some rebalancing, including bigger maps
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parent
317bc72e13
commit
349d9e230b
4 changed files with 25 additions and 15 deletions
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@ -19,7 +19,7 @@ namespace TouchyTickets.Attractions {
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public static readonly AttractionType HauntedHouse = Register(new AttractionType("HauntedHouse", RectArea(2, 2), Attraction.Texture[3, 5, 2, 2], 30, 12000));
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public static readonly AttractionType WildMouse = Register(new AttractionType("WildMouse", RectArea(3, 2), Attraction.Texture[2, 1, 3, 2], 50, 24000));
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public static readonly AttractionType LogFlume = Register(new AttractionType("LogFlume", new[,] {{true, true, false}, {true, true, true}}, Attraction.Texture[0, 3, 3, 2], 75, 38000));
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public static readonly AttractionType WoodCoaster = Register(new AttractionType("WoodCoaster", RectArea(3, 3), Attraction.Texture[0, 5, 3, 3], 90, 60000));
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public static readonly AttractionType WoodCoaster = Register(new AttractionType("WoodCoaster", RectArea(3, 3), Attraction.Texture[0, 5, 3, 3], 140, 60000));
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public readonly string Name;
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public readonly bool[,] Area;
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@ -45,7 +45,7 @@ namespace TouchyTickets {
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this.Analytics.Setup(settings);
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if (!SaveHandler.Load(this))
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this.Map = new ParkMap(12, 12);
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this.Map = new ParkMap(20, 20);
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this.Ui = new Ui(this.UiSystem);
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this.Camera = new Camera(this.GraphicsDevice) {
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@ -13,7 +13,7 @@ namespace TouchyTickets {
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TypeNameHandling = TypeNameHandling.Auto,
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Formatting = Formatting.Indented
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});
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private const int SaveVersion = 1;
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private const int SaveVersion = 2;
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public static void Save(GameImpl game) {
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var file = GetSaveFile(true);
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@ -36,18 +36,28 @@ namespace TouchyTickets {
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var file = GetSaveFile(false);
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if (!file.Exists)
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return false;
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using (var stream = new JsonTextReader(file.OpenText())) {
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var data = Serializer.Deserialize<SaveData>(stream);
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game.Tickets = data.Tickets;
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game.LastUpdate = data.LastUpdate;
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game.Map = data.Map.Copy();
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game.Stars = data.Stars;
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game.TimesRestarted = data.TimesRestarted;
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game.AppliedUpgrades.Clear();
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foreach (var name in data.Upgrades)
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game.AppliedUpgrades.Add(Upgrade.Upgrades[name]);
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game.Tutorial.CurrentStep = data.TutorialStep;
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SaveData data;
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using (var stream = new JsonTextReader(file.OpenText()))
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data = Serializer.Deserialize<SaveData>(stream);
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game.Tickets = data.Tickets;
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game.LastUpdate = data.LastUpdate;
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game.Map = data.Map.Copy();
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game.Stars = data.Stars;
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game.TimesRestarted = data.TimesRestarted;
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game.AppliedUpgrades.Clear();
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foreach (var name in data.Upgrades)
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game.AppliedUpgrades.Add(Upgrade.Upgrades[name]);
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game.Tutorial.CurrentStep = data.TutorialStep;
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Console.WriteLine("OLD SAVE VERSION: " + data.SaveVersion);
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// version 1 had smaller maps
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if (data.SaveVersion <= 1) {
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game.Map = game.Map.Copy(20, 20);
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foreach (var upgrade in game.AppliedUpgrades.Intersect(Upgrade.MapSize))
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upgrade.OnApplied();
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}
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return true;
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}
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@ -42,7 +42,7 @@ namespace TouchyTickets {
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// map size upgrades
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if (MapSize.Contains(this)) {
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var oldMap = GameImpl.Instance.Map;
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GameImpl.Instance.Map = oldMap.Copy(oldMap.Width + 5, oldMap.Height + 5);
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GameImpl.Instance.Map = oldMap.Copy(oldMap.Width + 10, oldMap.Height + 10);
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}
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}
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