mirror of
https://github.com/Ellpeck/TinyLifeWeb.git
synced 2024-11-23 03:38:34 +01:00
1615 lines
51 KiB
YAML
1615 lines
51 KiB
YAML
### YamlMime:ManagedReference
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items:
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- uid: TinyLife.Objects.Particle
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commentId: T:TinyLife.Objects.Particle
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id: Particle
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parent: TinyLife.Objects
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children:
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- TinyLife.Objects.Particle.#ctor(MLEM.Animations.SpriteAnimation,System.TimeSpan,Microsoft.Xna.Framework.Vector2)
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- TinyLife.Objects.Particle.#ctor(MLEM.Textures.TextureRegion,System.TimeSpan,Microsoft.Xna.Framework.Vector2)
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- TinyLife.Objects.Particle.Animation
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- TinyLife.Objects.Particle.CameraMotion
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- TinyLife.Objects.Particle.CameraOffset
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- TinyLife.Objects.Particle.Color
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- TinyLife.Objects.Particle.DepthOffset
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- TinyLife.Objects.Particle.DepthPosOffset
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- TinyLife.Objects.Particle.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
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- TinyLife.Objects.Particle.DrawOffset
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- TinyLife.Objects.Particle.Friction
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- TinyLife.Objects.Particle.Gravity
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- TinyLife.Objects.Particle.IgnoreParentDrawPos
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- TinyLife.Objects.Particle.Map
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- TinyLife.Objects.Particle.Motion
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- TinyLife.Objects.Particle.ParentInfo
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- TinyLife.Objects.Particle.Position
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- TinyLife.Objects.Particle.Scale
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- TinyLife.Objects.Particle.Spawn(Microsoft.Xna.Framework.Vector2,System.Func{Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Particle})
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- TinyLife.Objects.Particle.SpriteEffects
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- TinyLife.Objects.Particle.TimeLived
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- TinyLife.Objects.Particle.TimeToLive
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- TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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- TinyLife.Objects.Particle.UpdateWhenPaused
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langs:
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- csharp
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- vb
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name: Particle
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nameWithType: Particle
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fullName: TinyLife.Objects.Particle
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type: Class
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source:
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remote:
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path: TinyLife/Objects/Particle.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Particle
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path: ../TinyLife/Objects/Particle.cs
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startLine: 17
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assemblies:
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- Tiny Life
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namespace: TinyLife.Objects
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summary: "\nA particle is a <xref href=\"MLEM.Animations.SpriteAnimation\" data-throw-if-not-resolved=\"false\"></xref> that can be moved and displayed in world space.\nA particle is simply a <xref href=\"TinyLife.Objects.MapObject\" data-throw-if-not-resolved=\"false\"></xref> that does not collide or interact directly with the world, but has all of the same properties.\nA new particle can be added for display using <xref href=\"TinyLife.Objects.Particle.Spawn(Microsoft.Xna.Framework.Vector2%2cSystem.Func%7bMicrosoft.Xna.Framework.Vector2%2cTinyLife.Objects.Particle%7d)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example: []
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syntax:
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content: public class Particle
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content.vb: Public Class Particle
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inheritance:
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- System.Object
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inheritedMembers:
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- System.Object.Equals(System.Object)
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- System.Object.Equals(System.Object,System.Object)
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- System.Object.GetHashCode
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- System.Object.GetType
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- System.Object.MemberwiseClone
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- System.Object.ReferenceEquals(System.Object,System.Object)
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- System.Object.ToString
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extensionMethods:
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- TinyLife.Objects.Particle.TinyLife.Utilities.Extensions.JsonCopy``1
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modifiers.csharp:
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- public
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- class
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modifiers.vb:
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- Public
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- Class
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- uid: TinyLife.Objects.Particle.Map
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commentId: P:TinyLife.Objects.Particle.Map
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id: Map
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parent: TinyLife.Objects.Particle
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langs:
|
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- csharp
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- vb
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name: Map
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nameWithType: Particle.Map
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fullName: TinyLife.Objects.Particle.Map
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type: Property
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source:
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remote:
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path: TinyLife/Objects/Particle.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Map
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path: ../TinyLife/Objects/Particle.cs
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startLine: 24
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assemblies:
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- Tiny Life
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namespace: TinyLife.Objects
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summary: "\nThe map that this particle is on.\nNote that this always returns <xref href=\"TinyLife.GameImpl.Map\" data-throw-if-not-resolved=\"false\"></xref>\n"
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example: []
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syntax:
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content: protected static Map Map { get; }
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parameters: []
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return:
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type: TinyLife.World.Map
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content.vb: Protected Shared ReadOnly Property Map As Map
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overload: TinyLife.Objects.Particle.Map*
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modifiers.csharp:
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- protected
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- static
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- get
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modifiers.vb:
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- Protected
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- Shared
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- ReadOnly
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- uid: TinyLife.Objects.Particle.Friction
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commentId: F:TinyLife.Objects.Particle.Friction
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id: Friction
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parent: TinyLife.Objects.Particle
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langs:
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- csharp
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- vb
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name: Friction
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nameWithType: Particle.Friction
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fullName: TinyLife.Objects.Particle.Friction
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type: Field
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source:
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remote:
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path: TinyLife/Objects/Particle.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Friction
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path: ../TinyLife/Objects/Particle.cs
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startLine: 29
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assemblies:
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- Tiny Life
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namespace: TinyLife.Objects
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summary: "\nThe friction that is applied to this particle's <xref href=\"TinyLife.Objects.Particle.Motion\" data-throw-if-not-resolved=\"false\"></xref> every <xref href=\"TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)\" data-throw-if-not-resolved=\"false\"></xref> frame\n"
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example: []
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syntax:
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content: public Vector2 Friction
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return:
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type: Microsoft.Xna.Framework.Vector2
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content.vb: Public Friction As Vector2
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modifiers.csharp:
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- public
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modifiers.vb:
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- Public
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- uid: TinyLife.Objects.Particle.TimeToLive
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commentId: F:TinyLife.Objects.Particle.TimeToLive
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id: TimeToLive
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parent: TinyLife.Objects.Particle
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langs:
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- csharp
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- vb
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name: TimeToLive
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nameWithType: Particle.TimeToLive
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fullName: TinyLife.Objects.Particle.TimeToLive
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type: Field
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source:
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remote:
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path: TinyLife/Objects/Particle.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: TimeToLive
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path: ../TinyLife/Objects/Particle.cs
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startLine: 33
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assemblies:
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- Tiny Life
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namespace: TinyLife.Objects
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summary: "\nThe amount of real time that this particle should stay alive for until it disappears\n"
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example: []
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syntax:
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content: public TimeSpan TimeToLive
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return:
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type: System.TimeSpan
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content.vb: Public TimeToLive As TimeSpan
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modifiers.csharp:
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- public
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modifiers.vb:
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- Public
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- uid: TinyLife.Objects.Particle.Position
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commentId: F:TinyLife.Objects.Particle.Position
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id: Position
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parent: TinyLife.Objects.Particle
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langs:
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- csharp
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- vb
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name: Position
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nameWithType: Particle.Position
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fullName: TinyLife.Objects.Particle.Position
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type: Field
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source:
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remote:
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path: TinyLife/Objects/Particle.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Position
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path: ../TinyLife/Objects/Particle.cs
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startLine: 37
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assemblies:
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- Tiny Life
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namespace: TinyLife.Objects
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summary: "\nThe position in the world of this particle\n"
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example: []
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syntax:
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content: public Vector2 Position
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return:
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type: Microsoft.Xna.Framework.Vector2
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content.vb: Public Position As Vector2
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modifiers.csharp:
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- public
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modifiers.vb:
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- Public
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- uid: TinyLife.Objects.Particle.Motion
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commentId: F:TinyLife.Objects.Particle.Motion
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id: Motion
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parent: TinyLife.Objects.Particle
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langs:
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- csharp
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- vb
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name: Motion
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nameWithType: Particle.Motion
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fullName: TinyLife.Objects.Particle.Motion
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type: Field
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source:
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remote:
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path: TinyLife/Objects/Particle.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Motion
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path: ../TinyLife/Objects/Particle.cs
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startLine: 41
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assemblies:
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- Tiny Life
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namespace: TinyLife.Objects
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summary: "\nThe amount that this particle's <xref href=\"TinyLife.Objects.Particle.Position\" data-throw-if-not-resolved=\"false\"></xref> is modified by each <xref href=\"TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)\" data-throw-if-not-resolved=\"false\"></xref> frame\n"
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example: []
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syntax:
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content: public Vector2 Motion
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return:
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type: Microsoft.Xna.Framework.Vector2
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content.vb: Public Motion As Vector2
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modifiers.csharp:
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- public
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modifiers.vb:
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- Public
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- uid: TinyLife.Objects.Particle.DepthPosOffset
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commentId: F:TinyLife.Objects.Particle.DepthPosOffset
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id: DepthPosOffset
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parent: TinyLife.Objects.Particle
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langs:
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- csharp
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- vb
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name: DepthPosOffset
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nameWithType: Particle.DepthPosOffset
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fullName: TinyLife.Objects.Particle.DepthPosOffset
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type: Field
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source:
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remote:
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path: TinyLife/Objects/Particle.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: DepthPosOffset
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path: ../TinyLife/Objects/Particle.cs
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startLine: 45
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assemblies:
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- Tiny Life
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namespace: TinyLife.Objects
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summary: "\nThe amount of tiles that this particle's depth display calculation is offset by, from its <xref href=\"TinyLife.Objects.Particle.Position\" data-throw-if-not-resolved=\"false\"></xref>\n"
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example: []
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syntax:
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content: public Vector2 DepthPosOffset
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return:
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type: Microsoft.Xna.Framework.Vector2
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content.vb: Public DepthPosOffset As Vector2
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modifiers.csharp:
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- public
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modifiers.vb:
|
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- Public
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- uid: TinyLife.Objects.Particle.DepthOffset
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commentId: F:TinyLife.Objects.Particle.DepthOffset
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id: DepthOffset
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parent: TinyLife.Objects.Particle
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langs:
|
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- csharp
|
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- vb
|
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name: DepthOffset
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nameWithType: Particle.DepthOffset
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fullName: TinyLife.Objects.Particle.DepthOffset
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type: Field
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source:
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remote:
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path: TinyLife/Objects/Particle.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: DepthOffset
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path: ../TinyLife/Objects/Particle.cs
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startLine: 49
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assemblies:
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- Tiny Life
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namespace: TinyLife.Objects
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summary: "\nA value that is passed to <xref href=\"TinyLife.World.Map.GetDepth(Microsoft.Xna.Framework.Vector2%2cSystem.Single%2cSystem.Boolean%2cSystem.Boolean%2cSystem.Boolean)\" data-throw-if-not-resolved=\"false\"></xref> as the depth offset when the particle's depth is calculated.\n"
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example: []
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syntax:
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content: public float DepthOffset
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return:
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type: System.Single
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content.vb: Public DepthOffset As Single
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modifiers.csharp:
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- public
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modifiers.vb:
|
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- Public
|
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- uid: TinyLife.Objects.Particle.DrawOffset
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commentId: F:TinyLife.Objects.Particle.DrawOffset
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id: DrawOffset
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parent: TinyLife.Objects.Particle
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langs:
|
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- csharp
|
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- vb
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name: DrawOffset
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nameWithType: Particle.DrawOffset
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fullName: TinyLife.Objects.Particle.DrawOffset
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type: Field
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source:
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remote:
|
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path: TinyLife/Objects/Particle.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: DrawOffset
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path: ../TinyLife/Objects/Particle.cs
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startLine: 53
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assemblies:
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- Tiny Life
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namespace: TinyLife.Objects
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summary: "\nThe amount of tiles that this particle's display position is offset by, from its <xref href=\"TinyLife.Objects.Particle.Position\" data-throw-if-not-resolved=\"false\"></xref>\n"
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example: []
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syntax:
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content: public Vector2 DrawOffset
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return:
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type: Microsoft.Xna.Framework.Vector2
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content.vb: Public DrawOffset As Vector2
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modifiers.csharp:
|
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- public
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modifiers.vb:
|
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- Public
|
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- uid: TinyLife.Objects.Particle.Scale
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commentId: F:TinyLife.Objects.Particle.Scale
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id: Scale
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parent: TinyLife.Objects.Particle
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langs:
|
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- csharp
|
|
- vb
|
|
name: Scale
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nameWithType: Particle.Scale
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|
fullName: TinyLife.Objects.Particle.Scale
|
|
type: Field
|
|
source:
|
|
remote:
|
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path: TinyLife/Objects/Particle.cs
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|
branch: main
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
|
id: Scale
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path: ../TinyLife/Objects/Particle.cs
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startLine: 57
|
|
assemblies:
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- Tiny Life
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namespace: TinyLife.Objects
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summary: "\nAn <xref href=\"MLEM.Misc.Easings.Easing\" data-throw-if-not-resolved=\"false\"></xref> that determines how this particle's scale (display size) changes based on its <xref href=\"TinyLife.Objects.Particle.TimeToLive\" data-throw-if-not-resolved=\"false\"></xref> and <xref href=\"TinyLife.Objects.Particle.TimeLived\" data-throw-if-not-resolved=\"false\"></xref>\n"
|
|
example: []
|
|
syntax:
|
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content: public Easings.Easing Scale
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return:
|
|
type: MLEM.Misc.Easings.Easing
|
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content.vb: Public Scale As Easings.Easing
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modifiers.csharp:
|
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- public
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modifiers.vb:
|
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- Public
|
|
- uid: TinyLife.Objects.Particle.Gravity
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commentId: F:TinyLife.Objects.Particle.Gravity
|
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id: Gravity
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parent: TinyLife.Objects.Particle
|
|
langs:
|
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- csharp
|
|
- vb
|
|
name: Gravity
|
|
nameWithType: Particle.Gravity
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|
fullName: TinyLife.Objects.Particle.Gravity
|
|
type: Field
|
|
source:
|
|
remote:
|
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path: TinyLife/Objects/Particle.cs
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|
branch: main
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
|
id: Gravity
|
|
path: ../TinyLife/Objects/Particle.cs
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|
startLine: 61
|
|
assemblies:
|
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- Tiny Life
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|
namespace: TinyLife.Objects
|
|
summary: "\nThe amount that this particle's <xref href=\"TinyLife.Objects.Particle.Motion\" data-throw-if-not-resolved=\"false\"></xref> should be modified by each update frame\n"
|
|
example: []
|
|
syntax:
|
|
content: public float Gravity
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|
return:
|
|
type: System.Single
|
|
content.vb: Public Gravity As Single
|
|
modifiers.csharp:
|
|
- public
|
|
modifiers.vb:
|
|
- Public
|
|
- uid: TinyLife.Objects.Particle.CameraMotion
|
|
commentId: F:TinyLife.Objects.Particle.CameraMotion
|
|
id: CameraMotion
|
|
parent: TinyLife.Objects.Particle
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: CameraMotion
|
|
nameWithType: Particle.CameraMotion
|
|
fullName: TinyLife.Objects.Particle.CameraMotion
|
|
type: Field
|
|
source:
|
|
remote:
|
|
path: TinyLife/Objects/Particle.cs
|
|
branch: main
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
|
id: CameraMotion
|
|
path: ../TinyLife/Objects/Particle.cs
|
|
startLine: 67
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.Objects
|
|
summary: "\nThe motion that this particle's <xref href=\"TinyLife.Objects.Particle.CameraOffset\" data-throw-if-not-resolved=\"false\"></xref> is moved by every update frame.\nIf <xref href=\"TinyLife.Objects.Particle.Gravity\" data-throw-if-not-resolved=\"false\"></xref> is set, this value is modified by <xref href=\"TinyLife.Objects.Particle.Gravity\" data-throw-if-not-resolved=\"false\"></xref> every update frame as well.\nThis value is not affected by <xref href=\"TinyLife.Objects.Particle.Friction\" data-throw-if-not-resolved=\"false\"></xref>.\n"
|
|
example: []
|
|
syntax:
|
|
content: public Vector2 CameraMotion
|
|
return:
|
|
type: Microsoft.Xna.Framework.Vector2
|
|
content.vb: Public CameraMotion As Vector2
|
|
modifiers.csharp:
|
|
- public
|
|
modifiers.vb:
|
|
- Public
|
|
- uid: TinyLife.Objects.Particle.CameraOffset
|
|
commentId: F:TinyLife.Objects.Particle.CameraOffset
|
|
id: CameraOffset
|
|
parent: TinyLife.Objects.Particle
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: CameraOffset
|
|
nameWithType: Particle.CameraOffset
|
|
fullName: TinyLife.Objects.Particle.CameraOffset
|
|
type: Field
|
|
source:
|
|
remote:
|
|
path: TinyLife/Objects/Particle.cs
|
|
branch: main
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
|
id: CameraOffset
|
|
path: ../TinyLife/Objects/Particle.cs
|
|
startLine: 71
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.Objects
|
|
summary: "\nThe offset from this particle's <xref href=\"TinyLife.Objects.Particle.Position\" data-throw-if-not-resolved=\"false\"></xref> that is added in visual space only, using <xref href=\"TinyLife.Utilities.Extensions.ToVisualY(Microsoft.Xna.Framework.Vector2)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
|
|
example: []
|
|
syntax:
|
|
content: public Vector2 CameraOffset
|
|
return:
|
|
type: Microsoft.Xna.Framework.Vector2
|
|
content.vb: Public CameraOffset As Vector2
|
|
modifiers.csharp:
|
|
- public
|
|
modifiers.vb:
|
|
- Public
|
|
- uid: TinyLife.Objects.Particle.ParentInfo
|
|
commentId: F:TinyLife.Objects.Particle.ParentInfo
|
|
id: ParentInfo
|
|
parent: TinyLife.Objects.Particle
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: ParentInfo
|
|
nameWithType: Particle.ParentInfo
|
|
fullName: TinyLife.Objects.Particle.ParentInfo
|
|
type: Field
|
|
source:
|
|
remote:
|
|
path: TinyLife/Objects/Particle.cs
|
|
branch: main
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
|
id: ParentInfo
|
|
path: ../TinyLife/Objects/Particle.cs
|
|
startLine: 75
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.Objects
|
|
summary: "\nA <xref href=\"TinyLife.Objects.Particle.ParentInfo\" data-throw-if-not-resolved=\"false\"></xref> that contains the object that this particle should be rendered in relation to.\n"
|
|
example: []
|
|
syntax:
|
|
content: public ParentInfo ParentInfo
|
|
return:
|
|
type: TinyLife.Objects.ParentInfo
|
|
content.vb: Public ParentInfo As ParentInfo
|
|
modifiers.csharp:
|
|
- public
|
|
modifiers.vb:
|
|
- Public
|
|
- uid: TinyLife.Objects.Particle.IgnoreParentDrawPos
|
|
commentId: F:TinyLife.Objects.Particle.IgnoreParentDrawPos
|
|
id: IgnoreParentDrawPos
|
|
parent: TinyLife.Objects.Particle
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: IgnoreParentDrawPos
|
|
nameWithType: Particle.IgnoreParentDrawPos
|
|
fullName: TinyLife.Objects.Particle.IgnoreParentDrawPos
|
|
type: Field
|
|
source:
|
|
remote:
|
|
path: TinyLife/Objects/Particle.cs
|
|
branch: main
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
|
id: IgnoreParentDrawPos
|
|
path: ../TinyLife/Objects/Particle.cs
|
|
startLine: 79
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.Objects
|
|
summary: "\nThis value indicates whether the visual position of the <xref href=\"TinyLife.Objects.Particle.ParentInfo\" data-throw-if-not-resolved=\"false\"></xref> should be ignored when drawing.\n"
|
|
example: []
|
|
syntax:
|
|
content: public bool IgnoreParentDrawPos
|
|
return:
|
|
type: System.Boolean
|
|
content.vb: Public IgnoreParentDrawPos As Boolean
|
|
modifiers.csharp:
|
|
- public
|
|
modifiers.vb:
|
|
- Public
|
|
- uid: TinyLife.Objects.Particle.UpdateWhenPaused
|
|
commentId: F:TinyLife.Objects.Particle.UpdateWhenPaused
|
|
id: UpdateWhenPaused
|
|
parent: TinyLife.Objects.Particle
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: UpdateWhenPaused
|
|
nameWithType: Particle.UpdateWhenPaused
|
|
fullName: TinyLife.Objects.Particle.UpdateWhenPaused
|
|
type: Field
|
|
source:
|
|
remote:
|
|
path: TinyLife/Objects/Particle.cs
|
|
branch: main
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
|
id: UpdateWhenPaused
|
|
path: ../TinyLife/Objects/Particle.cs
|
|
startLine: 84
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.Objects
|
|
summary: "\nThis value indicates whether this particle's <xref href=\"TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)\" data-throw-if-not-resolved=\"false\"></xref> method should still be called when the game is paused.\nThis should be set to true when spawning particles in build mode, as the game is paused during that time.\n"
|
|
example: []
|
|
syntax:
|
|
content: public bool UpdateWhenPaused
|
|
return:
|
|
type: System.Boolean
|
|
content.vb: Public UpdateWhenPaused As Boolean
|
|
modifiers.csharp:
|
|
- public
|
|
modifiers.vb:
|
|
- Public
|
|
- uid: TinyLife.Objects.Particle.Color
|
|
commentId: F:TinyLife.Objects.Particle.Color
|
|
id: Color
|
|
parent: TinyLife.Objects.Particle
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: Color
|
|
nameWithType: Particle.Color
|
|
fullName: TinyLife.Objects.Particle.Color
|
|
type: Field
|
|
source:
|
|
remote:
|
|
path: TinyLife/Objects/Particle.cs
|
|
branch: main
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
|
id: Color
|
|
path: ../TinyLife/Objects/Particle.cs
|
|
startLine: 88
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.Objects
|
|
summary: "\nThe color to render this particle with, or <xref href=\"Microsoft.Xna.Framework.Color.White\" data-throw-if-not-resolved=\"false\"></xref> by default.\n"
|
|
example: []
|
|
syntax:
|
|
content: public Color Color
|
|
return:
|
|
type: Microsoft.Xna.Framework.Color
|
|
content.vb: Public Color As Color
|
|
modifiers.csharp:
|
|
- public
|
|
modifiers.vb:
|
|
- Public
|
|
- uid: TinyLife.Objects.Particle.SpriteEffects
|
|
commentId: F:TinyLife.Objects.Particle.SpriteEffects
|
|
id: SpriteEffects
|
|
parent: TinyLife.Objects.Particle
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: SpriteEffects
|
|
nameWithType: Particle.SpriteEffects
|
|
fullName: TinyLife.Objects.Particle.SpriteEffects
|
|
type: Field
|
|
source:
|
|
remote:
|
|
path: TinyLife/Objects/Particle.cs
|
|
branch: main
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
|
id: SpriteEffects
|
|
path: ../TinyLife/Objects/Particle.cs
|
|
startLine: 92
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.Objects
|
|
summary: "\nThe <xref href=\"TinyLife.Objects.Particle.SpriteEffects\" data-throw-if-not-resolved=\"false\"></xref> that should be applied when drawing this particle.\n"
|
|
example: []
|
|
syntax:
|
|
content: public SpriteEffects SpriteEffects
|
|
return:
|
|
type: Microsoft.Xna.Framework.Graphics.SpriteEffects
|
|
content.vb: Public SpriteEffects As SpriteEffects
|
|
modifiers.csharp:
|
|
- public
|
|
modifiers.vb:
|
|
- Public
|
|
- uid: TinyLife.Objects.Particle.Animation
|
|
commentId: F:TinyLife.Objects.Particle.Animation
|
|
id: Animation
|
|
parent: TinyLife.Objects.Particle
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: Animation
|
|
nameWithType: Particle.Animation
|
|
fullName: TinyLife.Objects.Particle.Animation
|
|
type: Field
|
|
source:
|
|
remote:
|
|
path: TinyLife/Objects/Particle.cs
|
|
branch: main
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
|
id: Animation
|
|
path: ../TinyLife/Objects/Particle.cs
|
|
startLine: 97
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.Objects
|
|
summary: "\nThe <xref href=\"MLEM.Animations.SpriteAnimation\" data-throw-if-not-resolved=\"false\"></xref> that this particle displays over its lifespan\n"
|
|
example: []
|
|
syntax:
|
|
content: protected readonly SpriteAnimation Animation
|
|
return:
|
|
type: MLEM.Animations.SpriteAnimation
|
|
content.vb: Protected ReadOnly Animation As SpriteAnimation
|
|
modifiers.csharp:
|
|
- protected
|
|
- readonly
|
|
modifiers.vb:
|
|
- Protected
|
|
- ReadOnly
|
|
- uid: TinyLife.Objects.Particle.TimeLived
|
|
commentId: F:TinyLife.Objects.Particle.TimeLived
|
|
id: TimeLived
|
|
parent: TinyLife.Objects.Particle
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: TimeLived
|
|
nameWithType: Particle.TimeLived
|
|
fullName: TinyLife.Objects.Particle.TimeLived
|
|
type: Field
|
|
source:
|
|
remote:
|
|
path: TinyLife/Objects/Particle.cs
|
|
branch: main
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
|
id: TimeLived
|
|
path: ../TinyLife/Objects/Particle.cs
|
|
startLine: 102
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.Objects
|
|
summary: "\nThe amount of real time that this particle has lived for.\nThis time span will always be lower than or equal to <xref href=\"TinyLife.Objects.Particle.TimeToLive\" data-throw-if-not-resolved=\"false\"></xref>.\n"
|
|
example: []
|
|
syntax:
|
|
content: protected TimeSpan TimeLived
|
|
return:
|
|
type: System.TimeSpan
|
|
content.vb: Protected TimeLived As TimeSpan
|
|
modifiers.csharp:
|
|
- protected
|
|
modifiers.vb:
|
|
- Protected
|
|
- uid: TinyLife.Objects.Particle.#ctor(MLEM.Textures.TextureRegion,System.TimeSpan,Microsoft.Xna.Framework.Vector2)
|
|
commentId: M:TinyLife.Objects.Particle.#ctor(MLEM.Textures.TextureRegion,System.TimeSpan,Microsoft.Xna.Framework.Vector2)
|
|
id: '#ctor(MLEM.Textures.TextureRegion,System.TimeSpan,Microsoft.Xna.Framework.Vector2)'
|
|
parent: TinyLife.Objects.Particle
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: Particle(TextureRegion, TimeSpan, Vector2)
|
|
nameWithType: Particle.Particle(TextureRegion, TimeSpan, Vector2)
|
|
fullName: TinyLife.Objects.Particle.Particle(MLEM.Textures.TextureRegion, System.TimeSpan, Microsoft.Xna.Framework.Vector2)
|
|
type: Constructor
|
|
source:
|
|
remote:
|
|
path: TinyLife/Objects/Particle.cs
|
|
branch: main
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
|
id: .ctor
|
|
path: ../TinyLife/Objects/Particle.cs
|
|
startLine: 110
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.Objects
|
|
summary: "\nCreates a new particle with the given settings\n"
|
|
example: []
|
|
syntax:
|
|
content: public Particle(TextureRegion region, TimeSpan timeToLive, Vector2 position)
|
|
parameters:
|
|
- id: region
|
|
type: MLEM.Textures.TextureRegion
|
|
description: The texture that this particle should display with
|
|
- id: timeToLive
|
|
type: System.TimeSpan
|
|
description: The amount of real time that this particle should stay alive for
|
|
- id: position
|
|
type: Microsoft.Xna.Framework.Vector2
|
|
description: The position that this particle should have, in world space
|
|
content.vb: Public Sub New(region As TextureRegion, timeToLive As TimeSpan, position As Vector2)
|
|
overload: TinyLife.Objects.Particle.#ctor*
|
|
modifiers.csharp:
|
|
- public
|
|
modifiers.vb:
|
|
- Public
|
|
- uid: TinyLife.Objects.Particle.#ctor(MLEM.Animations.SpriteAnimation,System.TimeSpan,Microsoft.Xna.Framework.Vector2)
|
|
commentId: M:TinyLife.Objects.Particle.#ctor(MLEM.Animations.SpriteAnimation,System.TimeSpan,Microsoft.Xna.Framework.Vector2)
|
|
id: '#ctor(MLEM.Animations.SpriteAnimation,System.TimeSpan,Microsoft.Xna.Framework.Vector2)'
|
|
parent: TinyLife.Objects.Particle
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: Particle(SpriteAnimation, TimeSpan, Vector2)
|
|
nameWithType: Particle.Particle(SpriteAnimation, TimeSpan, Vector2)
|
|
fullName: TinyLife.Objects.Particle.Particle(MLEM.Animations.SpriteAnimation, System.TimeSpan, Microsoft.Xna.Framework.Vector2)
|
|
type: Constructor
|
|
source:
|
|
remote:
|
|
path: TinyLife/Objects/Particle.cs
|
|
branch: main
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
|
id: .ctor
|
|
path: ../TinyLife/Objects/Particle.cs
|
|
startLine: 119
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.Objects
|
|
summary: "\nCreates a new particle with the given settings\n"
|
|
example: []
|
|
syntax:
|
|
content: public Particle(SpriteAnimation animation, TimeSpan timeToLive, Vector2 position)
|
|
parameters:
|
|
- id: animation
|
|
type: MLEM.Animations.SpriteAnimation
|
|
description: The animation that this particle should display with
|
|
- id: timeToLive
|
|
type: System.TimeSpan
|
|
description: The amount of real time that this particle should stay alive for
|
|
- id: position
|
|
type: Microsoft.Xna.Framework.Vector2
|
|
description: The position that this particle should have, in world space
|
|
content.vb: Public Sub New(animation As SpriteAnimation, timeToLive As TimeSpan, position As Vector2)
|
|
overload: TinyLife.Objects.Particle.#ctor*
|
|
modifiers.csharp:
|
|
- public
|
|
modifiers.vb:
|
|
- Public
|
|
- uid: TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
|
|
commentId: M:TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
|
|
id: Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
|
|
parent: TinyLife.Objects.Particle
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: Update(GameTime, TimeSpan, Single)
|
|
nameWithType: Particle.Update(GameTime, TimeSpan, Single)
|
|
fullName: TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, System.Single)
|
|
type: Method
|
|
source:
|
|
remote:
|
|
path: TinyLife/Objects/Particle.cs
|
|
branch: main
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
|
id: Update
|
|
path: ../TinyLife/Objects/Particle.cs
|
|
startLine: 131
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.Objects
|
|
summary: "\nThe update method, which is called every update frame by the underlying <xref href=\"TinyLife.Objects.Particle.Map\" data-throw-if-not-resolved=\"false\"></xref>\n"
|
|
example: []
|
|
syntax:
|
|
content: public virtual void Update(GameTime time, TimeSpan passedInGame, float speedMultiplier)
|
|
parameters:
|
|
- id: time
|
|
type: Microsoft.Xna.Framework.GameTime
|
|
description: The game's time
|
|
- id: passedInGame
|
|
type: System.TimeSpan
|
|
description: The amount of time that has passed since the last call
|
|
- id: speedMultiplier
|
|
type: System.Single
|
|
description: The game speed multiplier, which represents how fast things should happen, which is usually determined by <xref href="TinyLife.GameImpl.Speed" data-throw-if-not-resolved="false"></xref>
|
|
content.vb: Public Overridable Sub Update(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single)
|
|
overload: TinyLife.Objects.Particle.Update*
|
|
modifiers.csharp:
|
|
- public
|
|
- virtual
|
|
modifiers.vb:
|
|
- Public
|
|
- Overridable
|
|
- uid: TinyLife.Objects.Particle.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
|
|
commentId: M:TinyLife.Objects.Particle.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
|
|
id: Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
|
|
parent: TinyLife.Objects.Particle
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: Draw(GameTime, SpriteBatch)
|
|
nameWithType: Particle.Draw(GameTime, SpriteBatch)
|
|
fullName: TinyLife.Objects.Particle.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch)
|
|
type: Method
|
|
source:
|
|
remote:
|
|
path: TinyLife/Objects/Particle.cs
|
|
branch: main
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
|
id: Draw
|
|
path: ../TinyLife/Objects/Particle.cs
|
|
startLine: 157
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.Objects
|
|
summary: "\nDraws this particle on the current <xref href=\"TinyLife.Objects.Particle.Map\" data-throw-if-not-resolved=\"false\"></xref>, at the current <xref href=\"TinyLife.Objects.Particle.Position\" data-throw-if-not-resolved=\"false\"></xref>.\n"
|
|
example: []
|
|
syntax:
|
|
content: public virtual void Draw(GameTime time, SpriteBatch batch)
|
|
parameters:
|
|
- id: time
|
|
type: Microsoft.Xna.Framework.GameTime
|
|
description: The current time
|
|
- id: batch
|
|
type: Microsoft.Xna.Framework.Graphics.SpriteBatch
|
|
description: The sprite batch to use for drawing
|
|
content.vb: Public Overridable Sub Draw(time As GameTime, batch As SpriteBatch)
|
|
overload: TinyLife.Objects.Particle.Draw*
|
|
modifiers.csharp:
|
|
- public
|
|
- virtual
|
|
modifiers.vb:
|
|
- Public
|
|
- Overridable
|
|
- uid: TinyLife.Objects.Particle.Spawn(Microsoft.Xna.Framework.Vector2,System.Func{Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Particle})
|
|
commentId: M:TinyLife.Objects.Particle.Spawn(Microsoft.Xna.Framework.Vector2,System.Func{Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Particle})
|
|
id: Spawn(Microsoft.Xna.Framework.Vector2,System.Func{Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Particle})
|
|
parent: TinyLife.Objects.Particle
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: Spawn(Vector2, Func<Vector2, Particle>)
|
|
nameWithType: Particle.Spawn(Vector2, Func<Vector2, Particle>)
|
|
fullName: TinyLife.Objects.Particle.Spawn(Microsoft.Xna.Framework.Vector2, System.Func<Microsoft.Xna.Framework.Vector2, TinyLife.Objects.Particle>)
|
|
type: Method
|
|
source:
|
|
remote:
|
|
path: TinyLife/Objects/Particle.cs
|
|
branch: main
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
|
id: Spawn
|
|
path: ../TinyLife/Objects/Particle.cs
|
|
startLine: 173
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.Objects
|
|
summary: "\nSpawns a new particle with the given settings.\nThe particle is only spawned if the resulting display position would currently be visible for the <xref href=\"TinyLife.GameImpl.Camera\" data-throw-if-not-resolved=\"false\"></xref>.\n"
|
|
example: []
|
|
syntax:
|
|
content: public static void Spawn(Vector2 position, Func<Vector2, Particle> particleFunction)
|
|
parameters:
|
|
- id: position
|
|
type: Microsoft.Xna.Framework.Vector2
|
|
description: The position in world space that the particle should be spawned at.
|
|
- id: particleFunction
|
|
type: System.Func{Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Particle}
|
|
description: A function that is invoked if the particle can be spawned.
|
|
content.vb: Public Shared Sub Spawn(position As Vector2, particleFunction As Func(Of Vector2, Particle))
|
|
overload: TinyLife.Objects.Particle.Spawn*
|
|
nameWithType.vb: Particle.Spawn(Vector2, Func(Of Vector2, Particle))
|
|
modifiers.csharp:
|
|
- public
|
|
- static
|
|
modifiers.vb:
|
|
- Public
|
|
- Shared
|
|
fullName.vb: TinyLife.Objects.Particle.Spawn(Microsoft.Xna.Framework.Vector2, System.Func(Of Microsoft.Xna.Framework.Vector2, TinyLife.Objects.Particle))
|
|
name.vb: Spawn(Vector2, Func(Of Vector2, Particle))
|
|
references:
|
|
- uid: MLEM.Animations.SpriteAnimation
|
|
commentId: T:MLEM.Animations.SpriteAnimation
|
|
parent: MLEM.Animations
|
|
isExternal: true
|
|
name: SpriteAnimation
|
|
nameWithType: SpriteAnimation
|
|
fullName: MLEM.Animations.SpriteAnimation
|
|
- uid: TinyLife.Objects.MapObject
|
|
commentId: T:TinyLife.Objects.MapObject
|
|
parent: TinyLife.Objects
|
|
name: MapObject
|
|
nameWithType: MapObject
|
|
fullName: TinyLife.Objects.MapObject
|
|
- uid: TinyLife.Objects.Particle.Spawn(Microsoft.Xna.Framework.Vector2,System.Func{Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Particle})
|
|
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