mirror of
https://github.com/Ellpeck/TinyLifeWeb.git
synced 2024-11-25 12:38:34 +01:00
1701 lines
61 KiB
YAML
1701 lines
61 KiB
YAML
### YamlMime:ManagedReference
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items:
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- uid: TinyLife.Tools.LotTool
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commentId: T:TinyLife.Tools.LotTool
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id: LotTool
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parent: TinyLife.Tools
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children:
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- TinyLife.Tools.LotTool.#ctor
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- TinyLife.Tools.LotTool.CanUndoRedo
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- TinyLife.Tools.LotTool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
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- TinyLife.Tools.LotTool.OnButtonCreated(MLEM.Ui.Elements.Button)
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- TinyLife.Tools.LotTool.ShouldHighlightSelectedObject(System.Object)
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- TinyLife.Tools.LotTool.Update(Microsoft.Xna.Framework.GameTime)
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langs:
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- csharp
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- vb
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name: LotTool
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nameWithType: LotTool
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fullName: TinyLife.Tools.LotTool
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type: Class
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source:
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remote:
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path: TinyLife/Tools/LotTool.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: LotTool
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path: ../TinyLife/Tools/LotTool.cs
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startLine: 14
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assemblies:
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- Tiny Life
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namespace: TinyLife.Tools
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summary: >-
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A tool is a type of game mode that is currently active.
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Tools are split up into the <xref href="TinyLife.Tools.Tool.PlayModeTool" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.Tools.Tool.BuildTools" data-throw-if-not-resolved="false"></xref>, the latter of which holds all tools that can be found in the build menu.
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example: []
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syntax:
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content: 'public class LotTool : Tool'
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content.vb: Public Class LotTool Inherits Tool
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inheritance:
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- System.Object
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- TinyLife.Tools.Tool
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inheritedMembers:
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- TinyLife.Tools.Tool.RemoveTool
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- TinyLife.Tools.Tool.MoveTool
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- TinyLife.Tools.Tool.PlayModeTool
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- TinyLife.Tools.Tool.BuildTools
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- TinyLife.Tools.Tool.SelectedObject
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- TinyLife.Tools.Tool.SelectedWall
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- TinyLife.Tools.Tool.SelectedRoof
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- TinyLife.Tools.Tool.SelectedStairs
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- TinyLife.Tools.Tool.IsRotateCwPressed
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- TinyLife.Tools.Tool.IsRotateCcwPressed
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- TinyLife.Tools.Tool.IsCopyPressed
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- TinyLife.Tools.Tool.OnOpened
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- TinyLife.Tools.Tool.OnClosed
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- TinyLife.Tools.Tool.OnUpdate
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- TinyLife.Tools.Tool.OnDraw
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- TinyLife.Tools.Tool.OnInitBuildModeUi
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- TinyLife.Tools.Tool.Input
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- TinyLife.Tools.Tool.Map
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- TinyLife.Tools.Tool.Money
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- TinyLife.Tools.Tool.CurrentFloor
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- TinyLife.Tools.Tool.Texture
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- TinyLife.Tools.Tool.DisplayAsTab
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- TinyLife.Tools.Tool.MousePos
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- TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
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- TinyLife.Tools.Tool.Opened
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- TinyLife.Tools.Tool.Closed
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- TinyLife.Tools.Tool.GetMouseCursor
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- TinyLife.Tools.Tool.CanSwitchGameModes
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- TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point)
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- TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme[],System.Action{System.Int32,System.Int32},System.Func{System.Int32,System.Int32,System.Boolean})
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- TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme,System.Action{System.Int32},System.Func{System.Int32,System.Boolean})
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- TinyLife.Tools.Tool.BuildModeButton(System.String,MLEM.Ui.Elements.Element.GenericCallback,MLEM.Ui.Elements.Element.DrawCallback,System.Single,MLEM.Textures.TextureRegion,System.Collections.Generic.IEnumerable{System.String},System.Nullable{System.Single})
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- System.Object.Equals(System.Object)
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- System.Object.Equals(System.Object,System.Object)
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- System.Object.GetHashCode
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- System.Object.GetType
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- System.Object.MemberwiseClone
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- System.Object.ReferenceEquals(System.Object,System.Object)
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- System.Object.ToString
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extensionMethods:
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- TinyLife.Tools.LotTool.TinyLife.Utilities.Extensions.JsonCopy``1
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- uid: TinyLife.Tools.LotTool.#ctor
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commentId: M:TinyLife.Tools.LotTool.#ctor
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id: '#ctor'
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parent: TinyLife.Tools.LotTool
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langs:
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- csharp
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- vb
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name: LotTool()
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nameWithType: LotTool.LotTool()
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fullName: TinyLife.Tools.LotTool.LotTool()
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type: Constructor
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source:
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remote:
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path: TinyLife/Tools/LotTool.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: .ctor
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path: ../TinyLife/Tools/LotTool.cs
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startLine: 20
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assemblies:
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- Tiny Life
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namespace: TinyLife.Tools
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example: []
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syntax:
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content: public LotTool()
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content.vb: Public Sub New()
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overload: TinyLife.Tools.LotTool.#ctor*
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nameWithType.vb: LotTool.New()
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fullName.vb: TinyLife.Tools.LotTool.New()
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name.vb: New()
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- uid: TinyLife.Tools.LotTool.Update(Microsoft.Xna.Framework.GameTime)
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commentId: M:TinyLife.Tools.LotTool.Update(Microsoft.Xna.Framework.GameTime)
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id: Update(Microsoft.Xna.Framework.GameTime)
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parent: TinyLife.Tools.LotTool
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langs:
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- csharp
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- vb
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name: Update(GameTime)
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nameWithType: LotTool.Update(GameTime)
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fullName: TinyLife.Tools.LotTool.Update(Microsoft.Xna.Framework.GameTime)
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type: Method
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source:
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remote:
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path: TinyLife/Tools/LotTool.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Update
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path: ../TinyLife/Tools/LotTool.cs
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startLine: 23
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assemblies:
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- Tiny Life
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namespace: TinyLife.Tools
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summary: >-
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This method is called every update frame for the <xref href="TinyLife.GameImpl.CurrentTool" data-throw-if-not-resolved="false"></xref>.
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By default, this method updates the <xref href="TinyLife.Tools.Tool.MousePos" data-throw-if-not-resolved="false"></xref> and invokes <xref href="TinyLife.Tools.Tool.OnUpdate" data-throw-if-not-resolved="false"></xref>, and also manages the <xref href="TinyLife.Tools.UndoRedoStack" data-throw-if-not-resolved="false"></xref>.
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example: []
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syntax:
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content: public override void Update(GameTime time)
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parameters:
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- id: time
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type: Microsoft.Xna.Framework.GameTime
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description: The game's time
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content.vb: Public Overrides Sub Update(time As GameTime)
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overridden: TinyLife.Tools.Tool.Update(Microsoft.Xna.Framework.GameTime)
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overload: TinyLife.Tools.LotTool.Update*
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- uid: TinyLife.Tools.LotTool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
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commentId: M:TinyLife.Tools.LotTool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
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id: Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
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parent: TinyLife.Tools.LotTool
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langs:
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- csharp
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- vb
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name: Draw(GameTime, SpriteBatch)
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nameWithType: LotTool.Draw(GameTime, SpriteBatch)
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fullName: TinyLife.Tools.LotTool.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch)
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type: Method
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source:
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remote:
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path: TinyLife/Tools/LotTool.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Draw
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path: ../TinyLife/Tools/LotTool.cs
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startLine: 43
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assemblies:
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- Tiny Life
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namespace: TinyLife.Tools
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summary: >-
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This method is called every draw frame for the <xref href="TinyLife.GameImpl.CurrentTool" data-throw-if-not-resolved="false"></xref>.
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Note that this method is only called if the mouse is not hovering over any ui elements.
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By default, this method invokes <xref href="TinyLife.Tools.Tool.OnDraw" data-throw-if-not-resolved="false"></xref>.
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example: []
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syntax:
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content: public override void Draw(GameTime time, SpriteBatch batch)
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parameters:
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- id: time
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type: Microsoft.Xna.Framework.GameTime
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description: The game's time
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- id: batch
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type: Microsoft.Xna.Framework.Graphics.SpriteBatch
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description: The sprite batch used for drawing
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content.vb: Public Overrides Sub Draw(time As GameTime, batch As SpriteBatch)
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overridden: TinyLife.Tools.Tool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
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overload: TinyLife.Tools.LotTool.Draw*
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- uid: TinyLife.Tools.LotTool.CanUndoRedo
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commentId: M:TinyLife.Tools.LotTool.CanUndoRedo
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id: CanUndoRedo
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parent: TinyLife.Tools.LotTool
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langs:
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- csharp
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- vb
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name: CanUndoRedo()
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nameWithType: LotTool.CanUndoRedo()
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fullName: TinyLife.Tools.LotTool.CanUndoRedo()
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type: Method
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source:
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remote:
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path: TinyLife/Tools/LotTool.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: CanUndoRedo
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path: ../TinyLife/Tools/LotTool.cs
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startLine: 50
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assemblies:
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- Tiny Life
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namespace: TinyLife.Tools
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summary: Returns whether or not the <xref href="TinyLife.Tools.UndoRedoStack" data-throw-if-not-resolved="false"></xref> can currently operate and thus, whether the <xref href="TinyLife.Tools.UndoRedoStack.Undo" data-throw-if-not-resolved="false"></xref> or <xref href="TinyLife.Tools.UndoRedoStack.Redo" data-throw-if-not-resolved="false"></xref> actions can be called.
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example: []
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syntax:
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content: public override bool CanUndoRedo()
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return:
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type: System.Boolean
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description: Whether the undo or redo commands can be used right now.
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content.vb: Public Overrides Function CanUndoRedo() As Boolean
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overridden: TinyLife.Tools.Tool.CanUndoRedo
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overload: TinyLife.Tools.LotTool.CanUndoRedo*
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- uid: TinyLife.Tools.LotTool.ShouldHighlightSelectedObject(System.Object)
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commentId: M:TinyLife.Tools.LotTool.ShouldHighlightSelectedObject(System.Object)
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id: ShouldHighlightSelectedObject(System.Object)
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parent: TinyLife.Tools.LotTool
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langs:
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- csharp
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- vb
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name: ShouldHighlightSelectedObject(object)
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nameWithType: LotTool.ShouldHighlightSelectedObject(object)
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fullName: TinyLife.Tools.LotTool.ShouldHighlightSelectedObject(object)
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type: Method
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source:
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remote:
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path: TinyLife/Tools/LotTool.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: ShouldHighlightSelectedObject
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path: ../TinyLife/Tools/LotTool.cs
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startLine: 55
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assemblies:
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- Tiny Life
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namespace: TinyLife.Tools
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summary: >-
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Whether or not the <xref href="TinyLife.Tools.Tool.SelectedObject" data-throw-if-not-resolved="false"></xref> should currently have a white highlight around it.
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This method defaults to return true if <xref href="TinyLife.GameImpl.IsCursorOnUi" data-throw-if-not-resolved="false"></xref> is false.
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example: []
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syntax:
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content: public override bool ShouldHighlightSelectedObject(object obj)
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parameters:
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- id: obj
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type: System.Object
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description: The selected object, which can be a <xref href="TinyLife.Objects.MapObject" data-throw-if-not-resolved="false"></xref> or a <xref href="TinyLife.Objects.WallLike" data-throw-if-not-resolved="false"></xref>.
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return:
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type: System.Boolean
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description: Whether or not the selected object should be highlighted
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content.vb: Public Overrides Function ShouldHighlightSelectedObject(obj As Object) As Boolean
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overridden: TinyLife.Tools.Tool.ShouldHighlightSelectedObject(System.Object)
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overload: TinyLife.Tools.LotTool.ShouldHighlightSelectedObject*
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nameWithType.vb: LotTool.ShouldHighlightSelectedObject(Object)
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fullName.vb: TinyLife.Tools.LotTool.ShouldHighlightSelectedObject(Object)
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name.vb: ShouldHighlightSelectedObject(Object)
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- uid: TinyLife.Tools.LotTool.OnButtonCreated(MLEM.Ui.Elements.Button)
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commentId: M:TinyLife.Tools.LotTool.OnButtonCreated(MLEM.Ui.Elements.Button)
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id: OnButtonCreated(MLEM.Ui.Elements.Button)
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parent: TinyLife.Tools.LotTool
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langs:
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- csharp
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- vb
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name: OnButtonCreated(Button)
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nameWithType: LotTool.OnButtonCreated(Button)
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fullName: TinyLife.Tools.LotTool.OnButtonCreated(MLEM.Ui.Elements.Button)
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type: Method
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source:
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remote:
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path: TinyLife/Tools/LotTool.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: OnButtonCreated
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path: ../TinyLife/Tools/LotTool.cs
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startLine: 60
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assemblies:
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- Tiny Life
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namespace: TinyLife.Tools
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summary: A method that is called when this tool's build mode button is created.
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example: []
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syntax:
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content: public override void OnButtonCreated(Button button)
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parameters:
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- id: button
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type: MLEM.Ui.Elements.Button
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description: The button that was created.
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content.vb: Public Overrides Sub OnButtonCreated(button As Button)
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overridden: TinyLife.Tools.Tool.OnButtonCreated(MLEM.Ui.Elements.Button)
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overload: TinyLife.Tools.LotTool.OnButtonCreated*
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references:
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- uid: TinyLife.Tools.Tool.PlayModeTool
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commentId: F:TinyLife.Tools.Tool.PlayModeTool
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parent: TinyLife.Tools.Tool
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href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_PlayModeTool
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name: PlayModeTool
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nameWithType: Tool.PlayModeTool
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fullName: TinyLife.Tools.Tool.PlayModeTool
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- uid: TinyLife.Tools.Tool.BuildTools
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commentId: F:TinyLife.Tools.Tool.BuildTools
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parent: TinyLife.Tools.Tool
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href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_BuildTools
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name: BuildTools
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nameWithType: Tool.BuildTools
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fullName: TinyLife.Tools.Tool.BuildTools
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- uid: TinyLife.Tools
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commentId: N:TinyLife.Tools
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href: TinyLife.html
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name: TinyLife.Tools
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nameWithType: TinyLife.Tools
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fullName: TinyLife.Tools
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spec.csharp:
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- uid: TinyLife
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name: TinyLife
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href: TinyLife.html
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- name: .
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- uid: TinyLife.Tools
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name: Tools
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href: TinyLife.Tools.html
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spec.vb:
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- uid: TinyLife
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name: TinyLife
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href: TinyLife.html
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- name: .
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- uid: TinyLife.Tools
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name: Tools
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href: TinyLife.Tools.html
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- uid: System.Object
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commentId: T:System.Object
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parent: System
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isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object
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name: object
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nameWithType: object
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fullName: object
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nameWithType.vb: Object
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fullName.vb: Object
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name.vb: Object
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- uid: TinyLife.Tools.Tool
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|
commentId: T:TinyLife.Tools.Tool
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|
parent: TinyLife.Tools
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|
href: TinyLife.Tools.Tool.html
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name: Tool
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nameWithType: Tool
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fullName: TinyLife.Tools.Tool
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- uid: TinyLife.Tools.Tool.RemoveTool
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commentId: F:TinyLife.Tools.Tool.RemoveTool
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parent: TinyLife.Tools.Tool
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|
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_RemoveTool
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|
name: RemoveTool
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|
nameWithType: Tool.RemoveTool
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fullName: TinyLife.Tools.Tool.RemoveTool
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- uid: TinyLife.Tools.Tool.MoveTool
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commentId: F:TinyLife.Tools.Tool.MoveTool
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|
parent: TinyLife.Tools.Tool
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|
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_MoveTool
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|
name: MoveTool
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|
nameWithType: Tool.MoveTool
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|
fullName: TinyLife.Tools.Tool.MoveTool
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|
- uid: TinyLife.Tools.Tool.SelectedObject
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commentId: P:TinyLife.Tools.Tool.SelectedObject
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|
parent: TinyLife.Tools.Tool
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|
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_SelectedObject
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|
name: SelectedObject
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nameWithType: Tool.SelectedObject
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|
fullName: TinyLife.Tools.Tool.SelectedObject
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|
- uid: TinyLife.Tools.Tool.SelectedWall
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|
commentId: P:TinyLife.Tools.Tool.SelectedWall
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|
parent: TinyLife.Tools.Tool
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|
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_SelectedWall
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|
name: SelectedWall
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|
nameWithType: Tool.SelectedWall
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|
fullName: TinyLife.Tools.Tool.SelectedWall
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|
- uid: TinyLife.Tools.Tool.SelectedRoof
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|
commentId: P:TinyLife.Tools.Tool.SelectedRoof
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|
parent: TinyLife.Tools.Tool
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|
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_SelectedRoof
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|
name: SelectedRoof
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|
nameWithType: Tool.SelectedRoof
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|
fullName: TinyLife.Tools.Tool.SelectedRoof
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|
- uid: TinyLife.Tools.Tool.SelectedStairs
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|
commentId: P:TinyLife.Tools.Tool.SelectedStairs
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|
parent: TinyLife.Tools.Tool
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|
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_SelectedStairs
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|
name: SelectedStairs
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|
nameWithType: Tool.SelectedStairs
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fullName: TinyLife.Tools.Tool.SelectedStairs
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|
- uid: TinyLife.Tools.Tool.IsRotateCwPressed
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commentId: P:TinyLife.Tools.Tool.IsRotateCwPressed
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|
parent: TinyLife.Tools.Tool
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|
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_IsRotateCwPressed
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|
name: IsRotateCwPressed
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|
nameWithType: Tool.IsRotateCwPressed
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|
fullName: TinyLife.Tools.Tool.IsRotateCwPressed
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- uid: TinyLife.Tools.Tool.IsRotateCcwPressed
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commentId: P:TinyLife.Tools.Tool.IsRotateCcwPressed
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|
parent: TinyLife.Tools.Tool
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href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_IsRotateCcwPressed
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|
name: IsRotateCcwPressed
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|
nameWithType: Tool.IsRotateCcwPressed
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fullName: TinyLife.Tools.Tool.IsRotateCcwPressed
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- uid: TinyLife.Tools.Tool.IsCopyPressed
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|
commentId: P:TinyLife.Tools.Tool.IsCopyPressed
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parent: TinyLife.Tools.Tool
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href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_IsCopyPressed
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name: IsCopyPressed
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nameWithType: Tool.IsCopyPressed
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fullName: TinyLife.Tools.Tool.IsCopyPressed
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- uid: TinyLife.Tools.Tool.OnOpened
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commentId: E:TinyLife.Tools.Tool.OnOpened
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parent: TinyLife.Tools.Tool
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|
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_OnOpened
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name: OnOpened
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|
nameWithType: Tool.OnOpened
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