42 lines
1.5 KiB
C#
42 lines
1.5 KiB
C#
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using System.Collections.Generic;
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using Microsoft.Xna.Framework.Graphics;
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using MLEM.Startup;
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using MLEM.Textures;
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namespace ThemeParkClicker.Attractions {
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public class Attraction {
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public static readonly Dictionary<string, Constructor> Attractions = new Dictionary<string, Constructor>();
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public static readonly UniformTextureAtlas Texture = new UniformTextureAtlas(MlemGame.LoadContent<Texture2D>("Textures/Attractions"), 16, 16);
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static Attraction() {
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Attractions.Add("Carousel", () => new Attraction(new[,] {{true}}, Texture[0, 0, 1, 1], 0.25F, 50));
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Attractions.Add("FoodCourt", () => new Attraction(new[,] {{true, true}}, Texture[1, 0, 2, 1], 0.6F, 300));
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}
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private readonly bool[,] area;
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public int Width => this.area.GetLength(0);
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public int Height => this.area.GetLength(1);
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public readonly TextureRegion TextureRegion;
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public readonly float GenerationPerSecond;
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public readonly long InitialPrice;
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public Attraction(bool[,] area, TextureRegion texture, float generationPerSecond, long initialPrice) {
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this.area = area;
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this.TextureRegion = texture;
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this.GenerationPerSecond = generationPerSecond;
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this.InitialPrice = initialPrice;
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}
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public bool HasTileAt(int x, int y) {
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return this.area[y, x];
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}
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public delegate Attraction Constructor();
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public long GetPrice() {
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return this.InitialPrice;
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}
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}
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}
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