TinyLifeWeb/docs/api/TinyLife.Objects.Person.yml
2024-08-31 11:17:42 +02:00

12133 lines
544 KiB
YAML
Generated

### YamlMime:ManagedReference
items:
- uid: TinyLife.Objects.Person
commentId: T:TinyLife.Objects.Person
id: Person
parent: TinyLife.Objects
children:
- TinyLife.Objects.Person.#ctor(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single)
- TinyLife.Objects.Person.AddJob(TinyLife.Goals.JobType,System.Int32)
- TinyLife.Objects.Person.AgeTextures
- TinyLife.Objects.Person.CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean)
- TinyLife.Objects.Person.Create(TinyLife.World.Map,System.Random,TinyLife.Objects.AgeGroup,System.Boolean,System.Boolean,System.Boolean,System.Boolean,TinyLife.Objects.PersonLike[])
- TinyLife.Objects.Person.CurrentRoomDecorativeRating
- TinyLife.Objects.Person.DiaperDirty
- TinyLife.Objects.Person.DrawLooksLayer(Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Animations.SpriteAnimation,MLEM.Textures.TextureRegion,TinyLife.Objects.WornClothes,System.Int32,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,System.Single,TinyLife.Objects.ParentInfo,Microsoft.Xna.Framework.Color,System.Single,System.Single)
- TinyLife.Objects.Person.DrawSize
- TinyLife.Objects.Person.DrawUi(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Single,MLEM.Maths.Direction2,TinyLife.Objects.Outfit,System.Nullable{TinyLife.Objects.Pose},System.Nullable{TinyLife.Objects.AgeGroup})
- TinyLife.Objects.Person.FullNamePronouns
- TinyLife.Objects.Person.GenerateAnimationGroup(TinyLife.Objects.ClothesLayer,System.Int32,System.Collections.Generic.IReadOnlyDictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point)
- TinyLife.Objects.Person.GenerateShadowAnimation
- TinyLife.Objects.Person.GetAiPriorityForObject(TinyLife.Objects.MapObject,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.Person.GetCurrentGoals
- TinyLife.Objects.Person.GetHeldItemDrawOffset(System.Boolean)
- TinyLife.Objects.Person.GetHoverInfo(MLEM.Ui.Elements.Tooltip)
- TinyLife.Objects.Person.GetPassiveActionPriority(TinyLife.Actions.ActionType)
- TinyLife.Objects.Person.GetPassiveNeedReduction(TinyLife.NeedType)
- TinyLife.Objects.Person.GetPivot
- TinyLife.Objects.Person.GetProject(System.String,System.String)
- TinyLife.Objects.Person.GetProjects(System.String)
- TinyLife.Objects.Person.GoToExitRoad(Microsoft.Xna.Framework.Vector2)
- TinyLife.Objects.Person.IsRegularVisitor
- TinyLife.Objects.Person.Job
- TinyLife.Objects.Person.Jobs
- TinyLife.Objects.Person.LastBedSleptIn
- TinyLife.Objects.Person.LifeGoal
- TinyLife.Objects.Person.LotEmployment
- TinyLife.Objects.Person.OnAgeChanged(TinyLife.Objects.AgeGroup)
- TinyLife.Objects.Person.OnCreate
- TinyLife.Objects.Person.OnDrawUi
- TinyLife.Objects.Person.OnGenerateAnimationGroup
- TinyLife.Objects.Person.OnJobChanged
- TinyLife.Objects.Person.OnLifeGoalChanged
- TinyLife.Objects.Person.OnRoomCheck
- TinyLife.Objects.Person.PhoneColors
- TinyLife.Objects.Person.Projects
- TinyLife.Objects.Person.Pronouns
- TinyLife.Objects.Person.RemoveJob(TinyLife.Goals.JobType)
- TinyLife.Objects.Person.ResetToStatic(System.Boolean,System.Boolean)
- TinyLife.Objects.Person.SetJob(TinyLife.Goals.JobType,System.Int32)
- TinyLife.Objects.Person.StartProject(TinyLife.Goals.Project)
- TinyLife.Objects.Person.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
- TinyLife.Objects.Person.UpdateAdditionalVisuals
- TinyLife.Objects.Person.UpdateJobs(System.TimeSpan)
- TinyLife.Objects.Person.UpdatePose
- TinyLife.Objects.Person.Validate
langs:
- csharp
- vb
name: Person
nameWithType: Person
fullName: TinyLife.Objects.Person
type: Class
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Represents a human person, known in the game as a Tiny. This class extends <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref>, but stores additional human-specific information, like <xref href="TinyLife.Objects.Person.Projects" data-throw-if-not-resolved="false"></xref>, <xref href="TinyLife.Objects.Person.Jobs" data-throw-if-not-resolved="false"></xref>, <xref href="TinyLife.Objects.Person.Pronouns" data-throw-if-not-resolved="false"></xref>, and more.
example: []
syntax:
content: 'public class Person : PersonLike, IGenericDataHolder, IUpdatingObject'
content.vb: Public Class Person Inherits PersonLike Implements IGenericDataHolder, IUpdatingObject
inheritance:
- System.Object
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder
- TinyLife.Objects.MapObject
- TinyLife.Objects.PersonLike
implements:
- MLEM.Misc.IGenericDataHolder
- TinyLife.Objects.IUpdatingObject
inheritedMembers:
- TinyLife.Objects.PersonLike.DefaultWalkSpeed
- TinyLife.Objects.PersonLike.SpeakSounds
- TinyLife.Objects.PersonLike.SpeakStyles
- TinyLife.Objects.PersonLike.VoiceStyles
- TinyLife.Objects.PersonLike.SupportedAges
- TinyLife.Objects.PersonLike.ParentInfo
- TinyLife.Objects.PersonLike.CurrentActions
- TinyLife.Objects.PersonLike.ActionQueue
- TinyLife.Objects.PersonLike.AllActions
- TinyLife.Objects.PersonLike.Needs
- TinyLife.Objects.PersonLike.Skills
- TinyLife.Objects.PersonLike.Relationships
- TinyLife.Objects.PersonLike.Outfits
- TinyLife.Objects.PersonLike.PersonalityTypes
- TinyLife.Objects.PersonLike.EmotionModifiers
- TinyLife.Objects.PersonLike.Memories
- TinyLife.Objects.PersonLike.FirstName
- TinyLife.Objects.PersonLike.LastName
- TinyLife.Objects.PersonLike.FullName
- TinyLife.Objects.PersonLike.Rotation
- TinyLife.Objects.PersonLike.VisualRotation
- TinyLife.Objects.PersonLike.Household
- TinyLife.Objects.PersonLike.CurrentEmote
- TinyLife.Objects.PersonLike.VisitingLot
- TinyLife.Objects.PersonLike.LotVisitCooldown
- TinyLife.Objects.PersonLike.WasInvitedIn
- TinyLife.Objects.PersonLike.Emotion
- TinyLife.Objects.PersonLike.EmotionAmount
- TinyLife.Objects.PersonLike.IsMoving
- TinyLife.Objects.PersonLike.CurrentOutfitIndex
- TinyLife.Objects.PersonLike.CurrentOutfit
- TinyLife.Objects.PersonLike.IsCurrentHousehold
- TinyLife.Objects.PersonLike.LifeSpan
- TinyLife.Objects.PersonLike.HomeLot
- TinyLife.Objects.PersonLike.Money
- TinyLife.Objects.PersonLike.Description
- TinyLife.Objects.PersonLike.IsDead
- TinyLife.Objects.PersonLike.CurrentAgeDays
- TinyLife.Objects.PersonLike.DaysLived
- TinyLife.Objects.PersonLike.RandomlyGenerated
- TinyLife.Objects.PersonLike.VisuallyOccupiedSpot
- TinyLife.Objects.PersonLike.OccupiedFurniture
- TinyLife.Objects.PersonLike.CurrentPose
- TinyLife.Objects.PersonLike.WornLayers
- TinyLife.Objects.PersonLike.AnimateHeldObject
- TinyLife.Objects.PersonLike.HeldObjectRotation
- TinyLife.Objects.PersonLike.AnimationSpeed
- TinyLife.Objects.PersonLike.Tint
- TinyLife.Objects.PersonLike.VisualPosition
- TinyLife.Objects.PersonLike.Portrait
- TinyLife.Objects.PersonLike.RecentActions
- TinyLife.Objects.PersonLike.RelationshipInterestingness
- TinyLife.Objects.PersonLike.VoiceStyle
- TinyLife.Objects.PersonLike.VoicePitch
- TinyLife.Objects.PersonLike.CurrentSpeakStyle
- TinyLife.Objects.PersonLike.Age
- TinyLife.Objects.PersonLike.PregnancyHoursRemaining
- TinyLife.Objects.PersonLike.PregnancyPartner
- TinyLife.Objects.PersonLike.IsInLabor
- TinyLife.Objects.PersonLike.IsPregnant
- TinyLife.Objects.PersonLike.IsAllowedToDie
- TinyLife.Objects.PersonLike.PregnancyAbility
- TinyLife.Objects.PersonLike.Difficulty
- TinyLife.Objects.PersonLike.CurrentMode
- TinyLife.Objects.PersonLike.OnActionsChanged
- TinyLife.Objects.PersonLike.OnNewSkillLearned
- TinyLife.Objects.PersonLike.OnEmotionModifiersChanged
- TinyLife.Objects.PersonLike.OnEmotionChanged
- TinyLife.Objects.PersonLike.OnGetEfficiencyModifier
- TinyLife.Objects.PersonLike.OnGetPersonalitySkillBoost
- TinyLife.Objects.PersonLike.OnGetEmotionSkillBoost
- TinyLife.Objects.PersonLike.OnGetWalkSpeed
- TinyLife.Objects.PersonLike.OnGetPassiveActionPriority
- TinyLife.Objects.PersonLike.OnGetAiPriorityForObject
- TinyLife.Objects.PersonLike.OnActionInitialized
- TinyLife.Objects.PersonLike.OnActionsCompleted
- TinyLife.Objects.PersonLike.OnActionUpdated
- TinyLife.Objects.PersonLike.OnOutfitChanged
- TinyLife.Objects.PersonLike.OnRestoreNeed
- TinyLife.Objects.PersonLike.OnChangeFriendship
- TinyLife.Objects.PersonLike.OnChangeRomance
- TinyLife.Objects.PersonLike.OnMemoriesChanged
- TinyLife.Objects.PersonLike.OnGetCurrentGoals
- TinyLife.Objects.PersonLike.OnAddEmotion
- TinyLife.Objects.PersonLike.OnGetPassiveNeedReduction
- TinyLife.Objects.PersonLike.OnDrawLooks
- TinyLife.Objects.PersonLike.OnDrawLooksLayer
- TinyLife.Objects.PersonLike.Animations
- TinyLife.Objects.PersonLike.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
- TinyLife.Objects.PersonLike.GetCategories(TinyLife.Objects.PersonLike)
- TinyLife.Objects.PersonLike.Intersects(MLEM.Maths.RectangleF)
- TinyLife.Objects.PersonLike.GetDebugLines(TinyLife.GameImpl,System.Collections.Generic.List{System.String})
- TinyLife.Objects.PersonLike.GetFreeActionSpotInfos(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.PersonLike.OnCameraRotationChanged(MLEM.Maths.Direction2,MLEM.Maths.Direction2)
- TinyLife.Objects.PersonLike.FocusCameraOnEvent(System.Boolean,System.Boolean)
- TinyLife.Objects.PersonLike.MoveToMap(TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single})
- TinyLife.Objects.PersonLike.PrepareForPermanentRemoval
- TinyLife.Objects.PersonLike.VisitLot(TinyLife.World.Lot)
- TinyLife.Objects.PersonLike.GetRelationship(TinyLife.Objects.PersonLike,System.Boolean)
- TinyLife.Objects.PersonLike.ChangeFriendship(TinyLife.Objects.PersonLike,System.Single,System.Boolean)
- TinyLife.Objects.PersonLike.ChangeRomance(TinyLife.Objects.PersonLike,System.Single,System.Boolean)
- TinyLife.Objects.PersonLike.DisplayEmote(TinyLife.Actions.EmoteChoices,System.Boolean,System.Single,System.Single)
- TinyLife.Objects.PersonLike.StopEmoting
- TinyLife.Objects.PersonLike.Speak(TinyLife.Objects.SpeakStyle,System.Single,System.Single)
- TinyLife.Objects.PersonLike.StopSpeaking
- TinyLife.Objects.PersonLike.DisplayEmoteAndSpeak(TinyLife.Actions.EmoteChoices,System.Nullable{TinyLife.Objects.SpeakStyle},System.Single,System.Single)
- TinyLife.Objects.PersonLike.GetFreeTalkingSpots(TinyLife.Objects.PersonLike)
- TinyLife.Objects.PersonLike.OccupyActionSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot,System.Boolean,System.Nullable{MLEM.Maths.Direction2},System.Boolean)
- TinyLife.Objects.PersonLike.OccupyFreeActionSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ObjectCategory,System.Boolean,System.Nullable{MLEM.Maths.Direction2},System.Boolean)
- TinyLife.Objects.PersonLike.OccupyFreeActionSpot(TinyLife.Actions.ActionInfo,TinyLife.Objects.ObjectCategory,System.Boolean,System.Nullable{MLEM.Maths.Direction2},System.Boolean)
- TinyLife.Objects.PersonLike.IsCloseForTalking(Microsoft.Xna.Framework.Vector2,System.Single)
- TinyLife.Objects.PersonLike.GetNeed(TinyLife.NeedType)
- TinyLife.Objects.PersonLike.GetNeedPercentage(TinyLife.NeedType)
- TinyLife.Objects.PersonLike.RestoreNeed(TinyLife.NeedType,System.Single,TinyLife.Actions.ActionInfo,System.Single)
- TinyLife.Objects.PersonLike.RestoreNeed(TinyLife.NeedType,System.Single,TinyLife.Actions.ActionInfo,TinyLife.Skills.SkillType,System.Single)
- TinyLife.Objects.PersonLike.GetSkill(TinyLife.Skills.SkillType,System.Boolean)
- TinyLife.Objects.PersonLike.GetSkillTotalPercentage(TinyLife.Skills.SkillType)
- TinyLife.Objects.PersonLike.GetSkillPointPercentage(TinyLife.Skills.SkillType)
- TinyLife.Objects.PersonLike.GetSkillLevel(TinyLife.Skills.SkillType)
- TinyLife.Objects.PersonLike.HasSkillLevel(TinyLife.Skills.SkillType,System.Int32)
- TinyLife.Objects.PersonLike.GainSkill(TinyLife.Skills.SkillType,System.Single,TinyLife.Actions.ActionInfo,System.Single)
- TinyLife.Objects.PersonLike.DepleteNeed(TinyLife.NeedType,System.Single,System.Single)
- TinyLife.Objects.PersonLike.HasPersonality(TinyLife.PersonalityType)
- TinyLife.Objects.PersonLike.EnqueueAction``1(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean,System.Boolean,TinyLife.Actions.ActionArgument[])
- TinyLife.Objects.PersonLike.CancelAction(TinyLife.Actions.Action,TinyLife.Actions.Action,System.Boolean)
- TinyLife.Objects.PersonLike.GetHeldObject``1(System.Boolean)
- TinyLife.Objects.PersonLike.SetHeldObject``1(TinyLife.Objects.FurnitureType,System.Int32[],System.Nullable{System.Guid},System.Boolean)
- TinyLife.Objects.PersonLike.SetHeldObject(TinyLife.Objects.MapObject,System.Boolean)
- TinyLife.Objects.PersonLike.RemoveHeldObject``1
- TinyLife.Objects.PersonLike.GetHeldActionInfo
- TinyLife.Objects.PersonLike.ToCreatedByString
- TinyLife.Objects.PersonLike.Die(TinyLife.Objects.DeathReason)
- TinyLife.Objects.PersonLike.AddEmotion(TinyLife.Emotions.EmotionModifier,System.Int32,System.TimeSpan,TinyLife.Emotions.IEmotionSource,System.Boolean)
- TinyLife.Objects.PersonLike.RemoveEmotion(TinyLife.Emotions.EmotionModifier)
- TinyLife.Objects.PersonLike.LowerEmotion(TinyLife.Emotions.EmotionType,System.Single,System.Single)
- TinyLife.Objects.PersonLike.LowerEmotionModifier(TinyLife.Emotions.EmotionModifier,System.Single,System.Single)
- TinyLife.Objects.PersonLike.HasEmotionModifier(TinyLife.Emotions.EmotionModifier)
- TinyLife.Objects.PersonLike.GetCausedEmotion(TinyLife.Emotions.EmotionModifier)
- TinyLife.Objects.PersonLike.GetWalkSpeed
- TinyLife.Objects.PersonLike.GetEfficiencyModifier(System.Single,TinyLife.Actions.ActionInfo,TinyLife.Skills.SkillType,System.Single)
- TinyLife.Objects.PersonLike.HasHouseholdMember(System.Guid)
- TinyLife.Objects.PersonLike.HasHouseholdMember(TinyLife.Objects.PersonLike)
- TinyLife.Objects.PersonLike.GetRandomOutfit(TinyLife.Objects.ClothesIntention)
- TinyLife.Objects.PersonLike.SetCurrentOutfit(TinyLife.Objects.ClothesIntention)
- TinyLife.Objects.PersonLike.SetCurrentOutfit(System.Int32)
- TinyLife.Objects.PersonLike.SetNewId(TinyLife.World.Map,System.Collections.Generic.IEnumerable{TinyLife.Objects.PersonLike},System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture})
- TinyLife.Objects.PersonLike.IsIdMatch(TinyLife.Objects.PersonLike)
- TinyLife.Objects.PersonLike.IsIdMatch(System.Guid)
- TinyLife.Objects.PersonLike.FaceObject(TinyLife.Objects.MapObject,TinyLife.Objects.ActionSpot)
- TinyLife.Objects.PersonLike.GetPersonalitySkillBoost(TinyLife.Skills.SkillType)
- TinyLife.Objects.PersonLike.GetEmotionSkillBoost(TinyLife.Skills.SkillType)
- TinyLife.Objects.PersonLike.EarnMoney(System.Single,System.Object)
- TinyLife.Objects.PersonLike.AddMemory``1(TinyLife.Goals.MemoryType,TinyLife.Actions.ActionInfo,System.Int32,System.Nullable{System.TimeSpan})
- TinyLife.Objects.PersonLike.GetMemories``1(TinyLife.Goals.MemoryType)
- TinyLife.Objects.PersonLike.GetMemories``2(System.Collections.Generic.IDictionary{{TKey},TinyLife.Goals.MemoryType})
- TinyLife.Objects.PersonLike.RemoveMemory``1(TinyLife.Goals.MemoryType,System.Int32,System.Func{{T},System.Boolean})
- TinyLife.Objects.PersonLike.GetTimeSinceMemory``1(TinyLife.Goals.MemoryType,System.Func{{T},System.Boolean})
- TinyLife.Objects.PersonLike.GetTimeSinceMemory``1(TinyLife.Goals.MemoryType[])
- TinyLife.Objects.PersonLike.GetAction``1(System.Guid,System.Boolean)
- TinyLife.Objects.PersonLike.SetPregnancyStatus(System.Int32,System.Guid,System.Boolean)
- TinyLife.Objects.PersonLike.SetAnimationsFromLooks
- TinyLife.Objects.PersonLike.ImportAtExitRoad(TinyLife.World.Map)
- TinyLife.Objects.PersonLike.GoToRandomHomeLocation
- TinyLife.Objects.PersonLike.ShouldDrawHeldItem
- TinyLife.Objects.PersonLike.GetHeldItemDepthOffset
- TinyLife.Objects.PersonLike.GetValidClothes(TinyLife.Objects.ClothesLayer)
- TinyLife.Objects.PersonLike.CanApplyPersonality(TinyLife.PersonalityType)
- TinyLife.Objects.PersonLike.HasRecentlyFailed(TinyLife.Actions.ActionType,System.Single)
- TinyLife.Objects.PersonLike.CanTakeOff(TinyLife.Objects.ClothesLayer)
- TinyLife.Objects.PersonLike.MoveToMapExitRoad(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2)
- TinyLife.Objects.PersonLike.DrawLooks(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,System.Single,TinyLife.Objects.ParentInfo,System.Nullable{Microsoft.Xna.Framework.Color},System.Single)
- TinyLife.Objects.PersonLike.UpdateAnimations(System.TimeSpan,System.Single)
- TinyLife.Objects.PersonLike.UpdateSpeech(Microsoft.Xna.Framework.GameTime,System.Single)
- TinyLife.Objects.PersonLike.UpdateEmotes(Microsoft.Xna.Framework.GameTime,System.Single)
- TinyLife.Objects.PersonLike.UpdateRelationships(System.Single)
- TinyLife.Objects.PersonLike.UpdateEmotions(Microsoft.Xna.Framework.GameTime,System.TimeSpan)
- TinyLife.Objects.PersonLike.UpdatePregnancy(System.TimeSpan)
- TinyLife.Objects.PersonLike.OnNewDay
- TinyLife.Objects.PersonLike.UpdateMemories(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
- TinyLife.Objects.PersonLike.UpdateNeeds(System.TimeSpan,System.Single)
- TinyLife.Objects.PersonLike.UpdateActions(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
- TinyLife.Objects.PersonLike.ResetVisuals
- TinyLife.Objects.PersonLike.OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType)
- TinyLife.Objects.PersonLike.UpdateAction(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Collections.Generic.IEnumerable{TinyLife.Goals.IGoalTriggerable})
- TinyLife.Objects.PersonLike.InitializeAction(TinyLife.Actions.Action)
- TinyLife.Objects.PersonLike.GetRandomSpeakSound(TinyLife.Objects.VoiceStyle,TinyLife.Objects.SpeakStyle,System.Collections.Generic.List{Microsoft.Xna.Framework.Audio.SoundEffect},System.Nullable{System.TimeSpan})
- TinyLife.Objects.MapObject.PersonRotationOrder
- TinyLife.Objects.MapObject.OnCreated
- TinyLife.Objects.MapObject.OnValidated
- TinyLife.Objects.MapObject.OnValidatedEarly
- TinyLife.Objects.MapObject.OnEventsAttachable
- TinyLife.Objects.MapObject.OnDraw
- TinyLife.Objects.MapObject.OnUpdate
- TinyLife.Objects.MapObject.OnGetHoverInfo
- TinyLife.Objects.MapObject.OnGetDebugLines
- TinyLife.Objects.MapObject.Position
- TinyLife.Objects.MapObject.Floor
- TinyLife.Objects.MapObject.Visibility
- TinyLife.Objects.MapObject.Id
- TinyLife.Objects.MapObject.Map
- TinyLife.Objects.MapObject.CurrentLot
- TinyLife.Objects.MapObject.CurrentRoom
- TinyLife.Objects.MapObject.IsInWorld
- TinyLife.Objects.MapObject.HoldingPerson
- TinyLife.Objects.MapObject.ValidateEarly
- TinyLife.Objects.MapObject.OnAdded
- TinyLife.Objects.MapObject.OnRemoved
- TinyLife.Objects.MapObject.GetAiPriority(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.MapObject.CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean)
- TinyLife.Objects.MapObject.OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean)
- TinyLife.Objects.MapObject.ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Boolean)
- TinyLife.Objects.MapObject.OnCurrentGameMapChanged(TinyLife.World.Map,TinyLife.World.Map)
- TinyLife.Objects.MapObject.ModifyActionCategories(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Collections.Generic.List{System.String})
- TinyLife.Objects.MapObject.GetEfficiencyModifier(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Single)
- TinyLife.Objects.MapObject.OnRandomQuality(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Random,System.Boolean,System.Collections.Generic.Dictionary{TinyLife.Skills.Quality,System.Single})
- TinyLife.Objects.MapObject.GetRestoreNeedModifier(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.NeedType)
- TinyLife.Objects.MapObject.IsFreeSpot(Microsoft.Xna.Framework.Point)
- TinyLife.Objects.MapObject.GetPathCostModifier(Microsoft.Xna.Framework.Point)
- TinyLife.Objects.MapObject.OnPositionChanged(Microsoft.Xna.Framework.Vector2,System.Single)
- TinyLife.Objects.MapObject.GetFreeActionSpotInfo(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.MapObject.SetMapAndValidate(TinyLife.World.Map)
- TinyLife.Objects.MapObject.HasCategory(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.MapObject.DoDraw(Microsoft.Xna.Framework.GameTime,System.Object,System.Nullable{Microsoft.Xna.Framework.Color},System.Boolean,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
- TinyLife.Objects.MapObject.DoUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
- TinyLife.Objects.MapObject.DrawColumns(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single,System.Object,Microsoft.Xna.Framework.Vector2,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Color,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Point,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean,TinyLife.Objects.ParentInfo,System.Single,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Boolean)
- TinyLife.Objects.MapObject.GetModCategory(System.String)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData``1(System.String,{T})
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Objects.Person.TinyLife.Utilities.Extensions.JsonCopy``1
- uid: TinyLife.Objects.Person.AgeTextures
commentId: F:TinyLife.Objects.Person.AgeTextures
id: AgeTextures
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: AgeTextures
nameWithType: Person.AgeTextures
fullName: TinyLife.Objects.Person.AgeTextures
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Objects
syntax:
content: public static readonly Dictionary<AgeGroup, string> AgeTextures
return:
type: System.Collections.Generic.Dictionary{TinyLife.Objects.AgeGroup,System.String}
content.vb: Public Shared ReadOnly AgeTextures As Dictionary(Of AgeGroup, String)
- uid: TinyLife.Objects.Person.OnCreate
commentId: E:TinyLife.Objects.Person.OnCreate
id: OnCreate
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: OnCreate
nameWithType: Person.OnCreate
fullName: TinyLife.Objects.Person.OnCreate
type: Event
assemblies:
- Tiny Life
namespace: TinyLife.Objects
syntax:
content: public static event Action<(Person Person, Random Random, AgeGroup AllowedAges, bool InitializeName, bool InitializePersonality, bool GenerateOutfits, PersonLike[] GeneticInfluences, StylePreference Style, EventPhase Phase)> OnCreate
return:
type: System.Action{System.ValueTuple{TinyLife.Objects.Person,System.Random,TinyLife.Objects.AgeGroup,System.Boolean,System.Boolean,System.Boolean,TinyLife.Objects.PersonLike[],System.ValueTuple{TinyLife.Objects.StylePreference,TinyLife.Mods.EventPhase}}}
content.vb: Public Shared Event OnCreate As Action(Of (Person As Person, Random As Random, AllowedAges As AgeGroup, InitializeName As Boolean, InitializePersonality As Boolean, GenerateOutfits As Boolean, GeneticInfluences As PersonLike(), Style As StylePreference, Phase As EventPhase))
- uid: TinyLife.Objects.Person.Projects
commentId: F:TinyLife.Objects.Person.Projects
id: Projects
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: Projects
nameWithType: Person.Projects
fullName: TinyLife.Objects.Person.Projects
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
The <xref href="TinyLife.Goals.Project" data-throw-if-not-resolved="false"></xref> instances that this person currently has.
Use <xref href="TinyLife.Objects.Person.StartProject(TinyLife.Goals.Project)" data-throw-if-not-resolved="false"></xref>, <xref href="TinyLife.Objects.Person.GetProject(System.String%2cSystem.String)" data-throw-if-not-resolved="false"></xref>, <xref href="TinyLife.Objects.Person.GetProjects(System.String)" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.Goals.Project.Remove" data-throw-if-not-resolved="false"></xref> to modify this collection effectively.
example: []
syntax:
content: >-
[DataMember]
public readonly List<Project> Projects
return:
type: System.Collections.Generic.List{TinyLife.Goals.Project}
content.vb: >-
<DataMember>
Public ReadOnly Projects As List(Of Project)
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.Objects.Person.Jobs
commentId: F:TinyLife.Objects.Person.Jobs
id: Jobs
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: Jobs
nameWithType: Person.Jobs
fullName: TinyLife.Objects.Person.Jobs
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
The jobs that this person currently has. Currently, multiple jobs are supported in-game, but not properly enforced, meaning if a person has multiple jobs whose work hours overlap, unexpected behaviors might occur.
To modify this collection, please use <xref href="TinyLife.Objects.Person.AddJob(TinyLife.Goals.JobType%2cSystem.Int32)" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.Objects.Person.RemoveJob(TinyLife.Goals.JobType)" data-throw-if-not-resolved="false"></xref> to raise the proper events.
example: []
syntax:
content: >-
[DataMember]
public readonly List<Job> Jobs
return:
type: System.Collections.Generic.List{TinyLife.Goals.Job}
content.vb: >-
<DataMember>
Public ReadOnly Jobs As List(Of Job)
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.Objects.Person.Pronouns
commentId: F:TinyLife.Objects.Person.Pronouns
id: Pronouns
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: Pronouns
nameWithType: Person.Pronouns
fullName: TinyLife.Objects.Person.Pronouns
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: This person's pronouns.
example: []
syntax:
content: >-
[DataMember]
public string Pronouns
return:
type: System.String
content.vb: >-
<DataMember>
Public Pronouns As String
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.Objects.Person.FullNamePronouns
commentId: P:TinyLife.Objects.Person.FullNamePronouns
id: FullNamePronouns
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: FullNamePronouns
nameWithType: Person.FullNamePronouns
fullName: TinyLife.Objects.Person.FullNamePronouns
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: This person's full name and pronouns, which is a concatenation of their <xref href="TinyLife.Objects.PersonLike.FullName" data-throw-if-not-resolved="false"></xref>, and their pronouns in parentheses for <xref href="TinyLife.Objects.Person" data-throw-if-not-resolved="false"></xref> types.
example: []
syntax:
content: public override string FullNamePronouns { get; }
parameters: []
return:
type: System.String
content.vb: Public Overrides ReadOnly Property FullNamePronouns As String
overridden: TinyLife.Objects.PersonLike.FullNamePronouns
overload: TinyLife.Objects.Person.FullNamePronouns*
- uid: TinyLife.Objects.Person.Job
commentId: P:TinyLife.Objects.Person.Job
id: Job
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: Job
nameWithType: Person.Job
fullName: TinyLife.Objects.Person.Job
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: The <xref href="TinyLife.Goals.Job" data-throw-if-not-resolved="false"></xref> that this person currently has.
example: []
syntax:
content: >-
[DataMember(EmitDefaultValue = false)]
[Obsolete("Use the new Jobs collection instead")]
public Job Job { get; protected set; }
parameters: []
return:
type: TinyLife.Goals.Job
content.vb: >-
<DataMember(EmitDefaultValue:=False)>
<Obsolete("Use the new Jobs collection instead")>
Public Property Job As Job
overload: TinyLife.Objects.Person.Job*
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
namedArguments:
- name: EmitDefaultValue
type: System.Boolean
value: false
- type: System.ObsoleteAttribute
ctor: System.ObsoleteAttribute.#ctor(System.String)
arguments:
- type: System.String
value: Use the new Jobs collection instead
- uid: TinyLife.Objects.Person.CurrentRoomDecorativeRating
commentId: P:TinyLife.Objects.Person.CurrentRoomDecorativeRating
id: CurrentRoomDecorativeRating
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: CurrentRoomDecorativeRating
nameWithType: Person.CurrentRoomDecorativeRating
fullName: TinyLife.Objects.Person.CurrentRoomDecorativeRating
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: The decorative rating of the <xref href="TinyLife.Objects.MapObject.CurrentRoom" data-throw-if-not-resolved="false"></xref>, resulting from the <xref href="TinyLife.Objects.FurnitureType.TypeSettings.DecorativeRating" data-throw-if-not-resolved="false"></xref> of the contained furniture
example: []
syntax:
content: public int CurrentRoomDecorativeRating { get; }
parameters: []
return:
type: System.Int32
content.vb: Public Property CurrentRoomDecorativeRating As Integer
overload: TinyLife.Objects.Person.CurrentRoomDecorativeRating*
- uid: TinyLife.Objects.Person.LastBedSleptIn
commentId: F:TinyLife.Objects.Person.LastBedSleptIn
id: LastBedSleptIn
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: LastBedSleptIn
nameWithType: Person.LastBedSleptIn
fullName: TinyLife.Objects.Person.LastBedSleptIn
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: The id of the last bed <xref href="TinyLife.Objects.Furniture" data-throw-if-not-resolved="false"></xref> that this person has slept in, or <xref href="System.Guid.Empty" data-throw-if-not-resolved="false"></xref> if no such bed exists
example: []
syntax:
content: >-
[DataMember(EmitDefaultValue = false)]
public Guid LastBedSleptIn
return:
type: System.Guid
content.vb: >-
<DataMember(EmitDefaultValue:=False)>
Public LastBedSleptIn As Guid
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
namedArguments:
- name: EmitDefaultValue
type: System.Boolean
value: false
- uid: TinyLife.Objects.Person.LotEmployment
commentId: F:TinyLife.Objects.Person.LotEmployment
id: LotEmployment
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: LotEmployment
nameWithType: Person.LotEmployment
fullName: TinyLife.Objects.Person.LotEmployment
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
The <xref href="TinyLife.World.LotEmployment.Instance" data-throw-if-not-resolved="false"></xref> that this person works in.
If this value is non-null, it implicitly means that this person does not have a <xref href="TinyLife.Objects.PersonLike.HomeLot" data-throw-if-not-resolved="false"></xref> or <xref href="TinyLife.World.Household" data-throw-if-not-resolved="false"></xref> that they are a part of.
example: []
syntax:
content: >-
[DataMember(EmitDefaultValue = false)]
public LotEmployment.Instance LotEmployment
return:
type: TinyLife.World.LotEmployment.Instance
content.vb: >-
<DataMember(EmitDefaultValue:=False)>
Public LotEmployment As LotEmployment.Instance
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
namedArguments:
- name: EmitDefaultValue
type: System.Boolean
value: false
- uid: TinyLife.Objects.Person.LifeGoal
commentId: P:TinyLife.Objects.Person.LifeGoal
id: LifeGoal
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: LifeGoal
nameWithType: Person.LifeGoal
fullName: TinyLife.Objects.Person.LifeGoal
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: This person's current <xref href="TinyLife.Goals.LifeGoal.Instance" data-throw-if-not-resolved="false"></xref>
example: []
syntax:
content: public LifeGoal.Instance LifeGoal { get; set; }
parameters: []
return:
type: TinyLife.Goals.LifeGoal.Instance
content.vb: Public Property LifeGoal As LifeGoal.Instance
overload: TinyLife.Objects.Person.LifeGoal*
- uid: TinyLife.Objects.Person.PhoneColors
commentId: F:TinyLife.Objects.Person.PhoneColors
id: PhoneColors
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: PhoneColors
nameWithType: Person.PhoneColors
fullName: TinyLife.Objects.Person.PhoneColors
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: This person's mobile phone colors.
example: []
syntax:
content: >-
[DataMember]
public int[] PhoneColors
return:
type: System.Int32[]
content.vb: >-
<DataMember>
Public PhoneColors As Integer()
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.Objects.Person.DiaperDirty
commentId: F:TinyLife.Objects.Person.DiaperDirty
id: DiaperDirty
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: DiaperDirty
nameWithType: Person.DiaperDirty
fullName: TinyLife.Objects.Person.DiaperDirty
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Whether this person's diaper is dirty.
example: []
syntax:
content: >-
[DataMember(EmitDefaultValue = false)]
public bool DiaperDirty
return:
type: System.Boolean
content.vb: >-
<DataMember(EmitDefaultValue:=False)>
Public DiaperDirty As Boolean
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
namedArguments:
- name: EmitDefaultValue
type: System.Boolean
value: false
- uid: TinyLife.Objects.Person.IsRegularVisitor
commentId: P:TinyLife.Objects.Person.IsRegularVisitor
id: IsRegularVisitor
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: IsRegularVisitor
nameWithType: Person.IsRegularVisitor
fullName: TinyLife.Objects.Person.IsRegularVisitor
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
A property that computes whether this person is a regular visitor.
A person is considered a regular visitor if they have no <xref href="TinyLife.Objects.PersonLike.Household" data-throw-if-not-resolved="false"></xref>, but also have no <xref href="TinyLife.World.LotEmployment" data-throw-if-not-resolved="false"></xref>, and are not dead (<xref href="TinyLife.Objects.PersonLike.IsDead" data-throw-if-not-resolved="false"></xref>).
example: []
syntax:
content: public override bool IsRegularVisitor { get; }
parameters: []
return:
type: System.Boolean
content.vb: Public Overrides ReadOnly Property IsRegularVisitor As Boolean
overridden: TinyLife.Objects.PersonLike.IsRegularVisitor
overload: TinyLife.Objects.Person.IsRegularVisitor*
- uid: TinyLife.Objects.Person.DrawSize
commentId: P:TinyLife.Objects.Person.DrawSize
id: DrawSize
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: DrawSize
nameWithType: Person.DrawSize
fullName: TinyLife.Objects.Person.DrawSize
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: The size, in draw space pixels, that a person's texture takes up.
example: []
syntax:
content: public override Point DrawSize { get; }
parameters: []
return:
type: Microsoft.Xna.Framework.Point
content.vb: Public Overrides ReadOnly Property DrawSize As Point
overridden: TinyLife.Objects.PersonLike.DrawSize
overload: TinyLife.Objects.Person.DrawSize*
- uid: TinyLife.Objects.Person.OnLifeGoalChanged
commentId: E:TinyLife.Objects.Person.OnLifeGoalChanged
id: OnLifeGoalChanged
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: OnLifeGoalChanged
nameWithType: Person.OnLifeGoalChanged
fullName: TinyLife.Objects.Person.OnLifeGoalChanged
type: Event
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
An event that is invoked when a person's current <xref href="TinyLife.Objects.Person.LifeGoal" data-throw-if-not-resolved="false"></xref> is changed.
This event can be subscribed to using <xref href="TinyLife.Objects.MapObject.OnEventsAttachable" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public event Action<LifeGoal.Instance> OnLifeGoalChanged
return:
type: System.Action{TinyLife.Goals.LifeGoal.Instance}
content.vb: Public Event OnLifeGoalChanged As Action(Of LifeGoal.Instance)
- uid: TinyLife.Objects.Person.OnJobChanged
commentId: E:TinyLife.Objects.Person.OnJobChanged
id: OnJobChanged
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: OnJobChanged
nameWithType: Person.OnJobChanged
fullName: TinyLife.Objects.Person.OnJobChanged
type: Event
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
An event that is invoked when the <xref href="TinyLife.Objects.Person.Jobs" data-throw-if-not-resolved="false"></xref> collection changes.
This event can be subscribed to using <xref href="TinyLife.Objects.MapObject.OnEventsAttachable" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public event Action<PersonLike> OnJobChanged
return:
type: System.Action{TinyLife.Objects.PersonLike}
content.vb: Public Event OnJobChanged As Action(Of PersonLike)
- uid: TinyLife.Objects.Person.OnGenerateAnimationGroup
commentId: E:TinyLife.Objects.Person.OnGenerateAnimationGroup
id: OnGenerateAnimationGroup
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: OnGenerateAnimationGroup
nameWithType: Person.OnGenerateAnimationGroup
fullName: TinyLife.Objects.Person.OnGenerateAnimationGroup
type: Event
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
An event that is invoked when an animation group is created for this person in <xref href="TinyLife.Objects.Person.GenerateAnimationGroup(TinyLife.Objects.ClothesLayer%2cSystem.Int32%2cSystem.Collections.Generic.IReadOnlyDictionary%7bMicrosoft.Xna.Framework.Point%2cMLEM.Textures.TextureRegion%7d%2cMicrosoft.Xna.Framework.Point)" data-throw-if-not-resolved="false"></xref>.
This event can be subscribed to using <xref href="TinyLife.Objects.MapObject.OnEventsAttachable" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public event Action<(ClothesLayer ClothesLayer, int LayerAmount, IReadOnlyDictionary<Point, TextureRegion> Textures, Point TextureRegion, SpriteAnimationGroup Group, EventPhase Phase)> OnGenerateAnimationGroup
return:
type: System.Action{System.ValueTuple{TinyLife.Objects.ClothesLayer,System.Int32,System.Collections.Generic.IReadOnlyDictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,MLEM.Animations.SpriteAnimationGroup,TinyLife.Mods.EventPhase}}
content.vb: Public Event OnGenerateAnimationGroup As Action(Of (ClothesLayer As ClothesLayer, LayerAmount As Integer, Textures As IReadOnlyDictionary(Of Point, TextureRegion), TextureRegion As Point, Group As SpriteAnimationGroup, Phase As EventPhase))
- uid: TinyLife.Objects.Person.OnDrawUi
commentId: E:TinyLife.Objects.Person.OnDrawUi
id: OnDrawUi
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: OnDrawUi
nameWithType: Person.OnDrawUi
fullName: TinyLife.Objects.Person.OnDrawUi
type: Event
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
An event that is invoked when this person is drawn in UI space using <xref href="TinyLife.Objects.Person.DrawUi(Microsoft.Xna.Framework.Graphics.SpriteBatch%2cMicrosoft.Xna.Framework.Vector2%2cSystem.Single%2cMLEM.Maths.Direction2%2cTinyLife.Objects.Outfit%2cSystem.Nullable%7bTinyLife.Objects.Pose%7d%2cSystem.Nullable%7bTinyLife.Objects.AgeGroup%7d)" data-throw-if-not-resolved="false"></xref>.
This event can be subscribed to using <xref href="TinyLife.Objects.MapObject.OnEventsAttachable" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public event Action<(SpriteBatch Batch, Vector2 Pos, float Scale, Direction2 Rotation, Outfit Outfit, Pose Pose, AgeGroup Age, EventPhase Phase)> OnDrawUi
return:
type: System.Action{System.ValueTuple{Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Single,MLEM.Maths.Direction2,TinyLife.Objects.Outfit,TinyLife.Objects.Pose,TinyLife.Objects.AgeGroup,System.ValueTuple{TinyLife.Mods.EventPhase}}}
content.vb: Public Event OnDrawUi As Action(Of (Batch As SpriteBatch, Pos As Vector2, Scale As Single, Rotation As Direction2, Outfit As Outfit, Pose As Pose, Age As AgeGroup, Phase As EventPhase))
- uid: TinyLife.Objects.Person.#ctor(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single)
commentId: M:TinyLife.Objects.Person.#ctor(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single)
id: '#ctor(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single)'
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: Person(Map, Vector2, float)
nameWithType: Person.Person(Map, Vector2, float)
fullName: TinyLife.Objects.Person.Person(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, float)
type: Constructor
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Creates a new person with the given settings. To create a new person externally, use <xref href="TinyLife.Objects.Person.Create(TinyLife.World.Map%2cSystem.Random%2cTinyLife.Objects.AgeGroup%2cSystem.Boolean%2cSystem.Boolean%2cSystem.Boolean%2cSystem.Boolean%2cTinyLife.Objects.PersonLike%5b%5d)" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: >-
[JsonConstructor]
protected Person(Map map, Vector2 position, float floor)
parameters:
- id: map
type: TinyLife.World.Map
description: The map.
- id: position
type: Microsoft.Xna.Framework.Vector2
description: The position.
- id: floor
type: System.Single
description: The floor.
content.vb: >-
<JsonConstructor>
Protected Sub New(map As Map, position As Vector2, floor As Single)
overload: TinyLife.Objects.Person.#ctor*
attributes:
- type: Newtonsoft.Json.JsonConstructorAttribute
ctor: Newtonsoft.Json.JsonConstructorAttribute.#ctor
arguments: []
nameWithType.vb: Person.New(Map, Vector2, Single)
fullName.vb: TinyLife.Objects.Person.New(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, Single)
name.vb: New(Map, Vector2, Single)
- uid: TinyLife.Objects.Person.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
commentId: M:TinyLife.Objects.Person.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
id: Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: Update(GameTime, TimeSpan, float)
nameWithType: Person.Update(GameTime, TimeSpan, float)
fullName: TinyLife.Objects.Person.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, float)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
The update method, which is called every update frame by the underlying <xref href="TinyLife.World.Map" data-throw-if-not-resolved="false"></xref>, as well as additional places like the <xref href="TinyLife.World.Household.FurnitureStorage" data-throw-if-not-resolved="false"></xref>. Because of this, some actions might only want to be invoked if an object <xref href="TinyLife.Objects.MapObject.IsInWorld" data-throw-if-not-resolved="false"></xref>.
To call this method while invoking all required events, use <xref href="TinyLife.Objects.MapObject.DoUpdate(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public override void Update(GameTime time, TimeSpan passedInGame, float speedMultiplier)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The game's time
- id: passedInGame
type: System.TimeSpan
description: The amount of time that has passed since the last call
- id: speedMultiplier
type: System.Single
description: The game speed multiplier, which represents how fast things should happen, which is usually determined by <xref href="TinyLife.GameImpl.Speed" data-throw-if-not-resolved="false"></xref>
content.vb: Public Overrides Sub Update(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single)
overridden: TinyLife.Objects.PersonLike.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
overload: TinyLife.Objects.Person.Update*
nameWithType.vb: Person.Update(GameTime, TimeSpan, Single)
fullName.vb: TinyLife.Objects.Person.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single)
name.vb: Update(GameTime, TimeSpan, Single)
- uid: TinyLife.Objects.Person.UpdatePose
commentId: M:TinyLife.Objects.Person.UpdatePose
id: UpdatePose
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: UpdatePose()
nameWithType: Person.UpdatePose()
fullName: TinyLife.Objects.Person.UpdatePose()
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: A method invoked in <xref href="TinyLife.Objects.PersonLike.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)" data-throw-if-not-resolved="false"></xref> that updates this person's <xref href="TinyLife.Objects.PersonLike.CurrentPose" data-throw-if-not-resolved="false"></xref> based on their held object or person.
example: []
syntax:
content: protected override void UpdatePose()
content.vb: Protected Overrides Sub UpdatePose()
overridden: TinyLife.Objects.PersonLike.UpdatePose
overload: TinyLife.Objects.Person.UpdatePose*
- uid: TinyLife.Objects.Person.UpdateAdditionalVisuals
commentId: M:TinyLife.Objects.Person.UpdateAdditionalVisuals
id: UpdateAdditionalVisuals
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: UpdateAdditionalVisuals()
nameWithType: Person.UpdateAdditionalVisuals()
fullName: TinyLife.Objects.Person.UpdateAdditionalVisuals()
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: A method invoked in <xref href="TinyLife.Objects.Person.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)" data-throw-if-not-resolved="false"></xref> near the end to update additional visuals, like spawning particles and changing the person's <xref href="TinyLife.Objects.PersonLike.Tint" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: protected virtual void UpdateAdditionalVisuals()
content.vb: Protected Overridable Sub UpdateAdditionalVisuals()
overload: TinyLife.Objects.Person.UpdateAdditionalVisuals*
- uid: TinyLife.Objects.Person.UpdateJobs(System.TimeSpan)
commentId: M:TinyLife.Objects.Person.UpdateJobs(System.TimeSpan)
id: UpdateJobs(System.TimeSpan)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: UpdateJobs(TimeSpan)
nameWithType: Person.UpdateJobs(TimeSpan)
fullName: TinyLife.Objects.Person.UpdateJobs(System.TimeSpan)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: A method invoked in <xref href="TinyLife.Objects.Person.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)" data-throw-if-not-resolved="false"></xref> to update this person's <xref href="TinyLife.Objects.Person.Jobs" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: protected virtual void UpdateJobs(TimeSpan passedInGame)
parameters:
- id: passedInGame
type: System.TimeSpan
description: The amount of time that has passed since the last call
content.vb: Protected Overridable Sub UpdateJobs(passedInGame As TimeSpan)
overload: TinyLife.Objects.Person.UpdateJobs*
- uid: TinyLife.Objects.Person.CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean)
commentId: M:TinyLife.Objects.Person.CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean)
id: CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: CanExecuteAction(ActionType, ActionInfo, bool)
nameWithType: Person.CanExecuteAction(ActionType, ActionInfo, bool)
fullName: TinyLife.Objects.Person.CanExecuteAction(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo, bool)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Returns the given action <code class="paramref">type</code>'s <xref href="TinyLife.Actions.ActionType.TypeSettings.CanExecute" data-throw-if-not-resolved="false"></xref> delegate's result and also checks additional conditions like <xref href="TinyLife.Actions.ActionType.TypeSettings.RequiredSkill" data-throw-if-not-resolved="false"></xref>, <xref href="TinyLife.Actions.ActionType.TypeSettings.RequiredEmotion" data-throw-if-not-resolved="false"></xref>, <xref href="TinyLife.World.LotType.CanExecuteAction" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.Objects.MapObject.CanExecuteAction(TinyLife.Actions.ActionType%2cTinyLife.Actions.ActionInfo%2cSystem.Boolean%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref>.
This method additionally catches and handles any exceptions by printing them out as a <xref href="TinyLife.Uis.Notifications" data-throw-if-not-resolved="false"></xref> notification to the player.
example: []
syntax:
content: public override CanExecuteResult CanExecuteAction(ActionType type, ActionInfo info, bool automatic)
parameters:
- id: type
type: TinyLife.Actions.ActionType
description: The action to execute.
- id: info
type: TinyLife.Actions.ActionInfo
description: The action info
- id: automatic
type: System.Boolean
description: Whether the action is automatically executed
return:
type: TinyLife.Actions.CanExecuteResult
description: A <xref href="TinyLife.Actions.CanExecuteResult" data-throw-if-not-resolved="false"></xref> that represents whether the action can be executed right now
content.vb: Public Overrides Function CanExecuteAction(type As ActionType, info As ActionInfo, automatic As Boolean) As CanExecuteResult
overridden: TinyLife.Objects.PersonLike.CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean)
overload: TinyLife.Objects.Person.CanExecuteAction*
nameWithType.vb: Person.CanExecuteAction(ActionType, ActionInfo, Boolean)
fullName.vb: TinyLife.Objects.Person.CanExecuteAction(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo, Boolean)
name.vb: CanExecuteAction(ActionType, ActionInfo, Boolean)
- uid: TinyLife.Objects.Person.GetPassiveActionPriority(TinyLife.Actions.ActionType)
commentId: M:TinyLife.Objects.Person.GetPassiveActionPriority(TinyLife.Actions.ActionType)
id: GetPassiveActionPriority(TinyLife.Actions.ActionType)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: GetPassiveActionPriority(ActionType)
nameWithType: Person.GetPassiveActionPriority(ActionType)
fullName: TinyLife.Objects.Person.GetPassiveActionPriority(TinyLife.Actions.ActionType)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Returns the passive priority for the given <xref href="TinyLife.Actions.ActionType" data-throw-if-not-resolved="false"></xref>.
This method evaluates the action's own <xref href="TinyLife.Actions.ActionType.AiSettings.PassivePriority" data-throw-if-not-resolved="false"></xref> and adds additional factors like <xref href="TinyLife.PersonalityType.Extroverted" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.PersonalityType.Introverted" data-throw-if-not-resolved="false"></xref> modifiers for social actions.
You can use <xref href="TinyLife.Objects.PersonLike.OnGetPassiveActionPriority" data-throw-if-not-resolved="false"></xref> to change the return value of this method.
example: []
syntax:
content: public override float GetPassiveActionPriority(ActionType type)
parameters:
- id: type
type: TinyLife.Actions.ActionType
description: The type of action to get the passive priority for
return:
type: System.Single
description: The action's passive priority
content.vb: Public Overrides Function GetPassiveActionPriority(type As ActionType) As Single
overridden: TinyLife.Objects.PersonLike.GetPassiveActionPriority(TinyLife.Actions.ActionType)
overload: TinyLife.Objects.Person.GetPassiveActionPriority*
- uid: TinyLife.Objects.Person.GetAiPriorityForObject(TinyLife.Objects.MapObject,TinyLife.Objects.ObjectCategory)
commentId: M:TinyLife.Objects.Person.GetAiPriorityForObject(TinyLife.Objects.MapObject,TinyLife.Objects.ObjectCategory)
id: GetAiPriorityForObject(TinyLife.Objects.MapObject,TinyLife.Objects.ObjectCategory)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: GetAiPriorityForObject(MapObject, ObjectCategory)
nameWithType: Person.GetAiPriorityForObject(MapObject, ObjectCategory)
fullName: TinyLife.Objects.Person.GetAiPriorityForObject(TinyLife.Objects.MapObject, TinyLife.Objects.ObjectCategory)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Returns the AI priority for the given <code class="paramref">obj</code> and the given <code class="paramref">categories</code>.
This method checks the <xref href="TinyLife.Objects.MapObject.GetAiPriority(TinyLife.Objects.PersonLike%2cTinyLife.Objects.ObjectCategory)" data-throw-if-not-resolved="false"></xref> method, as well as any <xref href="TinyLife.World.LotEmployment" data-throw-if-not-resolved="false"></xref>-speciifc AI priorities, and invokes the <xref href="TinyLife.Objects.PersonLike.OnGetAiPriorityForObject" data-throw-if-not-resolved="false"></xref> event.
example: []
syntax:
content: public override float GetAiPriorityForObject(MapObject obj, ObjectCategory categories)
parameters:
- id: obj
type: TinyLife.Objects.MapObject
description: The object.
- id: categories
type: TinyLife.Objects.ObjectCategory
description: The categories.
return:
type: System.Single
description: The AI priority for the object.
content.vb: Public Overrides Function GetAiPriorityForObject(obj As MapObject, categories As ObjectCategory) As Single
overridden: TinyLife.Objects.PersonLike.GetAiPriorityForObject(TinyLife.Objects.MapObject,TinyLife.Objects.ObjectCategory)
overload: TinyLife.Objects.Person.GetAiPriorityForObject*
- uid: TinyLife.Objects.Person.ResetToStatic(System.Boolean,System.Boolean)
commentId: M:TinyLife.Objects.Person.ResetToStatic(System.Boolean,System.Boolean)
id: ResetToStatic(System.Boolean,System.Boolean)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: ResetToStatic(bool, bool)
nameWithType: Person.ResetToStatic(bool, bool)
fullName: TinyLife.Objects.Person.ResetToStatic(bool, bool)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Resets this map object to a static state when the <xref href="TinyLife.Objects.MapObject.Map" data-throw-if-not-resolved="false"></xref> that is on is exported.
example: []
syntax:
content: public override bool ResetToStatic(bool thorough, bool custom)
parameters:
- id: thorough
type: System.Boolean
description: Whether a more thorough reset is expected, which usually involves normalizing additional data and cleaning up player data entirely.
- id: custom
type: System.Boolean
description: Whether the static reset is happening in a custom context, that is, a <xref href="TinyLife.World.Household" data-throw-if-not-resolved="false"></xref> being exported normally rather than through cheats, or a custom <xref href="TinyLife.Objects.MapObject.Map" data-throw-if-not-resolved="false"></xref> being exported.
return:
type: System.Boolean
description: Whether this object should stay on the map after the static reset. If <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/builtin-types/bool">false</a> is returned, this object is removed.
content.vb: Public Overrides Function ResetToStatic(thorough As Boolean, custom As Boolean) As Boolean
overridden: TinyLife.Objects.PersonLike.ResetToStatic(System.Boolean,System.Boolean)
overload: TinyLife.Objects.Person.ResetToStatic*
nameWithType.vb: Person.ResetToStatic(Boolean, Boolean)
fullName.vb: TinyLife.Objects.Person.ResetToStatic(Boolean, Boolean)
name.vb: ResetToStatic(Boolean, Boolean)
- uid: TinyLife.Objects.Person.GenerateAnimationGroup(TinyLife.Objects.ClothesLayer,System.Int32,System.Collections.Generic.IReadOnlyDictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point)
commentId: M:TinyLife.Objects.Person.GenerateAnimationGroup(TinyLife.Objects.ClothesLayer,System.Int32,System.Collections.Generic.IReadOnlyDictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point)
id: GenerateAnimationGroup(TinyLife.Objects.ClothesLayer,System.Int32,System.Collections.Generic.IReadOnlyDictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: GenerateAnimationGroup(ClothesLayer, int, IReadOnlyDictionary<Point, TextureRegion>, Point)
nameWithType: Person.GenerateAnimationGroup(ClothesLayer, int, IReadOnlyDictionary<Point, TextureRegion>, Point)
fullName: TinyLife.Objects.Person.GenerateAnimationGroup(TinyLife.Objects.ClothesLayer, int, System.Collections.Generic.IReadOnlyDictionary<Microsoft.Xna.Framework.Point, MLEM.Textures.TextureRegion>, Microsoft.Xna.Framework.Point)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Generates a <xref href="MLEM.Animations.SpriteAnimationGroup" data-throw-if-not-resolved="false"></xref> for the given settings. This method is called in <xref href="TinyLife.Objects.PersonLike.SetAnimationsFromLooks" data-throw-if-not-resolved="false"></xref> for each clothes layer, as well as this person's shadow.
example: []
syntax:
content: protected override SpriteAnimationGroup GenerateAnimationGroup(ClothesLayer clothesLayer, int layerAmount, IReadOnlyDictionary<Point, TextureRegion> textures, Point textureRegion)
parameters:
- id: clothesLayer
type: TinyLife.Objects.ClothesLayer
description: The clothes layer.
- id: layerAmount
type: System.Int32
description: The amount of layers the clothing item has.
- id: textures
type: System.Collections.Generic.IReadOnlyDictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}
description: The textures to use.
- id: textureRegion
type: Microsoft.Xna.Framework.Point
description: The initial texture region to use.
return:
type: MLEM.Animations.SpriteAnimationGroup
description: The generated <xref href="MLEM.Animations.SpriteAnimationGroup" data-throw-if-not-resolved="false"></xref>.
content.vb: Protected Overrides Function GenerateAnimationGroup(clothesLayer As ClothesLayer, layerAmount As Integer, textures As IReadOnlyDictionary(Of Point, TextureRegion), textureRegion As Point) As SpriteAnimationGroup
overridden: TinyLife.Objects.PersonLike.GenerateAnimationGroup(TinyLife.Objects.ClothesLayer,System.Int32,System.Collections.Generic.IReadOnlyDictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point)
overload: TinyLife.Objects.Person.GenerateAnimationGroup*
nameWithType.vb: Person.GenerateAnimationGroup(ClothesLayer, Integer, IReadOnlyDictionary(Of Point, TextureRegion), Point)
fullName.vb: TinyLife.Objects.Person.GenerateAnimationGroup(TinyLife.Objects.ClothesLayer, Integer, System.Collections.Generic.IReadOnlyDictionary(Of Microsoft.Xna.Framework.Point, MLEM.Textures.TextureRegion), Microsoft.Xna.Framework.Point)
name.vb: GenerateAnimationGroup(ClothesLayer, Integer, IReadOnlyDictionary(Of Point, TextureRegion), Point)
- uid: TinyLife.Objects.Person.GenerateShadowAnimation
commentId: M:TinyLife.Objects.Person.GenerateShadowAnimation
id: GenerateShadowAnimation
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: GenerateShadowAnimation()
nameWithType: Person.GenerateShadowAnimation()
fullName: TinyLife.Objects.Person.GenerateShadowAnimation()
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
example: []
syntax:
content: protected override SpriteAnimationGroup GenerateShadowAnimation()
return:
type: MLEM.Animations.SpriteAnimationGroup
content.vb: Protected Overrides Function GenerateShadowAnimation() As SpriteAnimationGroup
overridden: TinyLife.Objects.PersonLike.GenerateShadowAnimation
overload: TinyLife.Objects.Person.GenerateShadowAnimation*
- uid: TinyLife.Objects.Person.DrawLooksLayer(Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Animations.SpriteAnimation,MLEM.Textures.TextureRegion,TinyLife.Objects.WornClothes,System.Int32,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,System.Single,TinyLife.Objects.ParentInfo,Microsoft.Xna.Framework.Color,System.Single,System.Single)
commentId: M:TinyLife.Objects.Person.DrawLooksLayer(Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Animations.SpriteAnimation,MLEM.Textures.TextureRegion,TinyLife.Objects.WornClothes,System.Int32,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,System.Single,TinyLife.Objects.ParentInfo,Microsoft.Xna.Framework.Color,System.Single,System.Single)
id: DrawLooksLayer(Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Animations.SpriteAnimation,MLEM.Textures.TextureRegion,TinyLife.Objects.WornClothes,System.Int32,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,System.Single,TinyLife.Objects.ParentInfo,Microsoft.Xna.Framework.Color,System.Single,System.Single)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: DrawLooksLayer(SpriteBatch, SpriteAnimation, TextureRegion, WornClothes, int, Vector2, Vector2, float, ParentInfo, Color, float, float)
nameWithType: Person.DrawLooksLayer(SpriteBatch, SpriteAnimation, TextureRegion, WornClothes, int, Vector2, Vector2, float, ParentInfo, Color, float, float)
fullName: TinyLife.Objects.Person.DrawLooksLayer(Microsoft.Xna.Framework.Graphics.SpriteBatch, MLEM.Animations.SpriteAnimation, MLEM.Textures.TextureRegion, TinyLife.Objects.WornClothes, int, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, float, TinyLife.Objects.ParentInfo, Microsoft.Xna.Framework.Color, float, float)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Draws the given layer of this person's looks in the world.
This method is invoked several times in <xref href="TinyLife.Objects.PersonLike.DrawLooks(Microsoft.Xna.Framework.Graphics.SpriteBatch%2cMicrosoft.Xna.Framework.Vector2%2cMicrosoft.Xna.Framework.Vector2%2cSystem.Single%2cTinyLife.Objects.ParentInfo%2cSystem.Nullable%7bMicrosoft.Xna.Framework.Color%7d%2cSystem.Single)" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: protected override void DrawLooksLayer(SpriteBatch batch, SpriteAnimation animation, TextureRegion region, WornClothes clothes, int layerIndex, Vector2 drawPos, Vector2 depthPos, float floor, ParentInfo parent, Color color, float scale, float depthOffset)
parameters:
- id: batch
type: Microsoft.Xna.Framework.Graphics.SpriteBatch
description: The sprite batch to use for drawing.
- id: animation
type: MLEM.Animations.SpriteAnimation
description: The animation to draw.
- id: region
type: MLEM.Textures.TextureRegion
description: The texture region of the <code class="paramref">animation</code> to draw.
- id: clothes
type: TinyLife.Objects.WornClothes
description: The clothes to draw.
- id: layerIndex
type: System.Int32
description: The index that this layer is on.
- id: drawPos
type: Microsoft.Xna.Framework.Vector2
description: The draw position in screen space.
- id: depthPos
type: Microsoft.Xna.Framework.Vector2
description: The position to use for calculating depth.
- id: floor
type: System.Single
description: The floor to draw on.
- id: parent
type: TinyLife.Objects.ParentInfo
description: This person's parent info.
- id: color
type: Microsoft.Xna.Framework.Color
description: The color to draw with.
- id: scale
type: System.Single
description: The scale to draw with.
- id: depthOffset
type: System.Single
description: The depth offset to draw with.
content.vb: Protected Overrides Sub DrawLooksLayer(batch As SpriteBatch, animation As SpriteAnimation, region As TextureRegion, clothes As WornClothes, layerIndex As Integer, drawPos As Vector2, depthPos As Vector2, floor As Single, parent As ParentInfo, color As Color, scale As Single, depthOffset As Single)
overridden: TinyLife.Objects.PersonLike.DrawLooksLayer(Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Animations.SpriteAnimation,MLEM.Textures.TextureRegion,TinyLife.Objects.WornClothes,System.Int32,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,System.Single,TinyLife.Objects.ParentInfo,Microsoft.Xna.Framework.Color,System.Single,System.Single)
overload: TinyLife.Objects.Person.DrawLooksLayer*
nameWithType.vb: Person.DrawLooksLayer(SpriteBatch, SpriteAnimation, TextureRegion, WornClothes, Integer, Vector2, Vector2, Single, ParentInfo, Color, Single, Single)
fullName.vb: TinyLife.Objects.Person.DrawLooksLayer(Microsoft.Xna.Framework.Graphics.SpriteBatch, MLEM.Animations.SpriteAnimation, MLEM.Textures.TextureRegion, TinyLife.Objects.WornClothes, Integer, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, Single, TinyLife.Objects.ParentInfo, Microsoft.Xna.Framework.Color, Single, Single)
name.vb: DrawLooksLayer(SpriteBatch, SpriteAnimation, TextureRegion, WornClothes, Integer, Vector2, Vector2, Single, ParentInfo, Color, Single, Single)
- uid: TinyLife.Objects.Person.GetHeldItemDrawOffset(System.Boolean)
commentId: M:TinyLife.Objects.Person.GetHeldItemDrawOffset(System.Boolean)
id: GetHeldItemDrawOffset(System.Boolean)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: GetHeldItemDrawOffset(bool)
nameWithType: Person.GetHeldItemDrawOffset(bool)
fullName: TinyLife.Objects.Person.GetHeldItemDrawOffset(bool)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Returns this person's held item's draw offset, which is used by <xref href="TinyLife.Objects.PersonLike.ParentInfo" data-throw-if-not-resolved="false"></xref> for drawing.
example: []
syntax:
content: public override Vector2 GetHeldItemDrawOffset(bool includeItemOffsets)
parameters:
- id: includeItemOffsets
type: System.Boolean
return:
type: Microsoft.Xna.Framework.Vector2
description: This person's held item's draw offset.
content.vb: Public Overrides Function GetHeldItemDrawOffset(includeItemOffsets As Boolean) As Vector2
overridden: TinyLife.Objects.PersonLike.GetHeldItemDrawOffset(System.Boolean)
overload: TinyLife.Objects.Person.GetHeldItemDrawOffset*
nameWithType.vb: Person.GetHeldItemDrawOffset(Boolean)
fullName.vb: TinyLife.Objects.Person.GetHeldItemDrawOffset(Boolean)
name.vb: GetHeldItemDrawOffset(Boolean)
- uid: TinyLife.Objects.Person.GetPivot
commentId: M:TinyLife.Objects.Person.GetPivot
id: GetPivot
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: GetPivot()
nameWithType: Person.GetPivot()
fullName: TinyLife.Objects.Person.GetPivot()
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Returns this person's screen-space pivot position, based on the current animation frame.
example: []
syntax:
content: public override Vector2 GetPivot()
return:
type: Microsoft.Xna.Framework.Vector2
description: This person's screen-space pivot position.
content.vb: Public Overrides Function GetPivot() As Vector2
overridden: TinyLife.Objects.PersonLike.GetPivot
overload: TinyLife.Objects.Person.GetPivot*
- uid: TinyLife.Objects.Person.OnRoomCheck
commentId: M:TinyLife.Objects.Person.OnRoomCheck
id: OnRoomCheck
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: OnRoomCheck()
nameWithType: Person.OnRoomCheck()
fullName: TinyLife.Objects.Person.OnRoomCheck()
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
A method that is invoked in <xref href="TinyLife.Objects.PersonLike.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)" data-throw-if-not-resolved="false"></xref> when the timer to check information about the <xref href="TinyLife.Objects.MapObject.CurrentRoom" data-throw-if-not-resolved="false"></xref> has elapsed in <xref href="TinyLife.Objects.PersonLike.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)" data-throw-if-not-resolved="false"></xref>.
By default, various emotion modifiers are applied based on various conditions.
example: []
syntax:
content: protected override void OnRoomCheck()
content.vb: Protected Overrides Sub OnRoomCheck()
overridden: TinyLife.Objects.PersonLike.OnRoomCheck
overload: TinyLife.Objects.Person.OnRoomCheck*
- uid: TinyLife.Objects.Person.Validate
commentId: M:TinyLife.Objects.Person.Validate
id: Validate
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: Validate()
nameWithType: Person.Validate()
fullName: TinyLife.Objects.Person.Validate()
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
This method is called when this object is loaded from disk.
Returning false on this method causes the object to be removed from the map.
By default, this method invokes <xref href="TinyLife.Objects.MapObject.OnValidated" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.Objects.MapObject.OnEventsAttachable" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public override bool Validate()
return:
type: System.Boolean
description: false if the object is not valid, true otherwise
content.vb: Public Overrides Function Validate() As Boolean
overridden: TinyLife.Objects.PersonLike.Validate
overload: TinyLife.Objects.Person.Validate*
- uid: TinyLife.Objects.Person.GetHoverInfo(MLEM.Ui.Elements.Tooltip)
commentId: M:TinyLife.Objects.Person.GetHoverInfo(MLEM.Ui.Elements.Tooltip)
id: GetHoverInfo(MLEM.Ui.Elements.Tooltip)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: GetHoverInfo(Tooltip)
nameWithType: Person.GetHoverInfo(Tooltip)
fullName: TinyLife.Objects.Person.GetHoverInfo(MLEM.Ui.Elements.Tooltip)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Allows adding a set of paragraphs and other ui elements to the given <code class="paramref">tooltip</code>, which is then displayed when this object is hovered over using the cursor in the world.
By default, this method raises <xref href="TinyLife.Objects.MapObject.OnGetHoverInfo" data-throw-if-not-resolved="false"></xref> for <xref href="TinyLife.Objects.MapObject" data-throw-if-not-resolved="false"></xref>, and adds additional information for <xref href="TinyLife.Objects.Furniture" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public override void GetHoverInfo(Tooltip tooltip)
parameters:
- id: tooltip
type: MLEM.Ui.Elements.Tooltip
description: The tooltip that will be displayed.
content.vb: Public Overrides Sub GetHoverInfo(tooltip As Tooltip)
overridden: TinyLife.Objects.PersonLike.GetHoverInfo(MLEM.Ui.Elements.Tooltip)
overload: TinyLife.Objects.Person.GetHoverInfo*
- uid: TinyLife.Objects.Person.OnAgeChanged(TinyLife.Objects.AgeGroup)
commentId: M:TinyLife.Objects.Person.OnAgeChanged(TinyLife.Objects.AgeGroup)
id: OnAgeChanged(TinyLife.Objects.AgeGroup)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: OnAgeChanged(AgeGroup)
nameWithType: Person.OnAgeChanged(AgeGroup)
fullName: TinyLife.Objects.Person.OnAgeChanged(TinyLife.Objects.AgeGroup)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: A method that is called by <xref href="TinyLife.Objects.PersonLike.set_Age(TinyLife.Objects.AgeGroup)" data-throw-if-not-resolved="false"></xref> when this person's <xref href="TinyLife.Objects.PersonLike.Age" data-throw-if-not-resolved="false"></xref> has just changed. Their previous age is stored in <code class="paramref">lastAge</code>.
example: []
syntax:
content: protected override void OnAgeChanged(AgeGroup lastAge)
parameters:
- id: lastAge
type: TinyLife.Objects.AgeGroup
description: This person's previous age.
content.vb: Protected Overrides Sub OnAgeChanged(lastAge As AgeGroup)
overridden: TinyLife.Objects.PersonLike.OnAgeChanged(TinyLife.Objects.AgeGroup)
overload: TinyLife.Objects.Person.OnAgeChanged*
- uid: TinyLife.Objects.Person.GoToExitRoad(Microsoft.Xna.Framework.Vector2)
commentId: M:TinyLife.Objects.Person.GoToExitRoad(Microsoft.Xna.Framework.Vector2)
id: GoToExitRoad(Microsoft.Xna.Framework.Vector2)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: GoToExitRoad(Vector2)
nameWithType: Person.GoToExitRoad(Vector2)
fullName: TinyLife.Objects.Person.GoToExitRoad(Microsoft.Xna.Framework.Vector2)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Teleports this person to the nearest exit road using <xref href="TinyLife.World.Map.GetClosestFreeExitPoint(Microsoft.Xna.Framework.Vector2)" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public override void GoToExitRoad(Vector2 closestPosition)
parameters:
- id: closestPosition
type: Microsoft.Xna.Framework.Vector2
content.vb: Public Overrides Sub GoToExitRoad(closestPosition As Vector2)
overridden: TinyLife.Objects.PersonLike.GoToExitRoad(Microsoft.Xna.Framework.Vector2)
overload: TinyLife.Objects.Person.GoToExitRoad*
- uid: TinyLife.Objects.Person.GetCurrentGoals
commentId: M:TinyLife.Objects.Person.GetCurrentGoals
id: GetCurrentGoals
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: GetCurrentGoals()
nameWithType: Person.GetCurrentGoals()
fullName: TinyLife.Objects.Person.GetCurrentGoals()
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Returns a set of <xref href="TinyLife.Goals.GoalSet" data-throw-if-not-resolved="false"></xref> objects that this person is currently working on.
To add more current goals, use <xref href="TinyLife.Objects.PersonLike.OnGetCurrentGoals" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public override List<IGoalTriggerable> GetCurrentGoals()
return:
type: System.Collections.Generic.List{TinyLife.Goals.IGoalTriggerable}
description: This person's current goals
content.vb: Public Overrides Function GetCurrentGoals() As List(Of IGoalTriggerable)
overridden: TinyLife.Objects.PersonLike.GetCurrentGoals
overload: TinyLife.Objects.Person.GetCurrentGoals*
- uid: TinyLife.Objects.Person.DrawUi(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Single,MLEM.Maths.Direction2,TinyLife.Objects.Outfit,System.Nullable{TinyLife.Objects.Pose},System.Nullable{TinyLife.Objects.AgeGroup})
commentId: M:TinyLife.Objects.Person.DrawUi(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Single,MLEM.Maths.Direction2,TinyLife.Objects.Outfit,System.Nullable{TinyLife.Objects.Pose},System.Nullable{TinyLife.Objects.AgeGroup})
id: DrawUi(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Single,MLEM.Maths.Direction2,TinyLife.Objects.Outfit,System.Nullable{TinyLife.Objects.Pose},System.Nullable{TinyLife.Objects.AgeGroup})
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: DrawUi(SpriteBatch, Vector2, float, Direction2, Outfit, Pose?, AgeGroup?)
nameWithType: Person.DrawUi(SpriteBatch, Vector2, float, Direction2, Outfit, Pose?, AgeGroup?)
fullName: TinyLife.Objects.Person.DrawUi(Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Vector2, float, MLEM.Maths.Direction2, TinyLife.Objects.Outfit, TinyLife.Objects.Pose?, TinyLife.Objects.AgeGroup?)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Renders this person on a ui level rather than a world level
example: []
syntax:
content: public override void DrawUi(SpriteBatch batch, Vector2 pos, float scale, Direction2 rotation = Direction2.Right, Outfit outfit = null, Pose? pose = null, AgeGroup? age = null)
parameters:
- id: batch
type: Microsoft.Xna.Framework.Graphics.SpriteBatch
description: The sprite batch to use for drawing
- id: pos
type: Microsoft.Xna.Framework.Vector2
description: The position, in screen space, to draw at
- id: scale
type: System.Single
description: The scale to draw with
- id: rotation
type: MLEM.Maths.Direction2
description: The rotation that this person should be drawn with. Defaults to <xref href="MLEM.Maths.Direction2.Right" data-throw-if-not-resolved="false"></xref>.
- id: outfit
type: TinyLife.Objects.Outfit
description: The outfit to draw with, which defaults to this person's <xref href="TinyLife.Objects.PersonLike.CurrentOutfit" data-throw-if-not-resolved="false"></xref>.
- id: pose
type: System.Nullable{TinyLife.Objects.Pose}
description: The pose to draw with, which defaults to this person's <xref href="TinyLife.Objects.PersonLike.CurrentPose" data-throw-if-not-resolved="false"></xref>.
- id: age
type: System.Nullable{TinyLife.Objects.AgeGroup}
description: The age to draw with, which defaults to this person's <xref href="TinyLife.Objects.PersonLike.Age" data-throw-if-not-resolved="false"></xref>.
content.vb: Public Overrides Sub DrawUi(batch As SpriteBatch, pos As Vector2, scale As Single, rotation As Direction2 = Direction2.Right, outfit As Outfit = Nothing, pose As Pose? = Nothing, age As AgeGroup? = Nothing)
overridden: TinyLife.Objects.PersonLike.DrawUi(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Single,MLEM.Maths.Direction2,TinyLife.Objects.Outfit,System.Nullable{TinyLife.Objects.Pose},System.Nullable{TinyLife.Objects.AgeGroup})
overload: TinyLife.Objects.Person.DrawUi*
nameWithType.vb: Person.DrawUi(SpriteBatch, Vector2, Single, Direction2, Outfit, Pose?, AgeGroup?)
fullName.vb: TinyLife.Objects.Person.DrawUi(Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Vector2, Single, MLEM.Maths.Direction2, TinyLife.Objects.Outfit, TinyLife.Objects.Pose?, TinyLife.Objects.AgeGroup?)
name.vb: DrawUi(SpriteBatch, Vector2, Single, Direction2, Outfit, Pose?, AgeGroup?)
- uid: TinyLife.Objects.Person.GetPassiveNeedReduction(TinyLife.NeedType)
commentId: M:TinyLife.Objects.Person.GetPassiveNeedReduction(TinyLife.NeedType)
id: GetPassiveNeedReduction(TinyLife.NeedType)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: GetPassiveNeedReduction(NeedType)
nameWithType: Person.GetPassiveNeedReduction(NeedType)
fullName: TinyLife.Objects.Person.GetPassiveNeedReduction(TinyLife.NeedType)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Returns the given need's current passive reduction for this person.
The return value is a combination of <xref href="TinyLife.NeedType.PassiveReduction" data-throw-if-not-resolved="false"></xref> and the <xref href="TinyLife.Objects.PersonLike.OnGetPassiveNeedReduction" data-throw-if-not-resolved="false"></xref> event, as well as <xref href="TinyLife.PersonalityType" data-throw-if-not-resolved="false"></xref> modifiers and the like.
example: []
syntax:
content: public override float GetPassiveNeedReduction(NeedType need)
parameters:
- id: need
type: TinyLife.NeedType
description: The need.
return:
type: System.Single
description: The passive need reduction.
content.vb: Public Overrides Function GetPassiveNeedReduction(need As NeedType) As Single
overridden: TinyLife.Objects.PersonLike.GetPassiveNeedReduction(TinyLife.NeedType)
overload: TinyLife.Objects.Person.GetPassiveNeedReduction*
- uid: TinyLife.Objects.Person.GetProjects(System.String)
commentId: M:TinyLife.Objects.Person.GetProjects(System.String)
id: GetProjects(System.String)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: GetProjects(string)
nameWithType: Person.GetProjects(string)
fullName: TinyLife.Objects.Person.GetProjects(string)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Returns all of the projects of the given <xref href="TinyLife.Goals.Project.Type" data-throw-if-not-resolved="false"></xref> that this person has.
To access all projects regardless of type, iterate the <xref href="TinyLife.Objects.Person.Projects" data-throw-if-not-resolved="false"></xref> list instead.
example: []
syntax:
content: public IEnumerable<Project> GetProjects(string type)
parameters:
- id: type
type: System.String
description: The <xref href="TinyLife.Goals.Project.Type" data-throw-if-not-resolved="false"></xref> of project to return
return:
type: System.Collections.Generic.IEnumerable{TinyLife.Goals.Project}
description: A set of projects that match the given type
content.vb: Public Function GetProjects(type As String) As IEnumerable(Of Project)
overload: TinyLife.Objects.Person.GetProjects*
nameWithType.vb: Person.GetProjects(String)
fullName.vb: TinyLife.Objects.Person.GetProjects(String)
name.vb: GetProjects(String)
- uid: TinyLife.Objects.Person.GetProject(System.String,System.String)
commentId: M:TinyLife.Objects.Person.GetProject(System.String,System.String)
id: GetProject(System.String,System.String)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: GetProject(string, string)
nameWithType: Person.GetProject(string, string)
fullName: TinyLife.Objects.Person.GetProject(string, string)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Returns a project of the given <xref href="TinyLife.Goals.Project.Type" data-throw-if-not-resolved="false"></xref> with the given <xref href="TinyLife.Goals.Project.Name" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public Project GetProject(string type, string name)
parameters:
- id: type
type: System.String
description: The <xref href="TinyLife.Goals.Project.Type" data-throw-if-not-resolved="false"></xref> of the project to return
- id: name
type: System.String
description: The <xref href="TinyLife.Goals.Project.Name" data-throw-if-not-resolved="false"></xref> of the project to return
return:
type: TinyLife.Goals.Project
description: The matching project, or null if there is none
content.vb: Public Function GetProject(type As String, name As String) As Project
overload: TinyLife.Objects.Person.GetProject*
nameWithType.vb: Person.GetProject(String, String)
fullName.vb: TinyLife.Objects.Person.GetProject(String, String)
name.vb: GetProject(String, String)
- uid: TinyLife.Objects.Person.StartProject(TinyLife.Goals.Project)
commentId: M:TinyLife.Objects.Person.StartProject(TinyLife.Goals.Project)
id: StartProject(TinyLife.Goals.Project)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: StartProject(Project)
nameWithType: Person.StartProject(Project)
fullName: TinyLife.Objects.Person.StartProject(TinyLife.Goals.Project)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Starts a new project, adding it to the <xref href="TinyLife.Objects.Person.Projects" data-throw-if-not-resolved="false"></xref> list of this person
example: []
syntax:
content: public virtual Project StartProject(Project project)
parameters:
- id: project
type: TinyLife.Goals.Project
description: The project to start
return:
type: TinyLife.Goals.Project
description: The project that was passed, for chaining
content.vb: Public Overridable Function StartProject(project As Project) As Project
overload: TinyLife.Objects.Person.StartProject*
- uid: TinyLife.Objects.Person.SetJob(TinyLife.Goals.JobType,System.Int32)
commentId: M:TinyLife.Objects.Person.SetJob(TinyLife.Goals.JobType,System.Int32)
id: SetJob(TinyLife.Goals.JobType,System.Int32)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: SetJob(JobType, int)
nameWithType: Person.SetJob(JobType, int)
fullName: TinyLife.Objects.Person.SetJob(TinyLife.Goals.JobType, int)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Sets this person's current <xref href="TinyLife.Objects.Person.Jobs" data-throw-if-not-resolved="false"></xref> to the passed single value.
If null is passed, the person's job gets removed.
example: []
syntax:
content: >-
[Obsolete("Use the new AddJob and RemoveJob instead")]
public virtual void SetJob(JobType type, int level = 0)
parameters:
- id: type
type: TinyLife.Goals.JobType
description: The job to start
- id: level
type: System.Int32
description: The level to start this job with
content.vb: >-
<Obsolete("Use the new AddJob and RemoveJob instead")>
Public Overridable Sub SetJob(type As JobType, level As Integer = 0)
overload: TinyLife.Objects.Person.SetJob*
attributes:
- type: System.ObsoleteAttribute
ctor: System.ObsoleteAttribute.#ctor(System.String)
arguments:
- type: System.String
value: Use the new AddJob and RemoveJob instead
nameWithType.vb: Person.SetJob(JobType, Integer)
fullName.vb: TinyLife.Objects.Person.SetJob(TinyLife.Goals.JobType, Integer)
name.vb: SetJob(JobType, Integer)
- uid: TinyLife.Objects.Person.AddJob(TinyLife.Goals.JobType,System.Int32)
commentId: M:TinyLife.Objects.Person.AddJob(TinyLife.Goals.JobType,System.Int32)
id: AddJob(TinyLife.Goals.JobType,System.Int32)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: AddJob(JobType, int)
nameWithType: Person.AddJob(JobType, int)
fullName: TinyLife.Objects.Person.AddJob(TinyLife.Goals.JobType, int)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Adds an instance of the given <xref href="TinyLife.Goals.JobType" data-throw-if-not-resolved="false"></xref> to this person's list of <xref href="TinyLife.Objects.Person.Jobs" data-throw-if-not-resolved="false"></xref> and raises the <xref href="TinyLife.Objects.Person.OnJobChanged" data-throw-if-not-resolved="false"></xref> event.
example: []
syntax:
content: public virtual bool AddJob(JobType type, int level = 0)
parameters:
- id: type
type: TinyLife.Goals.JobType
description: The type of job to add.
- id: level
type: System.Int32
description: The level to start the job at, defaults to 0.
return:
type: System.Boolean
description: Whether the job could be added. If this is <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/builtin-types/bool">false</a>, then this person already has a job of the given <code class="paramref">type</code>.
content.vb: Public Overridable Function AddJob(type As JobType, level As Integer = 0) As Boolean
overload: TinyLife.Objects.Person.AddJob*
nameWithType.vb: Person.AddJob(JobType, Integer)
fullName.vb: TinyLife.Objects.Person.AddJob(TinyLife.Goals.JobType, Integer)
name.vb: AddJob(JobType, Integer)
- uid: TinyLife.Objects.Person.RemoveJob(TinyLife.Goals.JobType)
commentId: M:TinyLife.Objects.Person.RemoveJob(TinyLife.Goals.JobType)
id: RemoveJob(TinyLife.Goals.JobType)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: RemoveJob(JobType)
nameWithType: Person.RemoveJob(JobType)
fullName: TinyLife.Objects.Person.RemoveJob(TinyLife.Goals.JobType)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Removes instances of the given <xref href="TinyLife.Goals.JobType" data-throw-if-not-resolved="false"></xref> from this person's list of <xref href="TinyLife.Objects.Person.Jobs" data-throw-if-not-resolved="false"></xref> and raises the <xref href="TinyLife.Objects.Person.OnJobChanged" data-throw-if-not-resolved="false"></xref> event.
example: []
syntax:
content: public virtual bool RemoveJob(JobType type)
parameters:
- id: type
type: TinyLife.Goals.JobType
description: The type to remove.
return:
type: System.Boolean
description: Whether this person has a job of the given type.
content.vb: Public Overridable Function RemoveJob(type As JobType) As Boolean
overload: TinyLife.Objects.Person.RemoveJob*
- uid: TinyLife.Objects.Person.Create(TinyLife.World.Map,System.Random,TinyLife.Objects.AgeGroup,System.Boolean,System.Boolean,System.Boolean,System.Boolean,TinyLife.Objects.PersonLike[])
commentId: M:TinyLife.Objects.Person.Create(TinyLife.World.Map,System.Random,TinyLife.Objects.AgeGroup,System.Boolean,System.Boolean,System.Boolean,System.Boolean,TinyLife.Objects.PersonLike[])
id: Create(TinyLife.World.Map,System.Random,TinyLife.Objects.AgeGroup,System.Boolean,System.Boolean,System.Boolean,System.Boolean,TinyLife.Objects.PersonLike[])
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: Create(Map, Random, AgeGroup, bool, bool, bool, bool, PersonLike[])
nameWithType: Person.Create(Map, Random, AgeGroup, bool, bool, bool, bool, PersonLike[])
fullName: TinyLife.Objects.Person.Create(TinyLife.World.Map, System.Random, TinyLife.Objects.AgeGroup, bool, bool, bool, bool, TinyLife.Objects.PersonLike[])
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Creates a new person with the given settings, optionally randomly generating the returned person's <xref href="TinyLife.Objects.PersonLike.FirstName" data-throw-if-not-resolved="false"></xref>, <xref href="TinyLife.Objects.PersonLike.LastName" data-throw-if-not-resolved="false"></xref>, <xref href="TinyLife.Objects.PersonLike.Age" data-throw-if-not-resolved="false"></xref>, <xref href="TinyLife.Objects.PersonLike.Outfits" data-throw-if-not-resolved="false"></xref> and more.
example: []
syntax:
content: public static Person Create(Map map, Random random, AgeGroup allowedAges = (AgeGroup)-1, bool markRandomlyGenerated = true, bool initializeName = true, bool initializePersonality = true, bool generateOutfits = true, PersonLike[] geneticInfluences = null)
parameters:
- id: map
type: TinyLife.World.Map
description: The map to create the person for.
- id: random
type: System.Random
description: The <xref href="System.Random" data-throw-if-not-resolved="false"></xref> instance to use for generating the person.
- id: allowedAges
type: TinyLife.Objects.AgeGroup
description: A set of <xref href="TinyLife.Objects.AgeGroup" data-throw-if-not-resolved="false"></xref> flags that the person is allowed to have.
- id: markRandomlyGenerated
type: System.Boolean
description: Whether to mark the person as <xref href="TinyLife.Objects.PersonLike.RandomlyGenerated" data-throw-if-not-resolved="false"></xref>.
- id: initializeName
type: System.Boolean
description: Whether to initialize the person's <xref href="TinyLife.Objects.PersonLike.FirstName" data-throw-if-not-resolved="false"></xref>, <xref href="TinyLife.Objects.PersonLike.LastName" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.Objects.Person.Pronouns" data-throw-if-not-resolved="false"></xref>.
- id: initializePersonality
type: System.Boolean
description: Whether to initialize the person's <xref href="TinyLife.Objects.PersonLike.PersonalityTypes" data-throw-if-not-resolved="false"></xref>.
- id: generateOutfits
type: System.Boolean
description: Whether to generate fitting outfits beyond the required default everyday one.
- id: geneticInfluences
type: TinyLife.Objects.PersonLike[]
description: A set of people that count as genetic influences, from which hair, eye and skin colors will randomly be chosen.
return:
type: TinyLife.Objects.Person
description: The generated person.
content.vb: Public Shared Function Create(map As Map, random As Random, allowedAges As AgeGroup = -1, markRandomlyGenerated As Boolean = True, initializeName As Boolean = True, initializePersonality As Boolean = True, generateOutfits As Boolean = True, geneticInfluences As PersonLike() = Nothing) As Person
overload: TinyLife.Objects.Person.Create*
nameWithType.vb: Person.Create(Map, Random, AgeGroup, Boolean, Boolean, Boolean, Boolean, PersonLike())
fullName.vb: TinyLife.Objects.Person.Create(TinyLife.World.Map, System.Random, TinyLife.Objects.AgeGroup, Boolean, Boolean, Boolean, Boolean, TinyLife.Objects.PersonLike())
name.vb: Create(Map, Random, AgeGroup, Boolean, Boolean, Boolean, Boolean, PersonLike())
references:
- uid: TinyLife.Objects.PersonLike
commentId: T:TinyLife.Objects.PersonLike
parent: TinyLife.Objects
href: TinyLife.Objects.PersonLike.html
name: PersonLike
nameWithType: PersonLike
fullName: TinyLife.Objects.PersonLike
- uid: TinyLife.Objects.Person.Projects
commentId: F:TinyLife.Objects.Person.Projects
href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_Projects
name: Projects
nameWithType: Person.Projects
fullName: TinyLife.Objects.Person.Projects
- uid: TinyLife.Objects.Person.Jobs
commentId: F:TinyLife.Objects.Person.Jobs
href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_Jobs
name: Jobs
nameWithType: Person.Jobs
fullName: TinyLife.Objects.Person.Jobs
- uid: TinyLife.Objects.Person.Pronouns
commentId: F:TinyLife.Objects.Person.Pronouns
href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_Pronouns
name: Pronouns
nameWithType: Person.Pronouns
fullName: TinyLife.Objects.Person.Pronouns
- uid: TinyLife.Objects
commentId: N:TinyLife.Objects
href: TinyLife.html
name: TinyLife.Objects
nameWithType: TinyLife.Objects
fullName: TinyLife.Objects
spec.csharp:
- uid: TinyLife
name: TinyLife
href: TinyLife.html
- name: .
- uid: TinyLife.Objects
name: Objects
href: TinyLife.Objects.html
spec.vb:
- uid: TinyLife
name: TinyLife
href: TinyLife.html
- name: .
- uid: TinyLife.Objects
name: Objects
href: TinyLife.Objects.html
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
name: object
nameWithType: object
fullName: object
nameWithType.vb: Object
fullName.vb: Object
name.vb: Object
- uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder
commentId: T:MLEM.Data.Json.JsonTypeSafeGenericDataHolder
parent: MLEM.Data.Json
isExternal: true
name: JsonTypeSafeGenericDataHolder
nameWithType: JsonTypeSafeGenericDataHolder
fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder
- uid: TinyLife.Objects.MapObject
commentId: T:TinyLife.Objects.MapObject
parent: TinyLife.Objects
href: TinyLife.Objects.MapObject.html
name: MapObject
nameWithType: MapObject
fullName: TinyLife.Objects.MapObject
- uid: MLEM.Misc.IGenericDataHolder
commentId: T:MLEM.Misc.IGenericDataHolder
parent: MLEM.Misc
isExternal: true
name: IGenericDataHolder
nameWithType: IGenericDataHolder
fullName: MLEM.Misc.IGenericDataHolder
- uid: TinyLife.Objects.IUpdatingObject
commentId: T:TinyLife.Objects.IUpdatingObject
parent: TinyLife.Objects
href: TinyLife.Objects.IUpdatingObject.html
name: IUpdatingObject
nameWithType: IUpdatingObject
fullName: TinyLife.Objects.IUpdatingObject
- uid: TinyLife.Objects.PersonLike.DefaultWalkSpeed
commentId: F:TinyLife.Objects.PersonLike.DefaultWalkSpeed
parent: TinyLife.Objects.PersonLike
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_DefaultWalkSpeed
name: DefaultWalkSpeed
nameWithType: PersonLike.DefaultWalkSpeed
fullName: TinyLife.Objects.PersonLike.DefaultWalkSpeed
- uid: TinyLife.Objects.PersonLike.SpeakSounds
commentId: F:TinyLife.Objects.PersonLike.SpeakSounds
parent: TinyLife.Objects.PersonLike
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_SpeakSounds
name: SpeakSounds
nameWithType: PersonLike.SpeakSounds
fullName: TinyLife.Objects.PersonLike.SpeakSounds
- uid: TinyLife.Objects.PersonLike.SpeakStyles
commentId: F:TinyLife.Objects.PersonLike.SpeakStyles
parent: TinyLife.Objects.PersonLike
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_SpeakStyles
name: SpeakStyles
nameWithType: PersonLike.SpeakStyles
fullName: TinyLife.Objects.PersonLike.SpeakStyles
- uid: TinyLife.Objects.PersonLike.VoiceStyles
commentId: F:TinyLife.Objects.PersonLike.VoiceStyles
parent: TinyLife.Objects.PersonLike
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_VoiceStyles
name: VoiceStyles
nameWithType: PersonLike.VoiceStyles
fullName: TinyLife.Objects.PersonLike.VoiceStyles
- uid: TinyLife.Objects.PersonLike.SupportedAges
commentId: F:TinyLife.Objects.PersonLike.SupportedAges
parent: TinyLife.Objects.PersonLike
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_SupportedAges
name: SupportedAges
nameWithType: PersonLike.SupportedAges
fullName: TinyLife.Objects.PersonLike.SupportedAges
- uid: TinyLife.Objects.PersonLike.ParentInfo
commentId: P:TinyLife.Objects.PersonLike.ParentInfo
parent: TinyLife.Objects.PersonLike
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_ParentInfo
name: ParentInfo
nameWithType: PersonLike.ParentInfo
fullName: TinyLife.Objects.PersonLike.ParentInfo
- uid: TinyLife.Objects.PersonLike.CurrentActions
commentId: F:TinyLife.Objects.PersonLike.CurrentActions
parent: TinyLife.Objects.PersonLike
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_CurrentActions
name: CurrentActions
nameWithType: PersonLike.CurrentActions
fullName: TinyLife.Objects.PersonLike.CurrentActions
- uid: TinyLife.Objects.PersonLike.ActionQueue
commentId: F:TinyLife.Objects.PersonLike.ActionQueue
parent: TinyLife.Objects.PersonLike
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_ActionQueue
name: ActionQueue
nameWithType: PersonLike.ActionQueue
fullName: TinyLife.Objects.PersonLike.ActionQueue
- uid: TinyLife.Objects.PersonLike.AllActions
commentId: P:TinyLife.Objects.PersonLike.AllActions
parent: TinyLife.Objects.PersonLike
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_AllActions
name: AllActions
nameWithType: PersonLike.AllActions
fullName: TinyLife.Objects.PersonLike.AllActions
- uid: TinyLife.Objects.PersonLike.Needs
commentId: F:TinyLife.Objects.PersonLike.Needs
parent: TinyLife.Objects.PersonLike
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_Needs
name: Needs
nameWithType: PersonLike.Needs
fullName: TinyLife.Objects.PersonLike.Needs
- uid: TinyLife.Objects.PersonLike.Skills
commentId: F:TinyLife.Objects.PersonLike.Skills
parent: TinyLife.Objects.PersonLike
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_Skills
name: Skills
nameWithType: PersonLike.Skills
fullName: TinyLife.Objects.PersonLike.Skills
- uid: TinyLife.Objects.PersonLike.Relationships
commentId: F:TinyLife.Objects.PersonLike.Relationships
parent: TinyLife.Objects.PersonLike
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_Relationships
name: Relationships
nameWithType: PersonLike.Relationships
fullName: TinyLife.Objects.PersonLike.Relationships
- uid: TinyLife.Objects.PersonLike.Outfits
commentId: F:TinyLife.Objects.PersonLike.Outfits
parent: TinyLife.Objects.PersonLike
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_Outfits
name: Outfits
nameWithType: PersonLike.Outfits
fullName: TinyLife.Objects.PersonLike.Outfits
- uid: TinyLife.Objects.PersonLike.PersonalityTypes
commentId: F:TinyLife.Objects.PersonLike.PersonalityTypes
parent: TinyLife.Objects.PersonLike
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_PersonalityTypes
name: PersonalityTypes
nameWithType: PersonLike.PersonalityTypes
fullName: TinyLife.Objects.PersonLike.PersonalityTypes
- uid: TinyLife.Objects.PersonLike.EmotionModifiers
commentId: F:TinyLife.Objects.PersonLike.EmotionModifiers
parent: TinyLife.Objects.PersonLike
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_EmotionModifiers
name: EmotionModifiers
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isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.boolean
- name: ','
- name: " "
- uid: System.Boolean
name: bool
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.boolean
- name: ','
- name: " "
- uid: System.Boolean
name: bool
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.boolean
- name: ','
- name: " "
- name: params
- name: " "
- uid: TinyLife.Actions.ActionArgument
name: ActionArgument
href: TinyLife.Actions.ActionArgument.html
- name: '['
- name: ']'
- name: )
spec.vb:
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name: EnqueueAction
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_EnqueueAction__1_TinyLife_Actions_ActionType_TinyLife_Actions_ActionInfo_System_Boolean_System_Boolean_System_Boolean_TinyLife_Actions_ActionArgument___
- name: (
- name: Of
- name: " "
- name: T
- name: )
- name: (
- uid: TinyLife.Actions.ActionType
name: ActionType
href: TinyLife.Actions.ActionType.html
- name: ','
- name: " "
- uid: TinyLife.Actions.ActionInfo
name: ActionInfo
href: TinyLife.Actions.ActionInfo.html
- name: ','
- name: " "
- uid: System.Boolean
name: Boolean
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.boolean
- name: ','
- name: " "
- uid: System.Boolean
name: Boolean
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.boolean
- name: ','
- name: " "
- uid: System.Boolean
name: Boolean
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.boolean
- name: ','
- name: " "
- name: ParamArray
- name: " "
- uid: TinyLife.Actions.ActionArgument
name: ActionArgument
href: TinyLife.Actions.ActionArgument.html
- name: (
- name: )
- name: )
- uid: TinyLife.Objects.PersonLike.CancelAction(TinyLife.Actions.Action,TinyLife.Actions.Action,System.Boolean)
commentId: M:TinyLife.Objects.PersonLike.CancelAction(TinyLife.Actions.Action,TinyLife.Actions.Action,System.Boolean)
parent: TinyLife.Objects.PersonLike
isExternal: true
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_CancelAction_TinyLife_Actions_Action_TinyLife_Actions_Action_System_Boolean_
name: CancelAction(Action, Action, bool)
nameWithType: PersonLike.CancelAction(Action, Action, bool)
fullName: TinyLife.Objects.PersonLike.CancelAction(TinyLife.Actions.Action, TinyLife.Actions.Action, bool)
nameWithType.vb: PersonLike.CancelAction(Action, Action, Boolean)
fullName.vb: TinyLife.Objects.PersonLike.CancelAction(TinyLife.Actions.Action, TinyLife.Actions.Action, Boolean)
name.vb: CancelAction(Action, Action, Boolean)
spec.csharp:
- uid: TinyLife.Objects.PersonLike.CancelAction(TinyLife.Actions.Action,TinyLife.Actions.Action,System.Boolean)
name: CancelAction
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_CancelAction_TinyLife_Actions_Action_TinyLife_Actions_Action_System_Boolean_
- name: (
- uid: TinyLife.Actions.Action
name: Action
href: TinyLife.Actions.Action.html
- name: ','
- name: " "
- uid: TinyLife.Actions.Action
name: Action
href: TinyLife.Actions.Action.html
- name: ','
- name: " "
- uid: System.Boolean
name: bool
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.boolean
- name: )
spec.vb:
- uid: TinyLife.Objects.PersonLike.CancelAction(TinyLife.Actions.Action,TinyLife.Actions.Action,System.Boolean)
name: CancelAction
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_CancelAction_TinyLife_Actions_Action_TinyLife_Actions_Action_System_Boolean_
- name: (
- uid: TinyLife.Actions.Action
name: Action
href: TinyLife.Actions.Action.html
- name: ','
- name: " "
- uid: TinyLife.Actions.Action
name: Action
href: TinyLife.Actions.Action.html
- name: ','
- name: " "
- uid: System.Boolean
name: Boolean
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.boolean
- name: )
- uid: TinyLife.Objects.PersonLike.GetHeldObject``1(System.Boolean)
commentId: M:TinyLife.Objects.PersonLike.GetHeldObject``1(System.Boolean)
parent: TinyLife.Objects.PersonLike
isExternal: true
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_GetHeldObject__1_System_Boolean_
name: GetHeldObject<T>(bool)
nameWithType: PersonLike.GetHeldObject<T>(bool)
fullName: TinyLife.Objects.PersonLike.GetHeldObject<T>(bool)
nameWithType.vb: PersonLike.GetHeldObject(Of T)(Boolean)
fullName.vb: TinyLife.Objects.PersonLike.GetHeldObject(Of T)(Boolean)
name.vb: GetHeldObject(Of T)(Boolean)
spec.csharp:
- uid: TinyLife.Objects.PersonLike.GetHeldObject``1(System.Boolean)
name: GetHeldObject
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_GetHeldObject__1_System_Boolean_
- name: <
- name: T
- name: '>'
- name: (
- uid: System.Boolean
name: bool
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.boolean
- name: )
spec.vb:
- uid: TinyLife.Objects.PersonLike.GetHeldObject``1(System.Boolean)
name: GetHeldObject
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_GetHeldObject__1_System_Boolean_
- name: (
- name: Of
- name: " "
- name: T
- name: )
- name: (
- uid: System.Boolean
name: Boolean
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.boolean
- name: )
- uid: TinyLife.Objects.PersonLike.SetHeldObject``1(TinyLife.Objects.FurnitureType,System.Int32[],System.Nullable{System.Guid},System.Boolean)
commentId: M:TinyLife.Objects.PersonLike.SetHeldObject``1(TinyLife.Objects.FurnitureType,System.Int32[],System.Nullable{System.Guid},System.Boolean)
parent: TinyLife.Objects.PersonLike
isExternal: true
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_SetHeldObject__1_TinyLife_Objects_FurnitureType_System_Int32___System_Nullable_System_Guid__System_Boolean_
name: SetHeldObject<T>(FurnitureType, int[], Guid?, bool)
nameWithType: PersonLike.SetHeldObject<T>(FurnitureType, int[], Guid?, bool)
fullName: TinyLife.Objects.PersonLike.SetHeldObject<T>(TinyLife.Objects.FurnitureType, int[], System.Guid?, bool)
nameWithType.vb: PersonLike.SetHeldObject(Of T)(FurnitureType, Integer(), Guid?, Boolean)
fullName.vb: TinyLife.Objects.PersonLike.SetHeldObject(Of T)(TinyLife.Objects.FurnitureType, Integer(), System.Guid?, Boolean)
name.vb: SetHeldObject(Of T)(FurnitureType, Integer(), Guid?, Boolean)
spec.csharp:
- uid: TinyLife.Objects.PersonLike.SetHeldObject``1(TinyLife.Objects.FurnitureType,System.Int32[],System.Nullable{System.Guid},System.Boolean)
name: SetHeldObject
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_SetHeldObject__1_TinyLife_Objects_FurnitureType_System_Int32___System_Nullable_System_Guid__System_Boolean_
- name: <
- name: T
- name: '>'
- name: (
- uid: TinyLife.Objects.FurnitureType
name: FurnitureType
href: TinyLife.Objects.FurnitureType.html
- name: ','
- name: " "
- uid: System.Int32
name: int
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.int32
- name: '['
- name: ']'
- name: ','
- name: " "
- uid: System.Guid
name: Guid
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.guid
- name: '?'
- name: ','
- name: " "
- uid: System.Boolean
name: bool
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.boolean
- name: )
spec.vb:
- uid: TinyLife.Objects.PersonLike.SetHeldObject``1(TinyLife.Objects.FurnitureType,System.Int32[],System.Nullable{System.Guid},System.Boolean)
name: SetHeldObject
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_SetHeldObject__1_TinyLife_Objects_FurnitureType_System_Int32___System_Nullable_System_Guid__System_Boolean_
- name: (
- name: Of
- name: " "
- name: T
- name: )
- name: (
- uid: TinyLife.Objects.FurnitureType
name: FurnitureType
href: TinyLife.Objects.FurnitureType.html
- name: ','
- name: " "
- uid: System.Int32
name: Integer
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.int32
- name: (
- name: )
- name: ','
- name: " "
- uid: System.Guid
name: Guid
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.guid
- name: '?'
- name: ','
- name: " "
- uid: System.Boolean
name: Boolean
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.boolean
- name: )
- uid: TinyLife.Objects.PersonLike.SetHeldObject(TinyLife.Objects.MapObject,System.Boolean)
commentId: M:TinyLife.Objects.PersonLike.SetHeldObject(TinyLife.Objects.MapObject,System.Boolean)
parent: TinyLife.Objects.PersonLike
isExternal: true
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_SetHeldObject_TinyLife_Objects_MapObject_System_Boolean_
name: SetHeldObject(MapObject, bool)
nameWithType: PersonLike.SetHeldObject(MapObject, bool)
fullName: TinyLife.Objects.PersonLike.SetHeldObject(TinyLife.Objects.MapObject, bool)
nameWithType.vb: PersonLike.SetHeldObject(MapObject, Boolean)
fullName.vb: TinyLife.Objects.PersonLike.SetHeldObject(TinyLife.Objects.MapObject, Boolean)
name.vb: SetHeldObject(MapObject, Boolean)
spec.csharp:
- uid: TinyLife.Objects.PersonLike.SetHeldObject(TinyLife.Objects.MapObject,System.Boolean)
name: SetHeldObject
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_SetHeldObject_TinyLife_Objects_MapObject_System_Boolean_
- name: (
- uid: TinyLife.Objects.MapObject
name: MapObject
href: TinyLife.Objects.MapObject.html
- name: ','
- name: " "
- uid: System.Boolean
name: bool
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.boolean
- name: )
spec.vb:
- uid: TinyLife.Objects.PersonLike.SetHeldObject(TinyLife.Objects.MapObject,System.Boolean)
name: SetHeldObject
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_SetHeldObject_TinyLife_Objects_MapObject_System_Boolean_
- name: (
- uid: TinyLife.Objects.MapObject
name: MapObject
href: TinyLife.Objects.MapObject.html
- name: ','
- name: " "
- uid: System.Boolean
name: Boolean
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.boolean
- name: )
- uid: TinyLife.Objects.PersonLike.RemoveHeldObject``1
commentId: M:TinyLife.Objects.PersonLike.RemoveHeldObject``1
parent: TinyLife.Objects.PersonLike
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_RemoveHeldObject__1
name: RemoveHeldObject<T>()
nameWithType: PersonLike.RemoveHeldObject<T>()
fullName: TinyLife.Objects.PersonLike.RemoveHeldObject<T>()
nameWithType.vb: PersonLike.RemoveHeldObject(Of T)()
fullName.vb: TinyLife.Objects.PersonLike.RemoveHeldObject(Of T)()
name.vb: RemoveHeldObject(Of T)()
spec.csharp:
- uid: TinyLife.Objects.PersonLike.RemoveHeldObject``1
name: RemoveHeldObject
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_RemoveHeldObject__1
- name: <
- name: T
- name: '>'
- name: (
- name: )
spec.vb:
- uid: TinyLife.Objects.PersonLike.RemoveHeldObject``1
name: RemoveHeldObject
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_RemoveHeldObject__1
- name: (
- name: Of
- name: " "
- name: T
- name: )
- name: (
- name: )
- uid: TinyLife.Objects.PersonLike.GetHeldActionInfo
commentId: M:TinyLife.Objects.PersonLike.GetHeldActionInfo
parent: TinyLife.Objects.PersonLike
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_GetHeldActionInfo
name: GetHeldActionInfo()
nameWithType: PersonLike.GetHeldActionInfo()
fullName: TinyLife.Objects.PersonLike.GetHeldActionInfo()
spec.csharp:
- uid: TinyLife.Objects.PersonLike.GetHeldActionInfo
name: GetHeldActionInfo
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_GetHeldActionInfo
- name: (
- name: )
spec.vb:
- uid: TinyLife.Objects.PersonLike.GetHeldActionInfo
name: GetHeldActionInfo
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_GetHeldActionInfo
- name: (
- name: )
- uid: TinyLife.Objects.PersonLike.ToCreatedByString
commentId: M:TinyLife.Objects.PersonLike.ToCreatedByString
parent: TinyLife.Objects.PersonLike
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_ToCreatedByString
name: ToCreatedByString()
nameWithType: PersonLike.ToCreatedByString()
fullName: TinyLife.Objects.PersonLike.ToCreatedByString()
spec.csharp:
- uid: TinyLife.Objects.PersonLike.ToCreatedByString
name: ToCreatedByString
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_ToCreatedByString
- name: (
- name: )
spec.vb:
- uid: TinyLife.Objects.PersonLike.ToCreatedByString
name: ToCreatedByString
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_ToCreatedByString
- name: (
- name: )
- uid: TinyLife.Objects.PersonLike.Die(TinyLife.Objects.DeathReason)
commentId: M:TinyLife.Objects.PersonLike.Die(TinyLife.Objects.DeathReason)
parent: TinyLife.Objects.PersonLike
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_Die_TinyLife_Objects_DeathReason_
name: Die(DeathReason)
nameWithType: PersonLike.Die(DeathReason)
fullName: TinyLife.Objects.PersonLike.Die(TinyLife.Objects.DeathReason)
spec.csharp:
- uid: TinyLife.Objects.PersonLike.Die(TinyLife.Objects.DeathReason)
name: Die
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_Die_TinyLife_Objects_DeathReason_
- name: (
- uid: TinyLife.Objects.DeathReason
name: DeathReason
href: TinyLife.Objects.DeathReason.html
- name: )
spec.vb:
- uid: TinyLife.Objects.PersonLike.Die(TinyLife.Objects.DeathReason)
name: Die
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_Die_TinyLife_Objects_DeathReason_
- name: (
- uid: TinyLife.Objects.DeathReason
name: DeathReason
href: TinyLife.Objects.DeathReason.html
- name: )
- uid: TinyLife.Objects.PersonLike.AddEmotion(TinyLife.Emotions.EmotionModifier,System.Int32,System.TimeSpan,TinyLife.Emotions.IEmotionSource,System.Boolean)
commentId: M:TinyLife.Objects.PersonLike.AddEmotion(TinyLife.Emotions.EmotionModifier,System.Int32,System.TimeSpan,TinyLife.Emotions.IEmotionSource,System.Boolean)
parent: TinyLife.Objects.PersonLike
isExternal: true
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_AddEmotion_TinyLife_Emotions_EmotionModifier_System_Int32_System_TimeSpan_TinyLife_Emotions_IEmotionSource_System_Boolean_
name: AddEmotion(EmotionModifier, int, TimeSpan, IEmotionSource, bool)
nameWithType: PersonLike.AddEmotion(EmotionModifier, int, TimeSpan, IEmotionSource, bool)
fullName: TinyLife.Objects.PersonLike.AddEmotion(TinyLife.Emotions.EmotionModifier, int, System.TimeSpan, TinyLife.Emotions.IEmotionSource, bool)
nameWithType.vb: PersonLike.AddEmotion(EmotionModifier, Integer, TimeSpan, IEmotionSource, Boolean)
fullName.vb: TinyLife.Objects.PersonLike.AddEmotion(TinyLife.Emotions.EmotionModifier, Integer, System.TimeSpan, TinyLife.Emotions.IEmotionSource, Boolean)
name.vb: AddEmotion(EmotionModifier, Integer, TimeSpan, IEmotionSource, Boolean)
spec.csharp:
- uid: TinyLife.Objects.PersonLike.AddEmotion(TinyLife.Emotions.EmotionModifier,System.Int32,System.TimeSpan,TinyLife.Emotions.IEmotionSource,System.Boolean)
name: AddEmotion
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_AddEmotion_TinyLife_Emotions_EmotionModifier_System_Int32_System_TimeSpan_TinyLife_Emotions_IEmotionSource_System_Boolean_
- name: (
- uid: TinyLife.Emotions.EmotionModifier
name: EmotionModifier
href: TinyLife.Emotions.EmotionModifier.html
- name: ','
- name: " "
- uid: System.Int32
name: int
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.int32
- name: ','
- name: " "
- uid: System.TimeSpan
name: TimeSpan
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.timespan
- name: ','
- name: " "
- uid: TinyLife.Emotions.IEmotionSource
name: IEmotionSource
href: TinyLife.Emotions.IEmotionSource.html
- name: ','
- name: " "
- uid: System.Boolean
name: bool
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.boolean
- name: )
spec.vb:
- uid: TinyLife.Objects.PersonLike.AddEmotion(TinyLife.Emotions.EmotionModifier,System.Int32,System.TimeSpan,TinyLife.Emotions.IEmotionSource,System.Boolean)
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- name: (
- uid: TinyLife.Emotions.EmotionModifier
name: EmotionModifier
href: TinyLife.Emotions.EmotionModifier.html
- name: ','
- name: " "
- uid: System.Int32
name: Integer
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.int32
- name: ','
- name: " "
- uid: System.TimeSpan
name: TimeSpan
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.timespan
- name: ','
- name: " "
- uid: TinyLife.Emotions.IEmotionSource
name: IEmotionSource
href: TinyLife.Emotions.IEmotionSource.html
- name: ','
- name: " "
- uid: System.Boolean
name: Boolean
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.boolean
- name: )
- uid: TinyLife.Objects.PersonLike.RemoveEmotion(TinyLife.Emotions.EmotionModifier)
commentId: M:TinyLife.Objects.PersonLike.RemoveEmotion(TinyLife.Emotions.EmotionModifier)
parent: TinyLife.Objects.PersonLike
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_RemoveEmotion_TinyLife_Emotions_EmotionModifier_
name: RemoveEmotion(EmotionModifier)
nameWithType: PersonLike.RemoveEmotion(EmotionModifier)
fullName: TinyLife.Objects.PersonLike.RemoveEmotion(TinyLife.Emotions.EmotionModifier)
spec.csharp:
- uid: TinyLife.Objects.PersonLike.RemoveEmotion(TinyLife.Emotions.EmotionModifier)
name: RemoveEmotion
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_RemoveEmotion_TinyLife_Emotions_EmotionModifier_
- name: (
- uid: TinyLife.Emotions.EmotionModifier
name: EmotionModifier
href: TinyLife.Emotions.EmotionModifier.html
- name: )
spec.vb:
- uid: TinyLife.Objects.PersonLike.RemoveEmotion(TinyLife.Emotions.EmotionModifier)
name: RemoveEmotion
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_RemoveEmotion_TinyLife_Emotions_EmotionModifier_
- name: (
- uid: TinyLife.Emotions.EmotionModifier
name: EmotionModifier
href: TinyLife.Emotions.EmotionModifier.html
- name: )
- uid: TinyLife.Objects.PersonLike.LowerEmotion(TinyLife.Emotions.EmotionType,System.Single,System.Single)
commentId: M:TinyLife.Objects.PersonLike.LowerEmotion(TinyLife.Emotions.EmotionType,System.Single,System.Single)
parent: TinyLife.Objects.PersonLike
isExternal: true
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_LowerEmotion_TinyLife_Emotions_EmotionType_System_Single_System_Single_
name: LowerEmotion(EmotionType, float, float)
nameWithType: PersonLike.LowerEmotion(EmotionType, float, float)
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fullName.vb: TinyLife.Objects.PersonLike.LowerEmotion(TinyLife.Emotions.EmotionType, Single, Single)
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- uid: TinyLife.Objects.PersonLike.LowerEmotion(TinyLife.Emotions.EmotionType,System.Single,System.Single)
name: LowerEmotion
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_LowerEmotion_TinyLife_Emotions_EmotionType_System_Single_System_Single_
- name: (
- uid: TinyLife.Emotions.EmotionType
name: EmotionType
href: TinyLife.Emotions.EmotionType.html
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- name: " "
- uid: System.Single
name: float
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.single
- name: ','
- name: " "
- uid: System.Single
name: float
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.single
- name: )
spec.vb:
- uid: TinyLife.Objects.PersonLike.LowerEmotion(TinyLife.Emotions.EmotionType,System.Single,System.Single)
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href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_LowerEmotion_TinyLife_Emotions_EmotionType_System_Single_System_Single_
- name: (
- uid: TinyLife.Emotions.EmotionType
name: EmotionType
href: TinyLife.Emotions.EmotionType.html
- name: ','
- name: " "
- uid: System.Single
name: Single
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.single
- name: ','
- name: " "
- uid: System.Single
name: Single
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.single
- name: )
- uid: TinyLife.Objects.PersonLike.LowerEmotionModifier(TinyLife.Emotions.EmotionModifier,System.Single,System.Single)
commentId: M:TinyLife.Objects.PersonLike.LowerEmotionModifier(TinyLife.Emotions.EmotionModifier,System.Single,System.Single)
parent: TinyLife.Objects.PersonLike
isExternal: true
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_LowerEmotionModifier_TinyLife_Emotions_EmotionModifier_System_Single_System_Single_
name: LowerEmotionModifier(EmotionModifier, float, float)
nameWithType: PersonLike.LowerEmotionModifier(EmotionModifier, float, float)
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name.vb: LowerEmotionModifier(EmotionModifier, Single, Single)
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- uid: TinyLife.Objects.PersonLike.LowerEmotionModifier(TinyLife.Emotions.EmotionModifier,System.Single,System.Single)
name: LowerEmotionModifier
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- name: (
- uid: TinyLife.Emotions.EmotionModifier
name: EmotionModifier
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- name: " "
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name: float
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href: https://learn.microsoft.com/dotnet/api/system.single
- name: ','
- name: " "
- uid: System.Single
name: float
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.single
- name: )
spec.vb:
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- name: (
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name: EmotionModifier
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- name: ','
- name: " "
- uid: System.Single
name: Single
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href: https://learn.microsoft.com/dotnet/api/system.single
- name: ','
- name: " "
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href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_GetAiPriority_TinyLife_Objects_PersonLike_TinyLife_Objects_ObjectCategory_
name: GetAiPriority(PersonLike, ObjectCategory)
nameWithType: MapObject.GetAiPriority(PersonLike, ObjectCategory)
fullName: TinyLife.Objects.MapObject.GetAiPriority(TinyLife.Objects.PersonLike, TinyLife.Objects.ObjectCategory)
spec.csharp:
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name: GetAiPriority
href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_GetAiPriority_TinyLife_Objects_PersonLike_TinyLife_Objects_ObjectCategory_
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commentId: M:TinyLife.Objects.MapObject.CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean)
parent: TinyLife.Objects.MapObject
isExternal: true
href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_CanExecuteAction_TinyLife_Actions_ActionType_TinyLife_Actions_ActionInfo_System_Boolean_System_Boolean_
name: CanExecuteAction(ActionType, ActionInfo, bool, bool)
nameWithType: MapObject.CanExecuteAction(ActionType, ActionInfo, bool, bool)
fullName: TinyLife.Objects.MapObject.CanExecuteAction(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo, bool, bool)
nameWithType.vb: MapObject.CanExecuteAction(ActionType, ActionInfo, Boolean, Boolean)
fullName.vb: TinyLife.Objects.MapObject.CanExecuteAction(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo, Boolean, Boolean)
name.vb: CanExecuteAction(ActionType, ActionInfo, Boolean, Boolean)
spec.csharp:
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name: CanExecuteAction
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isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.boolean
- name: )
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name: CanExecuteAction
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commentId: M:TinyLife.Objects.MapObject.OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean)
parent: TinyLife.Objects.MapObject
isExternal: true
href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_OnActionCompleted_TinyLife_Actions_Action_TinyLife_Actions_CompletionType_System_Boolean_
name: OnActionCompleted(Action, CompletionType, bool)
nameWithType: MapObject.OnActionCompleted(Action, CompletionType, bool)
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nameWithType.vb: MapObject.OnActionCompleted(Action, CompletionType, Boolean)
fullName.vb: TinyLife.Objects.MapObject.OnActionCompleted(TinyLife.Actions.Action, TinyLife.Actions.CompletionType, Boolean)
name.vb: OnActionCompleted(Action, CompletionType, Boolean)
spec.csharp:
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name: OnActionCompleted
href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_OnActionCompleted_TinyLife_Actions_Action_TinyLife_Actions_CompletionType_System_Boolean_
- name: (
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href: https://learn.microsoft.com/dotnet/api/system.boolean
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name: OnActionCompleted
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- name: (
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- uid: TinyLife.Actions.CompletionType
name: CompletionType
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- uid: System.Boolean
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href: https://learn.microsoft.com/dotnet/api/system.boolean
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- uid: TinyLife.Objects.MapObject.ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Boolean)
commentId: M:TinyLife.Objects.MapObject.ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Boolean)
parent: TinyLife.Objects.MapObject
isExternal: true
href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_ActionUpdate_TinyLife_Actions_Action_Microsoft_Xna_Framework_GameTime_System_TimeSpan_System_Single_System_Boolean_
name: ActionUpdate(Action, GameTime, TimeSpan, float, bool)
nameWithType: MapObject.ActionUpdate(Action, GameTime, TimeSpan, float, bool)
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name.vb: ActionUpdate(Action, GameTime, TimeSpan, Single, Boolean)
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- uid: TinyLife.Objects.MapObject.ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Boolean)
name: ActionUpdate
href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_ActionUpdate_TinyLife_Actions_Action_Microsoft_Xna_Framework_GameTime_System_TimeSpan_System_Single_System_Boolean_
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commentId: M:TinyLife.Objects.MapObject.OnCurrentGameMapChanged(TinyLife.World.Map,TinyLife.World.Map)
parent: TinyLife.Objects.MapObject
href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_OnCurrentGameMapChanged_TinyLife_World_Map_TinyLife_World_Map_
name: OnCurrentGameMapChanged(Map, Map)
nameWithType: MapObject.OnCurrentGameMapChanged(Map, Map)
fullName: TinyLife.Objects.MapObject.OnCurrentGameMapChanged(TinyLife.World.Map, TinyLife.World.Map)
spec.csharp:
- uid: TinyLife.Objects.MapObject.OnCurrentGameMapChanged(TinyLife.World.Map,TinyLife.World.Map)
name: OnCurrentGameMapChanged
href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_OnCurrentGameMapChanged_TinyLife_World_Map_TinyLife_World_Map_
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isExternal: true
href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_ModifyActionCategories_TinyLife_Actions_ActionType_TinyLife_Actions_ActionInfo_System_Boolean_System_Collections_Generic_List_System_String__
name: ModifyActionCategories(ActionType, ActionInfo, bool, List<string>)
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name.vb: ModifyActionCategories(ActionType, ActionInfo, Boolean, List(Of String))
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name: ModifyActionCategories
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name.vb: GetEfficiencyModifier(PersonLike, ActionInfo, Boolean, SkillType, Single)
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