TinyLifeWeb/docs/api/TinyLife.Objects.FurnitureType.TypeSettings.yml
2024-04-14 17:55:54 +02:00

3673 lines
135 KiB
YAML

### YamlMime:ManagedReference
items:
- uid: TinyLife.Objects.FurnitureType.TypeSettings
commentId: T:TinyLife.Objects.FurnitureType.TypeSettings
id: FurnitureType.TypeSettings
parent: TinyLife.Objects
children:
- TinyLife.Objects.FurnitureType.TypeSettings.#ctor(System.String,Microsoft.Xna.Framework.Point,TinyLife.Objects.ObjectCategory,System.Single,TinyLife.Utilities.ColorScheme[])
- TinyLife.Objects.FurnitureType.TypeSettings.ActionSpots
- TinyLife.Objects.FurnitureType.TypeSettings.BrokenBehavior
- TinyLife.Objects.FurnitureType.TypeSettings.BuyableVariations
- TinyLife.Objects.FurnitureType.TypeSettings.CanExecuteAction
- TinyLife.Objects.FurnitureType.TypeSettings.Categories
- TinyLife.Objects.FurnitureType.TypeSettings.Colors
- TinyLife.Objects.FurnitureType.TypeSettings.ConstructedType
- TinyLife.Objects.FurnitureType.TypeSettings.DecorativeRating
- TinyLife.Objects.FurnitureType.TypeSettings.DefaultRotation
- TinyLife.Objects.FurnitureType.TypeSettings.DirtyOverlayTextureName
- TinyLife.Objects.FurnitureType.TypeSettings.DistanceFromObstructions
- TinyLife.Objects.FurnitureType.TypeSettings.EfficiencyModifier
- TinyLife.Objects.FurnitureType.TypeSettings.ElectricityRating
- TinyLife.Objects.FurnitureType.TypeSettings.GetDataKeys
- TinyLife.Objects.FurnitureType.TypeSettings.GetData``1(System.String)
- TinyLife.Objects.FurnitureType.TypeSettings.GetDisplayName
- TinyLife.Objects.FurnitureType.TypeSettings.HeldArmsOut
- TinyLife.Objects.FurnitureType.TypeSettings.HeldPivot
- TinyLife.Objects.FurnitureType.TypeSettings.Icon
- TinyLife.Objects.FurnitureType.TypeSettings.IsAllowedInSpot
- TinyLife.Objects.FurnitureType.TypeSettings.LightSettings
- TinyLife.Objects.FurnitureType.TypeSettings.Name
- TinyLife.Objects.FurnitureType.TypeSettings.ObjectSpots
- TinyLife.Objects.FurnitureType.TypeSettings.OnDescription
- TinyLife.Objects.FurnitureType.TypeSettings.Price
- TinyLife.Objects.FurnitureType.TypeSettings.Reliability
- TinyLife.Objects.FurnitureType.TypeSettings.RestoreNeedModifier
- TinyLife.Objects.FurnitureType.TypeSettings.SetData(System.String,System.Object)
- TinyLife.Objects.FurnitureType.TypeSettings.SetData``1(System.String,``0)
- TinyLife.Objects.FurnitureType.TypeSettings.Size
- TinyLife.Objects.FurnitureType.TypeSettings.Tab
- TinyLife.Objects.FurnitureType.TypeSettings.TextureName
- TinyLife.Objects.FurnitureType.TypeSettings.Visibility
- TinyLife.Objects.FurnitureType.TypeSettings.WaterRating
langs:
- csharp
- vb
name: FurnitureType.TypeSettings
nameWithType: FurnitureType.TypeSettings
fullName: TinyLife.Objects.FurnitureType.TypeSettings
type: Struct
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: TypeSettings
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 342
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: A set of settings that define the properties of a <xref href="TinyLife.Objects.FurnitureType" data-throw-if-not-resolved="false"></xref>
example: []
syntax:
content: 'public struct FurnitureType.TypeSettings : IGenericDataHolder'
content.vb: Public Structure FurnitureType.TypeSettings Implements IGenericDataHolder
implements:
- MLEM.Misc.IGenericDataHolder
inheritedMembers:
- System.ValueType.Equals(System.Object)
- System.ValueType.GetHashCode
- System.ValueType.ToString
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetType
- System.Object.ReferenceEquals(System.Object,System.Object)
extensionMethods:
- TinyLife.Objects.FurnitureType.TypeSettings.TinyLife.Utilities.Extensions.JsonCopy``1
- uid: TinyLife.Objects.FurnitureType.TypeSettings.Name
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.Name
id: Name
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: Name
nameWithType: FurnitureType.TypeSettings.Name
fullName: TinyLife.Objects.FurnitureType.TypeSettings.Name
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Name
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 347
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: The name of the furniture type. Should be unique across all game content, including all mods.
example: []
syntax:
content: public string Name
return:
type: System.String
content.vb: Public Name As String
- uid: TinyLife.Objects.FurnitureType.TypeSettings.Size
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.Size
id: Size
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: Size
nameWithType: FurnitureType.TypeSettings.Size
fullName: TinyLife.Objects.FurnitureType.TypeSettings.Size
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Size
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 351
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: The size, in full tiles, that this furniture should take up
example: []
syntax:
content: public Point Size
return:
type: Microsoft.Xna.Framework.Point
content.vb: Public Size As Point
- uid: TinyLife.Objects.FurnitureType.TypeSettings.Categories
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.Categories
id: Categories
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: Categories
nameWithType: FurnitureType.TypeSettings.Categories
fullName: TinyLife.Objects.FurnitureType.TypeSettings.Categories
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Categories
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 355
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: A set of <xref href="TinyLife.Objects.ObjectCategory" data-throw-if-not-resolved="false"></xref> flags that this furniture should have
example: []
syntax:
content: public ObjectCategory Categories
return:
type: TinyLife.Objects.ObjectCategory
content.vb: Public Categories As ObjectCategory
- uid: TinyLife.Objects.FurnitureType.TypeSettings.ActionSpots
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.ActionSpots
id: ActionSpots
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: ActionSpots
nameWithType: FurnitureType.TypeSettings.ActionSpots
fullName: TinyLife.Objects.FurnitureType.TypeSettings.ActionSpots
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ActionSpots
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 360
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
An array of <xref href="TinyLife.Objects.ActionSpot" data-throw-if-not-resolved="false"></xref> instances that this furniture type should have.
By default, every tile that this furniture covers has an action spot reachable from all sides.
example: []
syntax:
content: public ActionSpot[] ActionSpots
return:
type: TinyLife.Objects.ActionSpot[]
content.vb: Public ActionSpots As ActionSpot()
- uid: TinyLife.Objects.FurnitureType.TypeSettings.ObjectSpots
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.ObjectSpots
id: ObjectSpots
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: ObjectSpots
nameWithType: FurnitureType.TypeSettings.ObjectSpots
fullName: TinyLife.Objects.FurnitureType.TypeSettings.ObjectSpots
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ObjectSpots
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 365
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
An array of <xref href="TinyLife.Objects.ObjectSpot" data-throw-if-not-resolved="false"></xref> instances that this furniture type should have.
By default, there are no object spots.
example: []
syntax:
content: public ObjectSpot[] ObjectSpots
return:
type: TinyLife.Objects.ObjectSpot[]
content.vb: Public ObjectSpots As ObjectSpot()
- uid: TinyLife.Objects.FurnitureType.TypeSettings.Colors
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.Colors
id: Colors
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: Colors
nameWithType: FurnitureType.TypeSettings.Colors
fullName: TinyLife.Objects.FurnitureType.TypeSettings.Colors
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Colors
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 369
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: The color settings to use for this furniture type.
example: []
syntax:
content: public ColorSettings Colors
return:
type: TinyLife.Utilities.ColorSettings
content.vb: Public Colors As ColorSettings
- uid: TinyLife.Objects.FurnitureType.TypeSettings.DefaultRotation
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.DefaultRotation
id: DefaultRotation
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: DefaultRotation
nameWithType: FurnitureType.TypeSettings.DefaultRotation
fullName: TinyLife.Objects.FurnitureType.TypeSettings.DefaultRotation
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: DefaultRotation
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 373
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: The rotation that this furniture type should have when picked from the <xref href="TinyLife.Tools.FurnitureTool" data-throw-if-not-resolved="false"></xref>. <xref href="MLEM.Misc.Direction2.Up" data-throw-if-not-resolved="false"></xref> by default.
example: []
syntax:
content: public Direction2 DefaultRotation
return:
type: MLEM.Misc.Direction2
content.vb: Public DefaultRotation As Direction2
- uid: TinyLife.Objects.FurnitureType.TypeSettings.ConstructedType
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.ConstructedType
id: ConstructedType
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: ConstructedType
nameWithType: FurnitureType.TypeSettings.ConstructedType
fullName: TinyLife.Objects.FurnitureType.TypeSettings.ConstructedType
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ConstructedType
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 379
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
A delegate to a <xref href="System.Type" data-throw-if-not-resolved="false"></xref> that is constructed when this furniture type is instantiated using <xref href="TinyLife.Objects.FurnitureType.Construct%60%601(System.Int32%5b%5d%2cTinyLife.World.Map%2cMicrosoft.Xna.Framework.Vector2%2cSystem.Single%2cSystem.Nullable%7bSystem.Guid%7d)" data-throw-if-not-resolved="false"></xref>.
The type needs to have a constructor with the same signature as <xref href="TinyLife.Objects.Furniture.%23ctor(System.Guid%2cTinyLife.Objects.FurnitureType%2cSystem.Int32%5b%5d%2cTinyLife.World.Map%2cMicrosoft.Xna.Framework.Vector2%2cSystem.Single)" data-throw-if-not-resolved="false"></xref>.
If this value is null, a <xref href="TinyLife.Objects.Furniture" data-throw-if-not-resolved="false"></xref> instance will be constructed from this type if its <xref href="TinyLife.Objects.FurnitureType.TypeSettings.Reliability" data-throw-if-not-resolved="false"></xref> is null, or a <xref href="TinyLife.Objects.BreakableFurniture" data-throw-if-not-resolved="false"></xref> instance if it is non-null.
example: []
syntax:
content: public Type ConstructedType
return:
type: System.Type
content.vb: Public ConstructedType As Type
- uid: TinyLife.Objects.FurnitureType.TypeSettings.Price
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.Price
id: Price
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: Price
nameWithType: FurnitureType.TypeSettings.Price
fullName: TinyLife.Objects.FurnitureType.TypeSettings.Price
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Price
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 383
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: The price that this furniture should have
example: []
syntax:
content: public float Price
return:
type: System.Single
content.vb: Public Price As Single
- uid: TinyLife.Objects.FurnitureType.TypeSettings.BuyableVariations
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.BuyableVariations
id: BuyableVariations
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: BuyableVariations
nameWithType: FurnitureType.TypeSettings.BuyableVariations
fullName: TinyLife.Objects.FurnitureType.TypeSettings.BuyableVariations
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: BuyableVariations
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 389
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
An array of actions that can modify the passed <xref href="TinyLife.Objects.Furniture" data-throw-if-not-resolved="false"></xref> instance to allow for multiple variations of it to be displayed as a group in the furniture tool similarly.
This is used, for example, for <xref href="TinyLife.Objects.FurnitureType.FoodPlate" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.Objects.FurnitureType.CustomPainting" data-throw-if-not-resolved="false"></xref>.
If this is null or empty (the former of which it is by default), this furniture item will have no variations.
example: []
syntax:
content: public Func<Action<Furniture>[]> BuyableVariations
return:
type: System.Func{System.Action{TinyLife.Objects.Furniture}[]}
content.vb: Public BuyableVariations As Func(Of Action(Of Furniture)())
- uid: TinyLife.Objects.FurnitureType.TypeSettings.HeldPivot
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.HeldPivot
id: HeldPivot
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: HeldPivot
nameWithType: FurnitureType.TypeSettings.HeldPivot
fullName: TinyLife.Objects.FurnitureType.TypeSettings.HeldPivot
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: HeldPivot
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 394
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Whether, when this object is held by a <xref href="TinyLife.Objects.Person" data-throw-if-not-resolved="false"></xref>, its textures should maintain their defined pivot points.
If this value is false, the item is centered, meaning that its center is in the person's hand.
example: []
syntax:
content: public bool HeldPivot
return:
type: System.Boolean
content.vb: Public HeldPivot As Boolean
- uid: TinyLife.Objects.FurnitureType.TypeSettings.HeldArmsOut
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.HeldArmsOut
id: HeldArmsOut
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: HeldArmsOut
nameWithType: FurnitureType.TypeSettings.HeldArmsOut
fullName: TinyLife.Objects.FurnitureType.TypeSettings.HeldArmsOut
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: HeldArmsOut
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 399
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Whether, when this object is held by a <xref href="TinyLife.Objects.Person" data-throw-if-not-resolved="false"></xref>, the <xref href="TinyLife.Objects.Pose.StandingArmsOut" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.Objects.Pose.WalkingArmsOut" data-throw-if-not-resolved="false"></xref> poses should be used instead of the regular <xref href="TinyLife.Objects.Pose.Standing" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.Objects.Pose.Walking" data-throw-if-not-resolved="false"></xref> poses.
This looks better for bigger objects like <xref href="TinyLife.Objects.FurnitureType.CustomPainting" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public bool HeldArmsOut
return:
type: System.Boolean
content.vb: Public HeldArmsOut As Boolean
- uid: TinyLife.Objects.FurnitureType.TypeSettings.DecorativeRating
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.DecorativeRating
id: DecorativeRating
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: DecorativeRating
nameWithType: FurnitureType.TypeSettings.DecorativeRating
fullName: TinyLife.Objects.FurnitureType.TypeSettings.DecorativeRating
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: DecorativeRating
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 406
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
A function that returns an integer for a given <xref href="TinyLife.Objects.Furniture" data-throw-if-not-resolved="false"></xref> instance of this type.
The integer represents the decoration (or prettiness) rating of the object. The rating determines some <xref href="TinyLife.Emotions.EmotionModifier" data-throw-if-not-resolved="false"></xref> values.
A negative return value makes the object be perceived as ugly, whereas a positive rating makes the object be perceived as pretty.
By default, this function returns 0.
example: []
syntax:
content: public Func<Furniture, float> DecorativeRating
return:
type: System.Func{TinyLife.Objects.Furniture,System.Single}
content.vb: Public DecorativeRating As Func(Of Furniture, Single)
- uid: TinyLife.Objects.FurnitureType.TypeSettings.Icon
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.Icon
id: Icon
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: Icon
nameWithType: FurnitureType.TypeSettings.Icon
fullName: TinyLife.Objects.FurnitureType.TypeSettings.Icon
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Icon
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 411
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
The build mode icon for this object, which represents the category / theme / mod that it comes from.
If this value is nonnull, the icon will be displayed in the corner of the build mode button for this object.
example: []
syntax:
content: public TextureRegion Icon
return:
type: MLEM.Textures.TextureRegion
content.vb: Public Icon As TextureRegion
- uid: TinyLife.Objects.FurnitureType.TypeSettings.Reliability
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.Reliability
id: Reliability
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: Reliability
nameWithType: FurnitureType.TypeSettings.Reliability
fullName: TinyLife.Objects.FurnitureType.TypeSettings.Reliability
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Reliability
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 417
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
The reliability of this furniture item, which should be a value between 1 and 10.
This value defaults to null, menaing this object is non-breakable.
Note that, if this value is non-null, <xref href="TinyLife.Objects.FurnitureType.Construct%60%601(System.Int32%5b%5d%2cTinyLife.World.Map%2cMicrosoft.Xna.Framework.Vector2%2cSystem.Single%2cSystem.Nullable%7bSystem.Guid%7d)" data-throw-if-not-resolved="false"></xref> will construct a <xref href="TinyLife.Objects.BreakableFurniture" data-throw-if-not-resolved="false"></xref> by default.
example: []
syntax:
content: public int? Reliability
return:
type: System.Nullable{System.Int32}
content.vb: Public Reliability As Integer?
- uid: TinyLife.Objects.FurnitureType.TypeSettings.BrokenBehavior
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.BrokenBehavior
id: BrokenBehavior
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: BrokenBehavior
nameWithType: FurnitureType.TypeSettings.BrokenBehavior
fullName: TinyLife.Objects.FurnitureType.TypeSettings.BrokenBehavior
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: BrokenBehavior
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 422
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
A set of <xref href="TinyLife.Objects.BreakableFurniture.BrokenBehavior" data-throw-if-not-resolved="false"></xref> that this object should have if it is broken.
This is only relevant if <xref href="TinyLife.Objects.FurnitureType.TypeSettings.Reliability" data-throw-if-not-resolved="false"></xref> is non-null.
example: []
syntax:
content: public BreakableFurniture.BrokenBehavior BrokenBehavior
return:
type: TinyLife.Objects.BreakableFurniture.BrokenBehavior
content.vb: Public BrokenBehavior As BreakableFurniture.BrokenBehavior
- uid: TinyLife.Objects.FurnitureType.TypeSettings.ElectricityRating
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.ElectricityRating
id: ElectricityRating
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: ElectricityRating
nameWithType: FurnitureType.TypeSettings.ElectricityRating
fullName: TinyLife.Objects.FurnitureType.TypeSettings.ElectricityRating
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ElectricityRating
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 427
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
This object's electricity rating. A higher electricity rating means the bills for the lot this object is on will be higher.
The electricity rating is also displayed in the furniture tool menu.
example: []
syntax:
content: public float ElectricityRating
return:
type: System.Single
content.vb: Public ElectricityRating As Single
- uid: TinyLife.Objects.FurnitureType.TypeSettings.WaterRating
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.WaterRating
id: WaterRating
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: WaterRating
nameWithType: FurnitureType.TypeSettings.WaterRating
fullName: TinyLife.Objects.FurnitureType.TypeSettings.WaterRating
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: WaterRating
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 432
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
This object's water consumption rating. A higher water consumption rating means the bills for the lot this object is on will be higher.
The water consumption rating is also displayed in the furniture tool menu.
example: []
syntax:
content: public float WaterRating
return:
type: System.Single
content.vb: Public WaterRating As Single
- uid: TinyLife.Objects.FurnitureType.TypeSettings.EfficiencyModifier
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.EfficiencyModifier
id: EfficiencyModifier
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: EfficiencyModifier
nameWithType: FurnitureType.TypeSettings.EfficiencyModifier
fullName: TinyLife.Objects.FurnitureType.TypeSettings.EfficiencyModifier
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: EfficiencyModifier
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 437
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
This object's efficiency modifier, which is multiplied with a person's efficiency if this object is an involved object in a person's current action.
This value is used in <xref href="TinyLife.Objects.Furniture.GetEfficiencyModifier(TinyLife.Objects.Person%2cTinyLife.Actions.ActionInfo%2cSystem.Boolean%2cTinyLife.Skills.SkillType%2cSystem.Single)" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public float EfficiencyModifier
return:
type: System.Single
content.vb: Public EfficiencyModifier As Single
- uid: TinyLife.Objects.FurnitureType.TypeSettings.RestoreNeedModifier
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.RestoreNeedModifier
id: RestoreNeedModifier
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: RestoreNeedModifier
nameWithType: FurnitureType.TypeSettings.RestoreNeedModifier
fullName: TinyLife.Objects.FurnitureType.TypeSettings.RestoreNeedModifier
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: RestoreNeedModifier
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 442
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
This object's need restoration modifier, which is multiplied with a person's need restoration speed if this object is an involved object in a person's current action.
This value is used in <xref href="TinyLife.Objects.Furniture.GetRestoreNeedModifier(TinyLife.Objects.Person%2cTinyLife.Actions.ActionInfo%2cSystem.Boolean%2cTinyLife.NeedType)" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public float RestoreNeedModifier
return:
type: System.Single
content.vb: Public RestoreNeedModifier As Single
- uid: TinyLife.Objects.FurnitureType.TypeSettings.Visibility
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.Visibility
id: Visibility
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: Visibility
nameWithType: FurnitureType.TypeSettings.Visibility
fullName: TinyLife.Objects.FurnitureType.TypeSettings.Visibility
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Visibility
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 448
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
The visibility settings for this furniture type.
The visibility determines whether this object gets culled if the camera is far away, etc.
This value defaults to <xref href="TinyLife.Objects.Visibility.WhenVisible" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public Visibility Visibility
return:
type: TinyLife.Objects.Visibility
content.vb: Public Visibility As Visibility
- uid: TinyLife.Objects.FurnitureType.TypeSettings.Tab
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.Tab
id: Tab
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: Tab
nameWithType: FurnitureType.TypeSettings.Tab
fullName: TinyLife.Objects.FurnitureType.TypeSettings.Tab
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Tab
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 453
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
The <xref href="TinyLife.Tools.FurnitureTool" data-throw-if-not-resolved="false"></xref> tab that this object should display in.
This value defaults to the tab returned by <xref href="TinyLife.Utilities.Extensions.GetDefaultTab(TinyLife.Objects.ObjectCategory)" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public FurnitureTool.Tab Tab
return:
type: TinyLife.Tools.FurnitureTool.Tab
content.vb: Public Tab As FurnitureTool.Tab
- uid: TinyLife.Objects.FurnitureType.TypeSettings.TextureName
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.TextureName
id: TextureName
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: TextureName
nameWithType: FurnitureType.TypeSettings.TextureName
fullName: TinyLife.Objects.FurnitureType.TypeSettings.TextureName
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: TextureName
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 458
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
The name of the base texture that this furniture type should use.
If this is not explicitly set, it defaults to this furniture type's <xref href="TinyLife.Objects.FurnitureType.TypeSettings.Name" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public string TextureName
return:
type: System.String
content.vb: Public TextureName As String
- uid: TinyLife.Objects.FurnitureType.TypeSettings.LightSettings
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.LightSettings
id: LightSettings
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: LightSettings
nameWithType: FurnitureType.TypeSettings.LightSettings
fullName: TinyLife.Objects.FurnitureType.TypeSettings.LightSettings
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: LightSettings
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 463
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
The light settings for an instance of this furniture type.
Note that, if this value is set, <xref href="TinyLife.Objects.FurnitureType.Construct%60%601(System.Int32%5b%5d%2cTinyLife.World.Map%2cMicrosoft.Xna.Framework.Vector2%2cSystem.Single%2cSystem.Nullable%7bSystem.Guid%7d)" data-throw-if-not-resolved="false"></xref> will automatically construct an instance of <xref href="TinyLife.Objects.LightFurniture" data-throw-if-not-resolved="false"></xref>, and any custom <xref href="TinyLife.Objects.FurnitureType.TypeSettings.ConstructedType" data-throw-if-not-resolved="false"></xref> should extend <xref href="TinyLife.Objects.LightFurniture" data-throw-if-not-resolved="false"></xref> as well.
example: []
syntax:
content: public LightFurniture.Settings LightSettings
return:
type: TinyLife.Objects.LightFurniture.Settings
content.vb: Public LightSettings As LightFurniture.Settings
- uid: TinyLife.Objects.FurnitureType.TypeSettings.DirtyOverlayTextureName
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.DirtyOverlayTextureName
id: DirtyOverlayTextureName
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: DirtyOverlayTextureName
nameWithType: FurnitureType.TypeSettings.DirtyOverlayTextureName
fullName: TinyLife.Objects.FurnitureType.TypeSettings.DirtyOverlayTextureName
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: DirtyOverlayTextureName
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 470
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
The name of an overlay texture that should be drawn on top of this object if it is <xref href="TinyLife.Objects.Furniture.Dirty" data-throw-if-not-resolved="false"></xref>.
Giving this field a value will automatically allow the object to get dirty after a while of being used.
The textures loaded through this texture name act similarly to the ones loaded through <xref href="TinyLife.Objects.FurnitureType.TypeSettings.TextureName" data-throw-if-not-resolved="false"></xref>, in that they adhere to the object's possible rotations, and have the same amount of layers as this <xref href="TinyLife.Objects.FurnitureType.TypeSettings.Colors" data-throw-if-not-resolved="false"></xref>' <xref href="TinyLife.Utilities.ColorSettings.Map" data-throw-if-not-resolved="false"></xref> has entries.
By default, the texture to use is "approximated" using <xref href="TinyLife.Utilities.Extensions.GetDefaultDirtyOverlayTextureName(TinyLife.Objects.ObjectCategory)" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public string DirtyOverlayTextureName
return:
type: System.String
content.vb: Public DirtyOverlayTextureName As String
- uid: TinyLife.Objects.FurnitureType.TypeSettings.DistanceFromObstructions
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.DistanceFromObstructions
id: DistanceFromObstructions
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: DistanceFromObstructions
nameWithType: FurnitureType.TypeSettings.DistanceFromObstructions
fullName: TinyLife.Objects.FurnitureType.TypeSettings.DistanceFromObstructions
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: DistanceFromObstructions
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 476
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
A minimum distance from obstructions (walls and roofs) that this object has to have to be placed.
This value is used in <xref href="TinyLife.Objects.Furniture.GetWallsInTheWay%60%601(Microsoft.Xna.Framework.Vector2%2cSystem.Single%2cMLEM.Misc.Direction2%2cSystem.Single%2cSystem.Collections.Generic.ICollection%7bTinyLife.Objects.WallLike%7d)" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.Objects.Furniture.GetRoofingInTheWay(Microsoft.Xna.Framework.Vector2%2cSystem.Int32%2cMLEM.Misc.Direction2%2cSystem.Single%2cSystem.Collections.Generic.ICollection%7bTinyLife.World.Roof%7d)" data-throw-if-not-resolved="false"></xref> by inflating the object's <xref href="TinyLife.Objects.FurnitureType.TypeSettings.Size" data-throw-if-not-resolved="false"></xref>.
This value defaults to 0, and it is used by objects like trees.
example: []
syntax:
content: public int DistanceFromObstructions
return:
type: System.Int32
content.vb: Public DistanceFromObstructions As Integer
- uid: TinyLife.Objects.FurnitureType.TypeSettings.GetDisplayName
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.GetDisplayName
id: GetDisplayName
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: GetDisplayName
nameWithType: FurnitureType.TypeSettings.GetDisplayName
fullName: TinyLife.Objects.FurnitureType.TypeSettings.GetDisplayName
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetDisplayName
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 481
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
A function that is used in <xref href="TinyLife.Objects.FurnitureType.TypeSettings.GetDisplayName" data-throw-if-not-resolved="false"></xref> to determine the display name that this furniture type's instances should have.
Note that, when this function is invoked, the <xref href="TinyLife.Objects.Furniture" data-throw-if-not-resolved="false"></xref> instance passed may be null.
example: []
syntax:
content: public Func<string, Furniture, string> GetDisplayName
return:
type: System.Func{System.String,TinyLife.Objects.Furniture,System.String}
content.vb: Public GetDisplayName As Func(Of String, Furniture, String)
- uid: TinyLife.Objects.FurnitureType.TypeSettings.CanExecuteAction
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.CanExecuteAction
id: CanExecuteAction
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: CanExecuteAction
nameWithType: FurnitureType.TypeSettings.CanExecuteAction
fullName: TinyLife.Objects.FurnitureType.TypeSettings.CanExecuteAction
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CanExecuteAction
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 486
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
A function that can be used to allow or disallow certain <xref href="TinyLife.Actions.ActionType" data-throw-if-not-resolved="false"></xref> instances to execute or not.
By default, this function is null, meaning no special conditions are created by this <xref href="TinyLife.Objects.FurnitureType" data-throw-if-not-resolved="false"></xref>, and all actions that themselves are valid can be executed on this furniture item.
example: []
syntax:
content: public Func<(ActionType Type, ActionInfo Info, bool Automatic, bool IsAuxiliary), CanExecuteResult> CanExecuteAction
return:
type: System.Func{System.ValueTuple{TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean},TinyLife.Actions.CanExecuteResult}
content.vb: Public CanExecuteAction As Func(Of (Type As ActionType, Info As ActionInfo, Automatic As Boolean, IsAuxiliary As Boolean), CanExecuteResult)
- uid: TinyLife.Objects.FurnitureType.TypeSettings.IsAllowedInSpot
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.IsAllowedInSpot
id: IsAllowedInSpot
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: IsAllowedInSpot
nameWithType: FurnitureType.TypeSettings.IsAllowedInSpot
fullName: TinyLife.Objects.FurnitureType.TypeSettings.IsAllowedInSpot
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IsAllowedInSpot
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 491
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
A function that can be used to allow or disallow this object to be slotted into an <xref href="TinyLife.Objects.ObjectSpot" data-throw-if-not-resolved="false"></xref> on a given <xref href="TinyLife.Objects.Furniture" data-throw-if-not-resolved="false"></xref> instance.
By default, this function is null, meaning no special conditions are created by this <xref href="TinyLife.Objects.FurnitureType" data-throw-if-not-resolved="false"></xref>, and all object spots that allow this object will be able to accept it.
example: []
syntax:
content: public Func<(Furniture Parent, ObjectSpot Spot), bool> IsAllowedInSpot
return:
type: System.Func{System.ValueTuple{TinyLife.Objects.Furniture,TinyLife.Objects.ObjectSpot},System.Boolean}
content.vb: Public IsAllowedInSpot As Func(Of (Parent As Furniture, Spot As ObjectSpot), Boolean)
- uid: TinyLife.Objects.FurnitureType.TypeSettings.OnDescription
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.OnDescription
id: OnDescription
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: OnDescription
nameWithType: FurnitureType.TypeSettings.OnDescription
fullName: TinyLife.Objects.FurnitureType.TypeSettings.OnDescription
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnDescription
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 496
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
An action that is invoked when the <xref href="TinyLife.Objects.Furniture.GetDescription(System.Collections.Generic.List%7bSystem.String%7d%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref> method is called on a furniture instance that uses these type settings.
This action can be used to add additional description lines, or remove existing ones.
example: []
syntax:
content: public Action<List<string>, bool> OnDescription
return:
type: System.Action{System.Collections.Generic.List{System.String},System.Boolean}
content.vb: Public OnDescription As Action(Of List(Of String), Boolean)
- uid: TinyLife.Objects.FurnitureType.TypeSettings.#ctor(System.String,Microsoft.Xna.Framework.Point,TinyLife.Objects.ObjectCategory,System.Single,TinyLife.Utilities.ColorScheme[])
commentId: M:TinyLife.Objects.FurnitureType.TypeSettings.#ctor(System.String,Microsoft.Xna.Framework.Point,TinyLife.Objects.ObjectCategory,System.Single,TinyLife.Utilities.ColorScheme[])
id: '#ctor(System.String,Microsoft.Xna.Framework.Point,TinyLife.Objects.ObjectCategory,System.Single,TinyLife.Utilities.ColorScheme[])'
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: TypeSettings(string, Point, ObjectCategory, float, params ColorScheme[])
nameWithType: FurnitureType.TypeSettings.TypeSettings(string, Point, ObjectCategory, float, params ColorScheme[])
fullName: TinyLife.Objects.FurnitureType.TypeSettings.TypeSettings(string, Microsoft.Xna.Framework.Point, TinyLife.Objects.ObjectCategory, float, params TinyLife.Utilities.ColorScheme[])
type: Constructor
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 508
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Initializes a new <xref href="TinyLife.Objects.FurnitureType.TypeSettings" data-throw-if-not-resolved="false"></xref> instance with the given data
example: []
syntax:
content: public TypeSettings(string name, Point size, ObjectCategory categories, float price, params ColorScheme[] colorSchemes)
parameters:
- id: name
type: System.String
description: The name that this furniture type should have
- id: size
type: Microsoft.Xna.Framework.Point
description: The size that this furniture type should have
- id: categories
type: TinyLife.Objects.ObjectCategory
description: The categories that this furniture type should have
- id: price
type: System.Single
description: The price of this furniture type
- id: colorSchemes
type: TinyLife.Utilities.ColorScheme[]
description: The color schemes that this furniture type should have. Cannot be empty.
content.vb: Public Sub New(name As String, size As Point, categories As ObjectCategory, price As Single, ParamArray colorSchemes As ColorScheme())
overload: TinyLife.Objects.FurnitureType.TypeSettings.#ctor*
nameWithType.vb: FurnitureType.TypeSettings.New(String, Point, ObjectCategory, Single, ParamArray ColorScheme())
fullName.vb: TinyLife.Objects.FurnitureType.TypeSettings.New(String, Microsoft.Xna.Framework.Point, TinyLife.Objects.ObjectCategory, Single, ParamArray TinyLife.Utilities.ColorScheme())
name.vb: New(String, Point, ObjectCategory, Single, ParamArray ColorScheme())
- uid: TinyLife.Objects.FurnitureType.TypeSettings.SetData(System.String,System.Object)
commentId: M:TinyLife.Objects.FurnitureType.TypeSettings.SetData(System.String,System.Object)
id: SetData(System.String,System.Object)
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: SetData(string, object)
nameWithType: FurnitureType.TypeSettings.SetData(string, object)
fullName: TinyLife.Objects.FurnitureType.TypeSettings.SetData(string, object)
type: Method
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: SetData
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 527
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Store a piece of generic data on this object.
example: []
syntax:
content: public void SetData(string key, object data)
parameters:
- id: key
type: System.String
description: The key to store the data by
- id: data
type: System.Object
description: The data to store in the object
content.vb: Public Sub SetData(key As String, data As Object)
overload: TinyLife.Objects.FurnitureType.TypeSettings.SetData*
implements:
- MLEM.Misc.IGenericDataHolder.SetData(System.String,System.Object)
nameWithType.vb: FurnitureType.TypeSettings.SetData(String, Object)
fullName.vb: TinyLife.Objects.FurnitureType.TypeSettings.SetData(String, Object)
name.vb: SetData(String, Object)
- uid: TinyLife.Objects.FurnitureType.TypeSettings.SetData``1(System.String,``0)
commentId: M:TinyLife.Objects.FurnitureType.TypeSettings.SetData``1(System.String,``0)
id: SetData``1(System.String,``0)
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: SetData<T>(string, T)
nameWithType: FurnitureType.TypeSettings.SetData<T>(string, T)
fullName: TinyLife.Objects.FurnitureType.TypeSettings.SetData<T>(string, T)
type: Method
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: SetData
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 532
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Store a piece of generic data on this object.
example: []
syntax:
content: public void SetData<T>(string key, T data)
parameters:
- id: key
type: System.String
description: The key to store the data by
- id: data
type: '{T}'
description: The data to store in the object
typeParameters:
- id: T
content.vb: Public Sub SetData(Of T)(key As String, data As T)
overload: TinyLife.Objects.FurnitureType.TypeSettings.SetData*
implements:
- MLEM.Misc.IGenericDataHolder.SetData``1(System.String,{T})
nameWithType.vb: FurnitureType.TypeSettings.SetData(Of T)(String, T)
fullName.vb: TinyLife.Objects.FurnitureType.TypeSettings.SetData(Of T)(String, T)
name.vb: SetData(Of T)(String, T)
- uid: TinyLife.Objects.FurnitureType.TypeSettings.GetData``1(System.String)
commentId: M:TinyLife.Objects.FurnitureType.TypeSettings.GetData``1(System.String)
id: GetData``1(System.String)
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: GetData<T>(string)
nameWithType: FurnitureType.TypeSettings.GetData<T>(string)
fullName: TinyLife.Objects.FurnitureType.TypeSettings.GetData<T>(string)
type: Method
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetData
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 538
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Returns a piece of generic data of the given type on this object.
example: []
syntax:
content: public readonly T GetData<T>(string key)
parameters:
- id: key
type: System.String
description: The key that the data is stored by
typeParameters:
- id: T
description: The type of the data stored
return:
type: '{T}'
description: The data, or default if it doesn't exist
content.vb: Public Function GetData(Of T)(key As String) As T
overload: TinyLife.Objects.FurnitureType.TypeSettings.GetData*
implements:
- MLEM.Misc.IGenericDataHolder.GetData``1(System.String)
nameWithType.vb: FurnitureType.TypeSettings.GetData(Of T)(String)
fullName.vb: TinyLife.Objects.FurnitureType.TypeSettings.GetData(Of T)(String)
name.vb: GetData(Of T)(String)
- uid: TinyLife.Objects.FurnitureType.TypeSettings.GetDataKeys
commentId: M:TinyLife.Objects.FurnitureType.TypeSettings.GetDataKeys
id: GetDataKeys
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: GetDataKeys()
nameWithType: FurnitureType.TypeSettings.GetDataKeys()
fullName: TinyLife.Objects.FurnitureType.TypeSettings.GetDataKeys()
type: Method
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetDataKeys
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 543
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Returns all of the generic data that this object stores.
example: []
syntax:
content: public readonly IEnumerable<string> GetDataKeys()
return:
type: System.Collections.Generic.IEnumerable{System.String}
description: The generic data on this object
content.vb: Public Function GetDataKeys() As IEnumerable(Of String)
overload: TinyLife.Objects.FurnitureType.TypeSettings.GetDataKeys*
implements:
- MLEM.Misc.IGenericDataHolder.GetDataKeys
references:
- uid: TinyLife.Objects.FurnitureType
commentId: T:TinyLife.Objects.FurnitureType
parent: TinyLife.Objects
href: TinyLife.Objects.FurnitureType.html
name: FurnitureType
nameWithType: FurnitureType
fullName: TinyLife.Objects.FurnitureType
- uid: TinyLife.Objects
commentId: N:TinyLife.Objects
href: TinyLife.html
name: TinyLife.Objects
nameWithType: TinyLife.Objects
fullName: TinyLife.Objects
spec.csharp:
- uid: TinyLife
name: TinyLife
href: TinyLife.html
- name: .
- uid: TinyLife.Objects
name: Objects
href: TinyLife.Objects.html
spec.vb:
- uid: TinyLife
name: TinyLife
href: TinyLife.html
- name: .
- uid: TinyLife.Objects
name: Objects
href: TinyLife.Objects.html
- uid: MLEM.Misc.IGenericDataHolder
commentId: T:MLEM.Misc.IGenericDataHolder
parent: MLEM.Misc
isExternal: true
name: IGenericDataHolder
nameWithType: IGenericDataHolder
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