TinyLifeWeb/docs/api/TinyLife.Uis.CharacterCreator.yml
2024-07-09 18:54:47 +02:00

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### YamlMime:ManagedReference
items:
- uid: TinyLife.Uis.CharacterCreator
commentId: T:TinyLife.Uis.CharacterCreator
id: CharacterCreator
parent: TinyLife.Uis
children:
- TinyLife.Uis.CharacterCreator.Active
- TinyLife.Uis.CharacterCreator.BoughtItem(TinyLife.Objects.PersonLike,TinyLife.Objects.WornClothes)
- TinyLife.Uis.CharacterCreator.CanCloseOrExport
- TinyLife.Uis.CharacterCreator.CreateNameSelector(TinyLife.Objects.PersonLike,MLEM.Ui.Elements.Element)
- TinyLife.Uis.CharacterCreator.CreatePersonalitySelector(TinyLife.Objects.PersonLike,System.Boolean)
- TinyLife.Uis.CharacterCreator.CreatePregnancyAbilitySelector(TinyLife.Objects.PersonLike,MLEM.Ui.Elements.Element)
- TinyLife.Uis.CharacterCreator.CreatePronounSelector(TinyLife.Objects.Person,MLEM.Ui.Elements.Element)
- TinyLife.Uis.CharacterCreator.CreateVoiceSelector(TinyLife.Objects.PersonLike,MLEM.Ui.Elements.Element)
- TinyLife.Uis.CharacterCreator.GetCustomPrice(TinyLife.Objects.PersonLike,TinyLife.Objects.WornClothes)
- TinyLife.Uis.CharacterCreator.IsPersonComplete(TinyLife.Objects.PersonLike)
- TinyLife.Uis.CharacterCreator.MaxHouseholdSize
- TinyLife.Uis.CharacterCreator.MaxOutfitAmount
- TinyLife.Uis.CharacterCreator.OnBoughtItem
- TinyLife.Uis.CharacterCreator.OnGetCustomPrice
- TinyLife.Uis.CharacterCreator.Open(TinyLife.Objects.PersonLike,System.Boolean)
langs:
- csharp
- vb
name: CharacterCreator
nameWithType: CharacterCreator
fullName: TinyLife.Uis.CharacterCreator
type: Class
source:
remote:
path: TinyLife/Uis/CharacterCreator.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CharacterCreator
path: ../TinyLife/Uis/CharacterCreator.cs
startLine: 27
assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: The character creator is displayed when a person (or household) is being edited in terms of their <xref href="TinyLife.Objects.Clothes" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.PersonalityType" data-throw-if-not-resolved="false"></xref>s.
example: []
syntax:
content: public class CharacterCreator
content.vb: Public Class CharacterCreator
inheritance:
- System.Object
inheritedMembers:
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Uis.CharacterCreator.TinyLife.Utilities.Extensions.JsonCopy``1
- uid: TinyLife.Uis.CharacterCreator.MaxHouseholdSize
commentId: F:TinyLife.Uis.CharacterCreator.MaxHouseholdSize
id: MaxHouseholdSize
parent: TinyLife.Uis.CharacterCreator
langs:
- csharp
- vb
name: MaxHouseholdSize
nameWithType: CharacterCreator.MaxHouseholdSize
fullName: TinyLife.Uis.CharacterCreator.MaxHouseholdSize
type: Field
source:
remote:
path: TinyLife/Uis/CharacterCreator.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: MaxHouseholdSize
path: ../TinyLife/Uis/CharacterCreator.cs
startLine: 33
assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: >-
The maximum amount of people allowed in one household at a time.
This is a constant that is set to 8.
example: []
syntax:
content: public const int MaxHouseholdSize = 8
return:
type: System.Int32
content.vb: Public Const MaxHouseholdSize As Integer = 8
- uid: TinyLife.Uis.CharacterCreator.MaxOutfitAmount
commentId: F:TinyLife.Uis.CharacterCreator.MaxOutfitAmount
id: MaxOutfitAmount
parent: TinyLife.Uis.CharacterCreator
langs:
- csharp
- vb
name: MaxOutfitAmount
nameWithType: CharacterCreator.MaxOutfitAmount
fullName: TinyLife.Uis.CharacterCreator.MaxOutfitAmount
type: Field
source:
remote:
path: TinyLife/Uis/CharacterCreator.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: MaxOutfitAmount
path: ../TinyLife/Uis/CharacterCreator.cs
startLine: 38
assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: >-
The maximum amount of outfits that any given person can have.
This is a constant that is set to 10.
example: []
syntax:
content: public const int MaxOutfitAmount = 10
return:
type: System.Int32
content.vb: Public Const MaxOutfitAmount As Integer = 10
- uid: TinyLife.Uis.CharacterCreator.Active
commentId: P:TinyLife.Uis.CharacterCreator.Active
id: Active
parent: TinyLife.Uis.CharacterCreator
langs:
- csharp
- vb
name: Active
nameWithType: CharacterCreator.Active
fullName: TinyLife.Uis.CharacterCreator.Active
type: Property
source:
remote:
path: TinyLife/Uis/CharacterCreator.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Active
path: ../TinyLife/Uis/CharacterCreator.cs
startLine: 42
assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: The currently displayed <xref href="TinyLife.Uis.CharacterCreator" data-throw-if-not-resolved="false"></xref> instance, or null if the character editor is closed
example: []
syntax:
content: public static CharacterCreator Active { get; }
parameters: []
return:
type: TinyLife.Uis.CharacterCreator
content.vb: Public Shared Property Active As CharacterCreator
overload: TinyLife.Uis.CharacterCreator.Active*
- uid: TinyLife.Uis.CharacterCreator.OnGetCustomPrice
commentId: E:TinyLife.Uis.CharacterCreator.OnGetCustomPrice
id: OnGetCustomPrice
parent: TinyLife.Uis.CharacterCreator
langs:
- csharp
- vb
name: OnGetCustomPrice
nameWithType: CharacterCreator.OnGetCustomPrice
fullName: TinyLife.Uis.CharacterCreator.OnGetCustomPrice
type: Event
source:
remote:
path: TinyLife/Uis/CharacterCreator.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnGetCustomPrice
path: ../TinyLife/Uis/CharacterCreator.cs
startLine: 48
assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: >-
An event that is invoked when <xref href="TinyLife.Uis.CharacterCreator.GetCustomPrice(TinyLife.Objects.PersonLike%2cTinyLife.Objects.WornClothes)" data-throw-if-not-resolved="false"></xref> is called.
Use this event to change the custom price of a clothing item bought in the character creator.
example: []
syntax:
content: public static event CharacterCreator.GetCustomPriceDelegate OnGetCustomPrice
return:
type: TinyLife.Uis.CharacterCreator.GetCustomPriceDelegate
content.vb: Public Shared Event OnGetCustomPrice As CharacterCreator.GetCustomPriceDelegate
- uid: TinyLife.Uis.CharacterCreator.OnBoughtItem
commentId: E:TinyLife.Uis.CharacterCreator.OnBoughtItem
id: OnBoughtItem
parent: TinyLife.Uis.CharacterCreator
langs:
- csharp
- vb
name: OnBoughtItem
nameWithType: CharacterCreator.OnBoughtItem
fullName: TinyLife.Uis.CharacterCreator.OnBoughtItem
type: Event
source:
remote:
path: TinyLife/Uis/CharacterCreator.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnBoughtItem
path: ../TinyLife/Uis/CharacterCreator.cs
startLine: 53
assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: >-
An event that is invoked when a <xref href="TinyLife.Objects.Clothes" data-throw-if-not-resolved="false"></xref> item is bought in <xref href="TinyLife.Uis.CharacterCreator.BoughtItem(TinyLife.Objects.PersonLike%2cTinyLife.Objects.WornClothes)" data-throw-if-not-resolved="false"></xref>.
Use this event to add emotion modifiers based on the clothing item bought in the character creator.
example: []
syntax:
content: public static event CharacterCreator.BoughtItemDelegate OnBoughtItem
return:
type: TinyLife.Uis.CharacterCreator.BoughtItemDelegate
content.vb: Public Shared Event OnBoughtItem As CharacterCreator.BoughtItemDelegate
- uid: TinyLife.Uis.CharacterCreator.CanCloseOrExport
commentId: M:TinyLife.Uis.CharacterCreator.CanCloseOrExport
id: CanCloseOrExport
parent: TinyLife.Uis.CharacterCreator
langs:
- csharp
- vb
name: CanCloseOrExport()
nameWithType: CharacterCreator.CanCloseOrExport()
fullName: TinyLife.Uis.CharacterCreator.CanCloseOrExport()
type: Method
source:
remote:
path: TinyLife/Uis/CharacterCreator.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CanCloseOrExport
path: ../TinyLife/Uis/CharacterCreator.cs
startLine: 404
assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: >-
Returns whether the character creator currently allows being closed or for the current household to be exported.
The return value is based on <xref href="TinyLife.Uis.CharacterCreator.IsPersonComplete(TinyLife.Objects.PersonLike)" data-throw-if-not-resolved="false"></xref>, as well as whether the household's <xref href="TinyLife.World.Household.GetAgeGroups(System.Collections.Generic.IEnumerable%7bTinyLife.Objects.PersonLike%7d)" data-throw-if-not-resolved="false"></xref> contain at least one adult.
example: []
syntax:
content: public CharacterCreator.CharacterCompletion CanCloseOrExport()
return:
type: TinyLife.Uis.CharacterCreator.CharacterCompletion
description: Whether the character creator can currently be closed or exported.
content.vb: Public Function CanCloseOrExport() As CharacterCreator.CharacterCompletion
overload: TinyLife.Uis.CharacterCreator.CanCloseOrExport*
- uid: TinyLife.Uis.CharacterCreator.Open(TinyLife.Objects.PersonLike,System.Boolean)
commentId: M:TinyLife.Uis.CharacterCreator.Open(TinyLife.Objects.PersonLike,System.Boolean)
id: Open(TinyLife.Objects.PersonLike,System.Boolean)
parent: TinyLife.Uis.CharacterCreator
langs:
- csharp
- vb
name: Open(PersonLike, bool)
nameWithType: CharacterCreator.Open(PersonLike, bool)
fullName: TinyLife.Uis.CharacterCreator.Open(TinyLife.Objects.PersonLike, bool)
type: Method
source:
remote:
path: TinyLife/Uis/CharacterCreator.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Open
path: ../TinyLife/Uis/CharacterCreator.cs
startLine: 802
assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: Opens a new <xref href="TinyLife.Uis.CharacterCreator" data-throw-if-not-resolved="false"></xref> for the given person (and their household).
example: []
syntax:
content: public static void Open(PersonLike person, bool full)
parameters:
- id: person
type: TinyLife.Objects.PersonLike
description: The person to open in the character creator
- id: full
type: System.Boolean
description: If this value is true, editing the person's name, skin and eye color and personality is possible
content.vb: Public Shared Sub Open(person As PersonLike, full As Boolean)
overload: TinyLife.Uis.CharacterCreator.Open*
nameWithType.vb: CharacterCreator.Open(PersonLike, Boolean)
fullName.vb: TinyLife.Uis.CharacterCreator.Open(TinyLife.Objects.PersonLike, Boolean)
name.vb: Open(PersonLike, Boolean)
- uid: TinyLife.Uis.CharacterCreator.GetCustomPrice(TinyLife.Objects.PersonLike,TinyLife.Objects.WornClothes)
commentId: M:TinyLife.Uis.CharacterCreator.GetCustomPrice(TinyLife.Objects.PersonLike,TinyLife.Objects.WornClothes)
id: GetCustomPrice(TinyLife.Objects.PersonLike,TinyLife.Objects.WornClothes)
parent: TinyLife.Uis.CharacterCreator
langs:
- csharp
- vb
name: GetCustomPrice(PersonLike, WornClothes)
nameWithType: CharacterCreator.GetCustomPrice(PersonLike, WornClothes)
fullName: TinyLife.Uis.CharacterCreator.GetCustomPrice(TinyLife.Objects.PersonLike, TinyLife.Objects.WornClothes)
type: Method
source:
remote:
path: TinyLife/Uis/CharacterCreator.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetCustomPrice
path: ../TinyLife/Uis/CharacterCreator.cs
startLine: 816
assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: >-
Returns the custom price that the given <xref href="TinyLife.Objects.WornClothes" data-throw-if-not-resolved="false"></xref> should be sold with in the <xref href="TinyLife.Uis.CharacterCreator" data-throw-if-not-resolved="false"></xref>.
This is influenced by the given <code class="paramref">person</code>'s personalities, as well as the <xref href="TinyLife.Uis.CharacterCreator.OnGetCustomPrice" data-throw-if-not-resolved="false"></xref> event.
example: []
syntax:
content: public static float? GetCustomPrice(PersonLike person, WornClothes clothes)
parameters:
- id: person
type: TinyLife.Objects.PersonLike
description: The person who is buying the <code class="paramref">clothes</code>.
- id: clothes
type: TinyLife.Objects.WornClothes
description: The clothes whose price to get.
return:
type: System.Nullable{System.Single}
description: The clothes item's custom price, or <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/null">null</a> to use the default price.
content.vb: Public Shared Function GetCustomPrice(person As PersonLike, clothes As WornClothes) As Single?
overload: TinyLife.Uis.CharacterCreator.GetCustomPrice*
- uid: TinyLife.Uis.CharacterCreator.BoughtItem(TinyLife.Objects.PersonLike,TinyLife.Objects.WornClothes)
commentId: M:TinyLife.Uis.CharacterCreator.BoughtItem(TinyLife.Objects.PersonLike,TinyLife.Objects.WornClothes)
id: BoughtItem(TinyLife.Objects.PersonLike,TinyLife.Objects.WornClothes)
parent: TinyLife.Uis.CharacterCreator
langs:
- csharp
- vb
name: BoughtItem(PersonLike, WornClothes)
nameWithType: CharacterCreator.BoughtItem(PersonLike, WornClothes)
fullName: TinyLife.Uis.CharacterCreator.BoughtItem(TinyLife.Objects.PersonLike, TinyLife.Objects.WornClothes)
type: Method
source:
remote:
path: TinyLife/Uis/CharacterCreator.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: BoughtItem
path: ../TinyLife/Uis/CharacterCreator.cs
startLine: 832
assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: >-
A method that is called in <xref href="TinyLife.Uis.CharacterCreator" data-throw-if-not-resolved="false"></xref> when a <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref> buys the given <code class="paramref">clothes</code>.
This method also causes <xref href="TinyLife.Uis.CharacterCreator.OnBoughtItem" data-throw-if-not-resolved="false"></xref> to be raised.
example: []
syntax:
content: public static void BoughtItem(PersonLike person, WornClothes clothes)
parameters:
- id: person
type: TinyLife.Objects.PersonLike
description: The person who is buying the <code class="paramref">clothes</code>.
- id: clothes
type: TinyLife.Objects.WornClothes
description: The clothes bought.
content.vb: Public Shared Sub BoughtItem(person As PersonLike, clothes As WornClothes)
overload: TinyLife.Uis.CharacterCreator.BoughtItem*
- uid: TinyLife.Uis.CharacterCreator.IsPersonComplete(TinyLife.Objects.PersonLike)
commentId: M:TinyLife.Uis.CharacterCreator.IsPersonComplete(TinyLife.Objects.PersonLike)
id: IsPersonComplete(TinyLife.Objects.PersonLike)
parent: TinyLife.Uis.CharacterCreator
langs:
- csharp
- vb
name: IsPersonComplete(PersonLike)
nameWithType: CharacterCreator.IsPersonComplete(PersonLike)
fullName: TinyLife.Uis.CharacterCreator.IsPersonComplete(TinyLife.Objects.PersonLike)
type: Method
source:
remote:
path: TinyLife/Uis/CharacterCreator.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IsPersonComplete
path: ../TinyLife/Uis/CharacterCreator.cs
startLine: 844
assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: >-
A method that determines whether the given <code class="paramref">person</code> is complete, meaning the character creator can now be exited.
A person is considered complete if their <xref href="TinyLife.PersonalityType" data-throw-if-not-resolved="false"></xref> set is full based on <xref href="TinyLife.PersonalityType.MaxMajorsPerPerson" data-throw-if-not-resolved="false"></xref>, as well as if their <xref href="TinyLife.Objects.PersonLike.FirstName" data-throw-if-not-resolved="false"></xref>, <xref href="TinyLife.Objects.PersonLike.LastName" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.Objects.Person.Pronouns" data-throw-if-not-resolved="false"></xref> are set.
example: []
syntax:
content: public static CharacterCreator.CharacterCompletion IsPersonComplete(PersonLike person)
parameters:
- id: person
type: TinyLife.Objects.PersonLike
description: The person.
return:
type: TinyLife.Uis.CharacterCreator.CharacterCompletion
description: Whether the person is complete.
content.vb: Public Shared Function IsPersonComplete(person As PersonLike) As CharacterCreator.CharacterCompletion
overload: TinyLife.Uis.CharacterCreator.IsPersonComplete*
- uid: TinyLife.Uis.CharacterCreator.CreatePersonalitySelector(TinyLife.Objects.PersonLike,System.Boolean)
commentId: M:TinyLife.Uis.CharacterCreator.CreatePersonalitySelector(TinyLife.Objects.PersonLike,System.Boolean)
id: CreatePersonalitySelector(TinyLife.Objects.PersonLike,System.Boolean)
parent: TinyLife.Uis.CharacterCreator
langs:
- csharp
- vb
name: CreatePersonalitySelector(PersonLike, bool)
nameWithType: CharacterCreator.CreatePersonalitySelector(PersonLike, bool)
fullName: TinyLife.Uis.CharacterCreator.CreatePersonalitySelector(TinyLife.Objects.PersonLike, bool)
type: Method
source:
remote:
path: TinyLife/Uis/CharacterCreator.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CreatePersonalitySelector
path: ../TinyLife/Uis/CharacterCreator.cs
startLine: 859
assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: Creates a personality selector element for the given <code class="paramref">person</code> and returns it as a <xref href="MLEM.Ui.Elements.Group" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public static Group CreatePersonalitySelector(PersonLike person, bool lockCurrent)
parameters:
- id: person
type: TinyLife.Objects.PersonLike
description: The person.
- id: lockCurrent
type: System.Boolean
description: Whether personalities that the <code class="paramref">person</code> already has should be locked; that is, blocked from being removed.
return:
type: MLEM.Ui.Elements.Group
content.vb: Public Shared Function CreatePersonalitySelector(person As PersonLike, lockCurrent As Boolean) As Group
overload: TinyLife.Uis.CharacterCreator.CreatePersonalitySelector*
nameWithType.vb: CharacterCreator.CreatePersonalitySelector(PersonLike, Boolean)
fullName.vb: TinyLife.Uis.CharacterCreator.CreatePersonalitySelector(TinyLife.Objects.PersonLike, Boolean)
name.vb: CreatePersonalitySelector(PersonLike, Boolean)
- uid: TinyLife.Uis.CharacterCreator.CreateNameSelector(TinyLife.Objects.PersonLike,MLEM.Ui.Elements.Element)
commentId: M:TinyLife.Uis.CharacterCreator.CreateNameSelector(TinyLife.Objects.PersonLike,MLEM.Ui.Elements.Element)
id: CreateNameSelector(TinyLife.Objects.PersonLike,MLEM.Ui.Elements.Element)
parent: TinyLife.Uis.CharacterCreator
langs:
- csharp
- vb
name: CreateNameSelector(PersonLike, Element)
nameWithType: CharacterCreator.CreateNameSelector(PersonLike, Element)
fullName: TinyLife.Uis.CharacterCreator.CreateNameSelector(TinyLife.Objects.PersonLike, MLEM.Ui.Elements.Element)
type: Method
source:
remote:
path: TinyLife/Uis/CharacterCreator.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CreateNameSelector
path: ../TinyLife/Uis/CharacterCreator.cs
startLine: 894
assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: Creates a name selector element for the given <code class="paramref">person</code> and adds it to the given <code class="paramref">parent</code>.
example: []
syntax:
content: public static void CreateNameSelector(PersonLike person, Element parent)
parameters:
- id: person
type: TinyLife.Objects.PersonLike
description: The person.
- id: parent
type: MLEM.Ui.Elements.Element
description: The parent element to add the name selector to.
content.vb: Public Shared Sub CreateNameSelector(person As PersonLike, parent As Element)
overload: TinyLife.Uis.CharacterCreator.CreateNameSelector*
- uid: TinyLife.Uis.CharacterCreator.CreatePronounSelector(TinyLife.Objects.Person,MLEM.Ui.Elements.Element)
commentId: M:TinyLife.Uis.CharacterCreator.CreatePronounSelector(TinyLife.Objects.Person,MLEM.Ui.Elements.Element)
id: CreatePronounSelector(TinyLife.Objects.Person,MLEM.Ui.Elements.Element)
parent: TinyLife.Uis.CharacterCreator
langs:
- csharp
- vb
name: CreatePronounSelector(Person, Element)
nameWithType: CharacterCreator.CreatePronounSelector(Person, Element)
fullName: TinyLife.Uis.CharacterCreator.CreatePronounSelector(TinyLife.Objects.Person, MLEM.Ui.Elements.Element)
type: Method
source:
remote:
path: TinyLife/Uis/CharacterCreator.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CreatePronounSelector
path: ../TinyLife/Uis/CharacterCreator.cs
startLine: 929
assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: Creates a pronoun selector element for the given <code class="paramref">person</code> and adds it to the given <code class="paramref">parent</code>.
example: []
syntax:
content: public static bool CreatePronounSelector(Person person, Element parent)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person.
- id: parent
type: MLEM.Ui.Elements.Element
description: The parent element to add the pronoun selector to.
return:
type: System.Boolean
content.vb: Public Shared Function CreatePronounSelector(person As Person, parent As Element) As Boolean
overload: TinyLife.Uis.CharacterCreator.CreatePronounSelector*
- uid: TinyLife.Uis.CharacterCreator.CreatePregnancyAbilitySelector(TinyLife.Objects.PersonLike,MLEM.Ui.Elements.Element)
commentId: M:TinyLife.Uis.CharacterCreator.CreatePregnancyAbilitySelector(TinyLife.Objects.PersonLike,MLEM.Ui.Elements.Element)
id: CreatePregnancyAbilitySelector(TinyLife.Objects.PersonLike,MLEM.Ui.Elements.Element)
parent: TinyLife.Uis.CharacterCreator
langs:
- csharp
- vb
name: CreatePregnancyAbilitySelector(PersonLike, Element)
nameWithType: CharacterCreator.CreatePregnancyAbilitySelector(PersonLike, Element)
fullName: TinyLife.Uis.CharacterCreator.CreatePregnancyAbilitySelector(TinyLife.Objects.PersonLike, MLEM.Ui.Elements.Element)
type: Method
source:
remote:
path: TinyLife/Uis/CharacterCreator.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CreatePregnancyAbilitySelector
path: ../TinyLife/Uis/CharacterCreator.cs
startLine: 985
assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: Creates a pregnancy ability selector element for the given <code class="paramref">person</code> and adds it to the given <code class="paramref">parent</code>.
example: []
syntax:
content: public static void CreatePregnancyAbilitySelector(PersonLike person, Element parent)
parameters:
- id: person
type: TinyLife.Objects.PersonLike
description: The person.
- id: parent
type: MLEM.Ui.Elements.Element
description: The parent element to add the pregnancy ability selector to.
content.vb: Public Shared Sub CreatePregnancyAbilitySelector(person As PersonLike, parent As Element)
overload: TinyLife.Uis.CharacterCreator.CreatePregnancyAbilitySelector*
- uid: TinyLife.Uis.CharacterCreator.CreateVoiceSelector(TinyLife.Objects.PersonLike,MLEM.Ui.Elements.Element)
commentId: M:TinyLife.Uis.CharacterCreator.CreateVoiceSelector(TinyLife.Objects.PersonLike,MLEM.Ui.Elements.Element)
id: CreateVoiceSelector(TinyLife.Objects.PersonLike,MLEM.Ui.Elements.Element)
parent: TinyLife.Uis.CharacterCreator
langs:
- csharp
- vb
name: CreateVoiceSelector(PersonLike, Element)
nameWithType: CharacterCreator.CreateVoiceSelector(PersonLike, Element)
fullName: TinyLife.Uis.CharacterCreator.CreateVoiceSelector(TinyLife.Objects.PersonLike, MLEM.Ui.Elements.Element)
type: Method
source:
remote:
path: TinyLife/Uis/CharacterCreator.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CreateVoiceSelector
path: ../TinyLife/Uis/CharacterCreator.cs
startLine: 1014
assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: Creates a voice selector element for the given <code class="paramref">person</code> and adds it to the given <code class="paramref">parent</code>.
example: []
syntax:
content: public static void CreateVoiceSelector(PersonLike person, Element parent)
parameters:
- id: person
type: TinyLife.Objects.PersonLike
description: The person.
- id: parent
type: MLEM.Ui.Elements.Element
description: The parent element to add the voice selector to.
content.vb: Public Shared Sub CreateVoiceSelector(person As PersonLike, parent As Element)
overload: TinyLife.Uis.CharacterCreator.CreateVoiceSelector*
references:
- uid: TinyLife.Objects.Clothes
commentId: T:TinyLife.Objects.Clothes
parent: TinyLife.Objects
href: TinyLife.Objects.Clothes.html
name: Clothes
nameWithType: Clothes
fullName: TinyLife.Objects.Clothes
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