added modifier upgrades
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11 changed files with 122 additions and 30 deletions
6
Ideas.md
6
Ideas.md
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@ -17,10 +17,6 @@
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- Upgrade that allows you to set park placement templates
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- Multiple levels, each level allows more rides to be put into the template
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- When a new park is started, the template is automatically populated as soon as there are enough tickets
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- Upgrade that increases the amount of modifiers on each ride
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- Advanced version that adds modifiers to each ride automatically, regardless of whether they already contain them
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# Gameplay options
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- Edit park templates
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- Set the minimum amount of tickets required for auto-buyers of any kind to take effect
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- Set the amount of time between auto-buy attempts
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- Edit park templates
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@ -28,7 +28,7 @@ namespace TouchyTickets.Attractions {
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this.Type = type;
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}
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public double Update(GameTime time, TimeSpan passed, ParkMap map, Point position) {
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public double Update(TimeSpan passed, ParkMap map, Point position) {
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var genRate = this.GetGenerationRate(map, position);
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// apply generation rate to ticket amount
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this.ticketPercentage += genRate * passed.TotalSeconds;
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@ -39,6 +39,16 @@ namespace TouchyTickets.Attractions {
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return (attraction.Type.Flags & this.affectedFlags) != 0;
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}
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public bool Buy(Attraction attraction) {
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var price = attraction.GetModifierPrice(this);
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if (GameImpl.Instance.Tickets < price)
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return false;
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GameImpl.Instance.Tickets -= price;
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GameImpl.Instance.Platform.AddResourceEvent(true, "Tickets", (float) price, "Modifier", this.Name);
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attraction.ApplyModifier(this);
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return true;
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}
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private static AttractionModifier Register(AttractionModifier type) {
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Modifiers.Add(type.Name, type);
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return type;
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@ -22,6 +22,11 @@
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"Rate": "Rate",
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"Attractions": "Attractions",
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"Modifiers": "Modifiers",
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"GameplayOptions": "Gameplay",
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"OtherOptions": "Other",
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"AutoBuyEnabled": "Auto-Buying Enabled",
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"MinTicketsForAutoBuy": "Min Tickets for Auto-Buying",
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"AutoBuyInterval": "Auto-Buying Interval/s",
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"----- Tutorial -----": "",
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"Tutorial1": "Hi! Welcome to Touchy Tickets. To start the game, simply tap the ticket booth to sell a <i ticket>. Start by racking up 50<i ticket>!",
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"Tutorial2": "Great! Now, you can buy your first attraction. Access the menu on the right by swiping and purchase a carousel.",
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@ -89,6 +94,10 @@
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"ModifierIncrease2Description": "Increases the amount of ride modifiers placed at once to 5.",
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"ModifierIncrease3": "Modified Most",
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"ModifierIncrease3Description": "Increases the amount of ride modifiers placed at once to 10.",
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"AutoPlaceModifiers1": "Magically Modified",
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"AutoPlaceModifiers1Description": "More modifiers will automatically be bought for rides that already have them. Limits can be set in the Options screen.",
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"AutoPlaceModifiers2": "Mighty Modified",
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"AutoPlaceModifiers2Description": "More modifiers will automatically be bought for rides, even if they don't have them yet. Limits can be set in the Options screen.",
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"FoodCourtModifier": "Tasty Treats",
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"FoodCourtModifierDescription": "Doubles <i ticket> sales for all attractions adjacent to food courts.",
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"FerrisWheelModifier": "Crowded Pods",
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Before Width: | Height: | Size: 5.5 KiB After Width: | Height: | Size: 5.6 KiB |
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@ -68,28 +68,17 @@ namespace TouchyTickets {
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MaxScale = 24,
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MinScale = 2
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};
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// update the map once to make sure that catching up happens during loading
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this.UpdateMapOnce();
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}
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protected override void DoUpdate(GameTime gameTime) {
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base.DoUpdate(gameTime);
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if (this.Map != null) {
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var now = DateTime.Now;
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if (this.LastUpdate != default) {
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var passed = now - this.LastUpdate;
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// if more than 1 second passed, the app is minimized or a save was loaded, so we penalize
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var toSimulate = passed.TotalSeconds >= 1 ? new TimeSpan(passed.Ticks / 2) : passed;
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var lastTickets = this.Tickets;
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this.Map.Update(gameTime, toSimulate);
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var generated = this.Tickets - lastTickets;
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// if 10 or more seconds passed, we display a message
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if (Options.Instance.WhileYouWereAwayMessage && passed.TotalSeconds >= 10 && generated > 0)
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Ui.DisplayWhileYouWereAway(passed, generated);
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}
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this.LastUpdate = now;
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// update the map
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this.UpdateMapOnce();
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// save every 3 seconds
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this.saveCounter += gameTime.ElapsedGameTime.TotalSeconds;
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if (this.saveCounter >= 3) {
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@ -129,5 +118,20 @@ namespace TouchyTickets {
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return (int) BigInteger.Min(3, this.Tickets / this.GetStarPrice());
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}
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private void UpdateMapOnce() {
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var now = DateTime.Now;
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if (this.LastUpdate != default) {
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var lastTickets = this.Tickets;
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var passed = now - this.LastUpdate;
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this.Map.Update(passed, passed.TotalSeconds >= 1);
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var generated = this.Tickets - lastTickets;
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// if 10 or more seconds passed, we display a message
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if (Options.Instance.WhileYouWereAwayMessage && passed.TotalSeconds >= 10 && generated > 0)
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Ui.DisplayWhileYouWereAway(passed, generated);
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}
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this.LastUpdate = now;
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}
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}
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}
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@ -31,6 +31,12 @@ namespace TouchyTickets {
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}
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}
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private bool keepScreenOn;
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[DataMember]
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public bool AutoBuyEnabled = true;
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[DataMember]
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public int MinTicketsForAutoBuy = 50000;
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[DataMember]
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public float AutoBuyIntervalSecs = 60;
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public static void Save() {
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var file = GetOptionsFile(true);
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@ -33,6 +33,7 @@ namespace TouchyTickets {
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public Point PlacingPosition;
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public Point? SelectedPosition;
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private bool draggingAttraction;
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private TimeSpan autoBuyCounter;
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public ParkMap(int width, int height) {
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this.Width = width;
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@ -68,15 +69,29 @@ namespace TouchyTickets {
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}
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}
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public void Update(GameTime time, TimeSpan passed) {
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public void Update(TimeSpan passed, bool wasAway) {
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var toSimulate = wasAway ? new TimeSpan(passed.Ticks / 2) : passed;
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// handle auto-buying
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this.autoBuyCounter += toSimulate;
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if (this.autoBuyCounter.TotalSeconds >= Options.Instance.AutoBuyIntervalSecs) {
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this.autoBuyCounter = TimeSpan.Zero;
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this.TryAutoBuy();
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}
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// update tickets
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this.TicketsPerRide.Clear();
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this.TicketsPerSecond = 0;
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foreach (var (pos, attraction) in this.attractions) {
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var genPerSecond = attraction.Update(time, passed, this, pos);
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var genPerSecond = attraction.Update(toSimulate, this, pos);
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// store ride statistics
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this.TicketsPerRide.TryGetValue(attraction.Type, out var curr);
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this.TicketsPerRide[attraction.Type] = curr + genPerSecond;
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this.TicketsPerSecond += genPerSecond;
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// after each attraction has sold their tickets, try auto-buying again if we were away
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if (wasAway && passed.TotalSeconds >= Options.Instance.AutoBuyIntervalSecs)
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this.TryAutoBuy();
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}
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// map movement
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@ -229,5 +244,29 @@ namespace TouchyTickets {
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return newMap;
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}
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private void TryAutoBuy() {
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if (!Options.Instance.AutoBuyEnabled)
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return;
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while (GameImpl.Instance.Tickets >= Options.Instance.MinTicketsForAutoBuy) {
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var success = false;
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// auto-buy modifiers
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if (Upgrade.AutoPlaceModifiers[0].IsActive()) {
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foreach (var modifier in AttractionModifier.Modifiers.Values) {
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var match = this.attractions.Select(pa => pa.Item2).Where(modifier.IsAffected);
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// if we don't have level 2, we only want to increase existing modifiers
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if (!Upgrade.AutoPlaceModifiers[1].IsActive())
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match = match.Where(a => a.GetModifierAmount(modifier) > 0);
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var attraction = match.OrderBy(a => a.GetModifierAmount(modifier)).FirstOrDefault();
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if (attraction != null && modifier.Buy(attraction))
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success = true;
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}
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}
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if (!success)
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break;
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}
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}
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}
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}
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@ -255,12 +255,8 @@ namespace TouchyTickets {
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}
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for (var i = 0; i < placeAmount; i++) {
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var price = attraction.GetModifierPrice(map.PlacingModifier);
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if (GameImpl.Instance.Tickets < price)
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if (!map.PlacingModifier.Buy(attraction))
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break;
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GameImpl.Instance.Tickets -= price;
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GameImpl.Instance.Platform.AddResourceEvent(true, "Tickets", (float) price, "Modifier", modifier.Name);
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attraction.ApplyModifier(map.PlacingModifier);
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}
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attraction.Wobble();
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},
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@ -376,6 +372,37 @@ namespace TouchyTickets {
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ChildPadding = new Padding(5, 15, 5, 5),
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PreventParentSpill = true
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});
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optionList.AddChild(new Paragraph(Anchor.AutoCenter, 1, Localization.Get("GameplayOptions"), true) {
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TextScale = 0.12F
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});
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optionList.AddChild(new Checkbox(Anchor.AutoLeft, new Vector2(1, 20), Localization.Get("AutoBuyEnabled"), Options.Instance.AutoBuyEnabled) {
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OnCheckStateChange = (e, value) => {
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Options.Instance.AutoBuyEnabled = value;
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Options.Save();
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},
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PositionOffset = new Vector2(0, 1)
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});
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optionList.AddChild(new Paragraph(Anchor.AutoLeft, 1, Localization.Get("MinTicketsForAutoBuy")));
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var num = optionList.AddChild(ElementHelper.NumberField(Anchor.AutoLeft, new Vector2(1, 20), Options.Instance.MinTicketsForAutoBuy, 1000, null, (t, value) => {
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if (int.TryParse(value, out Options.Instance.MinTicketsForAutoBuy))
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Options.Save();
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}));
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num.PositionOffset = new Vector2(0, 1);
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optionList.AddChild(new Paragraph(Anchor.AutoLeft, 1, p => Localization.Get("AutoBuyInterval") + ": " + Options.Instance.AutoBuyIntervalSecs));
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optionList.AddChild(new Slider(Anchor.AutoLeft, new Vector2(1, 20), 10, 299) {
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PositionOffset = new Vector2(0, 1),
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CurrentValue = Options.Instance.AutoBuyIntervalSecs - 1,
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OnValueChanged = (s, v) => {
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Options.Instance.AutoBuyIntervalSecs = (int) v + 1;
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Options.Save();
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}
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});
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optionList.AddChild(new Paragraph(Anchor.AutoCenter, 1, Localization.Get("OtherOptions"), true) {
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PositionOffset = new Vector2(0, 10),
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TextScale = 0.12F
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});
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optionList.AddChild(new Paragraph(Anchor.AutoLeft, 1, p => Localization.Get("RainingTicketLimit") + ": " + Options.Instance.RainingTicketLimit));
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optionList.AddChild(new Slider(Anchor.AutoLeft, new Vector2(1, 20), 10, 500) {
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PositionOffset = new Vector2(0, 1),
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@ -499,7 +526,7 @@ namespace TouchyTickets {
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uiSystem.AutoScaleWithScreen = true;
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uiSystem.AutoScaleReferenceSize = new Point(720, 1280);
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uiSystem.Style.Font = new GenericSpriteFont(Assets.Font);
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uiSystem.Style.PanelTexture = uiSystem.Style.ScrollBarBackground = uiSystem.Style.CheckboxTexture = new NinePatch(Assets.UiTexture[2, 1], 4);
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uiSystem.Style.PanelTexture = uiSystem.Style.TextFieldTexture = uiSystem.Style.ScrollBarBackground = uiSystem.Style.CheckboxTexture = new NinePatch(Assets.UiTexture[2, 1], 4);
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uiSystem.Style.ButtonTexture = uiSystem.Style.ScrollBarScrollerTexture = new NinePatch(Assets.UiTexture[3, 1], 4);
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uiSystem.Style.CheckboxCheckmark = Assets.UiTexture[4, 1];
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uiSystem.Style.TextScale = 0.1F;
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@ -12,6 +12,7 @@ namespace TouchyTickets {
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public static readonly Upgrade[] MapSize = RegisterTiers("MapSize", 5, 1, 1, new Point(0, 3));
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public static readonly Upgrade[] TapIncrease = RegisterTiers("TapIncrease", 3, 1, 0.5F, new Point(6, 3));
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public static readonly Upgrade[] ModifierIncrease = RegisterTiers("ModifierIncrease", 3, 1, 1.5F, new Point(9, 3));
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public static readonly Upgrade[] AutoPlaceModifiers = RegisterTiers("AutoPlaceModifiers", 2, 6, 1, new Point(10, 3));
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public static readonly Upgrade FerrisWheelModifier = Register(new Upgrade("FerrisWheelModifier", 1, new Point(2, 3)));
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public static readonly Upgrade NatureModifier = Register(new Upgrade("NatureModifier", 1, new Point(8, 3)));
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public static readonly Upgrade FoodCourtModifier = Register(new Upgrade("FoodCourtModifier", 2, new Point(1, 3)));
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