mirror of
https://github.com/Ellpeck/TinyLifeWeb.git
synced 2024-11-10 22:39:10 +01:00
1913 lines
70 KiB
YAML
1913 lines
70 KiB
YAML
### YamlMime:ManagedReference
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items:
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- uid: TinyLife.Tools.MoveLotTool
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commentId: T:TinyLife.Tools.MoveLotTool
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id: MoveLotTool
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parent: TinyLife.Tools
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children:
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- TinyLife.Tools.MoveLotTool.#ctor
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- TinyLife.Tools.MoveLotTool.CanSwitchGameModes
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- TinyLife.Tools.MoveLotTool.CanUndoRedo
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- TinyLife.Tools.MoveLotTool.Closed
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- TinyLife.Tools.MoveLotTool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Boolean)
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- TinyLife.Tools.MoveLotTool.GetMouseCursor
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- TinyLife.Tools.MoveLotTool.Opened
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- TinyLife.Tools.MoveLotTool.ShouldHighlightSelectedObject(System.Object)
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- TinyLife.Tools.MoveLotTool.Update(Microsoft.Xna.Framework.GameTime,System.Boolean)
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langs:
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- csharp
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- vb
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name: MoveLotTool
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nameWithType: MoveLotTool
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fullName: TinyLife.Tools.MoveLotTool
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type: Class
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source:
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remote:
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path: TinyLife/Tools/MoveLotTool.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: MoveLotTool
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path: ../TinyLife/Tools/MoveLotTool.cs
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startLine: 18
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assemblies:
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- Tiny Life
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namespace: TinyLife.Tools
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summary: >-
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A tool is a type of game mode that is currently active.
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Tools are split up into the <xref href="TinyLife.Tools.Tool.PlayModeTool" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.Tools.Tool.BuildTools" data-throw-if-not-resolved="false"></xref>, the latter of which holds all tools that can be found in the build menu.
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example: []
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syntax:
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content: 'public class MoveLotTool : Tool'
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content.vb: Public Class MoveLotTool Inherits Tool
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inheritance:
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- System.Object
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- TinyLife.Tools.Tool
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inheritedMembers:
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- TinyLife.Tools.Tool.RemoveTool
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- TinyLife.Tools.Tool.MoveTool
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- TinyLife.Tools.Tool.PlayModeTool
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- TinyLife.Tools.Tool.BuildTools
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- TinyLife.Tools.Tool.SelectedObject
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- TinyLife.Tools.Tool.SelectedWall
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- TinyLife.Tools.Tool.SelectedRoof
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- TinyLife.Tools.Tool.SelectedStairs
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- TinyLife.Tools.Tool.IsRotateCwPressed
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- TinyLife.Tools.Tool.IsRotateCcwPressed
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- TinyLife.Tools.Tool.IsCopyPressed
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- TinyLife.Tools.Tool.OnOpened
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- TinyLife.Tools.Tool.OnClosed
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- TinyLife.Tools.Tool.OnUpdate
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- TinyLife.Tools.Tool.OnDraw
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- TinyLife.Tools.Tool.OnInitBuildModeUi
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- TinyLife.Tools.Tool.Input
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- TinyLife.Tools.Tool.Map
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- TinyLife.Tools.Tool.Money
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- TinyLife.Tools.Tool.CurrentFloor
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- TinyLife.Tools.Tool.Texture
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- TinyLife.Tools.Tool.DisplayAsTab
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- TinyLife.Tools.Tool.MousePos
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- TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
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- TinyLife.Tools.Tool.CanPlaceForTooltip
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- TinyLife.Tools.Tool.OnButtonCreated(MLEM.Ui.Elements.Button)
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- TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point)
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- TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme[],System.Action{System.Int32,System.Int32},System.Func{System.Int32,System.Int32,System.Boolean})
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- TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme,System.Action{System.Int32},System.Func{System.Int32,System.Boolean})
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- TinyLife.Tools.Tool.BuildModeButton(System.String,MLEM.Ui.Elements.Element.GenericCallback,MLEM.Ui.Elements.Element.DrawCallback,System.Single,MLEM.Textures.TextureRegion,System.Collections.Generic.IEnumerable{System.String},System.Nullable{System.Single})
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- TinyLife.Tools.Tool.SelectFirstContentItem
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- System.Object.Equals(System.Object)
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- System.Object.Equals(System.Object,System.Object)
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- System.Object.GetHashCode
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- System.Object.GetType
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- System.Object.MemberwiseClone
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- System.Object.ReferenceEquals(System.Object,System.Object)
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- System.Object.ToString
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extensionMethods:
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- TinyLife.Tools.MoveLotTool.TinyLife.Utilities.Extensions.JsonCopy``1
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- uid: TinyLife.Tools.MoveLotTool.#ctor
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commentId: M:TinyLife.Tools.MoveLotTool.#ctor
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id: '#ctor'
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parent: TinyLife.Tools.MoveLotTool
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langs:
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- csharp
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- vb
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name: MoveLotTool()
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nameWithType: MoveLotTool.MoveLotTool()
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fullName: TinyLife.Tools.MoveLotTool.MoveLotTool()
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type: Constructor
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source:
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remote:
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path: TinyLife/Tools/MoveLotTool.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: .ctor
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path: ../TinyLife/Tools/MoveLotTool.cs
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startLine: 25
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assemblies:
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- Tiny Life
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namespace: TinyLife.Tools
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example: []
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syntax:
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content: public MoveLotTool()
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content.vb: Public Sub New()
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overload: TinyLife.Tools.MoveLotTool.#ctor*
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nameWithType.vb: MoveLotTool.New()
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fullName.vb: TinyLife.Tools.MoveLotTool.New()
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name.vb: New()
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- uid: TinyLife.Tools.MoveLotTool.Opened
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commentId: M:TinyLife.Tools.MoveLotTool.Opened
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id: Opened
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parent: TinyLife.Tools.MoveLotTool
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langs:
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- csharp
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- vb
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name: Opened()
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nameWithType: MoveLotTool.Opened()
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fullName: TinyLife.Tools.MoveLotTool.Opened()
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type: Method
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source:
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remote:
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path: TinyLife/Tools/MoveLotTool.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Opened
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path: ../TinyLife/Tools/MoveLotTool.cs
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startLine: 28
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assemblies:
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- Tiny Life
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namespace: TinyLife.Tools
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summary: >-
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Called when this build tool is opened.
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By default, this method initializes several settings and calls <xref href="TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel%2cMLEM.Ui.Elements.Panel)" data-throw-if-not-resolved="false"></xref>.
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example: []
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syntax:
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content: public override void Opened()
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content.vb: Public Overrides Sub Opened()
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overridden: TinyLife.Tools.Tool.Opened
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overload: TinyLife.Tools.MoveLotTool.Opened*
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- uid: TinyLife.Tools.MoveLotTool.Closed
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commentId: M:TinyLife.Tools.MoveLotTool.Closed
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id: Closed
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parent: TinyLife.Tools.MoveLotTool
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langs:
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- csharp
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- vb
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name: Closed()
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nameWithType: MoveLotTool.Closed()
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fullName: TinyLife.Tools.MoveLotTool.Closed()
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type: Method
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source:
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remote:
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path: TinyLife/Tools/MoveLotTool.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Closed
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path: ../TinyLife/Tools/MoveLotTool.cs
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startLine: 36
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assemblies:
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- Tiny Life
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namespace: TinyLife.Tools
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summary: >-
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Called when this build tool is closed.
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By default, this method removes its elements from the ui.
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example: []
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syntax:
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content: public override void Closed()
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content.vb: Public Overrides Sub Closed()
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overridden: TinyLife.Tools.Tool.Closed
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overload: TinyLife.Tools.MoveLotTool.Closed*
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- uid: TinyLife.Tools.MoveLotTool.Update(Microsoft.Xna.Framework.GameTime,System.Boolean)
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commentId: M:TinyLife.Tools.MoveLotTool.Update(Microsoft.Xna.Framework.GameTime,System.Boolean)
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id: Update(Microsoft.Xna.Framework.GameTime,System.Boolean)
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parent: TinyLife.Tools.MoveLotTool
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langs:
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- csharp
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- vb
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name: Update(GameTime, bool)
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nameWithType: MoveLotTool.Update(GameTime, bool)
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fullName: TinyLife.Tools.MoveLotTool.Update(Microsoft.Xna.Framework.GameTime, bool)
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type: Method
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source:
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remote:
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path: TinyLife/Tools/MoveLotTool.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Update
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path: ../TinyLife/Tools/MoveLotTool.cs
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startLine: 49
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assemblies:
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- Tiny Life
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namespace: TinyLife.Tools
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summary: >-
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This method is called every update frame for the <xref href="TinyLife.GameImpl.CurrentTool" data-throw-if-not-resolved="false"></xref>.
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By default, this method updates the <xref href="TinyLife.Tools.Tool.MousePos" data-throw-if-not-resolved="false"></xref> and invokes <xref href="TinyLife.Tools.Tool.OnUpdate" data-throw-if-not-resolved="false"></xref>, and also manages the <xref href="TinyLife.Tools.UndoRedoStack" data-throw-if-not-resolved="false"></xref>.
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example: []
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syntax:
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content: public override void Update(GameTime time, bool cursorOnUi)
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parameters:
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- id: time
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type: Microsoft.Xna.Framework.GameTime
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description: The game's time
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- id: cursorOnUi
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type: System.Boolean
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description: Whether the cursor is currently covering the ui.
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content.vb: Public Overrides Sub Update(time As GameTime, cursorOnUi As Boolean)
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overridden: TinyLife.Tools.Tool.Update(Microsoft.Xna.Framework.GameTime,System.Boolean)
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overload: TinyLife.Tools.MoveLotTool.Update*
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nameWithType.vb: MoveLotTool.Update(GameTime, Boolean)
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fullName.vb: TinyLife.Tools.MoveLotTool.Update(Microsoft.Xna.Framework.GameTime, Boolean)
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name.vb: Update(GameTime, Boolean)
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- uid: TinyLife.Tools.MoveLotTool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Boolean)
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commentId: M:TinyLife.Tools.MoveLotTool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Boolean)
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id: Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Boolean)
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parent: TinyLife.Tools.MoveLotTool
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langs:
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- csharp
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- vb
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name: Draw(GameTime, SpriteBatch, bool)
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nameWithType: MoveLotTool.Draw(GameTime, SpriteBatch, bool)
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fullName: TinyLife.Tools.MoveLotTool.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, bool)
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type: Method
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source:
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remote:
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path: TinyLife/Tools/MoveLotTool.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Draw
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path: ../TinyLife/Tools/MoveLotTool.cs
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startLine: 94
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assemblies:
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- Tiny Life
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namespace: TinyLife.Tools
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summary: >-
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This method is called every draw frame for the <xref href="TinyLife.GameImpl.CurrentTool" data-throw-if-not-resolved="false"></xref>.
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By default, this method invokes <xref href="TinyLife.Tools.Tool.OnDraw" data-throw-if-not-resolved="false"></xref>.
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example: []
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syntax:
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content: public override void Draw(GameTime time, SpriteBatch batch, bool cursorOnUi)
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parameters:
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- id: time
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type: Microsoft.Xna.Framework.GameTime
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description: The game's time
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- id: batch
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type: Microsoft.Xna.Framework.Graphics.SpriteBatch
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description: The sprite batch used for drawing
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- id: cursorOnUi
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type: System.Boolean
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description: Whether the cursor is currently covering the ui.
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content.vb: Public Overrides Sub Draw(time As GameTime, batch As SpriteBatch, cursorOnUi As Boolean)
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overridden: TinyLife.Tools.Tool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Boolean)
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overload: TinyLife.Tools.MoveLotTool.Draw*
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nameWithType.vb: MoveLotTool.Draw(GameTime, SpriteBatch, Boolean)
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fullName.vb: TinyLife.Tools.MoveLotTool.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, Boolean)
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name.vb: Draw(GameTime, SpriteBatch, Boolean)
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- uid: TinyLife.Tools.MoveLotTool.CanSwitchGameModes
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commentId: M:TinyLife.Tools.MoveLotTool.CanSwitchGameModes
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id: CanSwitchGameModes
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parent: TinyLife.Tools.MoveLotTool
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langs:
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- csharp
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- vb
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name: CanSwitchGameModes()
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nameWithType: MoveLotTool.CanSwitchGameModes()
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fullName: TinyLife.Tools.MoveLotTool.CanSwitchGameModes()
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type: Method
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source:
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remote:
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path: TinyLife/Tools/MoveLotTool.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: CanSwitchGameModes
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path: ../TinyLife/Tools/MoveLotTool.cs
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startLine: 101
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assemblies:
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- Tiny Life
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namespace: TinyLife.Tools
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summary: Whether or not the game <xref href="TinyLife.GameImpl.CanSwitchGameModes" data-throw-if-not-resolved="false"></xref> currently, while this tool is selected
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example: []
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syntax:
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content: public override bool CanSwitchGameModes()
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return:
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type: System.Boolean
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description: Whether the game can be mode switched right now
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content.vb: Public Overrides Function CanSwitchGameModes() As Boolean
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overridden: TinyLife.Tools.Tool.CanSwitchGameModes
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overload: TinyLife.Tools.MoveLotTool.CanSwitchGameModes*
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- uid: TinyLife.Tools.MoveLotTool.CanUndoRedo
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commentId: M:TinyLife.Tools.MoveLotTool.CanUndoRedo
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id: CanUndoRedo
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parent: TinyLife.Tools.MoveLotTool
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langs:
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- csharp
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- vb
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name: CanUndoRedo()
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nameWithType: MoveLotTool.CanUndoRedo()
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fullName: TinyLife.Tools.MoveLotTool.CanUndoRedo()
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type: Method
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source:
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remote:
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path: TinyLife/Tools/MoveLotTool.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: CanUndoRedo
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path: ../TinyLife/Tools/MoveLotTool.cs
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startLine: 106
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assemblies:
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- Tiny Life
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namespace: TinyLife.Tools
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summary: Returns whether or not the <xref href="TinyLife.Tools.UndoRedoStack" data-throw-if-not-resolved="false"></xref> can currently operate and thus, whether the <xref href="TinyLife.Tools.UndoRedoStack.Undo" data-throw-if-not-resolved="false"></xref> or <xref href="TinyLife.Tools.UndoRedoStack.Redo" data-throw-if-not-resolved="false"></xref> actions can be called.
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example: []
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syntax:
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content: public override bool CanUndoRedo()
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return:
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type: System.Boolean
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description: Whether the undo or redo commands can be used right now.
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content.vb: Public Overrides Function CanUndoRedo() As Boolean
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overridden: TinyLife.Tools.Tool.CanUndoRedo
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overload: TinyLife.Tools.MoveLotTool.CanUndoRedo*
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- uid: TinyLife.Tools.MoveLotTool.ShouldHighlightSelectedObject(System.Object)
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commentId: M:TinyLife.Tools.MoveLotTool.ShouldHighlightSelectedObject(System.Object)
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id: ShouldHighlightSelectedObject(System.Object)
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parent: TinyLife.Tools.MoveLotTool
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langs:
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- csharp
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- vb
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name: ShouldHighlightSelectedObject(object)
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nameWithType: MoveLotTool.ShouldHighlightSelectedObject(object)
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fullName: TinyLife.Tools.MoveLotTool.ShouldHighlightSelectedObject(object)
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type: Method
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source:
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remote:
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path: TinyLife/Tools/MoveLotTool.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: ShouldHighlightSelectedObject
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path: ../TinyLife/Tools/MoveLotTool.cs
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startLine: 111
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assemblies:
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- Tiny Life
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namespace: TinyLife.Tools
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summary: >-
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Whether or not the <xref href="TinyLife.Tools.Tool.SelectedObject" data-throw-if-not-resolved="false"></xref> should currently have a white highlight around it.
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This method defaults to return true if <xref href="TinyLife.GameImpl.IsCursorOnUi" data-throw-if-not-resolved="false"></xref> is false.
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example: []
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syntax:
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content: public override bool ShouldHighlightSelectedObject(object obj)
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parameters:
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- id: obj
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type: System.Object
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description: The selected object, which can be a <xref href="TinyLife.Objects.MapObject" data-throw-if-not-resolved="false"></xref> or a <xref href="TinyLife.Objects.WallLike" data-throw-if-not-resolved="false"></xref>.
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return:
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type: System.Boolean
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description: Whether or not the selected object should be highlighted
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content.vb: Public Overrides Function ShouldHighlightSelectedObject(obj As Object) As Boolean
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overridden: TinyLife.Tools.Tool.ShouldHighlightSelectedObject(System.Object)
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overload: TinyLife.Tools.MoveLotTool.ShouldHighlightSelectedObject*
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nameWithType.vb: MoveLotTool.ShouldHighlightSelectedObject(Object)
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fullName.vb: TinyLife.Tools.MoveLotTool.ShouldHighlightSelectedObject(Object)
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name.vb: ShouldHighlightSelectedObject(Object)
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|
- uid: TinyLife.Tools.MoveLotTool.GetMouseCursor
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commentId: M:TinyLife.Tools.MoveLotTool.GetMouseCursor
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id: GetMouseCursor
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|
parent: TinyLife.Tools.MoveLotTool
|
|
langs:
|
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- csharp
|
|
- vb
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|
name: GetMouseCursor()
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nameWithType: MoveLotTool.GetMouseCursor()
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fullName: TinyLife.Tools.MoveLotTool.GetMouseCursor()
|
|
type: Method
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|
source:
|
|
remote:
|
|
path: TinyLife/Tools/MoveLotTool.cs
|
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branch: main
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: GetMouseCursor
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path: ../TinyLife/Tools/MoveLotTool.cs
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|
startLine: 116
|
|
assemblies:
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- Tiny Life
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namespace: TinyLife.Tools
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summary: >-
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Returns the <xref href="TinyLife.Uis.CursorType" data-throw-if-not-resolved="false"></xref> that this tool should currently display.
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|
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By default, <xref href="TinyLife.Uis.CursorType.Default" data-throw-if-not-resolved="false"></xref> is returned.
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example: []
|
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syntax:
|
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content: public override CursorType GetMouseCursor()
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return:
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type: TinyLife.Uis.CursorType
|
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description: The cursor type
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content.vb: Public Overrides Function GetMouseCursor() As CursorType
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overridden: TinyLife.Tools.Tool.GetMouseCursor
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overload: TinyLife.Tools.MoveLotTool.GetMouseCursor*
|
|
references:
|
|
- uid: TinyLife.Tools.Tool.PlayModeTool
|
|
commentId: F:TinyLife.Tools.Tool.PlayModeTool
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parent: TinyLife.Tools.Tool
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|
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_PlayModeTool
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name: PlayModeTool
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nameWithType: Tool.PlayModeTool
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fullName: TinyLife.Tools.Tool.PlayModeTool
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|
- uid: TinyLife.Tools.Tool.BuildTools
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commentId: F:TinyLife.Tools.Tool.BuildTools
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- uid: TinyLife.Tools.UndoRedoStack.Undo
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name: Undo
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href: TinyLife.Tools.UndoRedoStack.html#TinyLife_Tools_UndoRedoStack_Undo
|
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- name: (
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- name: )
|
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- uid: TinyLife.Tools.UndoRedoStack.Redo
|
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commentId: M:TinyLife.Tools.UndoRedoStack.Redo
|
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href: TinyLife.Tools.UndoRedoStack.html#TinyLife_Tools_UndoRedoStack_Redo
|
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name: Redo()
|
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nameWithType: UndoRedoStack.Redo()
|
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fullName: TinyLife.Tools.UndoRedoStack.Redo()
|
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spec.csharp:
|
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- uid: TinyLife.Tools.UndoRedoStack.Redo
|
|
name: Redo
|
|
href: TinyLife.Tools.UndoRedoStack.html#TinyLife_Tools_UndoRedoStack_Redo
|
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- name: (
|
|
- name: )
|
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spec.vb:
|
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- uid: TinyLife.Tools.UndoRedoStack.Redo
|
|
name: Redo
|
|
href: TinyLife.Tools.UndoRedoStack.html#TinyLife_Tools_UndoRedoStack_Redo
|
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- name: (
|
|
- name: )
|
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|
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commentId: M:TinyLife.Tools.Tool.CanUndoRedo
|
|
parent: TinyLife.Tools.Tool
|
|
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_CanUndoRedo
|
|
name: CanUndoRedo()
|
|
nameWithType: Tool.CanUndoRedo()
|
|
fullName: TinyLife.Tools.Tool.CanUndoRedo()
|
|
spec.csharp:
|
|
- uid: TinyLife.Tools.Tool.CanUndoRedo
|
|
name: CanUndoRedo
|
|
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_CanUndoRedo
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- name: (
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|
- name: )
|
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spec.vb:
|
|
- uid: TinyLife.Tools.Tool.CanUndoRedo
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name: CanUndoRedo
|
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href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_CanUndoRedo
|
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- name: (
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- name: )
|
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|
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commentId: Overload:TinyLife.Tools.MoveLotTool.CanUndoRedo
|
|
href: TinyLife.Tools.MoveLotTool.html#TinyLife_Tools_MoveLotTool_CanUndoRedo
|
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name: CanUndoRedo
|
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nameWithType: MoveLotTool.CanUndoRedo
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fullName: TinyLife.Tools.MoveLotTool.CanUndoRedo
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|
name: IsCursorOnUi()
|
|
nameWithType: GameImpl.IsCursorOnUi()
|
|
fullName: TinyLife.GameImpl.IsCursorOnUi()
|
|
spec.csharp:
|
|
- uid: TinyLife.GameImpl.IsCursorOnUi
|
|
name: IsCursorOnUi
|
|
href: TinyLife.GameImpl.html#TinyLife_GameImpl_IsCursorOnUi
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- name: (
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|
- name: )
|
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spec.vb:
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|
- uid: TinyLife.GameImpl.IsCursorOnUi
|
|
name: IsCursorOnUi
|
|
href: TinyLife.GameImpl.html#TinyLife_GameImpl_IsCursorOnUi
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|
- name: (
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commentId: T:TinyLife.Objects.MapObject
|
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parent: TinyLife.Objects
|
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href: TinyLife.Objects.MapObject.html
|
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name: MapObject
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nameWithType: MapObject
|
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fullName: TinyLife.Objects.MapObject
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commentId: T:TinyLife.Objects.WallLike
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parent: TinyLife.Objects
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href: TinyLife.Objects.WallLike.html
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name: WallLike
|
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nameWithType: WallLike
|
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fullName: TinyLife.Objects.WallLike
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commentId: M:TinyLife.Tools.Tool.ShouldHighlightSelectedObject(System.Object)
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parent: TinyLife.Tools.Tool
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isExternal: true
|
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href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_ShouldHighlightSelectedObject_System_Object_
|
|
name: ShouldHighlightSelectedObject(object)
|
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nameWithType: Tool.ShouldHighlightSelectedObject(object)
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fullName: TinyLife.Tools.Tool.ShouldHighlightSelectedObject(object)
|
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nameWithType.vb: Tool.ShouldHighlightSelectedObject(Object)
|
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fullName.vb: TinyLife.Tools.Tool.ShouldHighlightSelectedObject(Object)
|
|
name.vb: ShouldHighlightSelectedObject(Object)
|
|
spec.csharp:
|
|
- uid: TinyLife.Tools.Tool.ShouldHighlightSelectedObject(System.Object)
|
|
name: ShouldHighlightSelectedObject
|
|
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_ShouldHighlightSelectedObject_System_Object_
|
|
- name: (
|
|
- uid: System.Object
|
|
name: object
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object
|
|
- name: )
|
|
spec.vb:
|
|
- uid: TinyLife.Tools.Tool.ShouldHighlightSelectedObject(System.Object)
|
|
name: ShouldHighlightSelectedObject
|
|
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_ShouldHighlightSelectedObject_System_Object_
|
|
- name: (
|
|
- uid: System.Object
|
|
name: Object
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object
|
|
- name: )
|
|
- uid: TinyLife.Tools.MoveLotTool.ShouldHighlightSelectedObject*
|
|
commentId: Overload:TinyLife.Tools.MoveLotTool.ShouldHighlightSelectedObject
|
|
href: TinyLife.Tools.MoveLotTool.html#TinyLife_Tools_MoveLotTool_ShouldHighlightSelectedObject_System_Object_
|
|
name: ShouldHighlightSelectedObject
|
|
nameWithType: MoveLotTool.ShouldHighlightSelectedObject
|
|
fullName: TinyLife.Tools.MoveLotTool.ShouldHighlightSelectedObject
|
|
- uid: TinyLife.Objects
|
|
commentId: N:TinyLife.Objects
|
|
href: TinyLife.html
|
|
name: TinyLife.Objects
|
|
nameWithType: TinyLife.Objects
|
|
fullName: TinyLife.Objects
|
|
spec.csharp:
|
|
- uid: TinyLife
|
|
name: TinyLife
|
|
href: TinyLife.html
|
|
- name: .
|
|
- uid: TinyLife.Objects
|
|
name: Objects
|
|
href: TinyLife.Objects.html
|
|
spec.vb:
|
|
- uid: TinyLife
|
|
name: TinyLife
|
|
href: TinyLife.html
|
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- name: .
|
|
- uid: TinyLife.Objects
|
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name: Objects
|
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href: TinyLife.Objects.html
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- uid: TinyLife.Uis.CursorType
|
|
commentId: T:TinyLife.Uis.CursorType
|
|
parent: TinyLife.Uis
|
|
href: TinyLife.Uis.CursorType.html
|
|
name: CursorType
|
|
nameWithType: CursorType
|
|
fullName: TinyLife.Uis.CursorType
|
|
- uid: TinyLife.Uis.CursorType.Default
|
|
commentId: F:TinyLife.Uis.CursorType.Default
|
|
href: TinyLife.Uis.CursorType.html#TinyLife_Uis_CursorType_Default
|
|
name: Default
|
|
nameWithType: CursorType.Default
|
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fullName: TinyLife.Uis.CursorType.Default
|
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- uid: TinyLife.Tools.Tool.GetMouseCursor
|
|
commentId: M:TinyLife.Tools.Tool.GetMouseCursor
|
|
parent: TinyLife.Tools.Tool
|
|
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_GetMouseCursor
|
|
name: GetMouseCursor()
|
|
nameWithType: Tool.GetMouseCursor()
|
|
fullName: TinyLife.Tools.Tool.GetMouseCursor()
|
|
spec.csharp:
|
|
- uid: TinyLife.Tools.Tool.GetMouseCursor
|
|
name: GetMouseCursor
|
|
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_GetMouseCursor
|
|
- name: (
|
|
- name: )
|
|
spec.vb:
|
|
- uid: TinyLife.Tools.Tool.GetMouseCursor
|
|
name: GetMouseCursor
|
|
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_GetMouseCursor
|
|
- name: (
|
|
- name: )
|
|
- uid: TinyLife.Tools.MoveLotTool.GetMouseCursor*
|
|
commentId: Overload:TinyLife.Tools.MoveLotTool.GetMouseCursor
|
|
href: TinyLife.Tools.MoveLotTool.html#TinyLife_Tools_MoveLotTool_GetMouseCursor
|
|
name: GetMouseCursor
|
|
nameWithType: MoveLotTool.GetMouseCursor
|
|
fullName: TinyLife.Tools.MoveLotTool.GetMouseCursor
|
|
- uid: TinyLife.Uis
|
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commentId: N:TinyLife.Uis
|
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href: TinyLife.html
|
|
name: TinyLife.Uis
|
|
nameWithType: TinyLife.Uis
|
|
fullName: TinyLife.Uis
|
|
spec.csharp:
|
|
- uid: TinyLife
|
|
name: TinyLife
|
|
href: TinyLife.html
|
|
- name: .
|
|
- uid: TinyLife.Uis
|
|
name: Uis
|
|
href: TinyLife.Uis.html
|
|
spec.vb:
|
|
- uid: TinyLife
|
|
name: TinyLife
|
|
href: TinyLife.html
|
|
- name: .
|
|
- uid: TinyLife.Uis
|
|
name: Uis
|
|
href: TinyLife.Uis.html
|