TinyLifeWeb/docs/api/TinyLife.World.LotType.yml
2023-04-26 14:51:19 +02:00

1607 lines
53 KiB
YAML

### YamlMime:ManagedReference
items:
- uid: TinyLife.World.LotType
commentId: T:TinyLife.World.LotType
id: LotType
parent: TinyLife.World
children:
- TinyLife.World.LotType.#ctor(System.String,MLEM.Textures.TextureRegion,System.Boolean,System.Func{TinyLife.World.Lot,TinyLife.Objects.Person,System.Int32},System.ValueTuple{System.Predicate{TinyLife.Objects.Furniture},System.Int32,System.String}[])
- TinyLife.World.LotType.Cafe
- TinyLife.World.LotType.CanExecuteAction
- TinyLife.World.LotType.DisplayName
- TinyLife.World.LotType.Employments
- TinyLife.World.LotType.GenericPublicLot
- TinyLife.World.LotType.GetGroupVisitPriority(TinyLife.World.Lot,System.Int32)
- TinyLife.World.LotType.GetVisitPriority
- TinyLife.World.LotType.Gym
- TinyLife.World.LotType.Icon
- TinyLife.World.LotType.IsResidential
- TinyLife.World.LotType.KidsPlayground
- TinyLife.World.LotType.Library
- TinyLife.World.LotType.Name
- TinyLife.World.LotType.Park
- TinyLife.World.LotType.Register(TinyLife.World.LotType)
- TinyLife.World.LotType.RequiredFurniture
- TinyLife.World.LotType.Residential
- TinyLife.World.LotType.Types
langs:
- csharp
- vb
name: LotType
nameWithType: LotType
fullName: TinyLife.World.LotType
type: Class
source:
remote:
path: TinyLife/World/Lot.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: LotType
path: ../TinyLife/World/Lot.cs
startLine: 477
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nA lot type is data for a <xref href=\"TinyLife.World.Lot\" data-throw-if-not-resolved=\"false\"></xref> that determines the required furniture on the lot as well as whether the lot is residential or not.\nAdditionally, custom lot types can define different reasons and interactions for <xref href=\"TinyLife.Objects.Person\" data-throw-if-not-resolved=\"false\"></xref> objects to visit lots of the type.\n"
example: []
syntax:
content: >-
[JsonConverter(typeof(StaticJsonConverter<LotType>), new object[] { typeof(LotType), "PrivateTypes" })]
public class LotType
content.vb: >-
<JsonConverter(GetType(StaticJsonConverter(Of LotType)), New Object() { GetType(LotType), "PrivateTypes" })>
Public Class LotType
inheritance:
- System.Object
inheritedMembers:
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.World.LotType.TinyLife.Utilities.Extensions.JsonCopy``1
- uid: TinyLife.World.LotType.Types
commentId: F:TinyLife.World.LotType.Types
id: Types
parent: TinyLife.World.LotType
langs:
- csharp
- vb
name: Types
nameWithType: LotType.Types
fullName: TinyLife.World.LotType.Types
type: Field
source:
remote:
path: TinyLife/World/Lot.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Types
path: ../TinyLife/World/Lot.cs
startLine: 484
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nA registry for all <xref href=\"TinyLife.World.LotType\" data-throw-if-not-resolved=\"false\"></xref> objects that the game and mods define\n"
example: []
syntax:
content: public static readonly ReadOnlyDictionary<string, LotType> Types
return:
type: System.Collections.ObjectModel.ReadOnlyDictionary{System.String,TinyLife.World.LotType}
content.vb: Public Shared ReadOnly Types As ReadOnlyDictionary(Of String, LotType)
- uid: TinyLife.World.LotType.Residential
commentId: F:TinyLife.World.LotType.Residential
id: Residential
parent: TinyLife.World.LotType
langs:
- csharp
- vb
name: Residential
nameWithType: LotType.Residential
fullName: TinyLife.World.LotType.Residential
type: Field
source:
remote:
path: TinyLife/World/Lot.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Residential
path: ../TinyLife/World/Lot.cs
startLine: 487
assemblies:
- Tiny Life
namespace: TinyLife.World
syntax:
content: public static readonly LotType Residential
return:
type: TinyLife.World.LotType
content.vb: Public Shared ReadOnly Residential As LotType
- uid: TinyLife.World.LotType.Park
commentId: F:TinyLife.World.LotType.Park
id: Park
parent: TinyLife.World.LotType
langs:
- csharp
- vb
name: Park
nameWithType: LotType.Park
fullName: TinyLife.World.LotType.Park
type: Field
source:
remote:
path: TinyLife/World/Lot.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Park
path: ../TinyLife/World/Lot.cs
startLine: 491
assemblies:
- Tiny Life
namespace: TinyLife.World
syntax:
content: public static readonly LotType Park
return:
type: TinyLife.World.LotType
content.vb: Public Shared ReadOnly Park As LotType
- uid: TinyLife.World.LotType.Cafe
commentId: F:TinyLife.World.LotType.Cafe
id: Cafe
parent: TinyLife.World.LotType
langs:
- csharp
- vb
name: Cafe
nameWithType: LotType.Cafe
fullName: TinyLife.World.LotType.Cafe
type: Field
source:
remote:
path: TinyLife/World/Lot.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Cafe
path: ../TinyLife/World/Lot.cs
startLine: 494
assemblies:
- Tiny Life
namespace: TinyLife.World
syntax:
content: public static readonly LotType Cafe
return:
type: TinyLife.World.LotType
content.vb: Public Shared ReadOnly Cafe As LotType
- uid: TinyLife.World.LotType.KidsPlayground
commentId: F:TinyLife.World.LotType.KidsPlayground
id: KidsPlayground
parent: TinyLife.World.LotType
langs:
- csharp
- vb
name: KidsPlayground
nameWithType: LotType.KidsPlayground
fullName: TinyLife.World.LotType.KidsPlayground
type: Field
source:
remote:
path: TinyLife/World/Lot.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: KidsPlayground
path: ../TinyLife/World/Lot.cs
startLine: 509
assemblies:
- Tiny Life
namespace: TinyLife.World
syntax:
content: public static readonly LotType KidsPlayground
return:
type: TinyLife.World.LotType
content.vb: Public Shared ReadOnly KidsPlayground As LotType
- uid: TinyLife.World.LotType.Library
commentId: F:TinyLife.World.LotType.Library
id: Library
parent: TinyLife.World.LotType
langs:
- csharp
- vb
name: Library
nameWithType: LotType.Library
fullName: TinyLife.World.LotType.Library
type: Field
source:
remote:
path: TinyLife/World/Lot.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Library
path: ../TinyLife/World/Lot.cs
startLine: 514
assemblies:
- Tiny Life
namespace: TinyLife.World
syntax:
content: public static readonly LotType Library
return:
type: TinyLife.World.LotType
content.vb: Public Shared ReadOnly Library As LotType
- uid: TinyLife.World.LotType.Gym
commentId: F:TinyLife.World.LotType.Gym
id: Gym
parent: TinyLife.World.LotType
langs:
- csharp
- vb
name: Gym
nameWithType: LotType.Gym
fullName: TinyLife.World.LotType.Gym
type: Field
source:
remote:
path: TinyLife/World/Lot.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Gym
path: ../TinyLife/World/Lot.cs
startLine: 528
assemblies:
- Tiny Life
namespace: TinyLife.World
syntax:
content: public static readonly LotType Gym
return:
type: TinyLife.World.LotType
content.vb: Public Shared ReadOnly Gym As LotType
- uid: TinyLife.World.LotType.GenericPublicLot
commentId: F:TinyLife.World.LotType.GenericPublicLot
id: GenericPublicLot
parent: TinyLife.World.LotType
langs:
- csharp
- vb
name: GenericPublicLot
nameWithType: LotType.GenericPublicLot
fullName: TinyLife.World.LotType.GenericPublicLot
type: Field
source:
remote:
path: TinyLife/World/Lot.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GenericPublicLot
path: ../TinyLife/World/Lot.cs
startLine: 540
assemblies:
- Tiny Life
namespace: TinyLife.World
syntax:
content: public static readonly LotType GenericPublicLot
return:
type: TinyLife.World.LotType
content.vb: Public Shared ReadOnly GenericPublicLot As LotType
- uid: TinyLife.World.LotType.Name
commentId: F:TinyLife.World.LotType.Name
id: Name
parent: TinyLife.World.LotType
langs:
- csharp
- vb
name: Name
nameWithType: LotType.Name
fullName: TinyLife.World.LotType.Name
type: Field
source:
remote:
path: TinyLife/World/Lot.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Name
path: ../TinyLife/World/Lot.cs
startLine: 547
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThe name of this lot type\n"
example: []
syntax:
content: public readonly string Name
return:
type: System.String
content.vb: Public ReadOnly Name As String
- uid: TinyLife.World.LotType.Icon
commentId: F:TinyLife.World.LotType.Icon
id: Icon
parent: TinyLife.World.LotType
langs:
- csharp
- vb
name: Icon
nameWithType: LotType.Icon
fullName: TinyLife.World.LotType.Icon
type: Field
source:
remote:
path: TinyLife/World/Lot.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Icon
path: ../TinyLife/World/Lot.cs
startLine: 551
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThe icon that this lot type should display.\n"
example: []
syntax:
content: public readonly TextureRegion Icon
return:
type: MLEM.Textures.TextureRegion
content.vb: Public ReadOnly Icon As TextureRegion
- uid: TinyLife.World.LotType.IsResidential
commentId: F:TinyLife.World.LotType.IsResidential
id: IsResidential
parent: TinyLife.World.LotType
langs:
- csharp
- vb
name: IsResidential
nameWithType: LotType.IsResidential
fullName: TinyLife.World.LotType.IsResidential
type: Field
source:
remote:
path: TinyLife/World/Lot.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IsResidential
path: ../TinyLife/World/Lot.cs
startLine: 556
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nWhether this lot is residential.\nA residential lot is one that <xref href=\"TinyLife.World.Household\" data-throw-if-not-resolved=\"false\"></xref>s can move into.\n"
example: []
syntax:
content: public readonly bool IsResidential
return:
type: System.Boolean
content.vb: Public ReadOnly IsResidential As Boolean
- uid: TinyLife.World.LotType.RequiredFurniture
commentId: F:TinyLife.World.LotType.RequiredFurniture
id: RequiredFurniture
parent: TinyLife.World.LotType
langs:
- csharp
- vb
name: RequiredFurniture
nameWithType: LotType.RequiredFurniture
fullName: TinyLife.World.LotType.RequiredFurniture
type: Field
source:
remote:
path: TinyLife/World/Lot.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: RequiredFurniture
path: ../TinyLife/World/Lot.cs
startLine: 561
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nA set of furniture that is required on the lot.\nEach entry determines the <xref href=\"TinyLife.Objects.Furniture\" data-throw-if-not-resolved=\"false\"></xref> required, as well as the amount of that item that is required on the lot and an unlocalized display name for the requirement.\n"
example: []
syntax:
content: public readonly (Predicate<Furniture> Predicate, int Amount, string Name)[] RequiredFurniture
return:
type: System.ValueTuple{System.Predicate{TinyLife.Objects.Furniture},System.Int32,System.String}[]
content.vb: Public ReadOnly RequiredFurniture As (Predicate As Predicate(Of Furniture), Amount As Integer, Name As String)()
- uid: TinyLife.World.LotType.GetVisitPriority
commentId: F:TinyLife.World.LotType.GetVisitPriority
id: GetVisitPriority
parent: TinyLife.World.LotType
langs:
- csharp
- vb
name: GetVisitPriority
nameWithType: LotType.GetVisitPriority
fullName: TinyLife.World.LotType.GetVisitPriority
type: Field
source:
remote:
path: TinyLife/World/Lot.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetVisitPriority
path: ../TinyLife/World/Lot.cs
startLine: 567
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nA function that returns, for a <xref href=\"TinyLife.World.Lot\" data-throw-if-not-resolved=\"false\"></xref> with this lot type, and a <xref href=\"TinyLife.Objects.Person\" data-throw-if-not-resolved=\"false\"></xref> trying ot visit the lot, how likely it is for the lot to be chosen.\nThe higher the return value is, the more likely it is for this lot to be chosen.\nFor reference, the &quot;Park&quot; lot type always returns 200.\n"
example: []
syntax:
content: public readonly Func<Lot, Person, int> GetVisitPriority
return:
type: System.Func{TinyLife.World.Lot,TinyLife.Objects.Person,System.Int32}
content.vb: Public ReadOnly GetVisitPriority As Func(Of Lot, Person, Integer)
- uid: TinyLife.World.LotType.Employments
commentId: P:TinyLife.World.LotType.Employments
id: Employments
parent: TinyLife.World.LotType
langs:
- csharp
- vb
name: Employments
nameWithType: LotType.Employments
fullName: TinyLife.World.LotType.Employments
type: Property
source:
remote:
path: TinyLife/World/Lot.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Employments
path: ../TinyLife/World/Lot.cs
startLine: 572
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nA set of <xref href=\"TinyLife.World.LotEmployment\" data-throw-if-not-resolved=\"false\"></xref> instances that this lot requires to keep running.\nPlayers have the ability to add people from their exported households to work in a lot employment position.\n"
example: []
syntax:
content: public LotEmployment[] Employments { get; init; }
parameters: []
return:
type: TinyLife.World.LotEmployment[]
content.vb: Public Property Employments As LotEmployment()
overload: TinyLife.World.LotType.Employments*
- uid: TinyLife.World.LotType.CanExecuteAction
commentId: P:TinyLife.World.LotType.CanExecuteAction
id: CanExecuteAction
parent: TinyLife.World.LotType
langs:
- csharp
- vb
name: CanExecuteAction
nameWithType: LotType.CanExecuteAction
fullName: TinyLife.World.LotType.CanExecuteAction
type: Property
source:
remote:
path: TinyLife/World/Lot.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CanExecuteAction
path: ../TinyLife/World/Lot.cs
startLine: 577
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nA function that optionally determines whether a certain <xref href=\"TinyLife.Actions.ActionType\" data-throw-if-not-resolved=\"false\"></xref> can be executed on this lot. This function also receives a <xref href=\"TinyLife.Actions.ActionInfo\" data-throw-if-not-resolved=\"false\"></xref>, and a <a href=\"https://learn.microsoft.com/dotnet/csharp/language-reference/builtin-types/bool\">bool</a> that indicates whether the action is started automatically.\nThis function is useful for lots like <xref href=\"TinyLife.World.LotType.Cafe\" data-throw-if-not-resolved=\"false\"></xref>, where using a coffee machine is disallowed if the person is not a lot employee.\n"
example: []
syntax:
content: public Func<ActionType, ActionInfo, bool, CanExecuteResult> CanExecuteAction { get; init; }
parameters: []
return:
type: System.Func{TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Actions.CanExecuteResult}
content.vb: Public Property CanExecuteAction As Func(Of ActionType, ActionInfo, Boolean, CanExecuteResult)
overload: TinyLife.World.LotType.CanExecuteAction*
- uid: TinyLife.World.LotType.DisplayName
commentId: P:TinyLife.World.LotType.DisplayName
id: DisplayName
parent: TinyLife.World.LotType
langs:
- csharp
- vb
name: DisplayName
nameWithType: LotType.DisplayName
fullName: TinyLife.World.LotType.DisplayName
type: Property
source:
remote:
path: TinyLife/World/Lot.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: DisplayName
path: ../TinyLife/World/Lot.cs
startLine: 582
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nReturns the display name of this lot, which is the <xref href=\"TinyLife.World.LotType.Icon\" data-throw-if-not-resolved=\"false\"></xref> followed by a localized version of the <xref href=\"TinyLife.World.LotType.Name\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public string DisplayName { get; }
parameters: []
return:
type: System.String
content.vb: Public ReadOnly Property DisplayName As String
overload: TinyLife.World.LotType.DisplayName*
- uid: TinyLife.World.LotType.#ctor(System.String,MLEM.Textures.TextureRegion,System.Boolean,System.Func{TinyLife.World.Lot,TinyLife.Objects.Person,System.Int32},System.ValueTuple{System.Predicate{TinyLife.Objects.Furniture},System.Int32,System.String}[])
commentId: M:TinyLife.World.LotType.#ctor(System.String,MLEM.Textures.TextureRegion,System.Boolean,System.Func{TinyLife.World.Lot,TinyLife.Objects.Person,System.Int32},System.ValueTuple{System.Predicate{TinyLife.Objects.Furniture},System.Int32,System.String}[])
id: '#ctor(System.String,MLEM.Textures.TextureRegion,System.Boolean,System.Func{TinyLife.World.Lot,TinyLife.Objects.Person,System.Int32},System.ValueTuple{System.Predicate{TinyLife.Objects.Furniture},System.Int32,System.String}[])'
parent: TinyLife.World.LotType
langs:
- csharp
- vb
name: LotType(string, TextureRegion, bool, Func<Lot, Person, int>, params (Predicate<Furniture>, int, string)[])
nameWithType: LotType.LotType(string, TextureRegion, bool, Func<Lot, Person, int>, params (Predicate<Furniture>, int, string)[])
fullName: TinyLife.World.LotType.LotType(string, MLEM.Textures.TextureRegion, bool, System.Func<TinyLife.World.Lot, TinyLife.Objects.Person, int>, params (System.Predicate<TinyLife.Objects.Furniture>, int, string)[])
type: Constructor
source:
remote:
path: TinyLife/World/Lot.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/World/Lot.cs
startLine: 592
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nCreates a new lot type with the given settings\n"
example: []
syntax:
content: public LotType(string name, TextureRegion icon, bool isResidential, Func<Lot, Person, int> getVisitPriority, params (Predicate<Furniture>, int, string)[] requiredFurniture)
parameters:
- id: name
type: System.String
description: The name of this lot type
- id: icon
type: MLEM.Textures.TextureRegion
description: The icon that this lot type should display.
- id: isResidential
type: System.Boolean
description: Whether lots of this type should be considered residential
- id: getVisitPriority
type: System.Func{TinyLife.World.Lot,TinyLife.Objects.Person,System.Int32}
description: A function that returns this lot type&apos;s visitation priority
- id: requiredFurniture
type: System.ValueTuple{System.Predicate{TinyLife.Objects.Furniture},System.Int32,System.String}[]
description: A set of furniture and amounts that have to be present on lots of this type, as well as an unlocalized name for the requirement
content.vb: Public Sub New(name As String, icon As TextureRegion, isResidential As Boolean, getVisitPriority As Func(Of Lot, Person, Integer), ParamArray requiredFurniture As (Predicate(Of Furniture), Integer, String)())
overload: TinyLife.World.LotType.#ctor*
nameWithType.vb: LotType.New(String, TextureRegion, Boolean, Func(Of Lot, Person, Integer), ParamArray (Predicate(Of Furniture), Integer, String)())
fullName.vb: TinyLife.World.LotType.New(String, MLEM.Textures.TextureRegion, Boolean, System.Func(Of TinyLife.World.Lot, TinyLife.Objects.Person, Integer), ParamArray (System.Predicate(Of TinyLife.Objects.Furniture), Integer, String)())
name.vb: New(String, TextureRegion, Boolean, Func(Of Lot, Person, Integer), ParamArray (Predicate(Of Furniture), Integer, String)())
- uid: TinyLife.World.LotType.Register(TinyLife.World.LotType)
commentId: M:TinyLife.World.LotType.Register(TinyLife.World.LotType)
id: Register(TinyLife.World.LotType)
parent: TinyLife.World.LotType
langs:
- csharp
- vb
name: Register(LotType)
nameWithType: LotType.Register(LotType)
fullName: TinyLife.World.LotType.Register(TinyLife.World.LotType)
type: Method
source:
remote:
path: TinyLife/World/Lot.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Register
path: ../TinyLife/World/Lot.cs
startLine: 604
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nRegisters a new lot type to the <xref href=\"TinyLife.World.LotType.Types\" data-throw-if-not-resolved=\"false\"></xref> registry\n"
example: []
syntax:
content: public static LotType Register(LotType type)
parameters:
- id: type
type: TinyLife.World.LotType
description: The lot type to register
return:
type: TinyLife.World.LotType
content.vb: Public Shared Function Register(type As LotType) As LotType
overload: TinyLife.World.LotType.Register*
- uid: TinyLife.World.LotType.GetGroupVisitPriority(TinyLife.World.Lot,System.Int32)
commentId: M:TinyLife.World.LotType.GetGroupVisitPriority(TinyLife.World.Lot,System.Int32)
id: GetGroupVisitPriority(TinyLife.World.Lot,System.Int32)
parent: TinyLife.World.LotType
langs:
- csharp
- vb
name: GetGroupVisitPriority(Lot, int)
nameWithType: LotType.GetGroupVisitPriority(Lot, int)
fullName: TinyLife.World.LotType.GetGroupVisitPriority(TinyLife.World.Lot, int)
type: Method
source:
remote:
path: TinyLife/World/Lot.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetGroupVisitPriority
path: ../TinyLife/World/Lot.cs
startLine: 617
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nA helper method intended to be used with <xref href=\"TinyLife.World.LotType.GetVisitPriority\" data-throw-if-not-resolved=\"false\"></xref> that increases the passed visit priority if there are already other people on the lot.\nThis method should be used for public lots to increase the likelihood of additional people visiting if the player visits the lot.\n"
example: []
syntax:
content: public static int GetGroupVisitPriority(Lot lot, int basePriority)
parameters:
- id: lot
type: TinyLife.World.Lot
description: The lot whose visit priority to query
- id: basePriority
type: System.Int32
description: The base visit priority that the lot should have if no one is there already
return:
type: System.Int32
description: A visit priority affected by the amount of people on the lot
content.vb: Public Shared Function GetGroupVisitPriority(lot As Lot, basePriority As Integer) As Integer
overload: TinyLife.World.LotType.GetGroupVisitPriority*
nameWithType.vb: LotType.GetGroupVisitPriority(Lot, Integer)
fullName.vb: TinyLife.World.LotType.GetGroupVisitPriority(TinyLife.World.Lot, Integer)
name.vb: GetGroupVisitPriority(Lot, Integer)
references:
- uid: TinyLife.World.Lot
commentId: T:TinyLife.World.Lot
parent: TinyLife.World
name: Lot
nameWithType: Lot
fullName: TinyLife.World.Lot
- uid: TinyLife.Objects.Person
commentId: T:TinyLife.Objects.Person
parent: TinyLife.Objects
name: Person
nameWithType: Person
fullName: TinyLife.Objects.Person
- uid: TinyLife.World
commentId: N:TinyLife.World
name: TinyLife.World
nameWithType: TinyLife.World
fullName: TinyLife.World
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name.vb: LotEmployment()
spec.csharp:
- uid: TinyLife.World.LotEmployment
name: LotEmployment
- name: '['
- name: ']'
spec.vb:
- uid: TinyLife.World.LotEmployment
name: LotEmployment
- name: (
- name: )
- uid: TinyLife.Actions.ActionType
commentId: T:TinyLife.Actions.ActionType
parent: TinyLife.Actions
name: ActionType
nameWithType: ActionType
fullName: TinyLife.Actions.ActionType
- uid: TinyLife.Actions.ActionInfo
commentId: T:TinyLife.Actions.ActionInfo
parent: TinyLife.Actions
name: ActionInfo
nameWithType: ActionInfo
fullName: TinyLife.Actions.ActionInfo
- uid: TinyLife.World.LotType.Cafe
commentId: F:TinyLife.World.LotType.Cafe
name: Cafe
nameWithType: LotType.Cafe
fullName: TinyLife.World.LotType.Cafe
- uid: TinyLife.World.LotType.CanExecuteAction*
commentId: Overload:TinyLife.World.LotType.CanExecuteAction
name: CanExecuteAction
nameWithType: LotType.CanExecuteAction
fullName: TinyLife.World.LotType.CanExecuteAction
- uid: System.Func{TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Actions.CanExecuteResult}
commentId: T:System.Func{TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Actions.CanExecuteResult}
parent: System
definition: System.Func`4
href: https://learn.microsoft.com/dotnet/api/system.func-4
name: Func<ActionType, ActionInfo, bool, CanExecuteResult>
nameWithType: Func<ActionType, ActionInfo, bool, CanExecuteResult>
fullName: System.Func<TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo, bool, TinyLife.Actions.CanExecuteResult>
nameWithType.vb: Func(Of ActionType, ActionInfo, Boolean, CanExecuteResult)
fullName.vb: System.Func(Of TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo, Boolean, TinyLife.Actions.CanExecuteResult)
name.vb: Func(Of ActionType, ActionInfo, Boolean, CanExecuteResult)
spec.csharp:
- uid: System.Func`4
name: Func
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.func-4
- name: <
- uid: TinyLife.Actions.ActionType
name: ActionType
- name: ','
- name: " "
- uid: TinyLife.Actions.ActionInfo
name: ActionInfo
- name: ','
- name: " "
- uid: System.Boolean
name: bool
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.boolean
- name: ','
- name: " "
- uid: TinyLife.Actions.CanExecuteResult
name: CanExecuteResult
- name: '>'
spec.vb:
- uid: System.Func`4
name: Func
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.func-4
- name: (
- name: Of
- name: " "
- uid: TinyLife.Actions.ActionType
name: ActionType
- name: ','
- name: " "
- uid: TinyLife.Actions.ActionInfo
name: ActionInfo
- name: ','
- name: " "
- uid: System.Boolean
name: Boolean
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.boolean
- name: ','
- name: " "
- uid: TinyLife.Actions.CanExecuteResult
name: CanExecuteResult
- name: )
- uid: TinyLife.Actions
commentId: N:TinyLife.Actions
name: TinyLife.Actions
nameWithType: TinyLife.Actions
fullName: TinyLife.Actions
spec.csharp:
- uid: TinyLife
name: TinyLife
- name: .
- uid: TinyLife.Actions
name: Actions
spec.vb:
- uid: TinyLife
name: TinyLife
- name: .
- uid: TinyLife.Actions
name: Actions
- uid: System.Func`4
commentId: T:System.Func`4
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.func-4
name: Func<T1, T2, T3, TResult>
nameWithType: Func<T1, T2, T3, TResult>
fullName: System.Func<T1, T2, T3, TResult>
nameWithType.vb: Func(Of T1, T2, T3, TResult)
fullName.vb: System.Func(Of T1, T2, T3, TResult)
name.vb: Func(Of T1, T2, T3, TResult)
spec.csharp:
- uid: System.Func`4
name: Func
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.func-4
- name: <
- name: T1
- name: ','
- name: " "
- name: T2
- name: ','
- name: " "
- name: T3
- name: ','
- name: " "
- name: TResult
- name: '>'
spec.vb:
- uid: System.Func`4
name: Func
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.func-4
- name: (
- name: Of
- name: " "
- name: T1
- name: ','
- name: " "
- name: T2
- name: ','
- name: " "
- name: T3
- name: ','
- name: " "
- name: TResult
- name: )
- uid: TinyLife.World.LotType.Icon
commentId: F:TinyLife.World.LotType.Icon
name: Icon
nameWithType: LotType.Icon
fullName: TinyLife.World.LotType.Icon
- uid: TinyLife.World.LotType.Name
commentId: F:TinyLife.World.LotType.Name
name: Name
nameWithType: LotType.Name
fullName: TinyLife.World.LotType.Name
- uid: TinyLife.World.LotType.DisplayName*
commentId: Overload:TinyLife.World.LotType.DisplayName
name: DisplayName
nameWithType: LotType.DisplayName
fullName: TinyLife.World.LotType.DisplayName
- uid: TinyLife.World.LotType.#ctor*
commentId: Overload:TinyLife.World.LotType.#ctor
name: LotType
nameWithType: LotType.LotType
fullName: TinyLife.World.LotType.LotType
nameWithType.vb: LotType.New
fullName.vb: TinyLife.World.LotType.New
name.vb: New
- uid: TinyLife.World.LotType.Types
commentId: F:TinyLife.World.LotType.Types
name: Types
nameWithType: LotType.Types
fullName: TinyLife.World.LotType.Types
- uid: TinyLife.World.LotType.Register*
commentId: Overload:TinyLife.World.LotType.Register
name: Register
nameWithType: LotType.Register
fullName: TinyLife.World.LotType.Register
- uid: TinyLife.World.LotType.GetVisitPriority
commentId: F:TinyLife.World.LotType.GetVisitPriority
name: GetVisitPriority
nameWithType: LotType.GetVisitPriority
fullName: TinyLife.World.LotType.GetVisitPriority
- uid: TinyLife.World.LotType.GetGroupVisitPriority*
commentId: Overload:TinyLife.World.LotType.GetGroupVisitPriority
name: GetGroupVisitPriority
nameWithType: LotType.GetGroupVisitPriority
fullName: TinyLife.World.LotType.GetGroupVisitPriority
- uid: System.Int32
commentId: T:System.Int32
parent: System
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.int32
name: int
nameWithType: int
fullName: int
nameWithType.vb: Integer
fullName.vb: Integer
name.vb: Integer