mirror of
https://github.com/Ellpeck/TinyLifeWeb.git
synced 2024-11-22 19:28:35 +01:00
2993 lines
106 KiB
YAML
Generated
2993 lines
106 KiB
YAML
Generated
### YamlMime:ManagedReference
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items:
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- uid: TinyLife.Objects.Particle
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commentId: T:TinyLife.Objects.Particle
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id: Particle
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parent: TinyLife.Objects
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children:
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- TinyLife.Objects.Particle.#ctor(MLEM.Animations.SpriteAnimation,System.TimeSpan,Microsoft.Xna.Framework.Vector2,System.Single)
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- TinyLife.Objects.Particle.#ctor(MLEM.Textures.TextureRegion,System.TimeSpan,Microsoft.Xna.Framework.Vector2,System.Single)
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- TinyLife.Objects.Particle.Alpha
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- TinyLife.Objects.Particle.AmbientFallingLeaves
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- TinyLife.Objects.Particle.Animation
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- TinyLife.Objects.Particle.Color
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- TinyLife.Objects.Particle.DeathAnimation
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- TinyLife.Objects.Particle.DepthOffset
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- TinyLife.Objects.Particle.DepthPosOffset
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- TinyLife.Objects.Particle.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
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- TinyLife.Objects.Particle.Floor
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- TinyLife.Objects.Particle.ForceOutside
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- TinyLife.Objects.Particle.Friction
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- TinyLife.Objects.Particle.Gravity
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- TinyLife.Objects.Particle.IgnoreParentDrawPos
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- TinyLife.Objects.Particle.LifeAnimation
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- TinyLife.Objects.Particle.Light
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- TinyLife.Objects.Particle.Map
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- TinyLife.Objects.Particle.Motion
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- TinyLife.Objects.Particle.OnAdded
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- TinyLife.Objects.Particle.OnParticleUpdate
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- TinyLife.Objects.Particle.OnRemoved
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- TinyLife.Objects.Particle.OnUpdate
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- TinyLife.Objects.Particle.ParentInfo
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- TinyLife.Objects.Particle.Position
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- TinyLife.Objects.Particle.Random
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- TinyLife.Objects.Particle.Remove
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- TinyLife.Objects.Particle.Scale
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- TinyLife.Objects.Particle.ScreenPosOffset
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- TinyLife.Objects.Particle.Spawn(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Func{Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Particle})
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- TinyLife.Objects.Particle.SpawnAnimation
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- TinyLife.Objects.Particle.SpriteEffects
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- TinyLife.Objects.Particle.TimeLived
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- TinyLife.Objects.Particle.TimeToLive
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- TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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- TinyLife.Objects.Particle.UpdateWhenPaused
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- TinyLife.Objects.Particle.VisualMotion
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- TinyLife.Objects.Particle.VisualWorldOffset
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langs:
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- csharp
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- vb
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name: Particle
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nameWithType: Particle
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fullName: TinyLife.Objects.Particle
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type: Class
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source:
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remote:
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path: TinyLife/Objects/Particle.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Particle
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path: ../TinyLife/Objects/Particle.cs
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startLine: 19
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assemblies:
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- Tiny Life
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namespace: TinyLife.Objects
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summary: >-
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A particle is a <xref href="MLEM.Animations.SpriteAnimation" data-throw-if-not-resolved="false"></xref> that can be moved and displayed in world space.
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A particle is simply a <xref href="TinyLife.Objects.MapObject" data-throw-if-not-resolved="false"></xref> that does not collide or interact directly with the world, but has all of the same properties.
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A new particle can be added for display using <xref href="TinyLife.Objects.Particle.Spawn(TinyLife.World.Map%2cMicrosoft.Xna.Framework.Vector2%2cSystem.Func%7bMicrosoft.Xna.Framework.Vector2%2cTinyLife.Objects.Particle%7d)" data-throw-if-not-resolved="false"></xref>.
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example: []
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syntax:
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content: public class Particle
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content.vb: Public Class Particle
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inheritance:
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- System.Object
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inheritedMembers:
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- System.Object.Equals(System.Object)
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- System.Object.Equals(System.Object,System.Object)
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- System.Object.GetHashCode
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- System.Object.GetType
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- System.Object.MemberwiseClone
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- System.Object.ReferenceEquals(System.Object,System.Object)
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- System.Object.ToString
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extensionMethods:
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- TinyLife.Objects.Particle.TinyLife.Utilities.Extensions.JsonCopy``1
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- uid: TinyLife.Objects.Particle.AmbientFallingLeaves
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commentId: F:TinyLife.Objects.Particle.AmbientFallingLeaves
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id: AmbientFallingLeaves
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parent: TinyLife.Objects.Particle
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langs:
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- csharp
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- vb
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name: AmbientFallingLeaves
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nameWithType: Particle.AmbientFallingLeaves
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fullName: TinyLife.Objects.Particle.AmbientFallingLeaves
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type: Field
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source:
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remote:
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path: TinyLife/Objects/Particle.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: AmbientFallingLeaves
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path: ../TinyLife/Objects/Particle.cs
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startLine: 26
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assemblies:
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- Tiny Life
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namespace: TinyLife.Objects
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summary: >-
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A set of conditions for <xref href="TinyLife.Objects.FurnitureType" data-throw-if-not-resolved="false"></xref> instances that should optionally display the falling leaves particles that default trees do.
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The minimum and maximum spawn heights and horizontal coordinates are in relation to the furniture's position in the world, with all offsets being multiplied by <xref href="TinyLife.Utilities.TextureHandler.TileWidth" data-throw-if-not-resolved="false"></xref> or <xref href="TinyLife.Utilities.TextureHandler.TileHeight" data-throw-if-not-resolved="false"></xref>.
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To add additional furniture that displays falling leaves, simply add to this collection.
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example: []
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syntax:
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content: public static readonly Dictionary<FurnitureType, (float MinSpawnHeight, float MaxSpawnHeight, float MinSpawnX, float MaxSpawnX, float Chance)> AmbientFallingLeaves
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return:
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type: System.Collections.Generic.Dictionary{TinyLife.Objects.FurnitureType,System.ValueTuple{System.Single,System.Single,System.Single,System.Single,System.Single}}
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content.vb: Public Shared ReadOnly AmbientFallingLeaves As Dictionary(Of FurnitureType, (MinSpawnHeight As Single, MaxSpawnHeight As Single, MinSpawnX As Single, MaxSpawnX As Single, Chance As Single))
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- uid: TinyLife.Objects.Particle.OnParticleUpdate
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commentId: E:TinyLife.Objects.Particle.OnParticleUpdate
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id: OnParticleUpdate
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parent: TinyLife.Objects.Particle
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langs:
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- csharp
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- vb
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name: OnParticleUpdate
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nameWithType: Particle.OnParticleUpdate
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fullName: TinyLife.Objects.Particle.OnParticleUpdate
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type: Event
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source:
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remote:
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path: TinyLife/Objects/Particle.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: OnParticleUpdate
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path: ../TinyLife/Objects/Particle.cs
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startLine: 36
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assemblies:
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- Tiny Life
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namespace: TinyLife.Objects
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summary: An event that is raised when a <xref href="TinyLife.Objects.Particle" data-throw-if-not-resolved="false"></xref> is updated in <xref href="TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)" data-throw-if-not-resolved="false"></xref>.
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example: []
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syntax:
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content: public static event ObjectUpdateDelegate<Particle> OnParticleUpdate
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return:
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type: TinyLife.World.ObjectUpdateDelegate{TinyLife.Objects.Particle}
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content.vb: Public Shared Event OnParticleUpdate As ObjectUpdateDelegate(Of Particle)
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- uid: TinyLife.Objects.Particle.Random
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commentId: F:TinyLife.Objects.Particle.Random
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id: Random
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parent: TinyLife.Objects.Particle
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langs:
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- csharp
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- vb
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name: Random
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nameWithType: Particle.Random
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fullName: TinyLife.Objects.Particle.Random
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type: Field
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source:
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remote:
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path: TinyLife/Objects/Particle.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Random
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path: ../TinyLife/Objects/Particle.cs
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startLine: 43
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assemblies:
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- Tiny Life
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namespace: TinyLife.Objects
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summary: The random instance that is used for all particle-related random operations.
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example: []
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syntax:
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content: protected static readonly Random Random
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return:
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type: System.Random
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content.vb: Protected Shared ReadOnly Random As Random
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- uid: TinyLife.Objects.Particle.Map
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commentId: P:TinyLife.Objects.Particle.Map
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id: Map
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parent: TinyLife.Objects.Particle
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langs:
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- csharp
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- vb
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name: Map
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nameWithType: Particle.Map
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fullName: TinyLife.Objects.Particle.Map
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type: Property
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source:
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remote:
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path: TinyLife/Objects/Particle.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Map
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path: ../TinyLife/Objects/Particle.cs
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startLine: 47
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assemblies:
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- Tiny Life
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namespace: TinyLife.Objects
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summary: The map that the game is currently on. This always returns <xref href="TinyLife.GameImpl.CurrentMap" data-throw-if-not-resolved="false"></xref>.
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example: []
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syntax:
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content: protected static Map Map { get; }
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parameters: []
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return:
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type: TinyLife.World.Map
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content.vb: Protected Shared ReadOnly Property Map As Map
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overload: TinyLife.Objects.Particle.Map*
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- uid: TinyLife.Objects.Particle.Friction
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commentId: F:TinyLife.Objects.Particle.Friction
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id: Friction
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parent: TinyLife.Objects.Particle
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langs:
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- csharp
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- vb
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name: Friction
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nameWithType: Particle.Friction
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fullName: TinyLife.Objects.Particle.Friction
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type: Field
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source:
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remote:
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path: TinyLife/Objects/Particle.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Friction
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path: ../TinyLife/Objects/Particle.cs
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startLine: 52
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assemblies:
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- Tiny Life
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namespace: TinyLife.Objects
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summary: The friction that is applied to this particle's <xref href="TinyLife.Objects.Particle.Motion" data-throw-if-not-resolved="false"></xref> every <xref href="TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)" data-throw-if-not-resolved="false"></xref> frame
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example: []
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syntax:
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content: public Vector2 Friction
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return:
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type: Microsoft.Xna.Framework.Vector2
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content.vb: Public Friction As Vector2
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- uid: TinyLife.Objects.Particle.TimeToLive
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commentId: F:TinyLife.Objects.Particle.TimeToLive
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id: TimeToLive
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parent: TinyLife.Objects.Particle
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langs:
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- csharp
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- vb
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name: TimeToLive
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nameWithType: Particle.TimeToLive
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fullName: TinyLife.Objects.Particle.TimeToLive
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type: Field
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source:
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remote:
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path: TinyLife/Objects/Particle.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: TimeToLive
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path: ../TinyLife/Objects/Particle.cs
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startLine: 56
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assemblies:
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- Tiny Life
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namespace: TinyLife.Objects
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summary: The amount of real time that this particle should stay alive for until it disappears
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example: []
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syntax:
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content: public TimeSpan TimeToLive
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return:
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type: System.TimeSpan
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content.vb: Public TimeToLive As TimeSpan
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- uid: TinyLife.Objects.Particle.Position
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commentId: F:TinyLife.Objects.Particle.Position
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id: Position
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parent: TinyLife.Objects.Particle
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langs:
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- csharp
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- vb
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name: Position
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nameWithType: Particle.Position
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fullName: TinyLife.Objects.Particle.Position
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type: Field
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source:
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remote:
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path: TinyLife/Objects/Particle.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Position
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path: ../TinyLife/Objects/Particle.cs
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startLine: 60
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assemblies:
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- Tiny Life
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namespace: TinyLife.Objects
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summary: The position in the world of this particle
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example: []
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syntax:
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content: public Vector2 Position
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return:
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type: Microsoft.Xna.Framework.Vector2
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content.vb: Public Position As Vector2
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- uid: TinyLife.Objects.Particle.Floor
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commentId: F:TinyLife.Objects.Particle.Floor
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id: Floor
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parent: TinyLife.Objects.Particle
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langs:
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- csharp
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- vb
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name: Floor
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nameWithType: Particle.Floor
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fullName: TinyLife.Objects.Particle.Floor
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type: Field
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source:
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remote:
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path: TinyLife/Objects/Particle.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Floor
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path: ../TinyLife/Objects/Particle.cs
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startLine: 64
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assemblies:
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- Tiny Life
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namespace: TinyLife.Objects
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summary: The floor that this particle is on.
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example: []
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syntax:
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content: public float Floor
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return:
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type: System.Single
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content.vb: Public Floor As Single
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- uid: TinyLife.Objects.Particle.Motion
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commentId: F:TinyLife.Objects.Particle.Motion
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id: Motion
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parent: TinyLife.Objects.Particle
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langs:
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- csharp
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- vb
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name: Motion
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nameWithType: Particle.Motion
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fullName: TinyLife.Objects.Particle.Motion
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type: Field
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source:
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remote:
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path: TinyLife/Objects/Particle.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Motion
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path: ../TinyLife/Objects/Particle.cs
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startLine: 68
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assemblies:
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- Tiny Life
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namespace: TinyLife.Objects
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summary: The amount that this particle's <xref href="TinyLife.Objects.Particle.Position" data-throw-if-not-resolved="false"></xref> is modified by each <xref href="TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)" data-throw-if-not-resolved="false"></xref> frame
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example: []
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syntax:
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content: public Vector2 Motion
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return:
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type: Microsoft.Xna.Framework.Vector2
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content.vb: Public Motion As Vector2
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- uid: TinyLife.Objects.Particle.DepthOffset
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commentId: F:TinyLife.Objects.Particle.DepthOffset
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id: DepthOffset
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parent: TinyLife.Objects.Particle
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langs:
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- csharp
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- vb
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name: DepthOffset
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nameWithType: Particle.DepthOffset
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fullName: TinyLife.Objects.Particle.DepthOffset
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type: Field
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source:
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remote:
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path: TinyLife/Objects/Particle.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
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id: DepthOffset
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path: ../TinyLife/Objects/Particle.cs
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startLine: 72
|
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assemblies:
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- Tiny Life
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namespace: TinyLife.Objects
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summary: A value that is passed to <xref href="TinyLife.World.Map.GetDepth(Microsoft.Xna.Framework.Vector2%2cSystem.Single%2cSystem.Single%2cSystem.Boolean%2cSystem.Boolean%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref> as the depth offset when the particle's depth is calculated.
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example: []
|
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syntax:
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content: public float DepthOffset
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return:
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type: System.Single
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content.vb: Public DepthOffset As Single
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- uid: TinyLife.Objects.Particle.Gravity
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commentId: F:TinyLife.Objects.Particle.Gravity
|
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id: Gravity
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parent: TinyLife.Objects.Particle
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langs:
|
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- csharp
|
|
- vb
|
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name: Gravity
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nameWithType: Particle.Gravity
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fullName: TinyLife.Objects.Particle.Gravity
|
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type: Field
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source:
|
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remote:
|
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path: TinyLife/Objects/Particle.cs
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branch: main
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
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id: Gravity
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path: ../TinyLife/Objects/Particle.cs
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startLine: 76
|
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assemblies:
|
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- Tiny Life
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namespace: TinyLife.Objects
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|
summary: The particle's gravity, which determines how much its <xref href="TinyLife.Objects.Particle.VisualMotion" data-throw-if-not-resolved="false"></xref> is affected every <xref href="TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)" data-throw-if-not-resolved="false"></xref> frame. Defaults to 0.
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example: []
|
|
syntax:
|
|
content: public float Gravity
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return:
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type: System.Single
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content.vb: Public Gravity As Single
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- uid: TinyLife.Objects.Particle.VisualMotion
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commentId: F:TinyLife.Objects.Particle.VisualMotion
|
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id: VisualMotion
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parent: TinyLife.Objects.Particle
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langs:
|
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- csharp
|
|
- vb
|
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name: VisualMotion
|
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nameWithType: Particle.VisualMotion
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fullName: TinyLife.Objects.Particle.VisualMotion
|
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type: Field
|
|
source:
|
|
remote:
|
|
path: TinyLife/Objects/Particle.cs
|
|
branch: main
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
|
id: VisualMotion
|
|
path: ../TinyLife/Objects/Particle.cs
|
|
startLine: 82
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.Objects
|
|
summary: >-
|
|
The motion that this particle's <xref href="TinyLife.Objects.Particle.VisualWorldOffset" data-throw-if-not-resolved="false"></xref> is moved by every update frame.
|
|
|
|
If <xref href="TinyLife.Objects.Particle.Gravity" data-throw-if-not-resolved="false"></xref> is set, this value is modified every update frame as well.
|
|
|
|
This value is not affected by <xref href="TinyLife.Objects.Particle.Friction" data-throw-if-not-resolved="false"></xref>.
|
|
example: []
|
|
syntax:
|
|
content: public Vector2 VisualMotion
|
|
return:
|
|
type: Microsoft.Xna.Framework.Vector2
|
|
content.vb: Public VisualMotion As Vector2
|
|
- uid: TinyLife.Objects.Particle.ScreenPosOffset
|
|
commentId: F:TinyLife.Objects.Particle.ScreenPosOffset
|
|
id: ScreenPosOffset
|
|
parent: TinyLife.Objects.Particle
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: ScreenPosOffset
|
|
nameWithType: Particle.ScreenPosOffset
|
|
fullName: TinyLife.Objects.Particle.ScreenPosOffset
|
|
type: Field
|
|
source:
|
|
remote:
|
|
path: TinyLife/Objects/Particle.cs
|
|
branch: main
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
|
id: ScreenPosOffset
|
|
path: ../TinyLife/Objects/Particle.cs
|
|
startLine: 87
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.Objects
|
|
summary: >-
|
|
An offset from this particle's screen-space draw position, also in screen space.
|
|
|
|
This is added to the final draw position in <xref href="TinyLife.Objects.Particle.Draw(Microsoft.Xna.Framework.GameTime%2cMicrosoft.Xna.Framework.Graphics.SpriteBatch)" data-throw-if-not-resolved="false"></xref>, after <xref href="TinyLife.Utilities.Extensions.ToScreenPos(Microsoft.Xna.Framework.Vector2%2cSystem.Single%2cSystem.Boolean%2cSystem.Boolean%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref> has already been called.
|
|
example: []
|
|
syntax:
|
|
content: public Vector2 ScreenPosOffset
|
|
return:
|
|
type: Microsoft.Xna.Framework.Vector2
|
|
content.vb: Public ScreenPosOffset As Vector2
|
|
- uid: TinyLife.Objects.Particle.VisualWorldOffset
|
|
commentId: F:TinyLife.Objects.Particle.VisualWorldOffset
|
|
id: VisualWorldOffset
|
|
parent: TinyLife.Objects.Particle
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: VisualWorldOffset
|
|
nameWithType: Particle.VisualWorldOffset
|
|
fullName: TinyLife.Objects.Particle.VisualWorldOffset
|
|
type: Field
|
|
source:
|
|
remote:
|
|
path: TinyLife/Objects/Particle.cs
|
|
branch: main
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
|
id: VisualWorldOffset
|
|
path: ../TinyLife/Objects/Particle.cs
|
|
startLine: 92
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.Objects
|
|
summary: >-
|
|
An offset from this particle's world-space draw position, also in world space.
|
|
|
|
This is translated to screen space using <xref href="TinyLife.Utilities.Extensions.ToScreenPos(Microsoft.Xna.Framework.Vector2%2cSystem.Single%2cSystem.Boolean%2cSystem.Boolean%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref> and added to the final draw position in <xref href="TinyLife.Objects.Particle.Draw(Microsoft.Xna.Framework.GameTime%2cMicrosoft.Xna.Framework.Graphics.SpriteBatch)" data-throw-if-not-resolved="false"></xref>.
|
|
example: []
|
|
syntax:
|
|
content: public Vector2 VisualWorldOffset
|
|
return:
|
|
type: Microsoft.Xna.Framework.Vector2
|
|
content.vb: Public VisualWorldOffset As Vector2
|
|
- uid: TinyLife.Objects.Particle.DepthPosOffset
|
|
commentId: F:TinyLife.Objects.Particle.DepthPosOffset
|
|
id: DepthPosOffset
|
|
parent: TinyLife.Objects.Particle
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: DepthPosOffset
|
|
nameWithType: Particle.DepthPosOffset
|
|
fullName: TinyLife.Objects.Particle.DepthPosOffset
|
|
type: Field
|
|
source:
|
|
remote:
|
|
path: TinyLife/Objects/Particle.cs
|
|
branch: main
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
|
id: DepthPosOffset
|
|
path: ../TinyLife/Objects/Particle.cs
|
|
startLine: 96
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.Objects
|
|
summary: An offset that is applied to this particle's <xref href="TinyLife.Objects.Particle.Position" data-throw-if-not-resolved="false"></xref>, in world space, for depth calculations.
|
|
example: []
|
|
syntax:
|
|
content: public Vector2 DepthPosOffset
|
|
return:
|
|
type: Microsoft.Xna.Framework.Vector2
|
|
content.vb: Public DepthPosOffset As Vector2
|
|
- uid: TinyLife.Objects.Particle.ParentInfo
|
|
commentId: F:TinyLife.Objects.Particle.ParentInfo
|
|
id: ParentInfo
|
|
parent: TinyLife.Objects.Particle
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: ParentInfo
|
|
nameWithType: Particle.ParentInfo
|
|
fullName: TinyLife.Objects.Particle.ParentInfo
|
|
type: Field
|
|
source:
|
|
remote:
|
|
path: TinyLife/Objects/Particle.cs
|
|
branch: main
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
|
id: ParentInfo
|
|
path: ../TinyLife/Objects/Particle.cs
|
|
startLine: 100
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.Objects
|
|
summary: A <xref href="TinyLife.Objects.Particle.ParentInfo" data-throw-if-not-resolved="false"></xref> that contains the object that this particle should be rendered in relation to.
|
|
example: []
|
|
syntax:
|
|
content: public ParentInfo ParentInfo
|
|
return:
|
|
type: TinyLife.Objects.ParentInfo
|
|
content.vb: Public ParentInfo As ParentInfo
|
|
- uid: TinyLife.Objects.Particle.IgnoreParentDrawPos
|
|
commentId: F:TinyLife.Objects.Particle.IgnoreParentDrawPos
|
|
id: IgnoreParentDrawPos
|
|
parent: TinyLife.Objects.Particle
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: IgnoreParentDrawPos
|
|
nameWithType: Particle.IgnoreParentDrawPos
|
|
fullName: TinyLife.Objects.Particle.IgnoreParentDrawPos
|
|
type: Field
|
|
source:
|
|
remote:
|
|
path: TinyLife/Objects/Particle.cs
|
|
branch: main
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
|
id: IgnoreParentDrawPos
|
|
path: ../TinyLife/Objects/Particle.cs
|
|
startLine: 104
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.Objects
|
|
summary: This value indicates whether the visual position of the <xref href="TinyLife.Objects.Particle.ParentInfo" data-throw-if-not-resolved="false"></xref> should be ignored when drawing.
|
|
example: []
|
|
syntax:
|
|
content: public bool IgnoreParentDrawPos
|
|
return:
|
|
type: System.Boolean
|
|
content.vb: Public IgnoreParentDrawPos As Boolean
|
|
- uid: TinyLife.Objects.Particle.UpdateWhenPaused
|
|
commentId: F:TinyLife.Objects.Particle.UpdateWhenPaused
|
|
id: UpdateWhenPaused
|
|
parent: TinyLife.Objects.Particle
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: UpdateWhenPaused
|
|
nameWithType: Particle.UpdateWhenPaused
|
|
fullName: TinyLife.Objects.Particle.UpdateWhenPaused
|
|
type: Field
|
|
source:
|
|
remote:
|
|
path: TinyLife/Objects/Particle.cs
|
|
branch: main
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
|
id: UpdateWhenPaused
|
|
path: ../TinyLife/Objects/Particle.cs
|
|
startLine: 109
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.Objects
|
|
summary: >-
|
|
This value indicates whether this particle's <xref href="TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)" data-throw-if-not-resolved="false"></xref> method should still be called when the game is paused.
|
|
|
|
This should be set to true when spawning particles in build mode, as the game is paused during that time.
|
|
example: []
|
|
syntax:
|
|
content: public bool UpdateWhenPaused
|
|
return:
|
|
type: System.Boolean
|
|
content.vb: Public UpdateWhenPaused As Boolean
|
|
- uid: TinyLife.Objects.Particle.Color
|
|
commentId: F:TinyLife.Objects.Particle.Color
|
|
id: Color
|
|
parent: TinyLife.Objects.Particle
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: Color
|
|
nameWithType: Particle.Color
|
|
fullName: TinyLife.Objects.Particle.Color
|
|
type: Field
|
|
source:
|
|
remote:
|
|
path: TinyLife/Objects/Particle.cs
|
|
branch: main
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
|
id: Color
|
|
path: ../TinyLife/Objects/Particle.cs
|
|
startLine: 113
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.Objects
|
|
summary: The color to render this particle with, or <xref href="Microsoft.Xna.Framework.Color.White" data-throw-if-not-resolved="false"></xref> by default.
|
|
example: []
|
|
syntax:
|
|
content: public Color Color
|
|
return:
|
|
type: Microsoft.Xna.Framework.Color
|
|
content.vb: Public Color As Color
|
|
- uid: TinyLife.Objects.Particle.SpriteEffects
|
|
commentId: F:TinyLife.Objects.Particle.SpriteEffects
|
|
id: SpriteEffects
|
|
parent: TinyLife.Objects.Particle
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: SpriteEffects
|
|
nameWithType: Particle.SpriteEffects
|
|
fullName: TinyLife.Objects.Particle.SpriteEffects
|
|
type: Field
|
|
source:
|
|
remote:
|
|
path: TinyLife/Objects/Particle.cs
|
|
branch: main
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
|
id: SpriteEffects
|
|
path: ../TinyLife/Objects/Particle.cs
|
|
startLine: 117
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.Objects
|
|
summary: The <xref href="TinyLife.Objects.Particle.SpriteEffects" data-throw-if-not-resolved="false"></xref> that should be applied when drawing this particle.
|
|
example: []
|
|
syntax:
|
|
content: public SpriteEffects SpriteEffects
|
|
return:
|
|
type: Microsoft.Xna.Framework.Graphics.SpriteEffects
|
|
content.vb: Public SpriteEffects As SpriteEffects
|
|
- uid: TinyLife.Objects.Particle.ForceOutside
|
|
commentId: F:TinyLife.Objects.Particle.ForceOutside
|
|
id: ForceOutside
|
|
parent: TinyLife.Objects.Particle
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: ForceOutside
|
|
nameWithType: Particle.ForceOutside
|
|
fullName: TinyLife.Objects.Particle.ForceOutside
|
|
type: Field
|
|
source:
|
|
remote:
|
|
path: TinyLife/Objects/Particle.cs
|
|
branch: main
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
|
id: ForceOutside
|
|
path: ../TinyLife/Objects/Particle.cs
|
|
startLine: 122
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.Objects
|
|
summary: >-
|
|
Whether this particle should always be displayed as if it were outside (rather than in the room its <xref href="TinyLife.Objects.Particle.Position" data-throw-if-not-resolved="false"></xref> is in).
|
|
|
|
This field is used for particles like chimney smoke, which always draw above the room on the outside.
|
|
example: []
|
|
syntax:
|
|
content: public bool ForceOutside
|
|
return:
|
|
type: System.Boolean
|
|
content.vb: Public ForceOutside As Boolean
|
|
- uid: TinyLife.Objects.Particle.OnUpdate
|
|
commentId: F:TinyLife.Objects.Particle.OnUpdate
|
|
id: OnUpdate
|
|
parent: TinyLife.Objects.Particle
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: OnUpdate
|
|
nameWithType: Particle.OnUpdate
|
|
fullName: TinyLife.Objects.Particle.OnUpdate
|
|
type: Field
|
|
source:
|
|
remote:
|
|
path: TinyLife/Objects/Particle.cs
|
|
branch: main
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
|
id: OnUpdate
|
|
path: ../TinyLife/Objects/Particle.cs
|
|
startLine: 127
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.Objects
|
|
summary: >-
|
|
An event that is raised when this particle is updated in <xref href="TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)" data-throw-if-not-resolved="false"></xref>.
|
|
|
|
Note that <xref href="TinyLife.Objects.Particle.OnParticleUpdate" data-throw-if-not-resolved="false"></xref> is invoked for all particles, whereas this event is just invoked for this particle.
|
|
example: []
|
|
syntax:
|
|
content: public ObjectUpdateDelegateNoPhase<Particle> OnUpdate
|
|
return:
|
|
type: TinyLife.World.ObjectUpdateDelegateNoPhase{TinyLife.Objects.Particle}
|
|
content.vb: Public OnUpdate As ObjectUpdateDelegateNoPhase(Of Particle)
|
|
- uid: TinyLife.Objects.Particle.Light
|
|
commentId: F:TinyLife.Objects.Particle.Light
|
|
id: Light
|
|
parent: TinyLife.Objects.Particle
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: Light
|
|
nameWithType: Particle.Light
|
|
fullName: TinyLife.Objects.Particle.Light
|
|
type: Field
|
|
source:
|
|
remote:
|
|
path: TinyLife/Objects/Particle.cs
|
|
branch: main
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
|
id: Light
|
|
path: ../TinyLife/Objects/Particle.cs
|
|
startLine: 132
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.Objects
|
|
summary: >-
|
|
The light that this particle should display, which is automatically added and removed from the <xref href="TinyLife.Objects.Particle.Map" data-throw-if-not-resolved="false"></xref>.
|
|
|
|
The light's <xref href="TinyLife.Objects.Light.Scale" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.Objects.Light.Position" data-throw-if-not-resolved="false"></xref> will be set automatically based on this particle.
|
|
example: []
|
|
syntax:
|
|
content: public Light Light
|
|
return:
|
|
type: TinyLife.Objects.Light
|
|
content.vb: Public Light As Light
|
|
- uid: TinyLife.Objects.Particle.Scale
|
|
commentId: F:TinyLife.Objects.Particle.Scale
|
|
id: Scale
|
|
parent: TinyLife.Objects.Particle
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: Scale
|
|
nameWithType: Particle.Scale
|
|
fullName: TinyLife.Objects.Particle.Scale
|
|
type: Field
|
|
source:
|
|
remote:
|
|
path: TinyLife/Objects/Particle.cs
|
|
branch: main
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
|
id: Scale
|
|
path: ../TinyLife/Objects/Particle.cs
|
|
startLine: 136
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.Objects
|
|
summary: The scale that this particle should display with.
|
|
example: []
|
|
syntax:
|
|
content: public float Scale
|
|
return:
|
|
type: System.Single
|
|
content.vb: Public Scale As Single
|
|
- uid: TinyLife.Objects.Particle.Alpha
|
|
commentId: F:TinyLife.Objects.Particle.Alpha
|
|
id: Alpha
|
|
parent: TinyLife.Objects.Particle
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: Alpha
|
|
nameWithType: Particle.Alpha
|
|
fullName: TinyLife.Objects.Particle.Alpha
|
|
type: Field
|
|
source:
|
|
remote:
|
|
path: TinyLife/Objects/Particle.cs
|
|
branch: main
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
|
id: Alpha
|
|
path: ../TinyLife/Objects/Particle.cs
|
|
startLine: 140
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.Objects
|
|
summary: The alpha that this particle should draw with.
|
|
example: []
|
|
syntax:
|
|
content: public float Alpha
|
|
return:
|
|
type: System.Single
|
|
content.vb: Public Alpha As Single
|
|
- uid: TinyLife.Objects.Particle.LifeAnimation
|
|
commentId: F:TinyLife.Objects.Particle.LifeAnimation
|
|
id: LifeAnimation
|
|
parent: TinyLife.Objects.Particle
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: LifeAnimation
|
|
nameWithType: Particle.LifeAnimation
|
|
fullName: TinyLife.Objects.Particle.LifeAnimation
|
|
type: Field
|
|
source:
|
|
remote:
|
|
path: TinyLife/Objects/Particle.cs
|
|
branch: main
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
|
id: LifeAnimation
|
|
path: ../TinyLife/Objects/Particle.cs
|
|
startLine: 145
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.Objects
|
|
summary: An action that can be used to animate any part of the particle over its lifespan. The passed <xref href="System.Single" data-throw-if-not-resolved="false"></xref> is the percentage of the particle's lifespan that has passed.
|
|
example: []
|
|
syntax:
|
|
content: public Action<Particle, float> LifeAnimation
|
|
return:
|
|
type: System.Action{TinyLife.Objects.Particle,System.Single}
|
|
content.vb: Public LifeAnimation As Action(Of Particle, Single)
|
|
- uid: TinyLife.Objects.Particle.SpawnAnimation
|
|
commentId: F:TinyLife.Objects.Particle.SpawnAnimation
|
|
id: SpawnAnimation
|
|
parent: TinyLife.Objects.Particle
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: SpawnAnimation
|
|
nameWithType: Particle.SpawnAnimation
|
|
fullName: TinyLife.Objects.Particle.SpawnAnimation
|
|
type: Field
|
|
source:
|
|
remote:
|
|
path: TinyLife/Objects/Particle.cs
|
|
branch: main
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
|
id: SpawnAnimation
|
|
path: ../TinyLife/Objects/Particle.cs
|
|
startLine: 149
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.Objects
|
|
summary: An action that can be used to animate any part of the particle over the first part of its lifespan. The passed <xref href="System.Single" data-throw-if-not-resolved="false"></xref> is the percentage of the given <xref href="System.TimeSpan" data-throw-if-not-resolved="false"></xref> that has passed.
|
|
example: []
|
|
syntax:
|
|
content: public (TimeSpan, Action<Particle, float>) SpawnAnimation
|
|
return:
|
|
type: System.ValueTuple{System.TimeSpan,System.Action{TinyLife.Objects.Particle,System.Single}}
|
|
content.vb: Public SpawnAnimation As (TimeSpan, Action(Of Particle, Single))
|
|
- uid: TinyLife.Objects.Particle.DeathAnimation
|
|
commentId: F:TinyLife.Objects.Particle.DeathAnimation
|
|
id: DeathAnimation
|
|
parent: TinyLife.Objects.Particle
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: DeathAnimation
|
|
nameWithType: Particle.DeathAnimation
|
|
fullName: TinyLife.Objects.Particle.DeathAnimation
|
|
type: Field
|
|
source:
|
|
remote:
|
|
path: TinyLife/Objects/Particle.cs
|
|
branch: main
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
|
id: DeathAnimation
|
|
path: ../TinyLife/Objects/Particle.cs
|
|
startLine: 153
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.Objects
|
|
summary: An action that can be used to animate any part of the particle over the last part of its lifespan. The passed <xref href="System.Single" data-throw-if-not-resolved="false"></xref> is the percentage of the given <xref href="System.TimeSpan" data-throw-if-not-resolved="false"></xref> that has passed, where the end of the timespan marks the despawning of the particle.
|
|
example: []
|
|
syntax:
|
|
content: public (TimeSpan, Action<Particle, float>) DeathAnimation
|
|
return:
|
|
type: System.ValueTuple{System.TimeSpan,System.Action{TinyLife.Objects.Particle,System.Single}}
|
|
content.vb: Public DeathAnimation As (TimeSpan, Action(Of Particle, Single))
|
|
- uid: TinyLife.Objects.Particle.Animation
|
|
commentId: F:TinyLife.Objects.Particle.Animation
|
|
id: Animation
|
|
parent: TinyLife.Objects.Particle
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: Animation
|
|
nameWithType: Particle.Animation
|
|
fullName: TinyLife.Objects.Particle.Animation
|
|
type: Field
|
|
source:
|
|
remote:
|
|
path: TinyLife/Objects/Particle.cs
|
|
branch: main
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
|
id: Animation
|
|
path: ../TinyLife/Objects/Particle.cs
|
|
startLine: 158
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.Objects
|
|
summary: The <xref href="MLEM.Animations.SpriteAnimation" data-throw-if-not-resolved="false"></xref> that this particle displays over its lifespan
|
|
example: []
|
|
syntax:
|
|
content: protected readonly SpriteAnimation Animation
|
|
return:
|
|
type: MLEM.Animations.SpriteAnimation
|
|
content.vb: Protected ReadOnly Animation As SpriteAnimation
|
|
- uid: TinyLife.Objects.Particle.TimeLived
|
|
commentId: F:TinyLife.Objects.Particle.TimeLived
|
|
id: TimeLived
|
|
parent: TinyLife.Objects.Particle
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: TimeLived
|
|
nameWithType: Particle.TimeLived
|
|
fullName: TinyLife.Objects.Particle.TimeLived
|
|
type: Field
|
|
source:
|
|
remote:
|
|
path: TinyLife/Objects/Particle.cs
|
|
branch: main
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
|
id: TimeLived
|
|
path: ../TinyLife/Objects/Particle.cs
|
|
startLine: 163
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.Objects
|
|
summary: >-
|
|
The amount of real time that this particle has lived for.
|
|
|
|
This time span will always be lower than or equal to <xref href="TinyLife.Objects.Particle.TimeToLive" data-throw-if-not-resolved="false"></xref>.
|
|
example: []
|
|
syntax:
|
|
content: protected TimeSpan TimeLived
|
|
return:
|
|
type: System.TimeSpan
|
|
content.vb: Protected TimeLived As TimeSpan
|
|
- uid: TinyLife.Objects.Particle.#ctor(MLEM.Textures.TextureRegion,System.TimeSpan,Microsoft.Xna.Framework.Vector2,System.Single)
|
|
commentId: M:TinyLife.Objects.Particle.#ctor(MLEM.Textures.TextureRegion,System.TimeSpan,Microsoft.Xna.Framework.Vector2,System.Single)
|
|
id: '#ctor(MLEM.Textures.TextureRegion,System.TimeSpan,Microsoft.Xna.Framework.Vector2,System.Single)'
|
|
parent: TinyLife.Objects.Particle
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: Particle(TextureRegion, TimeSpan, Vector2, float)
|
|
nameWithType: Particle.Particle(TextureRegion, TimeSpan, Vector2, float)
|
|
fullName: TinyLife.Objects.Particle.Particle(MLEM.Textures.TextureRegion, System.TimeSpan, Microsoft.Xna.Framework.Vector2, float)
|
|
type: Constructor
|
|
source:
|
|
remote:
|
|
path: TinyLife/Objects/Particle.cs
|
|
branch: main
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
|
id: .ctor
|
|
path: ../TinyLife/Objects/Particle.cs
|
|
startLine: 172
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.Objects
|
|
summary: Creates a new particle with the given settings
|
|
example: []
|
|
syntax:
|
|
content: public Particle(TextureRegion region, TimeSpan timeToLive, Vector2 position, float floor)
|
|
parameters:
|
|
- id: region
|
|
type: MLEM.Textures.TextureRegion
|
|
description: The texture that this particle should display with
|
|
- id: timeToLive
|
|
type: System.TimeSpan
|
|
description: The amount of real time that this particle should stay alive for
|
|
- id: position
|
|
type: Microsoft.Xna.Framework.Vector2
|
|
description: The position that this particle should have, in world space
|
|
- id: floor
|
|
type: System.Single
|
|
description: The floor that this particle is on.
|
|
content.vb: Public Sub New(region As TextureRegion, timeToLive As TimeSpan, position As Vector2, floor As Single)
|
|
overload: TinyLife.Objects.Particle.#ctor*
|
|
nameWithType.vb: Particle.New(TextureRegion, TimeSpan, Vector2, Single)
|
|
fullName.vb: TinyLife.Objects.Particle.New(MLEM.Textures.TextureRegion, System.TimeSpan, Microsoft.Xna.Framework.Vector2, Single)
|
|
name.vb: New(TextureRegion, TimeSpan, Vector2, Single)
|
|
- uid: TinyLife.Objects.Particle.#ctor(MLEM.Animations.SpriteAnimation,System.TimeSpan,Microsoft.Xna.Framework.Vector2,System.Single)
|
|
commentId: M:TinyLife.Objects.Particle.#ctor(MLEM.Animations.SpriteAnimation,System.TimeSpan,Microsoft.Xna.Framework.Vector2,System.Single)
|
|
id: '#ctor(MLEM.Animations.SpriteAnimation,System.TimeSpan,Microsoft.Xna.Framework.Vector2,System.Single)'
|
|
parent: TinyLife.Objects.Particle
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: Particle(SpriteAnimation, TimeSpan, Vector2, float)
|
|
nameWithType: Particle.Particle(SpriteAnimation, TimeSpan, Vector2, float)
|
|
fullName: TinyLife.Objects.Particle.Particle(MLEM.Animations.SpriteAnimation, System.TimeSpan, Microsoft.Xna.Framework.Vector2, float)
|
|
type: Constructor
|
|
source:
|
|
remote:
|
|
path: TinyLife/Objects/Particle.cs
|
|
branch: main
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
|
id: .ctor
|
|
path: ../TinyLife/Objects/Particle.cs
|
|
startLine: 182
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.Objects
|
|
summary: Creates a new particle with the given settings
|
|
example: []
|
|
syntax:
|
|
content: public Particle(SpriteAnimation animation, TimeSpan timeToLive, Vector2 position, float floor)
|
|
parameters:
|
|
- id: animation
|
|
type: MLEM.Animations.SpriteAnimation
|
|
description: The animation that this particle should display with
|
|
- id: timeToLive
|
|
type: System.TimeSpan
|
|
description: The amount of real time that this particle should stay alive for
|
|
- id: position
|
|
type: Microsoft.Xna.Framework.Vector2
|
|
description: The position that this particle should have, in world space
|
|
- id: floor
|
|
type: System.Single
|
|
description: The floor that this particle is on.
|
|
content.vb: Public Sub New(animation As SpriteAnimation, timeToLive As TimeSpan, position As Vector2, floor As Single)
|
|
overload: TinyLife.Objects.Particle.#ctor*
|
|
nameWithType.vb: Particle.New(SpriteAnimation, TimeSpan, Vector2, Single)
|
|
fullName.vb: TinyLife.Objects.Particle.New(MLEM.Animations.SpriteAnimation, System.TimeSpan, Microsoft.Xna.Framework.Vector2, Single)
|
|
name.vb: New(SpriteAnimation, TimeSpan, Vector2, Single)
|
|
- uid: TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
|
|
commentId: M:TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
|
|
id: Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
|
|
parent: TinyLife.Objects.Particle
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: Update(GameTime, TimeSpan, float)
|
|
nameWithType: Particle.Update(GameTime, TimeSpan, float)
|
|
fullName: TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, float)
|
|
type: Method
|
|
source:
|
|
remote:
|
|
path: TinyLife/Objects/Particle.cs
|
|
branch: main
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
|
id: Update
|
|
path: ../TinyLife/Objects/Particle.cs
|
|
startLine: 195
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.Objects
|
|
summary: The update method, which is called every update frame by the underlying <xref href="TinyLife.Objects.Particle.Map" data-throw-if-not-resolved="false"></xref>
|
|
example: []
|
|
syntax:
|
|
content: public virtual void Update(GameTime time, TimeSpan passedInGame, float speedMultiplier)
|
|
parameters:
|
|
- id: time
|
|
type: Microsoft.Xna.Framework.GameTime
|
|
description: The game's time
|
|
- id: passedInGame
|
|
type: System.TimeSpan
|
|
description: The amount of time that has passed since the last call
|
|
- id: speedMultiplier
|
|
type: System.Single
|
|
description: The game speed multiplier, which represents how fast things should happen, which is usually determined by <xref href="TinyLife.GameImpl.Speed" data-throw-if-not-resolved="false"></xref>
|
|
content.vb: Public Overridable Sub Update(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single)
|
|
overload: TinyLife.Objects.Particle.Update*
|
|
nameWithType.vb: Particle.Update(GameTime, TimeSpan, Single)
|
|
fullName.vb: TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single)
|
|
name.vb: Update(GameTime, TimeSpan, Single)
|
|
- uid: TinyLife.Objects.Particle.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
|
|
commentId: M:TinyLife.Objects.Particle.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
|
|
id: Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
|
|
parent: TinyLife.Objects.Particle
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: Draw(GameTime, SpriteBatch)
|
|
nameWithType: Particle.Draw(GameTime, SpriteBatch)
|
|
fullName: TinyLife.Objects.Particle.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch)
|
|
type: Method
|
|
source:
|
|
remote:
|
|
path: TinyLife/Objects/Particle.cs
|
|
branch: main
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
|
id: Draw
|
|
path: ../TinyLife/Objects/Particle.cs
|
|
startLine: 239
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.Objects
|
|
summary: Draws this particle on the current <xref href="TinyLife.Objects.Particle.Map" data-throw-if-not-resolved="false"></xref>, at the current <xref href="TinyLife.Objects.Particle.Position" data-throw-if-not-resolved="false"></xref>.
|
|
example: []
|
|
syntax:
|
|
content: public virtual void Draw(GameTime time, SpriteBatch batch)
|
|
parameters:
|
|
- id: time
|
|
type: Microsoft.Xna.Framework.GameTime
|
|
description: The current time
|
|
- id: batch
|
|
type: Microsoft.Xna.Framework.Graphics.SpriteBatch
|
|
description: The sprite batch to use for drawing
|
|
content.vb: Public Overridable Sub Draw(time As GameTime, batch As SpriteBatch)
|
|
overload: TinyLife.Objects.Particle.Draw*
|
|
- uid: TinyLife.Objects.Particle.Remove
|
|
commentId: M:TinyLife.Objects.Particle.Remove
|
|
id: Remove
|
|
parent: TinyLife.Objects.Particle
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: Remove()
|
|
nameWithType: Particle.Remove()
|
|
fullName: TinyLife.Objects.Particle.Remove()
|
|
type: Method
|
|
source:
|
|
remote:
|
|
path: TinyLife/Objects/Particle.cs
|
|
branch: main
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
|
id: Remove
|
|
path: ../TinyLife/Objects/Particle.cs
|
|
startLine: 248
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.Objects
|
|
summary: Removes this particle from the list of particles and calls its <xref href="TinyLife.Objects.Particle.OnRemoved" data-throw-if-not-resolved="false"></xref> method.
|
|
example: []
|
|
syntax:
|
|
content: public void Remove()
|
|
content.vb: Public Sub Remove()
|
|
overload: TinyLife.Objects.Particle.Remove*
|
|
- uid: TinyLife.Objects.Particle.OnRemoved
|
|
commentId: M:TinyLife.Objects.Particle.OnRemoved
|
|
id: OnRemoved
|
|
parent: TinyLife.Objects.Particle
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: OnRemoved()
|
|
nameWithType: Particle.OnRemoved()
|
|
fullName: TinyLife.Objects.Particle.OnRemoved()
|
|
type: Method
|
|
source:
|
|
remote:
|
|
path: TinyLife/Objects/Particle.cs
|
|
branch: main
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
|
id: OnRemoved
|
|
path: ../TinyLife/Objects/Particle.cs
|
|
startLine: 256
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.Objects
|
|
summary: This method is called when a particle is removed in <xref href="TinyLife.Objects.Particle.Remove" data-throw-if-not-resolved="false"></xref>, or when the camera rotation or viewed map changes.
|
|
example: []
|
|
syntax:
|
|
content: protected virtual void OnRemoved()
|
|
content.vb: Protected Overridable Sub OnRemoved()
|
|
overload: TinyLife.Objects.Particle.OnRemoved*
|
|
- uid: TinyLife.Objects.Particle.OnAdded
|
|
commentId: M:TinyLife.Objects.Particle.OnAdded
|
|
id: OnAdded
|
|
parent: TinyLife.Objects.Particle
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: OnAdded()
|
|
nameWithType: Particle.OnAdded()
|
|
fullName: TinyLife.Objects.Particle.OnAdded()
|
|
type: Method
|
|
source:
|
|
remote:
|
|
path: TinyLife/Objects/Particle.cs
|
|
branch: main
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
|
id: OnAdded
|
|
path: ../TinyLife/Objects/Particle.cs
|
|
startLine: 263
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.Objects
|
|
summary: This method is called when a particle is successfully spawned in <xref href="TinyLife.Objects.Particle.Spawn(TinyLife.World.Map%2cMicrosoft.Xna.Framework.Vector2%2cSystem.Func%7bMicrosoft.Xna.Framework.Vector2%2cTinyLife.Objects.Particle%7d)" data-throw-if-not-resolved="false"></xref>.
|
|
example: []
|
|
syntax:
|
|
content: protected virtual void OnAdded()
|
|
content.vb: Protected Overridable Sub OnAdded()
|
|
overload: TinyLife.Objects.Particle.OnAdded*
|
|
- uid: TinyLife.Objects.Particle.Spawn(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Func{Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Particle})
|
|
commentId: M:TinyLife.Objects.Particle.Spawn(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Func{Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Particle})
|
|
id: Spawn(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Func{Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Particle})
|
|
parent: TinyLife.Objects.Particle
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: Spawn(Map, Vector2, Func<Vector2, Particle>)
|
|
nameWithType: Particle.Spawn(Map, Vector2, Func<Vector2, Particle>)
|
|
fullName: TinyLife.Objects.Particle.Spawn(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, System.Func<Microsoft.Xna.Framework.Vector2, TinyLife.Objects.Particle>)
|
|
type: Method
|
|
source:
|
|
remote:
|
|
path: TinyLife/Objects/Particle.cs
|
|
branch: main
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
|
id: Spawn
|
|
path: ../TinyLife/Objects/Particle.cs
|
|
startLine: 274
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.Objects
|
|
summary: >-
|
|
Spawns a new particle with the given settings.
|
|
|
|
The particle is only spawned if the resulting display position would currently be visible for the <xref href="TinyLife.GameImpl.Camera" data-throw-if-not-resolved="false"></xref>.
|
|
example: []
|
|
syntax:
|
|
content: public static void Spawn(Map map, Vector2 position, Func<Vector2, Particle> particleFunction)
|
|
parameters:
|
|
- id: map
|
|
type: TinyLife.World.Map
|
|
description: The map to spawn on.
|
|
- id: position
|
|
type: Microsoft.Xna.Framework.Vector2
|
|
description: The position in world space that the particle should be spawned at.
|
|
- id: particleFunction
|
|
type: System.Func{Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Particle}
|
|
description: A function that is invoked if the particle can be spawned.
|
|
content.vb: Public Shared Sub Spawn(map As Map, position As Vector2, particleFunction As Func(Of Vector2, Particle))
|
|
overload: TinyLife.Objects.Particle.Spawn*
|
|
nameWithType.vb: Particle.Spawn(Map, Vector2, Func(Of Vector2, Particle))
|
|
fullName.vb: TinyLife.Objects.Particle.Spawn(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, System.Func(Of Microsoft.Xna.Framework.Vector2, TinyLife.Objects.Particle))
|
|
name.vb: Spawn(Map, Vector2, Func(Of Vector2, Particle))
|
|
references:
|
|
- uid: MLEM.Animations.SpriteAnimation
|
|
commentId: T:MLEM.Animations.SpriteAnimation
|
|
parent: MLEM.Animations
|
|
isExternal: true
|
|
name: SpriteAnimation
|
|
nameWithType: SpriteAnimation
|
|
fullName: MLEM.Animations.SpriteAnimation
|
|
- uid: TinyLife.Objects.MapObject
|
|
commentId: T:TinyLife.Objects.MapObject
|
|
parent: TinyLife.Objects
|
|
href: TinyLife.Objects.MapObject.html
|
|
name: MapObject
|
|
nameWithType: MapObject
|
|
fullName: TinyLife.Objects.MapObject
|
|
- uid: TinyLife.Objects.Particle.Spawn(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Func{Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Particle})
|
|
commentId: M:TinyLife.Objects.Particle.Spawn(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Func{Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Particle})
|
|
isExternal: true
|
|
href: TinyLife.Objects.Particle.html#TinyLife_Objects_Particle_Spawn_TinyLife_World_Map_Microsoft_Xna_Framework_Vector2_System_Func_Microsoft_Xna_Framework_Vector2_TinyLife_Objects_Particle__
|
|
name: Spawn(Map, Vector2, Func<Vector2, Particle>)
|
|
nameWithType: Particle.Spawn(Map, Vector2, Func<Vector2, Particle>)
|
|
fullName: TinyLife.Objects.Particle.Spawn(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, System.Func<Microsoft.Xna.Framework.Vector2, TinyLife.Objects.Particle>)
|
|
nameWithType.vb: Particle.Spawn(Map, Vector2, Func(Of Vector2, Particle))
|
|
fullName.vb: TinyLife.Objects.Particle.Spawn(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, System.Func(Of Microsoft.Xna.Framework.Vector2, TinyLife.Objects.Particle))
|
|
name.vb: Spawn(Map, Vector2, Func(Of Vector2, Particle))
|
|
spec.csharp:
|
|
- uid: TinyLife.Objects.Particle.Spawn(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Func{Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Particle})
|
|
name: Spawn
|
|
href: TinyLife.Objects.Particle.html#TinyLife_Objects_Particle_Spawn_TinyLife_World_Map_Microsoft_Xna_Framework_Vector2_System_Func_Microsoft_Xna_Framework_Vector2_TinyLife_Objects_Particle__
|
|
- name: (
|
|
- uid: TinyLife.World.Map
|
|
name: Map
|
|
href: TinyLife.World.Map.html
|
|
- name: ','
|
|
- name: " "
|
|
- uid: Microsoft.Xna.Framework.Vector2
|
|
name: Vector2
|
|
isExternal: true
|
|
- name: ','
|
|
- name: " "
|
|
- uid: System.Func`2
|
|
name: Func
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.func-2
|
|
- name: <
|
|
- uid: Microsoft.Xna.Framework.Vector2
|
|
name: Vector2
|
|
isExternal: true
|
|
- name: ','
|
|
- name: " "
|
|
- uid: TinyLife.Objects.Particle
|
|
name: Particle
|
|
href: TinyLife.Objects.Particle.html
|
|
- name: '>'
|
|
- name: )
|
|
spec.vb:
|
|
- uid: TinyLife.Objects.Particle.Spawn(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Func{Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Particle})
|
|
name: Spawn
|
|
href: TinyLife.Objects.Particle.html#TinyLife_Objects_Particle_Spawn_TinyLife_World_Map_Microsoft_Xna_Framework_Vector2_System_Func_Microsoft_Xna_Framework_Vector2_TinyLife_Objects_Particle__
|
|
- name: (
|
|
- uid: TinyLife.World.Map
|
|
name: Map
|
|
href: TinyLife.World.Map.html
|
|
- name: ','
|
|
- name: " "
|
|
- uid: Microsoft.Xna.Framework.Vector2
|
|
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|
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|
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|
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|
|
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|
|
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|
|
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|
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|
|
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|
|
name: Dictionary
|
|
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|
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|
|
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|
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|
|
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|
|
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|
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|
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|
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|
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|
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|
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|
|
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|
|
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|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
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|
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|
|
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|
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|
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|
- name: .
|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
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|
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|
|
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|
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|
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|
|
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|
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|
|
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|
|
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|
|
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|
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|
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|
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|
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|
|
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|
|
name: TimeSpan
|
|
isExternal: true
|
|
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|
|
- name: ','
|
|
- name: " "
|
|
- uid: System.Single
|
|
name: float
|
|
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|
|
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|
|
- name: )
|
|
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|
|
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|
|
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|
|
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|
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|
|
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|
|
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|
|
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|
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|
|
- uid: System.TimeSpan
|
|
name: TimeSpan
|
|
isExternal: true
|
|
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|
|
- name: ','
|
|
- name: " "
|
|
- uid: System.Single
|
|
name: Single
|
|
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|
|
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|
|
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|
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|
|
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|
|
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|
|
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|
|
href: TinyLife.World.ObjectUpdateDelegate-1.html
|
|
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|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
spec.vb:
|
|
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|
|
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|
|
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|
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|
|
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|
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|
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|
|
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|
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|
|
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|
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|
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|
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|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
spec.vb:
|
|
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|
|
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|
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|
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|
|
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|
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|
|
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|
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- name: )
|
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|
|
commentId: N:TinyLife.World
|
|
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|
|
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|
|
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|
|
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|
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spec.csharp:
|
|
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|
|
name: TinyLife
|
|
href: TinyLife.html
|
|
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|
|
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|
|
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|
|
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|
|
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|
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|
|
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|
|
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|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
|
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|
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|
|
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|
|
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|
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|
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|
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|
|
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|
|
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|
|
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|
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|
|
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|
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|
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|
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|
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|
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|
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|
|
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|
|
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|
|
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|
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|
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|
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|
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|
|
commentId: T:System.TimeSpan
|
|
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|
|
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|
|
href: https://learn.microsoft.com/dotnet/api/system.timespan
|
|
name: TimeSpan
|
|
nameWithType: TimeSpan
|
|
fullName: System.TimeSpan
|
|
- uid: System.Single
|
|
commentId: T:System.Single
|
|
parent: System
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|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
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|
|
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|
|
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|
|
name: Position
|
|
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|
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|
|
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|
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|
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|
|
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|
|
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|
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|
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|
|
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|
|
name.vb: GetDepth(Vector2, Single, Single, Boolean, Boolean, Boolean)
|
|
spec.csharp:
|
|
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|
|
name: GetDepth
|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
- uid: System.Single
|
|
name: float
|
|
isExternal: true
|
|
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|
|
- name: ','
|
|
- name: " "
|
|
- uid: System.Single
|
|
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|
|
isExternal: true
|
|
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|
|
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|
|
- name: " "
|
|
- uid: System.Boolean
|
|
name: bool
|
|
isExternal: true
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|
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|
|
- name: ','
|
|
- name: " "
|
|
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|
|
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|
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|
|
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|
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|
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
|
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|
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|
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|
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
|
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|
|
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|
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|
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|
|
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|
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|
|
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|
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|
|
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|
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|
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|
|
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|
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|
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|
|
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|
|
name: Boolean
|
|
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|
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|
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- name: ','
|
|
- name: " "
|
|
- uid: System.Boolean
|
|
name: Boolean
|
|
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|
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|
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|
|
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|
|
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|
|
name: Boolean
|
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|
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|
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|
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commentId: F:TinyLife.Objects.Particle.ParentInfo
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
|
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|
|
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|
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|
|
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|
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|
|
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|
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|
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
|
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|
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|
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|
|
spec.vb:
|
|
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|
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|
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|
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|
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|
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- name: " "
|
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- uid: TinyLife.Objects.Particle
|
|
name: Particle
|
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href: TinyLife.Objects.Particle.html
|
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|
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spec.csharp:
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|
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name: ObjectUpdateDelegateNoPhase
|
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|
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|
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|
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|
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|
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|
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|
|
- name: )
|
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|
|
commentId: P:TinyLife.Objects.Particle.Map
|
|
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|
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|
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|
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|
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|
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|
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|
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|
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spec.csharp:
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|
|
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|
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|
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|
|
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|
|
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|
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