TinyLifeWeb/docs/api/TinyLife.Skills.SkillType.yml
2024-06-09 17:05:30 +02:00

3072 lines
116 KiB
YAML
Generated

### YamlMime:ManagedReference
items:
- uid: TinyLife.Skills.SkillType
commentId: T:TinyLife.Skills.SkillType
id: SkillType
parent: TinyLife.Skills
children:
- TinyLife.Skills.SkillType.#ctor(System.String,MLEM.Textures.TextureRegion,System.Int32,TinyLife.Skills.SkillCategory)
- TinyLife.Skills.SkillType.AdditionalEarnedActions
- TinyLife.Skills.SkillType.AllCategories
- TinyLife.Skills.SkillType.Baking
- TinyLife.Skills.SkillType.Categories
- TinyLife.Skills.SkillType.Charisma
- TinyLife.Skills.SkillType.Cleaning
- TinyLife.Skills.SkillType.Communication
- TinyLife.Skills.SkillType.Cooking
- TinyLife.Skills.SkillType.DrinkMixing
- TinyLife.Skills.SkillType.Fitness
- TinyLife.Skills.SkillType.Gaming
- TinyLife.Skills.SkillType.GetMaxLevel(TinyLife.Objects.AgeGroup)
- TinyLife.Skills.SkillType.GetRandomQuality(TinyLife.Objects.PersonLike,System.Random,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Emotions.IEmotionSource,System.Boolean)
- TinyLife.Skills.SkillType.Humor
- TinyLife.Skills.SkillType.MaxLevel
- TinyLife.Skills.SkillType.MaxLevelMultipliers
- TinyLife.Skills.SkillType.Name
- TinyLife.Skills.SkillType.OnGetRandomQuality
- TinyLife.Skills.SkillType.OnRandomQuality
- TinyLife.Skills.SkillType.Painting
- TinyLife.Skills.SkillType.Potty
- TinyLife.Skills.SkillType.Programming
- TinyLife.Skills.SkillType.Reading
- TinyLife.Skills.SkillType.Reasoning
- TinyLife.Skills.SkillType.Register(TinyLife.Skills.SkillType)
- TinyLife.Skills.SkillType.Repair
- TinyLife.Skills.SkillType.RequiredAges
- TinyLife.Skills.SkillType.RequiredPersonType
- TinyLife.Skills.SkillType.RewardPersonality
- TinyLife.Skills.SkillType.RewardSkills
- TinyLife.Skills.SkillType.Texture
- TinyLife.Skills.SkillType.Tinkering
- TinyLife.Skills.SkillType.Types
- TinyLife.Skills.SkillType.Woodworking
- TinyLife.Skills.SkillType.Writing
langs:
- csharp
- vb
name: SkillType
nameWithType: SkillType
fullName: TinyLife.Skills.SkillType
type: Class
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: SkillType
path: ../TinyLife/Skills/Skill.cs
startLine: 125
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: >-
A skill is an ability that a <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref> can have which influences their behavior in some way.
The SkillType class contains underlying data for a <xref href="TinyLife.Skills.Skill" data-throw-if-not-resolved="false"></xref> instance, like its name and maximum level.
example: []
syntax:
content: >-
[JsonConverter(typeof(StaticJsonConverter<SkillType>), new object[] { typeof(SkillType), "PrivateTypes" })]
public class SkillType
content.vb: >-
<JsonConverter(GetType(StaticJsonConverter(Of SkillType)), New Object() { GetType(SkillType), "PrivateTypes" })>
Public Class SkillType
inheritance:
- System.Object
inheritedMembers:
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Skills.SkillType.TinyLife.Utilities.Extensions.JsonCopy``1
- uid: TinyLife.Skills.SkillType.AllCategories
commentId: F:TinyLife.Skills.SkillType.AllCategories
id: AllCategories
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: AllCategories
nameWithType: SkillType.AllCategories
fullName: TinyLife.Skills.SkillType.AllCategories
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: AllCategories
path: ../TinyLife/Skills/Skill.cs
startLine: 131
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: An array containing every defined <xref href="TinyLife.Skills.SkillCategory" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public static readonly SkillCategory[] AllCategories
return:
type: TinyLife.Skills.SkillCategory[]
content.vb: Public Shared ReadOnly AllCategories As SkillCategory()
- uid: TinyLife.Skills.SkillType.OnGetRandomQuality
commentId: E:TinyLife.Skills.SkillType.OnGetRandomQuality
id: OnGetRandomQuality
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: OnGetRandomQuality
nameWithType: SkillType.OnGetRandomQuality
fullName: TinyLife.Skills.SkillType.OnGetRandomQuality
type: Event
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnGetRandomQuality
path: ../TinyLife/Skills/Skill.cs
startLine: 136
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: An event that is raised in <xref href="TinyLife.Skills.SkillType.GetRandomQuality(TinyLife.Objects.PersonLike%2cSystem.Random%2cTinyLife.Actions.ActionInfo%2cSystem.Boolean%2cTinyLife.Emotions.IEmotionSource%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref> before a quality is chosen.
example: []
syntax:
content: public static event Action<(PersonLike Person, ActionInfo Info, SkillType Skill, Random Random, bool AlwaysAllowAverage, Dictionary<Quality, float> Weights)> OnGetRandomQuality
return:
type: System.Action{System.ValueTuple{TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,TinyLife.Skills.SkillType,System.Random,System.Boolean,System.Collections.Generic.Dictionary{TinyLife.Skills.Quality,System.Single}}}
content.vb: Public Shared Event OnGetRandomQuality As Action(Of (Person As PersonLike, Info As ActionInfo, Skill As SkillType, Random As Random, AlwaysAllowAverage As Boolean, Weights As Dictionary(Of Quality, Single)))
- uid: TinyLife.Skills.SkillType.OnRandomQuality
commentId: E:TinyLife.Skills.SkillType.OnRandomQuality
id: OnRandomQuality
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: OnRandomQuality
nameWithType: SkillType.OnRandomQuality
fullName: TinyLife.Skills.SkillType.OnRandomQuality
type: Event
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnRandomQuality
path: ../TinyLife/Skills/Skill.cs
startLine: 140
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: An event that is raised in <xref href="TinyLife.Skills.SkillType.GetRandomQuality(TinyLife.Objects.PersonLike%2cSystem.Random%2cTinyLife.Actions.ActionInfo%2cSystem.Boolean%2cTinyLife.Emotions.IEmotionSource%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref> after a quality is chosen.
example: []
syntax:
content: public static event Action<(PersonLike Person, ActionInfo Info, SkillType Skill, bool ModifyEmotions, IEmotionSource Source, Quality Quality)> OnRandomQuality
return:
type: System.Action{System.ValueTuple{TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,TinyLife.Skills.SkillType,System.Boolean,TinyLife.Emotions.IEmotionSource,TinyLife.Skills.Quality}}
content.vb: Public Shared Event OnRandomQuality As Action(Of (Person As PersonLike, Info As ActionInfo, Skill As SkillType, ModifyEmotions As Boolean, Source As IEmotionSource, Quality As Quality))
- uid: TinyLife.Skills.SkillType.Types
commentId: F:TinyLife.Skills.SkillType.Types
id: Types
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Types
nameWithType: SkillType.Types
fullName: TinyLife.Skills.SkillType.Types
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Types
path: ../TinyLife/Skills/Skill.cs
startLine: 147
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: >-
A registry of all skill types that exist in the game and mods.
Use <xref href="TinyLife.Skills.SkillType.Register(TinyLife.Skills.SkillType)" data-throw-if-not-resolved="false"></xref> to register custom skill types.
example: []
syntax:
content: public static readonly ReadOnlyDictionary<string, SkillType> Types
return:
type: System.Collections.ObjectModel.ReadOnlyDictionary{System.String,TinyLife.Skills.SkillType}
content.vb: Public Shared ReadOnly Types As ReadOnlyDictionary(Of String, SkillType)
- uid: TinyLife.Skills.SkillType.Cooking
commentId: F:TinyLife.Skills.SkillType.Cooking
id: Cooking
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Cooking
nameWithType: SkillType.Cooking
fullName: TinyLife.Skills.SkillType.Cooking
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Cooking
path: ../TinyLife/Skills/Skill.cs
startLine: 150
assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType Cooking
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly Cooking As SkillType
- uid: TinyLife.Skills.SkillType.Painting
commentId: F:TinyLife.Skills.SkillType.Painting
id: Painting
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Painting
nameWithType: SkillType.Painting
fullName: TinyLife.Skills.SkillType.Painting
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Painting
path: ../TinyLife/Skills/Skill.cs
startLine: 155
assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType Painting
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly Painting As SkillType
- uid: TinyLife.Skills.SkillType.Charisma
commentId: F:TinyLife.Skills.SkillType.Charisma
id: Charisma
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Charisma
nameWithType: SkillType.Charisma
fullName: TinyLife.Skills.SkillType.Charisma
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Charisma
path: ../TinyLife/Skills/Skill.cs
startLine: 156
assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType Charisma
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly Charisma As SkillType
- uid: TinyLife.Skills.SkillType.Humor
commentId: F:TinyLife.Skills.SkillType.Humor
id: Humor
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Humor
nameWithType: SkillType.Humor
fullName: TinyLife.Skills.SkillType.Humor
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Humor
path: ../TinyLife/Skills/Skill.cs
startLine: 157
assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType Humor
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly Humor As SkillType
- uid: TinyLife.Skills.SkillType.Programming
commentId: F:TinyLife.Skills.SkillType.Programming
id: Programming
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Programming
nameWithType: SkillType.Programming
fullName: TinyLife.Skills.SkillType.Programming
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Programming
path: ../TinyLife/Skills/Skill.cs
startLine: 158
assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType Programming
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly Programming As SkillType
- uid: TinyLife.Skills.SkillType.Repair
commentId: F:TinyLife.Skills.SkillType.Repair
id: Repair
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Repair
nameWithType: SkillType.Repair
fullName: TinyLife.Skills.SkillType.Repair
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Repair
path: ../TinyLife/Skills/Skill.cs
startLine: 159
assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType Repair
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly Repair As SkillType
- uid: TinyLife.Skills.SkillType.Writing
commentId: F:TinyLife.Skills.SkillType.Writing
id: Writing
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Writing
nameWithType: SkillType.Writing
fullName: TinyLife.Skills.SkillType.Writing
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Writing
path: ../TinyLife/Skills/Skill.cs
startLine: 160
assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType Writing
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly Writing As SkillType
- uid: TinyLife.Skills.SkillType.Gaming
commentId: F:TinyLife.Skills.SkillType.Gaming
id: Gaming
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Gaming
nameWithType: SkillType.Gaming
fullName: TinyLife.Skills.SkillType.Gaming
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Gaming
path: ../TinyLife/Skills/Skill.cs
startLine: 161
assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType Gaming
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly Gaming As SkillType
- uid: TinyLife.Skills.SkillType.Fitness
commentId: F:TinyLife.Skills.SkillType.Fitness
id: Fitness
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Fitness
nameWithType: SkillType.Fitness
fullName: TinyLife.Skills.SkillType.Fitness
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Fitness
path: ../TinyLife/Skills/Skill.cs
startLine: 162
assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType Fitness
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly Fitness As SkillType
- uid: TinyLife.Skills.SkillType.Cleaning
commentId: F:TinyLife.Skills.SkillType.Cleaning
id: Cleaning
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Cleaning
nameWithType: SkillType.Cleaning
fullName: TinyLife.Skills.SkillType.Cleaning
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Cleaning
path: ../TinyLife/Skills/Skill.cs
startLine: 163
assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType Cleaning
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly Cleaning As SkillType
- uid: TinyLife.Skills.SkillType.Baking
commentId: F:TinyLife.Skills.SkillType.Baking
id: Baking
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Baking
nameWithType: SkillType.Baking
fullName: TinyLife.Skills.SkillType.Baking
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Baking
path: ../TinyLife/Skills/Skill.cs
startLine: 164
assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType Baking
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly Baking As SkillType
- uid: TinyLife.Skills.SkillType.Reasoning
commentId: F:TinyLife.Skills.SkillType.Reasoning
id: Reasoning
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Reasoning
nameWithType: SkillType.Reasoning
fullName: TinyLife.Skills.SkillType.Reasoning
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Reasoning
path: ../TinyLife/Skills/Skill.cs
startLine: 169
assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType Reasoning
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly Reasoning As SkillType
- uid: TinyLife.Skills.SkillType.Woodworking
commentId: F:TinyLife.Skills.SkillType.Woodworking
id: Woodworking
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Woodworking
nameWithType: SkillType.Woodworking
fullName: TinyLife.Skills.SkillType.Woodworking
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Woodworking
path: ../TinyLife/Skills/Skill.cs
startLine: 172
assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType Woodworking
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly Woodworking As SkillType
- uid: TinyLife.Skills.SkillType.DrinkMixing
commentId: F:TinyLife.Skills.SkillType.DrinkMixing
id: DrinkMixing
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: DrinkMixing
nameWithType: SkillType.DrinkMixing
fullName: TinyLife.Skills.SkillType.DrinkMixing
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: DrinkMixing
path: ../TinyLife/Skills/Skill.cs
startLine: 176
assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType DrinkMixing
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly DrinkMixing As SkillType
- uid: TinyLife.Skills.SkillType.Tinkering
commentId: F:TinyLife.Skills.SkillType.Tinkering
id: Tinkering
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Tinkering
nameWithType: SkillType.Tinkering
fullName: TinyLife.Skills.SkillType.Tinkering
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Tinkering
path: ../TinyLife/Skills/Skill.cs
startLine: 180
assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType Tinkering
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly Tinkering As SkillType
- uid: TinyLife.Skills.SkillType.Reading
commentId: F:TinyLife.Skills.SkillType.Reading
id: Reading
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Reading
nameWithType: SkillType.Reading
fullName: TinyLife.Skills.SkillType.Reading
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Reading
path: ../TinyLife/Skills/Skill.cs
startLine: 185
assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType Reading
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly Reading As SkillType
- uid: TinyLife.Skills.SkillType.Communication
commentId: F:TinyLife.Skills.SkillType.Communication
id: Communication
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Communication
nameWithType: SkillType.Communication
fullName: TinyLife.Skills.SkillType.Communication
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Communication
path: ../TinyLife/Skills/Skill.cs
startLine: 191
assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType Communication
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly Communication As SkillType
- uid: TinyLife.Skills.SkillType.Potty
commentId: F:TinyLife.Skills.SkillType.Potty
id: Potty
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Potty
nameWithType: SkillType.Potty
fullName: TinyLife.Skills.SkillType.Potty
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Potty
path: ../TinyLife/Skills/Skill.cs
startLine: 196
assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType Potty
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly Potty As SkillType
- uid: TinyLife.Skills.SkillType.Name
commentId: F:TinyLife.Skills.SkillType.Name
id: Name
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Name
nameWithType: SkillType.Name
fullName: TinyLife.Skills.SkillType.Name
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Name
path: ../TinyLife/Skills/Skill.cs
startLine: 205
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: The name of this skill type
example: []
syntax:
content: public readonly string Name
return:
type: System.String
content.vb: Public ReadOnly Name As String
- uid: TinyLife.Skills.SkillType.Texture
commentId: F:TinyLife.Skills.SkillType.Texture
id: Texture
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Texture
nameWithType: SkillType.Texture
fullName: TinyLife.Skills.SkillType.Texture
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Texture
path: ../TinyLife/Skills/Skill.cs
startLine: 209
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: The texture region of this skill type's icon
example: []
syntax:
content: public readonly TextureRegion Texture
return:
type: MLEM.Textures.TextureRegion
content.vb: Public ReadOnly Texture As TextureRegion
- uid: TinyLife.Skills.SkillType.MaxLevel
commentId: F:TinyLife.Skills.SkillType.MaxLevel
id: MaxLevel
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: MaxLevel
nameWithType: SkillType.MaxLevel
fullName: TinyLife.Skills.SkillType.MaxLevel
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: MaxLevel
path: ../TinyLife/Skills/Skill.cs
startLine: 214
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: >-
The maximum level that this skill can reach.
Most skills should default to 5 or 10 for consistency.
example: []
syntax:
content: public readonly int MaxLevel
return:
type: System.Int32
content.vb: Public ReadOnly MaxLevel As Integer
- uid: TinyLife.Skills.SkillType.Categories
commentId: F:TinyLife.Skills.SkillType.Categories
id: Categories
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Categories
nameWithType: SkillType.Categories
fullName: TinyLife.Skills.SkillType.Categories
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Categories
path: ../TinyLife/Skills/Skill.cs
startLine: 219
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: >-
The <xref href="TinyLife.Skills.SkillCategory" data-throw-if-not-resolved="false"></xref> combined flag that this skill type has.
The skill categories it has are used to determine skill gain from things like the <xref href="TinyLife.PersonalityType.Creative" data-throw-if-not-resolved="false"></xref> personality type.
example: []
syntax:
content: public readonly SkillCategory Categories
return:
type: TinyLife.Skills.SkillCategory
content.vb: Public ReadOnly Categories As SkillCategory
- uid: TinyLife.Skills.SkillType.MaxLevelMultipliers
commentId: P:TinyLife.Skills.SkillType.MaxLevelMultipliers
id: MaxLevelMultipliers
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: MaxLevelMultipliers
nameWithType: SkillType.MaxLevelMultipliers
fullName: TinyLife.Skills.SkillType.MaxLevelMultipliers
type: Property
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: MaxLevelMultipliers
path: ../TinyLife/Skills/Skill.cs
startLine: 224
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: A function that can optionally return a factor that determines the maximum skill level, based on the <xref href="TinyLife.Skills.SkillType.MaxLevel" data-throw-if-not-resolved="false"></xref> and the <xref href="TinyLife.Objects.AgeGroup" data-throw-if-not-resolved="false"></xref> of a person.
example: []
syntax:
content: public Func<AgeGroup, float> MaxLevelMultipliers { get; init; }
parameters: []
return:
type: System.Func{TinyLife.Objects.AgeGroup,System.Single}
content.vb: Public Property MaxLevelMultipliers As Func(Of AgeGroup, Single)
overload: TinyLife.Skills.SkillType.MaxLevelMultipliers*
- uid: TinyLife.Skills.SkillType.RequiredAges
commentId: P:TinyLife.Skills.SkillType.RequiredAges
id: RequiredAges
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: RequiredAges
nameWithType: SkillType.RequiredAges
fullName: TinyLife.Skills.SkillType.RequiredAges
type: Property
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: RequiredAges
path: ../TinyLife/Skills/Skill.cs
startLine: 229
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: >-
The ages that are required for a <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref> to be able to have this skill.
This value defaults to <xref href="TinyLife.Objects.AgeGroup.Child" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.Objects.AgeGroup.Adult" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public AgeGroup RequiredAges { get; init; }
parameters: []
return:
type: TinyLife.Objects.AgeGroup
content.vb: Public Property RequiredAges As AgeGroup
overload: TinyLife.Skills.SkillType.RequiredAges*
- uid: TinyLife.Skills.SkillType.RequiredPersonType
commentId: P:TinyLife.Skills.SkillType.RequiredPersonType
id: RequiredPersonType
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: RequiredPersonType
nameWithType: SkillType.RequiredPersonType
fullName: TinyLife.Skills.SkillType.RequiredPersonType
type: Property
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: RequiredPersonType
path: ../TinyLife/Skills/Skill.cs
startLine: 234
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: >-
The type of <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref> that is able to have this skill.
This value default to the <xref href="TinyLife.Objects.Person" data-throw-if-not-resolved="false"></xref> type.
example: []
syntax:
content: public Type RequiredPersonType { get; init; }
parameters: []
return:
type: System.Type
content.vb: Public Property RequiredPersonType As Type
overload: TinyLife.Skills.SkillType.RequiredPersonType*
- uid: TinyLife.Skills.SkillType.RewardPersonality
commentId: P:TinyLife.Skills.SkillType.RewardPersonality
id: RewardPersonality
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: RewardPersonality
nameWithType: SkillType.RewardPersonality
fullName: TinyLife.Skills.SkillType.RewardPersonality
type: Property
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: RewardPersonality
path: ../TinyLife/Skills/Skill.cs
startLine: 238
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: A function that can optionally return a <xref href="TinyLife.PersonalityType" data-throw-if-not-resolved="false"></xref> that should be added to a person when they age up if they have reached a certain set of conditions.
example: []
syntax:
content: public Func<(Skill Skill, AgeGroup LastAge, AgeGroup Age), PersonalityType> RewardPersonality { get; init; }
parameters: []
return:
type: System.Func{System.ValueTuple{TinyLife.Skills.Skill,TinyLife.Objects.AgeGroup,TinyLife.Objects.AgeGroup},TinyLife.PersonalityType}
content.vb: Public Property RewardPersonality As Func(Of (Skill As Skill, LastAge As AgeGroup, Age As AgeGroup), PersonalityType)
overload: TinyLife.Skills.SkillType.RewardPersonality*
- uid: TinyLife.Skills.SkillType.RewardSkills
commentId: P:TinyLife.Skills.SkillType.RewardSkills
id: RewardSkills
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: RewardSkills
nameWithType: SkillType.RewardSkills
fullName: TinyLife.Skills.SkillType.RewardSkills
type: Property
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: RewardSkills
path: ../TinyLife/Skills/Skill.cs
startLine: 242
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: /// A function that can optionally return a set of <xref href="TinyLife.Skills.Skill" data-throw-if-not-resolved="false"></xref> types and levels that should be added to a person when they age up if they have reached a certain set of conditions.
example: []
syntax:
content: public Func<(Skill Skill, AgeGroup LastAge, AgeGroup Age), IEnumerable<(SkillType Type, int Level)>> RewardSkills { get; init; }
parameters: []
return:
type: System.Func{System.ValueTuple{TinyLife.Skills.Skill,TinyLife.Objects.AgeGroup,TinyLife.Objects.AgeGroup},System.Collections.Generic.IEnumerable{System.ValueTuple{TinyLife.Skills.SkillType,System.Int32}}}
content.vb: Public Property RewardSkills As Func(Of (Skill As Skill, LastAge As AgeGroup, Age As AgeGroup), IEnumerable(Of (Type As SkillType, Level As Integer)))
overload: TinyLife.Skills.SkillType.RewardSkills*
- uid: TinyLife.Skills.SkillType.AdditionalEarnedActions
commentId: P:TinyLife.Skills.SkillType.AdditionalEarnedActions
id: AdditionalEarnedActions
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: AdditionalEarnedActions
nameWithType: SkillType.AdditionalEarnedActions
fullName: TinyLife.Skills.SkillType.AdditionalEarnedActions
type: Property
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: AdditionalEarnedActions
path: ../TinyLife/Skills/Skill.cs
startLine: 247
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: >-
A function that can optionally be used to return a set of action information that is displayed when this skill's level is raised to the given levels.
This function is used by skills like <xref href="TinyLife.Skills.SkillType.Cooking" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.Skills.SkillType.Woodworking" data-throw-if-not-resolved="false"></xref> to display what additional items can now be cooked or crafted.
example: []
syntax:
content: public Func<PersonLike, Skill, IEnumerable<(int Level, string DisplayName)>> AdditionalEarnedActions { get; init; }
parameters: []
return:
type: System.Func{TinyLife.Objects.PersonLike,TinyLife.Skills.Skill,System.Collections.Generic.IEnumerable{System.ValueTuple{System.Int32,System.String}}}
content.vb: Public Property AdditionalEarnedActions As Func(Of PersonLike, Skill, IEnumerable(Of (Level As Integer, DisplayName As String)))
overload: TinyLife.Skills.SkillType.AdditionalEarnedActions*
- uid: TinyLife.Skills.SkillType.#ctor(System.String,MLEM.Textures.TextureRegion,System.Int32,TinyLife.Skills.SkillCategory)
commentId: M:TinyLife.Skills.SkillType.#ctor(System.String,MLEM.Textures.TextureRegion,System.Int32,TinyLife.Skills.SkillCategory)
id: '#ctor(System.String,MLEM.Textures.TextureRegion,System.Int32,TinyLife.Skills.SkillCategory)'
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: SkillType(string, TextureRegion, int, SkillCategory)
nameWithType: SkillType.SkillType(string, TextureRegion, int, SkillCategory)
fullName: TinyLife.Skills.SkillType.SkillType(string, MLEM.Textures.TextureRegion, int, TinyLife.Skills.SkillCategory)
type: Constructor
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/Skills/Skill.cs
startLine: 256
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: Creates a new skill type with the given settings
example: []
syntax:
content: public SkillType(string name, TextureRegion texture, int maxLevel, SkillCategory categories)
parameters:
- id: name
type: System.String
description: The skill's name
- id: texture
type: MLEM.Textures.TextureRegion
description: The skill's icon
- id: maxLevel
type: System.Int32
description: The skill's maximum level. Should be 5 or 10 for consistency.
- id: categories
type: TinyLife.Skills.SkillCategory
description: A combined flag of categories that this skill has
content.vb: Public Sub New(name As String, texture As TextureRegion, maxLevel As Integer, categories As SkillCategory)
overload: TinyLife.Skills.SkillType.#ctor*
nameWithType.vb: SkillType.New(String, TextureRegion, Integer, SkillCategory)
fullName.vb: TinyLife.Skills.SkillType.New(String, MLEM.Textures.TextureRegion, Integer, TinyLife.Skills.SkillCategory)
name.vb: New(String, TextureRegion, Integer, SkillCategory)
- uid: TinyLife.Skills.SkillType.GetRandomQuality(TinyLife.Objects.PersonLike,System.Random,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Emotions.IEmotionSource,System.Boolean)
commentId: M:TinyLife.Skills.SkillType.GetRandomQuality(TinyLife.Objects.PersonLike,System.Random,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Emotions.IEmotionSource,System.Boolean)
id: GetRandomQuality(TinyLife.Objects.PersonLike,System.Random,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Emotions.IEmotionSource,System.Boolean)
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: GetRandomQuality(PersonLike, Random, ActionInfo, bool, IEmotionSource, bool)
nameWithType: SkillType.GetRandomQuality(PersonLike, Random, ActionInfo, bool, IEmotionSource, bool)
fullName: TinyLife.Skills.SkillType.GetRandomQuality(TinyLife.Objects.PersonLike, System.Random, TinyLife.Actions.ActionInfo, bool, TinyLife.Emotions.IEmotionSource, bool)
type: Method
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetRandomQuality
path: ../TinyLife/Skills/Skill.cs
startLine: 279
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: >-
Returns a semi-randomly generated <xref href="TinyLife.Skills.Quality" data-throw-if-not-resolved="false"></xref> for the given <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref> based on their level of this skill.
The higher the skill level is, the more likely it is for higher qualities to be returned.
example: []
syntax:
content: public Quality GetRandomQuality(PersonLike person, Random random, ActionInfo info = null, bool modifyEmotions = true, IEmotionSource source = null, bool alwaysAllowAverage = false)
parameters:
- id: person
type: TinyLife.Objects.PersonLike
description: The person that has this skill
- id: random
type: System.Random
description: The random that should be used for calculation
- id: info
type: TinyLife.Actions.ActionInfo
description: The action info to use for determining the random quality. If this is set, <xref href="TinyLife.Objects.MapObject.OnRandomQuality(TinyLife.Objects.PersonLike%2cTinyLife.Actions.ActionInfo%2cSystem.Boolean%2cTinyLife.Skills.SkillType%2cSystem.Random%2cSystem.Boolean%2cSystem.Collections.Generic.Dictionary%7bTinyLife.Skills.Quality%2cSystem.Single%7d)" data-throw-if-not-resolved="false"></xref> will be invoked for all involved objects.
- id: modifyEmotions
type: System.Boolean
description: Whether the given person should receive emotions based on the quality, defaults to true
- id: source
type: TinyLife.Emotions.IEmotionSource
description: The emotion source that modified emotions come from
- id: alwaysAllowAverage
type: System.Boolean
description: Whether or not <xref href="TinyLife.Skills.Quality.Average" data-throw-if-not-resolved="false"></xref> should always be part of the random choice, defaults to false
return:
type: TinyLife.Skills.Quality
description: A random quality based on the person's skill level
content.vb: Public Function GetRandomQuality(person As PersonLike, random As Random, info As ActionInfo = Nothing, modifyEmotions As Boolean = True, source As IEmotionSource = Nothing, alwaysAllowAverage As Boolean = False) As Quality
overload: TinyLife.Skills.SkillType.GetRandomQuality*
nameWithType.vb: SkillType.GetRandomQuality(PersonLike, Random, ActionInfo, Boolean, IEmotionSource, Boolean)
fullName.vb: TinyLife.Skills.SkillType.GetRandomQuality(TinyLife.Objects.PersonLike, System.Random, TinyLife.Actions.ActionInfo, Boolean, TinyLife.Emotions.IEmotionSource, Boolean)
name.vb: GetRandomQuality(PersonLike, Random, ActionInfo, Boolean, IEmotionSource, Boolean)
- uid: TinyLife.Skills.SkillType.GetMaxLevel(TinyLife.Objects.AgeGroup)
commentId: M:TinyLife.Skills.SkillType.GetMaxLevel(TinyLife.Objects.AgeGroup)
id: GetMaxLevel(TinyLife.Objects.AgeGroup)
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: GetMaxLevel(AgeGroup)
nameWithType: SkillType.GetMaxLevel(AgeGroup)
fullName: TinyLife.Skills.SkillType.GetMaxLevel(TinyLife.Objects.AgeGroup)
type: Method
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetMaxLevel
path: ../TinyLife/Skills/Skill.cs
startLine: 333
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: Returns the maximum level for the given <xref href="TinyLife.Objects.AgeGroup" data-throw-if-not-resolved="false"></xref>, which the <xref href="TinyLife.Skills.SkillType.MaxLevel" data-throw-if-not-resolved="false"></xref> multiplied by the corresponding <xref href="TinyLife.Skills.SkillType.MaxLevelMultipliers" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public int GetMaxLevel(AgeGroup age)
parameters:
- id: age
type: TinyLife.Objects.AgeGroup
description: The age group
return:
type: System.Int32
description: The maximum level
content.vb: Public Function GetMaxLevel(age As AgeGroup) As Integer
overload: TinyLife.Skills.SkillType.GetMaxLevel*
- uid: TinyLife.Skills.SkillType.Register(TinyLife.Skills.SkillType)
commentId: M:TinyLife.Skills.SkillType.Register(TinyLife.Skills.SkillType)
id: Register(TinyLife.Skills.SkillType)
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Register(SkillType)
nameWithType: SkillType.Register(SkillType)
fullName: TinyLife.Skills.SkillType.Register(TinyLife.Skills.SkillType)
type: Method
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Register
path: ../TinyLife/Skills/Skill.cs
startLine: 342
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: Registers a new <xref href="TinyLife.Skills.SkillType" data-throw-if-not-resolved="false"></xref> to the <xref href="TinyLife.Skills.SkillType.Types" data-throw-if-not-resolved="false"></xref> registry
example: []
syntax:
content: public static SkillType Register(SkillType type)
parameters:
- id: type
type: TinyLife.Skills.SkillType
description: The type to register
return:
type: TinyLife.Skills.SkillType
description: The registered type, for chaining
content.vb: Public Shared Function Register(type As SkillType) As SkillType
overload: TinyLife.Skills.SkillType.Register*
references:
- uid: TinyLife.Objects.PersonLike
commentId: T:TinyLife.Objects.PersonLike
parent: TinyLife.Objects
href: TinyLife.Objects.PersonLike.html
name: PersonLike
nameWithType: PersonLike
fullName: TinyLife.Objects.PersonLike
- uid: TinyLife.Skills.Skill
commentId: T:TinyLife.Skills.Skill
parent: TinyLife.Skills
href: TinyLife.Skills.Skill.html
name: Skill
nameWithType: Skill
fullName: TinyLife.Skills.Skill
- uid: TinyLife.Skills
commentId: N:TinyLife.Skills
href: TinyLife.html
name: TinyLife.Skills
nameWithType: TinyLife.Skills
fullName: TinyLife.Skills
spec.csharp:
- uid: TinyLife
name: TinyLife
href: TinyLife.html
- name: .
- uid: TinyLife.Skills
name: Skills
href: TinyLife.Skills.html
spec.vb:
- uid: TinyLife
name: TinyLife
href: TinyLife.html
- name: .
- uid: TinyLife.Skills
name: Skills
href: TinyLife.Skills.html
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
name: object
nameWithType: object
fullName: object
nameWithType.vb: Object
fullName.vb: Object
name.vb: Object
- uid: System.Object.Equals(System.Object)
commentId: M:System.Object.Equals(System.Object)
parent: System.Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
name: Equals(object)
nameWithType: object.Equals(object)
fullName: object.Equals(object)
nameWithType.vb: Object.Equals(Object)
fullName.vb: Object.Equals(Object)
name.vb: Equals(Object)
spec.csharp:
- uid: System.Object.Equals(System.Object)
name: Equals
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
- name: (
- uid: System.Object
name: object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: )
spec.vb:
- uid: System.Object.Equals(System.Object)
name: Equals
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
- name: (
- uid: System.Object
name: Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: )
- uid: System.Object.Equals(System.Object,System.Object)
commentId: M:System.Object.Equals(System.Object,System.Object)
parent: System.Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
name: Equals(object, object)
nameWithType: object.Equals(object, object)
fullName: object.Equals(object, object)
nameWithType.vb: Object.Equals(Object, Object)
fullName.vb: Object.Equals(Object, Object)
name.vb: Equals(Object, Object)
spec.csharp:
- uid: System.Object.Equals(System.Object,System.Object)
name: Equals
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
- name: (
- uid: System.Object
name: object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: ','
- name: " "
- uid: System.Object
name: object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: )
spec.vb:
- uid: System.Object.Equals(System.Object,System.Object)
name: Equals
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
- name: (
- uid: System.Object
name: Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: ','
- name: " "
- uid: System.Object
name: Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: )
- uid: System.Object.GetHashCode
commentId: M:System.Object.GetHashCode
parent: System.Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode
name: GetHashCode()
nameWithType: object.GetHashCode()
fullName: object.GetHashCode()
nameWithType.vb: Object.GetHashCode()
fullName.vb: Object.GetHashCode()
spec.csharp:
- uid: System.Object.GetHashCode
name: GetHashCode
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode
- name: (
- name: )
spec.vb:
- uid: System.Object.GetHashCode
name: GetHashCode
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode
- name: (
- name: )
- uid: System.Object.GetType
commentId: M:System.Object.GetType
parent: System.Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.gettype
name: GetType()
nameWithType: object.GetType()
fullName: object.GetType()
nameWithType.vb: Object.GetType()
fullName.vb: Object.GetType()
spec.csharp:
- uid: System.Object.GetType
name: GetType
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.gettype
- name: (
- name: )
spec.vb:
- uid: System.Object.GetType
name: GetType
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.gettype
- name: (
- name: )
- uid: System.Object.MemberwiseClone
commentId: M:System.Object.MemberwiseClone
parent: System.Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.memberwiseclone
name: MemberwiseClone()
nameWithType: object.MemberwiseClone()
fullName: object.MemberwiseClone()
nameWithType.vb: Object.MemberwiseClone()
fullName.vb: Object.MemberwiseClone()
spec.csharp:
- uid: System.Object.MemberwiseClone
name: MemberwiseClone
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.memberwiseclone
- name: (
- name: )
spec.vb:
- uid: System.Object.MemberwiseClone
name: MemberwiseClone
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.memberwiseclone
- name: (
- name: )
- uid: System.Object.ReferenceEquals(System.Object,System.Object)
commentId: M:System.Object.ReferenceEquals(System.Object,System.Object)
parent: System.Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.referenceequals
name: ReferenceEquals(object, object)
nameWithType: object.ReferenceEquals(object, object)
fullName: object.ReferenceEquals(object, object)
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- name: " "
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