fixed some more possible overflow exceptions
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parent
2aaba8f473
commit
25ae865600
1 changed files with 3 additions and 3 deletions
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@ -168,7 +168,7 @@ namespace TouchyTickets {
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ActionSound = new SoundEffectInfo(Assets.PlaceSound),
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ActionSound = new SoundEffectInfo(Assets.PlaceSound),
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OnPressed = e2 => {
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OnPressed = e2 => {
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GameImpl.Instance.Tickets -= price;
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GameImpl.Instance.Tickets -= price;
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GameImpl.Instance.Platform.AddResourceEvent(true, "Tickets", (long) price, "Attraction", attraction.Key);
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GameImpl.Instance.Platform.AddResourceEvent(true, "Tickets", (float) price, "Attraction", attraction.Key);
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map.Place(map.PlacingPosition, map.PlacingAttraction);
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map.Place(map.PlacingPosition, map.PlacingAttraction);
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map.PlacingAttraction.Wobble();
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map.PlacingAttraction.Wobble();
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@ -249,7 +249,7 @@ namespace TouchyTickets {
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if (GameImpl.Instance.Tickets < price)
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if (GameImpl.Instance.Tickets < price)
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break;
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break;
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GameImpl.Instance.Tickets -= price;
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GameImpl.Instance.Tickets -= price;
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GameImpl.Instance.Platform.AddResourceEvent(true, "Tickets", (long)price, "Modifier", modifier.Name);
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GameImpl.Instance.Platform.AddResourceEvent(true, "Tickets", (float) price, "Modifier", modifier.Name);
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attraction.ApplyModifier(map.PlacingModifier);
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attraction.ApplyModifier(map.PlacingModifier);
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}
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}
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attraction.Wobble();
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attraction.Wobble();
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@ -334,7 +334,7 @@ namespace TouchyTickets {
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this.uiSystem.Remove(e2.Root.Name);
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this.uiSystem.Remove(e2.Root.Name);
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var game = GameImpl.Instance;
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var game = GameImpl.Instance;
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game.Platform.AddResourceEvent(true, "Tickets", (long) game.Tickets, "Restart", "Restart" + game.TimesRestarted);
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game.Platform.AddResourceEvent(true, "Tickets", (float) game.Tickets, "Restart", "Restart" + game.TimesRestarted);
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game.Platform.AddResourceEvent(false, "Stars", game.GetBuyableStars(), "Restart", "Restart" + game.TimesRestarted);
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game.Platform.AddResourceEvent(false, "Stars", game.GetBuyableStars(), "Restart", "Restart" + game.TimesRestarted);
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game.Stars += game.GetBuyableStars();
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game.Stars += game.GetBuyableStars();
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