mirror of
https://github.com/Ellpeck/TinyLifeWeb.git
synced 2024-11-01 03:10:49 +01:00
1968 lines
73 KiB
YAML
Generated
1968 lines
73 KiB
YAML
Generated
### YamlMime:ManagedReference
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items:
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- uid: TinyLife.Tools.FenceTool
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commentId: T:TinyLife.Tools.FenceTool
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id: FenceTool
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parent: TinyLife.Tools
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children:
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- TinyLife.Tools.FenceTool.#ctor
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- TinyLife.Tools.FenceTool.CanPlaceForTooltip
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- TinyLife.Tools.FenceTool.CanUndoRedo
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- TinyLife.Tools.FenceTool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Boolean)
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- TinyLife.Tools.FenceTool.GetMouseCursor
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- TinyLife.Tools.FenceTool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
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- TinyLife.Tools.FenceTool.OnBuildModeButton
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- TinyLife.Tools.FenceTool.ShouldHighlightSelectedObject(System.Object)
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- TinyLife.Tools.FenceTool.Update(Microsoft.Xna.Framework.GameTime,System.Boolean)
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langs:
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- csharp
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- vb
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name: FenceTool
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nameWithType: FenceTool
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fullName: TinyLife.Tools.FenceTool
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type: Class
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assemblies:
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- Tiny Life
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namespace: TinyLife.Tools
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summary: >-
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A tool is a type of game mode that is currently active.
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Tools are split up into the <xref href="TinyLife.Tools.Tool.PlayModeTool" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.Tools.Tool.BuildTools" data-throw-if-not-resolved="false"></xref>, the latter of which holds all tools that can be found in the build menu.
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example: []
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syntax:
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content: 'public class FenceTool : Tool'
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content.vb: Public Class FenceTool Inherits Tool
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inheritance:
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- System.Object
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- TinyLife.Tools.Tool
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inheritedMembers:
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- TinyLife.Tools.Tool.RemoveTool
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- TinyLife.Tools.Tool.MoveTool
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- TinyLife.Tools.Tool.PlayModeTool
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- TinyLife.Tools.Tool.BuildTools
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- TinyLife.Tools.Tool.SelectedObject
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- TinyLife.Tools.Tool.SelectedWall
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- TinyLife.Tools.Tool.SelectedRoof
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- TinyLife.Tools.Tool.SelectedStairs
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- TinyLife.Tools.Tool.IsRotateCwPressed
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- TinyLife.Tools.Tool.IsRotateCcwPressed
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- TinyLife.Tools.Tool.IsCopyPressed
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- TinyLife.Tools.Tool.OnOpened
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- TinyLife.Tools.Tool.OnClosed
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- TinyLife.Tools.Tool.OnUpdate
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- TinyLife.Tools.Tool.OnDraw
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- TinyLife.Tools.Tool.OnInitBuildModeUi
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- TinyLife.Tools.Tool.Input
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- TinyLife.Tools.Tool.Map
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- TinyLife.Tools.Tool.Money
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- TinyLife.Tools.Tool.CurrentFloor
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- TinyLife.Tools.Tool.Texture
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- TinyLife.Tools.Tool.DisplayAsTab
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- TinyLife.Tools.Tool.MousePos
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- TinyLife.Tools.Tool.Opened
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- TinyLife.Tools.Tool.Closed
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- TinyLife.Tools.Tool.CanSwitchGameModes
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- TinyLife.Tools.Tool.OnButtonCreated(MLEM.Ui.Elements.Button)
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- TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point)
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- TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorSettings,System.Action{System.Int32,System.Int32},System.Func{System.Int32,System.Int32,System.Boolean})
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- TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme,Microsoft.Xna.Framework.Color,System.Action{System.Int32},System.Func{System.Int32,System.Boolean},System.String)
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- TinyLife.Tools.Tool.BuildModeButton(System.String,MLEM.Ui.Elements.Element.GenericCallback,MLEM.Ui.Elements.Element.DrawCallback,System.Single,MLEM.Textures.TextureRegion,System.String,System.Collections.Generic.IEnumerable{System.String},System.Nullable{System.Single})
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- TinyLife.Tools.Tool.SelectFirstContentItem
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- System.Object.Equals(System.Object)
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- System.Object.Equals(System.Object,System.Object)
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- System.Object.GetHashCode
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- System.Object.GetType
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- System.Object.MemberwiseClone
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- System.Object.ReferenceEquals(System.Object,System.Object)
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- System.Object.ToString
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extensionMethods:
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- TinyLife.Tools.FenceTool.TinyLife.Utilities.Extensions.JsonCopy``1
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- uid: TinyLife.Tools.FenceTool.OnBuildModeButton
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commentId: E:TinyLife.Tools.FenceTool.OnBuildModeButton
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id: OnBuildModeButton
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parent: TinyLife.Tools.FenceTool
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langs:
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- csharp
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- vb
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name: OnBuildModeButton
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nameWithType: FenceTool.OnBuildModeButton
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fullName: TinyLife.Tools.FenceTool.OnBuildModeButton
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type: Event
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assemblies:
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- Tiny Life
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namespace: TinyLife.Tools
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summary: >-
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An event that is invoked when this tool's build mode buttons are created using <xref href="TinyLife.Tools.Tool.BuildModeButton(System.String%2cMLEM.Ui.Elements.Element.GenericCallback%2cMLEM.Ui.Elements.Element.DrawCallback%2cSystem.Single%2cMLEM.Textures.TextureRegion%2cSystem.String%2cSystem.Collections.Generic.IEnumerable%7bSystem.String%7d%2cSystem.Nullable%7bSystem.Single%7d)" data-throw-if-not-resolved="false"></xref>.
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The button that is created is passed as the second argument, and can be modified based on the object type.
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example: []
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syntax:
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content: public static event Action<FenceType, Button> OnBuildModeButton
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return:
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type: System.Action{TinyLife.Objects.FenceType,MLEM.Ui.Elements.Button}
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content.vb: Public Shared Event OnBuildModeButton As Action(Of FenceType, Button)
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- uid: TinyLife.Tools.FenceTool.#ctor
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commentId: M:TinyLife.Tools.FenceTool.#ctor
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id: '#ctor'
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parent: TinyLife.Tools.FenceTool
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langs:
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- csharp
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- vb
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name: FenceTool()
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nameWithType: FenceTool.FenceTool()
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fullName: TinyLife.Tools.FenceTool.FenceTool()
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type: Constructor
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assemblies:
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- Tiny Life
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namespace: TinyLife.Tools
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example: []
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syntax:
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content: public FenceTool()
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content.vb: Public Sub New()
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overload: TinyLife.Tools.FenceTool.#ctor*
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nameWithType.vb: FenceTool.New()
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fullName.vb: TinyLife.Tools.FenceTool.New()
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name.vb: New()
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- uid: TinyLife.Tools.FenceTool.Update(Microsoft.Xna.Framework.GameTime,System.Boolean)
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commentId: M:TinyLife.Tools.FenceTool.Update(Microsoft.Xna.Framework.GameTime,System.Boolean)
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id: Update(Microsoft.Xna.Framework.GameTime,System.Boolean)
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parent: TinyLife.Tools.FenceTool
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langs:
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- csharp
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- vb
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name: Update(GameTime, bool)
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nameWithType: FenceTool.Update(GameTime, bool)
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fullName: TinyLife.Tools.FenceTool.Update(Microsoft.Xna.Framework.GameTime, bool)
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type: Method
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assemblies:
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- Tiny Life
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namespace: TinyLife.Tools
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summary: >-
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This method is called every update frame for the <xref href="TinyLife.GameImpl.CurrentTool" data-throw-if-not-resolved="false"></xref>.
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By default, this method updates the <xref href="TinyLife.Tools.Tool.MousePos" data-throw-if-not-resolved="false"></xref> and invokes <xref href="TinyLife.Tools.Tool.OnUpdate" data-throw-if-not-resolved="false"></xref>, and also manages the <xref href="TinyLife.Tools.UndoRedoStack" data-throw-if-not-resolved="false"></xref>.
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example: []
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syntax:
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content: public override void Update(GameTime time, bool cursorOnUi)
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parameters:
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- id: time
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type: Microsoft.Xna.Framework.GameTime
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description: The game's time
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- id: cursorOnUi
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type: System.Boolean
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description: Whether the cursor is currently covering the ui.
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content.vb: Public Overrides Sub Update(time As GameTime, cursorOnUi As Boolean)
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overridden: TinyLife.Tools.Tool.Update(Microsoft.Xna.Framework.GameTime,System.Boolean)
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overload: TinyLife.Tools.FenceTool.Update*
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nameWithType.vb: FenceTool.Update(GameTime, Boolean)
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fullName.vb: TinyLife.Tools.FenceTool.Update(Microsoft.Xna.Framework.GameTime, Boolean)
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name.vb: Update(GameTime, Boolean)
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- uid: TinyLife.Tools.FenceTool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Boolean)
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commentId: M:TinyLife.Tools.FenceTool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Boolean)
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id: Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Boolean)
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parent: TinyLife.Tools.FenceTool
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langs:
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- csharp
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- vb
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name: Draw(GameTime, SpriteBatch, bool)
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nameWithType: FenceTool.Draw(GameTime, SpriteBatch, bool)
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fullName: TinyLife.Tools.FenceTool.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, bool)
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type: Method
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assemblies:
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- Tiny Life
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namespace: TinyLife.Tools
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summary: >-
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This method is called every draw frame for the <xref href="TinyLife.GameImpl.CurrentTool" data-throw-if-not-resolved="false"></xref>.
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By default, this method invokes <xref href="TinyLife.Tools.Tool.OnDraw" data-throw-if-not-resolved="false"></xref>.
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example: []
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syntax:
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content: public override void Draw(GameTime time, SpriteBatch batch, bool cursorOnUi)
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parameters:
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- id: time
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type: Microsoft.Xna.Framework.GameTime
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description: The game's time
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- id: batch
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type: Microsoft.Xna.Framework.Graphics.SpriteBatch
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description: The sprite batch used for drawing
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- id: cursorOnUi
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type: System.Boolean
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description: Whether the cursor is currently covering the ui.
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content.vb: Public Overrides Sub Draw(time As GameTime, batch As SpriteBatch, cursorOnUi As Boolean)
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overridden: TinyLife.Tools.Tool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Boolean)
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overload: TinyLife.Tools.FenceTool.Draw*
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nameWithType.vb: FenceTool.Draw(GameTime, SpriteBatch, Boolean)
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fullName.vb: TinyLife.Tools.FenceTool.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, Boolean)
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name.vb: Draw(GameTime, SpriteBatch, Boolean)
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- uid: TinyLife.Tools.FenceTool.GetMouseCursor
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commentId: M:TinyLife.Tools.FenceTool.GetMouseCursor
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id: GetMouseCursor
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parent: TinyLife.Tools.FenceTool
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langs:
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- csharp
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- vb
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name: GetMouseCursor()
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nameWithType: FenceTool.GetMouseCursor()
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fullName: TinyLife.Tools.FenceTool.GetMouseCursor()
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type: Method
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assemblies:
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- Tiny Life
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namespace: TinyLife.Tools
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summary: >-
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Returns the <xref href="TinyLife.Uis.CursorType" data-throw-if-not-resolved="false"></xref> that this tool should currently display.
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By default, <xref href="TinyLife.Uis.CursorType.Default" data-throw-if-not-resolved="false"></xref> is returned.
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example: []
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syntax:
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content: public override CursorType GetMouseCursor()
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return:
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type: TinyLife.Uis.CursorType
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description: The cursor type
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content.vb: Public Overrides Function GetMouseCursor() As CursorType
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overridden: TinyLife.Tools.Tool.GetMouseCursor
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overload: TinyLife.Tools.FenceTool.GetMouseCursor*
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- uid: TinyLife.Tools.FenceTool.CanPlaceForTooltip
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commentId: M:TinyLife.Tools.FenceTool.CanPlaceForTooltip
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id: CanPlaceForTooltip
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parent: TinyLife.Tools.FenceTool
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langs:
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- csharp
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- vb
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name: CanPlaceForTooltip()
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nameWithType: FenceTool.CanPlaceForTooltip()
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fullName: TinyLife.Tools.FenceTool.CanPlaceForTooltip()
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type: Method
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assemblies:
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- Tiny Life
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namespace: TinyLife.Tools
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summary: Returns whether or not the tool should currently be considered to be able to place objects for a tooltip displayed to the player.
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example: []
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syntax:
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content: public override CanPlaceResult CanPlaceForTooltip()
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return:
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type: TinyLife.Tools.CanPlaceResult
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description: A <xref href="TinyLife.Tools.CanPlaceResult" data-throw-if-not-resolved="false"></xref> that represents whether the tool should be considered to be able to place objects.
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content.vb: Public Overrides Function CanPlaceForTooltip() As CanPlaceResult
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overridden: TinyLife.Tools.Tool.CanPlaceForTooltip
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overload: TinyLife.Tools.FenceTool.CanPlaceForTooltip*
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- uid: TinyLife.Tools.FenceTool.CanUndoRedo
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commentId: M:TinyLife.Tools.FenceTool.CanUndoRedo
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id: CanUndoRedo
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parent: TinyLife.Tools.FenceTool
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langs:
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- csharp
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- vb
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name: CanUndoRedo()
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nameWithType: FenceTool.CanUndoRedo()
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fullName: TinyLife.Tools.FenceTool.CanUndoRedo()
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type: Method
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assemblies:
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- Tiny Life
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namespace: TinyLife.Tools
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summary: Returns whether or not the <xref href="TinyLife.Tools.UndoRedoStack" data-throw-if-not-resolved="false"></xref> can currently operate and thus, whether the <xref href="TinyLife.Tools.UndoRedoStack.Undo" data-throw-if-not-resolved="false"></xref> or <xref href="TinyLife.Tools.UndoRedoStack.Redo" data-throw-if-not-resolved="false"></xref> actions can be called.
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example: []
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syntax:
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content: public override bool CanUndoRedo()
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return:
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type: System.Boolean
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description: Whether the undo or redo commands can be used right now.
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content.vb: Public Overrides Function CanUndoRedo() As Boolean
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overridden: TinyLife.Tools.Tool.CanUndoRedo
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overload: TinyLife.Tools.FenceTool.CanUndoRedo*
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- uid: TinyLife.Tools.FenceTool.ShouldHighlightSelectedObject(System.Object)
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commentId: M:TinyLife.Tools.FenceTool.ShouldHighlightSelectedObject(System.Object)
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id: ShouldHighlightSelectedObject(System.Object)
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parent: TinyLife.Tools.FenceTool
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langs:
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- csharp
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- vb
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name: ShouldHighlightSelectedObject(object)
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nameWithType: FenceTool.ShouldHighlightSelectedObject(object)
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fullName: TinyLife.Tools.FenceTool.ShouldHighlightSelectedObject(object)
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type: Method
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assemblies:
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- Tiny Life
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namespace: TinyLife.Tools
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summary: >-
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Whether or not the <xref href="TinyLife.Tools.Tool.SelectedObject" data-throw-if-not-resolved="false"></xref> should currently have a white highlight around it.
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This method defaults to return true if <xref href="TinyLife.GameImpl.IsCursorOnUi" data-throw-if-not-resolved="false"></xref> is false.
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example: []
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syntax:
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content: public override bool ShouldHighlightSelectedObject(object obj)
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parameters:
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- id: obj
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type: System.Object
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description: The selected object, which can be a <xref href="TinyLife.Objects.MapObject" data-throw-if-not-resolved="false"></xref> or a <xref href="TinyLife.Objects.WallLike" data-throw-if-not-resolved="false"></xref>.
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return:
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type: System.Boolean
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description: Whether or not the selected object should be highlighted
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content.vb: Public Overrides Function ShouldHighlightSelectedObject(obj As Object) As Boolean
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overridden: TinyLife.Tools.Tool.ShouldHighlightSelectedObject(System.Object)
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overload: TinyLife.Tools.FenceTool.ShouldHighlightSelectedObject*
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nameWithType.vb: FenceTool.ShouldHighlightSelectedObject(Object)
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fullName.vb: TinyLife.Tools.FenceTool.ShouldHighlightSelectedObject(Object)
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name.vb: ShouldHighlightSelectedObject(Object)
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- uid: TinyLife.Tools.FenceTool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
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commentId: M:TinyLife.Tools.FenceTool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
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id: InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
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parent: TinyLife.Tools.FenceTool
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langs:
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- csharp
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- vb
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name: InitBuildModeUi(Panel, Panel)
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nameWithType: FenceTool.InitBuildModeUi(Panel, Panel)
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fullName: TinyLife.Tools.FenceTool.InitBuildModeUi(MLEM.Ui.Elements.Panel, MLEM.Ui.Elements.Panel)
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type: Method
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assemblies:
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- Tiny Life
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namespace: TinyLife.Tools
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summary: >-
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Override this method to add custom content to the passed ui elements.
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By default, this method does nothing.
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example: []
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syntax:
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content: protected override void InitBuildModeUi(Panel content, Panel zoom)
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parameters:
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- id: content
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type: MLEM.Ui.Elements.Panel
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description: The main content panel. Add custom <xref href="TinyLife.Tools.Tool.BuildModeButton(System.String%2cMLEM.Ui.Elements.Element.GenericCallback%2cMLEM.Ui.Elements.Element.DrawCallback%2cSystem.Single%2cMLEM.Textures.TextureRegion%2cSystem.String%2cSystem.Collections.Generic.IEnumerable%7bSystem.String%7d%2cSystem.Nullable%7bSystem.Single%7d)" data-throw-if-not-resolved="false"></xref> instances here.
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- id: zoom
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type: MLEM.Ui.Elements.Panel
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description: The zoom panel that contains <xref href="TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorSettings%2cSystem.Action%7bSystem.Int32%2cSystem.Int32%7d%2cSystem.Func%7bSystem.Int32%2cSystem.Int32%2cSystem.Boolean%7d)" data-throw-if-not-resolved="false"></xref> and object previews
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content.vb: Protected Overrides Sub InitBuildModeUi(content As Panel, zoom As Panel)
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overridden: TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
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overload: TinyLife.Tools.FenceTool.InitBuildModeUi*
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references:
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- uid: TinyLife.Tools.Tool.PlayModeTool
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commentId: F:TinyLife.Tools.Tool.PlayModeTool
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parent: TinyLife.Tools.Tool
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href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_PlayModeTool
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name: PlayModeTool
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nameWithType: Tool.PlayModeTool
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fullName: TinyLife.Tools.Tool.PlayModeTool
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- uid: TinyLife.Tools.Tool.BuildTools
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commentId: F:TinyLife.Tools.Tool.BuildTools
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parent: TinyLife.Tools.Tool
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href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_BuildTools
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name: BuildTools
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nameWithType: Tool.BuildTools
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fullName: TinyLife.Tools.Tool.BuildTools
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- uid: TinyLife.Tools
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commentId: N:TinyLife.Tools
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href: TinyLife.html
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name: TinyLife.Tools
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nameWithType: TinyLife.Tools
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fullName: TinyLife.Tools
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spec.csharp:
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- uid: TinyLife
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name: TinyLife
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href: TinyLife.html
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- name: .
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- uid: TinyLife.Tools
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name: Tools
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href: TinyLife.Tools.html
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spec.vb:
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- uid: TinyLife
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name: TinyLife
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href: TinyLife.html
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- name: .
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- uid: TinyLife.Tools
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name: Tools
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href: TinyLife.Tools.html
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- uid: System.Object
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commentId: T:System.Object
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parent: System
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isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object
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name: object
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nameWithType: object
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fullName: object
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nameWithType.vb: Object
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fullName.vb: Object
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name.vb: Object
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- uid: TinyLife.Tools.Tool
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commentId: T:TinyLife.Tools.Tool
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parent: TinyLife.Tools
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href: TinyLife.Tools.Tool.html
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name: Tool
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nameWithType: Tool
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fullName: TinyLife.Tools.Tool
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- uid: TinyLife.Tools.Tool.RemoveTool
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|
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|
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|
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|
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|
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|
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|
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|
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|
|
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|
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parent: TinyLife.Tools
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href: TinyLife.Tools.CanPlaceResult.html
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fullName: TinyLife.Tools.CanPlaceResult
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commentId: M:TinyLife.Tools.Tool.CanPlaceForTooltip
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parent: TinyLife.Tools.Tool
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href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_CanPlaceForTooltip
|
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name: CanPlaceForTooltip()
|
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nameWithType: Tool.CanPlaceForTooltip()
|
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fullName: TinyLife.Tools.Tool.CanPlaceForTooltip()
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spec.csharp:
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- uid: TinyLife.Tools.Tool.CanPlaceForTooltip
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|
name: CanPlaceForTooltip
|
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href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_CanPlaceForTooltip
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spec.vb:
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name: CanPlaceForTooltip
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- name: (
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- name: )
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commentId: Overload:TinyLife.Tools.FenceTool.CanPlaceForTooltip
|
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href: TinyLife.Tools.FenceTool.html#TinyLife_Tools_FenceTool_CanPlaceForTooltip
|
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name: CanPlaceForTooltip
|
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nameWithType: FenceTool.CanPlaceForTooltip
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fullName: TinyLife.Tools.FenceTool.CanPlaceForTooltip
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|
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commentId: M:TinyLife.Tools.UndoRedoStack.Undo
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href: TinyLife.Tools.UndoRedoStack.html#TinyLife_Tools_UndoRedoStack_Undo
|
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name: Undo()
|
|
nameWithType: UndoRedoStack.Undo()
|
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fullName: TinyLife.Tools.UndoRedoStack.Undo()
|
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spec.csharp:
|
|
- uid: TinyLife.Tools.UndoRedoStack.Undo
|
|
name: Undo
|
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href: TinyLife.Tools.UndoRedoStack.html#TinyLife_Tools_UndoRedoStack_Undo
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- name: (
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- name: )
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spec.vb:
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- uid: TinyLife.Tools.UndoRedoStack.Undo
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name: Undo
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href: TinyLife.Tools.UndoRedoStack.html#TinyLife_Tools_UndoRedoStack_Undo
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- name: (
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- name: )
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commentId: M:TinyLife.Tools.UndoRedoStack.Redo
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href: TinyLife.Tools.UndoRedoStack.html#TinyLife_Tools_UndoRedoStack_Redo
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name: Redo()
|
|
nameWithType: UndoRedoStack.Redo()
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fullName: TinyLife.Tools.UndoRedoStack.Redo()
|
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spec.csharp:
|
|
- uid: TinyLife.Tools.UndoRedoStack.Redo
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|
name: Redo
|
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parent: TinyLife.Tools.Tool
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href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_CanUndoRedo
|
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name: CanUndoRedo()
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nameWithType: Tool.CanUndoRedo()
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fullName: TinyLife.Tools.Tool.CanUndoRedo()
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spec.csharp:
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name: CanUndoRedo
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name: IsCursorOnUi()
|
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nameWithType: GameImpl.IsCursorOnUi()
|
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fullName: TinyLife.GameImpl.IsCursorOnUi()
|
|
spec.csharp:
|
|
- uid: TinyLife.GameImpl.IsCursorOnUi
|
|
name: IsCursorOnUi
|
|
href: TinyLife.GameImpl.html#TinyLife_GameImpl_IsCursorOnUi
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- name: (
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- name: )
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spec.vb:
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|
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name: IsCursorOnUi
|
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commentId: T:TinyLife.Objects.MapObject
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parent: TinyLife.Objects
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href: TinyLife.Objects.MapObject.html
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href: TinyLife.Objects.WallLike.html
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parent: TinyLife.Tools.Tool
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isExternal: true
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href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_ShouldHighlightSelectedObject_System_Object_
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name: ShouldHighlightSelectedObject(object)
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nameWithType.vb: Tool.ShouldHighlightSelectedObject(Object)
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fullName.vb: TinyLife.Tools.Tool.ShouldHighlightSelectedObject(Object)
|
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name.vb: ShouldHighlightSelectedObject(Object)
|
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spec.csharp:
|
|
- uid: TinyLife.Tools.Tool.ShouldHighlightSelectedObject(System.Object)
|
|
name: ShouldHighlightSelectedObject
|
|
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_ShouldHighlightSelectedObject_System_Object_
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- name: (
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- uid: System.Object
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name: object
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isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object
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- name: )
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spec.vb:
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- uid: TinyLife.Tools.Tool.ShouldHighlightSelectedObject(System.Object)
|
|
name: ShouldHighlightSelectedObject
|
|
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_ShouldHighlightSelectedObject_System_Object_
|
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- name: (
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- uid: System.Object
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name: Object
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isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object
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- name: )
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commentId: Overload:TinyLife.Tools.FenceTool.ShouldHighlightSelectedObject
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href: TinyLife.Tools.FenceTool.html#TinyLife_Tools_FenceTool_ShouldHighlightSelectedObject_System_Object_
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name: ShouldHighlightSelectedObject
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commentId: N:TinyLife.Objects
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href: TinyLife.html
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name: TinyLife.Objects
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nameWithType: TinyLife.Objects
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fullName: TinyLife.Objects
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spec.csharp:
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|
- uid: TinyLife
|
|
name: TinyLife
|
|
href: TinyLife.html
|
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- name: .
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- uid: TinyLife.Objects
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name: Objects
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href: TinyLife.Objects.html
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spec.vb:
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- uid: TinyLife
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name: TinyLife
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href: TinyLife.html
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name: Objects
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parent: TinyLife.Tools.Tool
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href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_InitBuildModeUi_MLEM_Ui_Elements_Panel_MLEM_Ui_Elements_Panel_
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fullName: TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel, MLEM.Ui.Elements.Panel)
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spec.csharp:
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|
|
name: InitBuildModeUi
|
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name: InitBuildModeUi
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- uid: MLEM.Ui.Elements.Panel
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name: Panel
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commentId: Overload:TinyLife.Tools.FenceTool.InitBuildModeUi
|
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href: TinyLife.Tools.FenceTool.html#TinyLife_Tools_FenceTool_InitBuildModeUi_MLEM_Ui_Elements_Panel_MLEM_Ui_Elements_Panel_
|
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|
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fullName: MLEM.Ui.Elements
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spec.csharp:
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