made ui look nice
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parent
bef7885124
commit
2aefd7fc4f
6 changed files with 42 additions and 18 deletions
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@ -2,21 +2,23 @@
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"Back": "Back",
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"Place": "Place",
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"EarnStar": "Earn <i star>",
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"ReallyEarnStar": "Are you sure that you want to earn a <i star>? This will remove all placed attractions and reset your <i ticket>!",
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"Yes": "Yes",
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"RequiresTickets": "Requires {0}<i ticket>",
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"Carousel": "Carousel",
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"FoodCourt": "Food Court",
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"FerrisWheel": "Ferris Wheel",
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"WildMouse": "Wild Mouse",
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"MapSize1": "Big Park",
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"MapSize1Description": "Increases your park's buildable area.",
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"MapSize1Description": "Increases your park's buildable area. Existing attractions are not removed.",
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"MapSize2": "Bigger Park",
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"MapSize2Description": "Increases your park's buildable area more.",
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"MapSize2Description": "Increases your park's buildable area more. Existing attractions are not removed.",
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"MapSize3": "Biggest Park",
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"MapSize3Description": "Increases your park's buildable area even more.",
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"MapSize3Description": "Increases your park's buildable area even more. Existing attractions are not removed.",
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"MapSize4": "Biggester Park",
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"MapSize4Description": "Increases your park's buildable area even more.",
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"MapSize4Description": "Increases your park's buildable area even more. Existing attractions are not removed.",
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"MapSize5": "Biggestest Park",
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"MapSize5Description": "Increases your park's buildable area to the maximum.",
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"MapSize5Description": "Increases your park's buildable area to the maximum. Existing attractions are not removed.",
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"FoodCourtModifier": "Tasty Treats",
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"FoodCourtModifierDescription": "Doubles ticket sales for all attractions adjacent to food courts.",
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"FerrisWheelModifier": "Crowded Pods",
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Before Width: | Height: | Size: 2.6 KiB After Width: | Height: | Size: 2.7 KiB |
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@ -74,7 +74,7 @@ namespace TouchyTickets {
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this.TicketsPerSecond = tickets;
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// map movement
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if (GameImpl.Instance.DrawMap) {
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if (GameImpl.Instance.DrawMap && GameImpl.Instance.UiSystem.Controls.HandleTouch) {
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var camera = GameImpl.Instance.Camera;
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if (MlemGame.Input.GetGesture(GestureType.Pinch, out var pinch)) {
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var startDiff = pinch.Position2 - pinch.Position;
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@ -6,7 +6,7 @@
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<ItemGroup>
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<PackageReference Include="Coroutine" Version="1.0.4" />
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<PackageReference Include="MLEM.Startup" Version="3.3.3-191" />
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<PackageReference Include="MLEM.Startup" Version="3.3.3-193" />
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<PackageReference Include="MonoGame.Framework.Portable" Version="3.7.1.189">
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<PrivateAssets>all</PrivateAssets>
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</PackageReference>
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@ -34,6 +34,8 @@ namespace TouchyTickets {
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this.uiSystem.AutoScaleWithScreen = true;
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this.uiSystem.AutoScaleReferenceSize = new Point(720, 1280);
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this.uiSystem.Style.Font = new GenericSpriteFont(MlemGame.LoadContent<SpriteFont>("Fonts/Regular"));
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this.uiSystem.Style.PanelTexture = this.uiSystem.Style.ScrollBarBackground = new NinePatch(Texture[2, 1], 4);
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this.uiSystem.Style.ButtonTexture = this.uiSystem.Style.ScrollBarScrollerTexture = new NinePatch(Texture[3, 1], 4);
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this.uiSystem.Style.TextScale = 0.1F;
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this.uiSystem.TextFormatter.AddImage("ticket", Texture[2, 0]);
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this.uiSystem.TextFormatter.AddImage("star", Texture[3, 0]);
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@ -50,7 +52,7 @@ namespace TouchyTickets {
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rainingTickets.Add(new RainingTicket());
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},
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OnDrawn = (e, time, batch, alpha) => {
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batch.Draw(batch.GetBlankTexture(), e.DisplayArea, ColorExtensions.FromHex(0xff86cfcb) * alpha);
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batch.Draw(batch.GetBlankTexture(), e.DisplayArea, ColorExtensions.FromHex(0xff86bccf) * alpha);
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foreach (var ticket in rainingTickets)
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ticket.Draw(batch, e.DisplayArea.Size, e.Scale, Color.White * alpha);
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}
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@ -63,11 +65,14 @@ namespace TouchyTickets {
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PositionOffset = new Vector2(0, -8)
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});
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BigInteger lastTickets = 0;
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ActiveCoroutine storeWobble = null;
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var storeGroup = main.AddChild(new CustomDrawGroup(Anchor.AutoCenter, new Vector2(1, 0.5F), null, null, false) {
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OnUpdated = (e, time) => {
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if (lastTickets != GameImpl.Instance.Tickets) {
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lastTickets = GameImpl.Instance.Tickets;
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CoroutineHandler.Start(WobbleElement((CustomDrawGroup) e));
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// only wobble if we're not already wobbling
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if (storeWobble == null || storeWobble.IsFinished)
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storeWobble = CoroutineHandler.Start(WobbleElement((CustomDrawGroup) e));
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}
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}
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});
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@ -90,11 +95,12 @@ namespace TouchyTickets {
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var (scaleX, scaleY) = e.DisplayArea.Size / mapSize;
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var scale = Math.Min(scaleX, scaleY);
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var pos = e.DisplayArea.Location + (e.DisplayArea.Size - mapSize * scale) / 2;
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batch.Draw(this.uiSystem.Style.PanelTexture, new RectangleF(pos - new Vector2(2) * e.Scale, mapSize * scale + new Vector2(4) * e.Scale), Color.White * alpha, e.Scale);
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map.Draw(time, batch, pos, scale, alpha, false, new RectangleF(Vector2.Zero, mapSize * scale));
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},
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OnPressed = e => {
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var backUi = new Group(Anchor.BottomLeft, new Vector2(1));
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backUi.AddChild(new Button(Anchor.AutoInlineIgnoreOverflow, new Vector2(1, 40), Localization.Get("Back")) {
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backUi.AddChild(new Button(Anchor.AutoInlineIgnoreOverflow, new Vector2(1, 20), Localization.Get("Back")) {
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OnPressed = e2 => this.FadeUi(false, () => this.uiSystem.Remove(e2.Root.Name))
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});
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// we want this to render below the main ui while it fades away
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@ -115,6 +121,7 @@ namespace TouchyTickets {
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BigInteger price = 0;
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var button = buyUi.AddChild(new Button(Anchor.AutoLeft, new Vector2(1, 40)) {
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ChildPadding = new Vector2(4),
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PositionOffset = new Vector2(0, 1),
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OnPressed = e => {
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var map = GameImpl.Instance.Map;
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map.PlacingAttraction = attraction.Value.Create();
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@ -123,10 +130,10 @@ namespace TouchyTickets {
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map.PlacingPosition = new Point(MathHelper.Clamp(posX, 0, map.Width - attraction.Value.Width), MathHelper.Clamp(posY, 0, map.Height - attraction.Value.Height));
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var yesNoUi = new Group(Anchor.BottomLeft, new Vector2(1));
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yesNoUi.AddChild(new Button(Anchor.AutoInlineIgnoreOverflow, new Vector2(0.5F, 40), Localization.Get("Back")) {
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yesNoUi.AddChild(new Button(Anchor.AutoInlineIgnoreOverflow, new Vector2(0.5F, 20), Localization.Get("Back")) {
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OnPressed = e2 => this.FadeUi(false, () => this.uiSystem.Remove(e2.Root.Name))
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});
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yesNoUi.AddChild(new Button(Anchor.AutoInlineIgnoreOverflow, new Vector2(0.5F, 40), Localization.Get("Place")) {
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yesNoUi.AddChild(new Button(Anchor.AutoInlineIgnoreOverflow, new Vector2(0.5F, 20), Localization.Get("Place")) {
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OnPressed = e2 => {
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GameImpl.Instance.Tickets -= price;
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map.Place(map.PlacingPosition, map.PlacingAttraction);
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@ -170,6 +177,17 @@ namespace TouchyTickets {
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PositionOffset = new Vector2(0, 4),
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OnUpdated = (e, time) => ((Button) e).IsDisabled = GameImpl.Instance.Tickets < GameImpl.Instance.GetStarPrice(),
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OnPressed = e => {
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var infoBox = new Group(Anchor.TopLeft, Vector2.One, false) {
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OnDrawn = (e2, time, batch, alpha) => batch.Draw(batch.GetBlankTexture(), e2.DisplayArea, Color.Black * 0.35F)
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};
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var panel = infoBox.AddChild(new Panel(Anchor.Center, new Vector2(0.8F), Vector2.Zero, true));
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panel.AddChild(new Paragraph(Anchor.AutoLeft, 1, Localization.Get("ReallyEarnStar")));
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panel.AddChild(new Button(Anchor.AutoLeft, new Vector2(0.5F, 20), Localization.Get("Back")) {
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OnPressed = e2 => this.uiSystem.Remove(e2.Root.Name)
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});
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panel.AddChild(new Button(Anchor.AutoInlineIgnoreOverflow, new Vector2(0.5F, 20), Localization.Get("Yes")) {
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OnPressed = e2 => {
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this.uiSystem.Remove(e2.Root.Name);
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var game = GameImpl.Instance;
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game.TimesRestarted++;
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game.Stars++;
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@ -177,6 +195,9 @@ namespace TouchyTickets {
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game.Tickets = 0;
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}
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});
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this.uiSystem.Add("ReallyEarnStarBox", infoBox);
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}
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});
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upgradeHeader.AddChild(new Paragraph(Anchor.AutoCenter, 1, p => string.Format(Localization.Get("RequiresTickets"), PrettyPrintNumber(GameImpl.Instance.GetStarPrice())), true) {
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PositionOffset = new Vector2(0, 2)
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});
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@ -186,6 +207,7 @@ namespace TouchyTickets {
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foreach (var upgrade in Upgrade.Upgrades.Values) {
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var button = upgradeList.AddChild(new Button(Anchor.AutoLeft, new Vector2(1)) {
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SetHeightBasedOnChildren = true,
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PositionOffset = new Vector2(0, 1),
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ChildPadding = new Vector2(4),
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OnPressed = e => {
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GameImpl.Instance.Stars--;
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@ -213,7 +235,7 @@ namespace TouchyTickets {
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public void Update(GameTime time) {
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// swiping between tabs
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if (!this.currentUi.IsHidden) {
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if (!this.currentUi.IsHidden && this.uiSystem.Controls.HandleTouch) {
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if (MlemGame.Input.GetGesture(GestureType.HorizontalDrag, out var gesture)) {
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this.swipeProgress -= gesture.Delta.X / this.currentUi.DisplayArea.Width;
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} else if (!this.finishingSwipe && this.swipeProgress != 0 && !MlemGame.Input.TouchState.Any()) {
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