TinyLifeWeb/docs/api/TinyLife.Objects.MapObject.yml
2024-04-14 17:55:54 +02:00

5275 lines
220 KiB
YAML

### YamlMime:ManagedReference
items:
- uid: TinyLife.Objects.MapObject
commentId: T:TinyLife.Objects.MapObject
id: MapObject
parent: TinyLife.Objects
children:
- TinyLife.Objects.MapObject.#ctor(System.Guid,TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single)
- TinyLife.Objects.MapObject.ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Boolean)
- TinyLife.Objects.MapObject.CanCrossBetween(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point)
- TinyLife.Objects.MapObject.CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean)
- TinyLife.Objects.MapObject.CurrentLot
- TinyLife.Objects.MapObject.CurrentRoom
- TinyLife.Objects.MapObject.DoDraw(Microsoft.Xna.Framework.GameTime,System.Object,System.Nullable{Microsoft.Xna.Framework.Color},System.Boolean,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
- TinyLife.Objects.MapObject.DoUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
- TinyLife.Objects.MapObject.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
- TinyLife.Objects.MapObject.DrawColumns(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single,System.Object,Microsoft.Xna.Framework.Vector2,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Point,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean,TinyLife.Objects.ParentInfo,System.Single,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Boolean)
- TinyLife.Objects.MapObject.Floor
- TinyLife.Objects.MapObject.GetAiPriority(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.MapObject.GetCategories(TinyLife.Objects.Person)
- TinyLife.Objects.MapObject.GetDebugLines(TinyLife.GameImpl,System.Collections.Generic.List{System.String})
- TinyLife.Objects.MapObject.GetEfficiencyModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Single)
- TinyLife.Objects.MapObject.GetFreeActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.MapObject.GetHoverInfo(MLEM.Ui.Elements.Tooltip)
- TinyLife.Objects.MapObject.GetModCategory(System.String)
- TinyLife.Objects.MapObject.GetPathCostModifier(Microsoft.Xna.Framework.Point)
- TinyLife.Objects.MapObject.GetRestoreNeedModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.NeedType)
- TinyLife.Objects.MapObject.HasCategory(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.MapObject.HoldingPerson
- TinyLife.Objects.MapObject.Id
- TinyLife.Objects.MapObject.Intersects(MLEM.Misc.RectangleF)
- TinyLife.Objects.MapObject.IsFreeSpot(Microsoft.Xna.Framework.Point)
- TinyLife.Objects.MapObject.IsInWorld
- TinyLife.Objects.MapObject.Map
- TinyLife.Objects.MapObject.ModifyActionCategories(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Collections.Generic.List{System.String})
- TinyLife.Objects.MapObject.MoveToMap(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single)
- TinyLife.Objects.MapObject.OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean)
- TinyLife.Objects.MapObject.OnAdded
- TinyLife.Objects.MapObject.OnCameraRotationChanged(MLEM.Misc.Direction2,MLEM.Misc.Direction2)
- TinyLife.Objects.MapObject.OnCreated
- TinyLife.Objects.MapObject.OnCurrentGameMapChanged(TinyLife.World.Map,TinyLife.World.Map)
- TinyLife.Objects.MapObject.OnDraw
- TinyLife.Objects.MapObject.OnEventsAttachable
- TinyLife.Objects.MapObject.OnGetDebugLines
- TinyLife.Objects.MapObject.OnGetHoverInfo
- TinyLife.Objects.MapObject.OnPositionChanged(Microsoft.Xna.Framework.Vector2,System.Single)
- TinyLife.Objects.MapObject.OnRandomQuality(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Random,System.Boolean,System.Collections.Generic.Dictionary{TinyLife.Skills.Quality,System.Single})
- TinyLife.Objects.MapObject.OnRemoved
- TinyLife.Objects.MapObject.OnUpdate
- TinyLife.Objects.MapObject.OnValidated
- TinyLife.Objects.MapObject.OnValidatedEarly
- TinyLife.Objects.MapObject.ParentInfo
- TinyLife.Objects.MapObject.PersonRotationOrder
- TinyLife.Objects.MapObject.Position
- TinyLife.Objects.MapObject.ResetToStatic(System.Boolean,System.Boolean)
- TinyLife.Objects.MapObject.SetMapAndValidate(TinyLife.World.Map)
- TinyLife.Objects.MapObject.Validate
- TinyLife.Objects.MapObject.ValidateEarly
- TinyLife.Objects.MapObject.Visibility
langs:
- csharp
- vb
name: MapObject
nameWithType: MapObject
fullName: TinyLife.Objects.MapObject
type: Class
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: MapObject
path: ../TinyLife/Objects/MapObject.cs
startLine: 31
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: An instance of this class represents an object that can be, or is, part of a <xref href="TinyLife.Objects.MapObject.Map" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: >-
[DataContract]
public class MapObject : JsonTypeSafeGenericDataHolder, IGenericDataHolder
content.vb: >-
<DataContract>
Public Class MapObject Inherits JsonTypeSafeGenericDataHolder Implements IGenericDataHolder
inheritance:
- System.Object
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder
derivedClasses:
- TinyLife.Objects.Furniture
- TinyLife.Objects.Person
- TinyLife.Objects.Vehicle
implements:
- MLEM.Misc.IGenericDataHolder
inheritedMembers:
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(System.String,System.Object)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData``1(System.String,{T})
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Objects.MapObject.TinyLife.Utilities.Extensions.JsonCopy``1
attributes:
- type: System.Runtime.Serialization.DataContractAttribute
ctor: System.Runtime.Serialization.DataContractAttribute.#ctor
arguments: []
- uid: TinyLife.Objects.MapObject.PersonRotationOrder
commentId: F:TinyLife.Objects.MapObject.PersonRotationOrder
id: PersonRotationOrder
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: PersonRotationOrder
nameWithType: MapObject.PersonRotationOrder
fullName: TinyLife.Objects.MapObject.PersonRotationOrder
type: Field
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: PersonRotationOrder
path: ../TinyLife/Objects/MapObject.cs
startLine: 37
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: The order of <xref href="MLEM.Misc.Direction2" data-throw-if-not-resolved="false"></xref> that the texture atlas for <xref href="TinyLife.Objects.Person" data-throw-if-not-resolved="false"></xref> has for its textures, from left to right
example: []
syntax:
content: public static readonly Direction2[] PersonRotationOrder
return:
type: MLEM.Misc.Direction2[]
content.vb: Public Shared ReadOnly PersonRotationOrder As Direction2()
- uid: TinyLife.Objects.MapObject.OnCreated
commentId: E:TinyLife.Objects.MapObject.OnCreated
id: OnCreated
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: OnCreated
nameWithType: MapObject.OnCreated
fullName: TinyLife.Objects.MapObject.OnCreated
type: Event
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnCreated
path: ../TinyLife/Objects/MapObject.cs
startLine: 43
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
An event that is invoked when a map object is created.
This event is invoked in the <xref href="TinyLife.Objects.MapObject" data-throw-if-not-resolved="false"></xref> constructor.
example: []
syntax:
content: public static event Action<MapObject> OnCreated
return:
type: System.Action{TinyLife.Objects.MapObject}
content.vb: Public Shared Event OnCreated As Action(Of MapObject)
- uid: TinyLife.Objects.MapObject.OnValidated
commentId: E:TinyLife.Objects.MapObject.OnValidated
id: OnValidated
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: OnValidated
nameWithType: MapObject.OnValidated
fullName: TinyLife.Objects.MapObject.OnValidated
type: Event
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnValidated
path: ../TinyLife/Objects/MapObject.cs
startLine: 48
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
An event that is invoked when a map object is validated.
This event is invoked in <xref href="TinyLife.Objects.MapObject.Validate" data-throw-if-not-resolved="false"></xref>, which is usually called after subclass validation.
example: []
syntax:
content: public static event Action<MapObject> OnValidated
return:
type: System.Action{TinyLife.Objects.MapObject}
content.vb: Public Shared Event OnValidated As Action(Of MapObject)
- uid: TinyLife.Objects.MapObject.OnValidatedEarly
commentId: E:TinyLife.Objects.MapObject.OnValidatedEarly
id: OnValidatedEarly
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: OnValidatedEarly
nameWithType: MapObject.OnValidatedEarly
fullName: TinyLife.Objects.MapObject.OnValidatedEarly
type: Event
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnValidatedEarly
path: ../TinyLife/Objects/MapObject.cs
startLine: 53
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
An event that is invoked when a map object is validated early.
This event is invoked in <xref href="TinyLife.Objects.MapObject.ValidateEarly" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public static event Action<MapObject> OnValidatedEarly
return:
type: System.Action{TinyLife.Objects.MapObject}
content.vb: Public Shared Event OnValidatedEarly As Action(Of MapObject)
- uid: TinyLife.Objects.MapObject.OnEventsAttachable
commentId: E:TinyLife.Objects.MapObject.OnEventsAttachable
id: OnEventsAttachable
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: OnEventsAttachable
nameWithType: MapObject.OnEventsAttachable
fullName: TinyLife.Objects.MapObject.OnEventsAttachable
type: Event
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnEventsAttachable
path: ../TinyLife/Objects/MapObject.cs
startLine: 58
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
An event that is invoked when non-static events for an object are ready to be attached to.
This event is invoked in the <xref href="TinyLife.Objects.MapObject" data-throw-if-not-resolved="false"></xref> constructor, and in the <xref href="TinyLife.Objects.MapObject.Validate" data-throw-if-not-resolved="false"></xref> method.
example: []
syntax:
content: public static event Action<MapObject> OnEventsAttachable
return:
type: System.Action{TinyLife.Objects.MapObject}
content.vb: Public Shared Event OnEventsAttachable As Action(Of MapObject)
- uid: TinyLife.Objects.MapObject.OnDraw
commentId: E:TinyLife.Objects.MapObject.OnDraw
id: OnDraw
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: OnDraw
nameWithType: MapObject.OnDraw
fullName: TinyLife.Objects.MapObject.OnDraw
type: Event
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnDraw
path: ../TinyLife/Objects/MapObject.cs
startLine: 64
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
An event that is invoked when this object is drawn, right after <xref href="TinyLife.Objects.MapObject.Draw(Microsoft.Xna.Framework.GameTime%2cSystem.Object%2cMicrosoft.Xna.Framework.Vector2%2cSystem.Nullable%7bMicrosoft.Xna.Framework.Color%7d%2cSystem.Collections.Generic.List%7bMLEM.Graphics.StaticSpriteBatch.Item%7d)" data-throw-if-not-resolved="false"></xref> is called.
This event can be subscribed to using <xref href="TinyLife.Objects.MapObject.OnEventsAttachable" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public event DrawDelegate OnDraw
return:
type: TinyLife.World.DrawDelegate
content.vb: Public Event OnDraw As DrawDelegate
- uid: TinyLife.Objects.MapObject.OnUpdate
commentId: E:TinyLife.Objects.MapObject.OnUpdate
id: OnUpdate
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: OnUpdate
nameWithType: MapObject.OnUpdate
fullName: TinyLife.Objects.MapObject.OnUpdate
type: Event
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnUpdate
path: ../TinyLife/Objects/MapObject.cs
startLine: 70
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
An event that is invoked when this object is updated, right after <xref href="Microsoft.Xna.Framework.IUpdateable.Update(Microsoft.Xna.Framework.GameTime)" data-throw-if-not-resolved="false"></xref> is called.
Note that, if this object does not extend <xref href="Microsoft.Xna.Framework.IUpdateable" data-throw-if-not-resolved="false"></xref>, this event is not invoked.
This event can be subscribed to using <xref href="TinyLife.Objects.MapObject.OnEventsAttachable" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public event UpdateDelegate OnUpdate
return:
type: TinyLife.World.UpdateDelegate
content.vb: Public Event OnUpdate As UpdateDelegate
- uid: TinyLife.Objects.MapObject.OnGetHoverInfo
commentId: E:TinyLife.Objects.MapObject.OnGetHoverInfo
id: OnGetHoverInfo
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: OnGetHoverInfo
nameWithType: MapObject.OnGetHoverInfo
fullName: TinyLife.Objects.MapObject.OnGetHoverInfo
type: Event
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnGetHoverInfo
path: ../TinyLife/Objects/MapObject.cs
startLine: 75
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
An event that is invoked when this object's <xref href="TinyLife.Objects.MapObject.GetHoverInfo(MLEM.Ui.Elements.Tooltip)" data-throw-if-not-resolved="false"></xref> method is called.
This event can be subscribed to using <xref href="TinyLife.Objects.MapObject.OnEventsAttachable" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public event Action<Tooltip> OnGetHoverInfo
return:
type: System.Action{MLEM.Ui.Elements.Tooltip}
content.vb: Public Event OnGetHoverInfo As Action(Of Tooltip)
- uid: TinyLife.Objects.MapObject.OnGetDebugLines
commentId: E:TinyLife.Objects.MapObject.OnGetDebugLines
id: OnGetDebugLines
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: OnGetDebugLines
nameWithType: MapObject.OnGetDebugLines
fullName: TinyLife.Objects.MapObject.OnGetDebugLines
type: Event
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnGetDebugLines
path: ../TinyLife/Objects/MapObject.cs
startLine: 80
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
An event that is invoked when debug lines for this object are being gathered as part of <xref href="TinyLife.Debug" data-throw-if-not-resolved="false"></xref>.
This event can be subscribed to using <xref href="TinyLife.Objects.MapObject.OnEventsAttachable" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public event Action<List<string>> OnGetDebugLines
return:
type: System.Action{System.Collections.Generic.List{System.String}}
content.vb: Public Event OnGetDebugLines As Action(Of List(Of String))
- uid: TinyLife.Objects.MapObject.Position
commentId: P:TinyLife.Objects.MapObject.Position
id: Position
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: Position
nameWithType: MapObject.Position
fullName: TinyLife.Objects.MapObject.Position
type: Property
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Position
path: ../TinyLife/Objects/MapObject.cs
startLine: 85
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: The position on the <xref href="TinyLife.Objects.MapObject.Map" data-throw-if-not-resolved="false"></xref> of this object.
example: []
syntax:
content: >-
[DataMember]
public Vector2 Position { get; set; }
parameters: []
return:
type: Microsoft.Xna.Framework.Vector2
content.vb: >-
<DataMember>
Public Property Position As Vector2
overload: TinyLife.Objects.MapObject.Position*
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.Objects.MapObject.Floor
commentId: P:TinyLife.Objects.MapObject.Floor
id: Floor
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: Floor
nameWithType: MapObject.Floor
fullName: TinyLife.Objects.MapObject.Floor
type: Property
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Floor
path: ../TinyLife/Objects/MapObject.cs
startLine: 118
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: The floor that this map object is on.
example: []
syntax:
content: >-
[DataMember]
public float Floor { get; set; }
parameters: []
return:
type: System.Single
content.vb: >-
<DataMember>
Public Property Floor As Single
overload: TinyLife.Objects.MapObject.Floor*
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.Objects.MapObject.ParentInfo
commentId: P:TinyLife.Objects.MapObject.ParentInfo
id: ParentInfo
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: ParentInfo
nameWithType: MapObject.ParentInfo
fullName: TinyLife.Objects.MapObject.ParentInfo
type: Property
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ParentInfo
path: ../TinyLife/Objects/MapObject.cs
startLine: 138
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Returns a <xref href="TinyLife.Objects.MapObject.ParentInfo" data-throw-if-not-resolved="false"></xref> for this object in its current context.
By default, this method returns <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/default">default</a>, and <xref href="TinyLife.Objects.Furniture" data-throw-if-not-resolved="false"></xref> returns a <xref href="TinyLife.Objects.MapObject.ParentInfo" data-throw-if-not-resolved="false"></xref> based on its current attachments.
example: []
syntax:
content: public virtual ParentInfo ParentInfo { get; }
parameters: []
return:
type: TinyLife.Objects.ParentInfo
content.vb: Public Overridable ReadOnly Property ParentInfo As ParentInfo
overload: TinyLife.Objects.MapObject.ParentInfo*
- uid: TinyLife.Objects.MapObject.Visibility
commentId: P:TinyLife.Objects.MapObject.Visibility
id: Visibility
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: Visibility
nameWithType: MapObject.Visibility
fullName: TinyLife.Objects.MapObject.Visibility
type: Property
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Visibility
path: ../TinyLife/Objects/MapObject.cs
startLine: 145
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Returns the visibility settings of this object.
By default, <xref href="TinyLife.Objects.Visibility.WhenVisible" data-throw-if-not-resolved="false"></xref> is returned.
For <xref href="TinyLife.Objects.Furniture" data-throw-if-not-resolved="false"></xref>, its <xref href="TinyLife.Objects.FurnitureType.TypeSettings.Visibility" data-throw-if-not-resolved="false"></xref> is returned instead.
example: []
syntax:
content: public virtual Visibility Visibility { get; }
parameters: []
return:
type: TinyLife.Objects.Visibility
description: This object's visibility settings
content.vb: Public Overridable ReadOnly Property Visibility As Visibility
overload: TinyLife.Objects.MapObject.Visibility*
- uid: TinyLife.Objects.MapObject.Id
commentId: P:TinyLife.Objects.MapObject.Id
id: Id
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: Id
nameWithType: MapObject.Id
fullName: TinyLife.Objects.MapObject.Id
type: Property
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Id
path: ../TinyLife/Objects/MapObject.cs
startLine: 149
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: The <xref href="System.Guid" data-throw-if-not-resolved="false"></xref> of this object instance
example: []
syntax:
content: >-
[DataMember]
public Guid Id { get; protected set; }
parameters: []
return:
type: System.Guid
content.vb: >-
<DataMember>
Public Property Id As Guid
overload: TinyLife.Objects.MapObject.Id*
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.Objects.MapObject.Map
commentId: P:TinyLife.Objects.MapObject.Map
id: Map
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: Map
nameWithType: MapObject.Map
fullName: TinyLife.Objects.MapObject.Map
type: Property
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Map
path: ../TinyLife/Objects/MapObject.cs
startLine: 155
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
The map that this object is currently on.
If this is null, the object is not currently on a map.
example: []
syntax:
content: public Map Map { get; }
parameters: []
return:
type: TinyLife.World.Map
content.vb: Public Property Map As Map
overload: TinyLife.Objects.MapObject.Map*
- uid: TinyLife.Objects.MapObject.CurrentLot
commentId: P:TinyLife.Objects.MapObject.CurrentLot
id: CurrentLot
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: CurrentLot
nameWithType: MapObject.CurrentLot
fullName: TinyLife.Objects.MapObject.CurrentLot
type: Property
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CurrentLot
path: ../TinyLife/Objects/MapObject.cs
startLine: 159
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: A property that returns the <xref href="TinyLife.World.Lot" data-throw-if-not-resolved="false"></xref> that this object is currently on, or <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/null">null</a> if there is none.
example: []
syntax:
content: public Lot CurrentLot { get; }
parameters: []
return:
type: TinyLife.World.Lot
content.vb: Public ReadOnly Property CurrentLot As Lot
overload: TinyLife.Objects.MapObject.CurrentLot*
- uid: TinyLife.Objects.MapObject.CurrentRoom
commentId: P:TinyLife.Objects.MapObject.CurrentRoom
id: CurrentRoom
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: CurrentRoom
nameWithType: MapObject.CurrentRoom
fullName: TinyLife.Objects.MapObject.CurrentRoom
type: Property
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CurrentRoom
path: ../TinyLife/Objects/MapObject.cs
startLine: 163
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: A property that returns the <xref href="TinyLife.World.Room" data-throw-if-not-resolved="false"></xref> that this object is currently in, or <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/null">null</a> if there is none.
example: []
syntax:
content: public Room CurrentRoom { get; }
parameters: []
return:
type: TinyLife.World.Room
content.vb: Public ReadOnly Property CurrentRoom As Room
overload: TinyLife.Objects.MapObject.CurrentRoom*
- uid: TinyLife.Objects.MapObject.IsInWorld
commentId: P:TinyLife.Objects.MapObject.IsInWorld
id: IsInWorld
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: IsInWorld
nameWithType: MapObject.IsInWorld
fullName: TinyLife.Objects.MapObject.IsInWorld
type: Property
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IsInWorld
path: ../TinyLife/Objects/MapObject.cs
startLine: 167
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: A property that returns true if this object is currently present on a <xref href="TinyLife.Objects.MapObject.Map" data-throw-if-not-resolved="false"></xref>
example: []
syntax:
content: public bool IsInWorld { get; }
parameters: []
return:
type: System.Boolean
content.vb: Public ReadOnly Property IsInWorld As Boolean
overload: TinyLife.Objects.MapObject.IsInWorld*
- uid: TinyLife.Objects.MapObject.HoldingPerson
commentId: P:TinyLife.Objects.MapObject.HoldingPerson
id: HoldingPerson
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: HoldingPerson
nameWithType: MapObject.HoldingPerson
fullName: TinyLife.Objects.MapObject.HoldingPerson
type: Property
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: HoldingPerson
path: ../TinyLife/Objects/MapObject.cs
startLine: 172
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
The person that is currently holding this object.
If no person is currently holding this object, this property returns <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/null">null</a>.
example: []
syntax:
content: public Person HoldingPerson { get; }
parameters: []
return:
type: TinyLife.Objects.Person
content.vb: Public ReadOnly Property HoldingPerson As Person
overload: TinyLife.Objects.MapObject.HoldingPerson*
- uid: TinyLife.Objects.MapObject.#ctor(System.Guid,TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single)
commentId: M:TinyLife.Objects.MapObject.#ctor(System.Guid,TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single)
id: '#ctor(System.Guid,TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single)'
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: MapObject(Guid, Map, Vector2, float)
nameWithType: MapObject.MapObject(Guid, Map, Vector2, float)
fullName: TinyLife.Objects.MapObject.MapObject(System.Guid, TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, float)
type: Constructor
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/Objects/MapObject.cs
startLine: 194
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Creates a new map object with the given settings
example: []
syntax:
content: public MapObject(Guid id, Map map, Vector2 position, float floor)
parameters:
- id: id
type: System.Guid
description: The object's id
- id: map
type: TinyLife.World.Map
description: The map the object should be on
- id: position
type: Microsoft.Xna.Framework.Vector2
description: The position that the object should have
- id: floor
type: System.Single
description: The floor that this map object is on.
content.vb: Public Sub New(id As Guid, map As Map, position As Vector2, floor As Single)
overload: TinyLife.Objects.MapObject.#ctor*
nameWithType.vb: MapObject.New(Guid, Map, Vector2, Single)
fullName.vb: TinyLife.Objects.MapObject.New(System.Guid, TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, Single)
name.vb: New(Guid, Map, Vector2, Single)
- uid: TinyLife.Objects.MapObject.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
commentId: M:TinyLife.Objects.MapObject.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
id: Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: Draw(GameTime, object, Vector2, Color?, List<Item>)
nameWithType: MapObject.Draw(GameTime, object, Vector2, Color?, List<StaticSpriteBatch.Item>)
fullName: TinyLife.Objects.MapObject.Draw(Microsoft.Xna.Framework.GameTime, object, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Color?, System.Collections.Generic.List<MLEM.Graphics.StaticSpriteBatch.Item>)
type: Method
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Draw
path: ../TinyLife/Objects/MapObject.cs
startLine: 215
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Draws this object on the current <xref href="TinyLife.Objects.MapObject.Map" data-throw-if-not-resolved="false"></xref>, at the current <xref href="TinyLife.Objects.MapObject.Position" data-throw-if-not-resolved="false"></xref>.
To draw a map object while invoking all the required events, use <xref href="TinyLife.Objects.MapObject.DoDraw(Microsoft.Xna.Framework.GameTime%2cSystem.Object%2cSystem.Nullable%7bMicrosoft.Xna.Framework.Color%7d%2cSystem.Boolean%2cSystem.Collections.Generic.List%7bMLEM.Graphics.StaticSpriteBatch.Item%7d)" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public virtual void Draw(GameTime time, object batch, Vector2 drawPos, Color? overrideColor, List<StaticSpriteBatch.Item> items)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The current time
- id: batch
type: System.Object
description: The sprite batch to use for drawing, which is either a <xref href="Microsoft.Xna.Framework.Graphics.SpriteBatch" data-throw-if-not-resolved="false"></xref> or <xref href="MLEM.Graphics.StaticSpriteBatch" data-throw-if-not-resolved="false"></xref>.
- id: drawPos
type: Microsoft.Xna.Framework.Vector2
description: The position, in draw space, to draw this furniture at
- id: overrideColor
type: System.Nullable{Microsoft.Xna.Framework.Color}
description: The color that should be used instead of this object's actual color. If null, the object's regular color should be used.
- id: items
type: System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item}
description: A list of sprite batch items that items should be added to if the <code class="paramref">batch</code> is a <xref href="MLEM.Graphics.StaticSpriteBatch" data-throw-if-not-resolved="false"></xref>.
content.vb: Public Overridable Sub Draw(time As GameTime, batch As Object, drawPos As Vector2, overrideColor As Color?, items As List(Of StaticSpriteBatch.Item))
overload: TinyLife.Objects.MapObject.Draw*
nameWithType.vb: MapObject.Draw(GameTime, Object, Vector2, Color?, List(Of StaticSpriteBatch.Item))
fullName.vb: TinyLife.Objects.MapObject.Draw(Microsoft.Xna.Framework.GameTime, Object, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Color?, System.Collections.Generic.List(Of MLEM.Graphics.StaticSpriteBatch.Item))
name.vb: Draw(GameTime, Object, Vector2, Color?, List(Of Item))
- uid: TinyLife.Objects.MapObject.Intersects(MLEM.Misc.RectangleF)
commentId: M:TinyLife.Objects.MapObject.Intersects(MLEM.Misc.RectangleF)
id: Intersects(MLEM.Misc.RectangleF)
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: Intersects(RectangleF)
nameWithType: MapObject.Intersects(RectangleF)
fullName: TinyLife.Objects.MapObject.Intersects(MLEM.Misc.RectangleF)
type: Method
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Intersects
path: ../TinyLife/Objects/MapObject.cs
startLine: 223
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Returns whether this map object intersects with the given rectangle.
This is used for <xref href="TinyLife.World.Map.GetObjects%60%601(MLEM.Misc.RectangleF)" data-throw-if-not-resolved="false"></xref>
example: []
syntax:
content: public virtual bool Intersects(RectangleF rectangle)
parameters:
- id: rectangle
type: MLEM.Misc.RectangleF
description: The area that should be checked for
return:
type: System.Boolean
description: true if this object intersects with the given rectangle
content.vb: Public Overridable Function Intersects(rectangle As RectangleF) As Boolean
overload: TinyLife.Objects.MapObject.Intersects*
- uid: TinyLife.Objects.MapObject.ValidateEarly
commentId: M:TinyLife.Objects.MapObject.ValidateEarly
id: ValidateEarly
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: ValidateEarly()
nameWithType: MapObject.ValidateEarly()
fullName: TinyLife.Objects.MapObject.ValidateEarly()
type: Method
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ValidateEarly
path: ../TinyLife/Objects/MapObject.cs
startLine: 231
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
This method is called right after this object is loaded from disk, before <xref href="TinyLife.Objects.MapObject.Validate" data-throw-if-not-resolved="false"></xref> is called on this object and all others.
By default, this method invokes <xref href="TinyLife.Objects.MapObject.OnValidatedEarly" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public virtual void ValidateEarly()
content.vb: Public Overridable Sub ValidateEarly()
overload: TinyLife.Objects.MapObject.ValidateEarly*
- uid: TinyLife.Objects.MapObject.Validate
commentId: M:TinyLife.Objects.MapObject.Validate
id: Validate
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: Validate()
nameWithType: MapObject.Validate()
fullName: TinyLife.Objects.MapObject.Validate()
type: Method
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Validate
path: ../TinyLife/Objects/MapObject.cs
startLine: 241
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
This method is called when this object is loaded from disk.
Returning false on this method causes the object to be removed from the map.
By default, this method invokes <xref href="TinyLife.Objects.MapObject.OnValidated" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.Objects.MapObject.OnEventsAttachable" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public virtual bool Validate()
return:
type: System.Boolean
description: false if the object is not valid, true otherwise
content.vb: Public Overridable Function Validate() As Boolean
overload: TinyLife.Objects.MapObject.Validate*
- uid: TinyLife.Objects.MapObject.GetCategories(TinyLife.Objects.Person)
commentId: M:TinyLife.Objects.MapObject.GetCategories(TinyLife.Objects.Person)
id: GetCategories(TinyLife.Objects.Person)
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: GetCategories(Person)
nameWithType: MapObject.GetCategories(Person)
fullName: TinyLife.Objects.MapObject.GetCategories(TinyLife.Objects.Person)
type: Method
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetCategories
path: ../TinyLife/Objects/MapObject.cs
startLine: 252
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Returns a set of <xref href="TinyLife.Objects.ObjectCategory" data-throw-if-not-resolved="false"></xref> flags that this object has, based on the given <xref href="TinyLife.Objects.Person" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public virtual ObjectCategory GetCategories(Person person)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person to query categories for
return:
type: TinyLife.Objects.ObjectCategory
description: A set of categories that this object has
content.vb: Public Overridable Function GetCategories(person As Person) As ObjectCategory
overload: TinyLife.Objects.MapObject.GetCategories*
- uid: TinyLife.Objects.MapObject.OnAdded
commentId: M:TinyLife.Objects.MapObject.OnAdded
id: OnAdded
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: OnAdded()
nameWithType: MapObject.OnAdded()
fullName: TinyLife.Objects.MapObject.OnAdded()
type: Method
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnAdded
path: ../TinyLife/Objects/MapObject.cs
startLine: 260
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
This method is called when this object is added to a <xref href="TinyLife.Objects.MapObject.Map" data-throw-if-not-resolved="false"></xref>.
By default, it does nothing.
example: []
syntax:
content: public virtual void OnAdded()
content.vb: Public Overridable Sub OnAdded()
overload: TinyLife.Objects.MapObject.OnAdded*
- uid: TinyLife.Objects.MapObject.OnRemoved
commentId: M:TinyLife.Objects.MapObject.OnRemoved
id: OnRemoved
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: OnRemoved()
nameWithType: MapObject.OnRemoved()
fullName: TinyLife.Objects.MapObject.OnRemoved()
type: Method
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnRemoved
path: ../TinyLife/Objects/MapObject.cs
startLine: 266
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
This method is called when this object is removed from a <xref href="TinyLife.Objects.MapObject.Map" data-throw-if-not-resolved="false"></xref>.
By default, it does nothing.
example: []
syntax:
content: public virtual void OnRemoved()
content.vb: Public Overridable Sub OnRemoved()
overload: TinyLife.Objects.MapObject.OnRemoved*
- uid: TinyLife.Objects.MapObject.GetHoverInfo(MLEM.Ui.Elements.Tooltip)
commentId: M:TinyLife.Objects.MapObject.GetHoverInfo(MLEM.Ui.Elements.Tooltip)
id: GetHoverInfo(MLEM.Ui.Elements.Tooltip)
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: GetHoverInfo(Tooltip)
nameWithType: MapObject.GetHoverInfo(Tooltip)
fullName: TinyLife.Objects.MapObject.GetHoverInfo(MLEM.Ui.Elements.Tooltip)
type: Method
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetHoverInfo
path: ../TinyLife/Objects/MapObject.cs
startLine: 273
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Allows adding a set of paragraphs and other ui elements to the given <code class="paramref">tooltip</code>, which is then displayed when this object is hovered over using the cursor in the world.
By default, this method raises <xref href="TinyLife.Objects.MapObject.OnGetHoverInfo" data-throw-if-not-resolved="false"></xref> for <xref href="TinyLife.Objects.MapObject" data-throw-if-not-resolved="false"></xref>, and adds additional information for <xref href="TinyLife.Objects.Furniture" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.Objects.Person" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public virtual void GetHoverInfo(Tooltip tooltip)
parameters:
- id: tooltip
type: MLEM.Ui.Elements.Tooltip
description: The tooltip that will be displayed.
content.vb: Public Overridable Sub GetHoverInfo(tooltip As Tooltip)
overload: TinyLife.Objects.MapObject.GetHoverInfo*
- uid: TinyLife.Objects.MapObject.GetDebugLines(TinyLife.GameImpl,System.Collections.Generic.List{System.String})
commentId: M:TinyLife.Objects.MapObject.GetDebugLines(TinyLife.GameImpl,System.Collections.Generic.List{System.String})
id: GetDebugLines(TinyLife.GameImpl,System.Collections.Generic.List{System.String})
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: GetDebugLines(GameImpl, List<string>)
nameWithType: MapObject.GetDebugLines(GameImpl, List<string>)
fullName: TinyLife.Objects.MapObject.GetDebugLines(TinyLife.GameImpl, System.Collections.Generic.List<string>)
type: Method
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetDebugLines
path: ../TinyLife/Objects/MapObject.cs
startLine: 283
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Returns the debug lines that should be displayed in <xref href="TinyLife.Debug" data-throw-if-not-resolved="false"></xref> when hovering over this object.
By default, <xref href="TinyLife.Objects.MapObject.OnGetDebugLines" data-throw-if-not-resolved="false"></xref> is invoked, and the id and position of this object are appended to the list of lines.
example: []
syntax:
content: public virtual void GetDebugLines(GameImpl game, List<string> lines)
parameters:
- id: game
type: TinyLife.GameImpl
description: The game.
- id: lines
type: System.Collections.Generic.List{System.String}
description: The list of lines to append debug lines to.
content.vb: Public Overridable Sub GetDebugLines(game As GameImpl, lines As List(Of String))
overload: TinyLife.Objects.MapObject.GetDebugLines*
nameWithType.vb: MapObject.GetDebugLines(GameImpl, List(Of String))
fullName.vb: TinyLife.Objects.MapObject.GetDebugLines(TinyLife.GameImpl, System.Collections.Generic.List(Of String))
name.vb: GetDebugLines(GameImpl, List(Of String))
- uid: TinyLife.Objects.MapObject.GetAiPriority(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
commentId: M:TinyLife.Objects.MapObject.GetAiPriority(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
id: GetAiPriority(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: GetAiPriority(Person, ObjectCategory)
nameWithType: MapObject.GetAiPriority(Person, ObjectCategory)
fullName: TinyLife.Objects.MapObject.GetAiPriority(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory)
type: Method
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetAiPriority
path: ../TinyLife/Objects/MapObject.cs
startLine: 300
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Returns an integer that represents a priority for the <xref href="TinyLife.Objects.PersonAi" data-throw-if-not-resolved="false"></xref>'s interaction with this object.
A higher priority means that this object will be picked over other objects (with lower priority).
The default return value is 0, meaning that no special priority is assigned to this object.
For any <xref href="TinyLife.Objects.Furniture" data-throw-if-not-resolved="false"></xref> with the <xref href="TinyLife.Objects.ObjectCategory.SingleBed" data-throw-if-not-resolved="false"></xref> or <xref href="TinyLife.Objects.ObjectCategory.DoubleBed" data-throw-if-not-resolved="false"></xref> category that is the person's <xref href="TinyLife.Objects.Person.LastBedSleptIn" data-throw-if-not-resolved="false"></xref>, 10 is returned.
This is invoked by a person in <xref href="TinyLife.Objects.Person.GetAiPriorityForObject(TinyLife.Objects.MapObject%2cTinyLife.Objects.ObjectCategory)" data-throw-if-not-resolved="false"></xref> with additional events being invoked.
example: []
syntax:
content: public virtual float GetAiPriority(Person person, ObjectCategory categories)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person whose AI is attempting to interact with this object
- id: categories
type: TinyLife.Objects.ObjectCategory
description: The categories that are relevant for the ai interaction
return:
type: System.Single
description: This object's priority
content.vb: Public Overridable Function GetAiPriority(person As Person, categories As ObjectCategory) As Single
overload: TinyLife.Objects.MapObject.GetAiPriority*
- uid: TinyLife.Objects.MapObject.CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean)
commentId: M:TinyLife.Objects.MapObject.CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean)
id: CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean)
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: CanExecuteAction(ActionType, ActionInfo, bool, bool)
nameWithType: MapObject.CanExecuteAction(ActionType, ActionInfo, bool, bool)
fullName: TinyLife.Objects.MapObject.CanExecuteAction(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo, bool, bool)
type: Method
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CanExecuteAction
path: ../TinyLife/Objects/MapObject.cs
startLine: 313
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Returns whether the given <code class="paramref">action</code> can be executed at this map object.
By default, this method returns <xref href="TinyLife.Actions.CanExecuteResult.Valid" data-throw-if-not-resolved="false"></xref> for all actions, but <xref href="TinyLife.Objects.Furniture" data-throw-if-not-resolved="false"></xref> additionally returns custom results based on whether the furniture is <xref href="TinyLife.Objects.BreakableFurniture.Broken" data-throw-if-not-resolved="false"></xref> or based on <xref href="TinyLife.Objects.Furniture.AreUtilitiesDisabled" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public virtual CanExecuteResult CanExecuteAction(ActionType action, ActionInfo info, bool automatic, bool isAuxiliary)
parameters:
- id: action
type: TinyLife.Actions.ActionType
description: The action that is querying whether it can be executed.
- id: info
type: TinyLife.Actions.ActionInfo
description: The action info.
- id: automatic
type: System.Boolean
description: Whether the action was started automatically.
- id: isAuxiliary
type: System.Boolean
description: Whether this object is auxiliary (or the main action object).
return:
type: TinyLife.Actions.CanExecuteResult
description: Whether this object allows the action to be executed at it.
content.vb: Public Overridable Function CanExecuteAction(action As ActionType, info As ActionInfo, automatic As Boolean, isAuxiliary As Boolean) As CanExecuteResult
overload: TinyLife.Objects.MapObject.CanExecuteAction*
nameWithType.vb: MapObject.CanExecuteAction(ActionType, ActionInfo, Boolean, Boolean)
fullName.vb: TinyLife.Objects.MapObject.CanExecuteAction(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo, Boolean, Boolean)
name.vb: CanExecuteAction(ActionType, ActionInfo, Boolean, Boolean)
- uid: TinyLife.Objects.MapObject.OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean)
commentId: M:TinyLife.Objects.MapObject.OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean)
id: OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean)
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: OnActionCompleted(Action, CompletionType, bool)
nameWithType: MapObject.OnActionCompleted(Action, CompletionType, bool)
fullName: TinyLife.Objects.MapObject.OnActionCompleted(TinyLife.Actions.Action, TinyLife.Actions.CompletionType, bool)
type: Method
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnActionCompleted
path: ../TinyLife/Objects/MapObject.cs
startLine: 325
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
This method is called when an <xref href="System.Action" data-throw-if-not-resolved="false"></xref> that this object is involved in is completed. Note that this includes actions that are underlying (see <xref href="TinyLife.Actions.Action.Parent" data-throw-if-not-resolved="false"></xref>).
This object counts as involved in the action if its <xref href="TinyLife.Actions.ActionInfo" data-throw-if-not-resolved="false"></xref>'s <xref href="TinyLife.Actions.ActionInfo.GetInvolvedObjects%60%601(TinyLife.Objects.ObjectCategory%2cSystem.Boolean%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref> includes this object.
In general, the base method should be called for <xref href="TinyLife.Objects.Furniture" data-throw-if-not-resolved="false"></xref> objects, since it sets <xref href="TinyLife.Objects.Furniture.DevaluedThroughUse" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public virtual void OnActionCompleted(Action action, CompletionType type, bool isAuxiliary)
parameters:
- id: action
type: TinyLife.Actions.Action
description: The action
- id: type
type: TinyLife.Actions.CompletionType
description: The type of the action's completion
- id: isAuxiliary
type: System.Boolean
description: Whether this object counts as an auxiliary object. If this value is false, the object is th e<xref href="TinyLife.Actions.ActionInfo.GetActionObject%60%601(System.Boolean)" data-throw-if-not-resolved="false"></xref>
content.vb: Public Overridable Sub OnActionCompleted(action As Action, type As CompletionType, isAuxiliary As Boolean)
overload: TinyLife.Objects.MapObject.OnActionCompleted*
nameWithType.vb: MapObject.OnActionCompleted(Action, CompletionType, Boolean)
fullName.vb: TinyLife.Objects.MapObject.OnActionCompleted(TinyLife.Actions.Action, TinyLife.Actions.CompletionType, Boolean)
name.vb: OnActionCompleted(Action, CompletionType, Boolean)
- uid: TinyLife.Objects.MapObject.ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Boolean)
commentId: M:TinyLife.Objects.MapObject.ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Boolean)
id: ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Boolean)
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: ActionUpdate(Action, GameTime, TimeSpan, float, bool)
nameWithType: MapObject.ActionUpdate(Action, GameTime, TimeSpan, float, bool)
fullName: TinyLife.Objects.MapObject.ActionUpdate(TinyLife.Actions.Action, Microsoft.Xna.Framework.GameTime, System.TimeSpan, float, bool)
type: Method
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ActionUpdate
path: ../TinyLife/Objects/MapObject.cs
startLine: 337
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
This method is called when an <xref href="TinyLife.Actions.Action" data-throw-if-not-resolved="false"></xref> that this object is involved in updates, which is every <xref href="Microsoft.Xna.Framework.Game.Update(Microsoft.Xna.Framework.GameTime)" data-throw-if-not-resolved="false"></xref> frame. Note that this includes actions that are underlying (see <xref href="TinyLife.Actions.Action.Parent" data-throw-if-not-resolved="false"></xref>) and actions that aren't fully in progress yet (<xref href="TinyLife.Actions.Action.FullyInProgress" data-throw-if-not-resolved="false"></xref>).
This object counts as involved in the action if its <xref href="TinyLife.Actions.ActionInfo" data-throw-if-not-resolved="false"></xref>'s <xref href="TinyLife.Actions.ActionInfo.GetInvolvedObjects%60%601(TinyLife.Objects.ObjectCategory%2cSystem.Boolean%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref> includes this object.
In general, the base method should be called for <xref href="TinyLife.Objects.Furniture" data-throw-if-not-resolved="false"></xref> objects, since it sets deals with <xref href="TinyLife.Objects.Furniture.Dirty" data-throw-if-not-resolved="false"></xref> objects.
example: []
syntax:
content: public virtual void ActionUpdate(Action action, GameTime time, TimeSpan passedInGame, float speedMultiplier, bool isAuxiliary)
parameters:
- id: action
type: TinyLife.Actions.Action
description: The action
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The current game time
- id: passedInGame
type: System.TimeSpan
description: The amount of time that has passed, in game time
- id: speedMultiplier
type: System.Single
description: The game speed multiplier, which represents how fast things should happen, which is usually determined by <xref href="TinyLife.GameImpl.Speed" data-throw-if-not-resolved="false"></xref>
- id: isAuxiliary
type: System.Boolean
description: Whether this object counts as an auxiliary object. If this value is false, the object is th e<xref href="TinyLife.Actions.ActionInfo.GetActionObject%60%601(System.Boolean)" data-throw-if-not-resolved="false"></xref>
content.vb: Public Overridable Sub ActionUpdate(action As Action, time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single, isAuxiliary As Boolean)
overload: TinyLife.Objects.MapObject.ActionUpdate*
nameWithType.vb: MapObject.ActionUpdate(Action, GameTime, TimeSpan, Single, Boolean)
fullName.vb: TinyLife.Objects.MapObject.ActionUpdate(TinyLife.Actions.Action, Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single, Boolean)
name.vb: ActionUpdate(Action, GameTime, TimeSpan, Single, Boolean)
- uid: TinyLife.Objects.MapObject.GetFreeActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
commentId: M:TinyLife.Objects.MapObject.GetFreeActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
id: GetFreeActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: GetFreeActionSpotInfo(Person, ObjectCategory)
nameWithType: MapObject.GetFreeActionSpotInfo(Person, ObjectCategory)
fullName: TinyLife.Objects.MapObject.GetFreeActionSpotInfo(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory)
type: Method
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetFreeActionSpotInfo
path: ../TinyLife/Objects/MapObject.cs
startLine: 345
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Returns the first free action spot, packed into an <xref href="TinyLife.Actions.ActionInfo" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public virtual ActionInfo GetFreeActionSpotInfo(Person person, ObjectCategory context = null)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person to query free action spots for
- id: context
type: TinyLife.Objects.ObjectCategory
description: The object category that this action spot needs to have
return:
type: TinyLife.Actions.ActionInfo
description: The first free action spot as an <xref href="TinyLife.Actions.ActionInfo" data-throw-if-not-resolved="false"></xref>
content.vb: Public Overridable Function GetFreeActionSpotInfo(person As Person, context As ObjectCategory = Nothing) As ActionInfo
overload: TinyLife.Objects.MapObject.GetFreeActionSpotInfo*
- uid: TinyLife.Objects.MapObject.OnCameraRotationChanged(MLEM.Misc.Direction2,MLEM.Misc.Direction2)
commentId: M:TinyLife.Objects.MapObject.OnCameraRotationChanged(MLEM.Misc.Direction2,MLEM.Misc.Direction2)
id: OnCameraRotationChanged(MLEM.Misc.Direction2,MLEM.Misc.Direction2)
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: OnCameraRotationChanged(Direction2, Direction2)
nameWithType: MapObject.OnCameraRotationChanged(Direction2, Direction2)
fullName: TinyLife.Objects.MapObject.OnCameraRotationChanged(MLEM.Misc.Direction2, MLEM.Misc.Direction2)
type: Method
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnCameraRotationChanged
path: ../TinyLife/Objects/MapObject.cs
startLine: 355
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
This method is invoked when the game's camera rotation changes.
Additionally, the old and new rotations are passed.
example: []
syntax:
content: public virtual void OnCameraRotationChanged(Direction2 oldRotation, Direction2 newRotation)
parameters:
- id: oldRotation
type: MLEM.Misc.Direction2
description: The old camera rotation
- id: newRotation
type: MLEM.Misc.Direction2
description: The new camera rotation
content.vb: Public Overridable Sub OnCameraRotationChanged(oldRotation As Direction2, newRotation As Direction2)
overload: TinyLife.Objects.MapObject.OnCameraRotationChanged*
- uid: TinyLife.Objects.MapObject.OnCurrentGameMapChanged(TinyLife.World.Map,TinyLife.World.Map)
commentId: M:TinyLife.Objects.MapObject.OnCurrentGameMapChanged(TinyLife.World.Map,TinyLife.World.Map)
id: OnCurrentGameMapChanged(TinyLife.World.Map,TinyLife.World.Map)
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: OnCurrentGameMapChanged(Map, Map)
nameWithType: MapObject.OnCurrentGameMapChanged(Map, Map)
fullName: TinyLife.Objects.MapObject.OnCurrentGameMapChanged(TinyLife.World.Map, TinyLife.World.Map)
type: Method
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnCurrentGameMapChanged
path: ../TinyLife/Objects/MapObject.cs
startLine: 363
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
This method is invoked when the game's <xref href="TinyLife.GameImpl.CurrentMap" data-throw-if-not-resolved="false"></xref> is changed, ie when the camera is moved to a different map.
For a method that is invoked when this object's <xref href="TinyLife.Objects.MapObject.Map" data-throw-if-not-resolved="false"></xref> is changed, see <xref href="TinyLife.Objects.MapObject.MoveToMap(TinyLife.World.Map%2cMicrosoft.Xna.Framework.Vector2%2cSystem.Single)" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public virtual void OnCurrentGameMapChanged(Map oldMap, Map newMap)
parameters:
- id: oldMap
type: TinyLife.World.Map
description: The previous map.
- id: newMap
type: TinyLife.World.Map
description: The new map.
content.vb: Public Overridable Sub OnCurrentGameMapChanged(oldMap As Map, newMap As Map)
overload: TinyLife.Objects.MapObject.OnCurrentGameMapChanged*
- uid: TinyLife.Objects.MapObject.ModifyActionCategories(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Collections.Generic.List{System.String})
commentId: M:TinyLife.Objects.MapObject.ModifyActionCategories(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Collections.Generic.List{System.String})
id: ModifyActionCategories(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Collections.Generic.List{System.String})
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: ModifyActionCategories(ActionType, ActionInfo, bool, List<string>)
nameWithType: MapObject.ModifyActionCategories(ActionType, ActionInfo, bool, List<string>)
fullName: TinyLife.Objects.MapObject.ModifyActionCategories(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo, bool, System.Collections.Generic.List<string>)
type: Method
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ModifyActionCategories
path: ../TinyLife/Objects/MapObject.cs
startLine: 373
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
A method that allows changing the <xref href="TinyLife.Actions.ActionType.TypeSettings.Categories" data-throw-if-not-resolved="false"></xref> of an action when displaying it in the ring menu.
This is used by objects like the <xref href="TinyLife.Objects.ObjectCategory.LandlinePhone" data-throw-if-not-resolved="false"></xref> to remove the "Phone..." category if the action is not invoked on <xref href="TinyLife.Objects.ObjectCategory.Self" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public virtual void ModifyActionCategories(ActionType type, ActionInfo info, bool isAuxiliary, List<string> categories)
parameters:
- id: type
type: TinyLife.Actions.ActionType
description: The action type.
- id: info
type: TinyLife.Actions.ActionInfo
description: The action info.
- id: isAuxiliary
type: System.Boolean
description: Whether this object is auxiliary.
- id: categories
type: System.Collections.Generic.List{System.String}
description: The categories.
content.vb: Public Overridable Sub ModifyActionCategories(type As ActionType, info As ActionInfo, isAuxiliary As Boolean, categories As List(Of String))
overload: TinyLife.Objects.MapObject.ModifyActionCategories*
nameWithType.vb: MapObject.ModifyActionCategories(ActionType, ActionInfo, Boolean, List(Of String))
fullName.vb: TinyLife.Objects.MapObject.ModifyActionCategories(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo, Boolean, System.Collections.Generic.List(Of String))
name.vb: ModifyActionCategories(ActionType, ActionInfo, Boolean, List(Of String))
- uid: TinyLife.Objects.MapObject.SetMapAndValidate(TinyLife.World.Map)
commentId: M:TinyLife.Objects.MapObject.SetMapAndValidate(TinyLife.World.Map)
id: SetMapAndValidate(TinyLife.World.Map)
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: SetMapAndValidate(Map)
nameWithType: MapObject.SetMapAndValidate(Map)
fullName: TinyLife.Objects.MapObject.SetMapAndValidate(TinyLife.World.Map)
type: Method
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: SetMapAndValidate
path: ../TinyLife/Objects/MapObject.cs
startLine: 382
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Shorthand method for setting this object's <xref href="TinyLife.Objects.MapObject.Map" data-throw-if-not-resolved="false"></xref> and then calling <xref href="TinyLife.Objects.MapObject.ValidateEarly" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.Objects.MapObject.Validate" data-throw-if-not-resolved="false"></xref>.
If an exception occurs while validating, the exception is caught and <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/builtin-types/bool">false</a> is returned.
If moving an already validated object to a different map is desired, <xref href="TinyLife.Objects.MapObject.MoveToMap(TinyLife.World.Map%2cMicrosoft.Xna.Framework.Vector2%2cSystem.Single)" data-throw-if-not-resolved="false"></xref> should be used instead.
example: []
syntax:
content: public bool SetMapAndValidate(Map map)
parameters:
- id: map
type: TinyLife.World.Map
description: The map to set
return:
type: System.Boolean
description: false if the object is not valid, true otherwise
content.vb: Public Function SetMapAndValidate(map As Map) As Boolean
overload: TinyLife.Objects.MapObject.SetMapAndValidate*
- uid: TinyLife.Objects.MapObject.HasCategory(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
commentId: M:TinyLife.Objects.MapObject.HasCategory(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
id: HasCategory(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: HasCategory(Person, ObjectCategory)
nameWithType: MapObject.HasCategory(Person, ObjectCategory)
fullName: TinyLife.Objects.MapObject.HasCategory(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory)
type: Method
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: HasCategory
path: ../TinyLife/Objects/MapObject.cs
startLine: 399
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: A shorthand that checks whether <xref href="TinyLife.Objects.MapObject.GetCategories(TinyLife.Objects.Person)" data-throw-if-not-resolved="false"></xref> overlaps with the given <code class="paramref">category</code> flags
example: []
syntax:
content: public bool HasCategory(Person person, ObjectCategory category)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person to query categories for
- id: category
type: TinyLife.Objects.ObjectCategory
description: A set of categories, one of which this object needs to match
return:
type: System.Boolean
description: Whether this object contains at least one of the given categories
content.vb: Public Function HasCategory(person As Person, category As ObjectCategory) As Boolean
overload: TinyLife.Objects.MapObject.HasCategory*
- uid: TinyLife.Objects.MapObject.GetEfficiencyModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Single)
commentId: M:TinyLife.Objects.MapObject.GetEfficiencyModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Single)
id: GetEfficiencyModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Single)
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: GetEfficiencyModifier(Person, ActionInfo, bool, SkillType, float)
nameWithType: MapObject.GetEfficiencyModifier(Person, ActionInfo, bool, SkillType, float)
fullName: TinyLife.Objects.MapObject.GetEfficiencyModifier(TinyLife.Objects.Person, TinyLife.Actions.ActionInfo, bool, TinyLife.Skills.SkillType, float)
type: Method
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetEfficiencyModifier
path: ../TinyLife/Objects/MapObject.cs
startLine: 415
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Returns the efficiency modifier that this object multiplies the person's productivity with.
This method is automatically called in <xref href="TinyLife.Objects.Person.GetEfficiencyModifier(System.Single%2cTinyLife.Actions.ActionInfo%2cTinyLife.Skills.SkillType%2cSystem.Single)" data-throw-if-not-resolved="false"></xref>.
This action is invoked for all <xref href="TinyLife.Actions.ActionInfo.GetInvolvedObjects%60%601(TinyLife.Objects.ObjectCategory%2cSystem.Boolean%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref> of the passed <xref href="TinyLife.Actions.ActionInfo" data-throw-if-not-resolved="false"></xref>.
By default, this method returns 1, meaning the person's efficiency will not be influenced.
example: []
syntax:
content: public virtual float GetEfficiencyModifier(Person person, ActionInfo info, bool isAuxiliary, SkillType skill, float levelModifier)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person whose efficiency should be influenced
- id: info
type: TinyLife.Actions.ActionInfo
description: The action info
- id: isAuxiliary
type: System.Boolean
description: Whether this object is auxiliary (or the main action object)
- id: skill
type: TinyLife.Skills.SkillType
description: The skill that should influence the efficiency
- id: levelModifier
type: System.Single
description: The level modifier for the <code class="paramref">skill</code>
return:
type: System.Single
description: The efficiency modifier for this object
content.vb: Public Overridable Function GetEfficiencyModifier(person As Person, info As ActionInfo, isAuxiliary As Boolean, skill As SkillType, levelModifier As Single) As Single
overload: TinyLife.Objects.MapObject.GetEfficiencyModifier*
nameWithType.vb: MapObject.GetEfficiencyModifier(Person, ActionInfo, Boolean, SkillType, Single)
fullName.vb: TinyLife.Objects.MapObject.GetEfficiencyModifier(TinyLife.Objects.Person, TinyLife.Actions.ActionInfo, Boolean, TinyLife.Skills.SkillType, Single)
name.vb: GetEfficiencyModifier(Person, ActionInfo, Boolean, SkillType, Single)
- uid: TinyLife.Objects.MapObject.OnRandomQuality(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Random,System.Boolean,System.Collections.Generic.Dictionary{TinyLife.Skills.Quality,System.Single})
commentId: M:TinyLife.Objects.MapObject.OnRandomQuality(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Random,System.Boolean,System.Collections.Generic.Dictionary{TinyLife.Skills.Quality,System.Single})
id: OnRandomQuality(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Random,System.Boolean,System.Collections.Generic.Dictionary{TinyLife.Skills.Quality,System.Single})
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: OnRandomQuality(Person, ActionInfo, bool, SkillType, Random, bool, Dictionary<Quality, float>)
nameWithType: MapObject.OnRandomQuality(Person, ActionInfo, bool, SkillType, Random, bool, Dictionary<Quality, float>)
fullName: TinyLife.Objects.MapObject.OnRandomQuality(TinyLife.Objects.Person, TinyLife.Actions.ActionInfo, bool, TinyLife.Skills.SkillType, System.Random, bool, System.Collections.Generic.Dictionary<TinyLife.Skills.Quality, float>)
type: Method
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnRandomQuality
path: ../TinyLife/Objects/MapObject.cs
startLine: 430
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
A method that is invoked when a random quality is determined based on an action and skill in <xref href="TinyLife.Skills.SkillType.GetRandomQuality(TinyLife.Objects.Person%2cSystem.Random%2cTinyLife.Actions.ActionInfo%2cSystem.Boolean%2cTinyLife.Emotions.IEmotionSource%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref>.
This method is invoked for all <xref href="TinyLife.Actions.ActionInfo.GetInvolvedObjects%60%601(TinyLife.Objects.ObjectCategory%2cSystem.Boolean%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref> of the passed <xref href="TinyLife.Actions.ActionInfo" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public virtual void OnRandomQuality(Person person, ActionInfo info, bool isAuxiliary, SkillType skill, Random random, bool alwaysAllowAverage, Dictionary<Quality, float> weights)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person.
- id: info
type: TinyLife.Actions.ActionInfo
description: The action info.
- id: isAuxiliary
type: System.Boolean
description: Whether this object is auxiliary (or the main action object).
- id: skill
type: TinyLife.Skills.SkillType
description: The skill.
- id: random
type: System.Random
description: The <xref href="System.Random" data-throw-if-not-resolved="false"></xref> instance used for determining the quality.
- id: alwaysAllowAverage
type: System.Boolean
description: Whether the <xref href="TinyLife.Skills.Quality.Average" data-throw-if-not-resolved="false"></xref> quality should always be available as an option.
- id: weights
type: System.Collections.Generic.Dictionary{TinyLife.Skills.Quality,System.Single}
description: The weights for each quality. This collection contains keys for all <xref href="TinyLife.Skills.Quality" data-throw-if-not-resolved="false"></xref> values, and entries should not be removed, only modified.
content.vb: Public Overridable Sub OnRandomQuality(person As Person, info As ActionInfo, isAuxiliary As Boolean, skill As SkillType, random As Random, alwaysAllowAverage As Boolean, weights As Dictionary(Of Quality, Single))
overload: TinyLife.Objects.MapObject.OnRandomQuality*
nameWithType.vb: MapObject.OnRandomQuality(Person, ActionInfo, Boolean, SkillType, Random, Boolean, Dictionary(Of Quality, Single))
fullName.vb: TinyLife.Objects.MapObject.OnRandomQuality(TinyLife.Objects.Person, TinyLife.Actions.ActionInfo, Boolean, TinyLife.Skills.SkillType, System.Random, Boolean, System.Collections.Generic.Dictionary(Of TinyLife.Skills.Quality, Single))
name.vb: OnRandomQuality(Person, ActionInfo, Boolean, SkillType, Random, Boolean, Dictionary(Of Quality, Single))
- uid: TinyLife.Objects.MapObject.GetRestoreNeedModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.NeedType)
commentId: M:TinyLife.Objects.MapObject.GetRestoreNeedModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.NeedType)
id: GetRestoreNeedModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.NeedType)
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: GetRestoreNeedModifier(Person, ActionInfo, bool, NeedType)
nameWithType: MapObject.GetRestoreNeedModifier(Person, ActionInfo, bool, NeedType)
fullName: TinyLife.Objects.MapObject.GetRestoreNeedModifier(TinyLife.Objects.Person, TinyLife.Actions.ActionInfo, bool, TinyLife.NeedType)
type: Method
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetRestoreNeedModifier
path: ../TinyLife/Objects/MapObject.cs
startLine: 443
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Returns the modifier that this object multiplies the person's restored need with.
This method is automatically called in <xref href="TinyLife.Objects.Person.RestoreNeed(TinyLife.NeedType%2cSystem.Single%2cTinyLife.Actions.ActionInfo%2cSystem.Single)" data-throw-if-not-resolved="false"></xref>.
This action is invoked for all <xref href="TinyLife.Actions.ActionInfo.GetInvolvedObjects%60%601(TinyLife.Objects.ObjectCategory%2cSystem.Boolean%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref> of the passed <xref href="TinyLife.Actions.ActionInfo" data-throw-if-not-resolved="false"></xref>.
By default, this method returns 1, meaning the need restoration modifier will not be influenced.
example: []
syntax:
content: public virtual float GetRestoreNeedModifier(Person person, ActionInfo info, bool isAuxiliary, NeedType type)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person whose need restoration should be influenced.
- id: info
type: TinyLife.Actions.ActionInfo
description: The action info.
- id: isAuxiliary
type: System.Boolean
description: Whether this object is auxiliary (or the main action object).
- id: type
type: TinyLife.NeedType
description: The type of need that is being restored.
return:
type: System.Single
description: The need restoration modifier for this object.
content.vb: Public Overridable Function GetRestoreNeedModifier(person As Person, info As ActionInfo, isAuxiliary As Boolean, type As NeedType) As Single
overload: TinyLife.Objects.MapObject.GetRestoreNeedModifier*
nameWithType.vb: MapObject.GetRestoreNeedModifier(Person, ActionInfo, Boolean, NeedType)
fullName.vb: TinyLife.Objects.MapObject.GetRestoreNeedModifier(TinyLife.Objects.Person, TinyLife.Actions.ActionInfo, Boolean, TinyLife.NeedType)
name.vb: GetRestoreNeedModifier(Person, ActionInfo, Boolean, NeedType)
- uid: TinyLife.Objects.MapObject.IsFreeSpot(Microsoft.Xna.Framework.Point)
commentId: M:TinyLife.Objects.MapObject.IsFreeSpot(Microsoft.Xna.Framework.Point)
id: IsFreeSpot(Microsoft.Xna.Framework.Point)
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: IsFreeSpot(Point)
nameWithType: MapObject.IsFreeSpot(Point)
fullName: TinyLife.Objects.MapObject.IsFreeSpot(Microsoft.Xna.Framework.Point)
type: Method
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IsFreeSpot
path: ../TinyLife/Objects/MapObject.cs
startLine: 454
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Returns whether a <xref href="TinyLife.Objects.Person" data-throw-if-not-resolved="false"></xref> should be allowed to occupy or pass the given <code class="paramref">position</code>, which is contained in this object's intersection area (<xref href="TinyLife.Objects.MapObject.Intersects(MLEM.Misc.RectangleF)" data-throw-if-not-resolved="false"></xref>).
By default, <xref href="TinyLife.Objects.Furniture" data-throw-if-not-resolved="false"></xref> objects return whether they have the <xref href="TinyLife.Objects.ObjectCategory.NonColliding" data-throw-if-not-resolved="false"></xref> category, and all other objects return <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/builtin-types/bool">true</a>.
Note that, if this object moves, <xref href="TinyLife.World.Map.MarkDirtyForPathfinding(Microsoft.Xna.Framework.Point%2cSystem.Int32)" data-throw-if-not-resolved="false"></xref> should be invoked for its previous and resulting <xref href="TinyLife.Objects.MapObject.Position" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public virtual bool IsFreeSpot(Point position)
parameters:
- id: position
type: Microsoft.Xna.Framework.Point
description: The position whose path cost modifier is being calculated.
return:
type: System.Boolean
description: Whether a <xref href="TinyLife.Objects.Person" data-throw-if-not-resolved="false"></xref> can occupy the given <code class="paramref">position</code>.
content.vb: Public Overridable Function IsFreeSpot(position As Point) As Boolean
overload: TinyLife.Objects.MapObject.IsFreeSpot*
- uid: TinyLife.Objects.MapObject.CanCrossBetween(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point)
commentId: M:TinyLife.Objects.MapObject.CanCrossBetween(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point)
id: CanCrossBetween(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point)
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: CanCrossBetween(Point, Point)
nameWithType: MapObject.CanCrossBetween(Point, Point)
fullName: TinyLife.Objects.MapObject.CanCrossBetween(Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.Point)
type: Method
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CanCrossBetween
path: ../TinyLife/Objects/MapObject.cs
startLine: 465
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Returns whether a <xref href="TinyLife.Objects.Person" data-throw-if-not-resolved="false"></xref> should be allowed to cross between the given <code class="paramref">currPos</code> and onto the adjacent or diagonally adjacent <code class="paramref">nextPos</code>, with this map object presupposed to be in the way, ie covering one or two of the given positions.
By default, this method returns <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/builtin-types/bool">true</a> for all objects.
example: []
syntax:
content: public virtual bool CanCrossBetween(Point currPos, Point nextPos)
parameters:
- id: currPos
type: Microsoft.Xna.Framework.Point
description: The current position.
- id: nextPos
type: Microsoft.Xna.Framework.Point
description: The next position.
return:
type: System.Boolean
description: Whether crossing between the two positions is possible.
content.vb: Public Overridable Function CanCrossBetween(currPos As Point, nextPos As Point) As Boolean
overload: TinyLife.Objects.MapObject.CanCrossBetween*
- uid: TinyLife.Objects.MapObject.GetPathCostModifier(Microsoft.Xna.Framework.Point)
commentId: M:TinyLife.Objects.MapObject.GetPathCostModifier(Microsoft.Xna.Framework.Point)
id: GetPathCostModifier(Microsoft.Xna.Framework.Point)
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: GetPathCostModifier(Point)
nameWithType: MapObject.GetPathCostModifier(Point)
fullName: TinyLife.Objects.MapObject.GetPathCostModifier(Microsoft.Xna.Framework.Point)
type: Method
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetPathCostModifier
path: ../TinyLife/Objects/MapObject.cs
startLine: 477
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Returns a modifier that indicates the "cost" for pathfinding over this object.
If this object is a <xref href="TinyLife.Objects.Furniture" data-throw-if-not-resolved="false"></xref> object, it has to have the <xref href="TinyLife.Objects.ObjectCategory.NonColliding" data-throw-if-not-resolved="false"></xref> category for the returned value to have an effect.
Note that, if this object moves, <xref href="TinyLife.World.Map.MarkDirtyForPathfinding(Microsoft.Xna.Framework.Point%2cSystem.Int32)" data-throw-if-not-resolved="false"></xref> should be invoked for its previous and resulting <xref href="TinyLife.Objects.MapObject.Position" data-throw-if-not-resolved="false"></xref>.
By default, this method returns 0, meaning no additional pathfinding cost is added.
example: []
syntax:
content: public virtual float GetPathCostModifier(Point position)
parameters:
- id: position
type: Microsoft.Xna.Framework.Point
description: The position whose path cost modifier is being calculated.
return:
type: System.Single
description: This object's path cost modifier for the given <code class="paramref">position</code>
content.vb: Public Overridable Function GetPathCostModifier(position As Point) As Single
overload: TinyLife.Objects.MapObject.GetPathCostModifier*
- uid: TinyLife.Objects.MapObject.ResetToStatic(System.Boolean,System.Boolean)
commentId: M:TinyLife.Objects.MapObject.ResetToStatic(System.Boolean,System.Boolean)
id: ResetToStatic(System.Boolean,System.Boolean)
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: ResetToStatic(bool, bool)
nameWithType: MapObject.ResetToStatic(bool, bool)
fullName: TinyLife.Objects.MapObject.ResetToStatic(bool, bool)
type: Method
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ResetToStatic
path: ../TinyLife/Objects/MapObject.cs
startLine: 487
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Resets this map object to a static state when the <xref href="TinyLife.Objects.MapObject.Map" data-throw-if-not-resolved="false"></xref> that is on is exported.
example: []
syntax:
content: public virtual bool ResetToStatic(bool thorough, bool custom)
parameters:
- id: thorough
type: System.Boolean
description: Whether a more thorough reset is expected, which usually involves normalizing additional data and cleaning up player data entirely.
- id: custom
type: System.Boolean
description: Whether the static reset is happening in a custom context, that is, a <xref href="TinyLife.World.Household" data-throw-if-not-resolved="false"></xref> being exported normally rather than through cheats, or a custom <xref href="TinyLife.Objects.MapObject.Map" data-throw-if-not-resolved="false"></xref> being exported.
return:
type: System.Boolean
description: Whether this object should stay on the map after the static reset. If <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/builtin-types/bool">false</a> is returned, this object is removed.
content.vb: Public Overridable Function ResetToStatic(thorough As Boolean, custom As Boolean) As Boolean
overload: TinyLife.Objects.MapObject.ResetToStatic*
nameWithType.vb: MapObject.ResetToStatic(Boolean, Boolean)
fullName.vb: TinyLife.Objects.MapObject.ResetToStatic(Boolean, Boolean)
name.vb: ResetToStatic(Boolean, Boolean)
- uid: TinyLife.Objects.MapObject.MoveToMap(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single)
commentId: M:TinyLife.Objects.MapObject.MoveToMap(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single)
id: MoveToMap(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single)
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: MoveToMap(Map, Vector2, float)
nameWithType: MapObject.MoveToMap(Map, Vector2, float)
fullName: TinyLife.Objects.MapObject.MoveToMap(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, float)
type: Method
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: MoveToMap
path: ../TinyLife/Objects/MapObject.cs
startLine: 499
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Moves this object to the given <code class="paramref">map</code>, changing the current <xref href="TinyLife.Objects.MapObject.Map" data-throw-if-not-resolved="false"></xref> in the process.
example: []
syntax:
content: public virtual bool MoveToMap(Map map, Vector2 position, float floor)
parameters:
- id: map
type: TinyLife.World.Map
description: The map to move to.
- id: position
type: Microsoft.Xna.Framework.Vector2
description: The position on the new map to move to.
- id: floor
type: System.Single
description: The floor to move to.
return:
type: System.Boolean
description: Whether moving to the map was successful, which is <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/builtin-types/bool">false</a> if this object is already on the <code class="paramref">map</code>.
content.vb: Public Overridable Function MoveToMap(map As Map, position As Vector2, floor As Single) As Boolean
overload: TinyLife.Objects.MapObject.MoveToMap*
nameWithType.vb: MapObject.MoveToMap(Map, Vector2, Single)
fullName.vb: TinyLife.Objects.MapObject.MoveToMap(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, Single)
name.vb: MoveToMap(Map, Vector2, Single)
- uid: TinyLife.Objects.MapObject.OnPositionChanged(Microsoft.Xna.Framework.Vector2,System.Single)
commentId: M:TinyLife.Objects.MapObject.OnPositionChanged(Microsoft.Xna.Framework.Vector2,System.Single)
id: OnPositionChanged(Microsoft.Xna.Framework.Vector2,System.Single)
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: OnPositionChanged(Vector2, float)
nameWithType: MapObject.OnPositionChanged(Vector2, float)
fullName: TinyLife.Objects.MapObject.OnPositionChanged(Microsoft.Xna.Framework.Vector2, float)
type: Method
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnPositionChanged
path: ../TinyLife/Objects/MapObject.cs
startLine: 518
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
A method that is automatically called when this object's <xref href="TinyLife.Objects.MapObject.Position" data-throw-if-not-resolved="false"></xref> changes.
By default, this method is overriden in <xref href="TinyLife.Objects.Furniture" data-throw-if-not-resolved="false"></xref> to call <xref href="TinyLife.Objects.Furniture.MarkDirtyForPathfinding(Microsoft.Xna.Framework.Vector2%2cSystem.Single)" data-throw-if-not-resolved="false"></xref>.
Note that this method is also called if this object is not in the world (<xref href="TinyLife.Objects.MapObject.IsInWorld" data-throw-if-not-resolved="false"></xref>).
example: []
syntax:
content: protected virtual void OnPositionChanged(Vector2 lastPosition, float lastFloor)
parameters:
- id: lastPosition
type: Microsoft.Xna.Framework.Vector2
description: This object's previous position.
- id: lastFloor
type: System.Single
description: This object's previous floor.
content.vb: Protected Overridable Sub OnPositionChanged(lastPosition As Vector2, lastFloor As Single)
overload: TinyLife.Objects.MapObject.OnPositionChanged*
nameWithType.vb: MapObject.OnPositionChanged(Vector2, Single)
fullName.vb: TinyLife.Objects.MapObject.OnPositionChanged(Microsoft.Xna.Framework.Vector2, Single)
name.vb: OnPositionChanged(Vector2, Single)
- uid: TinyLife.Objects.MapObject.DoDraw(Microsoft.Xna.Framework.GameTime,System.Object,System.Nullable{Microsoft.Xna.Framework.Color},System.Boolean,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
commentId: M:TinyLife.Objects.MapObject.DoDraw(Microsoft.Xna.Framework.GameTime,System.Object,System.Nullable{Microsoft.Xna.Framework.Color},System.Boolean,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
id: DoDraw(Microsoft.Xna.Framework.GameTime,System.Object,System.Nullable{Microsoft.Xna.Framework.Color},System.Boolean,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: DoDraw(GameTime, object, Color?, bool, List<Item>)
nameWithType: MapObject.DoDraw(GameTime, object, Color?, bool, List<StaticSpriteBatch.Item>)
fullName: TinyLife.Objects.MapObject.DoDraw(Microsoft.Xna.Framework.GameTime, object, Microsoft.Xna.Framework.Color?, bool, System.Collections.Generic.List<MLEM.Graphics.StaticSpriteBatch.Item>)
type: Method
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: DoDraw
path: ../TinyLife/Objects/MapObject.cs
startLine: 528
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Draws this map object, additionally invoking all required events and checking the <xref href="TinyLife.Objects.MapObject.Visibility" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public void DoDraw(GameTime time, object batch, Color? color, bool ignoreVisibility, List<StaticSpriteBatch.Item> items)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The current time
- id: batch
type: System.Object
description: The sprite batch to use for drawing, which is either a <xref href="Microsoft.Xna.Framework.Graphics.SpriteBatch" data-throw-if-not-resolved="false"></xref> or <xref href="MLEM.Graphics.StaticSpriteBatch" data-throw-if-not-resolved="false"></xref>.
- id: color
type: System.Nullable{Microsoft.Xna.Framework.Color}
description: The color that should be used instead of this object's actual color. If null, the object's regular color should be used.
- id: ignoreVisibility
type: System.Boolean
description: Whether this object's <xref href="TinyLife.Objects.MapObject.Visibility" data-throw-if-not-resolved="false"></xref> should be ignored.
- id: items
type: System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item}
description: A list of sprite batch items that items should be added to if the <code class="paramref">batch</code> is a <xref href="MLEM.Graphics.StaticSpriteBatch" data-throw-if-not-resolved="false"></xref>.
content.vb: Public Sub DoDraw(time As GameTime, batch As Object, color As Color?, ignoreVisibility As Boolean, items As List(Of StaticSpriteBatch.Item))
overload: TinyLife.Objects.MapObject.DoDraw*
nameWithType.vb: MapObject.DoDraw(GameTime, Object, Color?, Boolean, List(Of StaticSpriteBatch.Item))
fullName.vb: TinyLife.Objects.MapObject.DoDraw(Microsoft.Xna.Framework.GameTime, Object, Microsoft.Xna.Framework.Color?, Boolean, System.Collections.Generic.List(Of MLEM.Graphics.StaticSpriteBatch.Item))
name.vb: DoDraw(GameTime, Object, Color?, Boolean, List(Of Item))
- uid: TinyLife.Objects.MapObject.DoUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
commentId: M:TinyLife.Objects.MapObject.DoUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
id: DoUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: DoUpdate(GameTime, TimeSpan, float)
nameWithType: MapObject.DoUpdate(GameTime, TimeSpan, float)
fullName: TinyLife.Objects.MapObject.DoUpdate(Microsoft.Xna.Framework.GameTime, System.TimeSpan, float)
type: Method
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: DoUpdate
path: ../TinyLife/Objects/MapObject.cs
startLine: 545
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Updates this map object if it is an <xref href="TinyLife.Objects.IUpdatingObject" data-throw-if-not-resolved="false"></xref>, additionally invoking all required events.
example: []
syntax:
content: public void DoUpdate(GameTime time, TimeSpan passedInGame, float speedMultiplier)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The game's time
- id: passedInGame
type: System.TimeSpan
description: The amount of time that has passed since the last call
- id: speedMultiplier
type: System.Single
description: The game speed multiplier, which represents how fast things should happen, which is usually determined by <xref href="TinyLife.GameImpl.Speed" data-throw-if-not-resolved="false"></xref>
content.vb: Public Sub DoUpdate(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single)
overload: TinyLife.Objects.MapObject.DoUpdate*
nameWithType.vb: MapObject.DoUpdate(GameTime, TimeSpan, Single)
fullName.vb: TinyLife.Objects.MapObject.DoUpdate(Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single)
name.vb: DoUpdate(GameTime, TimeSpan, Single)
- uid: TinyLife.Objects.MapObject.DrawColumns(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single,System.Object,Microsoft.Xna.Framework.Vector2,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Point,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean,TinyLife.Objects.ParentInfo,System.Single,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Boolean)
commentId: M:TinyLife.Objects.MapObject.DrawColumns(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single,System.Object,Microsoft.Xna.Framework.Vector2,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Point,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean,TinyLife.Objects.ParentInfo,System.Single,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Boolean)
id: DrawColumns(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single,System.Object,Microsoft.Xna.Framework.Vector2,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Point,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean,TinyLife.Objects.ParentInfo,System.Single,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Boolean)
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: DrawColumns(Map, Vector2, float, object, Vector2, TextureRegion, Color, float, Point, List<Item>, bool, ParentInfo, float, SpriteEffects, bool)
nameWithType: MapObject.DrawColumns(Map, Vector2, float, object, Vector2, TextureRegion, Color, float, Point, List<StaticSpriteBatch.Item>, bool, ParentInfo, float, SpriteEffects, bool)
fullName: TinyLife.Objects.MapObject.DrawColumns(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, float, object, Microsoft.Xna.Framework.Vector2, MLEM.Textures.TextureRegion, Microsoft.Xna.Framework.Color, float, Microsoft.Xna.Framework.Point, System.Collections.Generic.List<MLEM.Graphics.StaticSpriteBatch.Item>, bool, TinyLife.Objects.ParentInfo, float, Microsoft.Xna.Framework.Graphics.SpriteEffects, bool)
type: Method
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: DrawColumns
path: ../TinyLife/Objects/MapObject.cs
startLine: 573
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Draws the given texture region in multiple rows and columns based on their <code class="paramref">parent</code>'s <xref href="TinyLife.Objects.ParentInfo.AttachmentType" data-throw-if-not-resolved="false"></xref>, which allows for depth calculation in isometric view to be possible.
Bigger objects, including all furniture, are drawn in this matter.
When drawing a furniture item, <xref href="TinyLife.Objects.FurnitureType.DrawColumns(TinyLife.World.Map%2cMicrosoft.Xna.Framework.Vector2%2cSystem.Single%2cSystem.Object%2cMicrosoft.Xna.Framework.Vector2%2cMLEM.Misc.Direction2%2cMLEM.Textures.TextureRegion%2cMicrosoft.Xna.Framework.Color%2cSystem.Single%2cSystem.Collections.Generic.List%7bMLEM.Graphics.StaticSpriteBatch.Item%7d%2cSystem.Boolean%2cTinyLife.Objects.ParentInfo%2cSystem.Single%2cMicrosoft.Xna.Framework.Graphics.SpriteEffects)" data-throw-if-not-resolved="false"></xref> should be used instead, which automatically supplies various values based on <xref href="TinyLife.Objects.FurnitureType.HasCategory(TinyLife.Objects.ObjectCategory)" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public static void DrawColumns(Map map, Vector2 position, float floor, object batch, Vector2 drawPos, TextureRegion texture, Color color, float scale, Point size, List<StaticSpriteBatch.Item> items, bool pivot = true, ParentInfo parent = default, float depthOffset = 0, SpriteEffects effects = SpriteEffects.None, bool editDrawPos = true)
parameters:
- id: map
type: TinyLife.World.Map
description: The map that the object is on
- id: position
type: Microsoft.Xna.Framework.Vector2
description: The position that the object is on, in world space
- id: floor
type: System.Single
description: The floor to draw on.
- id: batch
type: System.Object
description: The sprite batch to draw with, which is either a <xref href="Microsoft.Xna.Framework.Graphics.SpriteBatch" data-throw-if-not-resolved="false"></xref> or <xref href="MLEM.Graphics.StaticSpriteBatch" data-throw-if-not-resolved="false"></xref>.
- id: drawPos
type: Microsoft.Xna.Framework.Vector2
description: The position to draw at, in draw space
- id: texture
type: MLEM.Textures.TextureRegion
description: The texture region to draw
- id: color
type: Microsoft.Xna.Framework.Color
description: The color to draw with
- id: scale
type: System.Single
description: The scale to draw at
- id: size
type: Microsoft.Xna.Framework.Point
description: The size, in tiles, that this object has
- id: items
type: System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item}
description: A list of sprite batch items that items should be added to if the <code class="paramref">batch</code> is a <xref href="MLEM.Graphics.StaticSpriteBatch" data-throw-if-not-resolved="false"></xref>.
- id: pivot
type: System.Boolean
description: The texture's pivot point, in texture-space pixels
- id: parent
type: TinyLife.Objects.ParentInfo
description: The object's parent object
- id: depthOffset
type: System.Single
description: A value that is added to the calculated object's depth
- id: effects
type: Microsoft.Xna.Framework.Graphics.SpriteEffects
description: The sprite effects to use when rendering
- id: editDrawPos
type: System.Boolean
description: Whether this object's <code class="paramref">drawPos</code> should be changed based on this object's circumstances, especially based on its <code class="paramref">parent</code>
content.vb: Public Shared Sub DrawColumns(map As Map, position As Vector2, floor As Single, batch As Object, drawPos As Vector2, texture As TextureRegion, color As Color, scale As Single, size As Point, items As List(Of StaticSpriteBatch.Item), pivot As Boolean = True, parent As ParentInfo = Nothing, depthOffset As Single = 0, effects As SpriteEffects = SpriteEffects.None, editDrawPos As Boolean = True)
overload: TinyLife.Objects.MapObject.DrawColumns*
nameWithType.vb: MapObject.DrawColumns(Map, Vector2, Single, Object, Vector2, TextureRegion, Color, Single, Point, List(Of StaticSpriteBatch.Item), Boolean, ParentInfo, Single, SpriteEffects, Boolean)
fullName.vb: TinyLife.Objects.MapObject.DrawColumns(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, Single, Object, Microsoft.Xna.Framework.Vector2, MLEM.Textures.TextureRegion, Microsoft.Xna.Framework.Color, Single, Microsoft.Xna.Framework.Point, System.Collections.Generic.List(Of MLEM.Graphics.StaticSpriteBatch.Item), Boolean, TinyLife.Objects.ParentInfo, Single, Microsoft.Xna.Framework.Graphics.SpriteEffects, Boolean)
name.vb: DrawColumns(Map, Vector2, Single, Object, Vector2, TextureRegion, Color, Single, Point, List(Of Item), Boolean, ParentInfo, Single, SpriteEffects, Boolean)
- uid: TinyLife.Objects.MapObject.GetModCategory(System.String)
commentId: M:TinyLife.Objects.MapObject.GetModCategory(System.String)
id: GetModCategory(System.String)
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: GetModCategory(string)
nameWithType: MapObject.GetModCategory(string)
fullName: TinyLife.Objects.MapObject.GetModCategory(string)
type: Method
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetModCategory
path: ../TinyLife/Objects/MapObject.cs
startLine: 639
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Adds and returns a custom <xref href="TinyLife.Objects.ObjectCategory" data-throw-if-not-resolved="false"></xref> with the given name.
The returned category is guaranteed to be unique and mapped to the given name. Additionally, it can be used in combined flags, as it is not a combined flag itself.
example: []
syntax:
content: public static ObjectCategory GetModCategory(string name)
parameters:
- id: name
type: System.String
description: The name that the category should have
return:
type: TinyLife.Objects.ObjectCategory
description: A new object category
content.vb: Public Shared Function GetModCategory(name As String) As ObjectCategory
overload: TinyLife.Objects.MapObject.GetModCategory*
nameWithType.vb: MapObject.GetModCategory(String)
fullName.vb: TinyLife.Objects.MapObject.GetModCategory(String)
name.vb: GetModCategory(String)
references:
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commentId: P:TinyLife.Objects.MapObject.Map
parent: TinyLife.Objects.MapObject
href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_Map
name: Map
nameWithType: MapObject.Map
fullName: TinyLife.Objects.MapObject.Map
- uid: TinyLife.Objects
commentId: N:TinyLife.Objects
href: TinyLife.html
name: TinyLife.Objects
nameWithType: TinyLife.Objects
fullName: TinyLife.Objects
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fullName: object
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fullName.vb: Object
name.vb: Object
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