mirror of
https://github.com/Ellpeck/TinyLifeWeb.git
synced 2024-11-05 04:29:08 +01:00
1285 lines
42 KiB
YAML
1285 lines
42 KiB
YAML
### YamlMime:ManagedReference
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items:
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- uid: TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior
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commentId: T:TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior
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id: PickUpOrSpawnBehavior
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parent: TinyLife.Actions.Behaviors
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children:
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- TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior.#ctor(TinyLife.Actions.Action,System.Func{TinyLife.Objects.FurnitureType},System.Int32[],System.Func{TinyLife.Objects.Furniture,System.Boolean})
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- TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior.CreateFirstActions
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- TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior.GetNextAction(TinyLife.Actions.CompletionType)
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langs:
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- csharp
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- vb
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name: PickUpOrSpawnBehavior
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nameWithType: PickUpOrSpawnBehavior
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fullName: TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior
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type: Class
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source:
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remote:
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path: TinyLife/Actions/Behaviors/PickUpOrSpawnBehavior.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: PickUpOrSpawnBehavior
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path: ../TinyLife/Actions/Behaviors/PickUpOrSpawnBehavior.cs
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startLine: 12
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assemblies:
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- Tiny Life
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namespace: TinyLife.Actions.Behaviors
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summary: "\nAn action behavior that causes an object to be spawned in a <xref href=\"TinyLife.Objects.Person\" data-throw-if-not-resolved=\"false\"></xref>'s hand, or picked up from a location that it is occupying.\n"
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example: []
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syntax:
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content: 'public class PickUpOrSpawnBehavior : ActionBehavior'
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content.vb: >-
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Public Class PickUpOrSpawnBehavior
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Inherits ActionBehavior
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inheritance:
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- System.Object
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- TinyLife.Actions.Behaviors.ActionBehavior
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derivedClasses:
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- TinyLife.Actions.Behaviors.ReadBehavior
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inheritedMembers:
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- TinyLife.Actions.Behaviors.ActionBehavior.Action
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- TinyLife.Actions.Behaviors.ActionBehavior.FullyInProgress
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- TinyLife.Actions.Behaviors.ActionBehavior.CreateLastActions
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- TinyLife.Actions.Behaviors.ActionBehavior.Initialize
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- TinyLife.Actions.Behaviors.ActionBehavior.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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- TinyLife.Actions.Behaviors.ActionBehavior.GetIconObject
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- TinyLife.Actions.Behaviors.ActionBehavior.CanMultitask(TinyLife.Actions.Action)
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- TinyLife.Actions.Behaviors.ActionBehavior.OnCompleted(TinyLife.Actions.CompletionType)
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- TinyLife.Actions.Behaviors.ActionBehavior.CreateDefaultInstance(System.Type,TinyLife.Actions.Action)
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- System.Object.Equals(System.Object)
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- System.Object.Equals(System.Object,System.Object)
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- System.Object.GetHashCode
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- System.Object.GetType
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- System.Object.MemberwiseClone
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- System.Object.ReferenceEquals(System.Object,System.Object)
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- System.Object.ToString
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extensionMethods:
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- TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior.TinyLife.Utilities.Extensions.JsonCopy``1
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modifiers.csharp:
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- public
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- class
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modifiers.vb:
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- Public
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- Class
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- uid: TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior.#ctor(TinyLife.Actions.Action,System.Func{TinyLife.Objects.FurnitureType},System.Int32[],System.Func{TinyLife.Objects.Furniture,System.Boolean})
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commentId: M:TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior.#ctor(TinyLife.Actions.Action,System.Func{TinyLife.Objects.FurnitureType},System.Int32[],System.Func{TinyLife.Objects.Furniture,System.Boolean})
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id: '#ctor(TinyLife.Actions.Action,System.Func{TinyLife.Objects.FurnitureType},System.Int32[],System.Func{TinyLife.Objects.Furniture,System.Boolean})'
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parent: TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior
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langs:
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- csharp
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- vb
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name: PickUpOrSpawnBehavior(Action, Func<FurnitureType>, Int32[], Func<Furniture, Boolean>)
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nameWithType: PickUpOrSpawnBehavior.PickUpOrSpawnBehavior(Action, Func<FurnitureType>, Int32[], Func<Furniture, Boolean>)
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fullName: TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior.PickUpOrSpawnBehavior(TinyLife.Actions.Action, System.Func<TinyLife.Objects.FurnitureType>, System.Int32[], System.Func<TinyLife.Objects.Furniture, System.Boolean>)
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type: Constructor
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source:
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remote:
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path: TinyLife/Actions/Behaviors/PickUpOrSpawnBehavior.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: .ctor
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path: ../TinyLife/Actions/Behaviors/PickUpOrSpawnBehavior.cs
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startLine: 26
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assemblies:
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- Tiny Life
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namespace: TinyLife.Actions.Behaviors
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summary: "\nCreates a new pick up or spawn behavior with the given settings.\n"
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example: []
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syntax:
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content: public PickUpOrSpawnBehavior(Action action, Func<FurnitureType> itemToSpawn, int[] colorsToSpawn = null, Func<Furniture, bool> isValid = null)
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parameters:
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- id: action
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type: TinyLife.Actions.Action
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description: The action.
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- id: itemToSpawn
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type: System.Func{TinyLife.Objects.FurnitureType}
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description: The item to spawn, or pick up.
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- id: colorsToSpawn
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type: System.Int32[]
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description: The colors to spawn.
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- id: isValid
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type: System.Func{TinyLife.Objects.Furniture,System.Boolean}
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description: Whether the item that we're trying to pick up is valid. If this is null, the item is checked against the <code data-dev-comment-type="paramref" class="paramref">itemToSpawn</code>.
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content.vb: Public Sub New(action As Action, itemToSpawn As Func(Of FurnitureType), colorsToSpawn As Integer() = Nothing, isValid As Func(Of Furniture, Boolean) = Nothing)
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overload: TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior.#ctor*
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exceptions:
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- type: System.ArgumentNullException
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commentId: T:System.ArgumentNullException
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description: Thrown if the <code data-dev-comment-type="paramref" class="paramref">itemToSpawn</code> is null.
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nameWithType.vb: PickUpOrSpawnBehavior.PickUpOrSpawnBehavior(Action, Func(Of FurnitureType), Int32(), Func(Of Furniture, Boolean))
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modifiers.csharp:
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- public
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modifiers.vb:
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- Public
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fullName.vb: TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior.PickUpOrSpawnBehavior(TinyLife.Actions.Action, System.Func(Of TinyLife.Objects.FurnitureType), System.Int32(), System.Func(Of TinyLife.Objects.Furniture, System.Boolean))
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name.vb: PickUpOrSpawnBehavior(Action, Func(Of FurnitureType), Int32(), Func(Of Furniture, Boolean))
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- uid: TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior.CreateFirstActions
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commentId: M:TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior.CreateFirstActions
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id: CreateFirstActions
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parent: TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior
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langs:
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- csharp
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- vb
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name: CreateFirstActions()
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nameWithType: PickUpOrSpawnBehavior.CreateFirstActions()
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fullName: TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior.CreateFirstActions()
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type: Method
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source:
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remote:
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path: TinyLife/Actions/Behaviors/PickUpOrSpawnBehavior.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: CreateFirstActions
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path: ../TinyLife/Actions/Behaviors/PickUpOrSpawnBehavior.cs
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startLine: 33
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assemblies:
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- Tiny Life
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namespace: TinyLife.Actions.Behaviors
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summary: "\nCreates a set of actions that should be executed before the main <xref href=\"TinyLife.Actions.Behaviors.ActionBehavior.Action\" data-throw-if-not-resolved=\"false\"></xref> starts.\nThis method is automatically called when using <xref href=\"TinyLife.Actions.BehaviorAction\" data-throw-if-not-resolved=\"false\"></xref> in <xref href=\"TinyLife.Actions.BehaviorAction.CreateFirstActions\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example: []
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syntax:
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content: public override IEnumerable<Action> CreateFirstActions()
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return:
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type: System.Collections.Generic.IEnumerable{TinyLife.Actions.Action}
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description: ''
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content.vb: Public Overrides Function CreateFirstActions As IEnumerable(Of Action)
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overridden: TinyLife.Actions.Behaviors.ActionBehavior.CreateFirstActions
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overload: TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior.CreateFirstActions*
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modifiers.csharp:
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- public
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- override
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modifiers.vb:
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- Public
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- Overrides
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- uid: TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior.GetNextAction(TinyLife.Actions.CompletionType)
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commentId: M:TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior.GetNextAction(TinyLife.Actions.CompletionType)
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id: GetNextAction(TinyLife.Actions.CompletionType)
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parent: TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior
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langs:
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- csharp
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- vb
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name: GetNextAction(CompletionType)
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nameWithType: PickUpOrSpawnBehavior.GetNextAction(CompletionType)
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fullName: TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior.GetNextAction(TinyLife.Actions.CompletionType)
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type: Method
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source:
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remote:
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path: TinyLife/Actions/Behaviors/PickUpOrSpawnBehavior.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: GetNextAction
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path: ../TinyLife/Actions/Behaviors/PickUpOrSpawnBehavior.cs
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startLine: 47
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assemblies:
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- Tiny Life
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namespace: TinyLife.Actions.Behaviors
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summary: "\nReturns the action that should be executed after this action behavior's underlying <xref href=\"TinyLife.Actions.Behaviors.ActionBehavior.Action\" data-throw-if-not-resolved=\"false\"></xref> completes.\nThis method is automatically called when using <xref href=\"TinyLife.Actions.BehaviorAction\" data-throw-if-not-resolved=\"false\"></xref> in <xref href=\"TinyLife.Actions.Action.GetNextAction(TinyLife.Actions.CompletionType)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example: []
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syntax:
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content: public override Action GetNextAction(CompletionType completion)
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parameters:
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- id: completion
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type: TinyLife.Actions.CompletionType
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description: The underlying action's completion type
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return:
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type: TinyLife.Actions.Action
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description: The action that should be executed next, or null
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content.vb: Public Overrides Function GetNextAction(completion As CompletionType) As Action
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overridden: TinyLife.Actions.Behaviors.ActionBehavior.GetNextAction(TinyLife.Actions.CompletionType)
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overload: TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior.GetNextAction*
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modifiers.csharp:
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- public
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- override
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modifiers.vb:
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- Public
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- Overrides
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references:
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- uid: TinyLife.Objects.Person
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commentId: T:TinyLife.Objects.Person
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parent: TinyLife.Objects
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name: Person
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nameWithType: Person
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fullName: TinyLife.Objects.Person
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- uid: TinyLife.Actions.Behaviors
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commentId: N:TinyLife.Actions.Behaviors
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name: TinyLife.Actions.Behaviors
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nameWithType: TinyLife.Actions.Behaviors
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fullName: TinyLife.Actions.Behaviors
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- uid: System.Object
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commentId: T:System.Object
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parent: System
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isExternal: true
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name: Object
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nameWithType: Object
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fullName: System.Object
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- uid: TinyLife.Actions.Behaviors.ActionBehavior
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commentId: T:TinyLife.Actions.Behaviors.ActionBehavior
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parent: TinyLife.Actions.Behaviors
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name: ActionBehavior
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nameWithType: ActionBehavior
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fullName: TinyLife.Actions.Behaviors.ActionBehavior
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- uid: TinyLife.Actions.Behaviors.ActionBehavior.Action
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commentId: F:TinyLife.Actions.Behaviors.ActionBehavior.Action
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parent: TinyLife.Actions.Behaviors.ActionBehavior
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name: Action
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nameWithType: ActionBehavior.Action
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fullName: TinyLife.Actions.Behaviors.ActionBehavior.Action
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- uid: TinyLife.Actions.Behaviors.ActionBehavior.FullyInProgress
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commentId: P:TinyLife.Actions.Behaviors.ActionBehavior.FullyInProgress
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parent: TinyLife.Actions.Behaviors.ActionBehavior
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name: FullyInProgress
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nameWithType: ActionBehavior.FullyInProgress
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fullName: TinyLife.Actions.Behaviors.ActionBehavior.FullyInProgress
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- uid: TinyLife.Actions.Behaviors.ActionBehavior.CreateLastActions
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commentId: M:TinyLife.Actions.Behaviors.ActionBehavior.CreateLastActions
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parent: TinyLife.Actions.Behaviors.ActionBehavior
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name: CreateLastActions()
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nameWithType: ActionBehavior.CreateLastActions()
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fullName: TinyLife.Actions.Behaviors.ActionBehavior.CreateLastActions()
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spec.csharp:
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- uid: TinyLife.Actions.Behaviors.ActionBehavior.CreateLastActions
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name: CreateLastActions
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nameWithType: ActionBehavior.CreateLastActions
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fullName: TinyLife.Actions.Behaviors.ActionBehavior.CreateLastActions
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- name: (
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nameWithType: (
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fullName: (
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- name: )
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nameWithType: )
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fullName: )
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spec.vb:
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- uid: TinyLife.Actions.Behaviors.ActionBehavior.CreateLastActions
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name: CreateLastActions
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nameWithType: ActionBehavior.CreateLastActions
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fullName: TinyLife.Actions.Behaviors.ActionBehavior.CreateLastActions
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- name: (
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nameWithType: (
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fullName: (
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- name: )
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nameWithType: )
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fullName: )
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- uid: TinyLife.Actions.Behaviors.ActionBehavior.Initialize
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commentId: M:TinyLife.Actions.Behaviors.ActionBehavior.Initialize
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parent: TinyLife.Actions.Behaviors.ActionBehavior
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name: Initialize()
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nameWithType: ActionBehavior.Initialize()
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fullName: TinyLife.Actions.Behaviors.ActionBehavior.Initialize()
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spec.csharp:
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- uid: TinyLife.Actions.Behaviors.ActionBehavior.Initialize
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name: Initialize
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nameWithType: ActionBehavior.Initialize
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fullName: TinyLife.Actions.Behaviors.ActionBehavior.Initialize
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- name: (
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nameWithType: (
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fullName: (
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- name: )
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nameWithType: )
|
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fullName: )
|
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spec.vb:
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- uid: TinyLife.Actions.Behaviors.ActionBehavior.Initialize
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name: Initialize
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nameWithType: ActionBehavior.Initialize
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fullName: TinyLife.Actions.Behaviors.ActionBehavior.Initialize
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- name: (
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|
nameWithType: (
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fullName: (
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- name: )
|
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nameWithType: )
|
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fullName: )
|
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- uid: TinyLife.Actions.Behaviors.ActionBehavior.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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commentId: M:TinyLife.Actions.Behaviors.ActionBehavior.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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parent: TinyLife.Actions.Behaviors.ActionBehavior
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isExternal: true
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name: Update(GameTime, TimeSpan, Single)
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nameWithType: ActionBehavior.Update(GameTime, TimeSpan, Single)
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fullName: TinyLife.Actions.Behaviors.ActionBehavior.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, System.Single)
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spec.csharp:
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- uid: TinyLife.Actions.Behaviors.ActionBehavior.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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name: Update
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nameWithType: ActionBehavior.Update
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fullName: TinyLife.Actions.Behaviors.ActionBehavior.Update
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|
- name: (
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nameWithType: (
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|
fullName: (
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- uid: Microsoft.Xna.Framework.GameTime
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name: GameTime
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nameWithType: GameTime
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fullName: Microsoft.Xna.Framework.GameTime
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isExternal: true
|
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- name: ', '
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nameWithType: ', '
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fullName: ', '
|
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- uid: System.TimeSpan
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name: TimeSpan
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nameWithType: TimeSpan
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fullName: System.TimeSpan
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isExternal: true
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- name: ', '
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nameWithType: ', '
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fullName: ', '
|
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- uid: System.Single
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name: Single
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nameWithType: Single
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fullName: System.Single
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isExternal: true
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- name: )
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nameWithType: )
|
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fullName: )
|
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spec.vb:
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- uid: TinyLife.Actions.Behaviors.ActionBehavior.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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name: Update
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nameWithType: ActionBehavior.Update
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|
fullName: TinyLife.Actions.Behaviors.ActionBehavior.Update
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|
- name: (
|
|
nameWithType: (
|
|
fullName: (
|
|
- uid: Microsoft.Xna.Framework.GameTime
|
|
name: GameTime
|
|
nameWithType: GameTime
|
|
fullName: Microsoft.Xna.Framework.GameTime
|
|
isExternal: true
|
|
- name: ', '
|
|
nameWithType: ', '
|
|
fullName: ', '
|
|
- uid: System.TimeSpan
|
|
name: TimeSpan
|
|
nameWithType: TimeSpan
|
|
fullName: System.TimeSpan
|
|
isExternal: true
|
|
- name: ', '
|
|
nameWithType: ', '
|
|
fullName: ', '
|
|
- uid: System.Single
|
|
name: Single
|
|
nameWithType: Single
|
|
fullName: System.Single
|
|
isExternal: true
|
|
- name: )
|
|
nameWithType: )
|
|
fullName: )
|
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- uid: TinyLife.Actions.Behaviors.ActionBehavior.GetIconObject
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commentId: M:TinyLife.Actions.Behaviors.ActionBehavior.GetIconObject
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parent: TinyLife.Actions.Behaviors.ActionBehavior
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name: GetIconObject()
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nameWithType: ActionBehavior.GetIconObject()
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fullName: TinyLife.Actions.Behaviors.ActionBehavior.GetIconObject()
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spec.csharp:
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- uid: TinyLife.Actions.Behaviors.ActionBehavior.GetIconObject
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name: GetIconObject
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|
nameWithType: ActionBehavior.GetIconObject
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|
fullName: TinyLife.Actions.Behaviors.ActionBehavior.GetIconObject
|
|
- name: (
|
|
nameWithType: (
|
|
fullName: (
|
|
- name: )
|
|
nameWithType: )
|
|
fullName: )
|
|
spec.vb:
|
|
- uid: TinyLife.Actions.Behaviors.ActionBehavior.GetIconObject
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|
name: GetIconObject
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nameWithType: ActionBehavior.GetIconObject
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|
fullName: TinyLife.Actions.Behaviors.ActionBehavior.GetIconObject
|
|
- name: (
|
|
nameWithType: (
|
|
fullName: (
|
|
- name: )
|
|
nameWithType: )
|
|
fullName: )
|
|
- uid: TinyLife.Actions.Behaviors.ActionBehavior.CanMultitask(TinyLife.Actions.Action)
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commentId: M:TinyLife.Actions.Behaviors.ActionBehavior.CanMultitask(TinyLife.Actions.Action)
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|
parent: TinyLife.Actions.Behaviors.ActionBehavior
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|
name: CanMultitask(Action)
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|
nameWithType: ActionBehavior.CanMultitask(Action)
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|
fullName: TinyLife.Actions.Behaviors.ActionBehavior.CanMultitask(TinyLife.Actions.Action)
|
|
spec.csharp:
|
|
- uid: TinyLife.Actions.Behaviors.ActionBehavior.CanMultitask(TinyLife.Actions.Action)
|
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name: CanMultitask
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|
nameWithType: ActionBehavior.CanMultitask
|
|
fullName: TinyLife.Actions.Behaviors.ActionBehavior.CanMultitask
|
|
- name: (
|
|
nameWithType: (
|
|
fullName: (
|
|
- uid: TinyLife.Actions.Action
|
|
name: Action
|
|
nameWithType: Action
|
|
fullName: TinyLife.Actions.Action
|
|
- name: )
|
|
nameWithType: )
|
|
fullName: )
|
|
spec.vb:
|
|
- uid: TinyLife.Actions.Behaviors.ActionBehavior.CanMultitask(TinyLife.Actions.Action)
|
|
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|
|
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|
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|
|
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spec.csharp:
|
|
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|
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spec.vb:
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|
|
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|
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spec.vb:
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|
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|
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|
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|
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|
|
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|
|
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|
definition: System.Func`1
|
|
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|
|
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|
|
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|
|
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|
|
name.vb: Func(Of FurnitureType)
|
|
spec.csharp:
|
|
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|
|
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|
|
nameWithType: Func
|
|
fullName: System.Func
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|
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|
name: FurnitureType
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|
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|
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|
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|
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|
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|
|
spec.vb:
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|
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|
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|
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|
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