finally ads YES
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4e55392fe3
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12b4177e3b
3 changed files with 12328 additions and 2479 deletions
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@ -1,13 +1,17 @@
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using System;
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using Android.App;
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using Android.Content;
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using Android.Content.PM;
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using Android.Net;
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using Android.Gms.Ads;
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using Android.OS;
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using Android.Views;
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using Android.Widget;
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using Microsoft.Xna.Framework;
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using MLEM.Extensions;
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using MLEM.Misc;
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using TouchyTickets;
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using static Android.Views.ViewGroup.LayoutParams;
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using Uri = Android.Net.Uri;
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namespace Android {
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[Activity(
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@ -22,32 +26,64 @@ namespace Android {
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public class Activity1 : AndroidGameActivity {
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private GameImpl game;
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private View view;
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private LinearLayout mainView;
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protected override void OnCreate(Bundle bundle) {
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base.OnCreate(bundle);
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// render under notches
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if (Build.VERSION.SdkInt >= BuildVersionCodes.P)
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this.Window.Attributes.LayoutInDisplayCutoutMode = LayoutInDisplayCutoutMode.ShortEdges;
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// set up the game
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TextInputWrapper.Current = new TextInputWrapper.Mobile();
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this.game = new GameImpl(new AndroidAnalytics(this));
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this.game.GraphicsDeviceManager.ResetWidthAndHeight(this.game.Window);
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this.game.GraphicsDeviceManager.IsFullScreen = true;
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this.game.OnLoadContent += game => {
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game.InputHandler.HandleMouse = false;
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game.UiSystem.LinkBehavior = l => this.StartActivity(new Intent(Intent.ActionView, Uri.Parse(l.Match.Groups[1].Value)));
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};
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this.game.GraphicsDeviceManager.IsFullScreen = true;
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this.view = this.game.Services.GetService(typeof(View)) as View;
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this.SetContentView(this.view);
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var gameView = this.game.Services.GetService(typeof(View)) as View;
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gameView.LayoutChange += (o, args) => {
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// force the game size to update when the ad size changes
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this.game.GraphicsDeviceManager.PreferredBackBufferWidth = args.Right - args.Left;
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this.game.GraphicsDeviceManager.PreferredBackBufferHeight = args.Bottom - args.Top;
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this.game.GraphicsDeviceManager.ApplyChanges();
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};
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// render under notches
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if (Build.VERSION.SdkInt >= BuildVersionCodes.P)
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this.Window.Attributes.LayoutInDisplayCutoutMode = LayoutInDisplayCutoutMode.ShortEdges;
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// ad layout
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var adLayout = new LinearLayout(this) {Orientation = Orientation.Vertical};
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adLayout.SetGravity(GravityFlags.Bottom);
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var ad = new AdView(this) {
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AdSize = AdSize.SmartBanner,
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#if DEBUG
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AdUnitId = "ca-app-pub-3940256099942544/6300978111"
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#else
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AdUnitId = "ca-app-pub-5754829579653773/7841535920"
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#endif
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};
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ad.LoadAd(new AdRequest.Builder().Build());
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adLayout.AddView(ad);
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// total layout that is displayed
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this.mainView = new LinearLayout(this) {Orientation = Orientation.Vertical};
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this.mainView.LayoutParameters = new LinearLayout.LayoutParams(MatchParent, MatchParent);
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this.mainView.AddView(gameView);
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// height of 0 but high weight causes this element so scale based on the ad's height
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gameView.LayoutParameters = new LinearLayout.LayoutParams(MatchParent, 0, 1);
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this.mainView.AddView(adLayout);
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adLayout.LayoutParameters = new LinearLayout.LayoutParams(MatchParent, WrapContent);
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this.SetContentView(this.mainView);
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this.game.Run();
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}
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public override void OnWindowFocusChanged(bool hasFocus) {
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base.OnWindowFocusChanged(hasFocus);
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// hide the status bar
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this.view.SystemUiVisibility = (StatusBarVisibility) (SystemUiFlags.LayoutStable | SystemUiFlags.LayoutHideNavigation | SystemUiFlags.LayoutFullscreen | SystemUiFlags.HideNavigation | SystemUiFlags.Fullscreen | SystemUiFlags.ImmersiveSticky);
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this.mainView.SystemUiVisibility = (StatusBarVisibility) (SystemUiFlags.LayoutStable | SystemUiFlags.LayoutHideNavigation | SystemUiFlags.LayoutFullscreen | SystemUiFlags.HideNavigation | SystemUiFlags.Fullscreen | SystemUiFlags.ImmersiveSticky);
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base.OnWindowFocusChanged(hasFocus);
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}
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}
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14746
Android/Resources/Resource.Designer.cs
generated
14746
Android/Resources/Resource.Designer.cs
generated
File diff suppressed because it is too large
Load diff
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@ -284,7 +284,7 @@ namespace TouchyTickets {
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IsHidden = true,
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OnDrawn = (e, time, batch, alpha) => batch.Draw(batch.GetBlankTexture(), e.DisplayArea, ColorExtensions.FromHex(0xff86bccf) * alpha)
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};
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var upgradeHeader = upgradeUi.AddChild(new Group(Anchor.AutoLeft, new Vector2(1, 0.27F), false));
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var upgradeHeader = upgradeUi.AddChild(new Group(Anchor.AutoLeft, new Vector2(1)));
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upgradeHeader.AddChild(new Paragraph(Anchor.AutoCenter, 1, p => GameImpl.Instance.Stars + "<i star>", true) {TextScale = 0.3F});
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upgradeHeader.AddChild(new Button(Anchor.AutoCenter, new Vector2(0.8F, 30), Localization.Get("EarnStar")) {
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PositionOffset = new Vector2(0, 4),
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@ -318,9 +318,10 @@ namespace TouchyTickets {
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upgradeHeader.AddChild(new Paragraph(Anchor.AutoCenter, 1, p => string.Format(Localization.Get("RequiresTickets"), PrettyPrintNumber(GameImpl.Instance.GetStarPrice()), GameImpl.Instance.GetMaxStars()), true) {
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PositionOffset = new Vector2(0, 2)
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});
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var upgradeList = upgradeUi.AddChild(new Panel(Anchor.AutoLeft, new Vector2(1, 0.73F), Vector2.Zero, false, true, new Point(10, 30), false) {
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var upgradeList = upgradeUi.AddChild(new Panel(Anchor.AutoLeft, new Vector2(1), Vector2.Zero, false, true, new Point(10, 30), false) {
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ChildPadding = new Padding(5, 15, 5, 5)
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});
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upgradeHeader.OnAreaUpdated += e => upgradeList.Size = new Vector2(1, (upgradeUi.DisplayArea.Height - upgradeHeader.DisplayArea.Height) / e.Scale);
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PopulateUpgradeList(upgradeList);
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this.uiSystem.Add("Upgrade", upgradeUi);
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