TinyLifeWeb/docs/api/TinyLife.Objects.Person.yml
2023-04-26 14:51:19 +02:00

14183 lines
555 KiB
YAML

### YamlMime:ManagedReference
items:
- uid: TinyLife.Objects.Person
commentId: T:TinyLife.Objects.Person
id: Person
parent: TinyLife.Objects
children:
- TinyLife.Objects.Person.ActionQueue
- TinyLife.Objects.Person.AddEmotion(TinyLife.Emotions.EmotionModifier,System.Int32,System.TimeSpan,TinyLife.Emotions.IEmotionSource,System.Boolean)
- TinyLife.Objects.Person.AddMemory``1(TinyLife.Goals.MemoryType,TinyLife.Actions.ActionInfo,System.Boolean,System.Nullable{System.TimeSpan})
- TinyLife.Objects.Person.Age
- TinyLife.Objects.Person.AgeGroups
- TinyLife.Objects.Person.AllActions
- TinyLife.Objects.Person.AnimateHeldObject
- TinyLife.Objects.Person.AnimationSpeed
- TinyLife.Objects.Person.CancelAction(TinyLife.Actions.Action,TinyLife.Actions.Action,System.Boolean)
- TinyLife.Objects.Person.ChangeFriendship(TinyLife.Objects.Person,System.Single)
- TinyLife.Objects.Person.ChangeRomance(TinyLife.Objects.Person,System.Single)
- TinyLife.Objects.Person.Create(TinyLife.World.Map,System.Random,TinyLife.Objects.AgeGroup,System.Boolean,System.Boolean,System.Boolean,System.Boolean,TinyLife.Objects.Person[])
- TinyLife.Objects.Person.CurrentActions
- TinyLife.Objects.Person.CurrentAgeDays
- TinyLife.Objects.Person.CurrentEmote
- TinyLife.Objects.Person.CurrentOutfit
- TinyLife.Objects.Person.CurrentOutfitIndex
- TinyLife.Objects.Person.CurrentPose
- TinyLife.Objects.Person.CurrentRoomDecorativeRating
- TinyLife.Objects.Person.CurrentSpeakStyle
- TinyLife.Objects.Person.DaysLived
- TinyLife.Objects.Person.DepleteNeed(TinyLife.NeedType,System.Single,System.Single)
- TinyLife.Objects.Person.Description
- TinyLife.Objects.Person.DiaperDirty
- TinyLife.Objects.Person.Die(TinyLife.Objects.DeathReason,System.Boolean)
- TinyLife.Objects.Person.DisplayEmote(TinyLife.Actions.EmoteCategory,System.Single,System.Single)
- TinyLife.Objects.Person.DisplayEmoteAndSpeak(TinyLife.Actions.EmoteCategory,TinyLife.Objects.SpeakStyle,System.Single,System.Single)
- TinyLife.Objects.Person.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
- TinyLife.Objects.Person.DrawSize
- TinyLife.Objects.Person.DrawUi(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Single,MLEM.Misc.Direction2)
- TinyLife.Objects.Person.EarnMoney(System.Single,System.Object)
- TinyLife.Objects.Person.Emotion
- TinyLife.Objects.Person.EmotionAmount
- TinyLife.Objects.Person.EmotionModifiers
- TinyLife.Objects.Person.EnqueueAction``1(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Actions.ActionVariety,System.Boolean,System.Boolean)
- TinyLife.Objects.Person.Finalize
- TinyLife.Objects.Person.FindPathAsync(Microsoft.Xna.Framework.Point,System.Collections.Generic.ICollection{Microsoft.Xna.Framework.Point},MLEM.Pathfinding.AStar{Microsoft.Xna.Framework.Point}.GetCost)
- TinyLife.Objects.Person.FirstName
- TinyLife.Objects.Person.FocusCameraOnEvent(System.Boolean)
- TinyLife.Objects.Person.FullName
- TinyLife.Objects.Person.FullNamePronouns
- TinyLife.Objects.Person.GainSkill(TinyLife.Skills.SkillType,System.Single,TinyLife.Actions.ActionInfo,System.Single)
- TinyLife.Objects.Person.GetAction``1(System.Guid,System.Boolean)
- TinyLife.Objects.Person.GetCategories(TinyLife.Objects.Person)
- TinyLife.Objects.Person.GetCurrentGoals
- TinyLife.Objects.Person.GetEfficiencyModifier(System.Single,TinyLife.Actions.ActionInfo,TinyLife.Skills.SkillType,System.Single)
- TinyLife.Objects.Person.GetFreeActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.Person.GetFreeTalkingSpots(TinyLife.Objects.Person)
- TinyLife.Objects.Person.GetHeldActionInfo
- TinyLife.Objects.Person.GetHeldObject``1(System.Boolean)
- TinyLife.Objects.Person.GetHomeLocation
- TinyLife.Objects.Person.GetHoverInfo(MLEM.Ui.Elements.Tooltip)
- TinyLife.Objects.Person.GetMemories``1(TinyLife.Goals.MemoryType)
- TinyLife.Objects.Person.GetNeed(TinyLife.NeedType)
- TinyLife.Objects.Person.GetNeedPercentage(TinyLife.NeedType)
- TinyLife.Objects.Person.GetPassiveActionPriority(TinyLife.Actions.ActionType)
- TinyLife.Objects.Person.GetPersonalitySkillBoost(TinyLife.Skills.SkillType)
- TinyLife.Objects.Person.GetProject(System.String,System.String)
- TinyLife.Objects.Person.GetProjects(System.String)
- TinyLife.Objects.Person.GetRandomOutfit(TinyLife.Objects.ClothesIntention)
- TinyLife.Objects.Person.GetRandomSpeakSound(TinyLife.Objects.VoiceStyle,TinyLife.Objects.SpeakStyle,System.Collections.Generic.List{Microsoft.Xna.Framework.Audio.SoundEffect},System.Nullable{System.TimeSpan})
- TinyLife.Objects.Person.GetRelationship(TinyLife.Objects.Person,System.Boolean)
- TinyLife.Objects.Person.GetSkill(TinyLife.Skills.SkillType,System.Boolean)
- TinyLife.Objects.Person.GetSkillLevel(TinyLife.Skills.SkillType)
- TinyLife.Objects.Person.GetSkillPointPercentage(TinyLife.Skills.SkillType)
- TinyLife.Objects.Person.GetSkillTotalPercentage(TinyLife.Skills.SkillType)
- TinyLife.Objects.Person.GetTimeSinceMemory``1(TinyLife.Goals.MemoryType,System.Func{``0,System.Boolean})
- TinyLife.Objects.Person.GetTimeSinceMemory``1(TinyLife.Goals.MemoryType[])
- TinyLife.Objects.Person.GetWalkSpeed
- TinyLife.Objects.Person.GoToExitRoad
- TinyLife.Objects.Person.HasEmotionModifier(TinyLife.Emotions.EmotionModifier)
- TinyLife.Objects.Person.HasHouseholdMember(System.Guid)
- TinyLife.Objects.Person.HasHouseholdMember(TinyLife.Objects.Person)
- TinyLife.Objects.Person.HasPersonality(TinyLife.PersonalityType)
- TinyLife.Objects.Person.HasSkillLevel(TinyLife.Skills.SkillType,System.Int32)
- TinyLife.Objects.Person.HeldObjectRotation
- TinyLife.Objects.Person.HomeLot
- TinyLife.Objects.Person.Household
- TinyLife.Objects.Person.Intersects(MLEM.Misc.RectangleF)
- TinyLife.Objects.Person.IsAllowedToDie
- TinyLife.Objects.Person.IsCloseForTalking(Microsoft.Xna.Framework.Vector2)
- TinyLife.Objects.Person.IsCurrentHousehold
- TinyLife.Objects.Person.IsDead
- TinyLife.Objects.Person.IsIdMatch(System.Guid)
- TinyLife.Objects.Person.IsIdMatch(TinyLife.Objects.Person)
- TinyLife.Objects.Person.IsInLabor
- TinyLife.Objects.Person.IsMinorUpdateNow
- TinyLife.Objects.Person.IsMoving
- TinyLife.Objects.Person.IsPregnant
- TinyLife.Objects.Person.IsRegularVisitor
- TinyLife.Objects.Person.Job
- TinyLife.Objects.Person.LastBedSleptIn
- TinyLife.Objects.Person.LastName
- TinyLife.Objects.Person.LastVisitedLot
- TinyLife.Objects.Person.LifeGoal
- TinyLife.Objects.Person.LifeSpan
- TinyLife.Objects.Person.LotEmployment
- TinyLife.Objects.Person.LotVisitCooldown
- TinyLife.Objects.Person.LowerEmotion(TinyLife.Emotions.EmotionType,System.Single,System.Single)
- TinyLife.Objects.Person.LowerEmotionModifier(TinyLife.Emotions.EmotionModifier,System.Single,System.Single)
- TinyLife.Objects.Person.MaxRecentActionsAmount
- TinyLife.Objects.Person.Memories
- TinyLife.Objects.Person.Money
- TinyLife.Objects.Person.Needs
- TinyLife.Objects.Person.OccupiedFurniture
- TinyLife.Objects.Person.OccupyActionSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot,System.Boolean,System.Nullable{MLEM.Misc.Direction2},System.Boolean)
- TinyLife.Objects.Person.OccupyFreeActionSpot(TinyLife.Actions.ActionInfo,TinyLife.Objects.ObjectCategory,System.Boolean,System.Nullable{MLEM.Misc.Direction2},System.Boolean)
- TinyLife.Objects.Person.OccupyFreeActionSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ObjectCategory,System.Boolean,System.Nullable{MLEM.Misc.Direction2},System.Boolean)
- TinyLife.Objects.Person.OnActionInitialized
- TinyLife.Objects.Person.OnActionsChanged
- TinyLife.Objects.Person.OnActionsCompleted
- TinyLife.Objects.Person.OnActionUpdated
- TinyLife.Objects.Person.OnCameraRotationChanged(MLEM.Misc.Direction2,MLEM.Misc.Direction2)
- TinyLife.Objects.Person.OnChangeFriendship
- TinyLife.Objects.Person.OnChangeRomance
- TinyLife.Objects.Person.OnEmotionChanged
- TinyLife.Objects.Person.OnEmotionModifiersChanged
- TinyLife.Objects.Person.OnGetCurrentGoals
- TinyLife.Objects.Person.OnGetEfficiencyModifier
- TinyLife.Objects.Person.OnGetPassiveActionPriority
- TinyLife.Objects.Person.OnGetWalkSpeed
- TinyLife.Objects.Person.OnJobChanged
- TinyLife.Objects.Person.OnLifeGoalChanged
- TinyLife.Objects.Person.OnNewSkillLearned
- TinyLife.Objects.Person.OnOutfitChanged
- TinyLife.Objects.Person.OnRestoreNeed
- TinyLife.Objects.Person.Outfits
- TinyLife.Objects.Person.ParentInfo
- TinyLife.Objects.Person.PersonalityTypes
- TinyLife.Objects.Person.Portrait
- TinyLife.Objects.Person.PregnancyAbility
- TinyLife.Objects.Person.PregnancyHoursRemaining
- TinyLife.Objects.Person.PregnancyPartner
- TinyLife.Objects.Person.PrepareForPermanentRemoval
- TinyLife.Objects.Person.Projects
- TinyLife.Objects.Person.Pronouns
- TinyLife.Objects.Person.RandomlyGenerated
- TinyLife.Objects.Person.RecentActions
- TinyLife.Objects.Person.Relationships
- TinyLife.Objects.Person.RemoveEmotion(TinyLife.Emotions.EmotionModifier)
- TinyLife.Objects.Person.RemoveHeldObject``1
- TinyLife.Objects.Person.RemoveMemory``1(TinyLife.Goals.MemoryType,System.Func{``0,System.Boolean})
- TinyLife.Objects.Person.ResetToStatic(System.Boolean)
- TinyLife.Objects.Person.RestoreNeed(TinyLife.NeedType,System.Single,TinyLife.Actions.ActionInfo,System.Single)
- TinyLife.Objects.Person.RestoreNeed(TinyLife.NeedType,System.Single,TinyLife.Actions.ActionInfo,TinyLife.Skills.SkillType,System.Single)
- TinyLife.Objects.Person.Rotation
- TinyLife.Objects.Person.SetCurrentOutfit(System.Int32)
- TinyLife.Objects.Person.SetCurrentOutfit(TinyLife.Objects.ClothesIntention)
- TinyLife.Objects.Person.SetHeldObject(TinyLife.Objects.MapObject,System.Boolean)
- TinyLife.Objects.Person.SetHeldObject``1(TinyLife.Objects.FurnitureType,System.Int32[],System.Nullable{System.Guid},System.Boolean)
- TinyLife.Objects.Person.SetJob(TinyLife.Goals.JobType,System.Int32)
- TinyLife.Objects.Person.SetNewId(TinyLife.World.Map,System.Collections.Generic.IEnumerable{TinyLife.Objects.Person},System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture})
- TinyLife.Objects.Person.SetPregnancyStatus(System.Int32,System.Guid,System.Boolean)
- TinyLife.Objects.Person.Skills
- TinyLife.Objects.Person.Speak(TinyLife.Objects.SpeakStyle,System.Single,System.Single)
- TinyLife.Objects.Person.SpeakSounds
- TinyLife.Objects.Person.SpeakStyles
- TinyLife.Objects.Person.StartProject(TinyLife.Goals.Project)
- TinyLife.Objects.Person.StopEmoting
- TinyLife.Objects.Person.StopSpeaking
- TinyLife.Objects.Person.Tint
- TinyLife.Objects.Person.ToCreatedByString
- TinyLife.Objects.Person.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
- TinyLife.Objects.Person.Validate
- TinyLife.Objects.Person.VisitLot(TinyLife.World.Lot)
- TinyLife.Objects.Person.VisuallyOccupiedSpot
- TinyLife.Objects.Person.VisualPosition
- TinyLife.Objects.Person.VoicePitch
- TinyLife.Objects.Person.VoiceStyle
- TinyLife.Objects.Person.VoiceStyles
- TinyLife.Objects.Person.WornLayers
langs:
- csharp
- vb
name: Person
nameWithType: Person
fullName: TinyLife.Objects.Person
type: Class
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Person
path: ../TinyLife/Objects/Person.cs
startLine: 45
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nA person is a <xref href=\"TinyLife.Objects.MapObject\" data-throw-if-not-resolved=\"false\"></xref> placed on a <xref href=\"TinyLife.World.Map\" data-throw-if-not-resolved=\"false\"></xref> that represents a person.\nIt stores its actions, clothes, data and movement.\n"
example: []
syntax:
content: 'public class Person : MapObject, IGenericDataHolder, IUpdatingObject'
content.vb: Public Class Person Inherits MapObject Implements IGenericDataHolder, IUpdatingObject
inheritance:
- System.Object
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder
- TinyLife.Objects.MapObject
implements:
- MLEM.Misc.IGenericDataHolder
- TinyLife.Objects.IUpdatingObject
inheritedMembers:
- TinyLife.Objects.MapObject.PersonRotationOrder
- TinyLife.Objects.MapObject.OnCreated
- TinyLife.Objects.MapObject.OnValidated
- TinyLife.Objects.MapObject.OnEventsAttachable
- TinyLife.Objects.MapObject.OnDraw
- TinyLife.Objects.MapObject.OnUpdate
- TinyLife.Objects.MapObject.OnGetHoverInfo
- TinyLife.Objects.MapObject.Position
- TinyLife.Objects.MapObject.Visibility
- TinyLife.Objects.MapObject.Id
- TinyLife.Objects.MapObject.Map
- TinyLife.Objects.MapObject.CurrentLot
- TinyLife.Objects.MapObject.CurrentRoom
- TinyLife.Objects.MapObject.IsInWorld
- TinyLife.Objects.MapObject.HoldingPerson
- TinyLife.Objects.MapObject.OnAdded
- TinyLife.Objects.MapObject.OnRemoved
- TinyLife.Objects.MapObject.GetAiPriority(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.MapObject.CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean)
- TinyLife.Objects.MapObject.OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean)
- TinyLife.Objects.MapObject.ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Boolean)
- TinyLife.Objects.MapObject.SetMapAndValidate(TinyLife.World.Map)
- TinyLife.Objects.MapObject.HasCategory(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.MapObject.GetEfficiencyModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Single)
- TinyLife.Objects.MapObject.GetRestoreNeedModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.NeedType)
- TinyLife.Objects.MapObject.IsFreeSpot(Microsoft.Xna.Framework.Point)
- TinyLife.Objects.MapObject.GetPathCostModifier(Microsoft.Xna.Framework.Point)
- TinyLife.Objects.MapObject.OnPositionChanged(Microsoft.Xna.Framework.Vector2)
- TinyLife.Objects.MapObject.DoDraw(Microsoft.Xna.Framework.GameTime,System.Object,System.Nullable{Microsoft.Xna.Framework.Color},System.Boolean,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
- TinyLife.Objects.MapObject.DoUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
- TinyLife.Objects.MapObject.DrawColumns(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Object,Microsoft.Xna.Framework.Vector2,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Point,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean,TinyLife.Objects.ParentInfo,System.Single,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Boolean,System.Boolean,System.Boolean)
- TinyLife.Objects.MapObject.GetModCategory(System.String)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(System.String,System.Object)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData``1(System.String,{T})
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Objects.Person.TinyLife.Utilities.Extensions.JsonCopy``1
- uid: TinyLife.Objects.Person.MaxRecentActionsAmount
commentId: F:TinyLife.Objects.Person.MaxRecentActionsAmount
id: MaxRecentActionsAmount
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: MaxRecentActionsAmount
nameWithType: Person.MaxRecentActionsAmount
fullName: TinyLife.Objects.Person.MaxRecentActionsAmount
type: Field
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: MaxRecentActionsAmount
path: ../TinyLife/Objects/Person.cs
startLine: 50
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe maximum amount of recent actions that is stored in <xref href=\"TinyLife.Objects.Person.RecentActions\" data-throw-if-not-resolved=\"false\"></xref>\n"
example: []
syntax:
content: public const int MaxRecentActionsAmount = 200
return:
type: System.Int32
content.vb: Public Const MaxRecentActionsAmount As Integer = 200
- uid: TinyLife.Objects.Person.AgeGroups
commentId: F:TinyLife.Objects.Person.AgeGroups
id: AgeGroups
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: AgeGroups
nameWithType: Person.AgeGroups
fullName: TinyLife.Objects.Person.AgeGroups
type: Field
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: AgeGroups
path: ../TinyLife/Objects/Person.cs
startLine: 56
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nA set of all <xref href=\"TinyLife.Objects.AgeGroup\" data-throw-if-not-resolved=\"false\"></xref> enum values that are explicitly defined.\n"
example: []
syntax:
content: public static readonly AgeGroup[] AgeGroups
return:
type: TinyLife.Objects.AgeGroup[]
content.vb: Public Shared ReadOnly AgeGroups As AgeGroup()
- uid: TinyLife.Objects.Person.SpeakSounds
commentId: F:TinyLife.Objects.Person.SpeakSounds
id: SpeakSounds
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: SpeakSounds
nameWithType: Person.SpeakSounds
fullName: TinyLife.Objects.Person.SpeakSounds
type: Field
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: SpeakSounds
path: ../TinyLife/Objects/Person.cs
startLine: 60
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nAll of the <xref href=\"Microsoft.Xna.Framework.Audio.SoundEffect\" data-throw-if-not-resolved=\"false\"></xref> instances that a <xref href=\"TinyLife.Objects.Person\" data-throw-if-not-resolved=\"false\"></xref> can use for speaking, which are returned in <xref href=\"TinyLife.Objects.Person.GetRandomSpeakSound(TinyLife.Objects.VoiceStyle%2cTinyLife.Objects.SpeakStyle%2cSystem.Collections.Generic.List%7bMicrosoft.Xna.Framework.Audio.SoundEffect%7d%2cSystem.Nullable%7bSystem.TimeSpan%7d)\" data-throw-if-not-resolved=\"false\"></xref>. Mods can simply add to this collection to add new speak sounds.\n"
example: []
syntax:
content: public static readonly Dictionary<(VoiceStyle, SpeakStyle), List<SoundEffect>> SpeakSounds
return:
type: System.Collections.Generic.Dictionary{System.ValueTuple{TinyLife.Objects.VoiceStyle,TinyLife.Objects.SpeakStyle},System.Collections.Generic.List{Microsoft.Xna.Framework.Audio.SoundEffect}}
content.vb: Public Shared ReadOnly SpeakSounds As Dictionary(Of (VoiceStyle, SpeakStyle), List(Of SoundEffect))
- uid: TinyLife.Objects.Person.SpeakStyles
commentId: F:TinyLife.Objects.Person.SpeakStyles
id: SpeakStyles
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: SpeakStyles
nameWithType: Person.SpeakStyles
fullName: TinyLife.Objects.Person.SpeakStyles
type: Field
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: SpeakStyles
path: ../TinyLife/Objects/Person.cs
startLine: 64
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nAll defined <xref href=\"TinyLife.Objects.SpeakStyle\" data-throw-if-not-resolved=\"false\"></xref> enum values.\n"
example: []
syntax:
content: public static readonly SpeakStyle[] SpeakStyles
return:
type: TinyLife.Objects.SpeakStyle[]
content.vb: Public Shared ReadOnly SpeakStyles As SpeakStyle()
- uid: TinyLife.Objects.Person.VoiceStyles
commentId: F:TinyLife.Objects.Person.VoiceStyles
id: VoiceStyles
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: VoiceStyles
nameWithType: Person.VoiceStyles
fullName: TinyLife.Objects.Person.VoiceStyles
type: Field
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: VoiceStyles
path: ../TinyLife/Objects/Person.cs
startLine: 68
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nAll defined <xref href=\"TinyLife.Objects.Person.VoiceStyle\" data-throw-if-not-resolved=\"false\"></xref> enum values.\n"
example: []
syntax:
content: public static readonly VoiceStyle[] VoiceStyles
return:
type: TinyLife.Objects.VoiceStyle[]
content.vb: Public Shared ReadOnly VoiceStyles As VoiceStyle()
- uid: TinyLife.Objects.Person.DrawSize
commentId: P:TinyLife.Objects.Person.DrawSize
id: DrawSize
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: DrawSize
nameWithType: Person.DrawSize
fullName: TinyLife.Objects.Person.DrawSize
type: Property
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: DrawSize
path: ../TinyLife/Objects/Person.cs
startLine: 73
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe size, in draw space pixels, that a person&apos;s texture takes up.\n"
example: []
syntax:
content: public static Point DrawSize { get; }
parameters: []
return:
type: Microsoft.Xna.Framework.Point
content.vb: Public Shared ReadOnly Property DrawSize As Point
overload: TinyLife.Objects.Person.DrawSize*
- uid: TinyLife.Objects.Person.ParentInfo
commentId: P:TinyLife.Objects.Person.ParentInfo
id: ParentInfo
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: ParentInfo
nameWithType: Person.ParentInfo
fullName: TinyLife.Objects.Person.ParentInfo
type: Property
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ParentInfo
path: ../TinyLife/Objects/Person.cs
startLine: 91
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns a <xref href=\"TinyLife.Objects.MapObject.ParentInfo\" data-throw-if-not-resolved=\"false\"></xref> for this object in its current context.\nBy default, this method returns <a href=\"https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/default\">default</a>, and <xref href=\"TinyLife.Objects.Furniture\" data-throw-if-not-resolved=\"false\"></xref> returns a <xref href=\"TinyLife.Objects.MapObject.ParentInfo\" data-throw-if-not-resolved=\"false\"></xref> based on its current attachments.\n"
example: []
syntax:
content: public override ParentInfo ParentInfo { get; }
parameters: []
return:
type: TinyLife.Objects.ParentInfo
content.vb: Public Overrides ReadOnly Property ParentInfo As ParentInfo
overridden: TinyLife.Objects.MapObject.ParentInfo
overload: TinyLife.Objects.Person.ParentInfo*
- uid: TinyLife.Objects.Person.CurrentActions
commentId: F:TinyLife.Objects.Person.CurrentActions
id: CurrentActions
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: CurrentActions
nameWithType: Person.CurrentActions
fullName: TinyLife.Objects.Person.CurrentActions
type: Field
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CurrentActions
path: ../TinyLife/Objects/Person.cs
startLine: 105
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe actions that are currently being executed by this person.\nUse <xref href=\"TinyLife.Objects.Person.EnqueueAction%60%601(TinyLife.Actions.ActionType%2cTinyLife.Actions.ActionInfo%2cSystem.Boolean%2cTinyLife.Actions.ActionVariety%2cSystem.Boolean%2cSystem.Boolean)\" data-throw-if-not-resolved=\"false\"></xref> and <xref href=\"TinyLife.Objects.Person.CancelAction(TinyLife.Actions.Action%2cTinyLife.Actions.Action%2cSystem.Boolean)\" data-throw-if-not-resolved=\"false\"></xref> to modify this list.\n"
example: []
syntax:
content: >-
[DataMember]
public readonly List<Action> CurrentActions
return:
type: System.Collections.Generic.List{TinyLife.Actions.Action}
content.vb: >-
<DataMember>
Public ReadOnly CurrentActions As List(Of Action)
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.Objects.Person.ActionQueue
commentId: F:TinyLife.Objects.Person.ActionQueue
id: ActionQueue
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: ActionQueue
nameWithType: Person.ActionQueue
fullName: TinyLife.Objects.Person.ActionQueue
type: Field
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ActionQueue
path: ../TinyLife/Objects/Person.cs
startLine: 112
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe actions that are currently enqueued to be executed by this person.\nEach entry is the action that is enqueued along with a boolean value that represents whether this action should be force-started (true) or whether it should do the necessary checks (false).\nUse <xref href=\"TinyLife.Objects.Person.EnqueueAction%60%601(TinyLife.Actions.ActionType%2cTinyLife.Actions.ActionInfo%2cSystem.Boolean%2cTinyLife.Actions.ActionVariety%2cSystem.Boolean%2cSystem.Boolean)\" data-throw-if-not-resolved=\"false\"></xref> and <xref href=\"TinyLife.Objects.Person.CancelAction(TinyLife.Actions.Action%2cTinyLife.Actions.Action%2cSystem.Boolean)\" data-throw-if-not-resolved=\"false\"></xref> to modify this list.\n"
example: []
syntax:
content: >-
[DataMember]
public readonly List<(Action, bool)> ActionQueue
return:
type: System.Collections.Generic.List{System.ValueTuple{TinyLife.Actions.Action,System.Boolean}}
content.vb: >-
<DataMember>
Public ReadOnly ActionQueue As List(Of (Action, Boolean))
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.Objects.Person.AllActions
commentId: P:TinyLife.Objects.Person.AllActions
id: AllActions
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: AllActions
nameWithType: Person.AllActions
fullName: TinyLife.Objects.Person.AllActions
type: Property
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: AllActions
path: ../TinyLife/Objects/Person.cs
startLine: 116
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nA concatenation of <xref href=\"TinyLife.Objects.Person.CurrentActions\" data-throw-if-not-resolved=\"false\"></xref> and <xref href=\"TinyLife.Objects.Person.ActionQueue\" data-throw-if-not-resolved=\"false\"></xref> that represents all actions that the current person has knowledge about\n"
example: []
syntax:
content: public IEnumerable<Action> AllActions { get; }
parameters: []
return:
type: System.Collections.Generic.IEnumerable{TinyLife.Actions.Action}
content.vb: Public ReadOnly Property AllActions As IEnumerable(Of Action)
overload: TinyLife.Objects.Person.AllActions*
- uid: TinyLife.Objects.Person.Needs
commentId: F:TinyLife.Objects.Person.Needs
id: Needs
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: Needs
nameWithType: Person.Needs
fullName: TinyLife.Objects.Person.Needs
type: Field
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Needs
path: ../TinyLife/Objects/Person.cs
startLine: 122
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThis person&apos;s <xref href=\"TinyLife.Need\" data-throw-if-not-resolved=\"false\"></xref> data. When this person is instantiated, all of their needs are gathered from <xref href=\"TinyLife.NeedType.Types\" data-throw-if-not-resolved=\"false\"></xref> automatically.\nTo access this collection efficiently, use <xref href=\"TinyLife.Objects.Person.GetNeed(TinyLife.NeedType)\" data-throw-if-not-resolved=\"false\"></xref> and <xref href=\"TinyLife.Objects.Person.GetNeedPercentage(TinyLife.NeedType)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: >-
[DataMember]
public readonly Dictionary<string, Need> Needs
return:
type: System.Collections.Generic.Dictionary{System.String,TinyLife.Need}
content.vb: >-
<DataMember>
Public ReadOnly Needs As Dictionary(Of String, Need)
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.Objects.Person.Skills
commentId: F:TinyLife.Objects.Person.Skills
id: Skills
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: Skills
nameWithType: Person.Skills
fullName: TinyLife.Objects.Person.Skills
type: Field
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Skills
path: ../TinyLife/Objects/Person.cs
startLine: 128
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThis person&apos;s <xref href=\"TinyLife.Skills.Skill\" data-throw-if-not-resolved=\"false\"></xref> data.\nTo access this collection efficiently, use <xref href=\"TinyLife.Objects.Person.GetSkillLevel(TinyLife.Skills.SkillType)\" data-throw-if-not-resolved=\"false\"></xref> and <xref href=\"TinyLife.Objects.Person.GainSkill(TinyLife.Skills.SkillType%2cSystem.Single%2cTinyLife.Actions.ActionInfo%2cSystem.Single)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: >-
[DataMember]
public readonly Dictionary<string, Skill> Skills
return:
type: System.Collections.Generic.Dictionary{System.String,TinyLife.Skills.Skill}
content.vb: >-
<DataMember>
Public ReadOnly Skills As Dictionary(Of String, Skill)
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.Objects.Person.Relationships
commentId: F:TinyLife.Objects.Person.Relationships
id: Relationships
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: Relationships
nameWithType: Person.Relationships
fullName: TinyLife.Objects.Person.Relationships
type: Field
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Relationships
path: ../TinyLife/Objects/Person.cs
startLine: 134
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThis person&apos;s <xref href=\"TinyLife.Relationship\" data-throw-if-not-resolved=\"false\"></xref> data.\nTo access this collection efficiently, use <xref href=\"TinyLife.Objects.Person.GetRelationship(TinyLife.Objects.Person%2cSystem.Boolean)\" data-throw-if-not-resolved=\"false\"></xref> and <xref href=\"TinyLife.Objects.Person.ChangeFriendship(TinyLife.Objects.Person%2cSystem.Single)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: >-
[DataMember]
public readonly List<Relationship> Relationships
return:
type: System.Collections.Generic.List{TinyLife.Relationship}
content.vb: >-
<DataMember>
Public ReadOnly Relationships As List(Of Relationship)
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.Objects.Person.Outfits
commentId: F:TinyLife.Objects.Person.Outfits
id: Outfits
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: Outfits
nameWithType: Person.Outfits
fullName: TinyLife.Objects.Person.Outfits
type: Field
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Outfits
path: ../TinyLife/Objects/Person.cs
startLine: 140
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nA list of the outfits that this person has, gathered by the <xref href=\"TinyLife.Uis.CharacterCreator\" data-throw-if-not-resolved=\"false\"></xref>.\nEach outfit is a dictionary that matches a <xref href=\"TinyLife.Objects.WornClothes\" data-throw-if-not-resolved=\"false\"></xref> item to its layer.\n"
example: []
syntax:
content: >-
[DataMember]
[JsonConverter(typeof(Person.OutfitsConverter))]
public readonly List<Outfit> Outfits
return:
type: System.Collections.Generic.List{TinyLife.Objects.Outfit}
content.vb: >-
<DataMember>
<JsonConverter(GetType(Person.OutfitsConverter))>
Public ReadOnly Outfits As List(Of Outfit)
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.Objects.Person.PersonalityTypes
commentId: F:TinyLife.Objects.Person.PersonalityTypes
id: PersonalityTypes
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: PersonalityTypes
nameWithType: Person.PersonalityTypes
fullName: TinyLife.Objects.Person.PersonalityTypes
type: Field
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: PersonalityTypes
path: ../TinyLife/Objects/Person.cs
startLine: 146
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe names of the <xref href=\"TinyLife.PersonalityType\" data-throw-if-not-resolved=\"false\"></xref> values that this person has.\nTo access this collection efficiently, use <xref href=\"TinyLife.Objects.Person.HasPersonality(TinyLife.PersonalityType)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: >-
[DataMember]
public readonly HashSet<PersonalityType> PersonalityTypes
return:
type: System.Collections.Generic.HashSet{TinyLife.PersonalityType}
content.vb: >-
<DataMember>
Public ReadOnly PersonalityTypes As HashSet(Of PersonalityType)
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.Objects.Person.EmotionModifiers
commentId: F:TinyLife.Objects.Person.EmotionModifiers
id: EmotionModifiers
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: EmotionModifiers
nameWithType: Person.EmotionModifiers
fullName: TinyLife.Objects.Person.EmotionModifiers
type: Field
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: EmotionModifiers
path: ../TinyLife/Objects/Person.cs
startLine: 152
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe <xref href=\"TinyLife.Emotions.EmotionModifier.Instance\" data-throw-if-not-resolved=\"false\"></xref> objects that are currently applied to this person.\nTo access this collection efficiently, use <xref href=\"TinyLife.Objects.Person.AddEmotion(TinyLife.Emotions.EmotionModifier%2cSystem.Int32%2cSystem.TimeSpan%2cTinyLife.Emotions.IEmotionSource%2cSystem.Boolean)\" data-throw-if-not-resolved=\"false\"></xref>, <xref href=\"TinyLife.Objects.Person.RemoveEmotion(TinyLife.Emotions.EmotionModifier)\" data-throw-if-not-resolved=\"false\"></xref> and <xref href=\"TinyLife.Objects.Person.LowerEmotion(TinyLife.Emotions.EmotionType%2cSystem.Single%2cSystem.Single)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: >-
[DataMember]
public readonly List<EmotionModifier.Instance> EmotionModifiers
return:
type: System.Collections.Generic.List{TinyLife.Emotions.EmotionModifier.Instance}
content.vb: >-
<DataMember>
Public ReadOnly EmotionModifiers As List(Of EmotionModifier.Instance)
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.Objects.Person.Projects
commentId: F:TinyLife.Objects.Person.Projects
id: Projects
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: Projects
nameWithType: Person.Projects
fullName: TinyLife.Objects.Person.Projects
type: Field
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Projects
path: ../TinyLife/Objects/Person.cs
startLine: 158
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe <xref href=\"TinyLife.Goals.Project\" data-throw-if-not-resolved=\"false\"></xref> instances that this person currently has.\nUse <xref href=\"TinyLife.Objects.Person.StartProject(TinyLife.Goals.Project)\" data-throw-if-not-resolved=\"false\"></xref>, <xref href=\"TinyLife.Objects.Person.GetProject(System.String%2cSystem.String)\" data-throw-if-not-resolved=\"false\"></xref>, <xref href=\"TinyLife.Objects.Person.GetProjects(System.String)\" data-throw-if-not-resolved=\"false\"></xref> and <xref href=\"TinyLife.Goals.Project.Remove\" data-throw-if-not-resolved=\"false\"></xref> to modify this collection effectively.\n"
example: []
syntax:
content: >-
[DataMember]
public readonly List<Project> Projects
return:
type: System.Collections.Generic.List{TinyLife.Goals.Project}
content.vb: >-
<DataMember>
Public ReadOnly Projects As List(Of Project)
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.Objects.Person.RecentActions
commentId: F:TinyLife.Objects.Person.RecentActions
id: RecentActions
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: RecentActions
nameWithType: Person.RecentActions
fullName: TinyLife.Objects.Person.RecentActions
type: Field
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: RecentActions
path: ../TinyLife/Objects/Person.cs
startLine: 165
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe <xref href=\"TinyLife.Actions.ActionType\" data-throw-if-not-resolved=\"false\"></xref> of actions that this person has done recently, in order that they have been done in, with the most recent action being at the end of the list.\nNote that the size of this list never exceeds <xref href=\"TinyLife.Objects.Person.MaxRecentActionsAmount\" data-throw-if-not-resolved=\"false\"></xref>.\nCompleted actions are added to this queue automatically.\n"
example: []
syntax:
content: >-
[DataMember]
public readonly List<ActionType> RecentActions
return:
type: System.Collections.Generic.List{TinyLife.Actions.ActionType}
content.vb: >-
<DataMember>
Public ReadOnly RecentActions As List(Of ActionType)
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.Objects.Person.Memories
commentId: F:TinyLife.Objects.Person.Memories
id: Memories
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: Memories
nameWithType: Person.Memories
fullName: TinyLife.Objects.Person.Memories
type: Field
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Memories
path: ../TinyLife/Objects/Person.cs
startLine: 171
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nA set of <xref href=\"TinyLife.Goals.Memory\" data-throw-if-not-resolved=\"false\"></xref> instances that this person currently has or tracks.\nTo edit and query this collection easily, <xref href=\"TinyLife.Objects.Person.AddMemory%60%601(TinyLife.Goals.MemoryType%2cTinyLife.Actions.ActionInfo%2cSystem.Boolean%2cSystem.Nullable%7bSystem.TimeSpan%7d)\" data-throw-if-not-resolved=\"false\"></xref>/>, <xref href=\"TinyLife.Objects.Person.GetMemories%60%601(TinyLife.Goals.MemoryType)\" data-throw-if-not-resolved=\"false\"></xref> and <see cref=\"!:GetTimeSinceMemory(TinyLife.Goals.MemoryType)\"></see> can be used.\n"
example: []
syntax:
content: >-
[DataMember]
public readonly List<Memory> Memories
return:
type: System.Collections.Generic.List{TinyLife.Goals.Memory}
content.vb: >-
<DataMember>
Public ReadOnly Memories As List(Of Memory)
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.Objects.Person.FirstName
commentId: F:TinyLife.Objects.Person.FirstName
id: FirstName
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: FirstName
nameWithType: Person.FirstName
fullName: TinyLife.Objects.Person.FirstName
type: Field
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: FirstName
path: ../TinyLife/Objects/Person.cs
startLine: 177
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThis person&apos;s first name\n"
example: []
syntax:
content: >-
[DataMember]
public string FirstName
return:
type: System.String
content.vb: >-
<DataMember>
Public FirstName As String
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.Objects.Person.LastName
commentId: F:TinyLife.Objects.Person.LastName
id: LastName
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: LastName
nameWithType: Person.LastName
fullName: TinyLife.Objects.Person.LastName
type: Field
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: LastName
path: ../TinyLife/Objects/Person.cs
startLine: 182
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThis person&apos;s last name\n"
example: []
syntax:
content: >-
[DataMember]
public string LastName
return:
type: System.String
content.vb: >-
<DataMember>
Public LastName As String
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.Objects.Person.Pronouns
commentId: F:TinyLife.Objects.Person.Pronouns
id: Pronouns
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: Pronouns
nameWithType: Person.Pronouns
fullName: TinyLife.Objects.Person.Pronouns
type: Field
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Pronouns
path: ../TinyLife/Objects/Person.cs
startLine: 187
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThis person&apos;s pronouns.\n"
example: []
syntax:
content: >-
[DataMember]
public string Pronouns
return:
type: System.String
content.vb: >-
<DataMember>
Public Pronouns As String
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.Objects.Person.FullName
commentId: P:TinyLife.Objects.Person.FullName
id: FullName
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: FullName
nameWithType: Person.FullName
fullName: TinyLife.Objects.Person.FullName
type: Property
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: FullName
path: ../TinyLife/Objects/Person.cs
startLine: 191
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThis person&apos;s full name, which is a concatenation of their <xref href=\"TinyLife.Objects.Person.FirstName\" data-throw-if-not-resolved=\"false\"></xref> and <xref href=\"TinyLife.Objects.Person.LastName\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public string FullName { get; }
parameters: []
return:
type: System.String
content.vb: Public ReadOnly Property FullName As String
overload: TinyLife.Objects.Person.FullName*
- uid: TinyLife.Objects.Person.FullNamePronouns
commentId: P:TinyLife.Objects.Person.FullNamePronouns
id: FullNamePronouns
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: FullNamePronouns
nameWithType: Person.FullNamePronouns
fullName: TinyLife.Objects.Person.FullNamePronouns
type: Property
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: FullNamePronouns
path: ../TinyLife/Objects/Person.cs
startLine: 195
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThis person&apos;s full name and pronouns, which is a concatenation of their <xref href=\"TinyLife.Objects.Person.FullName\" data-throw-if-not-resolved=\"false\"></xref>, and their pronouns in parentheses.\n"
example: []
syntax:
content: public string FullNamePronouns { get; }
parameters: []
return:
type: System.String
content.vb: Public ReadOnly Property FullNamePronouns As String
overload: TinyLife.Objects.Person.FullNamePronouns*
- uid: TinyLife.Objects.Person.VoiceStyle
commentId: F:TinyLife.Objects.Person.VoiceStyle
id: VoiceStyle
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: VoiceStyle
nameWithType: Person.VoiceStyle
fullName: TinyLife.Objects.Person.VoiceStyle
type: Field
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: VoiceStyle
path: ../TinyLife/Objects/Person.cs
startLine: 201
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe style of this person&apos;s voice, used for speaking (<xref href=\"TinyLife.Objects.Person.Speak(TinyLife.Objects.SpeakStyle%2cSystem.Single%2cSystem.Single)\" data-throw-if-not-resolved=\"false\"></xref>).\nNote that, if this person is a <xref href=\"TinyLife.Objects.AgeGroup.Child\" data-throw-if-not-resolved=\"false\"></xref> or <xref href=\"TinyLife.Objects.AgeGroup.Baby\" data-throw-if-not-resolved=\"false\"></xref>, the <xref href=\"TinyLife.Objects.VoiceStyle.Child\" data-throw-if-not-resolved=\"false\"></xref> or <xref href=\"TinyLife.Objects.VoiceStyle.Baby\" data-throw-if-not-resolved=\"false\"></xref> styles will be used regardless of this field&apos;s value.\n"
example: []
syntax:
content: >-
[DataMember]
public VoiceStyle VoiceStyle
return:
type: TinyLife.Objects.VoiceStyle
content.vb: >-
<DataMember>
Public VoiceStyle As VoiceStyle
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.Objects.Person.VoicePitch
commentId: F:TinyLife.Objects.Person.VoicePitch
id: VoicePitch
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: VoicePitch
nameWithType: Person.VoicePitch
fullName: TinyLife.Objects.Person.VoicePitch
type: Field
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: VoicePitch
path: ../TinyLife/Objects/Person.cs
startLine: 207
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe pitch of this person&apos;s voice, used for speaking (<xref href=\"TinyLife.Objects.Person.Speak(TinyLife.Objects.SpeakStyle%2cSystem.Single%2cSystem.Single)\" data-throw-if-not-resolved=\"false\"></xref>).\nThe voice pitch should be between -1 and 1, but the character creator only sets it between -0.5 and 0.5.\n"
example: []
syntax:
content: >-
[DataMember]
public float VoicePitch
return:
type: System.Single
content.vb: >-
<DataMember>
Public VoicePitch As Single
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.Objects.Person.Rotation
commentId: P:TinyLife.Objects.Person.Rotation
id: Rotation
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: Rotation
nameWithType: Person.Rotation
fullName: TinyLife.Objects.Person.Rotation
type: Property
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Rotation
path: ../TinyLife/Objects/Person.cs
startLine: 211
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe <xref href=\"MLEM.Misc.Direction2\" data-throw-if-not-resolved=\"false\"></xref> that this person is currently facing in\n"
example: []
syntax:
content: public Direction2 Rotation { get; set; }
parameters: []
return:
type: MLEM.Misc.Direction2
content.vb: Public Property Rotation As Direction2
overload: TinyLife.Objects.Person.Rotation*
- uid: TinyLife.Objects.Person.Household
commentId: P:TinyLife.Objects.Person.Household
id: Household
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: Household
nameWithType: Person.Household
fullName: TinyLife.Objects.Person.Household
type: Property
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Household
path: ../TinyLife/Objects/Person.cs
startLine: 222
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe <xref href=\"TinyLife.Objects.Person.Household\" data-throw-if-not-resolved=\"false\"></xref> that this person is a part of\n"
example: []
syntax:
content: public Household Household { get; }
parameters: []
return:
type: TinyLife.World.Household
content.vb: Public ReadOnly Property Household As Household
overload: TinyLife.Objects.Person.Household*
- uid: TinyLife.Objects.Person.CurrentEmote
commentId: P:TinyLife.Objects.Person.CurrentEmote
id: CurrentEmote
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: CurrentEmote
nameWithType: Person.CurrentEmote
fullName: TinyLife.Objects.Person.CurrentEmote
type: Property
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CurrentEmote
path: ../TinyLife/Objects/Person.cs
startLine: 227
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe <xref href=\"TinyLife.Actions.Emote\" data-throw-if-not-resolved=\"false\"></xref> that this person is currently displaying.\nUse <xref href=\"TinyLife.Objects.Person.DisplayEmote(TinyLife.Actions.EmoteCategory%2cSystem.Single%2cSystem.Single)\" data-throw-if-not-resolved=\"false\"></xref> to modify this property.\n"
example: []
syntax:
content: public Emote CurrentEmote { get; }
parameters: []
return:
type: TinyLife.Actions.Emote
content.vb: Public Property CurrentEmote As Emote
overload: TinyLife.Objects.Person.CurrentEmote*
- uid: TinyLife.Objects.Person.CurrentSpeakStyle
commentId: P:TinyLife.Objects.Person.CurrentSpeakStyle
id: CurrentSpeakStyle
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: CurrentSpeakStyle
nameWithType: Person.CurrentSpeakStyle
fullName: TinyLife.Objects.Person.CurrentSpeakStyle
type: Property
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CurrentSpeakStyle
path: ../TinyLife/Objects/Person.cs
startLine: 232
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe current speak styles that speaking sounds are chosen from.\nUse <xref href=\"TinyLife.Objects.Person.Speak(TinyLife.Objects.SpeakStyle%2cSystem.Single%2cSystem.Single)\" data-throw-if-not-resolved=\"false\"></xref> to modify this property.\n"
example: []
syntax:
content: public SpeakStyle? CurrentSpeakStyle { get; }
parameters: []
return:
type: System.Nullable{TinyLife.Objects.SpeakStyle}
content.vb: Public Property CurrentSpeakStyle As SpeakStyle?
overload: TinyLife.Objects.Person.CurrentSpeakStyle*
- uid: TinyLife.Objects.Person.LastVisitedLot
commentId: P:TinyLife.Objects.Person.LastVisitedLot
id: LastVisitedLot
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: LastVisitedLot
nameWithType: Person.LastVisitedLot
fullName: TinyLife.Objects.Person.LastVisitedLot
type: Property
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: LastVisitedLot
path: ../TinyLife/Objects/Person.cs
startLine: 238
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe <xref href=\"TinyLife.World.Lot\" data-throw-if-not-resolved=\"false\"></xref> that was last visited by this person.\nA visited lot is a lot that was actively moved to using <xref href=\"TinyLife.Actions.VisitLotAction\" data-throw-if-not-resolved=\"false\"></xref>, <xref href=\"TinyLife.Actions.GoHomeAction\" data-throw-if-not-resolved=\"false\"></xref> or if the person is currently occupying this lot.\nTo modify this value, use <xref href=\"TinyLife.Objects.Person.VisitLot(TinyLife.World.Lot)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public Lot LastVisitedLot { get; }
parameters: []
return:
type: TinyLife.World.Lot
content.vb: Public ReadOnly Property LastVisitedLot As Lot
overload: TinyLife.Objects.Person.LastVisitedLot*
- uid: TinyLife.Objects.Person.LotVisitCooldown
commentId: P:TinyLife.Objects.Person.LotVisitCooldown
id: LotVisitCooldown
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: LotVisitCooldown
nameWithType: Person.LotVisitCooldown
fullName: TinyLife.Objects.Person.LotVisitCooldown
type: Property
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: LotVisitCooldown
path: ../TinyLife/Objects/Person.cs
startLine: 243
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe amount of time that has to pass before this person can visit another lot.\nIf <xref href=\"TinyLife.Objects.Person.LastVisitedLot\" data-throw-if-not-resolved=\"false\"></xref> is set using <xref href=\"TinyLife.Objects.Person.VisitLot(TinyLife.World.Lot)\" data-throw-if-not-resolved=\"false\"></xref>, this value will be set to 2 hours or 4 hours of in-game time, based on whether the visited lot is their home lot or not.\n"
example: []
syntax:
content: >-
[DataMember(EmitDefaultValue = false)]
public TimeSpan LotVisitCooldown { get; }
parameters: []
return:
type: System.TimeSpan
content.vb: >-
<DataMember(EmitDefaultValue:=False)>
Public Property LotVisitCooldown As TimeSpan
overload: TinyLife.Objects.Person.LotVisitCooldown*
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
namedArguments:
- name: EmitDefaultValue
type: System.Boolean
value: false
- uid: TinyLife.Objects.Person.Job
commentId: P:TinyLife.Objects.Person.Job
id: Job
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: Job
nameWithType: Person.Job
fullName: TinyLife.Objects.Person.Job
type: Property
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Job
path: ../TinyLife/Objects/Person.cs
startLine: 249
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe <xref href=\"TinyLife.Objects.Person.Job\" data-throw-if-not-resolved=\"false\"></xref> that this person currently has.\nTo edit this value, use <xref href=\"TinyLife.Objects.Person.SetJob(TinyLife.Goals.JobType%2cSystem.Int32)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: >-
[DataMember]
public Job Job { get; }
parameters: []
return:
type: TinyLife.Goals.Job
content.vb: >-
<DataMember>
Public Property Job As Job
overload: TinyLife.Objects.Person.Job*
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.Objects.Person.Emotion
commentId: P:TinyLife.Objects.Person.Emotion
id: Emotion
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: Emotion
nameWithType: Person.Emotion
fullName: TinyLife.Objects.Person.Emotion
type: Property
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Emotion
path: ../TinyLife/Objects/Person.cs
startLine: 254
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe <xref href=\"TinyLife.Emotions.EmotionType\" data-throw-if-not-resolved=\"false\"></xref> that this person currently has, resulting from their current <xref href=\"TinyLife.Objects.Person.EmotionModifiers\" data-throw-if-not-resolved=\"false\"></xref>\n"
example: []
syntax:
content: public EmotionType Emotion { get; }
parameters: []
return:
type: TinyLife.Emotions.EmotionType
content.vb: Public ReadOnly Property Emotion As EmotionType
overload: TinyLife.Objects.Person.Emotion*
- uid: TinyLife.Objects.Person.EmotionAmount
commentId: P:TinyLife.Objects.Person.EmotionAmount
id: EmotionAmount
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: EmotionAmount
nameWithType: Person.EmotionAmount
fullName: TinyLife.Objects.Person.EmotionAmount
type: Property
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: EmotionAmount
path: ../TinyLife/Objects/Person.cs
startLine: 264
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe total sum of all emotion modifiers that cause the current <xref href=\"TinyLife.Objects.Person.Emotion\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public int EmotionAmount { get; }
parameters: []
return:
type: System.Int32
content.vb: Public ReadOnly Property EmotionAmount As Integer
overload: TinyLife.Objects.Person.EmotionAmount*
- uid: TinyLife.Objects.Person.CurrentRoomDecorativeRating
commentId: P:TinyLife.Objects.Person.CurrentRoomDecorativeRating
id: CurrentRoomDecorativeRating
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: CurrentRoomDecorativeRating
nameWithType: Person.CurrentRoomDecorativeRating
fullName: TinyLife.Objects.Person.CurrentRoomDecorativeRating
type: Property
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CurrentRoomDecorativeRating
path: ../TinyLife/Objects/Person.cs
startLine: 274
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe decorative rating of the <xref href=\"TinyLife.Objects.MapObject.CurrentRoom\" data-throw-if-not-resolved=\"false\"></xref>, resulting from the <xref href=\"TinyLife.Objects.FurnitureType.TypeSettings.DecorativeRating\" data-throw-if-not-resolved=\"false\"></xref> of the contained furniture\n"
example: []
syntax:
content: public int CurrentRoomDecorativeRating { get; }
parameters: []
return:
type: System.Int32
content.vb: Public Property CurrentRoomDecorativeRating As Integer
overload: TinyLife.Objects.Person.CurrentRoomDecorativeRating*
- uid: TinyLife.Objects.Person.LastBedSleptIn
commentId: F:TinyLife.Objects.Person.LastBedSleptIn
id: LastBedSleptIn
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: LastBedSleptIn
nameWithType: Person.LastBedSleptIn
fullName: TinyLife.Objects.Person.LastBedSleptIn
type: Field
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: LastBedSleptIn
path: ../TinyLife/Objects/Person.cs
startLine: 279
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe id of the last bed <xref href=\"TinyLife.Objects.Furniture\" data-throw-if-not-resolved=\"false\"></xref> that this person has slept in, or <xref href=\"System.Guid.Empty\" data-throw-if-not-resolved=\"false\"></xref> if no such bed exists\n"
example: []
syntax:
content: >-
[DataMember(EmitDefaultValue = false)]
public Guid LastBedSleptIn
return:
type: System.Guid
content.vb: >-
<DataMember(EmitDefaultValue:=False)>
Public LastBedSleptIn As Guid
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
namedArguments:
- name: EmitDefaultValue
type: System.Boolean
value: false
- uid: TinyLife.Objects.Person.IsMoving
commentId: P:TinyLife.Objects.Person.IsMoving
id: IsMoving
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: IsMoving
nameWithType: Person.IsMoving
fullName: TinyLife.Objects.Person.IsMoving
type: Property
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IsMoving
path: ../TinyLife/Objects/Person.cs
startLine: 284
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThis property stores whether this person is currently moving.\nA person is considered moving when their <xref href=\"TinyLife.Objects.MapObject.Position\" data-throw-if-not-resolved=\"false\"></xref> has changed since the last update frame.\n"
example: []
syntax:
content: public bool IsMoving { get; }
parameters: []
return:
type: System.Boolean
content.vb: Public Property IsMoving As Boolean
overload: TinyLife.Objects.Person.IsMoving*
- uid: TinyLife.Objects.Person.LotEmployment
commentId: F:TinyLife.Objects.Person.LotEmployment
id: LotEmployment
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: LotEmployment
nameWithType: Person.LotEmployment
fullName: TinyLife.Objects.Person.LotEmployment
type: Field
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: LotEmployment
path: ../TinyLife/Objects/Person.cs
startLine: 290
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe <xref href=\"TinyLife.World.LotEmployment.Instance\" data-throw-if-not-resolved=\"false\"></xref> that this person works in.\nIf this value is non-null, it implicitly means that this person does not have a <xref href=\"TinyLife.Objects.Person.HomeLot\" data-throw-if-not-resolved=\"false\"></xref> or <xref href=\"TinyLife.Objects.Person.Household\" data-throw-if-not-resolved=\"false\"></xref> that they are a part of.\n"
example: []
syntax:
content: >-
[DataMember(EmitDefaultValue = false)]
public LotEmployment.Instance LotEmployment
return:
type: TinyLife.World.LotEmployment.Instance
content.vb: >-
<DataMember(EmitDefaultValue:=False)>
Public LotEmployment As LotEmployment.Instance
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
namedArguments:
- name: EmitDefaultValue
type: System.Boolean
value: false
- uid: TinyLife.Objects.Person.CurrentOutfitIndex
commentId: P:TinyLife.Objects.Person.CurrentOutfitIndex
id: CurrentOutfitIndex
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: CurrentOutfitIndex
nameWithType: Person.CurrentOutfitIndex
fullName: TinyLife.Objects.Person.CurrentOutfitIndex
type: Property
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CurrentOutfitIndex
path: ../TinyLife/Objects/Person.cs
startLine: 295
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe index of the outfit, in the <xref href=\"TinyLife.Objects.Person.Outfits\" data-throw-if-not-resolved=\"false\"></xref> list, that this person is currently wearing.\nTo change this value, use <xref href=\"TinyLife.Objects.Person.SetCurrentOutfit(TinyLife.Objects.ClothesIntention)\" data-throw-if-not-resolved=\"false\"></xref> or <xref href=\"TinyLife.Objects.Person.SetCurrentOutfit(System.Int32)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: >-
[DataMember]
public int CurrentOutfitIndex { get; }
parameters: []
return:
type: System.Int32
content.vb: >-
<DataMember>
Public Property CurrentOutfitIndex As Integer
overload: TinyLife.Objects.Person.CurrentOutfitIndex*
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.Objects.Person.CurrentOutfit
commentId: P:TinyLife.Objects.Person.CurrentOutfit
id: CurrentOutfit
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: CurrentOutfit
nameWithType: Person.CurrentOutfit
fullName: TinyLife.Objects.Person.CurrentOutfit
type: Property
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CurrentOutfit
path: ../TinyLife/Objects/Person.cs
startLine: 300
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns the outfit that this person is currently wearing, which is the <xref href=\"TinyLife.Objects.Person.Outfits\" data-throw-if-not-resolved=\"false\"></xref> entry at the <xref href=\"TinyLife.Objects.Person.CurrentOutfitIndex\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public Outfit CurrentOutfit { get; }
parameters: []
return:
type: TinyLife.Objects.Outfit
content.vb: Public ReadOnly Property CurrentOutfit As Outfit
overload: TinyLife.Objects.Person.CurrentOutfit*
- uid: TinyLife.Objects.Person.IsCurrentHousehold
commentId: P:TinyLife.Objects.Person.IsCurrentHousehold
id: IsCurrentHousehold
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: IsCurrentHousehold
nameWithType: Person.IsCurrentHousehold
fullName: TinyLife.Objects.Person.IsCurrentHousehold
type: Property
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IsCurrentHousehold
path: ../TinyLife/Objects/Person.cs
startLine: 302
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nA property that indicates whether or not this household is the same as <xref href=\"TinyLife.GameImpl.CurrentHousehold\" data-throw-if-not-resolved=\"false\"></xref>\n"
example: []
syntax:
content: public bool IsCurrentHousehold { get; }
parameters: []
return:
type: System.Boolean
content.vb: Public ReadOnly Property IsCurrentHousehold As Boolean
overload: TinyLife.Objects.Person.IsCurrentHousehold*
- uid: TinyLife.Objects.Person.LifeSpan
commentId: P:TinyLife.Objects.Person.LifeSpan
id: LifeSpan
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: LifeSpan
nameWithType: Person.LifeSpan
fullName: TinyLife.Objects.Person.LifeSpan
type: Property
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: LifeSpan
path: ../TinyLife/Objects/Person.cs
startLine: 306
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThis person&apos;s <xref href=\"TinyLife.Objects.Person.LifeSpan\" data-throw-if-not-resolved=\"false\"></xref>, which is determined by <xref href=\"TinyLife.PerSaveOptions\" data-throw-if-not-resolved=\"false\"></xref> and whether this person <xref href=\"TinyLife.Objects.Person.IsCurrentHousehold\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public LifeSpan LifeSpan { get; }
parameters: []
return:
type: TinyLife.Objects.LifeSpan
content.vb: Public ReadOnly Property LifeSpan As LifeSpan
overload: TinyLife.Objects.Person.LifeSpan*
- uid: TinyLife.Objects.Person.HomeLot
commentId: P:TinyLife.Objects.Person.HomeLot
id: HomeLot
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: HomeLot
nameWithType: Person.HomeLot
fullName: TinyLife.Objects.Person.HomeLot
type: Property
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: HomeLot
path: ../TinyLife/Objects/Person.cs
startLine: 308
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe <xref href=\"TinyLife.World.Household.Lot\" data-throw-if-not-resolved=\"false\"></xref> that this household lives on.\nFor exported households, this might be null.\n"
example: []
syntax:
content: public Lot HomeLot { get; }
parameters: []
return:
type: TinyLife.World.Lot
content.vb: Public ReadOnly Property HomeLot As Lot
overload: TinyLife.Objects.Person.HomeLot*
- uid: TinyLife.Objects.Person.Money
commentId: P:TinyLife.Objects.Person.Money
id: Money
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: Money
nameWithType: Person.Money
fullName: TinyLife.Objects.Person.Money
type: Property
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Money
path: ../TinyLife/Objects/Person.cs
startLine: 310
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe money that this household has, rounded by two digits after the decimal point\n"
example: []
syntax:
content: public float Money { get; set; }
parameters: []
return:
type: System.Single
content.vb: Public Property Money As Single
overload: TinyLife.Objects.Person.Money*
- uid: TinyLife.Objects.Person.IsRegularVisitor
commentId: P:TinyLife.Objects.Person.IsRegularVisitor
id: IsRegularVisitor
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: IsRegularVisitor
nameWithType: Person.IsRegularVisitor
fullName: TinyLife.Objects.Person.IsRegularVisitor
type: Property
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IsRegularVisitor
path: ../TinyLife/Objects/Person.cs
startLine: 321
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nA property that computes whether this person is a regular visitor.\nA person is considered a regular visitor if they have no <xref href=\"TinyLife.Objects.Person.Household\" data-throw-if-not-resolved=\"false\"></xref>, but also have no <xref href=\"TinyLife.Objects.Person.LotEmployment\" data-throw-if-not-resolved=\"false\"></xref>, and are not dead (<xref href=\"TinyLife.Objects.Person.IsDead\" data-throw-if-not-resolved=\"false\"></xref>).\n"
example: []
syntax:
content: public bool IsRegularVisitor { get; }
parameters: []
return:
type: System.Boolean
content.vb: Public ReadOnly Property IsRegularVisitor As Boolean
overload: TinyLife.Objects.Person.IsRegularVisitor*
- uid: TinyLife.Objects.Person.Age
commentId: P:TinyLife.Objects.Person.Age
id: Age
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: Age
nameWithType: Person.Age
fullName: TinyLife.Objects.Person.Age
type: Property
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Age
path: ../TinyLife/Objects/Person.cs
startLine: 325
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe <xref href=\"TinyLife.Objects.AgeGroup\" data-throw-if-not-resolved=\"false\"></xref> that this person currently has.\n"
example: []
syntax:
content: public AgeGroup Age { get; set; }
parameters: []
return:
type: TinyLife.Objects.AgeGroup
content.vb: Public Property Age As AgeGroup
overload: TinyLife.Objects.Person.Age*
- uid: TinyLife.Objects.Person.LifeGoal
commentId: P:TinyLife.Objects.Person.LifeGoal
id: LifeGoal
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: LifeGoal
nameWithType: Person.LifeGoal
fullName: TinyLife.Objects.Person.LifeGoal
type: Property
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: LifeGoal
path: ../TinyLife/Objects/Person.cs
startLine: 338
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThis person&apos;s current <xref href=\"TinyLife.Goals.LifeGoal.Instance\" data-throw-if-not-resolved=\"false\"></xref>\n"
example: []
syntax:
content: public LifeGoal.Instance LifeGoal { get; set; }
parameters: []
return:
type: TinyLife.Goals.LifeGoal.Instance
content.vb: Public Property LifeGoal As LifeGoal.Instance
overload: TinyLife.Objects.Person.LifeGoal*
- uid: TinyLife.Objects.Person.Description
commentId: F:TinyLife.Objects.Person.Description
id: Description
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: Description
nameWithType: Person.Description
fullName: TinyLife.Objects.Person.Description
type: Field
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Description
path: ../TinyLife/Objects/Person.cs
startLine: 351
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThis person&apos;s description\n"
example: []
syntax:
content: >-
[DataMember]
public string Description
return:
type: System.String
content.vb: >-
<DataMember>
Public Description As String
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.Objects.Person.IsDead
commentId: P:TinyLife.Objects.Person.IsDead
id: IsDead
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: IsDead
nameWithType: Person.IsDead
fullName: TinyLife.Objects.Person.IsDead
type: Property
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IsDead
path: ../TinyLife/Objects/Person.cs
startLine: 356
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nA property that computes whether this person is dead.\nNote that a person has to be on a <xref href=\"TinyLife.World.Map\" data-throw-if-not-resolved=\"false\"></xref>&apos;s <xref href=\"TinyLife.World.Map.DeadPeople\" data-throw-if-not-resolved=\"false\"></xref> list for this property to function correctly.\n"
example: []
syntax:
content: public bool IsDead { get; }
parameters: []
return:
type: System.Boolean
content.vb: Public ReadOnly Property IsDead As Boolean
overload: TinyLife.Objects.Person.IsDead*
- uid: TinyLife.Objects.Person.CurrentAgeDays
commentId: F:TinyLife.Objects.Person.CurrentAgeDays
id: CurrentAgeDays
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: CurrentAgeDays
nameWithType: Person.CurrentAgeDays
fullName: TinyLife.Objects.Person.CurrentAgeDays
type: Field
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CurrentAgeDays
path: ../TinyLife/Objects/Person.cs
startLine: 362
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe amount of in-game days that this person has had their current <xref href=\"TinyLife.Objects.Person.Age\" data-throw-if-not-resolved=\"false\"></xref> for.\nSee <xref href=\"TinyLife.Objects.Person.DaysLived\" data-throw-if-not-resolved=\"false\"></xref> for a full amount of days lived.\n"
example: []
syntax:
content: >-
[DataMember]
public int CurrentAgeDays
return:
type: System.Int32
content.vb: >-
<DataMember>
Public CurrentAgeDays As Integer
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.Objects.Person.DaysLived
commentId: F:TinyLife.Objects.Person.DaysLived
id: DaysLived
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: DaysLived
nameWithType: Person.DaysLived
fullName: TinyLife.Objects.Person.DaysLived
type: Field
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: DaysLived
path: ../TinyLife/Objects/Person.cs
startLine: 368
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe amount of in-game days that this person has lived for in total.\nSee <xref href=\"TinyLife.Objects.Person.CurrentAgeDays\" data-throw-if-not-resolved=\"false\"></xref> for the amount of days with their current <xref href=\"TinyLife.Objects.Person.Age\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: >-
[DataMember]
public int DaysLived
return:
type: System.Int32
content.vb: >-
<DataMember>
Public DaysLived As Integer
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.Objects.Person.RandomlyGenerated
commentId: P:TinyLife.Objects.Person.RandomlyGenerated
id: RandomlyGenerated
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: RandomlyGenerated
nameWithType: Person.RandomlyGenerated
fullName: TinyLife.Objects.Person.RandomlyGenerated
type: Property
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: RandomlyGenerated
path: ../TinyLife/Objects/Person.cs
startLine: 372
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nA property that stores whether this person has been randomly generated by invoking the <xref href=\"TinyLife.Objects.Person.Create(TinyLife.World.Map%2cSystem.Random%2cTinyLife.Objects.AgeGroup%2cSystem.Boolean%2cSystem.Boolean%2cSystem.Boolean%2cSystem.Boolean%2cTinyLife.Objects.Person%5b%5d)\" data-throw-if-not-resolved=\"false\"></xref> method with a nonnull <xref href=\"TinyLife.Objects.Person.Random\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: >-
[DataMember(EmitDefaultValue = false)]
public bool RandomlyGenerated { get; }
parameters: []
return:
type: System.Boolean
content.vb: >-
<DataMember(EmitDefaultValue:=False)>
Public Property RandomlyGenerated As Boolean
overload: TinyLife.Objects.Person.RandomlyGenerated*
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
namedArguments:
- name: EmitDefaultValue
type: System.Boolean
value: false
- uid: TinyLife.Objects.Person.VisuallyOccupiedSpot
commentId: P:TinyLife.Objects.Person.VisuallyOccupiedSpot
id: VisuallyOccupiedSpot
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: VisuallyOccupiedSpot
nameWithType: Person.VisuallyOccupiedSpot
fullName: TinyLife.Objects.Person.VisuallyOccupiedSpot
type: Property
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: VisuallyOccupiedSpot
path: ../TinyLife/Objects/Person.cs
startLine: 380
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe <xref href=\"TinyLife.Objects.ActionSpot\" data-throw-if-not-resolved=\"false\"></xref> and corresponding <xref href=\"TinyLife.Objects.Furniture\" data-throw-if-not-resolved=\"false\"></xref> that this person is visually occupying in the <xref href=\"TinyLife.Objects.Person.OccupiedFurniture\" data-throw-if-not-resolved=\"false\"></xref> collection.\nIf this tuple has no value, or any of its entries are null, this person is not visually occupying any of the spots.\nNote that this value is not saved to disk, and is reset to -1 every <xref href=\"TinyLife.Objects.Person.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)\" data-throw-if-not-resolved=\"false\"></xref> frame, unless <code>Stay</code> is set to <a href=\"https://learn.microsoft.com/dotnet/csharp/language-reference/builtin-types/bool\">true</a>.\nTo edit this value, use <xref href=\"TinyLife.Objects.Person.OccupyActionSpot(TinyLife.Objects.Furniture%2cTinyLife.Objects.ActionSpot%2cSystem.Boolean%2cSystem.Nullable%7bMLEM.Misc.Direction2%7d%2cSystem.Boolean)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public (Furniture Furniture, ActionSpot Spot, bool Stay) VisuallyOccupiedSpot { get; }
parameters: []
return:
type: System.ValueTuple{TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot,System.Boolean}
content.vb: Public ReadOnly Property VisuallyOccupiedSpot As (Furniture As Furniture, Spot As ActionSpot, Stay As Boolean)
overload: TinyLife.Objects.Person.VisuallyOccupiedSpot*
- uid: TinyLife.Objects.Person.OccupiedFurniture
commentId: P:TinyLife.Objects.Person.OccupiedFurniture
id: OccupiedFurniture
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: OccupiedFurniture
nameWithType: Person.OccupiedFurniture
fullName: TinyLife.Objects.Person.OccupiedFurniture
type: Property
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OccupiedFurniture
path: ../TinyLife/Objects/Person.cs
startLine: 391
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe set of <xref href=\"TinyLife.Objects.Furniture\" data-throw-if-not-resolved=\"false\"></xref> and their occresponding <xref href=\"TinyLife.Objects.ActionSpot\" data-throw-if-not-resolved=\"false\"></xref> that this person is currently occupying in some capacity.\nNote that this value is not saved to disk, and is cleared every <xref href=\"TinyLife.Objects.Person.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)\" data-throw-if-not-resolved=\"false\"></xref> frame, unless <code>Stay</code> is set to <a href=\"https://learn.microsoft.com/dotnet/csharp/language-reference/builtin-types/bool\">true</a>.\nTo edit this value, use <xref href=\"TinyLife.Objects.Person.OccupyActionSpot(TinyLife.Objects.Furniture%2cTinyLife.Objects.ActionSpot%2cSystem.Boolean%2cSystem.Nullable%7bMLEM.Misc.Direction2%7d%2cSystem.Boolean)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public IEnumerable<(Furniture Furniture, ActionSpot Spot, bool Stay)> OccupiedFurniture { get; }
parameters: []
return:
type: System.Collections.Generic.IEnumerable{System.ValueTuple{TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot,System.Boolean}}
content.vb: Public ReadOnly Property OccupiedFurniture As IEnumerable(Of (Furniture As Furniture, Spot As ActionSpot, Stay As Boolean))
overload: TinyLife.Objects.Person.OccupiedFurniture*
- uid: TinyLife.Objects.Person.CurrentPose
commentId: F:TinyLife.Objects.Person.CurrentPose
id: CurrentPose
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: CurrentPose
nameWithType: Person.CurrentPose
fullName: TinyLife.Objects.Person.CurrentPose
type: Field
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CurrentPose
path: ../TinyLife/Objects/Person.cs
startLine: 400
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThis person&apos;s current <xref href=\"TinyLife.Objects.Pose\" data-throw-if-not-resolved=\"false\"></xref>.\nNote that this value is reset to the <xref href=\"TinyLife.Utilities.Extensions.GetDefaultPose(TinyLife.Objects.AgeGroup)\" data-throw-if-not-resolved=\"false\"></xref> for this person&apos;s <xref href=\"TinyLife.Objects.Person.Age\" data-throw-if-not-resolved=\"false\"></xref> every <xref href=\"TinyLife.Objects.Person.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)\" data-throw-if-not-resolved=\"false\"></xref> frame.\n"
example: []
syntax:
content: >-
[DataMember]
public Pose CurrentPose
return:
type: TinyLife.Objects.Pose
content.vb: >-
<DataMember>
Public CurrentPose As Pose
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.Objects.Person.WornLayers
commentId: F:TinyLife.Objects.Person.WornLayers
id: WornLayers
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: WornLayers
nameWithType: Person.WornLayers
fullName: TinyLife.Objects.Person.WornLayers
type: Field
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: WornLayers
path: ../TinyLife/Objects/Person.cs
startLine: 407
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe <xref href=\"TinyLife.Objects.ClothesLayer\" data-throw-if-not-resolved=\"false\"></xref> flags that represent what layers this person is currently wearing.\nNote that this value is reset to ~0 (every layer) every <xref href=\"TinyLife.Objects.Person.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)\" data-throw-if-not-resolved=\"false\"></xref> frame.\nSetting this value to 0 (no layer) will also stop the <xref href=\"TinyLife.Actions.Emote\" data-throw-if-not-resolved=\"false\"></xref> and <xref href=\"TinyLife.Objects.Person.GetHeldObject%60%601(System.Boolean)\" data-throw-if-not-resolved=\"false\"></xref> from drawing.\n"
example: []
syntax:
content: >-
[DataMember]
public ClothesLayer WornLayers
return:
type: TinyLife.Objects.ClothesLayer
content.vb: >-
<DataMember>
Public WornLayers As ClothesLayer
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.Objects.Person.AnimateHeldObject
commentId: F:TinyLife.Objects.Person.AnimateHeldObject
id: AnimateHeldObject
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: AnimateHeldObject
nameWithType: Person.AnimateHeldObject
fullName: TinyLife.Objects.Person.AnimateHeldObject
type: Field
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: AnimateHeldObject
path: ../TinyLife/Objects/Person.cs
startLine: 412
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nWhether or not the <xref href=\"TinyLife.Objects.Person.GetHeldObject%60%601(System.Boolean)\" data-throw-if-not-resolved=\"false\"></xref> should be animated with this person&apos;s movement animation.\nNote that this value is not saved to disk, and is reset to true every <xref href=\"TinyLife.Objects.Person.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)\" data-throw-if-not-resolved=\"false\"></xref> frame.\n"
example: []
syntax:
content: public bool AnimateHeldObject
return:
type: System.Boolean
content.vb: Public AnimateHeldObject As Boolean
- uid: TinyLife.Objects.Person.HeldObjectRotation
commentId: F:TinyLife.Objects.Person.HeldObjectRotation
id: HeldObjectRotation
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: HeldObjectRotation
nameWithType: Person.HeldObjectRotation
fullName: TinyLife.Objects.Person.HeldObjectRotation
type: Field
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: HeldObjectRotation
path: ../TinyLife/Objects/Person.cs
startLine: 418
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe rotation that the <xref href=\"TinyLife.Objects.Person.GetHeldObject%60%601(System.Boolean)\" data-throw-if-not-resolved=\"false\"></xref> should assume in this person&apos;s hand.\nIf this value is set to null, the held object&apos;s rotation will be set to the person&apos;s <xref href=\"TinyLife.Objects.Person.Rotation\" data-throw-if-not-resolved=\"false\"></xref>.\nNote that this value is not saved to disk, and is reset to null every <xref href=\"TinyLife.Objects.Person.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)\" data-throw-if-not-resolved=\"false\"></xref> frame.\n"
example: []
syntax:
content: public Direction2? HeldObjectRotation
return:
type: System.Nullable{MLEM.Misc.Direction2}
content.vb: Public HeldObjectRotation As Direction2?
- uid: TinyLife.Objects.Person.AnimationSpeed
commentId: F:TinyLife.Objects.Person.AnimationSpeed
id: AnimationSpeed
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: AnimationSpeed
nameWithType: Person.AnimationSpeed
fullName: TinyLife.Objects.Person.AnimationSpeed
type: Field
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: AnimationSpeed
path: ../TinyLife/Objects/Person.cs
startLine: 423
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe speed that this person&apos;s animation should run with.\nNote that this value is not saved to disk, and is reset to 1 every <xref href=\"TinyLife.Objects.Person.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)\" data-throw-if-not-resolved=\"false\"></xref> frame.\n"
example: []
syntax:
content: public float AnimationSpeed
return:
type: System.Single
content.vb: Public AnimationSpeed As Single
- uid: TinyLife.Objects.Person.Tint
commentId: F:TinyLife.Objects.Person.Tint
id: Tint
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: Tint
nameWithType: Person.Tint
fullName: TinyLife.Objects.Person.Tint
type: Field
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Tint
path: ../TinyLife/Objects/Person.cs
startLine: 428
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nA color that this person should render with.\nNote that this value is not saved to disk, and is reset to null every <xref href=\"TinyLife.Objects.Person.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)\" data-throw-if-not-resolved=\"false\"></xref> frame.\n"
example: []
syntax:
content: public Color? Tint
return:
type: System.Nullable{Microsoft.Xna.Framework.Color}
content.vb: Public Tint As Color?
- uid: TinyLife.Objects.Person.VisualPosition
commentId: P:TinyLife.Objects.Person.VisualPosition
id: VisualPosition
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: VisualPosition
nameWithType: Person.VisualPosition
fullName: TinyLife.Objects.Person.VisualPosition
type: Property
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: VisualPosition
path: ../TinyLife/Objects/Person.cs
startLine: 434
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe visual position of this person, which is influenced by their <xref href=\"TinyLife.Objects.MapObject.Position\" data-throw-if-not-resolved=\"false\"></xref> and a visual override that can additionally be set using <xref href=\"TinyLife.Objects.Person.OccupyActionSpot(TinyLife.Objects.Furniture%2cTinyLife.Objects.ActionSpot%2cSystem.Boolean%2cSystem.Nullable%7bMLEM.Misc.Direction2%7d%2cSystem.Boolean)\" data-throw-if-not-resolved=\"false\"></xref>.\nNote that this value is reset to <xref href=\"TinyLife.Objects.MapObject.Position\" data-throw-if-not-resolved=\"false\"></xref> every <xref href=\"TinyLife.Objects.Person.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)\" data-throw-if-not-resolved=\"false\"></xref> frame.\nAlso note that the visual position does not affect collision detection or most interactions.\n"
example: []
syntax:
content: public Vector2 VisualPosition { get; set; }
parameters: []
return:
type: Microsoft.Xna.Framework.Vector2
content.vb: Public Property VisualPosition As Vector2
overload: TinyLife.Objects.Person.VisualPosition*
- uid: TinyLife.Objects.Person.DiaperDirty
commentId: F:TinyLife.Objects.Person.DiaperDirty
id: DiaperDirty
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: DiaperDirty
nameWithType: Person.DiaperDirty
fullName: TinyLife.Objects.Person.DiaperDirty
type: Field
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: DiaperDirty
path: ../TinyLife/Objects/Person.cs
startLine: 442
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nWhether this person&apos;s diaper is dirty.\n"
example: []
syntax:
content: >-
[DataMember(EmitDefaultValue = false)]
public bool DiaperDirty
return:
type: System.Boolean
content.vb: >-
<DataMember(EmitDefaultValue:=False)>
Public DiaperDirty As Boolean
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
namedArguments:
- name: EmitDefaultValue
type: System.Boolean
value: false
- uid: TinyLife.Objects.Person.PregnancyAbility
commentId: F:TinyLife.Objects.Person.PregnancyAbility
id: PregnancyAbility
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: PregnancyAbility
nameWithType: Person.PregnancyAbility
fullName: TinyLife.Objects.Person.PregnancyAbility
type: Field
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: PregnancyAbility
path: ../TinyLife/Objects/Person.cs
startLine: 447
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThis person&apos;s <xref href=\"TinyLife.Objects.Person.PregnancyAbility\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: >-
[DataMember]
public PregnancyAbility PregnancyAbility
return:
type: TinyLife.Objects.PregnancyAbility
content.vb: >-
<DataMember>
Public PregnancyAbility As PregnancyAbility
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.Objects.Person.Portrait
commentId: P:TinyLife.Objects.Person.Portrait
id: Portrait
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: Portrait
nameWithType: Person.Portrait
fullName: TinyLife.Objects.Person.Portrait
type: Property
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Portrait
path: ../TinyLife/Objects/Person.cs
startLine: 452
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe <xref href=\"Microsoft.Xna.Framework.Graphics.RenderTarget2D\" data-throw-if-not-resolved=\"false\"></xref> that this person&apos;s portrait is rendered onto.\nThis will automatically be updated and can be used for rendering of any kind.\n"
example: []
syntax:
content: public RenderTarget2D Portrait { get; }
parameters: []
return:
type: Microsoft.Xna.Framework.Graphics.RenderTarget2D
content.vb: Public ReadOnly Property Portrait As RenderTarget2D
overload: TinyLife.Objects.Person.Portrait*
- uid: TinyLife.Objects.Person.PregnancyHoursRemaining
commentId: P:TinyLife.Objects.Person.PregnancyHoursRemaining
id: PregnancyHoursRemaining
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: PregnancyHoursRemaining
nameWithType: Person.PregnancyHoursRemaining
fullName: TinyLife.Objects.Person.PregnancyHoursRemaining
type: Property
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: PregnancyHoursRemaining
path: ../TinyLife/Objects/Person.cs
startLine: 482
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe amount of hours that this person will be pregnant for before they have a chance to start <xref href=\"TinyLife.Objects.Person.IsInLabor\" data-throw-if-not-resolved=\"false\"></xref>.\nTo set this value, use <xref href=\"TinyLife.Objects.Person.SetPregnancyStatus(System.Int32%2cSystem.Guid%2cSystem.Boolean)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: >-
[DataMember(EmitDefaultValue = false)]
public float PregnancyHoursRemaining { get; }
parameters: []
return:
type: System.Single
content.vb: >-
<DataMember(EmitDefaultValue:=False)>
Public Property PregnancyHoursRemaining As Single
overload: TinyLife.Objects.Person.PregnancyHoursRemaining*
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
namedArguments:
- name: EmitDefaultValue
type: System.Boolean
value: false
- uid: TinyLife.Objects.Person.PregnancyPartner
commentId: P:TinyLife.Objects.Person.PregnancyPartner
id: PregnancyPartner
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: PregnancyPartner
nameWithType: Person.PregnancyPartner
fullName: TinyLife.Objects.Person.PregnancyPartner
type: Property
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: PregnancyPartner
path: ../TinyLife/Objects/Person.cs
startLine: 488
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe <xref href=\"TinyLife.Objects.MapObject.Id\" data-throw-if-not-resolved=\"false\"></xref> of the person that caused this person&apos;s current pregnancy, or <xref href=\"System.Guid.Empty\" data-throw-if-not-resolved=\"false\"></xref> if this person is not pregnant, or became pregnant through means that don&apos;t involve a second party.\nTo set this value, use <xref href=\"TinyLife.Objects.Person.SetPregnancyStatus(System.Int32%2cSystem.Guid%2cSystem.Boolean)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: >-
[DataMember(EmitDefaultValue = false)]
public Guid PregnancyPartner { get; }
parameters: []
return:
type: System.Guid
content.vb: >-
<DataMember(EmitDefaultValue:=False)>
Public Property PregnancyPartner As Guid
overload: TinyLife.Objects.Person.PregnancyPartner*
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
namedArguments:
- name: EmitDefaultValue
type: System.Boolean
value: false
- uid: TinyLife.Objects.Person.IsInLabor
commentId: F:TinyLife.Objects.Person.IsInLabor
id: IsInLabor
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: IsInLabor
nameWithType: Person.IsInLabor
fullName: TinyLife.Objects.Person.IsInLabor
type: Field
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IsInLabor
path: ../TinyLife/Objects/Person.cs
startLine: 495
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nWhether this person is currently in labor.\nNote that, when a person is in labor, their <xref href=\"TinyLife.Objects.Person.PregnancyHoursRemaining\" data-throw-if-not-resolved=\"false\"></xref> have already reached 0.\n"
example: []
syntax:
content: >-
[DataMember(EmitDefaultValue = false)]
public bool IsInLabor
return:
type: System.Boolean
content.vb: >-
<DataMember(EmitDefaultValue:=False)>
Public IsInLabor As Boolean
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
namedArguments:
- name: EmitDefaultValue
type: System.Boolean
value: false
- uid: TinyLife.Objects.Person.IsPregnant
commentId: P:TinyLife.Objects.Person.IsPregnant
id: IsPregnant
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: IsPregnant
nameWithType: Person.IsPregnant
fullName: TinyLife.Objects.Person.IsPregnant
type: Property
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IsPregnant
path: ../TinyLife/Objects/Person.cs
startLine: 500
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nWhether this person is currently considered pregnant.\nThis property returns <a href=\"https://learn.microsoft.com/dotnet/csharp/language-reference/builtin-types/bool\">true</a> if <xref href=\"TinyLife.Objects.Person.PregnancyHoursRemaining\" data-throw-if-not-resolved=\"false\"></xref> is greater than 0 or if <xref href=\"TinyLife.Objects.Person.IsInLabor\" data-throw-if-not-resolved=\"false\"></xref> is <a href=\"https://learn.microsoft.com/dotnet/csharp/language-reference/builtin-types/bool\">true</a>.\n"
example: []
syntax:
content: public bool IsPregnant { get; }
parameters: []
return:
type: System.Boolean
content.vb: Public ReadOnly Property IsPregnant As Boolean
overload: TinyLife.Objects.Person.IsPregnant*
- uid: TinyLife.Objects.Person.IsAllowedToDie
commentId: P:TinyLife.Objects.Person.IsAllowedToDie
id: IsAllowedToDie
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: IsAllowedToDie
nameWithType: Person.IsAllowedToDie
fullName: TinyLife.Objects.Person.IsAllowedToDie
type: Property
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IsAllowedToDie
path: ../TinyLife/Objects/Person.cs
startLine: 505
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns whether this person is allowed to die. A person is allowed to die if they are an <xref href=\"TinyLife.Objects.AgeGroup.Adult\" data-throw-if-not-resolved=\"false\"></xref> or older, and if they&apos;re not pregnant.\n"
example: []
syntax:
content: public bool IsAllowedToDie { get; }
parameters: []
return:
type: System.Boolean
content.vb: Public ReadOnly Property IsAllowedToDie As Boolean
overload: TinyLife.Objects.Person.IsAllowedToDie*
- uid: TinyLife.Objects.Person.IsMinorUpdateNow
commentId: P:TinyLife.Objects.Person.IsMinorUpdateNow
id: IsMinorUpdateNow
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: IsMinorUpdateNow
nameWithType: Person.IsMinorUpdateNow
fullName: TinyLife.Objects.Person.IsMinorUpdateNow
type: Property
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IsMinorUpdateNow
path: ../TinyLife/Objects/Person.cs
startLine: 512
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nA property that returns whether this updating object should currently update minorly, rather than majorly.\nA minor update means that <xref href=\"TinyLife.Objects.IUpdatingObject.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)\" data-throw-if-not-resolved=\"false\"></xref> is only called once every 10 in-game minutes (see <xref href=\"TinyLife.World.MapSection.MinorUpdateMinutes\" data-throw-if-not-resolved=\"false\"></xref>), but all of the parameters to <xref href=\"TinyLife.Objects.IUpdatingObject.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)\" data-throw-if-not-resolved=\"false\"></xref> are modified accordingly to maintain proper time calculations.\nNote that this property is only queried every 10 in-game minutes, as switching between major and minor update schedules only happens when a minor update is executed.\nFor example, a <xref href=\"TinyLife.Objects.Person\" data-throw-if-not-resolved=\"false\"></xref> updates minorly when they&apos;re out of town to aid the game&apos;s performance.\n"
example: []
syntax:
content: public bool IsMinorUpdateNow { get; }
parameters: []
return:
type: System.Boolean
content.vb: Public ReadOnly Property IsMinorUpdateNow As Boolean
overload: TinyLife.Objects.Person.IsMinorUpdateNow*
implements:
- TinyLife.Objects.IUpdatingObject.IsMinorUpdateNow
- uid: TinyLife.Objects.Person.OnActionsChanged
commentId: E:TinyLife.Objects.Person.OnActionsChanged
id: OnActionsChanged
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: OnActionsChanged
nameWithType: Person.OnActionsChanged
fullName: TinyLife.Objects.Person.OnActionsChanged
type: Event
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnActionsChanged
path: ../TinyLife/Objects/Person.cs
startLine: 518
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nAn event that is invoked when the <xref href=\"TinyLife.Objects.Person.CurrentActions\" data-throw-if-not-resolved=\"false\"></xref> or <xref href=\"TinyLife.Objects.Person.ActionQueue\" data-throw-if-not-resolved=\"false\"></xref> of this person changed\nThis event can be subscribed to using <xref href=\"TinyLife.Objects.MapObject.OnEventsAttachable\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public event Action<Person> OnActionsChanged
return:
type: System.Action{TinyLife.Objects.Person}
content.vb: Public Event OnActionsChanged As Action(Of Person)
- uid: TinyLife.Objects.Person.OnNewSkillLearned
commentId: E:TinyLife.Objects.Person.OnNewSkillLearned
id: OnNewSkillLearned
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: OnNewSkillLearned
nameWithType: Person.OnNewSkillLearned
fullName: TinyLife.Objects.Person.OnNewSkillLearned
type: Event
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnNewSkillLearned
path: ../TinyLife/Objects/Person.cs
startLine: 523
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nAn event that is invoked when the <xref href=\"TinyLife.Objects.Person.Skills\" data-throw-if-not-resolved=\"false\"></xref> list gains a new entry, meaning the person learned a new skill\nThis event can be subscribed to using <xref href=\"TinyLife.Objects.MapObject.OnEventsAttachable\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public event Action<Person> OnNewSkillLearned
return:
type: System.Action{TinyLife.Objects.Person}
content.vb: Public Event OnNewSkillLearned As Action(Of Person)
- uid: TinyLife.Objects.Person.OnJobChanged
commentId: E:TinyLife.Objects.Person.OnJobChanged
id: OnJobChanged
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: OnJobChanged
nameWithType: Person.OnJobChanged
fullName: TinyLife.Objects.Person.OnJobChanged
type: Event
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnJobChanged
path: ../TinyLife/Objects/Person.cs
startLine: 528
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nAn event that is invoked when the <xref href=\"TinyLife.Objects.Person.Job\" data-throw-if-not-resolved=\"false\"></xref> changes.\nThis event can be subscribed to using <xref href=\"TinyLife.Objects.MapObject.OnEventsAttachable\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public event Action<Person> OnJobChanged
return:
type: System.Action{TinyLife.Objects.Person}
content.vb: Public Event OnJobChanged As Action(Of Person)
- uid: TinyLife.Objects.Person.OnEmotionModifiersChanged
commentId: E:TinyLife.Objects.Person.OnEmotionModifiersChanged
id: OnEmotionModifiersChanged
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: OnEmotionModifiersChanged
nameWithType: Person.OnEmotionModifiersChanged
fullName: TinyLife.Objects.Person.OnEmotionModifiersChanged
type: Event
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnEmotionModifiersChanged
path: ../TinyLife/Objects/Person.cs
startLine: 533
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nAn event that is invoked when the <xref href=\"TinyLife.Objects.Person.EmotionModifiers\" data-throw-if-not-resolved=\"false\"></xref> change.\nThis event can be subscribed to using <xref href=\"TinyLife.Objects.MapObject.OnEventsAttachable\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public event Person.EmotionModifiersChangedDelegate OnEmotionModifiersChanged
return:
type: TinyLife.Objects.Person.EmotionModifiersChangedDelegate
content.vb: Public Event OnEmotionModifiersChanged As Person.EmotionModifiersChangedDelegate
- uid: TinyLife.Objects.Person.OnEmotionChanged
commentId: E:TinyLife.Objects.Person.OnEmotionChanged
id: OnEmotionChanged
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: OnEmotionChanged
nameWithType: Person.OnEmotionChanged
fullName: TinyLife.Objects.Person.OnEmotionChanged
type: Event
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnEmotionChanged
path: ../TinyLife/Objects/Person.cs
startLine: 538
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nAn event that is invoked when the <xref href=\"TinyLife.Objects.Person.Emotion\" data-throw-if-not-resolved=\"false\"></xref> changes.\nThis event can be subscribed to using <xref href=\"TinyLife.Objects.MapObject.OnEventsAttachable\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public event Action<Person> OnEmotionChanged
return:
type: System.Action{TinyLife.Objects.Person}
content.vb: Public Event OnEmotionChanged As Action(Of Person)
- uid: TinyLife.Objects.Person.OnGetEfficiencyModifier
commentId: E:TinyLife.Objects.Person.OnGetEfficiencyModifier
id: OnGetEfficiencyModifier
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: OnGetEfficiencyModifier
nameWithType: Person.OnGetEfficiencyModifier
fullName: TinyLife.Objects.Person.OnGetEfficiencyModifier
type: Event
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnGetEfficiencyModifier
path: ../TinyLife/Objects/Person.cs
startLine: 544
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nAn event that is invoked at the end of <xref href=\"TinyLife.Objects.Person.GetEfficiencyModifier(System.Single%2cTinyLife.Actions.ActionInfo%2cTinyLife.Skills.SkillType%2cSystem.Single)\" data-throw-if-not-resolved=\"false\"></xref>, after the default efficiency modifier is evaulated.\nThis event can be used to change this person&apos;s efficiency based on additional mod factors.\nThis event can be subscribed to using <xref href=\"TinyLife.Objects.MapObject.OnEventsAttachable\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public event Person.EfficiencyModifierDelegate OnGetEfficiencyModifier
return:
type: TinyLife.Objects.Person.EfficiencyModifierDelegate
content.vb: Public Event OnGetEfficiencyModifier As Person.EfficiencyModifierDelegate
- uid: TinyLife.Objects.Person.OnGetWalkSpeed
commentId: E:TinyLife.Objects.Person.OnGetWalkSpeed
id: OnGetWalkSpeed
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: OnGetWalkSpeed
nameWithType: Person.OnGetWalkSpeed
fullName: TinyLife.Objects.Person.OnGetWalkSpeed
type: Event
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnGetWalkSpeed
path: ../TinyLife/Objects/Person.cs
startLine: 550
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nAn event that is invoked at the end of <xref href=\"TinyLife.Objects.Person.GetWalkSpeed\" data-throw-if-not-resolved=\"false\"></xref>, after the default walk speed is evaluated.\nThis event can be used to change this person&apos;s walk speed based on additional mod factors.\nThis event can be subscribed to using <xref href=\"TinyLife.Objects.MapObject.OnEventsAttachable\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public event Person.WalkSpeedDelegate OnGetWalkSpeed
return:
type: TinyLife.Objects.Person.WalkSpeedDelegate
content.vb: Public Event OnGetWalkSpeed As Person.WalkSpeedDelegate
- uid: TinyLife.Objects.Person.OnGetPassiveActionPriority
commentId: E:TinyLife.Objects.Person.OnGetPassiveActionPriority
id: OnGetPassiveActionPriority
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: OnGetPassiveActionPriority
nameWithType: Person.OnGetPassiveActionPriority
fullName: TinyLife.Objects.Person.OnGetPassiveActionPriority
type: Event
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnGetPassiveActionPriority
path: ../TinyLife/Objects/Person.cs
startLine: 556
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nAn event that is invoked at the end of <xref href=\"TinyLife.Objects.Person.GetPassiveActionPriority(TinyLife.Actions.ActionType)\" data-throw-if-not-resolved=\"false\"></xref>, after the default action priority is evaulated.\nThis event can be used to change the action priority based on additional mod factors.\nThis event can be subscribed to using <xref href=\"TinyLife.Objects.MapObject.OnEventsAttachable\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public event Person.PassiveActionPriorityDelegate OnGetPassiveActionPriority
return:
type: TinyLife.Objects.Person.PassiveActionPriorityDelegate
content.vb: Public Event OnGetPassiveActionPriority As Person.PassiveActionPriorityDelegate
- uid: TinyLife.Objects.Person.OnActionInitialized
commentId: E:TinyLife.Objects.Person.OnActionInitialized
id: OnActionInitialized
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: OnActionInitialized
nameWithType: Person.OnActionInitialized
fullName: TinyLife.Objects.Person.OnActionInitialized
type: Event
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnActionInitialized
path: ../TinyLife/Objects/Person.cs
startLine: 561
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nAn event that is invoked when an <xref href=\"System.Action\" data-throw-if-not-resolved=\"false\"></xref> is initialized.\nThis event can be subscribed to using <xref href=\"TinyLife.Objects.MapObject.OnEventsAttachable\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public event Action<Action, EventPhase> OnActionInitialized
return:
type: System.Action{TinyLife.Actions.Action,TinyLife.Mods.EventPhase}
content.vb: Public Event OnActionInitialized As Action(Of Action, EventPhase)
- uid: TinyLife.Objects.Person.OnActionsCompleted
commentId: E:TinyLife.Objects.Person.OnActionsCompleted
id: OnActionsCompleted
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: OnActionsCompleted
nameWithType: Person.OnActionsCompleted
fullName: TinyLife.Objects.Person.OnActionsCompleted
type: Event
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnActionsCompleted
path: ../TinyLife/Objects/Person.cs
startLine: 566
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nAn event that is invoked when an <xref href=\"System.Action\" data-throw-if-not-resolved=\"false\"></xref> is completed, no matter the resulting <xref href=\"TinyLife.Actions.CompletionType\" data-throw-if-not-resolved=\"false\"></xref>.\nThis event can be subscribed to using <xref href=\"TinyLife.Objects.MapObject.OnEventsAttachable\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public event Action<Action, CompletionType, EventPhase> OnActionsCompleted
return:
type: System.Action{TinyLife.Actions.Action,TinyLife.Actions.CompletionType,TinyLife.Mods.EventPhase}
content.vb: Public Event OnActionsCompleted As Action(Of Action, CompletionType, EventPhase)
- uid: TinyLife.Objects.Person.OnActionUpdated
commentId: E:TinyLife.Objects.Person.OnActionUpdated
id: OnActionUpdated
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: OnActionUpdated
nameWithType: Person.OnActionUpdated
fullName: TinyLife.Objects.Person.OnActionUpdated
type: Event
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnActionUpdated
path: ../TinyLife/Objects/Person.cs
startLine: 571
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nAn event that is invoked when an <xref href=\"System.Action\" data-throw-if-not-resolved=\"false\"></xref> is updated in <xref href=\"TinyLife.Actions.Action.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)\" data-throw-if-not-resolved=\"false\"></xref>.\nThis event can be subscribed to using <xref href=\"TinyLife.Objects.MapObject.OnEventsAttachable\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public event Person.ActionUpdateDelegate OnActionUpdated
return:
type: TinyLife.Objects.Person.ActionUpdateDelegate
content.vb: Public Event OnActionUpdated As Person.ActionUpdateDelegate
- uid: TinyLife.Objects.Person.OnOutfitChanged
commentId: E:TinyLife.Objects.Person.OnOutfitChanged
id: OnOutfitChanged
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: OnOutfitChanged
nameWithType: Person.OnOutfitChanged
fullName: TinyLife.Objects.Person.OnOutfitChanged
type: Event
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnOutfitChanged
path: ../TinyLife/Objects/Person.cs
startLine: 576
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nAn event that is invoked when this person&apos;s <xref href=\"TinyLife.Objects.Person.CurrentOutfitIndex\" data-throw-if-not-resolved=\"false\"></xref> changes.\nThis event can be subscribed to using <xref href=\"TinyLife.Objects.MapObject.OnEventsAttachable\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public event Action OnOutfitChanged
return:
type: System.Action
content.vb: Public Event OnOutfitChanged As Action
- uid: TinyLife.Objects.Person.OnGetCurrentGoals
commentId: E:TinyLife.Objects.Person.OnGetCurrentGoals
id: OnGetCurrentGoals
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: OnGetCurrentGoals
nameWithType: Person.OnGetCurrentGoals
fullName: TinyLife.Objects.Person.OnGetCurrentGoals
type: Event
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnGetCurrentGoals
path: ../TinyLife/Objects/Person.cs
startLine: 582
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nAn event that is invoked in <xref href=\"TinyLife.Objects.Person.GetCurrentGoals\" data-throw-if-not-resolved=\"false\"></xref>.\nThis event allows adding more goals to a person that should be tracked by <xref href=\"TinyLife.Goals.AutoGoalInfo\" data-throw-if-not-resolved=\"false\"></xref> goals.\nThis event can be subscribed to using <xref href=\"TinyLife.Objects.MapObject.OnEventsAttachable\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public event Action<List<IGoalTriggerable>> OnGetCurrentGoals
return:
type: System.Action{System.Collections.Generic.List{TinyLife.Goals.IGoalTriggerable}}
content.vb: Public Event OnGetCurrentGoals As Action(Of List(Of IGoalTriggerable))
- uid: TinyLife.Objects.Person.OnLifeGoalChanged
commentId: E:TinyLife.Objects.Person.OnLifeGoalChanged
id: OnLifeGoalChanged
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: OnLifeGoalChanged
nameWithType: Person.OnLifeGoalChanged
fullName: TinyLife.Objects.Person.OnLifeGoalChanged
type: Event
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnLifeGoalChanged
path: ../TinyLife/Objects/Person.cs
startLine: 587
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nAn event that is invoked when a person&apos;s current <xref href=\"TinyLife.Objects.Person.LifeGoal\" data-throw-if-not-resolved=\"false\"></xref> is changed.\nThis event can be subscribed to using <xref href=\"TinyLife.Objects.MapObject.OnEventsAttachable\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public event Action<LifeGoal.Instance> OnLifeGoalChanged
return:
type: System.Action{TinyLife.Goals.LifeGoal.Instance}
content.vb: Public Event OnLifeGoalChanged As Action(Of LifeGoal.Instance)
- uid: TinyLife.Objects.Person.OnRestoreNeed
commentId: E:TinyLife.Objects.Person.OnRestoreNeed
id: OnRestoreNeed
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: OnRestoreNeed
nameWithType: Person.OnRestoreNeed
fullName: TinyLife.Objects.Person.OnRestoreNeed
type: Event
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnRestoreNeed
path: ../TinyLife/Objects/Person.cs
startLine: 593
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nAn event that is invoked in <xref href=\"TinyLife.Objects.Person.RestoreNeed(TinyLife.NeedType%2cSystem.Single%2cTinyLife.Actions.ActionInfo%2cSystem.Single)\" data-throw-if-not-resolved=\"false\"></xref>.\nThis event allows modifying the amount that a need is restored by based on custom factors.\nThis event can be subscribed to using <xref href=\"TinyLife.Objects.MapObject.OnEventsAttachable\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public event Person.RestoreNeedDelegate OnRestoreNeed
return:
type: TinyLife.Objects.Person.RestoreNeedDelegate
content.vb: Public Event OnRestoreNeed As Person.RestoreNeedDelegate
- uid: TinyLife.Objects.Person.OnChangeFriendship
commentId: E:TinyLife.Objects.Person.OnChangeFriendship
id: OnChangeFriendship
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: OnChangeFriendship
nameWithType: Person.OnChangeFriendship
fullName: TinyLife.Objects.Person.OnChangeFriendship
type: Event
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnChangeFriendship
path: ../TinyLife/Objects/Person.cs
startLine: 599
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nAn event that is invoked in <xref href=\"TinyLife.Objects.Person.ChangeFriendship(TinyLife.Objects.Person%2cSystem.Single)\" data-throw-if-not-resolved=\"false\"></xref>.\nThis event can be used to change the amount of friendship gained.\nThis event can be subscribed to using <xref href=\"TinyLife.Objects.MapObject.OnEventsAttachable\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public event Person.RelationshipChangeDelegate OnChangeFriendship
return:
type: TinyLife.Objects.Person.RelationshipChangeDelegate
content.vb: Public Event OnChangeFriendship As Person.RelationshipChangeDelegate
- uid: TinyLife.Objects.Person.OnChangeRomance
commentId: E:TinyLife.Objects.Person.OnChangeRomance
id: OnChangeRomance
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: OnChangeRomance
nameWithType: Person.OnChangeRomance
fullName: TinyLife.Objects.Person.OnChangeRomance
type: Event
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnChangeRomance
path: ../TinyLife/Objects/Person.cs
startLine: 605
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nAn event that is invoked in <xref href=\"TinyLife.Objects.Person.ChangeRomance(TinyLife.Objects.Person%2cSystem.Single)\" data-throw-if-not-resolved=\"false\"></xref>.\nThis event can be used to change the amount of romance gained.\nThis event can be subscribed to using <xref href=\"TinyLife.Objects.MapObject.OnEventsAttachable\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public event Person.RelationshipChangeDelegate OnChangeRomance
return:
type: TinyLife.Objects.Person.RelationshipChangeDelegate
content.vb: Public Event OnChangeRomance As Person.RelationshipChangeDelegate
- uid: TinyLife.Objects.Person.Finalize
commentId: M:TinyLife.Objects.Person.Finalize
id: Finalize
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: ~Person()
nameWithType: Person.~Person()
fullName: TinyLife.Objects.Person.~Person()
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Finalize
path: ../TinyLife/Objects/Person.cs
startLine: 655
assemblies:
- Tiny Life
namespace: TinyLife.Objects
example: []
syntax:
content: protected ~Person()
content.vb: ''
overload: TinyLife.Objects.Person.Finalize*
nameWithType.vb: ''
fullName.vb: ''
name.vb: ''
- uid: TinyLife.Objects.Person.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
commentId: M:TinyLife.Objects.Person.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
id: Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: Update(GameTime, TimeSpan, float)
nameWithType: Person.Update(GameTime, TimeSpan, float)
fullName: TinyLife.Objects.Person.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, float)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Update
path: ../TinyLife/Objects/Person.cs
startLine: 660
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe update method, which is called every update frame by the underlying <xref href=\"TinyLife.World.Map\" data-throw-if-not-resolved=\"false\"></xref>, as well as additional places like the <xref href=\"TinyLife.World.Household.FurnitureStorage\" data-throw-if-not-resolved=\"false\"></xref>. Because of this, some actions might only want to be invoked if an object <xref href=\"TinyLife.Objects.MapObject.IsInWorld\" data-throw-if-not-resolved=\"false\"></xref>.\nTo call this method while invoking all required events, use <xref href=\"TinyLife.Objects.MapObject.DoUpdate(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public void Update(GameTime time, TimeSpan passedInGame, float speedMultiplier)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The game&apos;s time
- id: passedInGame
type: System.TimeSpan
description: The amount of time that has passed since the last call
- id: speedMultiplier
type: System.Single
description: The game speed multiplier, which represents how fast things should happen, which is usually determined by <xref href="TinyLife.GameImpl.Speed" data-throw-if-not-resolved="false"></xref>
content.vb: Public Sub Update(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single)
overload: TinyLife.Objects.Person.Update*
implements:
- TinyLife.Objects.IUpdatingObject.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
nameWithType.vb: Person.Update(GameTime, TimeSpan, Single)
fullName.vb: TinyLife.Objects.Person.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single)
name.vb: Update(GameTime, TimeSpan, Single)
- uid: TinyLife.Objects.Person.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
commentId: M:TinyLife.Objects.Person.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
id: Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: Draw(GameTime, object, Vector2, Color?, List<Item>)
nameWithType: Person.Draw(GameTime, object, Vector2, Color?, List<StaticSpriteBatch.Item>)
fullName: TinyLife.Objects.Person.Draw(Microsoft.Xna.Framework.GameTime, object, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Color?, System.Collections.Generic.List<MLEM.Graphics.StaticSpriteBatch.Item>)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Draw
path: ../TinyLife/Objects/Person.cs
startLine: 979
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nDraws this object on the current <xref href=\"TinyLife.Objects.MapObject.Map\" data-throw-if-not-resolved=\"false\"></xref>, at the current <xref href=\"TinyLife.Objects.MapObject.Position\" data-throw-if-not-resolved=\"false\"></xref>.\nTo draw a map object while invoking all the required events, use <xref href=\"TinyLife.Objects.MapObject.DoDraw(Microsoft.Xna.Framework.GameTime%2cSystem.Object%2cSystem.Nullable%7bMicrosoft.Xna.Framework.Color%7d%2cSystem.Boolean%2cSystem.Collections.Generic.List%7bMLEM.Graphics.StaticSpriteBatch.Item%7d)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public override void Draw(GameTime time, object batch, Vector2 _, Color? overrideColor, List<StaticSpriteBatch.Item> items)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The current time
- id: batch
type: System.Object
description: The sprite batch to use for drawing, which is either a <xref href="Microsoft.Xna.Framework.Graphics.SpriteBatch" data-throw-if-not-resolved="false"></xref> or <xref href="MLEM.Graphics.StaticSpriteBatch" data-throw-if-not-resolved="false"></xref>.
- id: _
type: Microsoft.Xna.Framework.Vector2
- id: overrideColor
type: System.Nullable{Microsoft.Xna.Framework.Color}
description: The color that should be used instead of this object&apos;s actual color. If null, the object&apos;s regular color should be used.
- id: items
type: System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item}
description: A list of sprite batch items that items should be added to if the <code data-dev-comment-type="paramref" class="paramref">batch</code> is a <xref href="MLEM.Graphics.StaticSpriteBatch" data-throw-if-not-resolved="false"></xref>.
content.vb: Public Overrides Sub Draw(time As GameTime, batch As Object, _ As Vector2, overrideColor As Color?, items As List(Of StaticSpriteBatch.Item))
overridden: TinyLife.Objects.MapObject.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
overload: TinyLife.Objects.Person.Draw*
nameWithType.vb: Person.Draw(GameTime, Object, Vector2, Color?, List(Of StaticSpriteBatch.Item))
fullName.vb: TinyLife.Objects.Person.Draw(Microsoft.Xna.Framework.GameTime, Object, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Color?, System.Collections.Generic.List(Of MLEM.Graphics.StaticSpriteBatch.Item))
name.vb: Draw(GameTime, Object, Vector2, Color?, List(Of Item))
- uid: TinyLife.Objects.Person.Validate
commentId: M:TinyLife.Objects.Person.Validate
id: Validate
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: Validate()
nameWithType: Person.Validate()
fullName: TinyLife.Objects.Person.Validate()
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Validate
path: ../TinyLife/Objects/Person.cs
startLine: 1022
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThis method is called when this object is loaded from disk.\nReturning false on this method causes the object to be removed from the map.\nBy default, this method invokes <xref href=\"TinyLife.Objects.MapObject.OnValidated\" data-throw-if-not-resolved=\"false\"></xref> and <xref href=\"TinyLife.Objects.MapObject.OnEventsAttachable\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public override bool Validate()
return:
type: System.Boolean
description: false if the object is not valid, true otherwise
content.vb: Public Overrides Function Validate() As Boolean
overridden: TinyLife.Objects.MapObject.Validate
overload: TinyLife.Objects.Person.Validate*
- uid: TinyLife.Objects.Person.GetCategories(TinyLife.Objects.Person)
commentId: M:TinyLife.Objects.Person.GetCategories(TinyLife.Objects.Person)
id: GetCategories(TinyLife.Objects.Person)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: GetCategories(Person)
nameWithType: Person.GetCategories(Person)
fullName: TinyLife.Objects.Person.GetCategories(TinyLife.Objects.Person)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetCategories
path: ../TinyLife/Objects/Person.cs
startLine: 1077
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns a set of <xref href=\"TinyLife.Objects.ObjectCategory\" data-throw-if-not-resolved=\"false\"></xref> flags that this object has, based on the given <xref href=\"TinyLife.Objects.Person\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public override ObjectCategory GetCategories(Person person)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person to query categories for
return:
type: TinyLife.Objects.ObjectCategory
description: A set of categories that this object has
content.vb: Public Overrides Function GetCategories(person As Person) As ObjectCategory
overridden: TinyLife.Objects.MapObject.GetCategories(TinyLife.Objects.Person)
overload: TinyLife.Objects.Person.GetCategories*
- uid: TinyLife.Objects.Person.Intersects(MLEM.Misc.RectangleF)
commentId: M:TinyLife.Objects.Person.Intersects(MLEM.Misc.RectangleF)
id: Intersects(MLEM.Misc.RectangleF)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: Intersects(RectangleF)
nameWithType: Person.Intersects(RectangleF)
fullName: TinyLife.Objects.Person.Intersects(MLEM.Misc.RectangleF)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Intersects
path: ../TinyLife/Objects/Person.cs
startLine: 1082
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns whether this map object intersects with the given rectangle.\nThis is used for <xref href=\"TinyLife.World.Map.GetObjects%60%601(MLEM.Misc.RectangleF)\" data-throw-if-not-resolved=\"false\"></xref>\n"
example: []
syntax:
content: public override bool Intersects(RectangleF rectangle)
parameters:
- id: rectangle
type: MLEM.Misc.RectangleF
description: The area that should be checked for
return:
type: System.Boolean
description: true if this object intersects with the given rectangle
content.vb: Public Overrides Function Intersects(rectangle As RectangleF) As Boolean
overridden: TinyLife.Objects.MapObject.Intersects(MLEM.Misc.RectangleF)
overload: TinyLife.Objects.Person.Intersects*
- uid: TinyLife.Objects.Person.GetHoverInfo(MLEM.Ui.Elements.Tooltip)
commentId: M:TinyLife.Objects.Person.GetHoverInfo(MLEM.Ui.Elements.Tooltip)
id: GetHoverInfo(MLEM.Ui.Elements.Tooltip)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: GetHoverInfo(Tooltip)
nameWithType: Person.GetHoverInfo(Tooltip)
fullName: TinyLife.Objects.Person.GetHoverInfo(MLEM.Ui.Elements.Tooltip)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetHoverInfo
path: ../TinyLife/Objects/Person.cs
startLine: 1087
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nAllows adding a set of paragraphs and other ui elements to the given <code data-dev-comment-type=\"paramref\" class=\"paramref\">tooltip</code>, which is then displayed when this object is hovered over using the cursor in the world.\nBy default, this method raises <xref href=\"TinyLife.Objects.MapObject.OnGetHoverInfo\" data-throw-if-not-resolved=\"false\"></xref> for <xref href=\"TinyLife.Objects.MapObject\" data-throw-if-not-resolved=\"false\"></xref>, and adds additional information for <xref href=\"TinyLife.Objects.Furniture\" data-throw-if-not-resolved=\"false\"></xref> and <xref href=\"TinyLife.Objects.Person\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public override void GetHoverInfo(Tooltip tooltip)
parameters:
- id: tooltip
type: MLEM.Ui.Elements.Tooltip
description: The tooltip that will be displayed.
content.vb: Public Overrides Sub GetHoverInfo(tooltip As Tooltip)
overridden: TinyLife.Objects.MapObject.GetHoverInfo(MLEM.Ui.Elements.Tooltip)
overload: TinyLife.Objects.Person.GetHoverInfo*
- uid: TinyLife.Objects.Person.GetFreeActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
commentId: M:TinyLife.Objects.Person.GetFreeActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
id: GetFreeActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: GetFreeActionSpotInfo(Person, ObjectCategory)
nameWithType: Person.GetFreeActionSpotInfo(Person, ObjectCategory)
fullName: TinyLife.Objects.Person.GetFreeActionSpotInfo(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetFreeActionSpotInfo
path: ../TinyLife/Objects/Person.cs
startLine: 1108
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns the first free action spot, packed into an <xref href=\"TinyLife.Actions.ActionInfo\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public override ActionInfo GetFreeActionSpotInfo(Person person, ObjectCategory context = null)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person to query free action spots for
- id: context
type: TinyLife.Objects.ObjectCategory
description: The object category that this action spot needs to have
return:
type: TinyLife.Actions.ActionInfo
description: The first free action spot as an <xref href="TinyLife.Actions.ActionInfo" data-throw-if-not-resolved="false"></xref>
content.vb: Public Overrides Function GetFreeActionSpotInfo(person As Person, context As ObjectCategory = Nothing) As ActionInfo
overridden: TinyLife.Objects.MapObject.GetFreeActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
overload: TinyLife.Objects.Person.GetFreeActionSpotInfo*
- uid: TinyLife.Objects.Person.OnCameraRotationChanged(MLEM.Misc.Direction2,MLEM.Misc.Direction2)
commentId: M:TinyLife.Objects.Person.OnCameraRotationChanged(MLEM.Misc.Direction2,MLEM.Misc.Direction2)
id: OnCameraRotationChanged(MLEM.Misc.Direction2,MLEM.Misc.Direction2)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: OnCameraRotationChanged(Direction2, Direction2)
nameWithType: Person.OnCameraRotationChanged(Direction2, Direction2)
fullName: TinyLife.Objects.Person.OnCameraRotationChanged(MLEM.Misc.Direction2, MLEM.Misc.Direction2)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnCameraRotationChanged
path: ../TinyLife/Objects/Person.cs
startLine: 1121
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThis method is invoked when the game&apos;s camera rotation changes.\nAdditionally, the old and new rotations are passed.\n"
example: []
syntax:
content: public override void OnCameraRotationChanged(Direction2 oldRotation, Direction2 newRotation)
parameters:
- id: oldRotation
type: MLEM.Misc.Direction2
description: The old camera rotation
- id: newRotation
type: MLEM.Misc.Direction2
description: The new camera rotation
content.vb: Public Overrides Sub OnCameraRotationChanged(oldRotation As Direction2, newRotation As Direction2)
overridden: TinyLife.Objects.MapObject.OnCameraRotationChanged(MLEM.Misc.Direction2,MLEM.Misc.Direction2)
overload: TinyLife.Objects.Person.OnCameraRotationChanged*
- uid: TinyLife.Objects.Person.FocusCameraOnEvent(System.Boolean)
commentId: M:TinyLife.Objects.Person.FocusCameraOnEvent(System.Boolean)
id: FocusCameraOnEvent(System.Boolean)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: FocusCameraOnEvent(bool)
nameWithType: Person.FocusCameraOnEvent(bool)
fullName: TinyLife.Objects.Person.FocusCameraOnEvent(bool)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: FocusCameraOnEvent
path: ../TinyLife/Objects/Person.cs
startLine: 1131
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nA helper method that causes the game camera to focus on this person if it is relevant.\nThis person is considered relevant if its <xref href=\"TinyLife.Objects.Person.Household\" data-throw-if-not-resolved=\"false\"></xref> is current or if the <xref href=\"TinyLife.Objects.MapObject.CurrentLot\" data-throw-if-not-resolved=\"false\"></xref> is visible to the <xref href=\"TinyLife.GameImpl.CurrentHousehold\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public bool FocusCameraOnEvent(bool onlyIfImportant)
parameters:
- id: onlyIfImportant
type: System.Boolean
description: Whether only Tinies that are considered important should be focused on. An important Tiny is one that at least one person in the currently active household knows.
return:
type: System.Boolean
content.vb: Public Function FocusCameraOnEvent(onlyIfImportant As Boolean) As Boolean
overload: TinyLife.Objects.Person.FocusCameraOnEvent*
nameWithType.vb: Person.FocusCameraOnEvent(Boolean)
fullName.vb: TinyLife.Objects.Person.FocusCameraOnEvent(Boolean)
name.vb: FocusCameraOnEvent(Boolean)
- uid: TinyLife.Objects.Person.SetJob(TinyLife.Goals.JobType,System.Int32)
commentId: M:TinyLife.Objects.Person.SetJob(TinyLife.Goals.JobType,System.Int32)
id: SetJob(TinyLife.Goals.JobType,System.Int32)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: SetJob(JobType, int)
nameWithType: Person.SetJob(JobType, int)
fullName: TinyLife.Objects.Person.SetJob(TinyLife.Goals.JobType, int)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: SetJob
path: ../TinyLife/Objects/Person.cs
startLine: 1152
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nSets this person&apos;s current <xref href=\"TinyLife.Objects.Person.Job\" data-throw-if-not-resolved=\"false\"></xref>.\nIf null is passed, the person&apos;s job gets removed.\n"
example: []
syntax:
content: public void SetJob(JobType type, int level = 0)
parameters:
- id: type
type: TinyLife.Goals.JobType
description: The job to start
- id: level
type: System.Int32
description: The level to start this job with
content.vb: Public Sub SetJob(type As JobType, level As Integer = 0)
overload: TinyLife.Objects.Person.SetJob*
nameWithType.vb: Person.SetJob(JobType, Integer)
fullName.vb: TinyLife.Objects.Person.SetJob(TinyLife.Goals.JobType, Integer)
name.vb: SetJob(JobType, Integer)
- uid: TinyLife.Objects.Person.ResetToStatic(System.Boolean)
commentId: M:TinyLife.Objects.Person.ResetToStatic(System.Boolean)
id: ResetToStatic(System.Boolean)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: ResetToStatic(bool)
nameWithType: Person.ResetToStatic(bool)
fullName: TinyLife.Objects.Person.ResetToStatic(bool)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ResetToStatic
path: ../TinyLife/Objects/Person.cs
startLine: 1158
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nResets this map object to a static state when the <xref href=\"TinyLife.Objects.MapObject.Map\" data-throw-if-not-resolved=\"false\"></xref> that is on is exported.\n"
example: []
syntax:
content: public override bool ResetToStatic(bool thorough)
parameters:
- id: thorough
type: System.Boolean
description: Whether a more thorough reset is expected, which usually involves normalizing additional data and cleaning up player data entirely.
return:
type: System.Boolean
description: Whether this object should stay on the map after the static reset. If <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/builtin-types/bool">false</a> is returned, this object is removed.
content.vb: Public Overrides Function ResetToStatic(thorough As Boolean) As Boolean
overridden: TinyLife.Objects.MapObject.ResetToStatic(System.Boolean)
overload: TinyLife.Objects.Person.ResetToStatic*
nameWithType.vb: Person.ResetToStatic(Boolean)
fullName.vb: TinyLife.Objects.Person.ResetToStatic(Boolean)
name.vb: ResetToStatic(Boolean)
- uid: TinyLife.Objects.Person.PrepareForPermanentRemoval
commentId: M:TinyLife.Objects.Person.PrepareForPermanentRemoval
id: PrepareForPermanentRemoval
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: PrepareForPermanentRemoval()
nameWithType: Person.PrepareForPermanentRemoval()
fullName: TinyLife.Objects.Person.PrepareForPermanentRemoval()
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: PrepareForPermanentRemoval
path: ../TinyLife/Objects/Person.cs
startLine: 1214
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nPrepares this person for permanent removal, which includes removing all references to this person from other people&apos;s <xref href=\"TinyLife.Objects.Person.Relationships\" data-throw-if-not-resolved=\"false\"></xref>.\nThis method should only be called when a person is about to be irrevocably deleted.\n"
example: []
syntax:
content: public void PrepareForPermanentRemoval()
content.vb: Public Sub PrepareForPermanentRemoval()
overload: TinyLife.Objects.Person.PrepareForPermanentRemoval*
- uid: TinyLife.Objects.Person.VisitLot(TinyLife.World.Lot)
commentId: M:TinyLife.Objects.Person.VisitLot(TinyLife.World.Lot)
id: VisitLot(TinyLife.World.Lot)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: VisitLot(Lot)
nameWithType: Person.VisitLot(Lot)
fullName: TinyLife.Objects.Person.VisitLot(TinyLife.World.Lot)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: VisitLot
path: ../TinyLife/Objects/Person.cs
startLine: 1228
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nMarks the given lot as visited, setting <xref href=\"TinyLife.Objects.Person.LotVisitCooldown\" data-throw-if-not-resolved=\"false\"></xref> to 4 hours if the lot is the person&apos;s home lot, and 2 otherwise\nThe passed lot is additionally marked as visible for the player using <xref href=\"TinyLife.GameImpl.MarkLotVisible(TinyLife.World.Lot)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public void VisitLot(Lot lot)
parameters:
- id: lot
type: TinyLife.World.Lot
description: The lot to mark as visited
content.vb: Public Sub VisitLot(lot As Lot)
overload: TinyLife.Objects.Person.VisitLot*
- uid: TinyLife.Objects.Person.DrawUi(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Single,MLEM.Misc.Direction2)
commentId: M:TinyLife.Objects.Person.DrawUi(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Single,MLEM.Misc.Direction2)
id: DrawUi(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Single,MLEM.Misc.Direction2)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: DrawUi(SpriteBatch, Vector2, float, Direction2)
nameWithType: Person.DrawUi(SpriteBatch, Vector2, float, Direction2)
fullName: TinyLife.Objects.Person.DrawUi(Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Vector2, float, MLEM.Misc.Direction2)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: DrawUi
path: ../TinyLife/Objects/Person.cs
startLine: 1244
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nRenders this person on a ui level rather than a world level\n"
example: []
syntax:
content: public void DrawUi(SpriteBatch batch, Vector2 pos, float scale, Direction2 rotation = Direction2.Right)
parameters:
- id: batch
type: Microsoft.Xna.Framework.Graphics.SpriteBatch
description: The sprite batch to use for drawing
- id: pos
type: Microsoft.Xna.Framework.Vector2
description: The position, in screen space, to draw at
- id: scale
type: System.Single
description: The scale to draw with
- id: rotation
type: MLEM.Misc.Direction2
description: The rotation that this person should be drawn with. Defaults to <xref href="MLEM.Misc.Direction2.Right" data-throw-if-not-resolved="false"></xref>.
content.vb: Public Sub DrawUi(batch As SpriteBatch, pos As Vector2, scale As Single, rotation As Direction2 = Direction2.Right)
overload: TinyLife.Objects.Person.DrawUi*
nameWithType.vb: Person.DrawUi(SpriteBatch, Vector2, Single, Direction2)
fullName.vb: TinyLife.Objects.Person.DrawUi(Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Vector2, Single, MLEM.Misc.Direction2)
name.vb: DrawUi(SpriteBatch, Vector2, Single, Direction2)
- uid: TinyLife.Objects.Person.GetHomeLocation
commentId: M:TinyLife.Objects.Person.GetHomeLocation
id: GetHomeLocation
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: GetHomeLocation()
nameWithType: Person.GetHomeLocation()
fullName: TinyLife.Objects.Person.GetHomeLocation()
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetHomeLocation
path: ../TinyLife/Objects/Person.cs
startLine: 1252
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nShorthand method for <xref href=\"TinyLife.World.Lot.GetHomeLocation(TinyLife.Objects.Person)\" data-throw-if-not-resolved=\"false\"></xref> that returns the home location of this person&apos;s <xref href=\"TinyLife.Objects.Person.Household\" data-throw-if-not-resolved=\"false\"></xref>&apos;s lot\n"
example: []
syntax:
content: public Vector2 GetHomeLocation()
return:
type: Microsoft.Xna.Framework.Vector2
description: This person&apos;s home location
content.vb: Public Function GetHomeLocation() As Vector2
overload: TinyLife.Objects.Person.GetHomeLocation*
- uid: TinyLife.Objects.Person.GetRelationship(TinyLife.Objects.Person,System.Boolean)
commentId: M:TinyLife.Objects.Person.GetRelationship(TinyLife.Objects.Person,System.Boolean)
id: GetRelationship(TinyLife.Objects.Person,System.Boolean)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: GetRelationship(Person, bool)
nameWithType: Person.GetRelationship(Person, bool)
fullName: TinyLife.Objects.Person.GetRelationship(TinyLife.Objects.Person, bool)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetRelationship
path: ../TinyLife/Objects/Person.cs
startLine: 1263
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns the current relationship level for the given <xref href=\"TinyLife.Objects.Person\" data-throw-if-not-resolved=\"false\"></xref>.\nNote that this returns this person&apos;s <xref href=\"TinyLife.Objects.Person.Relationships\" data-throw-if-not-resolved=\"false\"></xref> entry, which might have different values from the passed <xref href=\"TinyLife.Objects.Person\" data-throw-if-not-resolved=\"false\"></xref>&apos;s.\n"
example: []
syntax:
content: public Relationship GetRelationship(Person person, bool initialize)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person to get relationship values for
- id: initialize
type: System.Boolean
description: Whether a new relationship should be added to the relationships menu if no relationship exists yet
return:
type: TinyLife.Relationship
description: The relationship, or null if there is none and <code data-dev-comment-type="paramref" class="paramref">initialize</code> is false
content.vb: Public Function GetRelationship(person As Person, initialize As Boolean) As Relationship
overload: TinyLife.Objects.Person.GetRelationship*
nameWithType.vb: Person.GetRelationship(Person, Boolean)
fullName.vb: TinyLife.Objects.Person.GetRelationship(TinyLife.Objects.Person, Boolean)
name.vb: GetRelationship(Person, Boolean)
- uid: TinyLife.Objects.Person.ChangeFriendship(TinyLife.Objects.Person,System.Single)
commentId: M:TinyLife.Objects.Person.ChangeFriendship(TinyLife.Objects.Person,System.Single)
id: ChangeFriendship(TinyLife.Objects.Person,System.Single)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: ChangeFriendship(Person, float)
nameWithType: Person.ChangeFriendship(Person, float)
fullName: TinyLife.Objects.Person.ChangeFriendship(TinyLife.Objects.Person, float)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ChangeFriendship
path: ../TinyLife/Objects/Person.cs
startLine: 1286
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nChanges the <xref href=\"TinyLife.Relationship.FriendLevel\" data-throw-if-not-resolved=\"false\"></xref> <xref href=\"TinyLife.Relationship\" data-throw-if-not-resolved=\"false\"></xref> wit the given person by the given amount.\nAdditionally, a friendship <xref href=\"TinyLife.Objects.Particle\" data-throw-if-not-resolved=\"false\"></xref> is displayed and a <xref href=\"TinyLife.Uis.Notifications\" data-throw-if-not-resolved=\"false\"></xref> is displayed if the friendship type changes.\n"
example: []
syntax:
content: public void ChangeFriendship(Person person, float amount)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person to change friendship with
- id: amount
type: System.Single
description: The amount to change friendship by, can be negative
content.vb: Public Sub ChangeFriendship(person As Person, amount As Single)
overload: TinyLife.Objects.Person.ChangeFriendship*
nameWithType.vb: Person.ChangeFriendship(Person, Single)
fullName.vb: TinyLife.Objects.Person.ChangeFriendship(TinyLife.Objects.Person, Single)
name.vb: ChangeFriendship(Person, Single)
- uid: TinyLife.Objects.Person.ChangeRomance(TinyLife.Objects.Person,System.Single)
commentId: M:TinyLife.Objects.Person.ChangeRomance(TinyLife.Objects.Person,System.Single)
id: ChangeRomance(TinyLife.Objects.Person,System.Single)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: ChangeRomance(Person, float)
nameWithType: Person.ChangeRomance(Person, float)
fullName: TinyLife.Objects.Person.ChangeRomance(TinyLife.Objects.Person, float)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ChangeRomance
path: ../TinyLife/Objects/Person.cs
startLine: 1338
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nChanges the <xref href=\"TinyLife.Relationship.RomanceLevel\" data-throw-if-not-resolved=\"false\"></xref> <xref href=\"TinyLife.Relationship\" data-throw-if-not-resolved=\"false\"></xref> wit the given person by the given amount.\nAdditionally, a romance <xref href=\"TinyLife.Objects.Particle\" data-throw-if-not-resolved=\"false\"></xref> is displayed.\n"
example: []
syntax:
content: public void ChangeRomance(Person person, float amount)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person to change romance with
- id: amount
type: System.Single
description: The amount to change romance by, can be negative
content.vb: Public Sub ChangeRomance(person As Person, amount As Single)
overload: TinyLife.Objects.Person.ChangeRomance*
nameWithType.vb: Person.ChangeRomance(Person, Single)
fullName.vb: TinyLife.Objects.Person.ChangeRomance(TinyLife.Objects.Person, Single)
name.vb: ChangeRomance(Person, Single)
- uid: TinyLife.Objects.Person.DisplayEmote(TinyLife.Actions.EmoteCategory,System.Single,System.Single)
commentId: M:TinyLife.Objects.Person.DisplayEmote(TinyLife.Actions.EmoteCategory,System.Single,System.Single)
id: DisplayEmote(TinyLife.Actions.EmoteCategory,System.Single,System.Single)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: DisplayEmote(EmoteCategory, float, float)
nameWithType: Person.DisplayEmote(EmoteCategory, float, float)
fullName: TinyLife.Objects.Person.DisplayEmote(TinyLife.Actions.EmoteCategory, float, float)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: DisplayEmote
path: ../TinyLife/Objects/Person.cs
startLine: 1370
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nCauses this person to display a <xref href=\"TinyLife.Actions.Emote\" data-throw-if-not-resolved=\"false\"></xref> over its head for 1 to 3 seconds\n"
example: []
syntax:
content: public void DisplayEmote(EmoteCategory possibleCategories, float minimumSeconds = 1, float maximumSeconds = 3)
parameters:
- id: possibleCategories
type: TinyLife.Actions.EmoteCategory
description: A combined flag that represents the categories to pick emotes from
- id: minimumSeconds
type: System.Single
description: The minimum amount of real-time seconds that the emote should be displayed for, or 1 by default
- id: maximumSeconds
type: System.Single
description: The maximum amount of real-time seconds that the emote should be displayed for, or 3 by default
content.vb: Public Sub DisplayEmote(possibleCategories As EmoteCategory, minimumSeconds As Single = 1, maximumSeconds As Single = 3)
overload: TinyLife.Objects.Person.DisplayEmote*
nameWithType.vb: Person.DisplayEmote(EmoteCategory, Single, Single)
fullName.vb: TinyLife.Objects.Person.DisplayEmote(TinyLife.Actions.EmoteCategory, Single, Single)
name.vb: DisplayEmote(EmoteCategory, Single, Single)
- uid: TinyLife.Objects.Person.StopEmoting
commentId: M:TinyLife.Objects.Person.StopEmoting
id: StopEmoting
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: StopEmoting()
nameWithType: Person.StopEmoting()
fullName: TinyLife.Objects.Person.StopEmoting()
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: StopEmoting
path: ../TinyLife/Objects/Person.cs
startLine: 1380
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nCauses this person to stop displaying the current emote immediately\n"
example: []
syntax:
content: public void StopEmoting()
content.vb: Public Sub StopEmoting()
overload: TinyLife.Objects.Person.StopEmoting*
- uid: TinyLife.Objects.Person.Speak(TinyLife.Objects.SpeakStyle,System.Single,System.Single)
commentId: M:TinyLife.Objects.Person.Speak(TinyLife.Objects.SpeakStyle,System.Single,System.Single)
id: Speak(TinyLife.Objects.SpeakStyle,System.Single,System.Single)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: Speak(SpeakStyle, float, float)
nameWithType: Person.Speak(SpeakStyle, float, float)
fullName: TinyLife.Objects.Person.Speak(TinyLife.Objects.SpeakStyle, float, float)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Speak
path: ../TinyLife/Objects/Person.cs
startLine: 1391
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nCauses this person to play speaking sounds with their <xref href=\"TinyLife.Objects.Person.VoicePitch\" data-throw-if-not-resolved=\"false\"></xref> applied for the given amount of time\n"
example: []
syntax:
content: public void Speak(SpeakStyle possibleStyles, float minimumSeconds = 1, float maximumSeconds = 3)
parameters:
- id: possibleStyles
type: TinyLife.Objects.SpeakStyle
description: The speak styles to choose sounds from, can be a combined flag
- id: minimumSeconds
type: System.Single
description: The minimum amount of time, in seconds, to speak for
- id: maximumSeconds
type: System.Single
description: The maximum amount of time, in seconds, to speak for
content.vb: Public Sub Speak(possibleStyles As SpeakStyle, minimumSeconds As Single = 1, maximumSeconds As Single = 3)
overload: TinyLife.Objects.Person.Speak*
nameWithType.vb: Person.Speak(SpeakStyle, Single, Single)
fullName.vb: TinyLife.Objects.Person.Speak(TinyLife.Objects.SpeakStyle, Single, Single)
name.vb: Speak(SpeakStyle, Single, Single)
- uid: TinyLife.Objects.Person.StopSpeaking
commentId: M:TinyLife.Objects.Person.StopSpeaking
id: StopSpeaking
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: StopSpeaking()
nameWithType: Person.StopSpeaking()
fullName: TinyLife.Objects.Person.StopSpeaking()
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: StopSpeaking
path: ../TinyLife/Objects/Person.cs
startLine: 1401
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nCauses this person to stop speaking, resetting their <xref href=\"TinyLife.Objects.Person.CurrentSpeakStyle\" data-throw-if-not-resolved=\"false\"></xref> and interrupting any currently playing speak sounds\n"
example: []
syntax:
content: public void StopSpeaking()
content.vb: Public Sub StopSpeaking()
overload: TinyLife.Objects.Person.StopSpeaking*
- uid: TinyLife.Objects.Person.DisplayEmoteAndSpeak(TinyLife.Actions.EmoteCategory,TinyLife.Objects.SpeakStyle,System.Single,System.Single)
commentId: M:TinyLife.Objects.Person.DisplayEmoteAndSpeak(TinyLife.Actions.EmoteCategory,TinyLife.Objects.SpeakStyle,System.Single,System.Single)
id: DisplayEmoteAndSpeak(TinyLife.Actions.EmoteCategory,TinyLife.Objects.SpeakStyle,System.Single,System.Single)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: DisplayEmoteAndSpeak(EmoteCategory, SpeakStyle, float, float)
nameWithType: Person.DisplayEmoteAndSpeak(EmoteCategory, SpeakStyle, float, float)
fullName: TinyLife.Objects.Person.DisplayEmoteAndSpeak(TinyLife.Actions.EmoteCategory, TinyLife.Objects.SpeakStyle, float, float)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: DisplayEmoteAndSpeak
path: ../TinyLife/Objects/Person.cs
startLine: 1418
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThis is a combined helper method that invokes <xref href=\"TinyLife.Objects.Person.DisplayEmote(TinyLife.Actions.EmoteCategory%2cSystem.Single%2cSystem.Single)\" data-throw-if-not-resolved=\"false\"></xref> and <xref href=\"TinyLife.Objects.Person.Speak(TinyLife.Objects.SpeakStyle%2cSystem.Single%2cSystem.Single)\" data-throw-if-not-resolved=\"false\"></xref> together.\nSince both methods choose a random amount of time for their actions independently, the emote display might end at a different time than the speaking sound.\n"
example: []
syntax:
content: public void DisplayEmoteAndSpeak(EmoteCategory emoteCategories, SpeakStyle speakStyles, float minimumSeconds = 1, float maximumSeconds = 3)
parameters:
- id: emoteCategories
type: TinyLife.Actions.EmoteCategory
description: The emote categories to choose from, can be a combined flag
- id: speakStyles
type: TinyLife.Objects.SpeakStyle
description: The speak styles to choose from, can be a combined flag
- id: minimumSeconds
type: System.Single
description: The minimum amount of time, in seconds, to speak and display the emote for
- id: maximumSeconds
type: System.Single
description: The maximum amount of time, in seconds, to speak and display the emote for
content.vb: Public Sub DisplayEmoteAndSpeak(emoteCategories As EmoteCategory, speakStyles As SpeakStyle, minimumSeconds As Single = 1, maximumSeconds As Single = 3)
overload: TinyLife.Objects.Person.DisplayEmoteAndSpeak*
nameWithType.vb: Person.DisplayEmoteAndSpeak(EmoteCategory, SpeakStyle, Single, Single)
fullName.vb: TinyLife.Objects.Person.DisplayEmoteAndSpeak(TinyLife.Actions.EmoteCategory, TinyLife.Objects.SpeakStyle, Single, Single)
name.vb: DisplayEmoteAndSpeak(EmoteCategory, SpeakStyle, Single, Single)
- uid: TinyLife.Objects.Person.GetFreeTalkingSpots(TinyLife.Objects.Person)
commentId: M:TinyLife.Objects.Person.GetFreeTalkingSpots(TinyLife.Objects.Person)
id: GetFreeTalkingSpots(TinyLife.Objects.Person)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: GetFreeTalkingSpots(Person)
nameWithType: Person.GetFreeTalkingSpots(Person)
fullName: TinyLife.Objects.Person.GetFreeTalkingSpots(TinyLife.Objects.Person)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetFreeTalkingSpots
path: ../TinyLife/Objects/Person.cs
startLine: 1427
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns a set of locations, in world space, that this person can be talked to from while standing in its current location\n"
example: []
syntax:
content: public IEnumerable<Vector2> GetFreeTalkingSpots(Person person)
parameters:
- id: person
type: TinyLife.Objects.Person
return:
type: System.Collections.Generic.IEnumerable{Microsoft.Xna.Framework.Vector2}
description: A set of free talking spots
content.vb: Public Function GetFreeTalkingSpots(person As Person) As IEnumerable(Of Vector2)
overload: TinyLife.Objects.Person.GetFreeTalkingSpots*
- uid: TinyLife.Objects.Person.OccupyActionSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot,System.Boolean,System.Nullable{MLEM.Misc.Direction2},System.Boolean)
commentId: M:TinyLife.Objects.Person.OccupyActionSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot,System.Boolean,System.Nullable{MLEM.Misc.Direction2},System.Boolean)
id: OccupyActionSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot,System.Boolean,System.Nullable{MLEM.Misc.Direction2},System.Boolean)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: OccupyActionSpot(Furniture, ActionSpot, bool, Direction2?, bool)
nameWithType: Person.OccupyActionSpot(Furniture, ActionSpot, bool, Direction2?, bool)
fullName: TinyLife.Objects.Person.OccupyActionSpot(TinyLife.Objects.Furniture, TinyLife.Objects.ActionSpot, bool, MLEM.Misc.Direction2?, bool)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OccupyActionSpot
path: ../TinyLife/Objects/Person.cs
startLine: 1446
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nCauses the given action spot of the given furniture to be marked as occupied.\nOptionally, the <xref href=\"TinyLife.Objects.Person.VisualPosition\" data-throw-if-not-resolved=\"false\"></xref> can also be changed, causing this person to look as if they were sitting, standing or laying on the furniture.\nNote that the values set in this method are reset every <xref href=\"TinyLife.Objects.Person.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)\" data-throw-if-not-resolved=\"false\"></xref> call.\n"
example: []
syntax:
content: public void OccupyActionSpot(Furniture furniture, ActionSpot spot, bool visual, Direction2? rotation = null, bool stayOccupied = false)
parameters:
- id: furniture
type: TinyLife.Objects.Furniture
description: The furniture to occupy.
- id: spot
type: TinyLife.Objects.ActionSpot
description: The action spot to occupy on the furniture.
- id: visual
type: System.Boolean
description: Whether or not the visual position should be updated to enter the spot, causing <xref href="TinyLife.Objects.Person.VisuallyOccupiedSpot" data-throw-if-not-resolved="false"></xref> to return the given <code data-dev-comment-type="paramref" class="paramref">furniture</code> and <code data-dev-comment-type="paramref" class="paramref">spot</code>.
- id: rotation
type: System.Nullable{MLEM.Misc.Direction2}
description: The rotation that this person should get, or null to use the spot&apos;s default rotation.
- id: stayOccupied
type: System.Boolean
description: Whether this person should continue to occupy this action spot after the current update frame is over.
content.vb: Public Sub OccupyActionSpot(furniture As Furniture, spot As ActionSpot, visual As Boolean, rotation As Direction2? = Nothing, stayOccupied As Boolean = False)
overload: TinyLife.Objects.Person.OccupyActionSpot*
nameWithType.vb: Person.OccupyActionSpot(Furniture, ActionSpot, Boolean, Direction2?, Boolean)
fullName.vb: TinyLife.Objects.Person.OccupyActionSpot(TinyLife.Objects.Furniture, TinyLife.Objects.ActionSpot, Boolean, MLEM.Misc.Direction2?, Boolean)
name.vb: OccupyActionSpot(Furniture, ActionSpot, Boolean, Direction2?, Boolean)
- uid: TinyLife.Objects.Person.OccupyFreeActionSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ObjectCategory,System.Boolean,System.Nullable{MLEM.Misc.Direction2},System.Boolean)
commentId: M:TinyLife.Objects.Person.OccupyFreeActionSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ObjectCategory,System.Boolean,System.Nullable{MLEM.Misc.Direction2},System.Boolean)
id: OccupyFreeActionSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ObjectCategory,System.Boolean,System.Nullable{MLEM.Misc.Direction2},System.Boolean)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: OccupyFreeActionSpot(Furniture, ObjectCategory, bool, Direction2?, bool)
nameWithType: Person.OccupyFreeActionSpot(Furniture, ObjectCategory, bool, Direction2?, bool)
fullName: TinyLife.Objects.Person.OccupyFreeActionSpot(TinyLife.Objects.Furniture, TinyLife.Objects.ObjectCategory, bool, MLEM.Misc.Direction2?, bool)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OccupyFreeActionSpot
path: ../TinyLife/Objects/Person.cs
startLine: 1480
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThis is a shorthand method for <xref href=\"TinyLife.Objects.Furniture.GetFreeActionSpot(TinyLife.Objects.Person%2cTinyLife.Objects.ObjectCategory)\" data-throw-if-not-resolved=\"false\"></xref> and <xref href=\"TinyLife.Objects.Person.OccupyActionSpot(TinyLife.Objects.Furniture%2cTinyLife.Objects.ActionSpot%2cSystem.Boolean%2cSystem.Nullable%7bMLEM.Misc.Direction2%7d%2cSystem.Boolean)\" data-throw-if-not-resolved=\"false\"></xref>.\nNote that this method needs to be called every update frame for the person to keep occupying the action spot.\n"
example: []
syntax:
content: public bool OccupyFreeActionSpot(Furniture furniture, ObjectCategory context = null, bool visual = false, Direction2? rotation = null, bool stayOccupied = false)
parameters:
- id: furniture
type: TinyLife.Objects.Furniture
description: The furniture whose object spot to occupy
- id: context
type: TinyLife.Objects.ObjectCategory
description: The category that the action spot should have
- id: visual
type: System.Boolean
description: Whether or not the action spot should be entered visually.
- id: rotation
type: System.Nullable{MLEM.Misc.Direction2}
description: The rotation that the person should have, or the action spot&apos;s rotation by default
- id: stayOccupied
type: System.Boolean
description: Whether this person should continue to occupy this action spot after the current update frame is over.
return:
type: System.Boolean
description: Whether or not we were able to occupy a free action spot
content.vb: Public Function OccupyFreeActionSpot(furniture As Furniture, context As ObjectCategory = Nothing, visual As Boolean = False, rotation As Direction2? = Nothing, stayOccupied As Boolean = False) As Boolean
overload: TinyLife.Objects.Person.OccupyFreeActionSpot*
nameWithType.vb: Person.OccupyFreeActionSpot(Furniture, ObjectCategory, Boolean, Direction2?, Boolean)
fullName.vb: TinyLife.Objects.Person.OccupyFreeActionSpot(TinyLife.Objects.Furniture, TinyLife.Objects.ObjectCategory, Boolean, MLEM.Misc.Direction2?, Boolean)
name.vb: OccupyFreeActionSpot(Furniture, ObjectCategory, Boolean, Direction2?, Boolean)
- uid: TinyLife.Objects.Person.OccupyFreeActionSpot(TinyLife.Actions.ActionInfo,TinyLife.Objects.ObjectCategory,System.Boolean,System.Nullable{MLEM.Misc.Direction2},System.Boolean)
commentId: M:TinyLife.Objects.Person.OccupyFreeActionSpot(TinyLife.Actions.ActionInfo,TinyLife.Objects.ObjectCategory,System.Boolean,System.Nullable{MLEM.Misc.Direction2},System.Boolean)
id: OccupyFreeActionSpot(TinyLife.Actions.ActionInfo,TinyLife.Objects.ObjectCategory,System.Boolean,System.Nullable{MLEM.Misc.Direction2},System.Boolean)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: OccupyFreeActionSpot(ActionInfo, ObjectCategory, bool, Direction2?, bool)
nameWithType: Person.OccupyFreeActionSpot(ActionInfo, ObjectCategory, bool, Direction2?, bool)
fullName: TinyLife.Objects.Person.OccupyFreeActionSpot(TinyLife.Actions.ActionInfo, TinyLife.Objects.ObjectCategory, bool, MLEM.Misc.Direction2?, bool)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OccupyFreeActionSpot
path: ../TinyLife/Objects/Person.cs
startLine: 1498
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThis is a shorthand method for <xref href=\"TinyLife.Objects.Person.OccupyFreeActionSpot(TinyLife.Objects.Furniture%2cTinyLife.Objects.ObjectCategory%2cSystem.Boolean%2cSystem.Nullable%7bMLEM.Misc.Direction2%7d%2cSystem.Boolean)\" data-throw-if-not-resolved=\"false\"></xref>\nNote that this method needs to be called every update frame for the person to keep occupying the action spot.\n"
example: []
syntax:
content: public bool OccupyFreeActionSpot(ActionInfo info, ObjectCategory context = null, bool visual = false, Direction2? rotation = null, bool stayOccupied = false)
parameters:
- id: info
type: TinyLife.Actions.ActionInfo
description: The action info whose action object to occupy.
- id: context
type: TinyLife.Objects.ObjectCategory
description: The category that the action spot should have
- id: visual
type: System.Boolean
description: Whether or not the action spot should be entered visually.
- id: rotation
type: System.Nullable{MLEM.Misc.Direction2}
description: The rotation that the person should have, or the action spot&apos;s rotation by default
- id: stayOccupied
type: System.Boolean
description: Whether this person should continue to occupy this action spot after the current update frame is over.
return:
type: System.Boolean
description: Whether or not we were able to occupy a free action spot
content.vb: Public Function OccupyFreeActionSpot(info As ActionInfo, context As ObjectCategory = Nothing, visual As Boolean = False, rotation As Direction2? = Nothing, stayOccupied As Boolean = False) As Boolean
overload: TinyLife.Objects.Person.OccupyFreeActionSpot*
nameWithType.vb: Person.OccupyFreeActionSpot(ActionInfo, ObjectCategory, Boolean, Direction2?, Boolean)
fullName.vb: TinyLife.Objects.Person.OccupyFreeActionSpot(TinyLife.Actions.ActionInfo, TinyLife.Objects.ObjectCategory, Boolean, MLEM.Misc.Direction2?, Boolean)
name.vb: OccupyFreeActionSpot(ActionInfo, ObjectCategory, Boolean, Direction2?, Boolean)
- uid: TinyLife.Objects.Person.IsCloseForTalking(Microsoft.Xna.Framework.Vector2)
commentId: M:TinyLife.Objects.Person.IsCloseForTalking(Microsoft.Xna.Framework.Vector2)
id: IsCloseForTalking(Microsoft.Xna.Framework.Vector2)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: IsCloseForTalking(Vector2)
nameWithType: Person.IsCloseForTalking(Vector2)
fullName: TinyLife.Objects.Person.IsCloseForTalking(Microsoft.Xna.Framework.Vector2)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IsCloseForTalking
path: ../TinyLife/Objects/Person.cs
startLine: 1509
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns true if <code data-dev-comment-type=\"paramref\" class=\"paramref\">pos</code> is considered close enough for talking.\nFor a person to be close enough for talking, they have to be at least 0.25 and at most 2.5 tiles away and in the same <xref href=\"TinyLife.World.Room\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public bool IsCloseForTalking(Vector2 pos)
parameters:
- id: pos
type: Microsoft.Xna.Framework.Vector2
description: The position of the person to query closeness for
return:
type: System.Boolean
description: Whether the person is close enough to talk to
content.vb: Public Function IsCloseForTalking(pos As Vector2) As Boolean
overload: TinyLife.Objects.Person.IsCloseForTalking*
- uid: TinyLife.Objects.Person.GetNeed(TinyLife.NeedType)
commentId: M:TinyLife.Objects.Person.GetNeed(TinyLife.NeedType)
id: GetNeed(TinyLife.NeedType)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: GetNeed(NeedType)
nameWithType: Person.GetNeed(NeedType)
fullName: TinyLife.Objects.Person.GetNeed(TinyLife.NeedType)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetNeed
path: ../TinyLife/Objects/Person.cs
startLine: 1521
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns the <xref href=\"TinyLife.Need\" data-throw-if-not-resolved=\"false\"></xref> <xref href=\"TinyLife.Need.Value\" data-throw-if-not-resolved=\"false\"></xref> of the given type for this person\n"
example: []
syntax:
content: public float GetNeed(NeedType type)
parameters:
- id: type
type: TinyLife.NeedType
description: The type of need that should be returned
return:
type: System.Single
description: This person&apos;s need value
content.vb: Public Function GetNeed(type As NeedType) As Single
overload: TinyLife.Objects.Person.GetNeed*
- uid: TinyLife.Objects.Person.GetNeedPercentage(TinyLife.NeedType)
commentId: M:TinyLife.Objects.Person.GetNeedPercentage(TinyLife.NeedType)
id: GetNeedPercentage(TinyLife.NeedType)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: GetNeedPercentage(NeedType)
nameWithType: Person.GetNeedPercentage(NeedType)
fullName: TinyLife.Objects.Person.GetNeedPercentage(TinyLife.NeedType)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetNeedPercentage
path: ../TinyLife/Objects/Person.cs
startLine: 1530
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns the <xref href=\"TinyLife.Need\" data-throw-if-not-resolved=\"false\"></xref> <xref href=\"TinyLife.Need.Percentage\" data-throw-if-not-resolved=\"false\"></xref> of the given type for this person\n"
example: []
syntax:
content: public float GetNeedPercentage(NeedType type)
parameters:
- id: type
type: TinyLife.NeedType
description: The type of need that should be returned
return:
type: System.Single
description: This person&apos;s need percentage
content.vb: Public Function GetNeedPercentage(type As NeedType) As Single
overload: TinyLife.Objects.Person.GetNeedPercentage*
- uid: TinyLife.Objects.Person.RestoreNeed(TinyLife.NeedType,System.Single,TinyLife.Actions.ActionInfo,System.Single)
commentId: M:TinyLife.Objects.Person.RestoreNeed(TinyLife.NeedType,System.Single,TinyLife.Actions.ActionInfo,System.Single)
id: RestoreNeed(TinyLife.NeedType,System.Single,TinyLife.Actions.ActionInfo,System.Single)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: RestoreNeed(NeedType, float, ActionInfo, float)
nameWithType: Person.RestoreNeed(NeedType, float, ActionInfo, float)
fullName: TinyLife.Objects.Person.RestoreNeed(TinyLife.NeedType, float, TinyLife.Actions.ActionInfo, float)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: RestoreNeed
path: ../TinyLife/Objects/Person.cs
startLine: 1542
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nRestores this person&apos;s <xref href=\"TinyLife.Need\" data-throw-if-not-resolved=\"false\"></xref> of the given type by the given amount.\nAlso invokes <xref href=\"TinyLife.Objects.Person.OnRestoreNeed\" data-throw-if-not-resolved=\"false\"></xref> and modifies the restored amount by the person&apos;s current <xref href=\"TinyLife.Objects.Person.Emotion\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public void RestoreNeed(NeedType type, float amount, ActionInfo info, float speedMultiplier)
parameters:
- id: type
type: TinyLife.NeedType
description: The type of need to restore
- id: amount
type: System.Single
description: The amount to restore this need by
- id: info
type: TinyLife.Actions.ActionInfo
description: The action info of the action that is causing the need to be restored. Can be null if the need is not being restored by an action.
- id: speedMultiplier
type: System.Single
description: The game speed multiplier, which represents how fast things should happen, which is usually determined by <xref href="TinyLife.GameImpl.Speed" data-throw-if-not-resolved="false"></xref>
content.vb: Public Sub RestoreNeed(type As NeedType, amount As Single, info As ActionInfo, speedMultiplier As Single)
overload: TinyLife.Objects.Person.RestoreNeed*
nameWithType.vb: Person.RestoreNeed(NeedType, Single, ActionInfo, Single)
fullName.vb: TinyLife.Objects.Person.RestoreNeed(TinyLife.NeedType, Single, TinyLife.Actions.ActionInfo, Single)
name.vb: RestoreNeed(NeedType, Single, ActionInfo, Single)
- uid: TinyLife.Objects.Person.RestoreNeed(TinyLife.NeedType,System.Single,TinyLife.Actions.ActionInfo,TinyLife.Skills.SkillType,System.Single)
commentId: M:TinyLife.Objects.Person.RestoreNeed(TinyLife.NeedType,System.Single,TinyLife.Actions.ActionInfo,TinyLife.Skills.SkillType,System.Single)
id: RestoreNeed(TinyLife.NeedType,System.Single,TinyLife.Actions.ActionInfo,TinyLife.Skills.SkillType,System.Single)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: RestoreNeed(NeedType, float, ActionInfo, SkillType, float)
nameWithType: Person.RestoreNeed(NeedType, float, ActionInfo, SkillType, float)
fullName: TinyLife.Objects.Person.RestoreNeed(TinyLife.NeedType, float, TinyLife.Actions.ActionInfo, TinyLife.Skills.SkillType, float)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: RestoreNeed
path: ../TinyLife/Objects/Person.cs
startLine: 1578
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nRestores this person&apos;s <xref href=\"TinyLife.Need\" data-throw-if-not-resolved=\"false\"></xref> of the given type by the given amount, additionally taking into account the person&apos;s level at the given <xref href=\"TinyLife.Skills.SkillType\" data-throw-if-not-resolved=\"false\"></xref>.\nThe higher the level of the given skill is, the higher the percentage of <code data-dev-comment-type=\"paramref\" class=\"paramref\">maxAmount</code> that the <xref href=\"TinyLife.Need\" data-throw-if-not-resolved=\"false\"></xref> will be restored with.\nThis is useful for rewarding <xref href=\"TinyLife.NeedType.Entertainment\" data-throw-if-not-resolved=\"false\"></xref> based on the level in a skill that is currently being built.\n"
example: []
syntax:
content: public void RestoreNeed(NeedType type, float maxAmount, ActionInfo info, SkillType requiredSkill, float speedMultiplier)
parameters:
- id: type
type: TinyLife.NeedType
description: The type of need to restore.
- id: maxAmount
type: System.Single
description: The maximum amount to restore this need by.
- id: info
type: TinyLife.Actions.ActionInfo
description: The action info of the action that is causing the need to be restored. Can be null if the need is not being restored by an action.
- id: requiredSkill
type: TinyLife.Skills.SkillType
description: The skill required to restore the given need.
- id: speedMultiplier
type: System.Single
description: The game speed multiplier, which represents how fast things should happen, which is usually determined by <xref href="TinyLife.GameImpl.Speed" data-throw-if-not-resolved="false"></xref>
content.vb: Public Sub RestoreNeed(type As NeedType, maxAmount As Single, info As ActionInfo, requiredSkill As SkillType, speedMultiplier As Single)
overload: TinyLife.Objects.Person.RestoreNeed*
nameWithType.vb: Person.RestoreNeed(NeedType, Single, ActionInfo, SkillType, Single)
fullName.vb: TinyLife.Objects.Person.RestoreNeed(TinyLife.NeedType, Single, TinyLife.Actions.ActionInfo, TinyLife.Skills.SkillType, Single)
name.vb: RestoreNeed(NeedType, Single, ActionInfo, SkillType, Single)
- uid: TinyLife.Objects.Person.GetSkill(TinyLife.Skills.SkillType,System.Boolean)
commentId: M:TinyLife.Objects.Person.GetSkill(TinyLife.Skills.SkillType,System.Boolean)
id: GetSkill(TinyLife.Skills.SkillType,System.Boolean)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: GetSkill(SkillType, bool)
nameWithType: Person.GetSkill(SkillType, bool)
fullName: TinyLife.Objects.Person.GetSkill(TinyLife.Skills.SkillType, bool)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetSkill
path: ../TinyLife/Objects/Person.cs
startLine: 1589
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns the <xref href=\"TinyLife.Skills.Skill\" data-throw-if-not-resolved=\"false\"></xref> instance that this person has for the given <xref href=\"TinyLife.Skills.SkillType\" data-throw-if-not-resolved=\"false\"></xref>.\nIf this person does not have the skill yet, and <code data-dev-comment-type=\"paramref\" class=\"paramref\">initialize</code> is <a href=\"https://learn.microsoft.com/dotnet/csharp/language-reference/builtin-types/bool\">false</a> or the skill&apos;s <xref href=\"TinyLife.Skills.SkillType.RequiredAges\" data-throw-if-not-resolved=\"false\"></xref> don&apos;t match this person&apos;s <xref href=\"TinyLife.Objects.Person.Age\" data-throw-if-not-resolved=\"false\"></xref>, <a href=\"https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/null\">null</a> is returned.\n"
example: []
syntax:
content: public Skill GetSkill(SkillType type, bool initialize)
parameters:
- id: type
type: TinyLife.Skills.SkillType
description: The type of skill to query.
- id: initialize
type: System.Boolean
description: Whether the skill should be added if it doesn&apos;t exist already.
return:
type: TinyLife.Skills.Skill
description: The skill instance, or <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/null">null</a> if this person doesn&apos;t have the skill yet, and <code data-dev-comment-type="paramref" class="paramref">initialize</code> is <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/builtin-types/bool">false</a> or the skill&apos;s <xref href="TinyLife.Skills.SkillType.RequiredAges" data-throw-if-not-resolved="false"></xref> don&apos;t match this person&apos;s <xref href="TinyLife.Objects.Person.Age" data-throw-if-not-resolved="false"></xref>.
content.vb: Public Function GetSkill(type As SkillType, initialize As Boolean) As Skill
overload: TinyLife.Objects.Person.GetSkill*
nameWithType.vb: Person.GetSkill(SkillType, Boolean)
fullName.vb: TinyLife.Objects.Person.GetSkill(TinyLife.Skills.SkillType, Boolean)
name.vb: GetSkill(SkillType, Boolean)
- uid: TinyLife.Objects.Person.GetSkillTotalPercentage(TinyLife.Skills.SkillType)
commentId: M:TinyLife.Objects.Person.GetSkillTotalPercentage(TinyLife.Skills.SkillType)
id: GetSkillTotalPercentage(TinyLife.Skills.SkillType)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: GetSkillTotalPercentage(SkillType)
nameWithType: Person.GetSkillTotalPercentage(SkillType)
fullName: TinyLife.Objects.Person.GetSkillTotalPercentage(TinyLife.Skills.SkillType)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetSkillTotalPercentage
path: ../TinyLife/Objects/Person.cs
startLine: 1608
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns the total skill level percentage of the given skill for this person.\nThis is a shorthand for <xref href=\"TinyLife.Skills.Skill.TotalPercentage\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public float GetSkillTotalPercentage(SkillType type)
parameters:
- id: type
type: TinyLife.Skills.SkillType
description: The type of skill to query
return:
type: System.Single
description: The person&apos;s total skill level percentage
content.vb: Public Function GetSkillTotalPercentage(type As SkillType) As Single
overload: TinyLife.Objects.Person.GetSkillTotalPercentage*
- uid: TinyLife.Objects.Person.GetSkillPointPercentage(TinyLife.Skills.SkillType)
commentId: M:TinyLife.Objects.Person.GetSkillPointPercentage(TinyLife.Skills.SkillType)
id: GetSkillPointPercentage(TinyLife.Skills.SkillType)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: GetSkillPointPercentage(SkillType)
nameWithType: Person.GetSkillPointPercentage(SkillType)
fullName: TinyLife.Objects.Person.GetSkillPointPercentage(TinyLife.Skills.SkillType)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetSkillPointPercentage
path: ../TinyLife/Objects/Person.cs
startLine: 1618
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns the percentage that this person has in the given skill&apos;s current level.\nThis is a shorthand for <xref href=\"TinyLife.Skills.Skill.PointPercentage\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public float GetSkillPointPercentage(SkillType type)
parameters:
- id: type
type: TinyLife.Skills.SkillType
description: The type of skill to query
return:
type: System.Single
description: The person&apos;s skill point percentage
content.vb: Public Function GetSkillPointPercentage(type As SkillType) As Single
overload: TinyLife.Objects.Person.GetSkillPointPercentage*
- uid: TinyLife.Objects.Person.GetSkillLevel(TinyLife.Skills.SkillType)
commentId: M:TinyLife.Objects.Person.GetSkillLevel(TinyLife.Skills.SkillType)
id: GetSkillLevel(TinyLife.Skills.SkillType)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: GetSkillLevel(SkillType)
nameWithType: Person.GetSkillLevel(SkillType)
fullName: TinyLife.Objects.Person.GetSkillLevel(TinyLife.Skills.SkillType)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetSkillLevel
path: ../TinyLife/Objects/Person.cs
startLine: 1628
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns the level of the <xref href=\"TinyLife.Skills.Skill\" data-throw-if-not-resolved=\"false\"></xref> of the given type that this person has.\nIf this person does not have the given skill, 0 is returned.\n"
example: []
syntax:
content: public int GetSkillLevel(SkillType type)
parameters:
- id: type
type: TinyLife.Skills.SkillType
description: The type of skill to query
return:
type: System.Int32
description: The person&apos;s skill level
content.vb: Public Function GetSkillLevel(type As SkillType) As Integer
overload: TinyLife.Objects.Person.GetSkillLevel*
- uid: TinyLife.Objects.Person.HasSkillLevel(TinyLife.Skills.SkillType,System.Int32)
commentId: M:TinyLife.Objects.Person.HasSkillLevel(TinyLife.Skills.SkillType,System.Int32)
id: HasSkillLevel(TinyLife.Skills.SkillType,System.Int32)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: HasSkillLevel(SkillType, int)
nameWithType: Person.HasSkillLevel(SkillType, int)
fullName: TinyLife.Objects.Person.HasSkillLevel(TinyLife.Skills.SkillType, int)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: HasSkillLevel
path: ../TinyLife/Objects/Person.cs
startLine: 1638
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns whether this person has a <xref href=\"TinyLife.Skills.Skill\" data-throw-if-not-resolved=\"false\"></xref> of the given type and whether its value is high enough.\n"
example: []
syntax:
content: public bool HasSkillLevel(SkillType type, int level)
parameters:
- id: type
type: TinyLife.Skills.SkillType
description: The type of skill to query
- id: level
type: System.Int32
description: The level that the skill has to be
return:
type: System.Boolean
description: true if the person has this skill level, false otherwise
content.vb: Public Function HasSkillLevel(type As SkillType, level As Integer) As Boolean
overload: TinyLife.Objects.Person.HasSkillLevel*
nameWithType.vb: Person.HasSkillLevel(SkillType, Integer)
fullName.vb: TinyLife.Objects.Person.HasSkillLevel(TinyLife.Skills.SkillType, Integer)
name.vb: HasSkillLevel(SkillType, Integer)
- uid: TinyLife.Objects.Person.GainSkill(TinyLife.Skills.SkillType,System.Single,TinyLife.Actions.ActionInfo,System.Single)
commentId: M:TinyLife.Objects.Person.GainSkill(TinyLife.Skills.SkillType,System.Single,TinyLife.Actions.ActionInfo,System.Single)
id: GainSkill(TinyLife.Skills.SkillType,System.Single,TinyLife.Actions.ActionInfo,System.Single)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: GainSkill(SkillType, float, ActionInfo, float)
nameWithType: Person.GainSkill(SkillType, float, ActionInfo, float)
fullName: TinyLife.Objects.Person.GainSkill(TinyLife.Skills.SkillType, float, TinyLife.Actions.ActionInfo, float)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GainSkill
path: ../TinyLife/Objects/Person.cs
startLine: 1650
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nCauses this person to gain the skill with the given <xref href=\"TinyLife.Skills.SkillType\" data-throw-if-not-resolved=\"false\"></xref> and raises it by the given amount.\nNote that <xref href=\"TinyLife.Objects.Person.PersonalityTypes\" data-throw-if-not-resolved=\"false\"></xref> influence the skinn gain automatically.\n"
example: []
syntax:
content: public bool GainSkill(SkillType type, float amount, ActionInfo info, float speedMultiplier)
parameters:
- id: type
type: TinyLife.Skills.SkillType
description: The type of skill to gain
- id: amount
type: System.Single
description: The amount of skill points to gain
- id: info
type: TinyLife.Actions.ActionInfo
description: An optional action info whose <xref href="TinyLife.Actions.ActionInfo.GetInvolvedObjects%60%601(TinyLife.Objects.ObjectCategory%2cSystem.Boolean%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref> can influence the efficiency
- id: speedMultiplier
type: System.Single
description: The game speed multiplier, which represents how fast things should happen, which is usually determined by <xref href="TinyLife.GameImpl.Speed" data-throw-if-not-resolved="false"></xref>
return:
type: System.Boolean
content.vb: Public Function GainSkill(type As SkillType, amount As Single, info As ActionInfo, speedMultiplier As Single) As Boolean
overload: TinyLife.Objects.Person.GainSkill*
nameWithType.vb: Person.GainSkill(SkillType, Single, ActionInfo, Single)
fullName.vb: TinyLife.Objects.Person.GainSkill(TinyLife.Skills.SkillType, Single, TinyLife.Actions.ActionInfo, Single)
name.vb: GainSkill(SkillType, Single, ActionInfo, Single)
- uid: TinyLife.Objects.Person.DepleteNeed(TinyLife.NeedType,System.Single,System.Single)
commentId: M:TinyLife.Objects.Person.DepleteNeed(TinyLife.NeedType,System.Single,System.Single)
id: DepleteNeed(TinyLife.NeedType,System.Single,System.Single)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: DepleteNeed(NeedType, float, float)
nameWithType: Person.DepleteNeed(NeedType, float, float)
fullName: TinyLife.Objects.Person.DepleteNeed(TinyLife.NeedType, float, float)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: DepleteNeed
path: ../TinyLife/Objects/Person.cs
startLine: 1670
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nDepletes this person&apos;s <xref href=\"TinyLife.Need\" data-throw-if-not-resolved=\"false\"></xref> with the given <xref href=\"TinyLife.NeedType\" data-throw-if-not-resolved=\"false\"></xref> by the given amount\nNote that, when the &quot;NoNeed&quot; cheat is active, this method does nothing.\n"
example: []
syntax:
content: public void DepleteNeed(NeedType type, float amount, float speedMultiplier)
parameters:
- id: type
type: TinyLife.NeedType
description: The type of need to deplete
- id: amount
type: System.Single
description: The amount to deplete the need by
- id: speedMultiplier
type: System.Single
description: The game speed multiplier, which represents how fast things should happen, which is usually determined by <xref href="TinyLife.GameImpl.Speed" data-throw-if-not-resolved="false"></xref>
content.vb: Public Sub DepleteNeed(type As NeedType, amount As Single, speedMultiplier As Single)
overload: TinyLife.Objects.Person.DepleteNeed*
nameWithType.vb: Person.DepleteNeed(NeedType, Single, Single)
fullName.vb: TinyLife.Objects.Person.DepleteNeed(TinyLife.NeedType, Single, Single)
name.vb: DepleteNeed(NeedType, Single, Single)
- uid: TinyLife.Objects.Person.HasPersonality(TinyLife.PersonalityType)
commentId: M:TinyLife.Objects.Person.HasPersonality(TinyLife.PersonalityType)
id: HasPersonality(TinyLife.PersonalityType)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: HasPersonality(PersonalityType)
nameWithType: Person.HasPersonality(PersonalityType)
fullName: TinyLife.Objects.Person.HasPersonality(TinyLife.PersonalityType)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: HasPersonality
path: ../TinyLife/Objects/Person.cs
startLine: 1681
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns whether this person has the given <xref href=\"TinyLife.PersonalityType\" data-throw-if-not-resolved=\"false\"></xref>\n"
example: []
syntax:
content: public bool HasPersonality(PersonalityType type)
parameters:
- id: type
type: TinyLife.PersonalityType
description: The personality type to query
return:
type: System.Boolean
description: true if this person has this personality type, false otherwise
content.vb: Public Function HasPersonality(type As PersonalityType) As Boolean
overload: TinyLife.Objects.Person.HasPersonality*
- uid: TinyLife.Objects.Person.EnqueueAction``1(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Actions.ActionVariety,System.Boolean,System.Boolean)
commentId: M:TinyLife.Objects.Person.EnqueueAction``1(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Actions.ActionVariety,System.Boolean,System.Boolean)
id: EnqueueAction``1(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Actions.ActionVariety,System.Boolean,System.Boolean)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: EnqueueAction<T>(ActionType, ActionInfo, bool, ActionVariety, bool, bool)
nameWithType: Person.EnqueueAction<T>(ActionType, ActionInfo, bool, ActionVariety, bool, bool)
fullName: TinyLife.Objects.Person.EnqueueAction<T>(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo, bool, TinyLife.Actions.ActionVariety, bool, bool)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: EnqueueAction
path: ../TinyLife/Objects/Person.cs
startLine: 1695
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nEnqueues the given action into <xref href=\"TinyLife.Objects.Person.ActionQueue\" data-throw-if-not-resolved=\"false\"></xref> to be executed later.\n"
example: []
syntax:
content: 'public T EnqueueAction<T>(ActionType type, ActionInfo info, bool automatic, ActionVariety variety = null, bool priority = false, bool force = false) where T : Action'
parameters:
- id: type
type: TinyLife.Actions.ActionType
description: The type of action to enqueue
- id: info
type: TinyLife.Actions.ActionInfo
description: The action information
- id: automatic
type: System.Boolean
description: Whether this action is considered to have started automatically (or invoked by a player)
- id: variety
type: TinyLife.Actions.ActionVariety
description: The variety of the action to start, or null if this action has no varieties or a random variety should be chosen
- id: priority
type: System.Boolean
description: Whether to add this action to the start of the action queue rather than the end
- id: force
type: System.Boolean
description: Whether to start the action even if <xref href="TinyLife.Actions.ActionType.TypeSettings.CanExecute" data-throw-if-not-resolved="false"></xref> returns false
typeParameters:
- id: T
return:
type: '{T}'
description: The created action, or null if the action cannot be executed or the maximum amount of entries in the <xref href="TinyLife.Objects.Person.ActionQueue" data-throw-if-not-resolved="false"></xref> is reached.
content.vb: Public Function EnqueueAction(Of T As Action)(type As ActionType, info As ActionInfo, automatic As Boolean, variety As ActionVariety = Nothing, priority As Boolean = False, force As Boolean = False) As T
overload: TinyLife.Objects.Person.EnqueueAction*
nameWithType.vb: Person.EnqueueAction(Of T)(ActionType, ActionInfo, Boolean, ActionVariety, Boolean, Boolean)
fullName.vb: TinyLife.Objects.Person.EnqueueAction(Of T)(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo, Boolean, TinyLife.Actions.ActionVariety, Boolean, Boolean)
name.vb: EnqueueAction(Of T)(ActionType, ActionInfo, Boolean, ActionVariety, Boolean, Boolean)
- uid: TinyLife.Objects.Person.CancelAction(TinyLife.Actions.Action,TinyLife.Actions.Action,System.Boolean)
commentId: M:TinyLife.Objects.Person.CancelAction(TinyLife.Actions.Action,TinyLife.Actions.Action,System.Boolean)
id: CancelAction(TinyLife.Actions.Action,TinyLife.Actions.Action,System.Boolean)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: CancelAction(Action, Action, bool)
nameWithType: Person.CancelAction(Action, Action, bool)
fullName: TinyLife.Objects.Person.CancelAction(TinyLife.Actions.Action, TinyLife.Actions.Action, bool)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CancelAction
path: ../TinyLife/Objects/Person.cs
startLine: 1723
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nTries to cancel the given action, removing it from <xref href=\"TinyLife.Objects.Person.CurrentActions\" data-throw-if-not-resolved=\"false\"></xref> or <xref href=\"TinyLife.Objects.Person.ActionQueue\" data-throw-if-not-resolved=\"false\"></xref> in the process.\nIf the action in question cannot be canceled, this method returns false.\n"
example: []
syntax:
content: public bool CancelAction(Action action, Action cancelSource = null, bool force = false)
parameters:
- id: action
type: TinyLife.Actions.Action
description: The action to cancel
- id: cancelSource
type: TinyLife.Actions.Action
description: The action that is responsible for this cancelation, or null by default
- id: force
type: System.Boolean
description: Whether to cancel the action even if <xref href="TinyLife.Actions.Action.CanCancel(TinyLife.Actions.Action)" data-throw-if-not-resolved="false"></xref> returns false
return:
type: System.Boolean
description: Whether the action could be canceled successfully
content.vb: Public Function CancelAction(action As Action, cancelSource As Action = Nothing, force As Boolean = False) As Boolean
overload: TinyLife.Objects.Person.CancelAction*
nameWithType.vb: Person.CancelAction(Action, Action, Boolean)
fullName.vb: TinyLife.Objects.Person.CancelAction(TinyLife.Actions.Action, TinyLife.Actions.Action, Boolean)
name.vb: CancelAction(Action, Action, Boolean)
- uid: TinyLife.Objects.Person.FindPathAsync(Microsoft.Xna.Framework.Point,System.Collections.Generic.ICollection{Microsoft.Xna.Framework.Point},MLEM.Pathfinding.AStar{Microsoft.Xna.Framework.Point}.GetCost)
commentId: M:TinyLife.Objects.Person.FindPathAsync(Microsoft.Xna.Framework.Point,System.Collections.Generic.ICollection{Microsoft.Xna.Framework.Point},MLEM.Pathfinding.AStar{Microsoft.Xna.Framework.Point}.GetCost)
id: FindPathAsync(Microsoft.Xna.Framework.Point,System.Collections.Generic.ICollection{Microsoft.Xna.Framework.Point},MLEM.Pathfinding.AStar{Microsoft.Xna.Framework.Point}.GetCost)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: FindPathAsync(Point, ICollection<Point>, GetCost)
nameWithType: Person.FindPathAsync(Point, ICollection<Point>, AStar<Point>.GetCost)
fullName: TinyLife.Objects.Person.FindPathAsync(Microsoft.Xna.Framework.Point, System.Collections.Generic.ICollection<Microsoft.Xna.Framework.Point>, MLEM.Pathfinding.AStar<Microsoft.Xna.Framework.Point>.GetCost)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: FindPathAsync
path: ../TinyLife/Objects/Person.cs
startLine: 1742
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nFinds a path asynchronously using the A* pathfinding algorithm.\nNote that the found path is not automatically embarked on.\nUsually, this method should not be used, but <xref href=\"TinyLife.Actions.GoHereAction\" data-throw-if-not-resolved=\"false\"></xref> should be used instead.\n"
example: []
syntax:
content: public Task<Stack<Point>> FindPathAsync(Point start, ICollection<Point> goals, AStar<Point>.GetCost costFunction = null)
parameters:
- id: start
type: Microsoft.Xna.Framework.Point
description: The start tile position
- id: goals
type: System.Collections.Generic.ICollection{Microsoft.Xna.Framework.Point}
description: The goal tile positions.
- id: costFunction
type: MLEM.Pathfinding.AStar{Microsoft.Xna.Framework.Point}.GetCost
description: The function to use for determining the cost of tiles
return:
type: System.Threading.Tasks.Task{System.Collections.Generic.Stack{Microsoft.Xna.Framework.Point}}
description: A task that, when completed, returns the path found or an empty stack if there is none
content.vb: Public Function FindPathAsync(start As Point, goals As ICollection(Of Point), costFunction As AStar(Of Point).GetCost = Nothing) As Task(Of Stack(Of Point))
overload: TinyLife.Objects.Person.FindPathAsync*
nameWithType.vb: Person.FindPathAsync(Point, ICollection(Of Point), AStar(Of Point).GetCost)
fullName.vb: TinyLife.Objects.Person.FindPathAsync(Microsoft.Xna.Framework.Point, System.Collections.Generic.ICollection(Of Microsoft.Xna.Framework.Point), MLEM.Pathfinding.AStar(Of Microsoft.Xna.Framework.Point).GetCost)
name.vb: FindPathAsync(Point, ICollection(Of Point), GetCost)
- uid: TinyLife.Objects.Person.GetHeldObject``1(System.Boolean)
commentId: M:TinyLife.Objects.Person.GetHeldObject``1(System.Boolean)
id: GetHeldObject``1(System.Boolean)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: GetHeldObject<T>(bool)
nameWithType: Person.GetHeldObject<T>(bool)
fullName: TinyLife.Objects.Person.GetHeldObject<T>(bool)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetHeldObject
path: ../TinyLife/Objects/Person.cs
startLine: 1755
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns the <xref href=\"TinyLife.Objects.Furniture\" data-throw-if-not-resolved=\"false\"></xref> that this person is currently holding in their hands, which will always be on the same map as this person&apos;s <xref href=\"TinyLife.World.Map\" data-throw-if-not-resolved=\"false\"></xref>.\nNote that, if the held object is not of the required type <code data-dev-comment-type=\"typeparamref\" class=\"typeparamref\">T</code>, null is returned.\n"
example: []
syntax:
content: 'public T GetHeldObject<T>(bool alsoReturnFake = true) where T : MapObject'
parameters:
- id: alsoReturnFake
type: System.Boolean
typeParameters:
- id: T
description: The type that the held furniture is expected to have
return:
type: '{T}'
description: The held furniture
content.vb: Public Function GetHeldObject(Of T As MapObject)(alsoReturnFake As Boolean = True) As T
overload: TinyLife.Objects.Person.GetHeldObject*
nameWithType.vb: Person.GetHeldObject(Of T)(Boolean)
fullName.vb: TinyLife.Objects.Person.GetHeldObject(Of T)(Boolean)
name.vb: GetHeldObject(Of T)(Boolean)
- uid: TinyLife.Objects.Person.SetHeldObject``1(TinyLife.Objects.FurnitureType,System.Int32[],System.Nullable{System.Guid},System.Boolean)
commentId: M:TinyLife.Objects.Person.SetHeldObject``1(TinyLife.Objects.FurnitureType,System.Int32[],System.Nullable{System.Guid},System.Boolean)
id: SetHeldObject``1(TinyLife.Objects.FurnitureType,System.Int32[],System.Nullable{System.Guid},System.Boolean)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: SetHeldObject<T>(FurnitureType, int[], Guid?, bool)
nameWithType: Person.SetHeldObject<T>(FurnitureType, int[], Guid?, bool)
fullName: TinyLife.Objects.Person.SetHeldObject<T>(TinyLife.Objects.FurnitureType, int[], System.Guid?, bool)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: SetHeldObject
path: ../TinyLife/Objects/Person.cs
startLine: 1773
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nSets the person&apos;s held object to the given furniture type, with the given data, and returns the created instance.\nNote that the returned object will automatically be added to the same map as this person&apos;s <xref href=\"TinyLife.World.Map\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: 'public T SetHeldObject<T>(FurnitureType type, int[] colors = null, Guid? id = null, bool fake = false) where T : Furniture'
parameters:
- id: type
type: TinyLife.Objects.FurnitureType
description: The type of furniture to construct
- id: colors
type: System.Int32[]
description: The colors that the constructed furniture should have, or null to use the defaults
- id: id
type: System.Nullable{System.Guid}
description: The id that this furniture should have, or null to choose a random one
- id: fake
type: System.Boolean
description: Whether the object set to be held is considered fake. A fake object will not be taken into account when a <xref href="TinyLife.Actions.ActionType.IsEmptyHanded(TinyLife.Actions.ActionInfo%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref> check occurs. Fake items are expected to be removed at the end of an <xref href="System.Action" data-throw-if-not-resolved="false"></xref> that adds them.
typeParameters:
- id: T
description: The type that the created furniture is expected to have
return:
type: '{T}'
description: The created furniture instance
content.vb: Public Function SetHeldObject(Of T As Furniture)(type As FurnitureType, colors As Integer() = Nothing, id As Guid? = Nothing, fake As Boolean = False) As T
overload: TinyLife.Objects.Person.SetHeldObject*
nameWithType.vb: Person.SetHeldObject(Of T)(FurnitureType, Integer(), Guid?, Boolean)
fullName.vb: TinyLife.Objects.Person.SetHeldObject(Of T)(TinyLife.Objects.FurnitureType, Integer(), System.Guid?, Boolean)
name.vb: SetHeldObject(Of T)(FurnitureType, Integer(), Guid?, Boolean)
- uid: TinyLife.Objects.Person.SetHeldObject(TinyLife.Objects.MapObject,System.Boolean)
commentId: M:TinyLife.Objects.Person.SetHeldObject(TinyLife.Objects.MapObject,System.Boolean)
id: SetHeldObject(TinyLife.Objects.MapObject,System.Boolean)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: SetHeldObject(MapObject, bool)
nameWithType: Person.SetHeldObject(MapObject, bool)
fullName: TinyLife.Objects.Person.SetHeldObject(TinyLife.Objects.MapObject, bool)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: SetHeldObject
path: ../TinyLife/Objects/Person.cs
startLine: 1786
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nSets this person&apos;s held object to the given instance.\nNote that the <code data-dev-comment-type=\"paramref\" class=\"paramref\">obj</code> has to be on the same map as this person&apos;s <xref href=\"TinyLife.World.Map\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public void SetHeldObject(MapObject obj, bool fake = false)
parameters:
- id: obj
type: TinyLife.Objects.MapObject
description: The furniture to hold
- id: fake
type: System.Boolean
description: Whether the object set to be held is considered fake. A fake object will not be taken into account when a <xref href="TinyLife.Actions.ActionType.IsEmptyHanded(TinyLife.Actions.ActionInfo%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref> check occurs. Fake items are expected to be removed at the end of an <xref href="System.Action" data-throw-if-not-resolved="false"></xref> that adds them.
content.vb: Public Sub SetHeldObject(obj As MapObject, fake As Boolean = False)
overload: TinyLife.Objects.Person.SetHeldObject*
nameWithType.vb: Person.SetHeldObject(MapObject, Boolean)
fullName.vb: TinyLife.Objects.Person.SetHeldObject(TinyLife.Objects.MapObject, Boolean)
name.vb: SetHeldObject(MapObject, Boolean)
- uid: TinyLife.Objects.Person.RemoveHeldObject``1
commentId: M:TinyLife.Objects.Person.RemoveHeldObject``1
id: RemoveHeldObject``1
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: RemoveHeldObject<T>()
nameWithType: Person.RemoveHeldObject<T>()
fullName: TinyLife.Objects.Person.RemoveHeldObject<T>()
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: RemoveHeldObject
path: ../TinyLife/Objects/Person.cs
startLine: 1799
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nRemoves this person&apos;s held object from the world and returns it.\n"
example: []
syntax:
content: 'public T RemoveHeldObject<T>() where T : MapObject'
typeParameters:
- id: T
description: The type of object to remove. If this person&apos;s held object does not match, it is not removed.
return:
type: '{T}'
description: The held object that was removed, or <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/null">null</a> if it did not match, or there was none.
content.vb: Public Function RemoveHeldObject(Of T As MapObject)() As T
overload: TinyLife.Objects.Person.RemoveHeldObject*
nameWithType.vb: Person.RemoveHeldObject(Of T)()
fullName.vb: TinyLife.Objects.Person.RemoveHeldObject(Of T)()
name.vb: RemoveHeldObject(Of T)()
- uid: TinyLife.Objects.Person.GetHeldActionInfo
commentId: M:TinyLife.Objects.Person.GetHeldActionInfo
id: GetHeldActionInfo
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: GetHeldActionInfo()
nameWithType: Person.GetHeldActionInfo()
fullName: TinyLife.Objects.Person.GetHeldActionInfo()
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetHeldActionInfo
path: ../TinyLife/Objects/Person.cs
startLine: 1813
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns a <xref href=\"TinyLife.Actions.ActionInfo\" data-throw-if-not-resolved=\"false\"></xref> for the <xref href=\"TinyLife.Objects.Person.GetHeldObject%60%601(System.Boolean)\" data-throw-if-not-resolved=\"false\"></xref>, or <a href=\"https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/null\">null</a> if there is none.\nNote that, if the held object is marked as being fake, this method also returns <a href=\"https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/null\">null</a>.\n"
example: []
syntax:
content: public ActionInfo GetHeldActionInfo()
return:
type: TinyLife.Actions.ActionInfo
description: The held action info.
content.vb: Public Function GetHeldActionInfo() As ActionInfo
overload: TinyLife.Objects.Person.GetHeldActionInfo*
- uid: TinyLife.Objects.Person.ToCreatedByString
commentId: M:TinyLife.Objects.Person.ToCreatedByString
id: ToCreatedByString
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: ToCreatedByString()
nameWithType: Person.ToCreatedByString()
fullName: TinyLife.Objects.Person.ToCreatedByString()
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ToCreatedByString
path: ../TinyLife/Objects/Person.cs
startLine: 1822
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns a string representation of this person using the localized &quot;Created by:&quot; prefix\n"
example: []
syntax:
content: public string ToCreatedByString()
return:
type: System.String
description: A &quot;created by&quot; string
content.vb: Public Function ToCreatedByString() As String
overload: TinyLife.Objects.Person.ToCreatedByString*
- uid: TinyLife.Objects.Person.Die(TinyLife.Objects.DeathReason,System.Boolean)
commentId: M:TinyLife.Objects.Person.Die(TinyLife.Objects.DeathReason,System.Boolean)
id: Die(TinyLife.Objects.DeathReason,System.Boolean)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: Die(DeathReason, bool)
nameWithType: Person.Die(DeathReason, bool)
fullName: TinyLife.Objects.Person.Die(TinyLife.Objects.DeathReason, bool)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Die
path: ../TinyLife/Objects/Person.cs
startLine: 1832
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nCauses this person to die, removing it from the world and optionally spawning a <xref href=\"TinyLife.Objects.FurnitureType.Gravestone\" data-throw-if-not-resolved=\"false\"></xref>.\nNote thta this method&apos;s content is executed at the end of the current <xref href=\"TinyLife.Objects.Person.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)\" data-throw-if-not-resolved=\"false\"></xref> frame, and not right away.\n"
example: []
syntax:
content: public void Die(DeathReason reason, bool createGravestone = true)
parameters:
- id: reason
type: TinyLife.Objects.DeathReason
description: The reason for this person&apos;s death
- id: createGravestone
type: System.Boolean
description: Whether or not to create a gravestone
content.vb: Public Sub Die(reason As DeathReason, createGravestone As Boolean = True)
overload: TinyLife.Objects.Person.Die*
nameWithType.vb: Person.Die(DeathReason, Boolean)
fullName.vb: TinyLife.Objects.Person.Die(TinyLife.Objects.DeathReason, Boolean)
name.vb: Die(DeathReason, Boolean)
- uid: TinyLife.Objects.Person.AddEmotion(TinyLife.Emotions.EmotionModifier,System.Int32,System.TimeSpan,TinyLife.Emotions.IEmotionSource,System.Boolean)
commentId: M:TinyLife.Objects.Person.AddEmotion(TinyLife.Emotions.EmotionModifier,System.Int32,System.TimeSpan,TinyLife.Emotions.IEmotionSource,System.Boolean)
id: AddEmotion(TinyLife.Emotions.EmotionModifier,System.Int32,System.TimeSpan,TinyLife.Emotions.IEmotionSource,System.Boolean)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: AddEmotion(EmotionModifier, int, TimeSpan, IEmotionSource, bool)
nameWithType: Person.AddEmotion(EmotionModifier, int, TimeSpan, IEmotionSource, bool)
fullName: TinyLife.Objects.Person.AddEmotion(TinyLife.Emotions.EmotionModifier, int, System.TimeSpan, TinyLife.Emotions.IEmotionSource, bool)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: AddEmotion
path: ../TinyLife/Objects/Person.cs
startLine: 1931
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nAdds the given <xref href=\"TinyLife.Emotions.EmotionModifier\" data-throw-if-not-resolved=\"false\"></xref> with the given intensity and time\n"
example: []
syntax:
content: public bool AddEmotion(EmotionModifier type, int amount, TimeSpan time, IEmotionSource source, bool increaseExisting = false)
parameters:
- id: type
type: TinyLife.Emotions.EmotionModifier
description: The type of emotion to add
- id: amount
type: System.Int32
description: The intensity of the emotion to add
- id: time
type: System.TimeSpan
description: The amount of in-game time the emotion should last for
- id: source
type: TinyLife.Emotions.IEmotionSource
description: The emotion source that caused this emotion. Supported objects include <xref href="TinyLife.Objects.FurnitureType" data-throw-if-not-resolved="false"></xref>, <xref href="TinyLife.Actions.ActionType" data-throw-if-not-resolved="false"></xref>, <xref href="TinyLife.NeedType" data-throw-if-not-resolved="false"></xref> and more. May be <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/null">null</a>.
- id: increaseExisting
type: System.Boolean
description: Whether existing emotion modifiers of the same type should be increased by the given time and amount. If this is false, existing emotions get removed instead.
return:
type: System.Boolean
description: Whether the emotion could be added or it was already applied. If <code data-dev-comment-type="paramref" class="paramref">increaseExisting</code> is true, this method always returns true.
content.vb: Public Function AddEmotion(type As EmotionModifier, amount As Integer, time As TimeSpan, source As IEmotionSource, increaseExisting As Boolean = False) As Boolean
overload: TinyLife.Objects.Person.AddEmotion*
nameWithType.vb: Person.AddEmotion(EmotionModifier, Integer, TimeSpan, IEmotionSource, Boolean)
fullName.vb: TinyLife.Objects.Person.AddEmotion(TinyLife.Emotions.EmotionModifier, Integer, System.TimeSpan, TinyLife.Emotions.IEmotionSource, Boolean)
name.vb: AddEmotion(EmotionModifier, Integer, TimeSpan, IEmotionSource, Boolean)
- uid: TinyLife.Objects.Person.RemoveEmotion(TinyLife.Emotions.EmotionModifier)
commentId: M:TinyLife.Objects.Person.RemoveEmotion(TinyLife.Emotions.EmotionModifier)
id: RemoveEmotion(TinyLife.Emotions.EmotionModifier)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: RemoveEmotion(EmotionModifier)
nameWithType: Person.RemoveEmotion(EmotionModifier)
fullName: TinyLife.Objects.Person.RemoveEmotion(TinyLife.Emotions.EmotionModifier)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: RemoveEmotion
path: ../TinyLife/Objects/Person.cs
startLine: 1954
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nRemoves the given <xref href=\"TinyLife.Emotions.EmotionModifier\" data-throw-if-not-resolved=\"false\"></xref> from this person&apos;s <xref href=\"TinyLife.Objects.Person.EmotionModifiers\" data-throw-if-not-resolved=\"false\"></xref>\n"
example: []
syntax:
content: public bool RemoveEmotion(EmotionModifier type)
parameters:
- id: type
type: TinyLife.Emotions.EmotionModifier
description: The type of emotion to remove
return:
type: System.Boolean
description: Whether the emotion could be removed (or wasn&apos;t contained in the first place)
content.vb: Public Function RemoveEmotion(type As EmotionModifier) As Boolean
overload: TinyLife.Objects.Person.RemoveEmotion*
- uid: TinyLife.Objects.Person.LowerEmotion(TinyLife.Emotions.EmotionType,System.Single,System.Single)
commentId: M:TinyLife.Objects.Person.LowerEmotion(TinyLife.Emotions.EmotionType,System.Single,System.Single)
id: LowerEmotion(TinyLife.Emotions.EmotionType,System.Single,System.Single)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: LowerEmotion(EmotionType, float, float)
nameWithType: Person.LowerEmotion(EmotionType, float, float)
fullName: TinyLife.Objects.Person.LowerEmotion(TinyLife.Emotions.EmotionType, float, float)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: LowerEmotion
path: ../TinyLife/Objects/Person.cs
startLine: 1975
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nLowers any <xref href=\"TinyLife.Objects.Person.EmotionModifiers\" data-throw-if-not-resolved=\"false\"></xref> of the given <xref href=\"TinyLife.Emotions.EmotionType\" data-throw-if-not-resolved=\"false\"></xref> by the given percentage.\nEach modifier&apos;s <xref href=\"TinyLife.Emotions.EmotionModifier.Instance.Time\" data-throw-if-not-resolved=\"false\"></xref> will be lowered by the percentage of their <xref href=\"TinyLife.Emotions.EmotionModifier.Instance.TotalTime\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public bool LowerEmotion(EmotionType type, float percentage, float speedMultiplier = 1)
parameters:
- id: type
type: TinyLife.Emotions.EmotionType
description: The type of emotion to lower
- id: percentage
type: System.Single
description: The percentage to lower the emotion by
- id: speedMultiplier
type: System.Single
description: The game speed multiplier, which represents how fast things should happen, which is usually determined by <xref href="TinyLife.GameImpl.Speed" data-throw-if-not-resolved="false"></xref>
return:
type: System.Boolean
description: Whether the emotion could be lowered, or this person had no emotion modifiers of the given type
content.vb: Public Function LowerEmotion(type As EmotionType, percentage As Single, speedMultiplier As Single = 1) As Boolean
overload: TinyLife.Objects.Person.LowerEmotion*
nameWithType.vb: Person.LowerEmotion(EmotionType, Single, Single)
fullName.vb: TinyLife.Objects.Person.LowerEmotion(TinyLife.Emotions.EmotionType, Single, Single)
name.vb: LowerEmotion(EmotionType, Single, Single)
- uid: TinyLife.Objects.Person.LowerEmotionModifier(TinyLife.Emotions.EmotionModifier,System.Single,System.Single)
commentId: M:TinyLife.Objects.Person.LowerEmotionModifier(TinyLife.Emotions.EmotionModifier,System.Single,System.Single)
id: LowerEmotionModifier(TinyLife.Emotions.EmotionModifier,System.Single,System.Single)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: LowerEmotionModifier(EmotionModifier, float, float)
nameWithType: Person.LowerEmotionModifier(EmotionModifier, float, float)
fullName: TinyLife.Objects.Person.LowerEmotionModifier(TinyLife.Emotions.EmotionModifier, float, float)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: LowerEmotionModifier
path: ../TinyLife/Objects/Person.cs
startLine: 1994
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nLowers the specified emotion modifier by the specified percentage.\nThis differs from <xref href=\"TinyLife.Objects.Person.LowerEmotion(TinyLife.Emotions.EmotionType%2cSystem.Single%2cSystem.Single)\" data-throw-if-not-resolved=\"false\"></xref> in that only the specific modifier is lowered.\n"
example: []
syntax:
content: public bool LowerEmotionModifier(EmotionModifier modifier, float percentage, float speedMultiplier = 1)
parameters:
- id: modifier
type: TinyLife.Emotions.EmotionModifier
description: The emotion modifier to lower
- id: percentage
type: System.Single
description: The percentage to lower the emotion by
- id: speedMultiplier
type: System.Single
description: The game speed multiplier, which represents how fast things should happen, which is usually determined by <xref href="TinyLife.GameImpl.Speed" data-throw-if-not-resolved="false"></xref>
return:
type: System.Boolean
description: Whether the emotion could be lowered, or this person had no emotion modifiers of the given type
content.vb: Public Function LowerEmotionModifier(modifier As EmotionModifier, percentage As Single, speedMultiplier As Single = 1) As Boolean
overload: TinyLife.Objects.Person.LowerEmotionModifier*
nameWithType.vb: Person.LowerEmotionModifier(EmotionModifier, Single, Single)
fullName.vb: TinyLife.Objects.Person.LowerEmotionModifier(TinyLife.Emotions.EmotionModifier, Single, Single)
name.vb: LowerEmotionModifier(EmotionModifier, Single, Single)
- uid: TinyLife.Objects.Person.HasEmotionModifier(TinyLife.Emotions.EmotionModifier)
commentId: M:TinyLife.Objects.Person.HasEmotionModifier(TinyLife.Emotions.EmotionModifier)
id: HasEmotionModifier(TinyLife.Emotions.EmotionModifier)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: HasEmotionModifier(EmotionModifier)
nameWithType: Person.HasEmotionModifier(EmotionModifier)
fullName: TinyLife.Objects.Person.HasEmotionModifier(TinyLife.Emotions.EmotionModifier)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: HasEmotionModifier
path: ../TinyLife/Objects/Person.cs
startLine: 2010
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns whether this person has the given <xref href=\"TinyLife.Emotions.EmotionModifier\" data-throw-if-not-resolved=\"false\"></xref> in their <xref href=\"TinyLife.Objects.Person.EmotionModifiers\" data-throw-if-not-resolved=\"false\"></xref> list\n"
example: []
syntax:
content: public bool HasEmotionModifier(EmotionModifier type)
parameters:
- id: type
type: TinyLife.Emotions.EmotionModifier
description: The type of emotion modifier to query
return:
type: System.Boolean
description: Whether the emotion modifier is active
content.vb: Public Function HasEmotionModifier(type As EmotionModifier) As Boolean
overload: TinyLife.Objects.Person.HasEmotionModifier*
- uid: TinyLife.Objects.Person.GetWalkSpeed
commentId: M:TinyLife.Objects.Person.GetWalkSpeed
id: GetWalkSpeed
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: GetWalkSpeed()
nameWithType: Person.GetWalkSpeed()
fullName: TinyLife.Objects.Person.GetWalkSpeed()
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetWalkSpeed
path: ../TinyLife/Objects/Person.cs
startLine: 2019
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns this person&apos;s current walk speed, per update frame.\nThe walk speed is influenced by their <xref href=\"TinyLife.Objects.Person.PersonalityTypes\" data-throw-if-not-resolved=\"false\"></xref> and <xref href=\"TinyLife.Objects.Person.Emotion\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public float GetWalkSpeed()
return:
type: System.Single
description: The walk speed
content.vb: Public Function GetWalkSpeed() As Single
overload: TinyLife.Objects.Person.GetWalkSpeed*
- uid: TinyLife.Objects.Person.GetEfficiencyModifier(System.Single,TinyLife.Actions.ActionInfo,TinyLife.Skills.SkillType,System.Single)
commentId: M:TinyLife.Objects.Person.GetEfficiencyModifier(System.Single,TinyLife.Actions.ActionInfo,TinyLife.Skills.SkillType,System.Single)
id: GetEfficiencyModifier(System.Single,TinyLife.Actions.ActionInfo,TinyLife.Skills.SkillType,System.Single)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: GetEfficiencyModifier(float, ActionInfo, SkillType, float)
nameWithType: Person.GetEfficiencyModifier(float, ActionInfo, SkillType, float)
fullName: TinyLife.Objects.Person.GetEfficiencyModifier(float, TinyLife.Actions.ActionInfo, TinyLife.Skills.SkillType, float)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetEfficiencyModifier
path: ../TinyLife/Objects/Person.cs
startLine: 2056
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns a multiplier (which will be close to 1) of how &quot;efficiently&quot; this person currently works and moves.\nThis value is influenced by the <code data-dev-comment-type=\"paramref\" class=\"paramref\">speedMultiplier</code>, the level of the passed <code data-dev-comment-type=\"paramref\" class=\"paramref\">skill</code> as well as this person&apos;s <xref href=\"TinyLife.Objects.Person.Emotion\" data-throw-if-not-resolved=\"false\"></xref> and <xref href=\"TinyLife.Objects.Person.PersonalityTypes\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public float GetEfficiencyModifier(float speedMultiplier = 1, ActionInfo info = null, SkillType skill = null, float levelModifier = 0.1)
parameters:
- id: speedMultiplier
type: System.Single
description: The game speed multiplier, which represents how fast things should happen, which is usually determined by <xref href="TinyLife.GameImpl.Speed" data-throw-if-not-resolved="false"></xref>
- id: info
type: TinyLife.Actions.ActionInfo
description: An optional action info whose <xref href="TinyLife.Actions.ActionInfo.GetInvolvedObjects%60%601(TinyLife.Objects.ObjectCategory%2cSystem.Boolean%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref> can influence the efficiency
- id: skill
type: TinyLife.Skills.SkillType
description: A skill that optionally influences the efficiency
- id: levelModifier
type: System.Single
description: The amount that each <code data-dev-comment-type="paramref" class="paramref">skill</code> level should influence the efficiency by. Defaults to 0.1.
return:
type: System.Single
description: The person&apos;s efficiency, which is a value close to or equal to 1
content.vb: Public Function GetEfficiencyModifier(speedMultiplier As Single = 1, info As ActionInfo = Nothing, skill As SkillType = Nothing, levelModifier As Single = 0.1) As Single
overload: TinyLife.Objects.Person.GetEfficiencyModifier*
nameWithType.vb: Person.GetEfficiencyModifier(Single, ActionInfo, SkillType, Single)
fullName.vb: TinyLife.Objects.Person.GetEfficiencyModifier(Single, TinyLife.Actions.ActionInfo, TinyLife.Skills.SkillType, Single)
name.vb: GetEfficiencyModifier(Single, ActionInfo, SkillType, Single)
- uid: TinyLife.Objects.Person.HasHouseholdMember(System.Guid)
commentId: M:TinyLife.Objects.Person.HasHouseholdMember(System.Guid)
id: HasHouseholdMember(System.Guid)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: HasHouseholdMember(Guid)
nameWithType: Person.HasHouseholdMember(Guid)
fullName: TinyLife.Objects.Person.HasHouseholdMember(System.Guid)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: HasHouseholdMember
path: ../TinyLife/Objects/Person.cs
startLine: 2110
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns whether the given person <xref href=\"TinyLife.Objects.MapObject.Id\" data-throw-if-not-resolved=\"false\"></xref> is a part of this household\n"
example: []
syntax:
content: public bool HasHouseholdMember(Guid person)
parameters:
- id: person
type: System.Guid
description: The unique id of the person to query
return:
type: System.Boolean
description: true if the person is part of this household, false otherwise
content.vb: Public Function HasHouseholdMember(person As Guid) As Boolean
overload: TinyLife.Objects.Person.HasHouseholdMember*
- uid: TinyLife.Objects.Person.HasHouseholdMember(TinyLife.Objects.Person)
commentId: M:TinyLife.Objects.Person.HasHouseholdMember(TinyLife.Objects.Person)
id: HasHouseholdMember(TinyLife.Objects.Person)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: HasHouseholdMember(Person)
nameWithType: Person.HasHouseholdMember(Person)
fullName: TinyLife.Objects.Person.HasHouseholdMember(TinyLife.Objects.Person)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: HasHouseholdMember
path: ../TinyLife/Objects/Person.cs
startLine: 2115
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns whether the given person <xref href=\"TinyLife.Objects.MapObject.Id\" data-throw-if-not-resolved=\"false\"></xref> is a part of this household\n"
example: []
syntax:
content: public bool HasHouseholdMember(Person person)
parameters:
- id: person
type: TinyLife.Objects.Person
return:
type: System.Boolean
description: true if the person is part of this household, false otherwise
content.vb: Public Function HasHouseholdMember(person As Person) As Boolean
overload: TinyLife.Objects.Person.HasHouseholdMember*
- uid: TinyLife.Objects.Person.GetProjects(System.String)
commentId: M:TinyLife.Objects.Person.GetProjects(System.String)
id: GetProjects(System.String)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: GetProjects(string)
nameWithType: Person.GetProjects(string)
fullName: TinyLife.Objects.Person.GetProjects(string)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetProjects
path: ../TinyLife/Objects/Person.cs
startLine: 2125
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns all of the projects of the given <xref href=\"TinyLife.Goals.Project.Type\" data-throw-if-not-resolved=\"false\"></xref> that this person has.\nTo access all projects regardless of type, iterate the <xref href=\"TinyLife.Objects.Person.Projects\" data-throw-if-not-resolved=\"false\"></xref> list instead.\n"
example: []
syntax:
content: public IEnumerable<Project> GetProjects(string type)
parameters:
- id: type
type: System.String
description: The <xref href="TinyLife.Goals.Project.Type" data-throw-if-not-resolved="false"></xref> of project to return
return:
type: System.Collections.Generic.IEnumerable{TinyLife.Goals.Project}
description: A set of projects that match the given type
content.vb: Public Function GetProjects(type As String) As IEnumerable(Of Project)
overload: TinyLife.Objects.Person.GetProjects*
nameWithType.vb: Person.GetProjects(String)
fullName.vb: TinyLife.Objects.Person.GetProjects(String)
name.vb: GetProjects(String)
- uid: TinyLife.Objects.Person.GetProject(System.String,System.String)
commentId: M:TinyLife.Objects.Person.GetProject(System.String,System.String)
id: GetProject(System.String,System.String)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: GetProject(string, string)
nameWithType: Person.GetProject(string, string)
fullName: TinyLife.Objects.Person.GetProject(string, string)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetProject
path: ../TinyLife/Objects/Person.cs
startLine: 2135
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns a project of the given <xref href=\"TinyLife.Goals.Project.Type\" data-throw-if-not-resolved=\"false\"></xref> with the given <xref href=\"TinyLife.Goals.Project.Name\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public Project GetProject(string type, string name)
parameters:
- id: type
type: System.String
description: The <xref href="TinyLife.Goals.Project.Type" data-throw-if-not-resolved="false"></xref> of the project to return
- id: name
type: System.String
description: The <xref href="TinyLife.Goals.Project.Name" data-throw-if-not-resolved="false"></xref> of the project to return
return:
type: TinyLife.Goals.Project
description: The matching project, or null if there is none
content.vb: Public Function GetProject(type As String, name As String) As Project
overload: TinyLife.Objects.Person.GetProject*
nameWithType.vb: Person.GetProject(String, String)
fullName.vb: TinyLife.Objects.Person.GetProject(String, String)
name.vb: GetProject(String, String)
- uid: TinyLife.Objects.Person.StartProject(TinyLife.Goals.Project)
commentId: M:TinyLife.Objects.Person.StartProject(TinyLife.Goals.Project)
id: StartProject(TinyLife.Goals.Project)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: StartProject(Project)
nameWithType: Person.StartProject(Project)
fullName: TinyLife.Objects.Person.StartProject(TinyLife.Goals.Project)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: StartProject
path: ../TinyLife/Objects/Person.cs
startLine: 2144
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nStarts a new project, adding it to the <xref href=\"TinyLife.Objects.Person.Projects\" data-throw-if-not-resolved=\"false\"></xref> list of this person\n"
example: []
syntax:
content: public Project StartProject(Project project)
parameters:
- id: project
type: TinyLife.Goals.Project
description: The project to start
return:
type: TinyLife.Goals.Project
description: The project that was passed, for chaining
content.vb: Public Function StartProject(project As Project) As Project
overload: TinyLife.Objects.Person.StartProject*
- uid: TinyLife.Objects.Person.GetPassiveActionPriority(TinyLife.Actions.ActionType)
commentId: M:TinyLife.Objects.Person.GetPassiveActionPriority(TinyLife.Actions.ActionType)
id: GetPassiveActionPriority(TinyLife.Actions.ActionType)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: GetPassiveActionPriority(ActionType)
nameWithType: Person.GetPassiveActionPriority(ActionType)
fullName: TinyLife.Objects.Person.GetPassiveActionPriority(TinyLife.Actions.ActionType)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetPassiveActionPriority
path: ../TinyLife/Objects/Person.cs
startLine: 2156
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns the passive priority for the given <xref href=\"TinyLife.Actions.ActionType\" data-throw-if-not-resolved=\"false\"></xref>.\nThis method evaluates the action&apos;s own <xref href=\"TinyLife.Actions.ActionType.AiSettings.PassivePriority\" data-throw-if-not-resolved=\"false\"></xref> and adds additional factors like <xref href=\"TinyLife.PersonalityType.Extroverted\" data-throw-if-not-resolved=\"false\"></xref> and <xref href=\"TinyLife.PersonalityType.Introverted\" data-throw-if-not-resolved=\"false\"></xref> modifiers for social actions.\nYou can use <xref href=\"TinyLife.Objects.Person.OnGetPassiveActionPriority\" data-throw-if-not-resolved=\"false\"></xref> to change the return value of this method.\n"
example: []
syntax:
content: public float GetPassiveActionPriority(ActionType type)
parameters:
- id: type
type: TinyLife.Actions.ActionType
description: The type of action to get the passive priority for
return:
type: System.Single
description: The action&apos;s passive priority
content.vb: Public Function GetPassiveActionPriority(type As ActionType) As Single
overload: TinyLife.Objects.Person.GetPassiveActionPriority*
- uid: TinyLife.Objects.Person.GetRandomOutfit(TinyLife.Objects.ClothesIntention)
commentId: M:TinyLife.Objects.Person.GetRandomOutfit(TinyLife.Objects.ClothesIntention)
id: GetRandomOutfit(TinyLife.Objects.ClothesIntention)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: GetRandomOutfit(ClothesIntention)
nameWithType: Person.GetRandomOutfit(ClothesIntention)
fullName: TinyLife.Objects.Person.GetRandomOutfit(TinyLife.Objects.ClothesIntention)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetRandomOutfit
path: ../TinyLife/Objects/Person.cs
startLine: 2178
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns the index of the <xref href=\"TinyLife.Objects.Person.Outfits\" data-throw-if-not-resolved=\"false\"></xref> collection that best matches the given <xref href=\"TinyLife.Objects.ClothesIntention\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public int GetRandomOutfit(ClothesIntention intention)
parameters:
- id: intention
type: TinyLife.Objects.ClothesIntention
description: The intention to match the best outfit to.
return:
type: System.Int32
description: The index in the <xref href="TinyLife.Objects.Person.Outfits" data-throw-if-not-resolved="false"></xref> collection that best matches the intention, or -1 there is no match.
content.vb: Public Function GetRandomOutfit(intention As ClothesIntention) As Integer
overload: TinyLife.Objects.Person.GetRandomOutfit*
- uid: TinyLife.Objects.Person.SetCurrentOutfit(TinyLife.Objects.ClothesIntention)
commentId: M:TinyLife.Objects.Person.SetCurrentOutfit(TinyLife.Objects.ClothesIntention)
id: SetCurrentOutfit(TinyLife.Objects.ClothesIntention)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: SetCurrentOutfit(ClothesIntention)
nameWithType: Person.SetCurrentOutfit(ClothesIntention)
fullName: TinyLife.Objects.Person.SetCurrentOutfit(TinyLife.Objects.ClothesIntention)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: SetCurrentOutfit
path: ../TinyLife/Objects/Person.cs
startLine: 2190
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nSets the current outfit to an outfit that matches the given <xref href=\"TinyLife.Objects.ClothesIntention\" data-throw-if-not-resolved=\"false\"></xref>.\nThis method returns whether <xref href=\"TinyLife.Objects.Person.GetRandomOutfit(TinyLife.Objects.ClothesIntention)\" data-throw-if-not-resolved=\"false\"></xref> returned a valid outfit index or if no matching outfit could be found.\nNote that, if this person is already wearing an outfit that matches the intention, the outfit will not be changed, and this method returns true.\n"
example: []
syntax:
content: public bool SetCurrentOutfit(ClothesIntention intention)
parameters:
- id: intention
type: TinyLife.Objects.ClothesIntention
description: The intention to match the best outfit to.
return:
type: System.Boolean
description: True if an outfit could be found, or false if no matching outfit could be found.
content.vb: Public Function SetCurrentOutfit(intention As ClothesIntention) As Boolean
overload: TinyLife.Objects.Person.SetCurrentOutfit*
- uid: TinyLife.Objects.Person.SetCurrentOutfit(System.Int32)
commentId: M:TinyLife.Objects.Person.SetCurrentOutfit(System.Int32)
id: SetCurrentOutfit(System.Int32)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: SetCurrentOutfit(int)
nameWithType: Person.SetCurrentOutfit(int)
fullName: TinyLife.Objects.Person.SetCurrentOutfit(int)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: SetCurrentOutfit
path: ../TinyLife/Objects/Person.cs
startLine: 2206
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nSets this person&apos;s <xref href=\"TinyLife.Objects.Person.CurrentOutfitIndex\" data-throw-if-not-resolved=\"false\"></xref> to the given index.\nAdditionally, this method updates this person&apos;s animation and portrait to the new outfit.\n"
example: []
syntax:
content: public void SetCurrentOutfit(int index)
parameters:
- id: index
type: System.Int32
description: The index to set
content.vb: Public Sub SetCurrentOutfit(index As Integer)
overload: TinyLife.Objects.Person.SetCurrentOutfit*
nameWithType.vb: Person.SetCurrentOutfit(Integer)
fullName.vb: TinyLife.Objects.Person.SetCurrentOutfit(Integer)
name.vb: SetCurrentOutfit(Integer)
- uid: TinyLife.Objects.Person.SetNewId(TinyLife.World.Map,System.Collections.Generic.IEnumerable{TinyLife.Objects.Person},System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture})
commentId: M:TinyLife.Objects.Person.SetNewId(TinyLife.World.Map,System.Collections.Generic.IEnumerable{TinyLife.Objects.Person},System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture})
id: SetNewId(TinyLife.World.Map,System.Collections.Generic.IEnumerable{TinyLife.Objects.Person},System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture})
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: SetNewId(Map, IEnumerable<Person>, IEnumerable<Furniture>)
nameWithType: Person.SetNewId(Map, IEnumerable<Person>, IEnumerable<Furniture>)
fullName: TinyLife.Objects.Person.SetNewId(TinyLife.World.Map, System.Collections.Generic.IEnumerable<TinyLife.Objects.Person>, System.Collections.Generic.IEnumerable<TinyLife.Objects.Furniture>)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: SetNewId
path: ../TinyLife/Objects/Person.cs
startLine: 2221
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nSets a new <xref href=\"TinyLife.Objects.MapObject.Id\" data-throw-if-not-resolved=\"false\"></xref> for this person, and also updates any furniture and relationship references for them.\nOptionally, a set of additional people and furniture that might not currently be on the map can be passed.\n"
example: []
syntax:
content: public void SetNewId(Map map, IEnumerable<Person> possibleAdditionalRelationships = null, IEnumerable<Furniture> possibleAdditionalFurniture = null)
parameters:
- id: map
type: TinyLife.World.Map
description: The map that the person will be added to
- id: possibleAdditionalRelationships
type: System.Collections.Generic.IEnumerable{TinyLife.Objects.Person}
description: A set of people, in addition to the <code data-dev-comment-type="paramref" class="paramref">map</code>&apos;s people, that this person might have a relationship to
- id: possibleAdditionalFurniture
type: System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture}
description: A set of objects, in addition to the <code data-dev-comment-type="paramref" class="paramref">map</code>&apos;s objects, that this person might have created
content.vb: Public Sub SetNewId(map As Map, possibleAdditionalRelationships As IEnumerable(Of Person) = Nothing, possibleAdditionalFurniture As IEnumerable(Of Furniture) = Nothing)
overload: TinyLife.Objects.Person.SetNewId*
nameWithType.vb: Person.SetNewId(Map, IEnumerable(Of Person), IEnumerable(Of Furniture))
fullName.vb: TinyLife.Objects.Person.SetNewId(TinyLife.World.Map, System.Collections.Generic.IEnumerable(Of TinyLife.Objects.Person), System.Collections.Generic.IEnumerable(Of TinyLife.Objects.Furniture))
name.vb: SetNewId(Map, IEnumerable(Of Person), IEnumerable(Of Furniture))
- uid: TinyLife.Objects.Person.IsIdMatch(TinyLife.Objects.Person)
commentId: M:TinyLife.Objects.Person.IsIdMatch(TinyLife.Objects.Person)
id: IsIdMatch(TinyLife.Objects.Person)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: IsIdMatch(Person)
nameWithType: Person.IsIdMatch(Person)
fullName: TinyLife.Objects.Person.IsIdMatch(TinyLife.Objects.Person)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IsIdMatch
path: ../TinyLife/Objects/Person.cs
startLine: 2275
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns whether this person and the other person have matching <xref href=\"TinyLife.Objects.MapObject.Id\" data-throw-if-not-resolved=\"false\"></xref> values or whether their ID histories (<xref href=\"TinyLife.Objects.Person.SetNewId(TinyLife.World.Map%2cSystem.Collections.Generic.IEnumerable%7bTinyLife.Objects.Person%7d%2cSystem.Collections.Generic.IEnumerable%7bTinyLife.Objects.Furniture%7d)\" data-throw-if-not-resolved=\"false\"></xref>) overlap.\nIf this method returns two, this person and the other person can be considered the same person to a certain degree, as it means that they are copies of each other, or copies of the same person.\n"
example: []
syntax:
content: public bool IsIdMatch(Person other)
parameters:
- id: other
type: TinyLife.Objects.Person
description: The person to compare this person to
return:
type: System.Boolean
description: Whether this person and the passed person have matching ids
content.vb: Public Function IsIdMatch(other As Person) As Boolean
overload: TinyLife.Objects.Person.IsIdMatch*
- uid: TinyLife.Objects.Person.IsIdMatch(System.Guid)
commentId: M:TinyLife.Objects.Person.IsIdMatch(System.Guid)
id: IsIdMatch(System.Guid)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: IsIdMatch(Guid)
nameWithType: Person.IsIdMatch(Guid)
fullName: TinyLife.Objects.Person.IsIdMatch(System.Guid)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IsIdMatch
path: ../TinyLife/Objects/Person.cs
startLine: 2285
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns whether this person&apos;s <xref href=\"TinyLife.Objects.MapObject.Id\" data-throw-if-not-resolved=\"false\"></xref> or any entry in their ID history (<xref href=\"TinyLife.Objects.Person.SetNewId(TinyLife.World.Map%2cSystem.Collections.Generic.IEnumerable%7bTinyLife.Objects.Person%7d%2cSystem.Collections.Generic.IEnumerable%7bTinyLife.Objects.Furniture%7d)\" data-throw-if-not-resolved=\"false\"></xref>) matches the <xref href=\"System.Guid\" data-throw-if-not-resolved=\"false\"></xref> passed.\nTo compare whether two people are an ID match, use <xref href=\"TinyLife.Objects.Person.IsIdMatch(TinyLife.Objects.Person)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public bool IsIdMatch(Guid id)
parameters:
- id: id
type: System.Guid
description: The id to compare this person&apos;s ids to
return:
type: System.Boolean
description: Whether any of this person&apos;s id match
content.vb: Public Function IsIdMatch(id As Guid) As Boolean
overload: TinyLife.Objects.Person.IsIdMatch*
- uid: TinyLife.Objects.Person.GetPersonalitySkillBoost(TinyLife.Skills.SkillType)
commentId: M:TinyLife.Objects.Person.GetPersonalitySkillBoost(TinyLife.Skills.SkillType)
id: GetPersonalitySkillBoost(TinyLife.Skills.SkillType)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: GetPersonalitySkillBoost(SkillType)
nameWithType: Person.GetPersonalitySkillBoost(SkillType)
fullName: TinyLife.Objects.Person.GetPersonalitySkillBoost(TinyLife.Skills.SkillType)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetPersonalitySkillBoost
path: ../TinyLife/Objects/Person.cs
startLine: 2295
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns a modifier that skills with the given <xref href=\"TinyLife.Skills.SkillType\" data-throw-if-not-resolved=\"false\"></xref> should be boosted by, based on this person&apos;s <xref href=\"TinyLife.Objects.Person.PersonalityTypes\" data-throw-if-not-resolved=\"false\"></xref>.\nThis method is used by <xref href=\"TinyLife.Objects.Person.GetEfficiencyModifier(System.Single%2cTinyLife.Actions.ActionInfo%2cTinyLife.Skills.SkillType%2cSystem.Single)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public float GetPersonalitySkillBoost(SkillType skill)
parameters:
- id: skill
type: TinyLife.Skills.SkillType
description: The skill category whose personality skill boost to return
return:
type: System.Single
description: A modifier that skills should be boosted by
content.vb: Public Function GetPersonalitySkillBoost(skill As SkillType) As Single
overload: TinyLife.Objects.Person.GetPersonalitySkillBoost*
- uid: TinyLife.Objects.Person.GetCurrentGoals
commentId: M:TinyLife.Objects.Person.GetCurrentGoals
id: GetCurrentGoals
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: GetCurrentGoals()
nameWithType: Person.GetCurrentGoals()
fullName: TinyLife.Objects.Person.GetCurrentGoals()
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetCurrentGoals
path: ../TinyLife/Objects/Person.cs
startLine: 2315
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns a set of <xref href=\"TinyLife.Goals.GoalSet\" data-throw-if-not-resolved=\"false\"></xref> objects that this person is currently working on.\nTo add more current goals, use <xref href=\"TinyLife.Objects.Person.OnGetCurrentGoals\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public List<IGoalTriggerable> GetCurrentGoals()
return:
type: System.Collections.Generic.List{TinyLife.Goals.IGoalTriggerable}
description: This person&apos;s current goals
content.vb: Public Function GetCurrentGoals() As List(Of IGoalTriggerable)
overload: TinyLife.Objects.Person.GetCurrentGoals*
- uid: TinyLife.Objects.Person.EarnMoney(System.Single,System.Object)
commentId: M:TinyLife.Objects.Person.EarnMoney(System.Single,System.Object)
id: EarnMoney(System.Single,System.Object)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: EarnMoney(float, object)
nameWithType: Person.EarnMoney(float, object)
fullName: TinyLife.Objects.Person.EarnMoney(float, object)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: EarnMoney
path: ../TinyLife/Objects/Person.cs
startLine: 2339
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nCauses this person&apos;s <xref href=\"TinyLife.Objects.Person.Money\" data-throw-if-not-resolved=\"false\"></xref> to be increased, but additionally triggers the <xref href=\"TinyLife.Goals.GoalTrigger.EarnMoney\" data-throw-if-not-resolved=\"false\"></xref> <xref href=\"TinyLife.Goals.AmountGoal\" data-throw-if-not-resolved=\"false\"></xref>.\nThis method should only be used if the money is earned in a &quot;manual&quot; way, like when selling a homemade painting or publishing a book.\n"
example: []
syntax:
content: public void EarnMoney(float money, object triggerObject)
parameters:
- id: money
type: System.Single
description: The money to earn.
- id: triggerObject
type: System.Object
description: The object that caused the money to be earned, which is passed to <xref href="TinyLife.Goals.IGoalTriggerable.Trigger(TinyLife.Goals.IGoalTriggerable%2cSystem.Object%2cTinyLife.Goals.GoalTrigger%2cSystem.Object%5b%5d)" data-throw-if-not-resolved="false"></xref>.
content.vb: Public Sub EarnMoney(money As Single, triggerObject As Object)
overload: TinyLife.Objects.Person.EarnMoney*
nameWithType.vb: Person.EarnMoney(Single, Object)
fullName.vb: TinyLife.Objects.Person.EarnMoney(Single, Object)
name.vb: EarnMoney(Single, Object)
- uid: TinyLife.Objects.Person.AddMemory``1(TinyLife.Goals.MemoryType,TinyLife.Actions.ActionInfo,System.Boolean,System.Nullable{System.TimeSpan})
commentId: M:TinyLife.Objects.Person.AddMemory``1(TinyLife.Goals.MemoryType,TinyLife.Actions.ActionInfo,System.Boolean,System.Nullable{System.TimeSpan})
id: AddMemory``1(TinyLife.Goals.MemoryType,TinyLife.Actions.ActionInfo,System.Boolean,System.Nullable{System.TimeSpan})
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: AddMemory<T>(MemoryType, ActionInfo, bool, TimeSpan?)
nameWithType: Person.AddMemory<T>(MemoryType, ActionInfo, bool, TimeSpan?)
fullName: TinyLife.Objects.Person.AddMemory<T>(TinyLife.Goals.MemoryType, TinyLife.Actions.ActionInfo, bool, System.TimeSpan?)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: AddMemory
path: ../TinyLife/Objects/Person.cs
startLine: 2351
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nAdds a <xref href=\"TinyLife.Goals.Memory\" data-throw-if-not-resolved=\"false\"></xref> to the <xref href=\"TinyLife.Objects.Person.Memories\" data-throw-if-not-resolved=\"false\"></xref> list of this person.\n"
example: []
syntax:
content: 'public T AddMemory<T>(MemoryType type, ActionInfo info, bool replace = true, TimeSpan? timeOccured = null) where T : Memory'
parameters:
- id: type
type: TinyLife.Goals.MemoryType
description: The type of memory to add.
- id: info
type: TinyLife.Actions.ActionInfo
description: The action info to attach to this memory, or <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/null">null</a> to use <xref href="TinyLife.Actions.ActionInfo.FromSelf(TinyLife.Objects.Person)" data-throw-if-not-resolved="false"></xref>.
- id: replace
type: System.Boolean
- id: timeOccured
type: System.Nullable{System.TimeSpan}
description: The time that this memory occured on, or <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/null">null</a> to use <xref href="TinyLife.World.Map.Time" data-throw-if-not-resolved="false"></xref>.
typeParameters:
- id: T
return:
type: '{T}'
description: The added memory.
content.vb: Public Function AddMemory(Of T As Memory)(type As MemoryType, info As ActionInfo, replace As Boolean = True, timeOccured As TimeSpan? = Nothing) As T
overload: TinyLife.Objects.Person.AddMemory*
nameWithType.vb: Person.AddMemory(Of T)(MemoryType, ActionInfo, Boolean, TimeSpan?)
fullName.vb: TinyLife.Objects.Person.AddMemory(Of T)(TinyLife.Goals.MemoryType, TinyLife.Actions.ActionInfo, Boolean, System.TimeSpan?)
name.vb: AddMemory(Of T)(MemoryType, ActionInfo, Boolean, TimeSpan?)
- uid: TinyLife.Objects.Person.GetMemories``1(TinyLife.Goals.MemoryType)
commentId: M:TinyLife.Objects.Person.GetMemories``1(TinyLife.Goals.MemoryType)
id: GetMemories``1(TinyLife.Goals.MemoryType)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: GetMemories<T>(MemoryType)
nameWithType: Person.GetMemories<T>(MemoryType)
fullName: TinyLife.Objects.Person.GetMemories<T>(TinyLife.Goals.MemoryType)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetMemories
path: ../TinyLife/Objects/Person.cs
startLine: 2364
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns all <xref href=\"TinyLife.Goals.Memory\" data-throw-if-not-resolved=\"false\"></xref> instances that this person currently tracks that match the given <xref href=\"TinyLife.Goals.MemoryType\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: 'public IEnumerable<T> GetMemories<T>(MemoryType type) where T : Memory'
parameters:
- id: type
type: TinyLife.Goals.MemoryType
description: The memory type to match.
typeParameters:
- id: T
return:
type: System.Collections.Generic.IEnumerable{{T}}
description: The memories of the given type.
content.vb: Public Function GetMemories(Of T As Memory)(type As MemoryType) As IEnumerable(Of T)
overload: TinyLife.Objects.Person.GetMemories*
nameWithType.vb: Person.GetMemories(Of T)(MemoryType)
fullName.vb: TinyLife.Objects.Person.GetMemories(Of T)(TinyLife.Goals.MemoryType)
name.vb: GetMemories(Of T)(MemoryType)
- uid: TinyLife.Objects.Person.RemoveMemory``1(TinyLife.Goals.MemoryType,System.Func{``0,System.Boolean})
commentId: M:TinyLife.Objects.Person.RemoveMemory``1(TinyLife.Goals.MemoryType,System.Func{``0,System.Boolean})
id: RemoveMemory``1(TinyLife.Goals.MemoryType,System.Func{``0,System.Boolean})
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: RemoveMemory<T>(MemoryType, Func<T, bool>)
nameWithType: Person.RemoveMemory<T>(MemoryType, Func<T, bool>)
fullName: TinyLife.Objects.Person.RemoveMemory<T>(TinyLife.Goals.MemoryType, System.Func<T, bool>)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: RemoveMemory
path: ../TinyLife/Objects/Person.cs
startLine: 2373
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nRemoves all <xref href=\"TinyLife.Goals.Memory\" data-throw-if-not-resolved=\"false\"></xref> instances of the given type <code data-dev-comment-type=\"typeparamref\" class=\"typeparamref\">T</code> and <xref href=\"TinyLife.Goals.MemoryType\" data-throw-if-not-resolved=\"false\"></xref> from this person&apos;s <xref href=\"TinyLife.Objects.Person.Memories\" data-throw-if-not-resolved=\"false\"></xref> collection, and returns the amount of memories removed.\n"
example: []
syntax:
content: 'public int RemoveMemory<T>(MemoryType type, Func<T, bool> condition = null) where T : Memory'
parameters:
- id: type
type: TinyLife.Goals.MemoryType
description: The memory type to match.
- id: condition
type: System.Func{{T},System.Boolean}
typeParameters:
- id: T
return:
type: System.Int32
description: How many memories were removed.
content.vb: Public Function RemoveMemory(Of T As Memory)(type As MemoryType, condition As Func(Of T, Boolean) = Nothing) As Integer
overload: TinyLife.Objects.Person.RemoveMemory*
nameWithType.vb: Person.RemoveMemory(Of T)(MemoryType, Func(Of T, Boolean))
fullName.vb: TinyLife.Objects.Person.RemoveMemory(Of T)(TinyLife.Goals.MemoryType, System.Func(Of T, Boolean))
name.vb: RemoveMemory(Of T)(MemoryType, Func(Of T, Boolean))
- uid: TinyLife.Objects.Person.GetTimeSinceMemory``1(TinyLife.Goals.MemoryType,System.Func{``0,System.Boolean})
commentId: M:TinyLife.Objects.Person.GetTimeSinceMemory``1(TinyLife.Goals.MemoryType,System.Func{``0,System.Boolean})
id: GetTimeSinceMemory``1(TinyLife.Goals.MemoryType,System.Func{``0,System.Boolean})
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: GetTimeSinceMemory<T>(MemoryType, Func<T, bool>)
nameWithType: Person.GetTimeSinceMemory<T>(MemoryType, Func<T, bool>)
fullName: TinyLife.Objects.Person.GetTimeSinceMemory<T>(TinyLife.Goals.MemoryType, System.Func<T, bool>)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetTimeSinceMemory
path: ../TinyLife/Objects/Person.cs
startLine: 2383
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns the time since a memory of the given <xref href=\"TinyLife.Goals.MemoryType\" data-throw-if-not-resolved=\"false\"></xref> has occured.\nIf there are multiple memories of the given type, the minimum time is returned. If there is no memory of the given type, <a href=\"https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/null\">null</a> is returned.\n"
example: []
syntax:
content: 'public TimeSpan? GetTimeSinceMemory<T>(MemoryType type, Func<T, bool> condition = null) where T : Memory'
parameters:
- id: type
type: TinyLife.Goals.MemoryType
description: The memory type to query.
- id: condition
type: System.Func{{T},System.Boolean}
typeParameters:
- id: T
return:
type: System.Nullable{System.TimeSpan}
description: The time since the given memory type.
content.vb: Public Function GetTimeSinceMemory(Of T As Memory)(type As MemoryType, condition As Func(Of T, Boolean) = Nothing) As TimeSpan?
overload: TinyLife.Objects.Person.GetTimeSinceMemory*
nameWithType.vb: Person.GetTimeSinceMemory(Of T)(MemoryType, Func(Of T, Boolean))
fullName.vb: TinyLife.Objects.Person.GetTimeSinceMemory(Of T)(TinyLife.Goals.MemoryType, System.Func(Of T, Boolean))
name.vb: GetTimeSinceMemory(Of T)(MemoryType, Func(Of T, Boolean))
- uid: TinyLife.Objects.Person.GetTimeSinceMemory``1(TinyLife.Goals.MemoryType[])
commentId: M:TinyLife.Objects.Person.GetTimeSinceMemory``1(TinyLife.Goals.MemoryType[])
id: GetTimeSinceMemory``1(TinyLife.Goals.MemoryType[])
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: GetTimeSinceMemory<T>(params MemoryType[])
nameWithType: Person.GetTimeSinceMemory<T>(params MemoryType[])
fullName: TinyLife.Objects.Person.GetTimeSinceMemory<T>(params TinyLife.Goals.MemoryType[])
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetTimeSinceMemory
path: ../TinyLife/Objects/Person.cs
startLine: 2402
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns the time since a memory of one of the given <xref href=\"TinyLife.Goals.MemoryType\" data-throw-if-not-resolved=\"false\"></xref> values has occured.\nIf there are multiple memories that match the given types, the minimum time is returned. If there is no memory of any of the given types, <a href=\"https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/null\">null</a> is returned.\n"
example: []
syntax:
content: 'public TimeSpan? GetTimeSinceMemory<T>(params MemoryType[] types) where T : Memory'
parameters:
- id: types
type: TinyLife.Goals.MemoryType[]
description: The memory types to query.
typeParameters:
- id: T
return:
type: System.Nullable{System.TimeSpan}
description: The time since the given memory type.
content.vb: Public Function GetTimeSinceMemory(Of T As Memory)(ParamArray types As MemoryType()) As TimeSpan?
overload: TinyLife.Objects.Person.GetTimeSinceMemory*
nameWithType.vb: Person.GetTimeSinceMemory(Of T)(ParamArray MemoryType())
fullName.vb: TinyLife.Objects.Person.GetTimeSinceMemory(Of T)(ParamArray TinyLife.Goals.MemoryType())
name.vb: GetTimeSinceMemory(Of T)(ParamArray MemoryType())
- uid: TinyLife.Objects.Person.GoToExitRoad
commentId: M:TinyLife.Objects.Person.GoToExitRoad
id: GoToExitRoad
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: GoToExitRoad()
nameWithType: Person.GoToExitRoad()
fullName: TinyLife.Objects.Person.GoToExitRoad()
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GoToExitRoad
path: ../TinyLife/Objects/Person.cs
startLine: 2415
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nTeleports this person to the nearest exit road using <xref href=\"TinyLife.World.Map.GetClosestFreeExitPoint(Microsoft.Xna.Framework.Vector2)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public void GoToExitRoad()
content.vb: Public Sub GoToExitRoad()
overload: TinyLife.Objects.Person.GoToExitRoad*
- uid: TinyLife.Objects.Person.GetAction``1(System.Guid,System.Boolean)
commentId: M:TinyLife.Objects.Person.GetAction``1(System.Guid,System.Boolean)
id: GetAction``1(System.Guid,System.Boolean)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: GetAction<T>(Guid, bool)
nameWithType: Person.GetAction<T>(Guid, bool)
fullName: TinyLife.Objects.Person.GetAction<T>(System.Guid, bool)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetAction
path: ../TinyLife/Objects/Person.cs
startLine: 2427
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns the action in this person&apos;s <xref href=\"TinyLife.Objects.Person.AllActions\" data-throw-if-not-resolved=\"false\"></xref> set whose <xref href=\"TinyLife.Actions.Action.Id\" data-throw-if-not-resolved=\"false\"></xref> matches the given <code data-dev-comment-type=\"paramref\" class=\"paramref\">id</code> and the given type <code data-dev-comment-type=\"typeparamref\" class=\"typeparamref\">T</code>.\n"
example: []
syntax:
content: 'public T GetAction<T>(Guid id, bool regardChildren = false) where T : Action'
parameters:
- id: id
type: System.Guid
description: The id of the action to query.
- id: regardChildren
type: System.Boolean
description: Whether child actions should be queried. If this is <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/builtin-types/bool">true</a>, <xref href="TinyLife.Actions.Action.GetChild%60%601(System.Guid%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref> is used.
typeParameters:
- id: T
description: The type of action to find and return.
return:
type: '{T}'
description: The action with the given <code data-dev-comment-type="paramref" class="paramref">id</code> and type <code data-dev-comment-type="typeparamref" class="typeparamref">T</code>, or <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/null">null</a> if none are found.
content.vb: Public Function GetAction(Of T As Action)(id As Guid, regardChildren As Boolean = False) As T
overload: TinyLife.Objects.Person.GetAction*
nameWithType.vb: Person.GetAction(Of T)(Guid, Boolean)
fullName.vb: TinyLife.Objects.Person.GetAction(Of T)(System.Guid, Boolean)
name.vb: GetAction(Of T)(Guid, Boolean)
- uid: TinyLife.Objects.Person.SetPregnancyStatus(System.Int32,System.Guid,System.Boolean)
commentId: M:TinyLife.Objects.Person.SetPregnancyStatus(System.Int32,System.Guid,System.Boolean)
id: SetPregnancyStatus(System.Int32,System.Guid,System.Boolean)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: SetPregnancyStatus(int, Guid, bool)
nameWithType: Person.SetPregnancyStatus(int, Guid, bool)
fullName: TinyLife.Objects.Person.SetPregnancyStatus(int, System.Guid, bool)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: SetPregnancyStatus
path: ../TinyLife/Objects/Person.cs
startLine: 2447
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nSets this person&apos;s pregnancy status to the given parameters. This person&apos;s <xref href=\"TinyLife.Objects.Person.PregnancyHoursRemaining\" data-throw-if-not-resolved=\"false\"></xref>, as well as their <xref href=\"TinyLife.Objects.Person.PregnancyPartner\" data-throw-if-not-resolved=\"false\"></xref> will be set. If <code data-dev-comment-type=\"paramref\" class=\"paramref\">memories</code> is <a href=\"https://learn.microsoft.com/dotnet/csharp/language-reference/builtin-types/bool\">true</a>, the <xref href=\"TinyLife.Goals.MemoryType.FoundOutPregnancy\" data-throw-if-not-resolved=\"false\"></xref> memory will be removed, and the <xref href=\"TinyLife.Goals.MemoryType.MayBePregnant\" data-throw-if-not-resolved=\"false\"></xref> memory will be added if <code data-dev-comment-type=\"paramref\" class=\"paramref\">hours</code> is greater than 0.\n"
example: []
syntax:
content: public void SetPregnancyStatus(int hours, Guid partner, bool memories = true)
parameters:
- id: hours
type: System.Int32
description: The amount of hours this person should be pregnant for at the minimum.
- id: partner
type: System.Guid
description: The <xref href="TinyLife.Objects.MapObject.Id" data-throw-if-not-resolved="false"></xref> of this person&apos;s pregnancy partner.
- id: memories
type: System.Boolean
description: Whether the appropriate <xref href="TinyLife.Goals.Memory" data-throw-if-not-resolved="false"></xref> instances should be added to this person.
content.vb: Public Sub SetPregnancyStatus(hours As Integer, partner As Guid, memories As Boolean = True)
overload: TinyLife.Objects.Person.SetPregnancyStatus*
nameWithType.vb: Person.SetPregnancyStatus(Integer, Guid, Boolean)
fullName.vb: TinyLife.Objects.Person.SetPregnancyStatus(Integer, System.Guid, Boolean)
name.vb: SetPregnancyStatus(Integer, Guid, Boolean)
- uid: TinyLife.Objects.Person.GetRandomSpeakSound(TinyLife.Objects.VoiceStyle,TinyLife.Objects.SpeakStyle,System.Collections.Generic.List{Microsoft.Xna.Framework.Audio.SoundEffect},System.Nullable{System.TimeSpan})
commentId: M:TinyLife.Objects.Person.GetRandomSpeakSound(TinyLife.Objects.VoiceStyle,TinyLife.Objects.SpeakStyle,System.Collections.Generic.List{Microsoft.Xna.Framework.Audio.SoundEffect},System.Nullable{System.TimeSpan})
id: GetRandomSpeakSound(TinyLife.Objects.VoiceStyle,TinyLife.Objects.SpeakStyle,System.Collections.Generic.List{Microsoft.Xna.Framework.Audio.SoundEffect},System.Nullable{System.TimeSpan})
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: GetRandomSpeakSound(VoiceStyle, SpeakStyle, List<SoundEffect>, TimeSpan?)
nameWithType: Person.GetRandomSpeakSound(VoiceStyle, SpeakStyle, List<SoundEffect>, TimeSpan?)
fullName: TinyLife.Objects.Person.GetRandomSpeakSound(TinyLife.Objects.VoiceStyle, TinyLife.Objects.SpeakStyle, System.Collections.Generic.List<Microsoft.Xna.Framework.Audio.SoundEffect>, System.TimeSpan?)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetRandomSpeakSound
path: ../TinyLife/Objects/Person.cs
startLine: 2888
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns a random sound effect which is a speak sound that matches any of the given <xref href=\"TinyLife.Objects.SpeakStyle\" data-throw-if-not-resolved=\"false\"></xref> flag values\n"
example: []
syntax:
content: public static SoundEffect GetRandomSpeakSound(VoiceStyle voice, SpeakStyle style, List<SoundEffect> avoid = null, TimeSpan? maxLength = null)
parameters:
- id: voice
type: TinyLife.Objects.VoiceStyle
description: The <xref href="TinyLife.Objects.Person.VoiceStyle" data-throw-if-not-resolved="false"></xref> to use.
- id: style
type: TinyLife.Objects.SpeakStyle
description: The styles to chooose sounds from, can be a combined flag
- id: avoid
type: System.Collections.Generic.List{Microsoft.Xna.Framework.Audio.SoundEffect}
description: A list of sounds that will not be chosen from, even if they match the passed styles
- id: maxLength
type: System.Nullable{System.TimeSpan}
description: The maximum length for the returned sound effect to have, or null to return sounds of any length
return:
type: Microsoft.Xna.Framework.Audio.SoundEffect
description: A random sound effect that matches the given properties
content.vb: Public Shared Function GetRandomSpeakSound(voice As VoiceStyle, style As SpeakStyle, avoid As List(Of SoundEffect) = Nothing, maxLength As TimeSpan? = Nothing) As SoundEffect
overload: TinyLife.Objects.Person.GetRandomSpeakSound*
nameWithType.vb: Person.GetRandomSpeakSound(VoiceStyle, SpeakStyle, List(Of SoundEffect), TimeSpan?)
fullName.vb: TinyLife.Objects.Person.GetRandomSpeakSound(TinyLife.Objects.VoiceStyle, TinyLife.Objects.SpeakStyle, System.Collections.Generic.List(Of Microsoft.Xna.Framework.Audio.SoundEffect), System.TimeSpan?)
name.vb: GetRandomSpeakSound(VoiceStyle, SpeakStyle, List(Of SoundEffect), TimeSpan?)
- uid: TinyLife.Objects.Person.Create(TinyLife.World.Map,System.Random,TinyLife.Objects.AgeGroup,System.Boolean,System.Boolean,System.Boolean,System.Boolean,TinyLife.Objects.Person[])
commentId: M:TinyLife.Objects.Person.Create(TinyLife.World.Map,System.Random,TinyLife.Objects.AgeGroup,System.Boolean,System.Boolean,System.Boolean,System.Boolean,TinyLife.Objects.Person[])
id: Create(TinyLife.World.Map,System.Random,TinyLife.Objects.AgeGroup,System.Boolean,System.Boolean,System.Boolean,System.Boolean,TinyLife.Objects.Person[])
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: Create(Map, Random, AgeGroup, bool, bool, bool, bool, Person[])
nameWithType: Person.Create(Map, Random, AgeGroup, bool, bool, bool, bool, Person[])
fullName: TinyLife.Objects.Person.Create(TinyLife.World.Map, System.Random, TinyLife.Objects.AgeGroup, bool, bool, bool, bool, TinyLife.Objects.Person[])
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Create
path: ../TinyLife/Objects/Person.cs
startLine: 2916
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nCreates a new person with the given settings, optionally randomly generating the returned person&apos;s <xref href=\"TinyLife.Objects.Person.FirstName\" data-throw-if-not-resolved=\"false\"></xref>, <xref href=\"TinyLife.Objects.Person.LastName\" data-throw-if-not-resolved=\"false\"></xref>, <xref href=\"TinyLife.Objects.Person.Age\" data-throw-if-not-resolved=\"false\"></xref>, <xref href=\"TinyLife.Objects.Person.Outfits\" data-throw-if-not-resolved=\"false\"></xref> and more.\n"
example: []
syntax:
content: public static Person Create(Map map, Random random, AgeGroup allowedAges = (AgeGroup)-1, bool markRandomlyGenerated = true, bool initializeName = true, bool initializePersonality = true, bool generateMultipleOutfits = true, Person[] geneticInfluences = null)
parameters:
- id: map
type: TinyLife.World.Map
description: The map to create the person for.
- id: random
type: System.Random
description: The <xref href="TinyLife.Objects.Person.Random" data-throw-if-not-resolved="false"></xref> instance to use for generating the person.
- id: allowedAges
type: TinyLife.Objects.AgeGroup
description: A set of <xref href="TinyLife.Objects.AgeGroup" data-throw-if-not-resolved="false"></xref> flags that the person is allowed to have.
- id: markRandomlyGenerated
type: System.Boolean
description: Whether to mark the person as <xref href="TinyLife.Objects.Person.RandomlyGenerated" data-throw-if-not-resolved="false"></xref>.
- id: initializeName
type: System.Boolean
description: Whether to initialize the person&apos;s <xref href="TinyLife.Objects.Person.FirstName" data-throw-if-not-resolved="false"></xref>, <xref href="TinyLife.Objects.Person.LastName" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.Objects.Person.Pronouns" data-throw-if-not-resolved="false"></xref>.
- id: initializePersonality
type: System.Boolean
description: Whether to initialize the person&apos;s <xref href="TinyLife.Objects.Person.PersonalityTypes" data-throw-if-not-resolved="false"></xref>.
- id: generateMultipleOutfits
type: System.Boolean
description: Whether to generate multiple outfits, rather than just one default one.
- id: geneticInfluences
type: TinyLife.Objects.Person[]
description: A set of people that count as genetic influences, from which hair, eye and skin colors will randomly be chosen.
return:
type: TinyLife.Objects.Person
description: The generated person.
content.vb: Public Shared Function Create(map As Map, random As Random, allowedAges As AgeGroup = -1, markRandomlyGenerated As Boolean = True, initializeName As Boolean = True, initializePersonality As Boolean = True, generateMultipleOutfits As Boolean = True, geneticInfluences As Person() = Nothing) As Person
overload: TinyLife.Objects.Person.Create*
nameWithType.vb: Person.Create(Map, Random, AgeGroup, Boolean, Boolean, Boolean, Boolean, Person())
fullName.vb: TinyLife.Objects.Person.Create(TinyLife.World.Map, System.Random, TinyLife.Objects.AgeGroup, Boolean, Boolean, Boolean, Boolean, TinyLife.Objects.Person())
name.vb: Create(Map, Random, AgeGroup, Boolean, Boolean, Boolean, Boolean, Person())
references:
- uid: TinyLife.Objects.MapObject
commentId: T:TinyLife.Objects.MapObject
parent: TinyLife.Objects
name: MapObject
nameWithType: MapObject
fullName: TinyLife.Objects.MapObject
- uid: TinyLife.World.Map
commentId: T:TinyLife.World.Map
parent: TinyLife.World
name: Map
nameWithType: Map
fullName: TinyLife.World.Map
- uid: TinyLife.Objects
commentId: N:TinyLife.Objects
name: TinyLife.Objects
nameWithType: TinyLife.Objects
fullName: TinyLife.Objects
spec.csharp:
- uid: TinyLife
name: TinyLife
- name: .
- uid: TinyLife.Objects
name: Objects
spec.vb:
- uid: TinyLife
name: TinyLife
- name: .
- uid: TinyLife.Objects
name: Objects
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
name: object
nameWithType: object
fullName: object
nameWithType.vb: Object
fullName.vb: Object
name.vb: Object
- uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder
commentId: T:MLEM.Data.Json.JsonTypeSafeGenericDataHolder
parent: MLEM.Data.Json
isExternal: true
name: JsonTypeSafeGenericDataHolder
nameWithType: JsonTypeSafeGenericDataHolder
fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder
- uid: MLEM.Misc.IGenericDataHolder
commentId: T:MLEM.Misc.IGenericDataHolder
parent: MLEM.Misc
isExternal: true
name: IGenericDataHolder
nameWithType: IGenericDataHolder
fullName: MLEM.Misc.IGenericDataHolder
- uid: TinyLife.Objects.IUpdatingObject
commentId: T:TinyLife.Objects.IUpdatingObject
parent: TinyLife.Objects
name: IUpdatingObject
nameWithType: IUpdatingObject
fullName: TinyLife.Objects.IUpdatingObject
- uid: TinyLife.Objects.MapObject.PersonRotationOrder
commentId: F:TinyLife.Objects.MapObject.PersonRotationOrder
parent: TinyLife.Objects.MapObject
name: PersonRotationOrder
nameWithType: MapObject.PersonRotationOrder
fullName: TinyLife.Objects.MapObject.PersonRotationOrder
- uid: TinyLife.Objects.MapObject.OnCreated
commentId: E:TinyLife.Objects.MapObject.OnCreated
parent: TinyLife.Objects.MapObject
name: OnCreated
nameWithType: MapObject.OnCreated
fullName: TinyLife.Objects.MapObject.OnCreated
- uid: TinyLife.Objects.MapObject.OnValidated
commentId: E:TinyLife.Objects.MapObject.OnValidated
parent: TinyLife.Objects.MapObject
name: OnValidated
nameWithType: MapObject.OnValidated
fullName: TinyLife.Objects.MapObject.OnValidated
- uid: TinyLife.Objects.MapObject.OnEventsAttachable
commentId: E:TinyLife.Objects.MapObject.OnEventsAttachable
parent: TinyLife.Objects.MapObject
name: OnEventsAttachable
nameWithType: MapObject.OnEventsAttachable
fullName: TinyLife.Objects.MapObject.OnEventsAttachable
- uid: TinyLife.Objects.MapObject.OnDraw
commentId: E:TinyLife.Objects.MapObject.OnDraw
parent: TinyLife.Objects.MapObject
name: OnDraw
nameWithType: MapObject.OnDraw
fullName: TinyLife.Objects.MapObject.OnDraw
- uid: TinyLife.Objects.MapObject.OnUpdate
commentId: E:TinyLife.Objects.MapObject.OnUpdate
parent: TinyLife.Objects.MapObject
name: OnUpdate
nameWithType: MapObject.OnUpdate
fullName: TinyLife.Objects.MapObject.OnUpdate
- uid: TinyLife.Objects.MapObject.OnGetHoverInfo
commentId: E:TinyLife.Objects.MapObject.OnGetHoverInfo
parent: TinyLife.Objects.MapObject
name: OnGetHoverInfo
nameWithType: MapObject.OnGetHoverInfo
fullName: TinyLife.Objects.MapObject.OnGetHoverInfo
- uid: TinyLife.Objects.MapObject.Position
commentId: P:TinyLife.Objects.MapObject.Position
parent: TinyLife.Objects.MapObject
name: Position
nameWithType: MapObject.Position
fullName: TinyLife.Objects.MapObject.Position
- uid: TinyLife.Objects.MapObject.Visibility
commentId: P:TinyLife.Objects.MapObject.Visibility
parent: TinyLife.Objects.MapObject
name: Visibility
nameWithType: MapObject.Visibility
fullName: TinyLife.Objects.MapObject.Visibility
- uid: TinyLife.Objects.MapObject.Id
commentId: P:TinyLife.Objects.MapObject.Id
parent: TinyLife.Objects.MapObject
name: Id
nameWithType: MapObject.Id
fullName: TinyLife.Objects.MapObject.Id
- uid: TinyLife.Objects.MapObject.Map
commentId: P:TinyLife.Objects.MapObject.Map
parent: TinyLife.Objects.MapObject
name: Map
nameWithType: MapObject.Map
fullName: TinyLife.Objects.MapObject.Map
- uid: TinyLife.Objects.MapObject.CurrentLot
commentId: P:TinyLife.Objects.MapObject.CurrentLot
parent: TinyLife.Objects.MapObject
name: CurrentLot
nameWithType: MapObject.CurrentLot
fullName: TinyLife.Objects.MapObject.CurrentLot
- uid: TinyLife.Objects.MapObject.CurrentRoom
commentId: P:TinyLife.Objects.MapObject.CurrentRoom
parent: TinyLife.Objects.MapObject
name: CurrentRoom
nameWithType: MapObject.CurrentRoom
fullName: TinyLife.Objects.MapObject.CurrentRoom
- uid: TinyLife.Objects.MapObject.IsInWorld
commentId: P:TinyLife.Objects.MapObject.IsInWorld
parent: TinyLife.Objects.MapObject
name: IsInWorld
nameWithType: MapObject.IsInWorld
fullName: TinyLife.Objects.MapObject.IsInWorld
- uid: TinyLife.Objects.MapObject.HoldingPerson
commentId: P:TinyLife.Objects.MapObject.HoldingPerson
parent: TinyLife.Objects.MapObject
name: HoldingPerson
nameWithType: MapObject.HoldingPerson
fullName: TinyLife.Objects.MapObject.HoldingPerson
- uid: TinyLife.Objects.MapObject.OnAdded
commentId: M:TinyLife.Objects.MapObject.OnAdded
parent: TinyLife.Objects.MapObject
name: OnAdded()
nameWithType: MapObject.OnAdded()
fullName: TinyLife.Objects.MapObject.OnAdded()
spec.csharp:
- uid: TinyLife.Objects.MapObject.OnAdded
name: OnAdded
- name: (
- name: )
spec.vb:
- uid: TinyLife.Objects.MapObject.OnAdded
name: OnAdded
- name: (
- name: )
- uid: TinyLife.Objects.MapObject.OnRemoved
commentId: M:TinyLife.Objects.MapObject.OnRemoved
parent: TinyLife.Objects.MapObject
name: OnRemoved()
nameWithType: MapObject.OnRemoved()
fullName: TinyLife.Objects.MapObject.OnRemoved()
spec.csharp:
- uid: TinyLife.Objects.MapObject.OnRemoved
name: OnRemoved
- name: (
- name: )
spec.vb:
- uid: TinyLife.Objects.MapObject.OnRemoved
name: OnRemoved
- name: (
- name: )
- uid: TinyLife.Objects.MapObject.GetAiPriority(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
commentId: M:TinyLife.Objects.MapObject.GetAiPriority(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
parent: TinyLife.Objects.MapObject
name: GetAiPriority(Person, ObjectCategory)
nameWithType: MapObject.GetAiPriority(Person, ObjectCategory)
fullName: TinyLife.Objects.MapObject.GetAiPriority(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory)
spec.csharp:
- uid: TinyLife.Objects.MapObject.GetAiPriority(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
name: GetAiPriority
- name: (
- uid: TinyLife.Objects.Person
name: Person
- name: ','
- name: " "
- uid: TinyLife.Objects.ObjectCategory
name: ObjectCategory
- name: )
spec.vb:
- uid: TinyLife.Objects.MapObject.GetAiPriority(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
name: GetAiPriority
- name: (
- uid: TinyLife.Objects.Person
name: Person
- name: ','
- name: " "
- uid: TinyLife.Objects.ObjectCategory
name: ObjectCategory
- name: )
- uid: TinyLife.Objects.MapObject.CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean)
commentId: M:TinyLife.Objects.MapObject.CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean)
parent: TinyLife.Objects.MapObject
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.boolean
name: CanExecuteAction(ActionType, ActionInfo, bool, bool)
nameWithType: MapObject.CanExecuteAction(ActionType, ActionInfo, bool, bool)
fullName: TinyLife.Objects.MapObject.CanExecuteAction(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo, bool, bool)
nameWithType.vb: MapObject.CanExecuteAction(ActionType, ActionInfo, Boolean, Boolean)
fullName.vb: TinyLife.Objects.MapObject.CanExecuteAction(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo, Boolean, Boolean)
name.vb: CanExecuteAction(ActionType, ActionInfo, Boolean, Boolean)
spec.csharp:
- uid: TinyLife.Objects.MapObject.CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean)
name: CanExecuteAction
- name: (
- uid: TinyLife.Actions.ActionType
name: ActionType
- name: ','
- name: " "
- uid: TinyLife.Actions.ActionInfo
name: ActionInfo
- name: ','
- name: " "
- uid: System.Boolean
name: bool
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.boolean
- name: ','
- name: " "
- uid: System.Boolean
name: bool
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.boolean
- name: )
spec.vb:
- uid: TinyLife.Objects.MapObject.CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean)
name: CanExecuteAction
- name: (
- uid: TinyLife.Actions.ActionType
name: ActionType
- name: ','
- name: " "
- uid: TinyLife.Actions.ActionInfo
name: ActionInfo
- name: ','
- name: " "
- uid: System.Boolean
name: Boolean
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.boolean
- name: ','
- name: " "
- uid: System.Boolean
name: Boolean
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.boolean
- name: )
- uid: TinyLife.Objects.MapObject.OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean)
commentId: M:TinyLife.Objects.MapObject.OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean)
parent: TinyLife.Objects.MapObject
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.boolean
name: OnActionCompleted(Action, CompletionType, bool)
nameWithType: MapObject.OnActionCompleted(Action, CompletionType, bool)
fullName: TinyLife.Objects.MapObject.OnActionCompleted(TinyLife.Actions.Action, TinyLife.Actions.CompletionType, bool)
nameWithType.vb: MapObject.OnActionCompleted(Action, CompletionType, Boolean)
fullName.vb: TinyLife.Objects.MapObject.OnActionCompleted(TinyLife.Actions.Action, TinyLife.Actions.CompletionType, Boolean)
name.vb: OnActionCompleted(Action, CompletionType, Boolean)
spec.csharp:
- uid: TinyLife.Objects.MapObject.OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean)
name: OnActionCompleted
- name: (
- uid: TinyLife.Actions.Action
name: Action
- name: ','
- name: " "
- uid: TinyLife.Actions.CompletionType
name: CompletionType
- name: ','
- name: " "
- uid: System.Boolean
name: bool
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.boolean
- name: )
spec.vb:
- uid: TinyLife.Objects.MapObject.OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean)
name: OnActionCompleted
- name: (
- uid: TinyLife.Actions.Action
name: Action
- name: ','
- name: " "
- uid: TinyLife.Actions.CompletionType
name: CompletionType
- name: ','
- name: " "
- uid: System.Boolean
name: Boolean
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.boolean
- name: )
- uid: TinyLife.Objects.MapObject.ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Boolean)
commentId: M:TinyLife.Objects.MapObject.ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Boolean)
parent: TinyLife.Objects.MapObject
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.timespan
name: ActionUpdate(Action, GameTime, TimeSpan, float, bool)
nameWithType: MapObject.ActionUpdate(Action, GameTime, TimeSpan, float, bool)
fullName: TinyLife.Objects.MapObject.ActionUpdate(TinyLife.Actions.Action, Microsoft.Xna.Framework.GameTime, System.TimeSpan, float, bool)
nameWithType.vb: MapObject.ActionUpdate(Action, GameTime, TimeSpan, Single, Boolean)
fullName.vb: TinyLife.Objects.MapObject.ActionUpdate(TinyLife.Actions.Action, Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single, Boolean)
name.vb: ActionUpdate(Action, GameTime, TimeSpan, Single, Boolean)
spec.csharp:
- uid: TinyLife.Objects.MapObject.ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Boolean)
name: ActionUpdate
- name: (
- uid: TinyLife.Actions.Action
name: Action
- name: ','
- name: " "
- uid: Microsoft.Xna.Framework.GameTime
name: GameTime
isExternal: true
- name: ','
- name: " "
- uid: System.TimeSpan
name: TimeSpan
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.timespan
- name: ','
- name: " "
- uid: System.Single
name: float
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.single
- name: ','
- name: " "
- uid: System.Boolean
name: bool
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.single
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name: SetMapAndValidate(Map)
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fullName: TinyLife.Objects.MapObject.SetMapAndValidate(TinyLife.World.Map)
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parent: TinyLife.Objects.MapObject
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fullName: TinyLife.Objects.MapObject.HasCategory(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory)
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isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.boolean
name: GetEfficiencyModifier(Person, ActionInfo, bool, SkillType, float)
nameWithType: MapObject.GetEfficiencyModifier(Person, ActionInfo, bool, SkillType, float)
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href: https://learn.microsoft.com/dotnet/api/system.boolean
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nameWithType: MapObject.GetRestoreNeedModifier(Person, ActionInfo, bool, NeedType)
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- name: )
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isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
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href: https://learn.microsoft.com/dotnet/api/system.collections.generic.list-1
- name: (
- name: Of
- name: " "
- uid: TinyLife.Goals.Project
name: Project
- name: )
- uid: TinyLife.Goals
commentId: N:TinyLife.Goals
name: TinyLife.Goals
nameWithType: TinyLife.Goals
fullName: TinyLife.Goals
spec.csharp:
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name: TinyLife
- name: .
- uid: TinyLife.Goals
name: Goals
spec.vb:
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name: TinyLife
- name: .
- uid: TinyLife.Goals
name: Goals
- uid: TinyLife.Actions.ActionType
commentId: T:TinyLife.Actions.ActionType
parent: TinyLife.Actions
name: ActionType
nameWithType: ActionType
fullName: TinyLife.Actions.ActionType
- uid: TinyLife.Objects.Person.MaxRecentActionsAmount
commentId: F:TinyLife.Objects.Person.MaxRecentActionsAmount
name: MaxRecentActionsAmount
nameWithType: Person.MaxRecentActionsAmount
fullName: TinyLife.Objects.Person.MaxRecentActionsAmount
- uid: System.Collections.Generic.List{TinyLife.Actions.ActionType}
commentId: T:System.Collections.Generic.List{TinyLife.Actions.ActionType}
parent: System.Collections.Generic
definition: System.Collections.Generic.List`1
href: https://learn.microsoft.com/dotnet/api/system.collections.generic.list-1
name: List<ActionType>
nameWithType: List<ActionType>
fullName: System.Collections.Generic.List<TinyLife.Actions.ActionType>
nameWithType.vb: List(Of ActionType)
fullName.vb: System.Collections.Generic.List(Of TinyLife.Actions.ActionType)
name.vb: List(Of ActionType)
spec.csharp:
- uid: System.Collections.Generic.List`1
name: List
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.collections.generic.list-1
- name: <
- uid: TinyLife.Actions.ActionType
name: ActionType
- name: '>'
spec.vb:
- uid: System.Collections.Generic.List`1
name: List
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.collections.generic.list-1
- name: (
- name: Of
- name: " "
- uid: TinyLife.Actions.ActionType
name: ActionType
- name: )
- uid: TinyLife.Actions
commentId: N:TinyLife.Actions
name: TinyLife.Actions
nameWithType: TinyLife.Actions
fullName: TinyLife.Actions
spec.csharp:
- uid: TinyLife
name: TinyLife
- name: .
- uid: TinyLife.Actions
name: Actions
spec.vb:
- uid: TinyLife
name: TinyLife
- name: .
- uid: TinyLife.Actions
name: Actions
- uid: TinyLife.Goals.Memory
commentId: T:TinyLife.Goals.Memory
name: Memory
nameWithType: Memory
fullName: TinyLife.Goals.Memory
- uid: TinyLife.Objects.Person.AddMemory``1(TinyLife.Goals.MemoryType,TinyLife.Actions.ActionInfo,System.Boolean,System.Nullable{System.TimeSpan})
commentId: M:TinyLife.Objects.Person.AddMemory``1(TinyLife.Goals.MemoryType,TinyLife.Actions.ActionInfo,System.Boolean,System.Nullable{System.TimeSpan})
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.boolean
name: AddMemory<T>(MemoryType, ActionInfo, bool, TimeSpan?)
nameWithType: Person.AddMemory<T>(MemoryType, ActionInfo, bool, TimeSpan?)
fullName: TinyLife.Objects.Person.AddMemory<T>(TinyLife.Goals.MemoryType, TinyLife.Actions.ActionInfo, bool, System.TimeSpan?)
nameWithType.vb: Person.AddMemory(Of T)(MemoryType, ActionInfo, Boolean, TimeSpan?)
fullName.vb: TinyLife.Objects.Person.AddMemory(Of T)(TinyLife.Goals.MemoryType, TinyLife.Actions.ActionInfo, Boolean, System.TimeSpan?)
name.vb: AddMemory(Of T)(MemoryType, ActionInfo, Boolean, TimeSpan?)
spec.csharp:
- uid: TinyLife.Objects.Person.AddMemory``1(TinyLife.Goals.MemoryType,TinyLife.Actions.ActionInfo,System.Boolean,System.Nullable{System.TimeSpan})
name: AddMemory
- name: <
- name: T
- name: '>'
- name: (
- uid: TinyLife.Goals.MemoryType
name: MemoryType
- name: ','
- name: " "
- uid: TinyLife.Actions.ActionInfo
name: ActionInfo
- name: ','
- name: " "
- uid: System.Boolean
name: bool
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.boolean
- name: ','
- name: " "
- uid: System.TimeSpan
name: TimeSpan
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.timespan
- name: '?'
- name: )
spec.vb:
- uid: TinyLife.Objects.Person.AddMemory``1(TinyLife.Goals.MemoryType,TinyLife.Actions.ActionInfo,System.Boolean,System.Nullable{System.TimeSpan})
name: AddMemory
- name: (
- name: Of
- name: " "
- name: T
- name: )
- name: (
- uid: TinyLife.Goals.MemoryType
name: MemoryType
- name: ','
- name: " "
- uid: TinyLife.Actions.ActionInfo
name: ActionInfo
- name: ','
- name: " "
- uid: System.Boolean
name: Boolean
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.boolean
- name: ','
- name: " "
- uid: System.TimeSpan
name: TimeSpan
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.timespan
- name: '?'
- name: )
- uid: TinyLife.Objects.Person.GetMemories``1(TinyLife.Goals.MemoryType)
commentId: M:TinyLife.Objects.Person.GetMemories``1(TinyLife.Goals.MemoryType)
name: GetMemories<T>(MemoryType)
nameWithType: Person.GetMemories<T>(MemoryType)
fullName: TinyLife.Objects.Person.GetMemories<T>(TinyLife.Goals.MemoryType)
nameWithType.vb: Person.GetMemories(Of T)(MemoryType)
fullName.vb: TinyLife.Objects.Person.GetMemories(Of T)(TinyLife.Goals.MemoryType)
name.vb: GetMemories(Of T)(MemoryType)
spec.csharp:
- uid: TinyLife.Objects.Person.GetMemories``1(TinyLife.Goals.MemoryType)
name: GetMemories
- name: <
- name: T
- name: '>'
- name: (
- uid: TinyLife.Goals.MemoryType
name: MemoryType
- name: )
spec.vb:
- uid: TinyLife.Objects.Person.GetMemories``1(TinyLife.Goals.MemoryType)
name: GetMemories
- name: (
- name: Of
- name: " "
- name: T
- name: )
- name: (
- uid: TinyLife.Goals.MemoryType
name: MemoryType
- name: )
- uid: System.Collections.Generic.List{TinyLife.Goals.Memory}
commentId: T:System.Collections.Generic.List{TinyLife.Goals.Memory}
parent: System.Collections.Generic
definition: System.Collections.Generic.List`1
href: https://learn.microsoft.com/dotnet/api/system.collections.generic.list-1
name: List<Memory>
nameWithType: List<Memory>
fullName: System.Collections.Generic.List<TinyLife.Goals.Memory>
nameWithType.vb: List(Of Memory)
fullName.vb: System.Collections.Generic.List(Of TinyLife.Goals.Memory)
name.vb: List(Of Memory)
spec.csharp:
- uid: System.Collections.Generic.List`1
name: List
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.collections.generic.list-1
- name: <
- uid: TinyLife.Goals.Memory
name: Memory
- name: '>'
spec.vb:
- uid: System.Collections.Generic.List`1
name: List
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.collections.generic.list-1
- name: (
- name: Of
- name: " "
- uid: TinyLife.Goals.Memory
name: Memory
- name: )
- uid: System.String
commentId: T:System.String
parent: System
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.string
name: string
nameWithType: string
fullName: string
nameWithType.vb: String
fullName.vb: String
name.vb: String
- uid: TinyLife.Objects.Person.FirstName
commentId: F:TinyLife.Objects.Person.FirstName
name: FirstName
nameWithType: Person.FirstName
fullName: TinyLife.Objects.Person.FirstName
- uid: TinyLife.Objects.Person.LastName
commentId: F:TinyLife.Objects.Person.LastName
name: LastName
nameWithType: Person.LastName
fullName: TinyLife.Objects.Person.LastName
- uid: TinyLife.Objects.Person.FullName*
commentId: Overload:TinyLife.Objects.Person.FullName
name: FullName
nameWithType: Person.FullName
fullName: TinyLife.Objects.Person.FullName
- uid: TinyLife.Objects.Person.FullName
commentId: P:TinyLife.Objects.Person.FullName
name: FullName
nameWithType: Person.FullName
fullName: TinyLife.Objects.Person.FullName
- uid: TinyLife.Objects.Person.FullNamePronouns*
commentId: Overload:TinyLife.Objects.Person.FullNamePronouns
name: FullNamePronouns
nameWithType: Person.FullNamePronouns
fullName: TinyLife.Objects.Person.FullNamePronouns
- uid: TinyLife.Objects.Person.Speak(TinyLife.Objects.SpeakStyle,System.Single,System.Single)
commentId: M:TinyLife.Objects.Person.Speak(TinyLife.Objects.SpeakStyle,System.Single,System.Single)
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.single
name: Speak(SpeakStyle, float, float)
nameWithType: Person.Speak(SpeakStyle, float, float)
fullName: TinyLife.Objects.Person.Speak(TinyLife.Objects.SpeakStyle, float, float)
nameWithType.vb: Person.Speak(SpeakStyle, Single, Single)
fullName.vb: TinyLife.Objects.Person.Speak(TinyLife.Objects.SpeakStyle, Single, Single)
name.vb: Speak(SpeakStyle, Single, Single)
spec.csharp:
- uid: TinyLife.Objects.Person.Speak(TinyLife.Objects.SpeakStyle,System.Single,System.Single)
name: Speak
- name: (
- uid: TinyLife.Objects.SpeakStyle
name: SpeakStyle
- name: ','
- name: " "
- uid: System.Single
name: float
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.single
- name: ','
- name: " "
- uid: System.Single
name: float
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.single
- name: )
spec.vb:
- uid: TinyLife.Objects.Person.Speak(TinyLife.Objects.SpeakStyle,System.Single,System.Single)
name: Speak
- name: (
- uid: TinyLife.Objects.SpeakStyle
name: SpeakStyle
- name: ','
- name: " "
- uid: System.Single
name: Single
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.single
- name: ','
- name: " "
- uid: System.Single
name: Single
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.single
- name: )
- uid: TinyLife.Objects.AgeGroup.Child
commentId: F:TinyLife.Objects.AgeGroup.Child
name: Child
nameWithType: AgeGroup.Child
fullName: TinyLife.Objects.AgeGroup.Child
- uid: TinyLife.Objects.AgeGroup.Baby
commentId: F:TinyLife.Objects.AgeGroup.Baby
name: Baby
nameWithType: AgeGroup.Baby
fullName: TinyLife.Objects.AgeGroup.Baby
- uid: TinyLife.Objects.VoiceStyle.Child
commentId: F:TinyLife.Objects.VoiceStyle.Child
name: Child
nameWithType: VoiceStyle.Child
fullName: TinyLife.Objects.VoiceStyle.Child
- uid: TinyLife.Objects.VoiceStyle.Baby
commentId: F:TinyLife.Objects.VoiceStyle.Baby
name: Baby
nameWithType: VoiceStyle.Baby
fullName: TinyLife.Objects.VoiceStyle.Baby
- uid: TinyLife.Objects.VoiceStyle
commentId: T:TinyLife.Objects.VoiceStyle
parent: TinyLife.Objects
name: VoiceStyle
nameWithType: VoiceStyle
fullName: TinyLife.Objects.VoiceStyle
- uid: System.Single
commentId: T:System.Single
parent: System
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.single
name: float
nameWithType: float
fullName: float
nameWithType.vb: Single
fullName.vb: Single
name.vb: Single
- uid: MLEM.Misc.Direction2
commentId: T:MLEM.Misc.Direction2
parent: MLEM.Misc
isExternal: true
name: Direction2
nameWithType: Direction2
fullName: MLEM.Misc.Direction2
- uid: TinyLife.Objects.Person.Rotation*
commentId: Overload:TinyLife.Objects.Person.Rotation
name: Rotation
nameWithType: Person.Rotation
fullName: TinyLife.Objects.Person.Rotation
- uid: TinyLife.Objects.Person.Household
commentId: P:TinyLife.Objects.Person.Household
name: Household
nameWithType: Person.Household
fullName: TinyLife.Objects.Person.Household
- uid: TinyLife.Objects.Person.Household*
commentId: Overload:TinyLife.Objects.Person.Household
name: Household
nameWithType: Person.Household
fullName: TinyLife.Objects.Person.Household
- uid: TinyLife.World.Household
commentId: T:TinyLife.World.Household
parent: TinyLife.World
name: Household
nameWithType: Household
fullName: TinyLife.World.Household
- uid: TinyLife.Actions.Emote
commentId: T:TinyLife.Actions.Emote
parent: TinyLife.Actions
name: Emote
nameWithType: Emote
fullName: TinyLife.Actions.Emote
- uid: TinyLife.Objects.Person.DisplayEmote(TinyLife.Actions.EmoteCategory,System.Single,System.Single)
commentId: M:TinyLife.Objects.Person.DisplayEmote(TinyLife.Actions.EmoteCategory,System.Single,System.Single)
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.single
name: DisplayEmote(EmoteCategory, float, float)
nameWithType: Person.DisplayEmote(EmoteCategory, float, float)
fullName: TinyLife.Objects.Person.DisplayEmote(TinyLife.Actions.EmoteCategory, float, float)
nameWithType.vb: Person.DisplayEmote(EmoteCategory, Single, Single)
fullName.vb: TinyLife.Objects.Person.DisplayEmote(TinyLife.Actions.EmoteCategory, Single, Single)
name.vb: DisplayEmote(EmoteCategory, Single, Single)
spec.csharp:
- uid: TinyLife.Objects.Person.DisplayEmote(TinyLife.Actions.EmoteCategory,System.Single,System.Single)
name: DisplayEmote
- name: (
- uid: TinyLife.Actions.EmoteCategory
name: EmoteCategory
- name: ','
- name: " "
- uid: System.Single
name: float
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.single
- name: ','
- name: " "
- uid: System.Single
name: float
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.single
- name: )
spec.vb:
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name: DisplayEmote
- name: (
- uid: TinyLife.Actions.EmoteCategory
name: EmoteCategory
- name: ','
- name: " "
- uid: System.Single
name: Single
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.single
- name: ','
- name: " "
- uid: System.Single
name: Single
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.single
- name: )
- uid: TinyLife.Objects.Person.CurrentEmote*
commentId: Overload:TinyLife.Objects.Person.CurrentEmote
name: CurrentEmote
nameWithType: Person.CurrentEmote
fullName: TinyLife.Objects.Person.CurrentEmote
- uid: TinyLife.Objects.Person.CurrentSpeakStyle*
commentId: Overload:TinyLife.Objects.Person.CurrentSpeakStyle
name: CurrentSpeakStyle
nameWithType: Person.CurrentSpeakStyle
fullName: TinyLife.Objects.Person.CurrentSpeakStyle
- uid: System.Nullable{TinyLife.Objects.SpeakStyle}
commentId: T:System.Nullable{TinyLife.Objects.SpeakStyle}
parent: System
definition: System.Nullable`1
name: SpeakStyle?
nameWithType: SpeakStyle?
fullName: TinyLife.Objects.SpeakStyle?
spec.csharp:
- uid: TinyLife.Objects.SpeakStyle
name: SpeakStyle
- name: '?'
spec.vb:
- uid: TinyLife.Objects.SpeakStyle
name: SpeakStyle
- name: '?'
- uid: System.Nullable`1
commentId: T:System.Nullable`1
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.nullable-1
name: Nullable<T>
nameWithType: Nullable<T>
fullName: System.Nullable<T>
nameWithType.vb: Nullable(Of T)
fullName.vb: System.Nullable(Of T)
name.vb: Nullable(Of T)
spec.csharp:
- uid: System.Nullable`1
name: Nullable
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.nullable-1
- name: <
- name: T
- name: '>'
spec.vb:
- uid: System.Nullable`1
name: Nullable
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.nullable-1
- name: (
- name: Of
- name: " "
- name: T
- name: )
- uid: TinyLife.World.Lot
commentId: T:TinyLife.World.Lot
parent: TinyLife.World
name: Lot
nameWithType: Lot
fullName: TinyLife.World.Lot
- uid: TinyLife.Actions.VisitLotAction
commentId: T:TinyLife.Actions.VisitLotAction
name: VisitLotAction
nameWithType: VisitLotAction
fullName: TinyLife.Actions.VisitLotAction
- uid: TinyLife.Actions.GoHomeAction
commentId: T:TinyLife.Actions.GoHomeAction
name: GoHomeAction
nameWithType: GoHomeAction
fullName: TinyLife.Actions.GoHomeAction
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commentId: M:TinyLife.Objects.Person.VisitLot(TinyLife.World.Lot)
name: VisitLot(Lot)
nameWithType: Person.VisitLot(Lot)
fullName: TinyLife.Objects.Person.VisitLot(TinyLife.World.Lot)
spec.csharp:
- uid: TinyLife.Objects.Person.VisitLot(TinyLife.World.Lot)
name: VisitLot
- name: (
- uid: TinyLife.World.Lot
name: Lot
- name: )
spec.vb:
- uid: TinyLife.Objects.Person.VisitLot(TinyLife.World.Lot)
name: VisitLot
- name: (
- uid: TinyLife.World.Lot
name: Lot
- name: )
- uid: TinyLife.Objects.Person.LastVisitedLot*
commentId: Overload:TinyLife.Objects.Person.LastVisitedLot
name: LastVisitedLot
nameWithType: Person.LastVisitedLot
fullName: TinyLife.Objects.Person.LastVisitedLot
- uid: TinyLife.Objects.Person.LastVisitedLot
commentId: P:TinyLife.Objects.Person.LastVisitedLot
name: LastVisitedLot
nameWithType: Person.LastVisitedLot
fullName: TinyLife.Objects.Person.LastVisitedLot
- uid: TinyLife.Objects.Person.LotVisitCooldown*
commentId: Overload:TinyLife.Objects.Person.LotVisitCooldown
name: LotVisitCooldown
nameWithType: Person.LotVisitCooldown
fullName: TinyLife.Objects.Person.LotVisitCooldown
- uid: System.TimeSpan
commentId: T:System.TimeSpan
parent: System
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.timespan
name: TimeSpan
nameWithType: TimeSpan
fullName: System.TimeSpan
- uid: TinyLife.Objects.Person.Job
commentId: P:TinyLife.Objects.Person.Job
name: Job
nameWithType: Person.Job
fullName: TinyLife.Objects.Person.Job
- uid: TinyLife.Objects.Person.SetJob(TinyLife.Goals.JobType,System.Int32)
commentId: M:TinyLife.Objects.Person.SetJob(TinyLife.Goals.JobType,System.Int32)
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.int32
name: SetJob(JobType, int)
nameWithType: Person.SetJob(JobType, int)
fullName: TinyLife.Objects.Person.SetJob(TinyLife.Goals.JobType, int)
nameWithType.vb: Person.SetJob(JobType, Integer)
fullName.vb: TinyLife.Objects.Person.SetJob(TinyLife.Goals.JobType, Integer)
name.vb: SetJob(JobType, Integer)
spec.csharp:
- uid: TinyLife.Objects.Person.SetJob(TinyLife.Goals.JobType,System.Int32)
name: SetJob
- name: (
- uid: TinyLife.Goals.JobType
name: JobType
- name: ','
- name: " "
- uid: System.Int32
name: int
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.int32
- name: )
spec.vb:
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name: SetJob
- name: (
- uid: TinyLife.Goals.JobType
name: JobType
- name: ','
- name: " "
- uid: System.Int32
name: Integer
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.int32
- name: )
- uid: TinyLife.Objects.Person.Job*
commentId: Overload:TinyLife.Objects.Person.Job
name: Job
nameWithType: Person.Job
fullName: TinyLife.Objects.Person.Job
- uid: TinyLife.Goals.Job
commentId: T:TinyLife.Goals.Job
parent: TinyLife.Goals
name: Job
nameWithType: Job
fullName: TinyLife.Goals.Job
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commentId: T:TinyLife.Emotions.EmotionType
parent: TinyLife.Emotions
name: EmotionType
nameWithType: EmotionType
fullName: TinyLife.Emotions.EmotionType
- uid: TinyLife.Objects.Person.EmotionModifiers
commentId: F:TinyLife.Objects.Person.EmotionModifiers
name: EmotionModifiers
nameWithType: Person.EmotionModifiers
fullName: TinyLife.Objects.Person.EmotionModifiers
- uid: TinyLife.Objects.Person.Emotion*
commentId: Overload:TinyLife.Objects.Person.Emotion
name: Emotion
nameWithType: Person.Emotion
fullName: TinyLife.Objects.Person.Emotion
- uid: TinyLife.Objects.Person.Emotion
commentId: P:TinyLife.Objects.Person.Emotion
name: Emotion
nameWithType: Person.Emotion
fullName: TinyLife.Objects.Person.Emotion
- uid: TinyLife.Objects.Person.EmotionAmount*
commentId: Overload:TinyLife.Objects.Person.EmotionAmount
name: EmotionAmount
nameWithType: Person.EmotionAmount
fullName: TinyLife.Objects.Person.EmotionAmount
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commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.DecorativeRating
name: DecorativeRating
nameWithType: FurnitureType.TypeSettings.DecorativeRating
fullName: TinyLife.Objects.FurnitureType.TypeSettings.DecorativeRating
- uid: TinyLife.Objects.Person.CurrentRoomDecorativeRating*
commentId: Overload:TinyLife.Objects.Person.CurrentRoomDecorativeRating
name: CurrentRoomDecorativeRating
nameWithType: Person.CurrentRoomDecorativeRating
fullName: TinyLife.Objects.Person.CurrentRoomDecorativeRating
- uid: TinyLife.Objects.Furniture
commentId: T:TinyLife.Objects.Furniture
parent: TinyLife.Objects
name: Furniture
nameWithType: Furniture
fullName: TinyLife.Objects.Furniture
- uid: System.Guid.Empty
commentId: F:System.Guid.Empty
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.guid.empty
name: Empty
nameWithType: Guid.Empty
fullName: System.Guid.Empty
- uid: System.Guid
commentId: T:System.Guid
parent: System
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.guid
name: Guid
nameWithType: Guid
fullName: System.Guid
- uid: TinyLife.Objects.Person.IsMoving*
commentId: Overload:TinyLife.Objects.Person.IsMoving
name: IsMoving
nameWithType: Person.IsMoving
fullName: TinyLife.Objects.Person.IsMoving
- uid: System.Boolean
commentId: T:System.Boolean
parent: System
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.boolean
name: bool
nameWithType: bool
fullName: bool
nameWithType.vb: Boolean
fullName.vb: Boolean
name.vb: Boolean
- uid: TinyLife.World.LotEmployment.Instance
commentId: T:TinyLife.World.LotEmployment.Instance
parent: TinyLife.World
name: LotEmployment.Instance
nameWithType: LotEmployment.Instance
fullName: TinyLife.World.LotEmployment.Instance
spec.csharp:
- uid: TinyLife.World.LotEmployment
name: LotEmployment
- name: .
- uid: TinyLife.World.LotEmployment.Instance
name: Instance
spec.vb:
- uid: TinyLife.World.LotEmployment
name: LotEmployment
- name: .
- uid: TinyLife.World.LotEmployment.Instance
name: Instance
- uid: TinyLife.Objects.Person.HomeLot
commentId: P:TinyLife.Objects.Person.HomeLot
name: HomeLot
nameWithType: Person.HomeLot
fullName: TinyLife.Objects.Person.HomeLot
- uid: TinyLife.Objects.Person.Outfits
commentId: F:TinyLife.Objects.Person.Outfits
name: Outfits
nameWithType: Person.Outfits
fullName: TinyLife.Objects.Person.Outfits
- uid: TinyLife.Objects.Person.SetCurrentOutfit(TinyLife.Objects.ClothesIntention)
commentId: M:TinyLife.Objects.Person.SetCurrentOutfit(TinyLife.Objects.ClothesIntention)
name: SetCurrentOutfit(ClothesIntention)
nameWithType: Person.SetCurrentOutfit(ClothesIntention)
fullName: TinyLife.Objects.Person.SetCurrentOutfit(TinyLife.Objects.ClothesIntention)
spec.csharp:
- uid: TinyLife.Objects.Person.SetCurrentOutfit(TinyLife.Objects.ClothesIntention)
name: SetCurrentOutfit
- name: (
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name: SetCurrentOutfit
- name: (
- uid: TinyLife.Objects.ClothesIntention
name: ClothesIntention
- name: )
- uid: TinyLife.Objects.Person.SetCurrentOutfit(System.Int32)
commentId: M:TinyLife.Objects.Person.SetCurrentOutfit(System.Int32)
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.int32
name: SetCurrentOutfit(int)
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fullName: TinyLife.Objects.Person.SetCurrentOutfit(int)
nameWithType.vb: Person.SetCurrentOutfit(Integer)
fullName.vb: TinyLife.Objects.Person.SetCurrentOutfit(Integer)
name.vb: SetCurrentOutfit(Integer)
spec.csharp:
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name: SetCurrentOutfit
- name: (
- uid: System.Int32
name: int
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.int32
- name: )
spec.vb:
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name: SetCurrentOutfit
- name: (
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name: Integer
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- name: )
- uid: TinyLife.Objects.Person.CurrentOutfitIndex*
commentId: Overload:TinyLife.Objects.Person.CurrentOutfitIndex
name: CurrentOutfitIndex
nameWithType: Person.CurrentOutfitIndex
fullName: TinyLife.Objects.Person.CurrentOutfitIndex
- uid: TinyLife.Objects.Person.CurrentOutfitIndex
commentId: P:TinyLife.Objects.Person.CurrentOutfitIndex
name: CurrentOutfitIndex
nameWithType: Person.CurrentOutfitIndex
fullName: TinyLife.Objects.Person.CurrentOutfitIndex
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commentId: Overload:TinyLife.Objects.Person.CurrentOutfit
name: CurrentOutfit
nameWithType: Person.CurrentOutfit
fullName: TinyLife.Objects.Person.CurrentOutfit
- uid: TinyLife.Objects.Outfit
commentId: T:TinyLife.Objects.Outfit
parent: TinyLife.Objects
name: Outfit
nameWithType: Outfit
fullName: TinyLife.Objects.Outfit
- uid: TinyLife.World.Household.IsCurrent
commentId: P:TinyLife.World.Household.IsCurrent
name: IsCurrent
nameWithType: Household.IsCurrent
fullName: TinyLife.World.Household.IsCurrent
- uid: TinyLife.Objects.Person.IsCurrentHousehold*
commentId: Overload:TinyLife.Objects.Person.IsCurrentHousehold
name: IsCurrentHousehold
nameWithType: Person.IsCurrentHousehold
fullName: TinyLife.Objects.Person.IsCurrentHousehold
- uid: TinyLife.Objects.Person.LifeSpan
commentId: P:TinyLife.Objects.Person.LifeSpan
name: LifeSpan
nameWithType: Person.LifeSpan
fullName: TinyLife.Objects.Person.LifeSpan
- uid: TinyLife.PerSaveOptions
commentId: T:TinyLife.PerSaveOptions
parent: TinyLife
name: PerSaveOptions
nameWithType: PerSaveOptions
fullName: TinyLife.PerSaveOptions
- uid: TinyLife.Objects.Person.IsCurrentHousehold
commentId: P:TinyLife.Objects.Person.IsCurrentHousehold
name: IsCurrentHousehold
nameWithType: Person.IsCurrentHousehold
fullName: TinyLife.Objects.Person.IsCurrentHousehold
- uid: TinyLife.Objects.Person.LifeSpan*
commentId: Overload:TinyLife.Objects.Person.LifeSpan
name: LifeSpan
nameWithType: Person.LifeSpan
fullName: TinyLife.Objects.Person.LifeSpan
- uid: TinyLife.Objects.LifeSpan
commentId: T:TinyLife.Objects.LifeSpan
parent: TinyLife.Objects
name: LifeSpan
nameWithType: LifeSpan
fullName: TinyLife.Objects.LifeSpan
- uid: TinyLife.World.Household.Lot
commentId: P:TinyLife.World.Household.Lot
name: Lot
nameWithType: Household.Lot
fullName: TinyLife.World.Household.Lot
- uid: TinyLife.Objects.Person.HomeLot*
commentId: Overload:TinyLife.Objects.Person.HomeLot
name: HomeLot
nameWithType: Person.HomeLot
fullName: TinyLife.Objects.Person.HomeLot
- uid: TinyLife.World.Household.Money
commentId: P:TinyLife.World.Household.Money
name: Money
nameWithType: Household.Money
fullName: TinyLife.World.Household.Money
- uid: TinyLife.Objects.Person.Money*
commentId: Overload:TinyLife.Objects.Person.Money
name: Money
nameWithType: Person.Money
fullName: TinyLife.Objects.Person.Money
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commentId: F:TinyLife.Objects.Person.LotEmployment
name: LotEmployment
nameWithType: Person.LotEmployment
fullName: TinyLife.Objects.Person.LotEmployment
- uid: TinyLife.Objects.Person.IsDead
commentId: P:TinyLife.Objects.Person.IsDead
name: IsDead
nameWithType: Person.IsDead
fullName: TinyLife.Objects.Person.IsDead
- uid: TinyLife.Objects.Person.IsRegularVisitor*
commentId: Overload:TinyLife.Objects.Person.IsRegularVisitor
name: IsRegularVisitor
nameWithType: Person.IsRegularVisitor
fullName: TinyLife.Objects.Person.IsRegularVisitor
- uid: TinyLife.Objects.Person.Age*
commentId: Overload:TinyLife.Objects.Person.Age
name: Age
nameWithType: Person.Age
fullName: TinyLife.Objects.Person.Age
- uid: TinyLife.Goals.LifeGoal.Instance
commentId: T:TinyLife.Goals.LifeGoal.Instance
parent: TinyLife.Goals
name: LifeGoal.Instance
nameWithType: LifeGoal.Instance
fullName: TinyLife.Goals.LifeGoal.Instance
spec.csharp:
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name: LifeGoal
- name: .
- uid: TinyLife.Goals.LifeGoal.Instance
name: Instance
spec.vb:
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name: LifeGoal
- name: .
- uid: TinyLife.Goals.LifeGoal.Instance
name: Instance
- uid: TinyLife.Objects.Person.LifeGoal*
commentId: Overload:TinyLife.Objects.Person.LifeGoal
name: LifeGoal
nameWithType: Person.LifeGoal
fullName: TinyLife.Objects.Person.LifeGoal
- uid: TinyLife.World.Map.DeadPeople
commentId: F:TinyLife.World.Map.DeadPeople
name: DeadPeople
nameWithType: Map.DeadPeople
fullName: TinyLife.World.Map.DeadPeople
- uid: TinyLife.Objects.Person.IsDead*
commentId: Overload:TinyLife.Objects.Person.IsDead
name: IsDead
nameWithType: Person.IsDead
fullName: TinyLife.Objects.Person.IsDead
- uid: TinyLife.Objects.Person.Age
commentId: P:TinyLife.Objects.Person.Age
name: Age
nameWithType: Person.Age
fullName: TinyLife.Objects.Person.Age
- uid: TinyLife.Objects.Person.DaysLived
commentId: F:TinyLife.Objects.Person.DaysLived
name: DaysLived
nameWithType: Person.DaysLived
fullName: TinyLife.Objects.Person.DaysLived
- uid: TinyLife.Objects.Person.CurrentAgeDays
commentId: F:TinyLife.Objects.Person.CurrentAgeDays
name: CurrentAgeDays
nameWithType: Person.CurrentAgeDays
fullName: TinyLife.Objects.Person.CurrentAgeDays
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commentId: M:TinyLife.Objects.Person.Create(TinyLife.World.Map,System.Random,TinyLife.Objects.AgeGroup,System.Boolean,System.Boolean,System.Boolean,System.Boolean,TinyLife.Objects.Person[])
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.random
name: Create(Map, Random, AgeGroup, bool, bool, bool, bool, Person[])
nameWithType: Person.Create(Map, Random, AgeGroup, bool, bool, bool, bool, Person[])
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- name: " "
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name: Random
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href: https://learn.microsoft.com/dotnet/api/system.random
- name: ','
- name: " "
- uid: TinyLife.Objects.AgeGroup
name: AgeGroup
- name: ','
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- uid: System.Boolean
name: bool
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- name: ','
- name: " "
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name: bool
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.boolean
- name: ','
- name: " "
- uid: System.Boolean
name: bool
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href: https://learn.microsoft.com/dotnet/api/system.boolean
- name: ','
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- name: ','
- name: " "
- uid: TinyLife.Objects.Person
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name: Map
- name: ','
- name: " "
- uid: System.Random
name: Random
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.random
- name: ','
- name: " "
- uid: TinyLife.Objects.AgeGroup
name: AgeGroup
- name: ','
- name: " "
- uid: System.Boolean
name: Boolean
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.boolean
- name: ','
- name: " "
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name: Boolean
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.boolean
- name: ','
- name: " "
- uid: System.Boolean
name: Boolean
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.boolean
- name: ','
- name: " "
- uid: System.Boolean
name: Boolean
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href: https://learn.microsoft.com/dotnet/api/system.boolean
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commentId: F:TinyLife.Objects.Person.Random
name: Random
nameWithType: Person.Random
fullName: TinyLife.Objects.Person.Random
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name: RandomlyGenerated
nameWithType: Person.RandomlyGenerated
fullName: TinyLife.Objects.Person.RandomlyGenerated
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commentId: T:TinyLife.Objects.ActionSpot
parent: TinyLife.Objects
name: ActionSpot
nameWithType: ActionSpot
fullName: TinyLife.Objects.ActionSpot
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commentId: P:TinyLife.Objects.Person.OccupiedFurniture
name: OccupiedFurniture
nameWithType: Person.OccupiedFurniture
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isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.timespan
name: Update(GameTime, TimeSpan, float)
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fullName.vb: TinyLife.Objects.Person.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single)
name.vb: Update(GameTime, TimeSpan, Single)
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name: GameTime
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- name: ','
- name: " "
- uid: System.TimeSpan
name: TimeSpan
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- name: ','
- name: " "
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name: GameTime
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- name: ','
- name: " "
- uid: System.TimeSpan
name: TimeSpan
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.timespan
- name: ','
- name: " "
- uid: System.Single
name: Single
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.single
- name: )
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commentId: M:TinyLife.Objects.Person.OccupyActionSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot,System.Boolean,System.Nullable{MLEM.Misc.Direction2},System.Boolean)
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href: https://learn.microsoft.com/dotnet/api/system.boolean
name: OccupyActionSpot(Furniture, ActionSpot, bool, Direction2?, bool)
nameWithType: Person.OccupyActionSpot(Furniture, ActionSpot, bool, Direction2?, bool)
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- uid: TinyLife.Objects.Person.OccupyActionSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot,System.Boolean,System.Nullable{MLEM.Misc.Direction2},System.Boolean)
name: OccupyActionSpot
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name: Furniture
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- name: " "
- uid: System.Boolean
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definition: System.ValueTuple`3
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- name: " "
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fullName: TinyLife.Objects.Pose
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name: GetDefaultPose(AgeGroup)
nameWithType: Extensions.GetDefaultPose(AgeGroup)
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- name: (
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name: GetDefaultPose
- name: (
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name: AgeGroup
- name: )
- uid: TinyLife.Objects.ClothesLayer
commentId: T:TinyLife.Objects.ClothesLayer
parent: TinyLife.Objects
name: ClothesLayer
nameWithType: ClothesLayer
fullName: TinyLife.Objects.ClothesLayer
- uid: TinyLife.Objects.Person.GetHeldObject``1(System.Boolean)
commentId: M:TinyLife.Objects.Person.GetHeldObject``1(System.Boolean)
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.boolean
name: GetHeldObject<T>(bool)
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fullName: TinyLife.Objects.Person.GetHeldObject<T>(bool)
nameWithType.vb: Person.GetHeldObject(Of T)(Boolean)
fullName.vb: TinyLife.Objects.Person.GetHeldObject(Of T)(Boolean)
name.vb: GetHeldObject(Of T)(Boolean)
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name: GetHeldObject
- name: <
- name: T
- name: '>'
- name: (
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- name: )
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- name: )
- uid: TinyLife.Objects.Person.Rotation
commentId: P:TinyLife.Objects.Person.Rotation
name: Rotation
nameWithType: Person.Rotation
fullName: TinyLife.Objects.Person.Rotation
- uid: System.Nullable{MLEM.Misc.Direction2}
commentId: T:System.Nullable{MLEM.Misc.Direction2}
parent: System
definition: System.Nullable`1
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nameWithType: Direction2?
fullName: MLEM.Misc.Direction2?
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name: Direction2
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- name: '?'
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- name: '?'
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commentId: T:System.Nullable{Microsoft.Xna.Framework.Color}
parent: System
definition: System.Nullable`1
name: Color?
nameWithType: Color?
fullName: Microsoft.Xna.Framework.Color?
spec.csharp:
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name: Color
isExternal: true
- name: '?'
spec.vb:
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name: Color
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- name: '?'
- uid: TinyLife.Objects.Person.VisualPosition*
commentId: Overload:TinyLife.Objects.Person.VisualPosition
name: VisualPosition
nameWithType: Person.VisualPosition
fullName: TinyLife.Objects.Person.VisualPosition
- uid: Microsoft.Xna.Framework.Vector2
commentId: T:Microsoft.Xna.Framework.Vector2
parent: Microsoft.Xna.Framework
isExternal: true
name: Vector2
nameWithType: Vector2
fullName: Microsoft.Xna.Framework.Vector2
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nameWithType: Person.PregnancyAbility
fullName: TinyLife.Objects.Person.PregnancyAbility
- uid: TinyLife.Objects.PregnancyAbility
commentId: T:TinyLife.Objects.PregnancyAbility
parent: TinyLife.Objects
name: PregnancyAbility
nameWithType: PregnancyAbility
fullName: TinyLife.Objects.PregnancyAbility
- uid: Microsoft.Xna.Framework.Graphics.RenderTarget2D
commentId: T:Microsoft.Xna.Framework.Graphics.RenderTarget2D
parent: Microsoft.Xna.Framework.Graphics
isExternal: true
name: RenderTarget2D
nameWithType: RenderTarget2D
fullName: Microsoft.Xna.Framework.Graphics.RenderTarget2D
- uid: TinyLife.Objects.Person.Portrait*
commentId: Overload:TinyLife.Objects.Person.Portrait
name: Portrait
nameWithType: Person.Portrait
fullName: TinyLife.Objects.Person.Portrait
- uid: Microsoft.Xna.Framework.Graphics
commentId: N:Microsoft.Xna.Framework.Graphics
isExternal: true
name: Microsoft.Xna.Framework.Graphics
nameWithType: Microsoft.Xna.Framework.Graphics
fullName: Microsoft.Xna.Framework.Graphics
spec.csharp:
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name: Microsoft
isExternal: true
- name: .
- uid: Microsoft.Xna
name: Xna
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- name: .
- uid: Microsoft.Xna.Framework
name: Framework
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- name: .
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name: Graphics
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name: Microsoft
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- name: .
- uid: Microsoft.Xna
name: Xna
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- name: .
- uid: Microsoft.Xna.Framework
name: Framework
isExternal: true
- name: .
- uid: Microsoft.Xna.Framework.Graphics
name: Graphics
isExternal: true
- uid: TinyLife.Objects.Person.IsInLabor
commentId: F:TinyLife.Objects.Person.IsInLabor
name: IsInLabor
nameWithType: Person.IsInLabor
fullName: TinyLife.Objects.Person.IsInLabor
- uid: TinyLife.Objects.Person.SetPregnancyStatus(System.Int32,System.Guid,System.Boolean)
commentId: M:TinyLife.Objects.Person.SetPregnancyStatus(System.Int32,System.Guid,System.Boolean)
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href: https://learn.microsoft.com/dotnet/api/system.int32
name: SetPregnancyStatus(int, Guid, bool)
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fullName.vb: TinyLife.Objects.Person.SetPregnancyStatus(Integer, System.Guid, Boolean)
name.vb: SetPregnancyStatus(Integer, Guid, Boolean)
spec.csharp:
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name: SetPregnancyStatus
- name: (
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name: int
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.int32
- name: ','
- name: " "
- uid: System.Guid
name: Guid
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.guid
- name: ','
- name: " "
- uid: System.Boolean
name: bool
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.boolean
- name: )
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- name: ','
- name: " "
- uid: System.Guid
name: Guid
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- name: ','
- name: " "
- uid: System.Boolean
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href: https://learn.microsoft.com/dotnet/api/system.boolean
- name: )
- uid: TinyLife.Objects.Person.PregnancyHoursRemaining*
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nameWithType: Person.PregnancyHoursRemaining
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- uid: TinyLife.Objects.Person.PregnancyPartner*
commentId: Overload:TinyLife.Objects.Person.PregnancyPartner
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nameWithType: Person.PregnancyPartner
fullName: TinyLife.Objects.Person.PregnancyPartner
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commentId: F:TinyLife.Objects.AgeGroup.Adult
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nameWithType: AgeGroup.Adult
fullName: TinyLife.Objects.AgeGroup.Adult
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nameWithType: Person.IsAllowedToDie
fullName: TinyLife.Objects.Person.IsAllowedToDie
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commentId: T:System.Action{TinyLife.Objects.Person}
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definition: System.Action`1
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nameWithType: Action<Person>
fullName: System.Action<TinyLife.Objects.Person>
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fullName.vb: System.Action(Of TinyLife.Objects.Person)
name.vb: Action(Of Person)
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name: Action
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.action-1
- name: <
- uid: TinyLife.Objects.Person
name: Person
- name: '>'
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name: Action
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- name: (
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- uid: TinyLife.Objects.Person
name: Person
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commentId: T:System.Action`1
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fullName.vb: System.Action(Of T)
name.vb: Action(Of T)
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- name: <
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- name: '>'
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- name: T
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- uid: TinyLife.Objects.Person.Skills
commentId: F:TinyLife.Objects.Person.Skills
name: Skills
nameWithType: Person.Skills
fullName: TinyLife.Objects.Person.Skills
- uid: TinyLife.Objects.Person.EmotionModifiersChangedDelegate
commentId: T:TinyLife.Objects.Person.EmotionModifiersChangedDelegate
parent: TinyLife.Objects
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nameWithType: Person.EmotionModifiersChangedDelegate
fullName: TinyLife.Objects.Person.EmotionModifiersChangedDelegate
spec.csharp:
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name: Person
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- uid: TinyLife.Objects.Person.EmotionModifiersChangedDelegate
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spec.vb:
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name: Action
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- name: <
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- name: ','
- name: " "
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- name: .
- uid: TinyLife.Objects.Person.RestoreNeedDelegate
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nameWithType: Person.RelationshipChangeDelegate
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name: Person
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nameWithType: Person.~Person
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- name: (
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name: Direction2
isExternal: true
- name: ','
- name: " "
- uid: MLEM.Misc.Direction2
name: Direction2
isExternal: true
- name: )
spec.vb:
- uid: TinyLife.Objects.MapObject.OnCameraRotationChanged(MLEM.Misc.Direction2,MLEM.Misc.Direction2)
name: OnCameraRotationChanged
- name: (
- uid: MLEM.Misc.Direction2
name: Direction2
isExternal: true
- name: ','
- name: " "
- uid: MLEM.Misc.Direction2
name: Direction2
isExternal: true
- name: )
- uid: TinyLife.Objects.Person.OnCameraRotationChanged*
commentId: Overload:TinyLife.Objects.Person.OnCameraRotationChanged
name: OnCameraRotationChanged
nameWithType: Person.OnCameraRotationChanged
fullName: TinyLife.Objects.Person.OnCameraRotationChanged
- uid: TinyLife.GameImpl.CurrentHousehold
commentId: P:TinyLife.GameImpl.CurrentHousehold
name: CurrentHousehold
nameWithType: GameImpl.CurrentHousehold
fullName: TinyLife.GameImpl.CurrentHousehold
- uid: TinyLife.Objects.Person.FocusCameraOnEvent*
commentId: Overload:TinyLife.Objects.Person.FocusCameraOnEvent
name: FocusCameraOnEvent
nameWithType: Person.FocusCameraOnEvent
fullName: TinyLife.Objects.Person.FocusCameraOnEvent
- uid: TinyLife.Objects.Person.SetJob*
commentId: Overload:TinyLife.Objects.Person.SetJob
name: SetJob
nameWithType: Person.SetJob
fullName: TinyLife.Objects.Person.SetJob
- uid: TinyLife.Goals.JobType
commentId: T:TinyLife.Goals.JobType
parent: TinyLife.Goals
name: JobType
nameWithType: JobType
fullName: TinyLife.Goals.JobType
- uid: TinyLife.Objects.MapObject.ResetToStatic(System.Boolean)
commentId: M:TinyLife.Objects.MapObject.ResetToStatic(System.Boolean)
parent: TinyLife.Objects.MapObject
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.boolean
name: ResetToStatic(bool)
nameWithType: MapObject.ResetToStatic(bool)
fullName: TinyLife.Objects.MapObject.ResetToStatic(bool)
nameWithType.vb: MapObject.ResetToStatic(Boolean)
fullName.vb: TinyLife.Objects.MapObject.ResetToStatic(Boolean)
name.vb: ResetToStatic(Boolean)
spec.csharp:
- uid: TinyLife.Objects.MapObject.ResetToStatic(System.Boolean)
name: ResetToStatic
- name: (
- uid: System.Boolean
name: bool
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.boolean
- name: )
spec.vb:
- uid: TinyLife.Objects.MapObject.ResetToStatic(System.Boolean)
name: ResetToStatic
- name: (
- uid: System.Boolean
name: Boolean
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.boolean
- name: )
- uid: TinyLife.Objects.Person.ResetToStatic*
commentId: Overload:TinyLife.Objects.Person.ResetToStatic
name: ResetToStatic
nameWithType: Person.ResetToStatic
fullName: TinyLife.Objects.Person.ResetToStatic
- uid: TinyLife.Objects.Person.Relationships
commentId: F:TinyLife.Objects.Person.Relationships
name: Relationships
nameWithType: Person.Relationships
fullName: TinyLife.Objects.Person.Relationships
- uid: TinyLife.Objects.Person.PrepareForPermanentRemoval*
commentId: Overload:TinyLife.Objects.Person.PrepareForPermanentRemoval
name: PrepareForPermanentRemoval
nameWithType: Person.PrepareForPermanentRemoval
fullName: TinyLife.Objects.Person.PrepareForPermanentRemoval
- uid: TinyLife.Objects.Person.LotVisitCooldown
commentId: P:TinyLife.Objects.Person.LotVisitCooldown
name: LotVisitCooldown
nameWithType: Person.LotVisitCooldown
fullName: TinyLife.Objects.Person.LotVisitCooldown
- uid: TinyLife.GameImpl.MarkLotVisible(TinyLife.World.Lot)
commentId: M:TinyLife.GameImpl.MarkLotVisible(TinyLife.World.Lot)
name: MarkLotVisible(Lot)
nameWithType: GameImpl.MarkLotVisible(Lot)
fullName: TinyLife.GameImpl.MarkLotVisible(TinyLife.World.Lot)
spec.csharp:
- uid: TinyLife.GameImpl.MarkLotVisible(TinyLife.World.Lot)
name: MarkLotVisible
- name: (
- uid: TinyLife.World.Lot
name: Lot
- name: )
spec.vb:
- uid: TinyLife.GameImpl.MarkLotVisible(TinyLife.World.Lot)
name: MarkLotVisible
- name: (
- uid: TinyLife.World.Lot
name: Lot
- name: )
- uid: TinyLife.Objects.Person.VisitLot*
commentId: Overload:TinyLife.Objects.Person.VisitLot
name: VisitLot
nameWithType: Person.VisitLot
fullName: TinyLife.Objects.Person.VisitLot
- uid: MLEM.Misc.Direction2.Right
commentId: F:MLEM.Misc.Direction2.Right
isExternal: true
name: Right
nameWithType: Direction2.Right
fullName: MLEM.Misc.Direction2.Right
- uid: TinyLife.Objects.Person.DrawUi*
commentId: Overload:TinyLife.Objects.Person.DrawUi
name: DrawUi
nameWithType: Person.DrawUi
fullName: TinyLife.Objects.Person.DrawUi
- uid: Microsoft.Xna.Framework.Graphics.SpriteBatch
commentId: T:Microsoft.Xna.Framework.Graphics.SpriteBatch
parent: Microsoft.Xna.Framework.Graphics
isExternal: true
name: SpriteBatch
nameWithType: SpriteBatch
fullName: Microsoft.Xna.Framework.Graphics.SpriteBatch
- uid: TinyLife.World.Lot.GetHomeLocation(TinyLife.Objects.Person)
commentId: M:TinyLife.World.Lot.GetHomeLocation(TinyLife.Objects.Person)
name: GetHomeLocation(Person)
nameWithType: Lot.GetHomeLocation(Person)
fullName: TinyLife.World.Lot.GetHomeLocation(TinyLife.Objects.Person)
spec.csharp:
- uid: TinyLife.World.Lot.GetHomeLocation(TinyLife.Objects.Person)
name: GetHomeLocation
- name: (
- uid: TinyLife.Objects.Person
name: Person
- name: )
spec.vb:
- uid: TinyLife.World.Lot.GetHomeLocation(TinyLife.Objects.Person)
name: GetHomeLocation
- name: (
- uid: TinyLife.Objects.Person
name: Person
- name: )
- uid: TinyLife.Objects.Person.GetHomeLocation*
commentId: Overload:TinyLife.Objects.Person.GetHomeLocation
name: GetHomeLocation
nameWithType: Person.GetHomeLocation
fullName: TinyLife.Objects.Person.GetHomeLocation
- uid: TinyLife.Objects.Person.GetRelationship*
commentId: Overload:TinyLife.Objects.Person.GetRelationship
name: GetRelationship
nameWithType: Person.GetRelationship
fullName: TinyLife.Objects.Person.GetRelationship
- uid: TinyLife.Relationship.FriendLevel
commentId: P:TinyLife.Relationship.FriendLevel
name: FriendLevel
nameWithType: Relationship.FriendLevel
fullName: TinyLife.Relationship.FriendLevel
- uid: TinyLife.Objects.Particle
commentId: T:TinyLife.Objects.Particle
name: Particle
nameWithType: Particle
fullName: TinyLife.Objects.Particle
- uid: TinyLife.Uis.Notifications
commentId: T:TinyLife.Uis.Notifications
name: Notifications
nameWithType: Notifications
fullName: TinyLife.Uis.Notifications
- uid: TinyLife.Objects.Person.ChangeFriendship*
commentId: Overload:TinyLife.Objects.Person.ChangeFriendship
name: ChangeFriendship
nameWithType: Person.ChangeFriendship
fullName: TinyLife.Objects.Person.ChangeFriendship
- uid: TinyLife.Relationship.RomanceLevel
commentId: P:TinyLife.Relationship.RomanceLevel
name: RomanceLevel
nameWithType: Relationship.RomanceLevel
fullName: TinyLife.Relationship.RomanceLevel
- uid: TinyLife.Objects.Person.ChangeRomance*
commentId: Overload:TinyLife.Objects.Person.ChangeRomance
name: ChangeRomance
nameWithType: Person.ChangeRomance
fullName: TinyLife.Objects.Person.ChangeRomance
- uid: TinyLife.Objects.Person.DisplayEmote*
commentId: Overload:TinyLife.Objects.Person.DisplayEmote
name: DisplayEmote
nameWithType: Person.DisplayEmote
fullName: TinyLife.Objects.Person.DisplayEmote
- uid: TinyLife.Actions.EmoteCategory
commentId: T:TinyLife.Actions.EmoteCategory
parent: TinyLife.Actions
name: EmoteCategory
nameWithType: EmoteCategory
fullName: TinyLife.Actions.EmoteCategory
- uid: TinyLife.Objects.Person.StopEmoting*
commentId: Overload:TinyLife.Objects.Person.StopEmoting
name: StopEmoting
nameWithType: Person.StopEmoting
fullName: TinyLife.Objects.Person.StopEmoting
- uid: TinyLife.Objects.Person.VoicePitch
commentId: F:TinyLife.Objects.Person.VoicePitch
name: VoicePitch
nameWithType: Person.VoicePitch
fullName: TinyLife.Objects.Person.VoicePitch
- uid: TinyLife.Objects.Person.Speak*
commentId: Overload:TinyLife.Objects.Person.Speak
name: Speak
nameWithType: Person.Speak
fullName: TinyLife.Objects.Person.Speak
- uid: TinyLife.Objects.Person.CurrentSpeakStyle
commentId: P:TinyLife.Objects.Person.CurrentSpeakStyle
name: CurrentSpeakStyle
nameWithType: Person.CurrentSpeakStyle
fullName: TinyLife.Objects.Person.CurrentSpeakStyle
- uid: TinyLife.Objects.Person.StopSpeaking*
commentId: Overload:TinyLife.Objects.Person.StopSpeaking
name: StopSpeaking
nameWithType: Person.StopSpeaking
fullName: TinyLife.Objects.Person.StopSpeaking
- uid: TinyLife.Objects.Person.DisplayEmoteAndSpeak*
commentId: Overload:TinyLife.Objects.Person.DisplayEmoteAndSpeak
name: DisplayEmoteAndSpeak
nameWithType: Person.DisplayEmoteAndSpeak
fullName: TinyLife.Objects.Person.DisplayEmoteAndSpeak
- uid: TinyLife.Objects.Person.GetFreeTalkingSpots*
commentId: Overload:TinyLife.Objects.Person.GetFreeTalkingSpots
name: GetFreeTalkingSpots
nameWithType: Person.GetFreeTalkingSpots
fullName: TinyLife.Objects.Person.GetFreeTalkingSpots
- uid: System.Collections.Generic.IEnumerable{Microsoft.Xna.Framework.Vector2}
commentId: T:System.Collections.Generic.IEnumerable{Microsoft.Xna.Framework.Vector2}
parent: System.Collections.Generic
definition: System.Collections.Generic.IEnumerable`1
href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1
name: IEnumerable<Vector2>
nameWithType: IEnumerable<Vector2>
fullName: System.Collections.Generic.IEnumerable<Microsoft.Xna.Framework.Vector2>
nameWithType.vb: IEnumerable(Of Vector2)
fullName.vb: System.Collections.Generic.IEnumerable(Of Microsoft.Xna.Framework.Vector2)
name.vb: IEnumerable(Of Vector2)
spec.csharp:
- uid: System.Collections.Generic.IEnumerable`1
name: IEnumerable
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1
- name: <
- uid: Microsoft.Xna.Framework.Vector2
name: Vector2
isExternal: true
- name: '>'
spec.vb:
- uid: System.Collections.Generic.IEnumerable`1
name: IEnumerable
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1
- name: (
- name: Of
- name: " "
- uid: Microsoft.Xna.Framework.Vector2
name: Vector2
isExternal: true
- name: )
- uid: TinyLife.Objects.Person.VisualPosition
commentId: P:TinyLife.Objects.Person.VisualPosition
name: VisualPosition
nameWithType: Person.VisualPosition
fullName: TinyLife.Objects.Person.VisualPosition
- uid: TinyLife.Objects.Person.VisuallyOccupiedSpot
commentId: P:TinyLife.Objects.Person.VisuallyOccupiedSpot
name: VisuallyOccupiedSpot
nameWithType: Person.VisuallyOccupiedSpot
fullName: TinyLife.Objects.Person.VisuallyOccupiedSpot
- uid: TinyLife.Objects.Person.OccupyActionSpot*
commentId: Overload:TinyLife.Objects.Person.OccupyActionSpot
name: OccupyActionSpot
nameWithType: Person.OccupyActionSpot
fullName: TinyLife.Objects.Person.OccupyActionSpot
- uid: TinyLife.Objects.Furniture.GetFreeActionSpot(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
commentId: M:TinyLife.Objects.Furniture.GetFreeActionSpot(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
parent: TinyLife.Objects.Furniture
name: GetFreeActionSpot(Person, ObjectCategory)
nameWithType: Furniture.GetFreeActionSpot(Person, ObjectCategory)
fullName: TinyLife.Objects.Furniture.GetFreeActionSpot(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory)
spec.csharp:
- uid: TinyLife.Objects.Furniture.GetFreeActionSpot(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
name: GetFreeActionSpot
- name: (
- uid: TinyLife.Objects.Person
name: Person
- name: ','
- name: " "
- uid: TinyLife.Objects.ObjectCategory
name: ObjectCategory
- name: )
spec.vb:
- uid: TinyLife.Objects.Furniture.GetFreeActionSpot(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
name: GetFreeActionSpot
- name: (
- uid: TinyLife.Objects.Person
name: Person
- name: ','
- name: " "
- uid: TinyLife.Objects.ObjectCategory
name: ObjectCategory
- name: )
- uid: TinyLife.Objects.Person.OccupyFreeActionSpot*
commentId: Overload:TinyLife.Objects.Person.OccupyFreeActionSpot
name: OccupyFreeActionSpot
nameWithType: Person.OccupyFreeActionSpot
fullName: TinyLife.Objects.Person.OccupyFreeActionSpot
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commentId: M:TinyLife.Objects.Person.OccupyFreeActionSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ObjectCategory,System.Boolean,System.Nullable{MLEM.Misc.Direction2},System.Boolean)
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href: https://learn.microsoft.com/dotnet/api/system.boolean
name: OccupyFreeActionSpot(Furniture, ObjectCategory, bool, Direction2?, bool)
nameWithType: Person.OccupyFreeActionSpot(Furniture, ObjectCategory, bool, Direction2?, bool)
fullName: TinyLife.Objects.Person.OccupyFreeActionSpot(TinyLife.Objects.Furniture, TinyLife.Objects.ObjectCategory, bool, MLEM.Misc.Direction2?, bool)
nameWithType.vb: Person.OccupyFreeActionSpot(Furniture, ObjectCategory, Boolean, Direction2?, Boolean)
fullName.vb: TinyLife.Objects.Person.OccupyFreeActionSpot(TinyLife.Objects.Furniture, TinyLife.Objects.ObjectCategory, Boolean, MLEM.Misc.Direction2?, Boolean)
name.vb: OccupyFreeActionSpot(Furniture, ObjectCategory, Boolean, Direction2?, Boolean)
spec.csharp:
- uid: TinyLife.Objects.Person.OccupyFreeActionSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ObjectCategory,System.Boolean,System.Nullable{MLEM.Misc.Direction2},System.Boolean)
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- name: (
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name: Furniture
- name: ','
- name: " "
- uid: TinyLife.Objects.ObjectCategory
name: ObjectCategory
- name: ','
- name: " "
- uid: System.Boolean
name: bool
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href: https://learn.microsoft.com/dotnet/api/system.boolean
- name: ','
- name: " "
- uid: MLEM.Misc.Direction2
name: Direction2
isExternal: true
- name: '?'
- name: ','
- name: " "
- uid: System.Boolean
name: bool
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.boolean
- name: )
spec.vb:
- uid: TinyLife.Objects.Person.OccupyFreeActionSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ObjectCategory,System.Boolean,System.Nullable{MLEM.Misc.Direction2},System.Boolean)
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- name: (
- uid: TinyLife.Objects.Furniture
name: Furniture
- name: ','
- name: " "
- uid: TinyLife.Objects.ObjectCategory
name: ObjectCategory
- name: ','
- name: " "
- uid: System.Boolean
name: Boolean
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href: https://learn.microsoft.com/dotnet/api/system.boolean
- name: ','
- name: " "
- uid: MLEM.Misc.Direction2
name: Direction2
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- name: '?'
- name: ','
- name: " "
- uid: System.Boolean
name: Boolean
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.boolean
- name: )
- uid: TinyLife.World.Room
commentId: T:TinyLife.World.Room
parent: TinyLife.World
name: Room
nameWithType: Room
fullName: TinyLife.World.Room
- uid: TinyLife.Objects.Person.IsCloseForTalking*
commentId: Overload:TinyLife.Objects.Person.IsCloseForTalking
name: IsCloseForTalking
nameWithType: Person.IsCloseForTalking
fullName: TinyLife.Objects.Person.IsCloseForTalking
- uid: TinyLife.Need.Value
commentId: P:TinyLife.Need.Value
name: Value
nameWithType: Need.Value
fullName: TinyLife.Need.Value
- uid: TinyLife.Objects.Person.GetNeed*
commentId: Overload:TinyLife.Objects.Person.GetNeed
name: GetNeed
nameWithType: Person.GetNeed
fullName: TinyLife.Objects.Person.GetNeed
- uid: TinyLife.NeedType
commentId: T:TinyLife.NeedType
parent: TinyLife
name: NeedType
nameWithType: NeedType
fullName: TinyLife.NeedType
- uid: TinyLife.Need.Percentage
commentId: P:TinyLife.Need.Percentage
name: Percentage
nameWithType: Need.Percentage
fullName: TinyLife.Need.Percentage
- uid: TinyLife.Objects.Person.GetNeedPercentage*
commentId: Overload:TinyLife.Objects.Person.GetNeedPercentage
name: GetNeedPercentage
nameWithType: Person.GetNeedPercentage
fullName: TinyLife.Objects.Person.GetNeedPercentage
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commentId: E:TinyLife.Objects.Person.OnRestoreNeed
name: OnRestoreNeed
nameWithType: Person.OnRestoreNeed
fullName: TinyLife.Objects.Person.OnRestoreNeed
- uid: TinyLife.GameImpl.Speed
commentId: P:TinyLife.GameImpl.Speed
name: Speed
nameWithType: GameImpl.Speed
fullName: TinyLife.GameImpl.Speed
- uid: TinyLife.Objects.Person.RestoreNeed*
commentId: Overload:TinyLife.Objects.Person.RestoreNeed
name: RestoreNeed
nameWithType: Person.RestoreNeed
fullName: TinyLife.Objects.Person.RestoreNeed
- uid: TinyLife.Skills.SkillType
commentId: T:TinyLife.Skills.SkillType
parent: TinyLife.Skills
name: SkillType
nameWithType: SkillType
fullName: TinyLife.Skills.SkillType
- uid: TinyLife.NeedType.Entertainment
commentId: F:TinyLife.NeedType.Entertainment
name: Entertainment
nameWithType: NeedType.Entertainment
fullName: TinyLife.NeedType.Entertainment
- uid: TinyLife.Skills.SkillType.RequiredAges
commentId: P:TinyLife.Skills.SkillType.RequiredAges
name: RequiredAges
nameWithType: SkillType.RequiredAges
fullName: TinyLife.Skills.SkillType.RequiredAges
- uid: TinyLife.Objects.Person.GetSkill*
commentId: Overload:TinyLife.Objects.Person.GetSkill
name: GetSkill
nameWithType: Person.GetSkill
fullName: TinyLife.Objects.Person.GetSkill
- uid: TinyLife.Skills.Skill.TotalPercentage
commentId: P:TinyLife.Skills.Skill.TotalPercentage
name: TotalPercentage
nameWithType: Skill.TotalPercentage
fullName: TinyLife.Skills.Skill.TotalPercentage
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commentId: Overload:TinyLife.Objects.Person.GetSkillTotalPercentage
name: GetSkillTotalPercentage
nameWithType: Person.GetSkillTotalPercentage
fullName: TinyLife.Objects.Person.GetSkillTotalPercentage
- uid: TinyLife.Skills.Skill.PointPercentage
commentId: P:TinyLife.Skills.Skill.PointPercentage
name: PointPercentage
nameWithType: Skill.PointPercentage
fullName: TinyLife.Skills.Skill.PointPercentage
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commentId: Overload:TinyLife.Objects.Person.GetSkillPointPercentage
name: GetSkillPointPercentage
nameWithType: Person.GetSkillPointPercentage
fullName: TinyLife.Objects.Person.GetSkillPointPercentage
- uid: TinyLife.Objects.Person.GetSkillLevel*
commentId: Overload:TinyLife.Objects.Person.GetSkillLevel
name: GetSkillLevel
nameWithType: Person.GetSkillLevel
fullName: TinyLife.Objects.Person.GetSkillLevel
- uid: TinyLife.Objects.Person.HasSkillLevel*
commentId: Overload:TinyLife.Objects.Person.HasSkillLevel
name: HasSkillLevel
nameWithType: Person.HasSkillLevel
fullName: TinyLife.Objects.Person.HasSkillLevel
- uid: TinyLife.Objects.Person.PersonalityTypes
commentId: F:TinyLife.Objects.Person.PersonalityTypes
name: PersonalityTypes
nameWithType: Person.PersonalityTypes
fullName: TinyLife.Objects.Person.PersonalityTypes
- uid: TinyLife.Actions.ActionInfo.GetInvolvedObjects``1(TinyLife.Objects.ObjectCategory,System.Boolean,System.Boolean)
commentId: M:TinyLife.Actions.ActionInfo.GetInvolvedObjects``1(TinyLife.Objects.ObjectCategory,System.Boolean,System.Boolean)
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.boolean
name: GetInvolvedObjects<T>(ObjectCategory, bool, bool)
nameWithType: ActionInfo.GetInvolvedObjects<T>(ObjectCategory, bool, bool)
fullName: TinyLife.Actions.ActionInfo.GetInvolvedObjects<T>(TinyLife.Objects.ObjectCategory, bool, bool)
nameWithType.vb: ActionInfo.GetInvolvedObjects(Of T)(ObjectCategory, Boolean, Boolean)
fullName.vb: TinyLife.Actions.ActionInfo.GetInvolvedObjects(Of T)(TinyLife.Objects.ObjectCategory, Boolean, Boolean)
name.vb: GetInvolvedObjects(Of T)(ObjectCategory, Boolean, Boolean)
spec.csharp:
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name: GetInvolvedObjects
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- name: '>'
- name: (
- uid: TinyLife.Objects.ObjectCategory
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- name: ','
- name: " "
- uid: System.Boolean
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- name: ','
- name: " "
- uid: System.Boolean
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- name: )
spec.vb:
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- name: (
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- name: " "
- name: T
- name: )
- name: (
- uid: TinyLife.Objects.ObjectCategory
name: ObjectCategory
- name: ','
- name: " "
- uid: System.Boolean
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- name: ','
- name: " "
- uid: System.Boolean
name: Boolean
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.boolean
- name: )
- uid: TinyLife.Objects.Person.GainSkill*
commentId: Overload:TinyLife.Objects.Person.GainSkill
name: GainSkill
nameWithType: Person.GainSkill
fullName: TinyLife.Objects.Person.GainSkill
- uid: TinyLife.Objects.Person.DepleteNeed*
commentId: Overload:TinyLife.Objects.Person.DepleteNeed
name: DepleteNeed
nameWithType: Person.DepleteNeed
fullName: TinyLife.Objects.Person.DepleteNeed
- uid: TinyLife.Objects.Person.HasPersonality*
commentId: Overload:TinyLife.Objects.Person.HasPersonality
name: HasPersonality
nameWithType: Person.HasPersonality
fullName: TinyLife.Objects.Person.HasPersonality
- uid: TinyLife.Actions.ActionType.TypeSettings.CanExecute
commentId: F:TinyLife.Actions.ActionType.TypeSettings.CanExecute
name: CanExecute
nameWithType: ActionType.TypeSettings.CanExecute
fullName: TinyLife.Actions.ActionType.TypeSettings.CanExecute
- uid: TinyLife.Objects.Person.EnqueueAction*
commentId: Overload:TinyLife.Objects.Person.EnqueueAction
name: EnqueueAction
nameWithType: Person.EnqueueAction
fullName: TinyLife.Objects.Person.EnqueueAction
- uid: TinyLife.Actions.ActionVariety
commentId: T:TinyLife.Actions.ActionVariety
parent: TinyLife.Actions
name: ActionVariety
nameWithType: ActionVariety
fullName: TinyLife.Actions.ActionVariety
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commentId: '!:T'
definition: T
name: T
nameWithType: T
fullName: T
- uid: T
name: T
nameWithType: T
fullName: T
- uid: TinyLife.Actions.Action.CanCancel(TinyLife.Actions.Action)
commentId: M:TinyLife.Actions.Action.CanCancel(TinyLife.Actions.Action)
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name: CanCancel(Action)
nameWithType: Action.CanCancel(Action)
fullName: TinyLife.Actions.Action.CanCancel(TinyLife.Actions.Action)
spec.csharp:
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name: CanCancel
- name: (
- uid: TinyLife.Actions.Action
name: Action
- name: )
spec.vb:
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name: CanCancel
- name: (
- uid: TinyLife.Actions.Action
name: Action
- name: )
- uid: TinyLife.Objects.Person.CancelAction*
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name: CancelAction
nameWithType: Person.CancelAction
fullName: TinyLife.Objects.Person.CancelAction
- uid: TinyLife.Actions.GoHereAction
commentId: T:TinyLife.Actions.GoHereAction
name: GoHereAction
nameWithType: GoHereAction
fullName: TinyLife.Actions.GoHereAction
- uid: TinyLife.Objects.Person.FindPathAsync*
commentId: Overload:TinyLife.Objects.Person.FindPathAsync
name: FindPathAsync
nameWithType: Person.FindPathAsync
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name.vb: List(Of IGoalTriggerable)
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- name: (
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- name: (
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- name: )
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nameWithType: TimeSpan?
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- name: '?'
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