TinyLifeWeb/docs/api/TinyLife.Skills.SkillType.yml
2022-09-17 12:33:21 +02:00

1851 lines
53 KiB
YAML

### YamlMime:ManagedReference
items:
- uid: TinyLife.Skills.SkillType
commentId: T:TinyLife.Skills.SkillType
id: SkillType
parent: TinyLife.Skills
children:
- TinyLife.Skills.SkillType.#ctor(System.String,MLEM.Textures.TextureRegion,System.Int32,TinyLife.Skills.SkillCategory)
- TinyLife.Skills.SkillType.AdditionalEarnedActions
- TinyLife.Skills.SkillType.AllCategories
- TinyLife.Skills.SkillType.Baking
- TinyLife.Skills.SkillType.Categories
- TinyLife.Skills.SkillType.Charisma
- TinyLife.Skills.SkillType.ChildhoodMaxLevel
- TinyLife.Skills.SkillType.Cleaning
- TinyLife.Skills.SkillType.Cooking
- TinyLife.Skills.SkillType.Fitness
- TinyLife.Skills.SkillType.Gaming
- TinyLife.Skills.SkillType.GetMaxLevel(TinyLife.Objects.AgeGroup)
- TinyLife.Skills.SkillType.GetRandomQuality(TinyLife.Objects.Person,System.Random,System.Boolean,TinyLife.Emotions.IEmotionSource,System.Boolean)
- TinyLife.Skills.SkillType.Humor
- TinyLife.Skills.SkillType.MaxLevel
- TinyLife.Skills.SkillType.Name
- TinyLife.Skills.SkillType.Painting
- TinyLife.Skills.SkillType.Programming
- TinyLife.Skills.SkillType.Reasoning
- TinyLife.Skills.SkillType.Register(TinyLife.Skills.SkillType)
- TinyLife.Skills.SkillType.Repair
- TinyLife.Skills.SkillType.Texture
- TinyLife.Skills.SkillType.Types
- TinyLife.Skills.SkillType.Woodworking
- TinyLife.Skills.SkillType.Writing
langs:
- csharp
- vb
name: SkillType
nameWithType: SkillType
fullName: TinyLife.Skills.SkillType
type: Class
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: SkillType
path: ../TinyLife/Skills/Skill.cs
startLine: 110
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: "\nA skill is an ability that a <xref href=\"TinyLife.Objects.Person\" data-throw-if-not-resolved=\"false\"></xref> can have which influences their behavior in some way.\nThe SkillType class contains underlying data for a <xref href=\"TinyLife.Skills.Skill\" data-throw-if-not-resolved=\"false\"></xref> instance, like its name and maximum level.\n"
example: []
syntax:
content: >-
[JsonConverter(typeof(StaticJsonConverter<SkillType>), new object[]{typeof(SkillType), "PrivateTypes"})]
public class SkillType
content.vb: >-
<JsonConverter(GetType(StaticJsonConverter(Of SkillType)), New Object() {GetType(SkillType), "PrivateTypes"})>
Public Class SkillType
inheritance:
- System.Object
inheritedMembers:
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Skills.SkillType.TinyLife.Utilities.Extensions.JsonCopy``1
modifiers.csharp:
- public
- class
modifiers.vb:
- Public
- Class
- uid: TinyLife.Skills.SkillType.AllCategories
commentId: F:TinyLife.Skills.SkillType.AllCategories
id: AllCategories
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: AllCategories
nameWithType: SkillType.AllCategories
fullName: TinyLife.Skills.SkillType.AllCategories
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: AllCategories
path: ../TinyLife/Skills/Skill.cs
startLine: 116
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: "\nAn array containing every defined <xref href=\"TinyLife.Skills.SkillCategory\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public static readonly SkillCategory[] AllCategories
return:
type: TinyLife.Skills.SkillCategory[]
content.vb: Public Shared ReadOnly AllCategories As SkillCategory()
modifiers.csharp:
- public
- static
- readonly
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.Skills.SkillType.Types
commentId: F:TinyLife.Skills.SkillType.Types
id: Types
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Types
nameWithType: SkillType.Types
fullName: TinyLife.Skills.SkillType.Types
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Types
path: ../TinyLife/Skills/Skill.cs
startLine: 123
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: "\nA registry of all skill types that exist in the game and mods.\nUse <xref href=\"TinyLife.Skills.SkillType.Register(TinyLife.Skills.SkillType)\" data-throw-if-not-resolved=\"false\"></xref> to register custom skill types.\n"
example: []
syntax:
content: public static readonly ReadOnlyDictionary<string, SkillType> Types
return:
type: System.Collections.ObjectModel.ReadOnlyDictionary{System.String,TinyLife.Skills.SkillType}
content.vb: Public Shared ReadOnly Types As ReadOnlyDictionary(Of String, SkillType)
modifiers.csharp:
- public
- static
- readonly
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.Skills.SkillType.Cooking
commentId: F:TinyLife.Skills.SkillType.Cooking
id: Cooking
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Cooking
nameWithType: SkillType.Cooking
fullName: TinyLife.Skills.SkillType.Cooking
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Cooking
path: ../TinyLife/Skills/Skill.cs
startLine: 126
assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType Cooking
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly Cooking As SkillType
modifiers.csharp:
- public
- static
- readonly
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.Skills.SkillType.Painting
commentId: F:TinyLife.Skills.SkillType.Painting
id: Painting
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Painting
nameWithType: SkillType.Painting
fullName: TinyLife.Skills.SkillType.Painting
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Painting
path: ../TinyLife/Skills/Skill.cs
startLine: 131
assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType Painting
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly Painting As SkillType
modifiers.csharp:
- public
- static
- readonly
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.Skills.SkillType.Charisma
commentId: F:TinyLife.Skills.SkillType.Charisma
id: Charisma
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Charisma
nameWithType: SkillType.Charisma
fullName: TinyLife.Skills.SkillType.Charisma
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Charisma
path: ../TinyLife/Skills/Skill.cs
startLine: 132
assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType Charisma
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly Charisma As SkillType
modifiers.csharp:
- public
- static
- readonly
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.Skills.SkillType.Humor
commentId: F:TinyLife.Skills.SkillType.Humor
id: Humor
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Humor
nameWithType: SkillType.Humor
fullName: TinyLife.Skills.SkillType.Humor
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Humor
path: ../TinyLife/Skills/Skill.cs
startLine: 133
assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType Humor
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly Humor As SkillType
modifiers.csharp:
- public
- static
- readonly
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.Skills.SkillType.Programming
commentId: F:TinyLife.Skills.SkillType.Programming
id: Programming
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Programming
nameWithType: SkillType.Programming
fullName: TinyLife.Skills.SkillType.Programming
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Programming
path: ../TinyLife/Skills/Skill.cs
startLine: 134
assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType Programming
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly Programming As SkillType
modifiers.csharp:
- public
- static
- readonly
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.Skills.SkillType.Repair
commentId: F:TinyLife.Skills.SkillType.Repair
id: Repair
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Repair
nameWithType: SkillType.Repair
fullName: TinyLife.Skills.SkillType.Repair
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Repair
path: ../TinyLife/Skills/Skill.cs
startLine: 135
assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType Repair
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly Repair As SkillType
modifiers.csharp:
- public
- static
- readonly
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.Skills.SkillType.Writing
commentId: F:TinyLife.Skills.SkillType.Writing
id: Writing
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Writing
nameWithType: SkillType.Writing
fullName: TinyLife.Skills.SkillType.Writing
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Writing
path: ../TinyLife/Skills/Skill.cs
startLine: 136
assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType Writing
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly Writing As SkillType
modifiers.csharp:
- public
- static
- readonly
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.Skills.SkillType.Gaming
commentId: F:TinyLife.Skills.SkillType.Gaming
id: Gaming
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Gaming
nameWithType: SkillType.Gaming
fullName: TinyLife.Skills.SkillType.Gaming
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Gaming
path: ../TinyLife/Skills/Skill.cs
startLine: 137
assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType Gaming
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly Gaming As SkillType
modifiers.csharp:
- public
- static
- readonly
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.Skills.SkillType.Fitness
commentId: F:TinyLife.Skills.SkillType.Fitness
id: Fitness
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Fitness
nameWithType: SkillType.Fitness
fullName: TinyLife.Skills.SkillType.Fitness
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Fitness
path: ../TinyLife/Skills/Skill.cs
startLine: 138
assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType Fitness
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly Fitness As SkillType
modifiers.csharp:
- public
- static
- readonly
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.Skills.SkillType.Cleaning
commentId: F:TinyLife.Skills.SkillType.Cleaning
id: Cleaning
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Cleaning
nameWithType: SkillType.Cleaning
fullName: TinyLife.Skills.SkillType.Cleaning
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Cleaning
path: ../TinyLife/Skills/Skill.cs
startLine: 139
assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType Cleaning
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly Cleaning As SkillType
modifiers.csharp:
- public
- static
- readonly
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.Skills.SkillType.Woodworking
commentId: F:TinyLife.Skills.SkillType.Woodworking
id: Woodworking
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Woodworking
nameWithType: SkillType.Woodworking
fullName: TinyLife.Skills.SkillType.Woodworking
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Woodworking
path: ../TinyLife/Skills/Skill.cs
startLine: 140
assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType Woodworking
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly Woodworking As SkillType
modifiers.csharp:
- public
- static
- readonly
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.Skills.SkillType.Baking
commentId: F:TinyLife.Skills.SkillType.Baking
id: Baking
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Baking
nameWithType: SkillType.Baking
fullName: TinyLife.Skills.SkillType.Baking
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Baking
path: ../TinyLife/Skills/Skill.cs
startLine: 144
assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType Baking
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly Baking As SkillType
modifiers.csharp:
- public
- static
- readonly
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.Skills.SkillType.Reasoning
commentId: F:TinyLife.Skills.SkillType.Reasoning
id: Reasoning
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Reasoning
nameWithType: SkillType.Reasoning
fullName: TinyLife.Skills.SkillType.Reasoning
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Reasoning
path: ../TinyLife/Skills/Skill.cs
startLine: 149
assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType Reasoning
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly Reasoning As SkillType
modifiers.csharp:
- public
- static
- readonly
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.Skills.SkillType.Name
commentId: F:TinyLife.Skills.SkillType.Name
id: Name
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Name
nameWithType: SkillType.Name
fullName: TinyLife.Skills.SkillType.Name
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Name
path: ../TinyLife/Skills/Skill.cs
startLine: 155
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: "\nThe name of this skill type\n"
example: []
syntax:
content: public readonly string Name
return:
type: System.String
content.vb: Public ReadOnly Name As String
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Skills.SkillType.Texture
commentId: F:TinyLife.Skills.SkillType.Texture
id: Texture
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Texture
nameWithType: SkillType.Texture
fullName: TinyLife.Skills.SkillType.Texture
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Texture
path: ../TinyLife/Skills/Skill.cs
startLine: 159
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: "\nThe texture region of this skill type&apos;s icon\n"
example: []
syntax:
content: public readonly TextureRegion Texture
return:
type: MLEM.Textures.TextureRegion
content.vb: Public ReadOnly Texture As TextureRegion
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Skills.SkillType.MaxLevel
commentId: F:TinyLife.Skills.SkillType.MaxLevel
id: MaxLevel
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: MaxLevel
nameWithType: SkillType.MaxLevel
fullName: TinyLife.Skills.SkillType.MaxLevel
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: MaxLevel
path: ../TinyLife/Skills/Skill.cs
startLine: 164
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: "\nThe maximum level that this skill can reach.\nMost skills should default to 5 or 10 for consistency.\n"
example: []
syntax:
content: public readonly int MaxLevel
return:
type: System.Int32
content.vb: Public ReadOnly MaxLevel As Integer
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Skills.SkillType.Categories
commentId: F:TinyLife.Skills.SkillType.Categories
id: Categories
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Categories
nameWithType: SkillType.Categories
fullName: TinyLife.Skills.SkillType.Categories
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Categories
path: ../TinyLife/Skills/Skill.cs
startLine: 169
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: "\nThe <xref href=\"TinyLife.Skills.SkillCategory\" data-throw-if-not-resolved=\"false\"></xref> combined flag that this skill type has.\nThe skill categories it has are used to determine skill gain from things like the <xref href=\"TinyLife.PersonalityType.Creative\" data-throw-if-not-resolved=\"false\"></xref> personality type.\n"
example: []
syntax:
content: public readonly SkillCategory Categories
return:
type: TinyLife.Skills.SkillCategory
content.vb: Public ReadOnly Categories As SkillCategory
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Skills.SkillType.ChildhoodMaxLevel
commentId: P:TinyLife.Skills.SkillType.ChildhoodMaxLevel
id: ChildhoodMaxLevel
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: ChildhoodMaxLevel
nameWithType: SkillType.ChildhoodMaxLevel
fullName: TinyLife.Skills.SkillType.ChildhoodMaxLevel
type: Property
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ChildhoodMaxLevel
path: ../TinyLife/Skills/Skill.cs
startLine: 174
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: "\nThe maximum level that a <xref href=\"TinyLife.Objects.AgeGroup.Child\" data-throw-if-not-resolved=\"false\"></xref> can have for this skill.\nThis value defaults to the <xref href=\"TinyLife.Skills.SkillType.MaxLevel\" data-throw-if-not-resolved=\"false\"></xref> divided by 3, and floored.\n"
example: []
syntax:
content: public int ChildhoodMaxLevel { get; set; }
parameters: []
return:
type: System.Int32
content.vb: Public Property ChildhoodMaxLevel As Integer
overload: TinyLife.Skills.SkillType.ChildhoodMaxLevel*
modifiers.csharp:
- public
- get
- set
modifiers.vb:
- Public
- uid: TinyLife.Skills.SkillType.AdditionalEarnedActions
commentId: F:TinyLife.Skills.SkillType.AdditionalEarnedActions
id: AdditionalEarnedActions
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: AdditionalEarnedActions
nameWithType: SkillType.AdditionalEarnedActions
fullName: TinyLife.Skills.SkillType.AdditionalEarnedActions
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: AdditionalEarnedActions
path: ../TinyLife/Skills/Skill.cs
startLine: 179
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: "\nA function that can optionally be used to return a set of action information that is displayed when this skill&apos;s level is raised to the given levels.\nThis function is used by skills like <xref href=\"TinyLife.Skills.SkillType.Cooking\" data-throw-if-not-resolved=\"false\"></xref> and <xref href=\"TinyLife.Skills.SkillType.Woodworking\" data-throw-if-not-resolved=\"false\"></xref> to display what additional items can now be cooked or crafted.\n"
example: []
syntax:
content: public Func<Person, Skill, IEnumerable<(int Level, string DisplayName)>> AdditionalEarnedActions
return:
type: System.Func{TinyLife.Objects.Person,TinyLife.Skills.Skill,System.Collections.Generic.IEnumerable{System.ValueTuple{System.Int32,System.String}}}
content.vb: Public AdditionalEarnedActions As Func(Of Person, Skill, IEnumerable(Of(Level As Integer, DisplayName As String)(Of Integer , String)))
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Skills.SkillType.#ctor(System.String,MLEM.Textures.TextureRegion,System.Int32,TinyLife.Skills.SkillCategory)
commentId: M:TinyLife.Skills.SkillType.#ctor(System.String,MLEM.Textures.TextureRegion,System.Int32,TinyLife.Skills.SkillCategory)
id: '#ctor(System.String,MLEM.Textures.TextureRegion,System.Int32,TinyLife.Skills.SkillCategory)'
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: SkillType(String, TextureRegion, Int32, SkillCategory)
nameWithType: SkillType.SkillType(String, TextureRegion, Int32, SkillCategory)
fullName: TinyLife.Skills.SkillType.SkillType(System.String, MLEM.Textures.TextureRegion, System.Int32, TinyLife.Skills.SkillCategory)
type: Constructor
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/Skills/Skill.cs
startLine: 188
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: "\nCreates a new skill type with the given settings\n"
example: []
syntax:
content: public SkillType(string name, TextureRegion texture, int maxLevel, SkillCategory categories)
parameters:
- id: name
type: System.String
description: The skill&apos;s name
- id: texture
type: MLEM.Textures.TextureRegion
description: The skill&apos;s icon
- id: maxLevel
type: System.Int32
description: The skill&apos;s maximum level. Should be 5 or 10 for consistency.
- id: categories
type: TinyLife.Skills.SkillCategory
description: A combined flag of categories that this skill has
content.vb: Public Sub New(name As String, texture As TextureRegion, maxLevel As Integer, categories As SkillCategory)
overload: TinyLife.Skills.SkillType.#ctor*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Skills.SkillType.GetRandomQuality(TinyLife.Objects.Person,System.Random,System.Boolean,TinyLife.Emotions.IEmotionSource,System.Boolean)
commentId: M:TinyLife.Skills.SkillType.GetRandomQuality(TinyLife.Objects.Person,System.Random,System.Boolean,TinyLife.Emotions.IEmotionSource,System.Boolean)
id: GetRandomQuality(TinyLife.Objects.Person,System.Random,System.Boolean,TinyLife.Emotions.IEmotionSource,System.Boolean)
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: GetRandomQuality(Person, Random, Boolean, IEmotionSource, Boolean)
nameWithType: SkillType.GetRandomQuality(Person, Random, Boolean, IEmotionSource, Boolean)
fullName: TinyLife.Skills.SkillType.GetRandomQuality(TinyLife.Objects.Person, System.Random, System.Boolean, TinyLife.Emotions.IEmotionSource, System.Boolean)
type: Method
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetRandomQuality
path: ../TinyLife/Skills/Skill.cs
startLine: 206
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: "\nReturns a semi-randomly generated <xref href=\"TinyLife.Skills.Quality\" data-throw-if-not-resolved=\"false\"></xref> for the given <xref href=\"TinyLife.Objects.Person\" data-throw-if-not-resolved=\"false\"></xref> based on their level of this skill.\nThe higher the skill level is, the more likely it is for higher qualities to be returned.\n"
example: []
syntax:
content: public Quality GetRandomQuality(Person person, Random random, bool modifyEmotions = true, IEmotionSource source = null, bool alwaysAllowAverage = false)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person that has this skill
- id: random
type: System.Random
description: The random that should be used for calculation
- id: modifyEmotions
type: System.Boolean
description: Whether the given person should receive emotions based on the quality, defaults to true
- id: source
type: TinyLife.Emotions.IEmotionSource
description: The emotion source that modified emotions come from
- id: alwaysAllowAverage
type: System.Boolean
description: Whether or not <xref href="TinyLife.Skills.Quality.Average" data-throw-if-not-resolved="false"></xref> should always be part of the random choice, defaults to false
return:
type: TinyLife.Skills.Quality
description: A random quality based on the person&apos;s skill level
content.vb: Public Function GetRandomQuality(person As Person, random As Random, modifyEmotions As Boolean = True, source As IEmotionSource = Nothing, alwaysAllowAverage As Boolean = False) As Quality
overload: TinyLife.Skills.SkillType.GetRandomQuality*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Skills.SkillType.GetMaxLevel(TinyLife.Objects.AgeGroup)
commentId: M:TinyLife.Skills.SkillType.GetMaxLevel(TinyLife.Objects.AgeGroup)
id: GetMaxLevel(TinyLife.Objects.AgeGroup)
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: GetMaxLevel(AgeGroup)
nameWithType: SkillType.GetMaxLevel(AgeGroup)
fullName: TinyLife.Skills.SkillType.GetMaxLevel(TinyLife.Objects.AgeGroup)
type: Method
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetMaxLevel
path: ../TinyLife/Skills/Skill.cs
startLine: 239
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: "\nReturns the maximum level for the given <xref href=\"TinyLife.Objects.AgeGroup\" data-throw-if-not-resolved=\"false\"></xref>, which is either <xref href=\"TinyLife.Skills.SkillType.MaxLevel\" data-throw-if-not-resolved=\"false\"></xref> or <xref href=\"TinyLife.Skills.SkillType.ChildhoodMaxLevel\" data-throw-if-not-resolved=\"false\"></xref>\n"
example: []
syntax:
content: public int GetMaxLevel(AgeGroup age)
parameters:
- id: age
type: TinyLife.Objects.AgeGroup
description: The age group
return:
type: System.Int32
description: The maximum level
content.vb: Public Function GetMaxLevel(age As AgeGroup) As Integer
overload: TinyLife.Skills.SkillType.GetMaxLevel*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Skills.SkillType.Register(TinyLife.Skills.SkillType)
commentId: M:TinyLife.Skills.SkillType.Register(TinyLife.Skills.SkillType)
id: Register(TinyLife.Skills.SkillType)
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Register(SkillType)
nameWithType: SkillType.Register(SkillType)
fullName: TinyLife.Skills.SkillType.Register(TinyLife.Skills.SkillType)
type: Method
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Register
path: ../TinyLife/Skills/Skill.cs
startLine: 248
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: "\nRegisters a new <xref href=\"TinyLife.Skills.SkillType\" data-throw-if-not-resolved=\"false\"></xref> to the <xref href=\"TinyLife.Skills.SkillType.Types\" data-throw-if-not-resolved=\"false\"></xref> registry\n"
example: []
syntax:
content: public static SkillType Register(SkillType type)
parameters:
- id: type
type: TinyLife.Skills.SkillType
description: The type to register
return:
type: TinyLife.Skills.SkillType
description: The registered type, for chaining
content.vb: Public Shared Function Register(type As SkillType) As SkillType
overload: TinyLife.Skills.SkillType.Register*
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
references:
- uid: TinyLife.Objects.Person
commentId: T:TinyLife.Objects.Person
parent: TinyLife.Objects
name: Person
nameWithType: Person
fullName: TinyLife.Objects.Person
- uid: TinyLife.Skills.Skill
commentId: T:TinyLife.Skills.Skill
parent: TinyLife.Skills
name: Skill
nameWithType: Skill
fullName: TinyLife.Skills.Skill
- uid: TinyLife.Skills
commentId: N:TinyLife.Skills
name: TinyLife.Skills
nameWithType: TinyLife.Skills
fullName: TinyLife.Skills
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
name: Object
nameWithType: Object
fullName: System.Object
- uid: System.Object.Equals(System.Object)
commentId: M:System.Object.Equals(System.Object)
parent: System.Object
isExternal: true
name: Equals(Object)
nameWithType: Object.Equals(Object)
fullName: System.Object.Equals(System.Object)
spec.csharp:
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name: Equals
nameWithType: Object.Equals
fullName: System.Object.Equals
isExternal: true
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nameWithType: (
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fullName: System.Object.Equals(System.Object, System.Object)
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spec.vb:
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fullName: ', '
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name: Object
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isExternal: true
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commentId: M:System.Object.GetHashCode
parent: System.Object
isExternal: true
name: GetHashCode()
nameWithType: Object.GetHashCode()
fullName: System.Object.GetHashCode()
spec.csharp:
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name: GetHashCode
nameWithType: Object.GetHashCode
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isExternal: true
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spec.vb:
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commentId: M:System.Object.GetType
parent: System.Object
isExternal: true
name: GetType()
nameWithType: Object.GetType()
fullName: System.Object.GetType()
spec.csharp:
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name: GetType
nameWithType: Object.GetType
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spec.vb:
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- uid: System.Object.MemberwiseClone
commentId: M:System.Object.MemberwiseClone
parent: System.Object
isExternal: true
name: MemberwiseClone()
nameWithType: Object.MemberwiseClone()
fullName: System.Object.MemberwiseClone()
spec.csharp:
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name: MemberwiseClone
nameWithType: Object.MemberwiseClone
fullName: System.Object.MemberwiseClone
isExternal: true
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nameWithType: (
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spec.vb:
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fullName: (
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- uid: System.Object.ReferenceEquals(System.Object,System.Object)
commentId: M:System.Object.ReferenceEquals(System.Object,System.Object)
parent: System.Object
isExternal: true
name: ReferenceEquals(Object, Object)
nameWithType: Object.ReferenceEquals(Object, Object)
fullName: System.Object.ReferenceEquals(System.Object, System.Object)
spec.csharp:
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name: ReferenceEquals
nameWithType: Object.ReferenceEquals
fullName: System.Object.ReferenceEquals
isExternal: true
- name: (
nameWithType: (
fullName: (
- uid: System.Object
name: Object
nameWithType: Object
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spec.vb:
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name: ReferenceEquals
nameWithType: Object.ReferenceEquals
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isExternal: true
- name: (
nameWithType: (
fullName: (
- uid: System.Object
name: Object
nameWithType: Object
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nameWithType: ', '
fullName: ', '
- uid: System.Object
name: Object
nameWithType: Object
fullName: System.Object
isExternal: true
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- uid: System.Object.ToString
commentId: M:System.Object.ToString
parent: System.Object
isExternal: true
name: ToString()
nameWithType: Object.ToString()
fullName: System.Object.ToString()
spec.csharp:
- uid: System.Object.ToString
name: ToString
nameWithType: Object.ToString
fullName: System.Object.ToString
isExternal: true
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
spec.vb:
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name: ToString
nameWithType: Object.ToString
fullName: System.Object.ToString
isExternal: true
- name: (
nameWithType: (
fullName: (
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nameWithType: )
fullName: )
- uid: TinyLife.Skills.SkillType.TinyLife.Utilities.Extensions.JsonCopy``1
commentId: M:TinyLife.Utilities.Extensions.JsonCopy``1(``0)
parent: TinyLife.Utilities.Extensions
definition: TinyLife.Utilities.Extensions.JsonCopy``1(``0)
name: JsonCopy<SkillType>()
nameWithType: Extensions.JsonCopy<SkillType>()
fullName: TinyLife.Utilities.Extensions.JsonCopy<TinyLife.Skills.SkillType>()
nameWithType.vb: Extensions.JsonCopy(Of SkillType)()
fullName.vb: TinyLife.Utilities.Extensions.JsonCopy(Of TinyLife.Skills.SkillType)()
name.vb: JsonCopy(Of SkillType)()
spec.csharp:
- uid: TinyLife.Utilities.Extensions.JsonCopy``1
name: JsonCopy<SkillType>
nameWithType: Extensions.JsonCopy<SkillType>
fullName: TinyLife.Utilities.Extensions.JsonCopy<TinyLife.Skills.SkillType>
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Utilities.Extensions.JsonCopy``1
name: JsonCopy(Of SkillType)
nameWithType: Extensions.JsonCopy(Of SkillType)
fullName: TinyLife.Utilities.Extensions.JsonCopy(Of TinyLife.Skills.SkillType)
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Objects
commentId: N:TinyLife.Objects
name: TinyLife.Objects
nameWithType: TinyLife.Objects
fullName: TinyLife.Objects
- uid: System
commentId: N:System
isExternal: true
name: System
nameWithType: System
fullName: System
- uid: TinyLife.Utilities.Extensions.JsonCopy``1(``0)
commentId: M:TinyLife.Utilities.Extensions.JsonCopy``1(``0)
name: JsonCopy<T>(T)
nameWithType: Extensions.JsonCopy<T>(T)
fullName: TinyLife.Utilities.Extensions.JsonCopy<T>(T)
nameWithType.vb: Extensions.JsonCopy(Of T)(T)
fullName.vb: TinyLife.Utilities.Extensions.JsonCopy(Of T)(T)
name.vb: JsonCopy(Of T)(T)
spec.csharp:
- uid: TinyLife.Utilities.Extensions.JsonCopy``1(``0)
name: JsonCopy<T>
nameWithType: Extensions.JsonCopy<T>
fullName: TinyLife.Utilities.Extensions.JsonCopy<T>
- name: (
nameWithType: (
fullName: (
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nameWithType: T
fullName: T
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Utilities.Extensions.JsonCopy``1(``0)
name: JsonCopy(Of T)
nameWithType: Extensions.JsonCopy(Of T)
fullName: TinyLife.Utilities.Extensions.JsonCopy(Of T)
- name: (
nameWithType: (
fullName: (
- name: T
nameWithType: T
fullName: T
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Utilities.Extensions
commentId: T:TinyLife.Utilities.Extensions
parent: TinyLife.Utilities
name: Extensions
nameWithType: Extensions
fullName: TinyLife.Utilities.Extensions
- uid: TinyLife.Utilities
commentId: N:TinyLife.Utilities
name: TinyLife.Utilities
nameWithType: TinyLife.Utilities
fullName: TinyLife.Utilities
- uid: TinyLife.Skills.SkillCategory
commentId: T:TinyLife.Skills.SkillCategory
parent: TinyLife.Skills
name: SkillCategory
nameWithType: SkillCategory
fullName: TinyLife.Skills.SkillCategory
- uid: TinyLife.Skills.SkillCategory[]
isExternal: true
name: SkillCategory[]
nameWithType: SkillCategory[]
fullName: TinyLife.Skills.SkillCategory[]
nameWithType.vb: SkillCategory()
fullName.vb: TinyLife.Skills.SkillCategory()
name.vb: SkillCategory()
spec.csharp:
- uid: TinyLife.Skills.SkillCategory
name: SkillCategory
nameWithType: SkillCategory
fullName: TinyLife.Skills.SkillCategory
- name: '[]'
nameWithType: '[]'
fullName: '[]'
spec.vb:
- uid: TinyLife.Skills.SkillCategory
name: SkillCategory
nameWithType: SkillCategory
fullName: TinyLife.Skills.SkillCategory
- name: ()
nameWithType: ()
fullName: ()
- uid: TinyLife.Skills.SkillType.Register(TinyLife.Skills.SkillType)
commentId: M:TinyLife.Skills.SkillType.Register(TinyLife.Skills.SkillType)
isExternal: true
- uid: System.Collections.ObjectModel.ReadOnlyDictionary{System.String,TinyLife.Skills.SkillType}
commentId: T:System.Collections.ObjectModel.ReadOnlyDictionary{System.String,TinyLife.Skills.SkillType}
parent: System.Collections.ObjectModel
definition: System.Collections.ObjectModel.ReadOnlyDictionary`2
name: ReadOnlyDictionary<String, SkillType>
nameWithType: ReadOnlyDictionary<String, SkillType>
fullName: System.Collections.ObjectModel.ReadOnlyDictionary<System.String, TinyLife.Skills.SkillType>
nameWithType.vb: ReadOnlyDictionary(Of String, SkillType)
fullName.vb: System.Collections.ObjectModel.ReadOnlyDictionary(Of System.String, TinyLife.Skills.SkillType)
name.vb: ReadOnlyDictionary(Of String, SkillType)
spec.csharp:
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nameWithType: ReadOnlyDictionary
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- uid: TinyLife.Skills.SkillType
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