TinyLifeWeb/docs/api/TinyLife.Objects.Particle.yml
2023-11-18 12:57:05 +01:00

2490 lines
86 KiB
YAML

### YamlMime:ManagedReference
items:
- uid: TinyLife.Objects.Particle
commentId: T:TinyLife.Objects.Particle
id: Particle
parent: TinyLife.Objects
children:
- TinyLife.Objects.Particle.#ctor(MLEM.Animations.SpriteAnimation,System.TimeSpan,Microsoft.Xna.Framework.Vector2,System.Single)
- TinyLife.Objects.Particle.#ctor(MLEM.Textures.TextureRegion,System.TimeSpan,Microsoft.Xna.Framework.Vector2,System.Single)
- TinyLife.Objects.Particle.AmbientFallingLeaves
- TinyLife.Objects.Particle.Animation
- TinyLife.Objects.Particle.CameraMotion
- TinyLife.Objects.Particle.CameraOffset
- TinyLife.Objects.Particle.Color
- TinyLife.Objects.Particle.DepthOffset
- TinyLife.Objects.Particle.DepthPosOffset
- TinyLife.Objects.Particle.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
- TinyLife.Objects.Particle.DrawOffset
- TinyLife.Objects.Particle.Floor
- TinyLife.Objects.Particle.ForceOutside
- TinyLife.Objects.Particle.Friction
- TinyLife.Objects.Particle.Gravity
- TinyLife.Objects.Particle.IgnoreParentDrawPos
- TinyLife.Objects.Particle.Light
- TinyLife.Objects.Particle.Motion
- TinyLife.Objects.Particle.OnAdded
- TinyLife.Objects.Particle.OnParticleUpdate
- TinyLife.Objects.Particle.OnRemoved
- TinyLife.Objects.Particle.OnUpdate
- TinyLife.Objects.Particle.ParentInfo
- TinyLife.Objects.Particle.Position
- TinyLife.Objects.Particle.Remove
- TinyLife.Objects.Particle.Scale
- TinyLife.Objects.Particle.ScaleFunction
- TinyLife.Objects.Particle.Spawn(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Func{Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Particle})
- TinyLife.Objects.Particle.SpriteEffects
- TinyLife.Objects.Particle.TimeLived
- TinyLife.Objects.Particle.TimeToLive
- TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
- TinyLife.Objects.Particle.UpdateWhenPaused
langs:
- csharp
- vb
name: Particle
nameWithType: Particle
fullName: TinyLife.Objects.Particle
type: Class
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: 0.37.5-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Particle
path: ../TinyLife/Objects/Particle.cs
startLine: 20
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nA particle is a <xref href=\"MLEM.Animations.SpriteAnimation\" data-throw-if-not-resolved=\"false\"></xref> that can be moved and displayed in world space.\nA particle is simply a <xref href=\"TinyLife.Objects.MapObject\" data-throw-if-not-resolved=\"false\"></xref> that does not collide or interact directly with the world, but has all of the same properties.\nA new particle can be added for display using <xref href=\"TinyLife.Objects.Particle.Spawn(TinyLife.World.Map%2cMicrosoft.Xna.Framework.Vector2%2cSystem.Func%7bMicrosoft.Xna.Framework.Vector2%2cTinyLife.Objects.Particle%7d)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public class Particle
content.vb: Public Class Particle
inheritance:
- System.Object
inheritedMembers:
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Objects.Particle.TinyLife.Utilities.Extensions.JsonCopy``1
- uid: TinyLife.Objects.Particle.AmbientFallingLeaves
commentId: F:TinyLife.Objects.Particle.AmbientFallingLeaves
id: AmbientFallingLeaves
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: AmbientFallingLeaves
nameWithType: Particle.AmbientFallingLeaves
fullName: TinyLife.Objects.Particle.AmbientFallingLeaves
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: 0.37.5-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: AmbientFallingLeaves
path: ../TinyLife/Objects/Particle.cs
startLine: 27
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nA set of conditions for <xref href=\"TinyLife.Objects.FurnitureType\" data-throw-if-not-resolved=\"false\"></xref> instances that should optionally display the falling leaves particles that default trees do.\nThe minimum and maximum spawn heights and horizontal coordinates are in relation to the furniture&apos;s position in the world, with all offsets being multiplied by <xref href=\"TinyLife.World.Tile.Width\" data-throw-if-not-resolved=\"false\"></xref> or <xref href=\"TinyLife.World.Tile.Height\" data-throw-if-not-resolved=\"false\"></xref>.\nTo add additional furniture that displays falling leaves, simply add to this collection.\n"
example: []
syntax:
content: public static readonly Dictionary<FurnitureType, (float MinSpawnHeight, float MaxSpawnHeight, float MinSpawnX, float MaxSpawnX, float Chance)> AmbientFallingLeaves
return:
type: System.Collections.Generic.Dictionary{TinyLife.Objects.FurnitureType,System.ValueTuple{System.Single,System.Single,System.Single,System.Single,System.Single}}
content.vb: Public Shared ReadOnly AmbientFallingLeaves As Dictionary(Of FurnitureType, (MinSpawnHeight As Single, MaxSpawnHeight As Single, MinSpawnX As Single, MaxSpawnX As Single, Chance As Single))
- uid: TinyLife.Objects.Particle.OnParticleUpdate
commentId: E:TinyLife.Objects.Particle.OnParticleUpdate
id: OnParticleUpdate
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: OnParticleUpdate
nameWithType: Particle.OnParticleUpdate
fullName: TinyLife.Objects.Particle.OnParticleUpdate
type: Event
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: 0.37.5-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnParticleUpdate
path: ../TinyLife/Objects/Particle.cs
startLine: 37
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nAn event that is raised when a <xref href=\"TinyLife.Objects.Particle\" data-throw-if-not-resolved=\"false\"></xref> is updated in <xref href=\"TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public static event ObjectUpdateDelegate<Particle> OnParticleUpdate
return:
type: TinyLife.World.ObjectUpdateDelegate{TinyLife.Objects.Particle}
content.vb: Public Shared Event OnParticleUpdate As ObjectUpdateDelegate(Of Particle)
- uid: TinyLife.Objects.Particle.Friction
commentId: F:TinyLife.Objects.Particle.Friction
id: Friction
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: Friction
nameWithType: Particle.Friction
fullName: TinyLife.Objects.Particle.Friction
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: 0.37.5-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Friction
path: ../TinyLife/Objects/Particle.cs
startLine: 47
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe friction that is applied to this particle&apos;s <xref href=\"TinyLife.Objects.Particle.Motion\" data-throw-if-not-resolved=\"false\"></xref> every <xref href=\"TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)\" data-throw-if-not-resolved=\"false\"></xref> frame\n"
example: []
syntax:
content: public Vector2 Friction
return:
type: Microsoft.Xna.Framework.Vector2
content.vb: Public Friction As Vector2
- uid: TinyLife.Objects.Particle.TimeToLive
commentId: F:TinyLife.Objects.Particle.TimeToLive
id: TimeToLive
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: TimeToLive
nameWithType: Particle.TimeToLive
fullName: TinyLife.Objects.Particle.TimeToLive
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: 0.37.5-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: TimeToLive
path: ../TinyLife/Objects/Particle.cs
startLine: 51
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe amount of real time that this particle should stay alive for until it disappears\n"
example: []
syntax:
content: public TimeSpan TimeToLive
return:
type: System.TimeSpan
content.vb: Public TimeToLive As TimeSpan
- uid: TinyLife.Objects.Particle.Position
commentId: F:TinyLife.Objects.Particle.Position
id: Position
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: Position
nameWithType: Particle.Position
fullName: TinyLife.Objects.Particle.Position
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: 0.37.5-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Position
path: ../TinyLife/Objects/Particle.cs
startLine: 55
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe position in the world of this particle\n"
example: []
syntax:
content: public Vector2 Position
return:
type: Microsoft.Xna.Framework.Vector2
content.vb: Public Position As Vector2
- uid: TinyLife.Objects.Particle.Floor
commentId: F:TinyLife.Objects.Particle.Floor
id: Floor
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: Floor
nameWithType: Particle.Floor
fullName: TinyLife.Objects.Particle.Floor
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: 0.37.5-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Floor
path: ../TinyLife/Objects/Particle.cs
startLine: 59
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe floor that this particle is on.\n"
example: []
syntax:
content: public float Floor
return:
type: System.Single
content.vb: Public Floor As Single
- uid: TinyLife.Objects.Particle.Motion
commentId: F:TinyLife.Objects.Particle.Motion
id: Motion
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: Motion
nameWithType: Particle.Motion
fullName: TinyLife.Objects.Particle.Motion
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: 0.37.5-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Motion
path: ../TinyLife/Objects/Particle.cs
startLine: 63
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe amount that this particle&apos;s <xref href=\"TinyLife.Objects.Particle.Position\" data-throw-if-not-resolved=\"false\"></xref> is modified by each <xref href=\"TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)\" data-throw-if-not-resolved=\"false\"></xref> frame\n"
example: []
syntax:
content: public Vector2 Motion
return:
type: Microsoft.Xna.Framework.Vector2
content.vb: Public Motion As Vector2
- uid: TinyLife.Objects.Particle.DepthPosOffset
commentId: F:TinyLife.Objects.Particle.DepthPosOffset
id: DepthPosOffset
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: DepthPosOffset
nameWithType: Particle.DepthPosOffset
fullName: TinyLife.Objects.Particle.DepthPosOffset
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: 0.37.5-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: DepthPosOffset
path: ../TinyLife/Objects/Particle.cs
startLine: 67
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe amount of tiles that this particle&apos;s depth display calculation is offset by, from its <xref href=\"TinyLife.Objects.Particle.Position\" data-throw-if-not-resolved=\"false\"></xref>\n"
example: []
syntax:
content: public Vector2 DepthPosOffset
return:
type: Microsoft.Xna.Framework.Vector2
content.vb: Public DepthPosOffset As Vector2
- uid: TinyLife.Objects.Particle.DepthOffset
commentId: F:TinyLife.Objects.Particle.DepthOffset
id: DepthOffset
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: DepthOffset
nameWithType: Particle.DepthOffset
fullName: TinyLife.Objects.Particle.DepthOffset
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: 0.37.5-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: DepthOffset
path: ../TinyLife/Objects/Particle.cs
startLine: 71
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nA value that is passed to <xref href=\"TinyLife.World.Map.GetDepth(Microsoft.Xna.Framework.Vector2%2cSystem.Single%2cSystem.Single%2cSystem.Boolean%2cSystem.Boolean%2cSystem.Boolean)\" data-throw-if-not-resolved=\"false\"></xref> as the depth offset when the particle&apos;s depth is calculated.\n"
example: []
syntax:
content: public float DepthOffset
return:
type: System.Single
content.vb: Public DepthOffset As Single
- uid: TinyLife.Objects.Particle.DrawOffset
commentId: F:TinyLife.Objects.Particle.DrawOffset
id: DrawOffset
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: DrawOffset
nameWithType: Particle.DrawOffset
fullName: TinyLife.Objects.Particle.DrawOffset
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: 0.37.5-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: DrawOffset
path: ../TinyLife/Objects/Particle.cs
startLine: 75
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe amount of draw space pixels that this particle&apos;s display position is offset by, from its <xref href=\"TinyLife.Objects.Particle.Position\" data-throw-if-not-resolved=\"false\"></xref>\n"
example: []
syntax:
content: public Vector2 DrawOffset
return:
type: Microsoft.Xna.Framework.Vector2
content.vb: Public DrawOffset As Vector2
- uid: TinyLife.Objects.Particle.ScaleFunction
commentId: F:TinyLife.Objects.Particle.ScaleFunction
id: ScaleFunction
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: ScaleFunction
nameWithType: Particle.ScaleFunction
fullName: TinyLife.Objects.Particle.ScaleFunction
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: 0.37.5-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ScaleFunction
path: ../TinyLife/Objects/Particle.cs
startLine: 79
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nAn <xref href=\"MLEM.Misc.Easings.Easing\" data-throw-if-not-resolved=\"false\"></xref> that determines how this particle&apos;s scale (display size) changes based on its <xref href=\"TinyLife.Objects.Particle.TimeToLive\" data-throw-if-not-resolved=\"false\"></xref> and <xref href=\"TinyLife.Objects.Particle.TimeLived\" data-throw-if-not-resolved=\"false\"></xref>\n"
example: []
syntax:
content: public Easings.Easing ScaleFunction
return:
type: MLEM.Misc.Easings.Easing
content.vb: Public ScaleFunction As Easings.Easing
- uid: TinyLife.Objects.Particle.Gravity
commentId: F:TinyLife.Objects.Particle.Gravity
id: Gravity
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: Gravity
nameWithType: Particle.Gravity
fullName: TinyLife.Objects.Particle.Gravity
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: 0.37.5-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Gravity
path: ../TinyLife/Objects/Particle.cs
startLine: 83
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe particle&apos;s gravity, which determines how much its <xref href=\"TinyLife.Objects.Particle.Motion\" data-throw-if-not-resolved=\"false\"></xref> is affected every <xref href=\"TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)\" data-throw-if-not-resolved=\"false\"></xref> frame. Defaults to 0.\n"
example: []
syntax:
content: public float Gravity
return:
type: System.Single
content.vb: Public Gravity As Single
- uid: TinyLife.Objects.Particle.CameraMotion
commentId: F:TinyLife.Objects.Particle.CameraMotion
id: CameraMotion
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: CameraMotion
nameWithType: Particle.CameraMotion
fullName: TinyLife.Objects.Particle.CameraMotion
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: 0.37.5-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CameraMotion
path: ../TinyLife/Objects/Particle.cs
startLine: 89
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe motion that this particle&apos;s <xref href=\"TinyLife.Objects.Particle.CameraOffset\" data-throw-if-not-resolved=\"false\"></xref> is moved by every update frame.\nIf <xref href=\"TinyLife.Objects.Particle.Gravity\" data-throw-if-not-resolved=\"false\"></xref> is set, this value is modified every update frame as well.\nThis value is not affected by <xref href=\"TinyLife.Objects.Particle.Friction\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public Vector2 CameraMotion
return:
type: Microsoft.Xna.Framework.Vector2
content.vb: Public CameraMotion As Vector2
- uid: TinyLife.Objects.Particle.CameraOffset
commentId: F:TinyLife.Objects.Particle.CameraOffset
id: CameraOffset
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: CameraOffset
nameWithType: Particle.CameraOffset
fullName: TinyLife.Objects.Particle.CameraOffset
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: 0.37.5-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CameraOffset
path: ../TinyLife/Objects/Particle.cs
startLine: 94
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe offset from this particle&apos;s <xref href=\"TinyLife.Objects.Particle.Position\" data-throw-if-not-resolved=\"false\"></xref> that is added in visual space only, without camera rotation taken into account.\nIf <xref href=\"TinyLife.Objects.Particle.CameraMotion\" data-throw-if-not-resolved=\"false\"></xref> is set, this value is modified every update frame as well.\n"
example: []
syntax:
content: public Vector2 CameraOffset
return:
type: Microsoft.Xna.Framework.Vector2
content.vb: Public CameraOffset As Vector2
- uid: TinyLife.Objects.Particle.ParentInfo
commentId: F:TinyLife.Objects.Particle.ParentInfo
id: ParentInfo
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: ParentInfo
nameWithType: Particle.ParentInfo
fullName: TinyLife.Objects.Particle.ParentInfo
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: 0.37.5-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ParentInfo
path: ../TinyLife/Objects/Particle.cs
startLine: 98
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nA <xref href=\"TinyLife.Objects.Particle.ParentInfo\" data-throw-if-not-resolved=\"false\"></xref> that contains the object that this particle should be rendered in relation to.\n"
example: []
syntax:
content: public ParentInfo ParentInfo
return:
type: TinyLife.Objects.ParentInfo
content.vb: Public ParentInfo As ParentInfo
- uid: TinyLife.Objects.Particle.IgnoreParentDrawPos
commentId: F:TinyLife.Objects.Particle.IgnoreParentDrawPos
id: IgnoreParentDrawPos
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: IgnoreParentDrawPos
nameWithType: Particle.IgnoreParentDrawPos
fullName: TinyLife.Objects.Particle.IgnoreParentDrawPos
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: 0.37.5-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IgnoreParentDrawPos
path: ../TinyLife/Objects/Particle.cs
startLine: 102
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThis value indicates whether the visual position of the <xref href=\"TinyLife.Objects.Particle.ParentInfo\" data-throw-if-not-resolved=\"false\"></xref> should be ignored when drawing.\n"
example: []
syntax:
content: public bool IgnoreParentDrawPos
return:
type: System.Boolean
content.vb: Public IgnoreParentDrawPos As Boolean
- uid: TinyLife.Objects.Particle.UpdateWhenPaused
commentId: F:TinyLife.Objects.Particle.UpdateWhenPaused
id: UpdateWhenPaused
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: UpdateWhenPaused
nameWithType: Particle.UpdateWhenPaused
fullName: TinyLife.Objects.Particle.UpdateWhenPaused
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: 0.37.5-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: UpdateWhenPaused
path: ../TinyLife/Objects/Particle.cs
startLine: 107
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThis value indicates whether this particle&apos;s <xref href=\"TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)\" data-throw-if-not-resolved=\"false\"></xref> method should still be called when the game is paused.\nThis should be set to true when spawning particles in build mode, as the game is paused during that time.\n"
example: []
syntax:
content: public bool UpdateWhenPaused
return:
type: System.Boolean
content.vb: Public UpdateWhenPaused As Boolean
- uid: TinyLife.Objects.Particle.Color
commentId: F:TinyLife.Objects.Particle.Color
id: Color
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: Color
nameWithType: Particle.Color
fullName: TinyLife.Objects.Particle.Color
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: 0.37.5-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Color
path: ../TinyLife/Objects/Particle.cs
startLine: 111
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe color to render this particle with, or <xref href=\"Microsoft.Xna.Framework.Color.White\" data-throw-if-not-resolved=\"false\"></xref> by default.\n"
example: []
syntax:
content: public Color Color
return:
type: Microsoft.Xna.Framework.Color
content.vb: Public Color As Color
- uid: TinyLife.Objects.Particle.SpriteEffects
commentId: F:TinyLife.Objects.Particle.SpriteEffects
id: SpriteEffects
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: SpriteEffects
nameWithType: Particle.SpriteEffects
fullName: TinyLife.Objects.Particle.SpriteEffects
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: 0.37.5-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: SpriteEffects
path: ../TinyLife/Objects/Particle.cs
startLine: 115
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe <xref href=\"TinyLife.Objects.Particle.SpriteEffects\" data-throw-if-not-resolved=\"false\"></xref> that should be applied when drawing this particle.\n"
example: []
syntax:
content: public SpriteEffects SpriteEffects
return:
type: Microsoft.Xna.Framework.Graphics.SpriteEffects
content.vb: Public SpriteEffects As SpriteEffects
- uid: TinyLife.Objects.Particle.ForceOutside
commentId: F:TinyLife.Objects.Particle.ForceOutside
id: ForceOutside
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: ForceOutside
nameWithType: Particle.ForceOutside
fullName: TinyLife.Objects.Particle.ForceOutside
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: 0.37.5-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ForceOutside
path: ../TinyLife/Objects/Particle.cs
startLine: 120
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nWhether this particle should always be displayed as if it were outside (rather than in the room its <xref href=\"TinyLife.Objects.Particle.Position\" data-throw-if-not-resolved=\"false\"></xref> is in).\nThis field is used for particles like chimney smoke, which always draw above the room on the outside.\n"
example: []
syntax:
content: public bool ForceOutside
return:
type: System.Boolean
content.vb: Public ForceOutside As Boolean
- uid: TinyLife.Objects.Particle.OnUpdate
commentId: F:TinyLife.Objects.Particle.OnUpdate
id: OnUpdate
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: OnUpdate
nameWithType: Particle.OnUpdate
fullName: TinyLife.Objects.Particle.OnUpdate
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: 0.37.5-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnUpdate
path: ../TinyLife/Objects/Particle.cs
startLine: 125
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nAn event that is raised when this particle is updated in <xref href=\"TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)\" data-throw-if-not-resolved=\"false\"></xref>.\nNote that <xref href=\"TinyLife.Objects.Particle.OnParticleUpdate\" data-throw-if-not-resolved=\"false\"></xref> is invoked for all particles, whereas this event is just invoked for this particle.\n"
example: []
syntax:
content: public ObjectUpdateDelegateNoPhase<Particle> OnUpdate
return:
type: TinyLife.World.ObjectUpdateDelegateNoPhase{TinyLife.Objects.Particle}
content.vb: Public OnUpdate As ObjectUpdateDelegateNoPhase(Of Particle)
- uid: TinyLife.Objects.Particle.Light
commentId: F:TinyLife.Objects.Particle.Light
id: Light
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: Light
nameWithType: Particle.Light
fullName: TinyLife.Objects.Particle.Light
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: 0.37.5-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Light
path: ../TinyLife/Objects/Particle.cs
startLine: 130
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe light that this particle should display, which is automatically added and removed from the <xref href=\"TinyLife.Objects.Particle.Map\" data-throw-if-not-resolved=\"false\"></xref>.\nThe light&apos;s <xref href=\"TinyLife.Objects.Light.Scale\" data-throw-if-not-resolved=\"false\"></xref> will be set to this particle&apos;s <xref href=\"TinyLife.Objects.Particle.Scale\" data-throw-if-not-resolved=\"false\"></xref> automatically.\n"
example: []
syntax:
content: public Light Light
return:
type: TinyLife.Objects.Light
content.vb: Public Light As Light
- uid: TinyLife.Objects.Particle.Scale
commentId: P:TinyLife.Objects.Particle.Scale
id: Scale
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: Scale
nameWithType: Particle.Scale
fullName: TinyLife.Objects.Particle.Scale
type: Property
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: 0.37.5-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Scale
path: ../TinyLife/Objects/Particle.cs
startLine: 134
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe scale that this particle should display, based on the <xref href=\"TinyLife.Objects.Particle.ScaleFunction\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public float Scale { get; }
parameters: []
return:
type: System.Single
content.vb: Public ReadOnly Property Scale As Single
overload: TinyLife.Objects.Particle.Scale*
- uid: TinyLife.Objects.Particle.Animation
commentId: F:TinyLife.Objects.Particle.Animation
id: Animation
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: Animation
nameWithType: Particle.Animation
fullName: TinyLife.Objects.Particle.Animation
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: 0.37.5-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Animation
path: ../TinyLife/Objects/Particle.cs
startLine: 139
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe <xref href=\"MLEM.Animations.SpriteAnimation\" data-throw-if-not-resolved=\"false\"></xref> that this particle displays over its lifespan\n"
example: []
syntax:
content: protected readonly SpriteAnimation Animation
return:
type: MLEM.Animations.SpriteAnimation
content.vb: Protected ReadOnly Animation As SpriteAnimation
- uid: TinyLife.Objects.Particle.TimeLived
commentId: F:TinyLife.Objects.Particle.TimeLived
id: TimeLived
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: TimeLived
nameWithType: Particle.TimeLived
fullName: TinyLife.Objects.Particle.TimeLived
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: 0.37.5-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: TimeLived
path: ../TinyLife/Objects/Particle.cs
startLine: 144
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe amount of real time that this particle has lived for.\nThis time span will always be lower than or equal to <xref href=\"TinyLife.Objects.Particle.TimeToLive\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: protected TimeSpan TimeLived
return:
type: System.TimeSpan
content.vb: Protected TimeLived As TimeSpan
- uid: TinyLife.Objects.Particle.#ctor(MLEM.Textures.TextureRegion,System.TimeSpan,Microsoft.Xna.Framework.Vector2,System.Single)
commentId: M:TinyLife.Objects.Particle.#ctor(MLEM.Textures.TextureRegion,System.TimeSpan,Microsoft.Xna.Framework.Vector2,System.Single)
id: '#ctor(MLEM.Textures.TextureRegion,System.TimeSpan,Microsoft.Xna.Framework.Vector2,System.Single)'
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: Particle(TextureRegion, TimeSpan, Vector2, float)
nameWithType: Particle.Particle(TextureRegion, TimeSpan, Vector2, float)
fullName: TinyLife.Objects.Particle.Particle(MLEM.Textures.TextureRegion, System.TimeSpan, Microsoft.Xna.Framework.Vector2, float)
type: Constructor
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: 0.37.5-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/Objects/Particle.cs
startLine: 153
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nCreates a new particle with the given settings\n"
example: []
syntax:
content: public Particle(TextureRegion region, TimeSpan timeToLive, Vector2 position, float floor)
parameters:
- id: region
type: MLEM.Textures.TextureRegion
description: The texture that this particle should display with
- id: timeToLive
type: System.TimeSpan
description: The amount of real time that this particle should stay alive for
- id: position
type: Microsoft.Xna.Framework.Vector2
description: The position that this particle should have, in world space
- id: floor
type: System.Single
description: The floor that this particle is on.
content.vb: Public Sub New(region As TextureRegion, timeToLive As TimeSpan, position As Vector2, floor As Single)
overload: TinyLife.Objects.Particle.#ctor*
nameWithType.vb: Particle.New(TextureRegion, TimeSpan, Vector2, Single)
fullName.vb: TinyLife.Objects.Particle.New(MLEM.Textures.TextureRegion, System.TimeSpan, Microsoft.Xna.Framework.Vector2, Single)
name.vb: New(TextureRegion, TimeSpan, Vector2, Single)
- uid: TinyLife.Objects.Particle.#ctor(MLEM.Animations.SpriteAnimation,System.TimeSpan,Microsoft.Xna.Framework.Vector2,System.Single)
commentId: M:TinyLife.Objects.Particle.#ctor(MLEM.Animations.SpriteAnimation,System.TimeSpan,Microsoft.Xna.Framework.Vector2,System.Single)
id: '#ctor(MLEM.Animations.SpriteAnimation,System.TimeSpan,Microsoft.Xna.Framework.Vector2,System.Single)'
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: Particle(SpriteAnimation, TimeSpan, Vector2, float)
nameWithType: Particle.Particle(SpriteAnimation, TimeSpan, Vector2, float)
fullName: TinyLife.Objects.Particle.Particle(MLEM.Animations.SpriteAnimation, System.TimeSpan, Microsoft.Xna.Framework.Vector2, float)
type: Constructor
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: 0.37.5-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/Objects/Particle.cs
startLine: 163
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nCreates a new particle with the given settings\n"
example: []
syntax:
content: public Particle(SpriteAnimation animation, TimeSpan timeToLive, Vector2 position, float floor)
parameters:
- id: animation
type: MLEM.Animations.SpriteAnimation
description: The animation that this particle should display with
- id: timeToLive
type: System.TimeSpan
description: The amount of real time that this particle should stay alive for
- id: position
type: Microsoft.Xna.Framework.Vector2
description: The position that this particle should have, in world space
- id: floor
type: System.Single
description: The floor that this particle is on.
content.vb: Public Sub New(animation As SpriteAnimation, timeToLive As TimeSpan, position As Vector2, floor As Single)
overload: TinyLife.Objects.Particle.#ctor*
nameWithType.vb: Particle.New(SpriteAnimation, TimeSpan, Vector2, Single)
fullName.vb: TinyLife.Objects.Particle.New(MLEM.Animations.SpriteAnimation, System.TimeSpan, Microsoft.Xna.Framework.Vector2, Single)
name.vb: New(SpriteAnimation, TimeSpan, Vector2, Single)
- uid: TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
commentId: M:TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
id: Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: Update(GameTime, TimeSpan, float)
nameWithType: Particle.Update(GameTime, TimeSpan, float)
fullName: TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, float)
type: Method
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: 0.37.5-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Update
path: ../TinyLife/Objects/Particle.cs
startLine: 176
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe update method, which is called every update frame by the underlying <xref href=\"TinyLife.Objects.Particle.Map\" data-throw-if-not-resolved=\"false\"></xref>\n"
example: []
syntax:
content: public virtual void Update(GameTime time, TimeSpan passedInGame, float speedMultiplier)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The game&apos;s time
- id: passedInGame
type: System.TimeSpan
description: The amount of time that has passed since the last call
- id: speedMultiplier
type: System.Single
description: The game speed multiplier, which represents how fast things should happen, which is usually determined by <xref href="TinyLife.GameImpl.Speed" data-throw-if-not-resolved="false"></xref>
content.vb: Public Overridable Sub Update(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single)
overload: TinyLife.Objects.Particle.Update*
nameWithType.vb: Particle.Update(GameTime, TimeSpan, Single)
fullName.vb: TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single)
name.vb: Update(GameTime, TimeSpan, Single)
- uid: TinyLife.Objects.Particle.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
commentId: M:TinyLife.Objects.Particle.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
id: Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: Draw(GameTime, SpriteBatch)
nameWithType: Particle.Draw(GameTime, SpriteBatch)
fullName: TinyLife.Objects.Particle.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch)
type: Method
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: 0.37.5-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Draw
path: ../TinyLife/Objects/Particle.cs
startLine: 212
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nDraws this particle on the current <xref href=\"TinyLife.Objects.Particle.Map\" data-throw-if-not-resolved=\"false\"></xref>, at the current <xref href=\"TinyLife.Objects.Particle.Position\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public virtual void Draw(GameTime time, SpriteBatch batch)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The current time
- id: batch
type: Microsoft.Xna.Framework.Graphics.SpriteBatch
description: The sprite batch to use for drawing
content.vb: Public Overridable Sub Draw(time As GameTime, batch As SpriteBatch)
overload: TinyLife.Objects.Particle.Draw*
- uid: TinyLife.Objects.Particle.Remove
commentId: M:TinyLife.Objects.Particle.Remove
id: Remove
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: Remove()
nameWithType: Particle.Remove()
fullName: TinyLife.Objects.Particle.Remove()
type: Method
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: 0.37.5-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Remove
path: ../TinyLife/Objects/Particle.cs
startLine: 223
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nRemoves this particle from the list of particles and calls its <xref href=\"TinyLife.Objects.Particle.OnRemoved\" data-throw-if-not-resolved=\"false\"></xref> method.\n"
example: []
syntax:
content: public void Remove()
content.vb: Public Sub Remove()
overload: TinyLife.Objects.Particle.Remove*
- uid: TinyLife.Objects.Particle.OnRemoved
commentId: M:TinyLife.Objects.Particle.OnRemoved
id: OnRemoved
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: OnRemoved()
nameWithType: Particle.OnRemoved()
fullName: TinyLife.Objects.Particle.OnRemoved()
type: Method
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: 0.37.5-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnRemoved
path: ../TinyLife/Objects/Particle.cs
startLine: 231
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThis method is called when a particle is removed in <xref href=\"TinyLife.Objects.Particle.Remove\" data-throw-if-not-resolved=\"false\"></xref>, or when the camera rotation or viewed map changes.\n"
example: []
syntax:
content: protected virtual void OnRemoved()
content.vb: Protected Overridable Sub OnRemoved()
overload: TinyLife.Objects.Particle.OnRemoved*
- uid: TinyLife.Objects.Particle.OnAdded
commentId: M:TinyLife.Objects.Particle.OnAdded
id: OnAdded
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: OnAdded()
nameWithType: Particle.OnAdded()
fullName: TinyLife.Objects.Particle.OnAdded()
type: Method
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: 0.37.5-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnAdded
path: ../TinyLife/Objects/Particle.cs
startLine: 239
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThis method is called when a particle is successfully spawned in <xref href=\"TinyLife.Objects.Particle.Spawn(TinyLife.World.Map%2cMicrosoft.Xna.Framework.Vector2%2cSystem.Func%7bMicrosoft.Xna.Framework.Vector2%2cTinyLife.Objects.Particle%7d)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: protected virtual void OnAdded()
content.vb: Protected Overridable Sub OnAdded()
overload: TinyLife.Objects.Particle.OnAdded*
- uid: TinyLife.Objects.Particle.Spawn(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Func{Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Particle})
commentId: M:TinyLife.Objects.Particle.Spawn(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Func{Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Particle})
id: Spawn(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Func{Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Particle})
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: Spawn(Map, Vector2, Func<Vector2, Particle>)
nameWithType: Particle.Spawn(Map, Vector2, Func<Vector2, Particle>)
fullName: TinyLife.Objects.Particle.Spawn(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, System.Func<Microsoft.Xna.Framework.Vector2, TinyLife.Objects.Particle>)
type: Method
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: 0.37.5-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Spawn
path: ../TinyLife/Objects/Particle.cs
startLine: 251
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nSpawns a new particle with the given settings.\nThe particle is only spawned if the resulting display position would currently be visible for the <xref href=\"TinyLife.GameImpl.Camera\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public static void Spawn(Map map, Vector2 position, Func<Vector2, Particle> particleFunction)
parameters:
- id: map
type: TinyLife.World.Map
description: The map to spawn on.
- id: position
type: Microsoft.Xna.Framework.Vector2
description: The position in world space that the particle should be spawned at.
- id: particleFunction
type: System.Func{Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Particle}
description: A function that is invoked if the particle can be spawned.
content.vb: Public Shared Sub Spawn(map As Map, position As Vector2, particleFunction As Func(Of Vector2, Particle))
overload: TinyLife.Objects.Particle.Spawn*
nameWithType.vb: Particle.Spawn(Map, Vector2, Func(Of Vector2, Particle))
fullName.vb: TinyLife.Objects.Particle.Spawn(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, System.Func(Of Microsoft.Xna.Framework.Vector2, TinyLife.Objects.Particle))
name.vb: Spawn(Map, Vector2, Func(Of Vector2, Particle))
references:
- uid: MLEM.Animations.SpriteAnimation
commentId: T:MLEM.Animations.SpriteAnimation
parent: MLEM.Animations
isExternal: true
name: SpriteAnimation
nameWithType: SpriteAnimation
fullName: MLEM.Animations.SpriteAnimation
- uid: TinyLife.Objects.MapObject
commentId: T:TinyLife.Objects.MapObject
parent: TinyLife.Objects
name: MapObject
nameWithType: MapObject
fullName: TinyLife.Objects.MapObject
- uid: TinyLife.Objects.Particle.Spawn(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Func{Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Particle})
commentId: M:TinyLife.Objects.Particle.Spawn(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Func{Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Particle})
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.func-2
name: Spawn(Map, Vector2, Func<Vector2, Particle>)
nameWithType: Particle.Spawn(Map, Vector2, Func<Vector2, Particle>)
fullName: TinyLife.Objects.Particle.Spawn(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, System.Func<Microsoft.Xna.Framework.Vector2, TinyLife.Objects.Particle>)
nameWithType.vb: Particle.Spawn(Map, Vector2, Func(Of Vector2, Particle))
fullName.vb: TinyLife.Objects.Particle.Spawn(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, System.Func(Of Microsoft.Xna.Framework.Vector2, TinyLife.Objects.Particle))
name.vb: Spawn(Map, Vector2, Func(Of Vector2, Particle))
spec.csharp:
- uid: TinyLife.Objects.Particle.Spawn(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Func{Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Particle})
name: Spawn
- name: (
- uid: TinyLife.World.Map
name: Map
- name: ','
- name: " "
- uid: Microsoft.Xna.Framework.Vector2
name: Vector2
isExternal: true
- name: ','
- name: " "
- uid: System.Func`2
name: Func
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.func-2
- name: <
- uid: Microsoft.Xna.Framework.Vector2
name: Vector2
isExternal: true
- name: ','
- name: " "
- uid: TinyLife.Objects.Particle
name: Particle
- name: '>'
- name: )
spec.vb:
- uid: TinyLife.Objects.Particle.Spawn(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Func{Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Particle})
name: Spawn
- name: (
- uid: TinyLife.World.Map
name: Map
- name: ','
- name: " "
- uid: Microsoft.Xna.Framework.Vector2
name: Vector2
isExternal: true
- name: ','
- name: " "
- uid: System.Func`2
name: Func
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.func-2
- name: (
- name: Of
- name: " "
- uid: Microsoft.Xna.Framework.Vector2
name: Vector2
isExternal: true
- name: ','
- name: " "
- uid: TinyLife.Objects.Particle
name: Particle
- name: )
- name: )
- uid: TinyLife.Objects
commentId: N:TinyLife.Objects
name: TinyLife.Objects
nameWithType: TinyLife.Objects
fullName: TinyLife.Objects
spec.csharp:
- uid: TinyLife
name: TinyLife
- name: .
- uid: TinyLife.Objects
name: Objects
spec.vb:
- uid: TinyLife
name: TinyLife
- name: .
- uid: TinyLife.Objects
name: Objects
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
name: object
nameWithType: object
fullName: object
nameWithType.vb: Object
fullName.vb: Object
name.vb: Object
- uid: System.Object.Equals(System.Object)
commentId: M:System.Object.Equals(System.Object)
parent: System.Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
name: Equals(object)
nameWithType: object.Equals(object)
fullName: object.Equals(object)
nameWithType.vb: Object.Equals(Object)
fullName.vb: Object.Equals(Object)
name.vb: Equals(Object)
spec.csharp:
- uid: System.Object.Equals(System.Object)
name: Equals
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
- name: (
- uid: System.Object
name: object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: )
spec.vb:
- uid: System.Object.Equals(System.Object)
name: Equals
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
- name: (
- uid: System.Object
name: Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: )
- uid: System.Object.Equals(System.Object,System.Object)
commentId: M:System.Object.Equals(System.Object,System.Object)
parent: System.Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
name: Equals(object, object)
nameWithType: object.Equals(object, object)
fullName: object.Equals(object, object)
nameWithType.vb: Object.Equals(Object, Object)
fullName.vb: Object.Equals(Object, Object)
name.vb: Equals(Object, Object)
spec.csharp:
- uid: System.Object.Equals(System.Object,System.Object)
name: Equals
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
- name: (
- uid: System.Object
name: object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: ','
- name: " "
- uid: System.Object
name: object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: )
spec.vb:
- uid: System.Object.Equals(System.Object,System.Object)
name: Equals
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
- name: (
- uid: System.Object
name: Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: ','
- name: " "
- uid: System.Object
name: Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: )
- uid: System.Object.GetHashCode
commentId: M:System.Object.GetHashCode
parent: System.Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode
name: GetHashCode()
nameWithType: object.GetHashCode()
fullName: object.GetHashCode()
nameWithType.vb: Object.GetHashCode()
fullName.vb: Object.GetHashCode()
spec.csharp:
- uid: System.Object.GetHashCode
name: GetHashCode
isExternal: true
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