don't multiply by scale here since it's already applied
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@ -57,7 +57,7 @@ namespace ThemeParkClicker {
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private static IEnumerator<IWait> WobbleElement(CustomDrawGroup element, float intensity = 0.01F) {
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var sin = 0F;
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while (sin < MathHelper.Pi) {
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element.ScaleOrigin(1 + (float) Math.Sin(sin) * intensity * element.Scale);
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element.ScaleOrigin(1 + (float) Math.Sin(sin) * intensity);
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sin += 0.2F;
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yield return new WaitEvent(CoroutineEvents.Update);
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}
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