TinyLifeWeb/api/TinyLife.Actions.ComputerAction.yml
2021-08-30 20:44:32 +02:00

3878 lines
128 KiB
YAML

### YamlMime:ManagedReference
items:
- uid: TinyLife.Actions.ComputerAction
commentId: T:TinyLife.Actions.ComputerAction
id: ComputerAction
parent: TinyLife.Actions
children:
- TinyLife.Actions.ComputerAction.#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo)
- TinyLife.Actions.ComputerAction.AndThenInitialize
- TinyLife.Actions.ComputerAction.AndThenOnCompleted(TinyLife.Actions.Action.CompletionType)
- TinyLife.Actions.ComputerAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed)
- TinyLife.Actions.ComputerAction.ScreenContent
langs:
- csharp
- vb
name: ComputerAction
nameWithType: ComputerAction
fullName: TinyLife.Actions.ComputerAction
type: Class
source:
remote:
path: TinyLife/Actions/ComputerAction.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: ComputerAction
path: Actions/ComputerAction.cs
startLine: 10
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nA computer action is an action that is executed at a computer.\nUsing this class automatically turns the computer on (<xref href=\"TinyLife.Objects.ScreenObject.TurnOn(System.String)\" data-throw-if-not-resolved=\"false\"></xref>) and plays a typing sound.\n"
example: []
syntax:
content: 'public abstract class ComputerAction : WorkAtDeskObjectAction, IGenericDataHolder'
content.vb: >-
Public MustInherit Class ComputerAction
Inherits WorkAtDeskObjectAction
Implements IGenericDataHolder
inheritance:
- System.Object
- MLEM.Misc.GenericDataHolder
- TinyLife.Actions.Action
- TinyLife.Actions.MultiAction
- TinyLife.Actions.WorkAtDeskObjectAction
implements:
- MLEM.Misc.IGenericDataHolder
inheritedMembers:
- TinyLife.Actions.WorkAtDeskObjectAction.CreateFirstActions
- TinyLife.Actions.WorkAtDeskObjectAction.GetNextAction(TinyLife.Actions.Action.CompletionType)
- TinyLife.Actions.MultiAction.FirstActions
- TinyLife.Actions.MultiAction.MainElapsedTime
- TinyLife.Actions.MultiAction.NextActions
- TinyLife.Actions.MultiAction.AndThenIsCompleted
- TinyLife.Actions.MultiAction.CreateNextActions(TinyLife.Actions.Action.CompletionType)
- TinyLife.Actions.MultiAction.ShouldFail(TinyLife.Actions.Action,TinyLife.Actions.Action.CompletionType)
- TinyLife.Actions.MultiAction.OnBetweenActions(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed,TinyLife.Actions.Action,TinyLife.Actions.Action.CompletionType)
- TinyLife.Actions.MultiAction.Initialize
- TinyLife.Actions.MultiAction.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed)
- TinyLife.Actions.MultiAction.IsCompleted
- TinyLife.Actions.MultiAction.OnCompleted(TinyLife.Actions.Action.CompletionType)
- TinyLife.Actions.MultiAction.Validate(TinyLife.Objects.Person)
- TinyLife.Actions.MultiAction.CanCancel(TinyLife.Actions.Action)
- TinyLife.Actions.MultiAction.GetInProgressTime
- TinyLife.Actions.MultiAction.GoToActionLocation(TinyLife.Objects.ObjectCategory)
- TinyLife.Actions.Action.Random
- TinyLife.Actions.Action.Type
- TinyLife.Actions.Action.Info
- TinyLife.Actions.Action.StartedAutomatically
- TinyLife.Actions.Action.IsUnderlying
- TinyLife.Actions.Action.Map
- TinyLife.Actions.Action.Person
- TinyLife.Actions.Action.ElapsedTime
- TinyLife.Actions.Action.PlayerPromptOpen
- TinyLife.Actions.Action.ForceFail
- TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action)
- TinyLife.Actions.Action.GetIconObject
- TinyLife.Actions.Action.CausesExtremelyFastSpeed
- TinyLife.Actions.Action.GetDisplayName
- TinyLife.Actions.Action.TryForceFail(TinyLife.Actions.ActionType.CanExecuteResult)
- TinyLife.Actions.Action.IsFullyInProgress
- TinyLife.Actions.Action.ApplyVariety(TinyLife.Actions.ActionVariety)
- TinyLife.Actions.Action.CanEnqueueConversation(TinyLife.Objects.Person,TinyLife.Actions.ActionType)
- TinyLife.Actions.Action.CompleteIfNeedFull(TinyLife.NeedType,TinyLife.Actions.Action.CompletionType)
- TinyLife.Actions.Action.PutDownOrGoTo(TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType[])
- TinyLife.Actions.Action.GetPlaceDirection(TinyLife.Objects.FurnitureType)
- TinyLife.Actions.Action.Sit(TinyLife.Objects.Furniture,TinyLife.GameSpeed,TinyLife.Objects.ActionSpot)
- TinyLife.Actions.Action.CompleteInTime(System.TimeSpan,System.Boolean,TinyLife.Skills.SkillType,System.Single,System.Boolean)
- TinyLife.Actions.Action.OpenPlayerPrompt(System.String,System.Predicate{MLEM.Ui.Elements.Panel},System.Action{MLEM.Ui.Elements.Panel},System.Boolean,MLEM.Ui.Elements.Element[])
- TinyLife.Actions.Action.OpenYesNoPrompt(System.String,System.Action,System.Action)
- TinyLife.Actions.Action.OpenTextPrompt(System.String,System.Action{System.String},System.Predicate{System.String},MLEM.Ui.Elements.TextField.Rule)
- TinyLife.Actions.Action.SpeakAlone(Microsoft.Xna.Framework.GameTime,TinyLife.GameSpeed,TinyLife.Actions.EmoteCategory,TinyLife.Objects.SpeakStyle,System.Int32)
- TinyLife.Actions.Action.GetFreeChair(TinyLife.Objects.Person,TinyLife.Objects.Furniture)
- TinyLife.Actions.Action.FindAllFreePeople(TinyLife.Actions.ActionType,TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean)
- TinyLife.Actions.Action.FindAllFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Boolean,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean,System.Boolean)
- TinyLife.Actions.Action.FindAllFreeWalls(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean)
- TinyLife.Actions.Action.FindAllFreeGround(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean)
- TinyLife.Actions.Action.FindFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Boolean,System.Boolean)
- TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action,TinyLife.Actions.Action)
- TinyLife.Actions.Action.GetTableSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot)
- MLEM.Misc.GenericDataHolder.SetData(System.String,System.Object)
- MLEM.Misc.GenericDataHolder.GetData``1(System.String)
- MLEM.Misc.GenericDataHolder.GetDataKeys
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Actions.ComputerAction.TinyLife.Utilities.Extensions.JsonCopy``1
- MLEM.Misc.IGenericDataHolder.TinyLife.Utilities.Extensions.GetTimeSpan(System.String)
- MLEM.Misc.IGenericDataHolder.TinyLife.Utilities.Extensions.SetTimeSpan(System.String,System.TimeSpan)
modifiers.csharp:
- public
- abstract
- class
modifiers.vb:
- Public
- MustInherit
- Class
- uid: TinyLife.Actions.ComputerAction.ScreenContent
commentId: P:TinyLife.Actions.ComputerAction.ScreenContent
id: ScreenContent
parent: TinyLife.Actions.ComputerAction
langs:
- csharp
- vb
name: ScreenContent
nameWithType: ComputerAction.ScreenContent
fullName: TinyLife.Actions.ComputerAction.ScreenContent
type: Property
source:
remote:
path: TinyLife/Actions/ComputerAction.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: ScreenContent
path: Actions/ComputerAction.cs
startLine: 16
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nThe name of the image that should be displayed on the computer&apos;s screen.\nThis is passed to <xref href=\"TinyLife.Objects.ScreenObject.TurnOn(System.String)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: protected abstract string ScreenContent { get; }
parameters: []
return:
type: System.String
content.vb: Protected MustOverride ReadOnly Property ScreenContent As String
overload: TinyLife.Actions.ComputerAction.ScreenContent*
modifiers.csharp:
- protected
- abstract
- get
modifiers.vb:
- Protected
- MustOverride
- ReadOnly
- uid: TinyLife.Actions.ComputerAction.#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo)
commentId: M:TinyLife.Actions.ComputerAction.#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo)
id: '#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo)'
parent: TinyLife.Actions.ComputerAction
langs:
- csharp
- vb
name: ComputerAction(ActionType, ActionInfo)
nameWithType: ComputerAction.ComputerAction(ActionType, ActionInfo)
fullName: TinyLife.Actions.ComputerAction.ComputerAction(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo)
type: Constructor
source:
remote:
path: TinyLife/Actions/ComputerAction.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: .ctor
path: Actions/ComputerAction.cs
startLine: 20
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nCreates a new action from the given <xref href=\"TinyLife.Actions.ActionType\" data-throw-if-not-resolved=\"false\"></xref>\n"
example: []
syntax:
content: protected ComputerAction(ActionType type, ActionInfo info)
parameters:
- id: type
type: TinyLife.Actions.ActionType
description: The type to create this action from
- id: info
type: TinyLife.Actions.ActionInfo
description: The information for this action
content.vb: Protected Sub New(type As ActionType, info As ActionInfo)
overload: TinyLife.Actions.ComputerAction.#ctor*
modifiers.csharp:
- protected
modifiers.vb:
- Protected
- uid: TinyLife.Actions.ComputerAction.AndThenInitialize
commentId: M:TinyLife.Actions.ComputerAction.AndThenInitialize
id: AndThenInitialize
parent: TinyLife.Actions.ComputerAction
langs:
- csharp
- vb
name: AndThenInitialize()
nameWithType: ComputerAction.AndThenInitialize()
fullName: TinyLife.Actions.ComputerAction.AndThenInitialize()
type: Method
source:
remote:
path: TinyLife/Actions/ComputerAction.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: AndThenInitialize
path: Actions/ComputerAction.cs
startLine: 24
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nInitializes the main action.\nThis method is called after <xref href=\"TinyLife.Actions.MultiAction.FirstActions\" data-throw-if-not-resolved=\"false\"></xref> have all completed.\n"
example: []
syntax:
content: protected override void AndThenInitialize()
content.vb: Protected Overrides Sub AndThenInitialize
overridden: TinyLife.Actions.MultiAction.AndThenInitialize
overload: TinyLife.Actions.ComputerAction.AndThenInitialize*
modifiers.csharp:
- protected
- override
modifiers.vb:
- Protected
- Overrides
- uid: TinyLife.Actions.ComputerAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed)
commentId: M:TinyLife.Actions.ComputerAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed)
id: AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed)
parent: TinyLife.Actions.ComputerAction
langs:
- csharp
- vb
name: AndThenUpdate(GameTime, TimeSpan, GameSpeed)
nameWithType: ComputerAction.AndThenUpdate(GameTime, TimeSpan, GameSpeed)
fullName: TinyLife.Actions.ComputerAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime, System.TimeSpan, TinyLife.GameSpeed)
type: Method
source:
remote:
path: TinyLife/Actions/ComputerAction.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: AndThenUpdate
path: Actions/ComputerAction.cs
startLine: 29
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nMultiAction version of <xref href=\"TinyLife.Actions.MultiAction.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cTinyLife.GameSpeed)\" data-throw-if-not-resolved=\"false\"></xref>.\nThis method is called every update frame while the main action is active.\nBy default, only <xref href=\"TinyLife.Actions.MultiAction.MainElapsedTime\" data-throw-if-not-resolved=\"false\"></xref> is increased.\n"
example: []
syntax:
content: protected override void AndThenUpdate(GameTime time, TimeSpan passedInGame, GameSpeed speed)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The current game time
- id: passedInGame
type: System.TimeSpan
description: The amount of time that has passed, in game time
- id: speed
type: TinyLife.GameSpeed
description: The game&apos;s speed
content.vb: Protected Overrides Sub AndThenUpdate(time As GameTime, passedInGame As TimeSpan, speed As GameSpeed)
overridden: TinyLife.Actions.WorkAtDeskObjectAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed)
overload: TinyLife.Actions.ComputerAction.AndThenUpdate*
modifiers.csharp:
- protected
- override
modifiers.vb:
- Protected
- Overrides
- uid: TinyLife.Actions.ComputerAction.AndThenOnCompleted(TinyLife.Actions.Action.CompletionType)
commentId: M:TinyLife.Actions.ComputerAction.AndThenOnCompleted(TinyLife.Actions.Action.CompletionType)
id: AndThenOnCompleted(TinyLife.Actions.Action.CompletionType)
parent: TinyLife.Actions.ComputerAction
langs:
- csharp
- vb
name: AndThenOnCompleted(Action.CompletionType)
nameWithType: ComputerAction.AndThenOnCompleted(Action.CompletionType)
fullName: TinyLife.Actions.ComputerAction.AndThenOnCompleted(TinyLife.Actions.Action.CompletionType)
type: Method
source:
remote:
path: TinyLife/Actions/ComputerAction.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: AndThenOnCompleted
path: Actions/ComputerAction.cs
startLine: 37
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nMultiAction version of <xref href=\"TinyLife.Actions.MultiAction.OnCompleted(TinyLife.Actions.Action.CompletionType)\" data-throw-if-not-resolved=\"false\"></xref>.\nThis method gets called when the main action completes.\nThis is also called before <xref href=\"TinyLife.Actions.MultiAction.CreateNextActions(TinyLife.Actions.Action.CompletionType)\" data-throw-if-not-resolved=\"false\"></xref> is called.\n"
example: []
syntax:
content: protected override void AndThenOnCompleted(Action.CompletionType type)
parameters:
- id: type
type: TinyLife.Actions.Action.CompletionType
description: The completion of the main action
content.vb: Protected Overrides Sub AndThenOnCompleted(type As Action.CompletionType)
overridden: TinyLife.Actions.MultiAction.AndThenOnCompleted(TinyLife.Actions.Action.CompletionType)
overload: TinyLife.Actions.ComputerAction.AndThenOnCompleted*
modifiers.csharp:
- protected
- override
modifiers.vb:
- Protected
- Overrides
references:
- uid: TinyLife.Objects.ScreenObject.TurnOn(System.String)
commentId: M:TinyLife.Objects.ScreenObject.TurnOn(System.String)
isExternal: true
- uid: TinyLife.Actions
commentId: N:TinyLife.Actions
name: TinyLife.Actions
nameWithType: TinyLife.Actions
fullName: TinyLife.Actions
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
name: Object
nameWithType: Object
fullName: System.Object
- uid: MLEM.Misc.GenericDataHolder
commentId: T:MLEM.Misc.GenericDataHolder
parent: MLEM.Misc
isExternal: true
name: GenericDataHolder
nameWithType: GenericDataHolder
fullName: MLEM.Misc.GenericDataHolder
- uid: TinyLife.Actions.Action
commentId: T:TinyLife.Actions.Action
parent: TinyLife.Actions
name: Action
nameWithType: Action
fullName: TinyLife.Actions.Action
- uid: TinyLife.Actions.MultiAction
commentId: T:TinyLife.Actions.MultiAction
parent: TinyLife.Actions
name: MultiAction
nameWithType: MultiAction
fullName: TinyLife.Actions.MultiAction
- uid: TinyLife.Actions.WorkAtDeskObjectAction
commentId: T:TinyLife.Actions.WorkAtDeskObjectAction
parent: TinyLife.Actions
name: WorkAtDeskObjectAction
nameWithType: WorkAtDeskObjectAction
fullName: TinyLife.Actions.WorkAtDeskObjectAction
- uid: MLEM.Misc.IGenericDataHolder
commentId: T:MLEM.Misc.IGenericDataHolder
parent: MLEM.Misc
isExternal: true
name: IGenericDataHolder
nameWithType: IGenericDataHolder
fullName: MLEM.Misc.IGenericDataHolder
- uid: TinyLife.Actions.WorkAtDeskObjectAction.CreateFirstActions
commentId: M:TinyLife.Actions.WorkAtDeskObjectAction.CreateFirstActions
parent: TinyLife.Actions.WorkAtDeskObjectAction
name: CreateFirstActions()
nameWithType: WorkAtDeskObjectAction.CreateFirstActions()
fullName: TinyLife.Actions.WorkAtDeskObjectAction.CreateFirstActions()
spec.csharp:
- uid: TinyLife.Actions.WorkAtDeskObjectAction.CreateFirstActions
name: CreateFirstActions
nameWithType: WorkAtDeskObjectAction.CreateFirstActions
fullName: TinyLife.Actions.WorkAtDeskObjectAction.CreateFirstActions
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Actions.WorkAtDeskObjectAction.CreateFirstActions
name: CreateFirstActions
nameWithType: WorkAtDeskObjectAction.CreateFirstActions
fullName: TinyLife.Actions.WorkAtDeskObjectAction.CreateFirstActions
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Actions.WorkAtDeskObjectAction.GetNextAction(TinyLife.Actions.Action.CompletionType)
commentId: M:TinyLife.Actions.WorkAtDeskObjectAction.GetNextAction(TinyLife.Actions.Action.CompletionType)
parent: TinyLife.Actions.WorkAtDeskObjectAction
name: GetNextAction(Action.CompletionType)
nameWithType: WorkAtDeskObjectAction.GetNextAction(Action.CompletionType)
fullName: TinyLife.Actions.WorkAtDeskObjectAction.GetNextAction(TinyLife.Actions.Action.CompletionType)
spec.csharp:
- uid: TinyLife.Actions.WorkAtDeskObjectAction.GetNextAction(TinyLife.Actions.Action.CompletionType)
name: GetNextAction
nameWithType: WorkAtDeskObjectAction.GetNextAction
fullName: TinyLife.Actions.WorkAtDeskObjectAction.GetNextAction
- name: (
nameWithType: (
fullName: (
- uid: TinyLife.Actions.Action.CompletionType
name: Action.CompletionType
nameWithType: Action.CompletionType
fullName: TinyLife.Actions.Action.CompletionType
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Actions.WorkAtDeskObjectAction.GetNextAction(TinyLife.Actions.Action.CompletionType)
name: GetNextAction
nameWithType: WorkAtDeskObjectAction.GetNextAction
fullName: TinyLife.Actions.WorkAtDeskObjectAction.GetNextAction
- name: (
nameWithType: (
fullName: (
- uid: TinyLife.Actions.Action.CompletionType
name: Action.CompletionType
nameWithType: Action.CompletionType
fullName: TinyLife.Actions.Action.CompletionType
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Actions.MultiAction.FirstActions
commentId: P:TinyLife.Actions.MultiAction.FirstActions
parent: TinyLife.Actions.MultiAction
name: FirstActions
nameWithType: MultiAction.FirstActions
fullName: TinyLife.Actions.MultiAction.FirstActions
- uid: TinyLife.Actions.MultiAction.MainElapsedTime
commentId: P:TinyLife.Actions.MultiAction.MainElapsedTime
parent: TinyLife.Actions.MultiAction
name: MainElapsedTime
nameWithType: MultiAction.MainElapsedTime
fullName: TinyLife.Actions.MultiAction.MainElapsedTime
- uid: TinyLife.Actions.MultiAction.NextActions
commentId: P:TinyLife.Actions.MultiAction.NextActions
parent: TinyLife.Actions.MultiAction
name: NextActions
nameWithType: MultiAction.NextActions
fullName: TinyLife.Actions.MultiAction.NextActions
- uid: TinyLife.Actions.MultiAction.AndThenIsCompleted
commentId: M:TinyLife.Actions.MultiAction.AndThenIsCompleted
parent: TinyLife.Actions.MultiAction
name: AndThenIsCompleted()
nameWithType: MultiAction.AndThenIsCompleted()
fullName: TinyLife.Actions.MultiAction.AndThenIsCompleted()
spec.csharp:
- uid: TinyLife.Actions.MultiAction.AndThenIsCompleted
name: AndThenIsCompleted
nameWithType: MultiAction.AndThenIsCompleted
fullName: TinyLife.Actions.MultiAction.AndThenIsCompleted
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Actions.MultiAction.AndThenIsCompleted
name: AndThenIsCompleted
nameWithType: MultiAction.AndThenIsCompleted
fullName: TinyLife.Actions.MultiAction.AndThenIsCompleted
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Actions.MultiAction.CreateNextActions(TinyLife.Actions.Action.CompletionType)
commentId: M:TinyLife.Actions.MultiAction.CreateNextActions(TinyLife.Actions.Action.CompletionType)
parent: TinyLife.Actions.MultiAction
name: CreateNextActions(Action.CompletionType)
nameWithType: MultiAction.CreateNextActions(Action.CompletionType)
fullName: TinyLife.Actions.MultiAction.CreateNextActions(TinyLife.Actions.Action.CompletionType)
spec.csharp:
- uid: TinyLife.Actions.MultiAction.CreateNextActions(TinyLife.Actions.Action.CompletionType)
name: CreateNextActions
nameWithType: MultiAction.CreateNextActions
fullName: TinyLife.Actions.MultiAction.CreateNextActions
- name: (
nameWithType: (
fullName: (
- uid: TinyLife.Actions.Action.CompletionType
name: Action.CompletionType
nameWithType: Action.CompletionType
fullName: TinyLife.Actions.Action.CompletionType
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Actions.MultiAction.CreateNextActions(TinyLife.Actions.Action.CompletionType)
name: CreateNextActions
nameWithType: MultiAction.CreateNextActions
fullName: TinyLife.Actions.MultiAction.CreateNextActions
- name: (
nameWithType: (
fullName: (
- uid: TinyLife.Actions.Action.CompletionType
name: Action.CompletionType
nameWithType: Action.CompletionType
fullName: TinyLife.Actions.Action.CompletionType
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Actions.MultiAction.ShouldFail(TinyLife.Actions.Action,TinyLife.Actions.Action.CompletionType)
commentId: M:TinyLife.Actions.MultiAction.ShouldFail(TinyLife.Actions.Action,TinyLife.Actions.Action.CompletionType)
parent: TinyLife.Actions.MultiAction
name: ShouldFail(Action, Action.CompletionType)
nameWithType: MultiAction.ShouldFail(Action, Action.CompletionType)
fullName: TinyLife.Actions.MultiAction.ShouldFail(TinyLife.Actions.Action, TinyLife.Actions.Action.CompletionType)
spec.csharp:
- uid: TinyLife.Actions.MultiAction.ShouldFail(TinyLife.Actions.Action,TinyLife.Actions.Action.CompletionType)
name: ShouldFail
nameWithType: MultiAction.ShouldFail
fullName: TinyLife.Actions.MultiAction.ShouldFail
- name: (
nameWithType: (
fullName: (
- uid: TinyLife.Actions.Action
name: Action
nameWithType: Action
fullName: TinyLife.Actions.Action
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: TinyLife.Actions.Action.CompletionType
name: Action.CompletionType
nameWithType: Action.CompletionType
fullName: TinyLife.Actions.Action.CompletionType
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Actions.MultiAction.ShouldFail(TinyLife.Actions.Action,TinyLife.Actions.Action.CompletionType)
name: ShouldFail
nameWithType: MultiAction.ShouldFail
fullName: TinyLife.Actions.MultiAction.ShouldFail
- name: (
nameWithType: (
fullName: (
- uid: TinyLife.Actions.Action
name: Action
nameWithType: Action
fullName: TinyLife.Actions.Action
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: TinyLife.Actions.Action.CompletionType
name: Action.CompletionType
nameWithType: Action.CompletionType
fullName: TinyLife.Actions.Action.CompletionType
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Actions.MultiAction.OnBetweenActions(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed,TinyLife.Actions.Action,TinyLife.Actions.Action.CompletionType)
commentId: M:TinyLife.Actions.MultiAction.OnBetweenActions(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed,TinyLife.Actions.Action,TinyLife.Actions.Action.CompletionType)
parent: TinyLife.Actions.MultiAction
isExternal: true
name: OnBetweenActions(GameTime, TimeSpan, GameSpeed, Action, Action.CompletionType)
nameWithType: MultiAction.OnBetweenActions(GameTime, TimeSpan, GameSpeed, Action, Action.CompletionType)
fullName: TinyLife.Actions.MultiAction.OnBetweenActions(Microsoft.Xna.Framework.GameTime, System.TimeSpan, TinyLife.GameSpeed, TinyLife.Actions.Action, TinyLife.Actions.Action.CompletionType)
spec.csharp:
- uid: TinyLife.Actions.MultiAction.OnBetweenActions(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed,TinyLife.Actions.Action,TinyLife.Actions.Action.CompletionType)
name: OnBetweenActions
nameWithType: MultiAction.OnBetweenActions
fullName: TinyLife.Actions.MultiAction.OnBetweenActions
- name: (
nameWithType: (
fullName: (
- uid: Microsoft.Xna.Framework.GameTime
name: GameTime
nameWithType: GameTime
fullName: Microsoft.Xna.Framework.GameTime
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: System.TimeSpan
name: TimeSpan
nameWithType: TimeSpan
fullName: System.TimeSpan
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: TinyLife.GameSpeed
name: GameSpeed
nameWithType: GameSpeed
fullName: TinyLife.GameSpeed
- name: ', '
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name.vb: PutDownOrGoTo(ObjectCategory, FurnitureType())
spec.csharp:
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name: PutDownOrGoTo
nameWithType: Action.PutDownOrGoTo
fullName: TinyLife.Actions.Action.PutDownOrGoTo
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nameWithType: ObjectCategory
fullName: TinyLife.Objects.ObjectCategory
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nameWithType: ', '
fullName: ', '
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fullName: TinyLife.Objects.FurnitureType
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spec.vb:
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name: PutDownOrGoTo
nameWithType: Action.PutDownOrGoTo
fullName: TinyLife.Actions.Action.PutDownOrGoTo
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nameWithType: ObjectCategory
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fullName: ', '
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fullName: TinyLife.Objects.FurnitureType
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commentId: M:TinyLife.Actions.Action.GetPlaceDirection(TinyLife.Objects.FurnitureType)
parent: TinyLife.Actions.Action
name: GetPlaceDirection(FurnitureType)
nameWithType: Action.GetPlaceDirection(FurnitureType)
fullName: TinyLife.Actions.Action.GetPlaceDirection(TinyLife.Objects.FurnitureType)
spec.csharp:
- uid: TinyLife.Actions.Action.GetPlaceDirection(TinyLife.Objects.FurnitureType)
name: GetPlaceDirection
nameWithType: Action.GetPlaceDirection
fullName: TinyLife.Actions.Action.GetPlaceDirection
- name: (
nameWithType: (
fullName: (
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nameWithType: FurnitureType
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spec.vb:
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name: GetPlaceDirection
nameWithType: Action.GetPlaceDirection
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fullName: (
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nameWithType: FurnitureType
fullName: TinyLife.Objects.FurnitureType
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fullName: )
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commentId: M:TinyLife.Actions.Action.Sit(TinyLife.Objects.Furniture,TinyLife.GameSpeed,TinyLife.Objects.ActionSpot)
parent: TinyLife.Actions.Action
name: Sit(Furniture, GameSpeed, ActionSpot)
nameWithType: Action.Sit(Furniture, GameSpeed, ActionSpot)
fullName: TinyLife.Actions.Action.Sit(TinyLife.Objects.Furniture, TinyLife.GameSpeed, TinyLife.Objects.ActionSpot)
spec.csharp:
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fullName: TinyLife.Actions.Action.Sit
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spec.vb:
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fullName: TinyLife.Actions.Action.Sit
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commentId: M:TinyLife.Actions.Action.CompleteInTime(System.TimeSpan,System.Boolean,TinyLife.Skills.SkillType,System.Single,System.Boolean)
parent: TinyLife.Actions.Action
isExternal: true
name: CompleteInTime(TimeSpan, Boolean, SkillType, Single, Boolean)
nameWithType: Action.CompleteInTime(TimeSpan, Boolean, SkillType, Single, Boolean)
fullName: TinyLife.Actions.Action.CompleteInTime(System.TimeSpan, System.Boolean, TinyLife.Skills.SkillType, System.Single, System.Boolean)
spec.csharp:
- uid: TinyLife.Actions.Action.CompleteInTime(System.TimeSpan,System.Boolean,TinyLife.Skills.SkillType,System.Single,System.Boolean)
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nameWithType: Action.CompleteInTime
fullName: TinyLife.Actions.Action.CompleteInTime
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commentId: M:TinyLife.Actions.Action.OpenPlayerPrompt(System.String,System.Predicate{MLEM.Ui.Elements.Panel},System.Action{MLEM.Ui.Elements.Panel},System.Boolean,MLEM.Ui.Elements.Element[])
parent: TinyLife.Actions.Action
isExternal: true
name: OpenPlayerPrompt(String, Predicate<Panel>, Action<Panel>, Boolean, Element[])
nameWithType: Action.OpenPlayerPrompt(String, Predicate<Panel>, Action<Panel>, Boolean, Element[])
fullName: TinyLife.Actions.Action.OpenPlayerPrompt(System.String, System.Predicate<MLEM.Ui.Elements.Panel>, System.Action<MLEM.Ui.Elements.Panel>, System.Boolean, MLEM.Ui.Elements.Element[])
nameWithType.vb: Action.OpenPlayerPrompt(String, Predicate(Of Panel), Action(Of Panel), Boolean, Element())
fullName.vb: TinyLife.Actions.Action.OpenPlayerPrompt(System.String, System.Predicate(Of MLEM.Ui.Elements.Panel), System.Action(Of MLEM.Ui.Elements.Panel), System.Boolean, MLEM.Ui.Elements.Element())
name.vb: OpenPlayerPrompt(String, Predicate(Of Panel), Action(Of Panel), Boolean, Element())
spec.csharp:
- uid: TinyLife.Actions.Action.OpenPlayerPrompt(System.String,System.Predicate{MLEM.Ui.Elements.Panel},System.Action{MLEM.Ui.Elements.Panel},System.Boolean,MLEM.Ui.Elements.Element[])
name: OpenPlayerPrompt
nameWithType: Action.OpenPlayerPrompt
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spec.vb:
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name: OpenPlayerPrompt
nameWithType: Action.OpenPlayerPrompt
fullName: TinyLife.Actions.Action.OpenPlayerPrompt
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- uid: TinyLife.Actions.Action.OpenYesNoPrompt(System.String,System.Action,System.Action)
commentId: M:TinyLife.Actions.Action.OpenYesNoPrompt(System.String,System.Action,System.Action)
parent: TinyLife.Actions.Action
isExternal: true
name: OpenYesNoPrompt(String, Action, Action)
nameWithType: Action.OpenYesNoPrompt(String, Action, Action)
fullName: TinyLife.Actions.Action.OpenYesNoPrompt(System.String, System.Action, System.Action)
spec.csharp:
- uid: TinyLife.Actions.Action.OpenYesNoPrompt(System.String,System.Action,System.Action)
name: OpenYesNoPrompt
nameWithType: Action.OpenYesNoPrompt
fullName: TinyLife.Actions.Action.OpenYesNoPrompt
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name: OpenYesNoPrompt
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fullName: TinyLife.Actions.Action.OpenTextPrompt(System.String, System.Action<System.String>, System.Predicate<System.String>, MLEM.Ui.Elements.TextField.Rule)
nameWithType.vb: Action.OpenTextPrompt(String, Action(Of String), Predicate(Of String), TextField.Rule)
fullName.vb: TinyLife.Actions.Action.OpenTextPrompt(System.String, System.Action(Of System.String), System.Predicate(Of System.String), MLEM.Ui.Elements.TextField.Rule)
name.vb: OpenTextPrompt(String, Action(Of String), Predicate(Of String), TextField.Rule)
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name: FindAllFreePeople(ActionType, Person, Nullable<Vector2>, Nullable<Single>, Boolean)
nameWithType: Action.FindAllFreePeople(ActionType, Person, Nullable<Vector2>, Nullable<Single>, Boolean)
fullName: TinyLife.Actions.Action.FindAllFreePeople(TinyLife.Actions.ActionType, TinyLife.Objects.Person, System.Nullable<Microsoft.Xna.Framework.Vector2>, System.Nullable<System.Single>, System.Boolean)
nameWithType.vb: Action.FindAllFreePeople(ActionType, Person, Nullable(Of Vector2), Nullable(Of Single), Boolean)
fullName.vb: TinyLife.Actions.Action.FindAllFreePeople(TinyLife.Actions.ActionType, TinyLife.Objects.Person, System.Nullable(Of Microsoft.Xna.Framework.Vector2), System.Nullable(Of System.Single), System.Boolean)
name.vb: FindAllFreePeople(ActionType, Person, Nullable(Of Vector2), Nullable(Of Single), Boolean)
spec.csharp:
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commentId: M:TinyLife.Actions.Action.FindAllFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Boolean,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean,System.Boolean)
parent: TinyLife.Actions.Action
isExternal: true
name: FindAllFreeFurniture(Person, ObjectCategory, FurnitureType, Boolean, Nullable<Vector2>, Nullable<Single>, Boolean, Boolean)
nameWithType: Action.FindAllFreeFurniture(Person, ObjectCategory, FurnitureType, Boolean, Nullable<Vector2>, Nullable<Single>, Boolean, Boolean)
fullName: TinyLife.Actions.Action.FindAllFreeFurniture(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory, TinyLife.Objects.FurnitureType, System.Boolean, System.Nullable<Microsoft.Xna.Framework.Vector2>, System.Nullable<System.Single>, System.Boolean, System.Boolean)
nameWithType.vb: Action.FindAllFreeFurniture(Person, ObjectCategory, FurnitureType, Boolean, Nullable(Of Vector2), Nullable(Of Single), Boolean, Boolean)
fullName.vb: TinyLife.Actions.Action.FindAllFreeFurniture(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory, TinyLife.Objects.FurnitureType, System.Boolean, System.Nullable(Of Microsoft.Xna.Framework.Vector2), System.Nullable(Of System.Single), System.Boolean, System.Boolean)
name.vb: FindAllFreeFurniture(Person, ObjectCategory, FurnitureType, Boolean, Nullable(Of Vector2), Nullable(Of Single), Boolean, Boolean)
spec.csharp:
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nameWithType.vb: Action.FindAllFreeWalls(Person, Nullable(Of Vector2), Nullable(Of Single), Boolean)
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