added modifier upgrades

This commit is contained in:
Ellpeck 2020-07-08 16:04:44 +02:00
parent abd267408f
commit 003c9c2a4b
11 changed files with 122 additions and 30 deletions

View file

@ -17,10 +17,6 @@
- Upgrade that allows you to set park placement templates
- Multiple levels, each level allows more rides to be put into the template
- When a new park is started, the template is automatically populated as soon as there are enough tickets
- Upgrade that increases the amount of modifiers on each ride
- Advanced version that adds modifiers to each ride automatically, regardless of whether they already contain them
# Gameplay options
- Edit park templates
- Set the minimum amount of tickets required for auto-buyers of any kind to take effect
- Set the amount of time between auto-buy attempts
- Edit park templates

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@ -28,7 +28,7 @@ namespace TouchyTickets.Attractions {
this.Type = type;
}
public double Update(GameTime time, TimeSpan passed, ParkMap map, Point position) {
public double Update(TimeSpan passed, ParkMap map, Point position) {
var genRate = this.GetGenerationRate(map, position);
// apply generation rate to ticket amount
this.ticketPercentage += genRate * passed.TotalSeconds;

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@ -39,6 +39,16 @@ namespace TouchyTickets.Attractions {
return (attraction.Type.Flags & this.affectedFlags) != 0;
}
public bool Buy(Attraction attraction) {
var price = attraction.GetModifierPrice(this);
if (GameImpl.Instance.Tickets < price)
return false;
GameImpl.Instance.Tickets -= price;
GameImpl.Instance.Platform.AddResourceEvent(true, "Tickets", (float) price, "Modifier", this.Name);
attraction.ApplyModifier(this);
return true;
}
private static AttractionModifier Register(AttractionModifier type) {
Modifiers.Add(type.Name, type);
return type;

View file

@ -22,6 +22,11 @@
"Rate": "Rate",
"Attractions": "Attractions",
"Modifiers": "Modifiers",
"GameplayOptions": "Gameplay",
"OtherOptions": "Other",
"AutoBuyEnabled": "Auto-Buying Enabled",
"MinTicketsForAutoBuy": "Min Tickets for Auto-Buying",
"AutoBuyInterval": "Auto-Buying Interval/s",
"----- Tutorial -----": "",
"Tutorial1": "Hi! Welcome to Touchy Tickets. To start the game, simply tap the ticket booth to sell a <i ticket>. Start by racking up 50<i ticket>!",
"Tutorial2": "Great! Now, you can buy your first attraction. Access the menu on the right by swiping and purchase a carousel.",
@ -89,6 +94,10 @@
"ModifierIncrease2Description": "Increases the amount of ride modifiers placed at once to 5.",
"ModifierIncrease3": "Modified Most",
"ModifierIncrease3Description": "Increases the amount of ride modifiers placed at once to 10.",
"AutoPlaceModifiers1": "Magically Modified",
"AutoPlaceModifiers1Description": "More modifiers will automatically be bought for rides that already have them. Limits can be set in the Options screen.",
"AutoPlaceModifiers2": "Mighty Modified",
"AutoPlaceModifiers2Description": "More modifiers will automatically be bought for rides, even if they don't have them yet. Limits can be set in the Options screen.",
"FoodCourtModifier": "Tasty Treats",
"FoodCourtModifierDescription": "Doubles <i ticket> sales for all attractions adjacent to food courts.",
"FerrisWheelModifier": "Crowded Pods",

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@ -68,28 +68,17 @@ namespace TouchyTickets {
MaxScale = 24,
MinScale = 2
};
// update the map once to make sure that catching up happens during loading
this.UpdateMapOnce();
}
protected override void DoUpdate(GameTime gameTime) {
base.DoUpdate(gameTime);
if (this.Map != null) {
var now = DateTime.Now;
if (this.LastUpdate != default) {
var passed = now - this.LastUpdate;
// if more than 1 second passed, the app is minimized or a save was loaded, so we penalize
var toSimulate = passed.TotalSeconds >= 1 ? new TimeSpan(passed.Ticks / 2) : passed;
var lastTickets = this.Tickets;
this.Map.Update(gameTime, toSimulate);
var generated = this.Tickets - lastTickets;
// if 10 or more seconds passed, we display a message
if (Options.Instance.WhileYouWereAwayMessage && passed.TotalSeconds >= 10 && generated > 0)
Ui.DisplayWhileYouWereAway(passed, generated);
}
this.LastUpdate = now;
// update the map
this.UpdateMapOnce();
// save every 3 seconds
this.saveCounter += gameTime.ElapsedGameTime.TotalSeconds;
if (this.saveCounter >= 3) {
@ -129,5 +118,20 @@ namespace TouchyTickets {
return (int) BigInteger.Min(3, this.Tickets / this.GetStarPrice());
}
private void UpdateMapOnce() {
var now = DateTime.Now;
if (this.LastUpdate != default) {
var lastTickets = this.Tickets;
var passed = now - this.LastUpdate;
this.Map.Update(passed, passed.TotalSeconds >= 1);
var generated = this.Tickets - lastTickets;
// if 10 or more seconds passed, we display a message
if (Options.Instance.WhileYouWereAwayMessage && passed.TotalSeconds >= 10 && generated > 0)
Ui.DisplayWhileYouWereAway(passed, generated);
}
this.LastUpdate = now;
}
}
}

View file

@ -31,6 +31,12 @@ namespace TouchyTickets {
}
}
private bool keepScreenOn;
[DataMember]
public bool AutoBuyEnabled = true;
[DataMember]
public int MinTicketsForAutoBuy = 50000;
[DataMember]
public float AutoBuyIntervalSecs = 60;
public static void Save() {
var file = GetOptionsFile(true);

View file

@ -33,6 +33,7 @@ namespace TouchyTickets {
public Point PlacingPosition;
public Point? SelectedPosition;
private bool draggingAttraction;
private TimeSpan autoBuyCounter;
public ParkMap(int width, int height) {
this.Width = width;
@ -68,15 +69,29 @@ namespace TouchyTickets {
}
}
public void Update(GameTime time, TimeSpan passed) {
public void Update(TimeSpan passed, bool wasAway) {
var toSimulate = wasAway ? new TimeSpan(passed.Ticks / 2) : passed;
// handle auto-buying
this.autoBuyCounter += toSimulate;
if (this.autoBuyCounter.TotalSeconds >= Options.Instance.AutoBuyIntervalSecs) {
this.autoBuyCounter = TimeSpan.Zero;
this.TryAutoBuy();
}
// update tickets
this.TicketsPerRide.Clear();
this.TicketsPerSecond = 0;
foreach (var (pos, attraction) in this.attractions) {
var genPerSecond = attraction.Update(time, passed, this, pos);
var genPerSecond = attraction.Update(toSimulate, this, pos);
// store ride statistics
this.TicketsPerRide.TryGetValue(attraction.Type, out var curr);
this.TicketsPerRide[attraction.Type] = curr + genPerSecond;
this.TicketsPerSecond += genPerSecond;
// after each attraction has sold their tickets, try auto-buying again if we were away
if (wasAway && passed.TotalSeconds >= Options.Instance.AutoBuyIntervalSecs)
this.TryAutoBuy();
}
// map movement
@ -229,5 +244,29 @@ namespace TouchyTickets {
return newMap;
}
private void TryAutoBuy() {
if (!Options.Instance.AutoBuyEnabled)
return;
while (GameImpl.Instance.Tickets >= Options.Instance.MinTicketsForAutoBuy) {
var success = false;
// auto-buy modifiers
if (Upgrade.AutoPlaceModifiers[0].IsActive()) {
foreach (var modifier in AttractionModifier.Modifiers.Values) {
var match = this.attractions.Select(pa => pa.Item2).Where(modifier.IsAffected);
// if we don't have level 2, we only want to increase existing modifiers
if (!Upgrade.AutoPlaceModifiers[1].IsActive())
match = match.Where(a => a.GetModifierAmount(modifier) > 0);
var attraction = match.OrderBy(a => a.GetModifierAmount(modifier)).FirstOrDefault();
if (attraction != null && modifier.Buy(attraction))
success = true;
}
}
if (!success)
break;
}
}
}
}

View file

@ -255,12 +255,8 @@ namespace TouchyTickets {
}
for (var i = 0; i < placeAmount; i++) {
var price = attraction.GetModifierPrice(map.PlacingModifier);
if (GameImpl.Instance.Tickets < price)
if (!map.PlacingModifier.Buy(attraction))
break;
GameImpl.Instance.Tickets -= price;
GameImpl.Instance.Platform.AddResourceEvent(true, "Tickets", (float) price, "Modifier", modifier.Name);
attraction.ApplyModifier(map.PlacingModifier);
}
attraction.Wobble();
},
@ -376,6 +372,37 @@ namespace TouchyTickets {
ChildPadding = new Padding(5, 15, 5, 5),
PreventParentSpill = true
});
optionList.AddChild(new Paragraph(Anchor.AutoCenter, 1, Localization.Get("GameplayOptions"), true) {
TextScale = 0.12F
});
optionList.AddChild(new Checkbox(Anchor.AutoLeft, new Vector2(1, 20), Localization.Get("AutoBuyEnabled"), Options.Instance.AutoBuyEnabled) {
OnCheckStateChange = (e, value) => {
Options.Instance.AutoBuyEnabled = value;
Options.Save();
},
PositionOffset = new Vector2(0, 1)
});
optionList.AddChild(new Paragraph(Anchor.AutoLeft, 1, Localization.Get("MinTicketsForAutoBuy")));
var num = optionList.AddChild(ElementHelper.NumberField(Anchor.AutoLeft, new Vector2(1, 20), Options.Instance.MinTicketsForAutoBuy, 1000, null, (t, value) => {
if (int.TryParse(value, out Options.Instance.MinTicketsForAutoBuy))
Options.Save();
}));
num.PositionOffset = new Vector2(0, 1);
optionList.AddChild(new Paragraph(Anchor.AutoLeft, 1, p => Localization.Get("AutoBuyInterval") + ": " + Options.Instance.AutoBuyIntervalSecs));
optionList.AddChild(new Slider(Anchor.AutoLeft, new Vector2(1, 20), 10, 299) {
PositionOffset = new Vector2(0, 1),
CurrentValue = Options.Instance.AutoBuyIntervalSecs - 1,
OnValueChanged = (s, v) => {
Options.Instance.AutoBuyIntervalSecs = (int) v + 1;
Options.Save();
}
});
optionList.AddChild(new Paragraph(Anchor.AutoCenter, 1, Localization.Get("OtherOptions"), true) {
PositionOffset = new Vector2(0, 10),
TextScale = 0.12F
});
optionList.AddChild(new Paragraph(Anchor.AutoLeft, 1, p => Localization.Get("RainingTicketLimit") + ": " + Options.Instance.RainingTicketLimit));
optionList.AddChild(new Slider(Anchor.AutoLeft, new Vector2(1, 20), 10, 500) {
PositionOffset = new Vector2(0, 1),
@ -499,7 +526,7 @@ namespace TouchyTickets {
uiSystem.AutoScaleWithScreen = true;
uiSystem.AutoScaleReferenceSize = new Point(720, 1280);
uiSystem.Style.Font = new GenericSpriteFont(Assets.Font);
uiSystem.Style.PanelTexture = uiSystem.Style.ScrollBarBackground = uiSystem.Style.CheckboxTexture = new NinePatch(Assets.UiTexture[2, 1], 4);
uiSystem.Style.PanelTexture = uiSystem.Style.TextFieldTexture = uiSystem.Style.ScrollBarBackground = uiSystem.Style.CheckboxTexture = new NinePatch(Assets.UiTexture[2, 1], 4);
uiSystem.Style.ButtonTexture = uiSystem.Style.ScrollBarScrollerTexture = new NinePatch(Assets.UiTexture[3, 1], 4);
uiSystem.Style.CheckboxCheckmark = Assets.UiTexture[4, 1];
uiSystem.Style.TextScale = 0.1F;

View file

@ -12,6 +12,7 @@ namespace TouchyTickets {
public static readonly Upgrade[] MapSize = RegisterTiers("MapSize", 5, 1, 1, new Point(0, 3));
public static readonly Upgrade[] TapIncrease = RegisterTiers("TapIncrease", 3, 1, 0.5F, new Point(6, 3));
public static readonly Upgrade[] ModifierIncrease = RegisterTiers("ModifierIncrease", 3, 1, 1.5F, new Point(9, 3));
public static readonly Upgrade[] AutoPlaceModifiers = RegisterTiers("AutoPlaceModifiers", 2, 6, 1, new Point(10, 3));
public static readonly Upgrade FerrisWheelModifier = Register(new Upgrade("FerrisWheelModifier", 1, new Point(2, 3)));
public static readonly Upgrade NatureModifier = Register(new Upgrade("NatureModifier", 1, new Point(8, 3)));
public static readonly Upgrade FoodCourtModifier = Register(new Upgrade("FoodCourtModifier", 2, new Point(1, 3)));