TinyLifeWeb/docs/api/TinyLife.Utilities.TextureHandler.yml
2024-04-14 17:55:54 +02:00

1550 lines
53 KiB
YAML

### YamlMime:ManagedReference
items:
- uid: TinyLife.Utilities.TextureHandler
commentId: T:TinyLife.Utilities.TextureHandler
id: TextureHandler
parent: TinyLife.Utilities
children:
- TinyLife.Utilities.TextureHandler.AutoTileTexture
- TinyLife.Utilities.TextureHandler.ClothesTextures
- TinyLife.Utilities.TextureHandler.CursorTexture
- TinyLife.Utilities.TextureHandler.EmoteTexture
- TinyLife.Utilities.TextureHandler.FenceTextures
- TinyLife.Utilities.TextureHandler.FurnitureTextures
- TinyLife.Utilities.TextureHandler.LightTexture
- TinyLife.Utilities.TextureHandler.OnGameContentLoaded
- TinyLife.Utilities.TextureHandler.OnLoadGameContent
- TinyLife.Utilities.TextureHandler.OpeningTexture
- TinyLife.Utilities.TextureHandler.ParticleTexture
- TinyLife.Utilities.TextureHandler.RoofTexture
- TinyLife.Utilities.TextureHandler.StairsTextures
- TinyLife.Utilities.TextureHandler.TexturePacker
- TinyLife.Utilities.TextureHandler.TileHeight
- TinyLife.Utilities.TextureHandler.TileSizeFactor
- TinyLife.Utilities.TextureHandler.TileTexture
- TinyLife.Utilities.TextureHandler.TileWidth
- TinyLife.Utilities.TextureHandler.UiTexture
- TinyLife.Utilities.TextureHandler.VehicleTexture
- TinyLife.Utilities.TextureHandler.WallpaperTextures
- TinyLife.Utilities.TextureHandler.WaterTexture
langs:
- csharp
- vb
name: TextureHandler
nameWithType: TextureHandler
fullName: TinyLife.Utilities.TextureHandler
type: Class
source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: TextureHandler
path: ../TinyLife/Utilities/TextureHandler.cs
startLine: 17
assemblies:
- Tiny Life
namespace: TinyLife.Utilities
summary: >-
The texture handler stores data for the game's textures, including all of the game's internal textures and various utility methods.
It also stores the game's <xref href="MLEM.Data.RuntimeTexturePacker" data-throw-if-not-resolved="false"></xref> which is used to pack all textures into a big texture for performance.
example: []
syntax:
content: public static class TextureHandler
content.vb: Public Module TextureHandler
inheritance:
- System.Object
inheritedMembers:
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
- uid: TinyLife.Utilities.TextureHandler.OnLoadGameContent
commentId: E:TinyLife.Utilities.TextureHandler.OnLoadGameContent
id: OnLoadGameContent
parent: TinyLife.Utilities.TextureHandler
langs:
- csharp
- vb
name: OnLoadGameContent
nameWithType: TextureHandler.OnLoadGameContent
fullName: TinyLife.Utilities.TextureHandler.OnLoadGameContent
type: Event
source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnLoadGameContent
path: ../TinyLife/Utilities/TextureHandler.cs
startLine: 23
assemblies:
- Tiny Life
namespace: TinyLife.Utilities
summary: >-
An event that is invoked when the base game loads textures to be packed or otherwise used.
This event can be used by mods to change what textures the game uses by changing the <xref href="Microsoft.Xna.Framework.Content.ContentManager" data-throw-if-not-resolved="false"></xref> and/or the path of the texture to load.
example: []
syntax:
content: public static event TextureHandler.LoadGameContentDelegate OnLoadGameContent
return:
type: TinyLife.Utilities.TextureHandler.LoadGameContentDelegate
content.vb: Public Shared Event OnLoadGameContent As TextureHandler.LoadGameContentDelegate
- uid: TinyLife.Utilities.TextureHandler.OnGameContentLoaded
commentId: E:TinyLife.Utilities.TextureHandler.OnGameContentLoaded
id: OnGameContentLoaded
parent: TinyLife.Utilities.TextureHandler
langs:
- csharp
- vb
name: OnGameContentLoaded
nameWithType: TextureHandler.OnGameContentLoaded
fullName: TinyLife.Utilities.TextureHandler.OnGameContentLoaded
type: Event
source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnGameContentLoaded
path: ../TinyLife/Utilities/TextureHandler.cs
startLine: 28
assemblies:
- Tiny Life
namespace: TinyLife.Utilities
summary: >-
An event that is invoked when the base game has just loaded a <xref href="Microsoft.Xna.Framework.Graphics.Texture2D" data-throw-if-not-resolved="false"></xref> through a <xref href="Microsoft.Xna.Framework.Content.ContentManager" data-throw-if-not-resolved="false"></xref>.
This event can be used by mods to change what textures the game uses.
example: []
syntax:
content: public static event TextureHandler.GameContentLoadedDelegate OnGameContentLoaded
return:
type: TinyLife.Utilities.TextureHandler.GameContentLoadedDelegate
content.vb: Public Shared Event OnGameContentLoaded As TextureHandler.GameContentLoadedDelegate
- uid: TinyLife.Utilities.TextureHandler.TileWidth
commentId: P:TinyLife.Utilities.TextureHandler.TileWidth
id: TileWidth
parent: TinyLife.Utilities.TextureHandler
langs:
- csharp
- vb
name: TileWidth
nameWithType: TextureHandler.TileWidth
fullName: TinyLife.Utilities.TextureHandler.TileWidth
type: Property
source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: TileWidth
path: ../TinyLife/Utilities/TextureHandler.cs
startLine: 33
assemblies:
- Tiny Life
namespace: TinyLife.Utilities
summary: The width of each tile, in pixels
example: []
syntax:
content: public static int TileWidth { get; }
parameters: []
return:
type: System.Int32
content.vb: Public Shared ReadOnly Property TileWidth As Integer
overload: TinyLife.Utilities.TextureHandler.TileWidth*
- uid: TinyLife.Utilities.TextureHandler.TileHeight
commentId: P:TinyLife.Utilities.TextureHandler.TileHeight
id: TileHeight
parent: TinyLife.Utilities.TextureHandler
langs:
- csharp
- vb
name: TileHeight
nameWithType: TextureHandler.TileHeight
fullName: TinyLife.Utilities.TextureHandler.TileHeight
type: Property
source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: TileHeight
path: ../TinyLife/Utilities/TextureHandler.cs
startLine: 37
assemblies:
- Tiny Life
namespace: TinyLife.Utilities
summary: The height of each tile, in pixels
example: []
syntax:
content: public static int TileHeight { get; }
parameters: []
return:
type: System.Int32
content.vb: Public Shared ReadOnly Property TileHeight As Integer
overload: TinyLife.Utilities.TextureHandler.TileHeight*
- uid: TinyLife.Utilities.TextureHandler.TileSizeFactor
commentId: P:TinyLife.Utilities.TextureHandler.TileSizeFactor
id: TileSizeFactor
parent: TinyLife.Utilities.TextureHandler
langs:
- csharp
- vb
name: TileSizeFactor
nameWithType: TextureHandler.TileSizeFactor
fullName: TinyLife.Utilities.TextureHandler.TileSizeFactor
type: Property
source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: TileSizeFactor
path: ../TinyLife/Utilities/TextureHandler.cs
startLine: 41
assemblies:
- Tiny Life
namespace: TinyLife.Utilities
summary: The factor that the current textures' tile size is increased or decreased by, based on the default value of 32x16 pixels.
example: []
syntax:
content: public static float TileSizeFactor { get; }
parameters: []
return:
type: System.Single
content.vb: Public Shared ReadOnly Property TileSizeFactor As Single
overload: TinyLife.Utilities.TextureHandler.TileSizeFactor*
- uid: TinyLife.Utilities.TextureHandler.TexturePacker
commentId: F:TinyLife.Utilities.TextureHandler.TexturePacker
id: TexturePacker
parent: TinyLife.Utilities.TextureHandler
langs:
- csharp
- vb
name: TexturePacker
nameWithType: TextureHandler.TexturePacker
fullName: TinyLife.Utilities.TextureHandler.TexturePacker
type: Field
source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: TexturePacker
path: ../TinyLife/Utilities/TextureHandler.cs
startLine: 44
assemblies:
- Tiny Life
namespace: TinyLife.Utilities
syntax:
content: public static readonly RuntimeTexturePacker TexturePacker
return:
type: MLEM.Data.RuntimeTexturePacker
content.vb: Public Shared ReadOnly TexturePacker As RuntimeTexturePacker
- uid: TinyLife.Utilities.TextureHandler.FurnitureTextures
commentId: F:TinyLife.Utilities.TextureHandler.FurnitureTextures
id: FurnitureTextures
parent: TinyLife.Utilities.TextureHandler
langs:
- csharp
- vb
name: FurnitureTextures
nameWithType: TextureHandler.FurnitureTextures
fullName: TinyLife.Utilities.TextureHandler.FurnitureTextures
type: Field
source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: FurnitureTextures
path: ../TinyLife/Utilities/TextureHandler.cs
startLine: 45
assemblies:
- Tiny Life
namespace: TinyLife.Utilities
syntax:
content: public static readonly List<DataTextureAtlas> FurnitureTextures
return:
type: System.Collections.Generic.List{MLEM.Data.DataTextureAtlas}
content.vb: Public Shared ReadOnly FurnitureTextures As List(Of DataTextureAtlas)
- uid: TinyLife.Utilities.TextureHandler.ClothesTextures
commentId: F:TinyLife.Utilities.TextureHandler.ClothesTextures
id: ClothesTextures
parent: TinyLife.Utilities.TextureHandler
langs:
- csharp
- vb
name: ClothesTextures
nameWithType: TextureHandler.ClothesTextures
fullName: TinyLife.Utilities.TextureHandler.ClothesTextures
type: Field
source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ClothesTextures
path: ../TinyLife/Utilities/TextureHandler.cs
startLine: 46
assemblies:
- Tiny Life
namespace: TinyLife.Utilities
syntax:
content: public static readonly Dictionary<(AgeGroup, ClothesLayer), Dictionary<Point, TextureRegion>> ClothesTextures
return:
type: System.Collections.Generic.Dictionary{System.ValueTuple{TinyLife.Objects.AgeGroup,TinyLife.Objects.ClothesLayer},System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}}
content.vb: Public Shared ReadOnly ClothesTextures As Dictionary(Of (AgeGroup, ClothesLayer), Dictionary(Of Point, TextureRegion))
- uid: TinyLife.Utilities.TextureHandler.WallpaperTextures
commentId: P:TinyLife.Utilities.TextureHandler.WallpaperTextures
id: WallpaperTextures
parent: TinyLife.Utilities.TextureHandler
langs:
- csharp
- vb
name: WallpaperTextures
nameWithType: TextureHandler.WallpaperTextures
fullName: TinyLife.Utilities.TextureHandler.WallpaperTextures
type: Property
source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: WallpaperTextures
path: ../TinyLife/Utilities/TextureHandler.cs
startLine: 48
assemblies:
- Tiny Life
namespace: TinyLife.Utilities
syntax:
content: public static Dictionary<Point, TextureRegion> WallpaperTextures { get; }
parameters: []
return:
type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}
content.vb: Public Shared Property WallpaperTextures As Dictionary(Of Point, TextureRegion)
overload: TinyLife.Utilities.TextureHandler.WallpaperTextures*
- uid: TinyLife.Utilities.TextureHandler.FenceTextures
commentId: P:TinyLife.Utilities.TextureHandler.FenceTextures
id: FenceTextures
parent: TinyLife.Utilities.TextureHandler
langs:
- csharp
- vb
name: FenceTextures
nameWithType: TextureHandler.FenceTextures
fullName: TinyLife.Utilities.TextureHandler.FenceTextures
type: Property
source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: FenceTextures
path: ../TinyLife/Utilities/TextureHandler.cs
startLine: 49
assemblies:
- Tiny Life
namespace: TinyLife.Utilities
syntax:
content: public static Dictionary<Point, TextureRegion> FenceTextures { get; }
parameters: []
return:
type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}
content.vb: Public Shared Property FenceTextures As Dictionary(Of Point, TextureRegion)
overload: TinyLife.Utilities.TextureHandler.FenceTextures*
- uid: TinyLife.Utilities.TextureHandler.UiTexture
commentId: P:TinyLife.Utilities.TextureHandler.UiTexture
id: UiTexture
parent: TinyLife.Utilities.TextureHandler
langs:
- csharp
- vb
name: UiTexture
nameWithType: TextureHandler.UiTexture
fullName: TinyLife.Utilities.TextureHandler.UiTexture
type: Property
source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: UiTexture
path: ../TinyLife/Utilities/TextureHandler.cs
startLine: 50
assemblies:
- Tiny Life
namespace: TinyLife.Utilities
syntax:
content: public static Dictionary<Point, TextureRegion> UiTexture { get; }
parameters: []
return:
type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}
content.vb: Public Shared Property UiTexture As Dictionary(Of Point, TextureRegion)
overload: TinyLife.Utilities.TextureHandler.UiTexture*
- uid: TinyLife.Utilities.TextureHandler.CursorTexture
commentId: P:TinyLife.Utilities.TextureHandler.CursorTexture
id: CursorTexture
parent: TinyLife.Utilities.TextureHandler
langs:
- csharp
- vb
name: CursorTexture
nameWithType: TextureHandler.CursorTexture
fullName: TinyLife.Utilities.TextureHandler.CursorTexture
type: Property
source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CursorTexture
path: ../TinyLife/Utilities/TextureHandler.cs
startLine: 51
assemblies:
- Tiny Life
namespace: TinyLife.Utilities
syntax:
content: public static UniformTextureAtlas CursorTexture { get; }
parameters: []
return:
type: MLEM.Textures.UniformTextureAtlas
content.vb: Public Shared Property CursorTexture As UniformTextureAtlas
overload: TinyLife.Utilities.TextureHandler.CursorTexture*
- uid: TinyLife.Utilities.TextureHandler.OpeningTexture
commentId: P:TinyLife.Utilities.TextureHandler.OpeningTexture
id: OpeningTexture
parent: TinyLife.Utilities.TextureHandler
langs:
- csharp
- vb
name: OpeningTexture
nameWithType: TextureHandler.OpeningTexture
fullName: TinyLife.Utilities.TextureHandler.OpeningTexture
type: Property
source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OpeningTexture
path: ../TinyLife/Utilities/TextureHandler.cs
startLine: 52
assemblies:
- Tiny Life
namespace: TinyLife.Utilities
syntax:
content: public static UniformTextureAtlas OpeningTexture { get; }
parameters: []
return:
type: MLEM.Textures.UniformTextureAtlas
content.vb: Public Shared Property OpeningTexture As UniformTextureAtlas
overload: TinyLife.Utilities.TextureHandler.OpeningTexture*
- uid: TinyLife.Utilities.TextureHandler.RoofTexture
commentId: P:TinyLife.Utilities.TextureHandler.RoofTexture
id: RoofTexture
parent: TinyLife.Utilities.TextureHandler
langs:
- csharp
- vb
name: RoofTexture
nameWithType: TextureHandler.RoofTexture
fullName: TinyLife.Utilities.TextureHandler.RoofTexture
type: Property
source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: RoofTexture
path: ../TinyLife/Utilities/TextureHandler.cs
startLine: 53
assemblies:
- Tiny Life
namespace: TinyLife.Utilities
syntax:
content: public static Dictionary<Point, TextureRegion> RoofTexture { get; }
parameters: []
return:
type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}
content.vb: Public Shared Property RoofTexture As Dictionary(Of Point, TextureRegion)
overload: TinyLife.Utilities.TextureHandler.RoofTexture*
- uid: TinyLife.Utilities.TextureHandler.TileTexture
commentId: P:TinyLife.Utilities.TextureHandler.TileTexture
id: TileTexture
parent: TinyLife.Utilities.TextureHandler
langs:
- csharp
- vb
name: TileTexture
nameWithType: TextureHandler.TileTexture
fullName: TinyLife.Utilities.TextureHandler.TileTexture
type: Property
source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: TileTexture
path: ../TinyLife/Utilities/TextureHandler.cs
startLine: 54
assemblies:
- Tiny Life
namespace: TinyLife.Utilities
syntax:
content: public static Dictionary<Point, TextureRegion> TileTexture { get; }
parameters: []
return:
type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}
content.vb: Public Shared Property TileTexture As Dictionary(Of Point, TextureRegion)
overload: TinyLife.Utilities.TextureHandler.TileTexture*
- uid: TinyLife.Utilities.TextureHandler.AutoTileTexture
commentId: P:TinyLife.Utilities.TextureHandler.AutoTileTexture
id: AutoTileTexture
parent: TinyLife.Utilities.TextureHandler
langs:
- csharp
- vb
name: AutoTileTexture
nameWithType: TextureHandler.AutoTileTexture
fullName: TinyLife.Utilities.TextureHandler.AutoTileTexture
type: Property
source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: AutoTileTexture
path: ../TinyLife/Utilities/TextureHandler.cs
startLine: 55
assemblies:
- Tiny Life
namespace: TinyLife.Utilities
syntax:
content: public static Dictionary<Point, TextureRegion> AutoTileTexture { get; }
parameters: []
return:
type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}
content.vb: Public Shared Property AutoTileTexture As Dictionary(Of Point, TextureRegion)
overload: TinyLife.Utilities.TextureHandler.AutoTileTexture*
- uid: TinyLife.Utilities.TextureHandler.WaterTexture
commentId: P:TinyLife.Utilities.TextureHandler.WaterTexture
id: WaterTexture
parent: TinyLife.Utilities.TextureHandler
langs:
- csharp
- vb
name: WaterTexture
nameWithType: TextureHandler.WaterTexture
fullName: TinyLife.Utilities.TextureHandler.WaterTexture
type: Property
source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: WaterTexture
path: ../TinyLife/Utilities/TextureHandler.cs
startLine: 56
assemblies:
- Tiny Life
namespace: TinyLife.Utilities
syntax:
content: public static Dictionary<Point, TextureRegion> WaterTexture { get; }
parameters: []
return:
type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}
content.vb: Public Shared Property WaterTexture As Dictionary(Of Point, TextureRegion)
overload: TinyLife.Utilities.TextureHandler.WaterTexture*
- uid: TinyLife.Utilities.TextureHandler.VehicleTexture
commentId: P:TinyLife.Utilities.TextureHandler.VehicleTexture
id: VehicleTexture
parent: TinyLife.Utilities.TextureHandler
langs:
- csharp
- vb
name: VehicleTexture
nameWithType: TextureHandler.VehicleTexture
fullName: TinyLife.Utilities.TextureHandler.VehicleTexture
type: Property
source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: VehicleTexture
path: ../TinyLife/Utilities/TextureHandler.cs
startLine: 57
assemblies:
- Tiny Life
namespace: TinyLife.Utilities
syntax:
content: public static DataTextureAtlas VehicleTexture { get; }
parameters: []
return:
type: MLEM.Data.DataTextureAtlas
content.vb: Public Shared Property VehicleTexture As DataTextureAtlas
overload: TinyLife.Utilities.TextureHandler.VehicleTexture*
- uid: TinyLife.Utilities.TextureHandler.LightTexture
commentId: P:TinyLife.Utilities.TextureHandler.LightTexture
id: LightTexture
parent: TinyLife.Utilities.TextureHandler
langs:
- csharp
- vb
name: LightTexture
nameWithType: TextureHandler.LightTexture
fullName: TinyLife.Utilities.TextureHandler.LightTexture
type: Property
source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: LightTexture
path: ../TinyLife/Utilities/TextureHandler.cs
startLine: 58
assemblies:
- Tiny Life
namespace: TinyLife.Utilities
syntax:
content: public static UniformTextureAtlas LightTexture { get; }
parameters: []
return:
type: MLEM.Textures.UniformTextureAtlas
content.vb: Public Shared Property LightTexture As UniformTextureAtlas
overload: TinyLife.Utilities.TextureHandler.LightTexture*
- uid: TinyLife.Utilities.TextureHandler.ParticleTexture
commentId: P:TinyLife.Utilities.TextureHandler.ParticleTexture
id: ParticleTexture
parent: TinyLife.Utilities.TextureHandler
langs:
- csharp
- vb
name: ParticleTexture
nameWithType: TextureHandler.ParticleTexture
fullName: TinyLife.Utilities.TextureHandler.ParticleTexture
type: Property
source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ParticleTexture
path: ../TinyLife/Utilities/TextureHandler.cs
startLine: 59
assemblies:
- Tiny Life
namespace: TinyLife.Utilities
syntax:
content: public static UniformTextureAtlas ParticleTexture { get; }
parameters: []
return:
type: MLEM.Textures.UniformTextureAtlas
content.vb: Public Shared Property ParticleTexture As UniformTextureAtlas
overload: TinyLife.Utilities.TextureHandler.ParticleTexture*
- uid: TinyLife.Utilities.TextureHandler.EmoteTexture
commentId: P:TinyLife.Utilities.TextureHandler.EmoteTexture
id: EmoteTexture
parent: TinyLife.Utilities.TextureHandler
langs:
- csharp
- vb
name: EmoteTexture
nameWithType: TextureHandler.EmoteTexture
fullName: TinyLife.Utilities.TextureHandler.EmoteTexture
type: Property
source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: EmoteTexture
path: ../TinyLife/Utilities/TextureHandler.cs
startLine: 60
assemblies:
- Tiny Life
namespace: TinyLife.Utilities
syntax:
content: public static Dictionary<Point, TextureRegion> EmoteTexture { get; }
parameters: []
return:
type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}
content.vb: Public Shared Property EmoteTexture As Dictionary(Of Point, TextureRegion)
overload: TinyLife.Utilities.TextureHandler.EmoteTexture*
- uid: TinyLife.Utilities.TextureHandler.StairsTextures
commentId: P:TinyLife.Utilities.TextureHandler.StairsTextures
id: StairsTextures
parent: TinyLife.Utilities.TextureHandler
langs:
- csharp
- vb
name: StairsTextures
nameWithType: TextureHandler.StairsTextures
fullName: TinyLife.Utilities.TextureHandler.StairsTextures
type: Property
source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: StairsTextures
path: ../TinyLife/Utilities/TextureHandler.cs
startLine: 61
assemblies:
- Tiny Life
namespace: TinyLife.Utilities
syntax:
content: public static Dictionary<Point, TextureRegion> StairsTextures { get; }
parameters: []
return:
type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}
content.vb: Public Shared Property StairsTextures As Dictionary(Of Point, TextureRegion)
overload: TinyLife.Utilities.TextureHandler.StairsTextures*
references:
- uid: MLEM.Data.RuntimeTexturePacker
commentId: T:MLEM.Data.RuntimeTexturePacker
parent: MLEM.Data
isExternal: true
name: RuntimeTexturePacker
nameWithType: RuntimeTexturePacker
fullName: MLEM.Data.RuntimeTexturePacker
- uid: TinyLife.Utilities
commentId: N:TinyLife.Utilities
href: TinyLife.html
name: TinyLife.Utilities
nameWithType: TinyLife.Utilities
fullName: TinyLife.Utilities
spec.csharp:
- uid: TinyLife
name: TinyLife
href: TinyLife.html
- name: .
- uid: TinyLife.Utilities
name: Utilities
href: TinyLife.Utilities.html
spec.vb:
- uid: TinyLife
name: TinyLife
href: TinyLife.html
- name: .
- uid: TinyLife.Utilities
name: Utilities
href: TinyLife.Utilities.html
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
name: object
nameWithType: object
fullName: object
nameWithType.vb: Object
fullName.vb: Object
name.vb: Object
- uid: System.Object.Equals(System.Object)
commentId: M:System.Object.Equals(System.Object)
parent: System.Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
name: Equals(object)
nameWithType: object.Equals(object)
fullName: object.Equals(object)
nameWithType.vb: Object.Equals(Object)
fullName.vb: Object.Equals(Object)
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