TinyLifeWeb/docs/api/TinyLife.World.LotEmployment.yml
2023-11-18 12:57:05 +01:00

1385 lines
49 KiB
YAML

### YamlMime:ManagedReference
items:
- uid: TinyLife.World.LotEmployment
commentId: T:TinyLife.World.LotEmployment
id: LotEmployment
parent: TinyLife.World
children:
- TinyLife.World.LotEmployment.#ctor(System.String,System.ValueTuple{System.Int32,System.Int32},System.Func{TinyLife.Actions.ActionType[]})
- TinyLife.World.LotEmployment.Actions
- TinyLife.World.LotEmployment.GetCurrentPerson(TinyLife.World.Map,TinyLife.World.Lot)
- TinyLife.World.LotEmployment.IdleObjects
- TinyLife.World.LotEmployment.IdleTime
- TinyLife.World.LotEmployment.IsFinished
- TinyLife.World.LotEmployment.MapWideEmployments
- TinyLife.World.LotEmployment.Name
- TinyLife.World.LotEmployment.SetCurrentPerson(TinyLife.World.Map,TinyLife.World.Lot,TinyLife.Objects.Person,System.Boolean)
- TinyLife.World.LotEmployment.WorkHours
langs:
- csharp
- vb
name: LotEmployment
nameWithType: LotEmployment
fullName: TinyLife.World.LotEmployment
type: Class
source:
remote:
path: TinyLife/World/LotEmployment.cs
branch: 0.37.5-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: LotEmployment
path: ../TinyLife/World/LotEmployment.cs
startLine: 21
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nA lot employment is a job that a <xref href=\"TinyLife.Objects.Person\" data-throw-if-not-resolved=\"false\"></xref> executes somewhat perpetually.\nA person with a <xref href=\"TinyLife.Objects.Person.LotEmployment\" data-throw-if-not-resolved=\"false\"></xref> does not live on a <xref href=\"TinyLife.World.Lot\" data-throw-if-not-resolved=\"false\"></xref> or in a <xref href=\"TinyLife.World.Household\" data-throw-if-not-resolved=\"false\"></xref>, but instead either works at their lot employment or &quot;leaves the city&quot; through an <xref href=\"TinyLife.Actions.BeAwayFromLotEmploymentAction\" data-throw-if-not-resolved=\"false\"></xref>.\nLot employments can be added to lots using <xref href=\"TinyLife.World.LotType.Employments\" data-throw-if-not-resolved=\"false\"></xref> or to a map using <xref href=\"TinyLife.World.LotEmployment.MapWideEmployments\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public class LotEmployment
content.vb: Public Class LotEmployment
inheritance:
- System.Object
inheritedMembers:
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.World.LotEmployment.TinyLife.Utilities.Extensions.JsonCopy``1
- uid: TinyLife.World.LotEmployment.MapWideEmployments
commentId: F:TinyLife.World.LotEmployment.MapWideEmployments
id: MapWideEmployments
parent: TinyLife.World.LotEmployment
langs:
- csharp
- vb
name: MapWideEmployments
nameWithType: LotEmployment.MapWideEmployments
fullName: TinyLife.World.LotEmployment.MapWideEmployments
type: Field
source:
remote:
path: TinyLife/World/LotEmployment.cs
branch: 0.37.5-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: MapWideEmployments
path: ../TinyLife/World/LotEmployment.cs
startLine: 27
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nA list of lot employments that are map-wide, that is, that aren&apos;t bound to a <xref href=\"TinyLife.World.Lot\" data-throw-if-not-resolved=\"false\"></xref>.\nTo add more map-wide lot employments, just add additional entries to this list.\n"
example: []
syntax:
content: public static readonly List<LotEmployment> MapWideEmployments
return:
type: System.Collections.Generic.List{TinyLife.World.LotEmployment}
content.vb: Public Shared ReadOnly MapWideEmployments As List(Of LotEmployment)
- uid: TinyLife.World.LotEmployment.Name
commentId: F:TinyLife.World.LotEmployment.Name
id: Name
parent: TinyLife.World.LotEmployment
langs:
- csharp
- vb
name: Name
nameWithType: LotEmployment.Name
fullName: TinyLife.World.LotEmployment.Name
type: Field
source:
remote:
path: TinyLife/World/LotEmployment.cs
branch: 0.37.5-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Name
path: ../TinyLife/World/LotEmployment.cs
startLine: 39
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThe name of this lot employment\n"
example: []
syntax:
content: public readonly string Name
return:
type: System.String
content.vb: Public ReadOnly Name As String
- uid: TinyLife.World.LotEmployment.Actions
commentId: F:TinyLife.World.LotEmployment.Actions
id: Actions
parent: TinyLife.World.LotEmployment
langs:
- csharp
- vb
name: Actions
nameWithType: LotEmployment.Actions
fullName: TinyLife.World.LotEmployment.Actions
type: Field
source:
remote:
path: TinyLife/World/LotEmployment.cs
branch: 0.37.5-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Actions
path: ../TinyLife/World/LotEmployment.cs
startLine: 45
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nA set of <xref href=\"TinyLife.Actions.ActionType\" data-throw-if-not-resolved=\"false\"></xref> instances that a person working in this employment should randomly execute.\nUsing actions with the <xref href=\"TinyLife.Objects.ObjectCategory.Nothing\" data-throw-if-not-resolved=\"false\"></xref> category will cause any instances of the action to act as if they had the <xref href=\"TinyLife.Objects.ObjectCategory.Self\" data-throw-if-not-resolved=\"false\"></xref> category instead.\nNote that, for an <xref href=\"TinyLife.Actions.Action\" data-throw-if-not-resolved=\"false\"></xref> returned by this function to have an effect, its <xref href=\"TinyLife.Actions.ActionType.AiSettings.PassivePriority\" data-throw-if-not-resolved=\"false\"></xref> needs to be greater than 0.\n"
example: []
syntax:
content: public readonly Func<IEnumerable<ActionType>> Actions
return:
type: System.Func{System.Collections.Generic.IEnumerable{TinyLife.Actions.ActionType}}
content.vb: Public ReadOnly Actions As Func(Of IEnumerable(Of ActionType))
- uid: TinyLife.World.LotEmployment.WorkHours
commentId: F:TinyLife.World.LotEmployment.WorkHours
id: WorkHours
parent: TinyLife.World.LotEmployment
langs:
- csharp
- vb
name: WorkHours
nameWithType: LotEmployment.WorkHours
fullName: TinyLife.World.LotEmployment.WorkHours
type: Field
source:
remote:
path: TinyLife/World/LotEmployment.cs
branch: 0.37.5-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: WorkHours
path: ../TinyLife/World/LotEmployment.cs
startLine: 50
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThe range of hours that this lot employment is active in.\nDuring times outside of these hours, people with this employment will automatically enqueue and execute a <xref href=\"TinyLife.Actions.BeAwayFromLotEmploymentAction\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public readonly (int Start, int End) WorkHours
return:
type: System.ValueTuple{System.Int32,System.Int32}
content.vb: Public ReadOnly WorkHours As (Start As Integer, [End] As Integer)
- uid: TinyLife.World.LotEmployment.IsFinished
commentId: P:TinyLife.World.LotEmployment.IsFinished
id: IsFinished
parent: TinyLife.World.LotEmployment
langs:
- csharp
- vb
name: IsFinished
nameWithType: LotEmployment.IsFinished
fullName: TinyLife.World.LotEmployment.IsFinished
type: Property
source:
remote:
path: TinyLife/World/LotEmployment.cs
branch: 0.37.5-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IsFinished
path: ../TinyLife/World/LotEmployment.cs
startLine: 56
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nA function that can be used to finish the lot employment&apos;s work hours before the current time is outside of <xref href=\"TinyLife.World.LotEmployment.WorkHours\" data-throw-if-not-resolved=\"false\"></xref>.\nThis is used by the mail carrier to make them stop working once all mail is delivered.\n"
example: []
syntax:
content: public Func<LotEmployment.Instance, Person, bool> IsFinished { get; init; }
parameters: []
return:
type: System.Func{TinyLife.World.LotEmployment.Instance,TinyLife.Objects.Person,System.Boolean}
content.vb: Public Property IsFinished As Func(Of LotEmployment.Instance, Person, Boolean)
overload: TinyLife.World.LotEmployment.IsFinished*
- uid: TinyLife.World.LotEmployment.IdleObjects
commentId: P:TinyLife.World.LotEmployment.IdleObjects
id: IdleObjects
parent: TinyLife.World.LotEmployment
langs:
- csharp
- vb
name: IdleObjects
nameWithType: LotEmployment.IdleObjects
fullName: TinyLife.World.LotEmployment.IdleObjects
type: Property
source:
remote:
path: TinyLife/World/LotEmployment.cs
branch: 0.37.5-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IdleObjects
path: ../TinyLife/World/LotEmployment.cs
startLine: 61
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nA set of <xref href=\"TinyLife.Objects.ObjectCategory\" data-throw-if-not-resolved=\"false\"></xref> flags that represent the item types that a person with this lot employment will idle around if they have nothing else to do.\nIf this is set to a non-<xref href=\"TinyLife.Objects.ObjectCategory.Nothing\" data-throw-if-not-resolved=\"false\"></xref> category, people with this lot employment will automatically enqueue the <xref href=\"TinyLife.Actions.ActionType.LotEmploymentIdle\" data-throw-if-not-resolved=\"false\"></xref> action if there is nothing else to do currently.\n"
example: []
syntax:
content: public ObjectCategory IdleObjects { get; init; }
parameters: []
return:
type: TinyLife.Objects.ObjectCategory
content.vb: Public Property IdleObjects As ObjectCategory
overload: TinyLife.World.LotEmployment.IdleObjects*
- uid: TinyLife.World.LotEmployment.IdleTime
commentId: P:TinyLife.World.LotEmployment.IdleTime
id: IdleTime
parent: TinyLife.World.LotEmployment
langs:
- csharp
- vb
name: IdleTime
nameWithType: LotEmployment.IdleTime
fullName: TinyLife.World.LotEmployment.IdleTime
type: Property
source:
remote:
path: TinyLife/World/LotEmployment.cs
branch: 0.37.5-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IdleTime
path: ../TinyLife/World/LotEmployment.cs
startLine: 66
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThe amount of in-game time that a person with this lot employment will idle at one of their <xref href=\"TinyLife.World.LotEmployment.IdleObjects\" data-throw-if-not-resolved=\"false\"></xref> for.\nDefaults to 5 minutes.\n"
example: []
syntax:
content: public TimeSpan IdleTime { get; init; }
parameters: []
return:
type: System.TimeSpan
content.vb: Public Property IdleTime As TimeSpan
overload: TinyLife.World.LotEmployment.IdleTime*
- uid: TinyLife.World.LotEmployment.#ctor(System.String,System.ValueTuple{System.Int32,System.Int32},System.Func{TinyLife.Actions.ActionType[]})
commentId: M:TinyLife.World.LotEmployment.#ctor(System.String,System.ValueTuple{System.Int32,System.Int32},System.Func{TinyLife.Actions.ActionType[]})
id: '#ctor(System.String,System.ValueTuple{System.Int32,System.Int32},System.Func{TinyLife.Actions.ActionType[]})'
parent: TinyLife.World.LotEmployment
langs:
- csharp
- vb
name: LotEmployment(string, (int Start, int End), Func<ActionType[]>)
nameWithType: LotEmployment.LotEmployment(string, (int Start, int End), Func<ActionType[]>)
fullName: TinyLife.World.LotEmployment.LotEmployment(string, (int Start, int End), System.Func<TinyLife.Actions.ActionType[]>)
type: Constructor
source:
remote:
path: TinyLife/World/LotEmployment.cs
branch: 0.37.5-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/World/LotEmployment.cs
startLine: 74
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nCreates a new lot employment with the given settings\n"
example: []
syntax:
content: public LotEmployment(string name, (int Start, int End) workHours, Func<ActionType[]> actions)
parameters:
- id: name
type: System.String
description: The lot employment&apos;s name
- id: workHours
type: System.ValueTuple{System.Int32,System.Int32}
description: The lot employment&apos;s work hours
- id: actions
type: System.Func{TinyLife.Actions.ActionType[]}
description: The <xref href="TinyLife.World.LotEmployment.Actions" data-throw-if-not-resolved="false"></xref> that lot employees should execute
content.vb: Public Sub New(name As String, workHours As (Start As Integer, [End] As Integer), actions As Func(Of ActionType()))
overload: TinyLife.World.LotEmployment.#ctor*
nameWithType.vb: LotEmployment.New(String, (Start As Integer, End As Integer), Func(Of ActionType()))
fullName.vb: TinyLife.World.LotEmployment.New(String, (Start As Integer, End As Integer), System.Func(Of TinyLife.Actions.ActionType()))
name.vb: New(String, (Start As Integer, End As Integer), Func(Of ActionType()))
- uid: TinyLife.World.LotEmployment.GetCurrentPerson(TinyLife.World.Map,TinyLife.World.Lot)
commentId: M:TinyLife.World.LotEmployment.GetCurrentPerson(TinyLife.World.Map,TinyLife.World.Lot)
id: GetCurrentPerson(TinyLife.World.Map,TinyLife.World.Lot)
parent: TinyLife.World.LotEmployment
langs:
- csharp
- vb
name: GetCurrentPerson(Map, Lot)
nameWithType: LotEmployment.GetCurrentPerson(Map, Lot)
fullName: TinyLife.World.LotEmployment.GetCurrentPerson(TinyLife.World.Map, TinyLife.World.Lot)
type: Method
source:
remote:
path: TinyLife/World/LotEmployment.cs
branch: 0.37.5-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetCurrentPerson
path: ../TinyLife/World/LotEmployment.cs
startLine: 88
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nReturns the <xref href=\"TinyLife.Objects.Person\" data-throw-if-not-resolved=\"false\"></xref> that is currently in charge of this lot employment\nTo check for <xref href=\"TinyLife.World.LotEmployment.MapWideEmployments\" data-throw-if-not-resolved=\"false\"></xref>, a null lot can be passed.\n"
example: []
syntax:
content: public Person GetCurrentPerson(Map map, Lot lot)
parameters:
- id: map
type: TinyLife.World.Map
description: The map that the employment is on.
- id: lot
type: TinyLife.World.Lot
description: The lot, or null for a <xref href="TinyLife.World.LotEmployment.MapWideEmployments" data-throw-if-not-resolved="false"></xref> entry
return:
type: TinyLife.Objects.Person
description: The person that currently works in this lot employment, or null if there is none
content.vb: Public Function GetCurrentPerson(map As Map, lot As Lot) As Person
overload: TinyLife.World.LotEmployment.GetCurrentPerson*
- uid: TinyLife.World.LotEmployment.SetCurrentPerson(TinyLife.World.Map,TinyLife.World.Lot,TinyLife.Objects.Person,System.Boolean)
commentId: M:TinyLife.World.LotEmployment.SetCurrentPerson(TinyLife.World.Map,TinyLife.World.Lot,TinyLife.Objects.Person,System.Boolean)
id: SetCurrentPerson(TinyLife.World.Map,TinyLife.World.Lot,TinyLife.Objects.Person,System.Boolean)
parent: TinyLife.World.LotEmployment
langs:
- csharp
- vb
name: SetCurrentPerson(Map, Lot, Person, bool)
nameWithType: LotEmployment.SetCurrentPerson(Map, Lot, Person, bool)
fullName: TinyLife.World.LotEmployment.SetCurrentPerson(TinyLife.World.Map, TinyLife.World.Lot, TinyLife.Objects.Person, bool)
type: Method
source:
remote:
path: TinyLife/World/LotEmployment.cs
branch: 0.37.5-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: SetCurrentPerson
path: ../TinyLife/World/LotEmployment.cs
startLine: 100
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nSets the current person for this lot employment on the given <xref href=\"TinyLife.World.Map\" data-throw-if-not-resolved=\"false\"></xref> and <xref href=\"TinyLife.World.Lot\" data-throw-if-not-resolved=\"false\"></xref>.\nIf this employment is a <xref href=\"TinyLife.World.LotEmployment.MapWideEmployments\" data-throw-if-not-resolved=\"false\"></xref> entry, the <code data-dev-comment-type=\"paramref\" class=\"paramref\">lot</code> should be null.\n"
example: []
syntax:
content: public void SetCurrentPerson(Map map, Lot lot, Person person, bool manual = true)
parameters:
- id: map
type: TinyLife.World.Map
description: The map
- id: lot
type: TinyLife.World.Lot
description: The lot, or null if this is a map wide employment
- id: person
type: TinyLife.Objects.Person
description: The person to set, or null to remove the currently employed person.
- id: manual
type: System.Boolean
description: Whether this person was set manually (by a user) or automatically (using <xref href="TinyLife.World.Map.UpdateExternalPeople(System.Collections.Generic.ICollection%7bTinyLife.World.Map%7d%2cSystem.Action%7bSystem.String%7d%2cSystem.Action%7bSystem.Single%7d)" data-throw-if-not-resolved="false"></xref>
content.vb: Public Sub SetCurrentPerson(map As Map, lot As Lot, person As Person, manual As Boolean = True)
overload: TinyLife.World.LotEmployment.SetCurrentPerson*
nameWithType.vb: LotEmployment.SetCurrentPerson(Map, Lot, Person, Boolean)
fullName.vb: TinyLife.World.LotEmployment.SetCurrentPerson(TinyLife.World.Map, TinyLife.World.Lot, TinyLife.Objects.Person, Boolean)
name.vb: SetCurrentPerson(Map, Lot, Person, Boolean)
references:
- uid: TinyLife.Objects.Person
commentId: T:TinyLife.Objects.Person
parent: TinyLife.Objects
name: Person
nameWithType: Person
fullName: TinyLife.Objects.Person
- uid: TinyLife.Objects.Person.LotEmployment
commentId: F:TinyLife.Objects.Person.LotEmployment
name: LotEmployment
nameWithType: Person.LotEmployment
fullName: TinyLife.Objects.Person.LotEmployment
- uid: TinyLife.World.Lot
commentId: T:TinyLife.World.Lot
parent: TinyLife.World
name: Lot
nameWithType: Lot
fullName: TinyLife.World.Lot
- uid: TinyLife.World.Household
commentId: T:TinyLife.World.Household
parent: TinyLife.World
name: Household
nameWithType: Household
fullName: TinyLife.World.Household
- uid: TinyLife.Actions.BeAwayFromLotEmploymentAction
commentId: T:TinyLife.Actions.BeAwayFromLotEmploymentAction
name: BeAwayFromLotEmploymentAction
nameWithType: BeAwayFromLotEmploymentAction
fullName: TinyLife.Actions.BeAwayFromLotEmploymentAction
- uid: TinyLife.World.LotType.Employments
commentId: P:TinyLife.World.LotType.Employments
name: Employments
nameWithType: LotType.Employments
fullName: TinyLife.World.LotType.Employments
- uid: TinyLife.World.LotEmployment.MapWideEmployments
commentId: F:TinyLife.World.LotEmployment.MapWideEmployments
name: MapWideEmployments
nameWithType: LotEmployment.MapWideEmployments
fullName: TinyLife.World.LotEmployment.MapWideEmployments
- uid: TinyLife.World
commentId: N:TinyLife.World
name: TinyLife.World
nameWithType: TinyLife.World
fullName: TinyLife.World
spec.csharp:
- uid: TinyLife
name: TinyLife
- name: .
- uid: TinyLife.World
name: World
spec.vb:
- uid: TinyLife
name: TinyLife
- name: .
- uid: TinyLife.World
name: World
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
name: object
nameWithType: object
fullName: object
nameWithType.vb: Object
fullName.vb: Object
name.vb: Object
- uid: System.Object.Equals(System.Object)
commentId: M:System.Object.Equals(System.Object)
parent: System.Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
name: Equals(object)
nameWithType: object.Equals(object)
fullName: object.Equals(object)
nameWithType.vb: Object.Equals(Object)
fullName.vb: Object.Equals(Object)
name.vb: Equals(Object)
spec.csharp:
- uid: System.Object.Equals(System.Object)
name: Equals
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
- name: (
- uid: System.Object
name: object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: )
spec.vb:
- uid: System.Object.Equals(System.Object)
name: Equals
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
- name: (
- uid: System.Object
name: Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: )
- uid: System.Object.Equals(System.Object,System.Object)
commentId: M:System.Object.Equals(System.Object,System.Object)
parent: System.Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
name: Equals(object, object)
nameWithType: object.Equals(object, object)
fullName: object.Equals(object, object)
nameWithType.vb: Object.Equals(Object, Object)
fullName.vb: Object.Equals(Object, Object)
name.vb: Equals(Object, Object)
spec.csharp:
- uid: System.Object.Equals(System.Object,System.Object)
name: Equals
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
- name: (
- uid: System.Object
name: object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: ','
- name: " "
- uid: System.Object
name: object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: )
spec.vb:
- uid: System.Object.Equals(System.Object,System.Object)
name: Equals
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
- name: (
- uid: System.Object
name: Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: ','
- name: " "
- uid: System.Object
name: Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: )
- uid: System.Object.GetHashCode
commentId: M:System.Object.GetHashCode
parent: System.Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode
name: GetHashCode()
nameWithType: object.GetHashCode()
fullName: object.GetHashCode()
nameWithType.vb: Object.GetHashCode()
fullName.vb: Object.GetHashCode()
spec.csharp:
- uid: System.Object.GetHashCode
name: GetHashCode
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode
- name: (
- name: )
spec.vb:
- uid: System.Object.GetHashCode
name: GetHashCode
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode
- name: (
- name: )
- uid: System.Object.GetType
commentId: M:System.Object.GetType
parent: System.Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.gettype
name: GetType()
nameWithType: object.GetType()
fullName: object.GetType()
nameWithType.vb: Object.GetType()
fullName.vb: Object.GetType()
spec.csharp:
- uid: System.Object.GetType
name: GetType
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.gettype
- name: (
- name: )
spec.vb:
- uid: System.Object.GetType
name: GetType
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.gettype
- name: (
- name: )
- uid: System.Object.MemberwiseClone
commentId: M:System.Object.MemberwiseClone
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- name: <
- uid: TinyLife.World.Map
name: Map
- name: '>'
- name: ','
- name: " "
- uid: System.Action`1
name: Action
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.action-1
- name: <
- uid: System.String
name: string
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.string
- name: '>'
- name: ','
- name: " "
- uid: System.Action`1
name: Action
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.action-1
- name: <
- uid: System.Single
name: float
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.single
- name: '>'
- name: )
spec.vb:
- uid: TinyLife.World.Map.UpdateExternalPeople(System.Collections.Generic.ICollection{TinyLife.World.Map},System.Action{System.String},System.Action{System.Single})
name: UpdateExternalPeople
- name: (
- uid: System.Collections.Generic.ICollection`1
name: ICollection
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.collections.generic.icollection-1
- name: (
- name: Of
- name: " "
- uid: TinyLife.World.Map
name: Map
- name: )
- name: ','
- name: " "
- uid: System.Action`1
name: Action
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.action-1
- name: (
- name: Of
- name: " "
- uid: System.String
name: String
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.string
- name: )
- name: ','
- name: " "
- uid: System.Action`1
name: Action
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.action-1
- name: (
- name: Of
- name: " "
- uid: System.Single
name: Single
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.single
- name: )
- name: )
- uid: TinyLife.World.LotEmployment.SetCurrentPerson*
commentId: Overload:TinyLife.World.LotEmployment.SetCurrentPerson
name: SetCurrentPerson
nameWithType: LotEmployment.SetCurrentPerson
fullName: TinyLife.World.LotEmployment.SetCurrentPerson
- uid: System.Boolean
commentId: T:System.Boolean
parent: System
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.boolean
name: bool
nameWithType: bool
fullName: bool
nameWithType.vb: Boolean
fullName.vb: Boolean
name.vb: Boolean