park map and attraction functionality
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parent
d612a62306
commit
43a1c3c904
4 changed files with 113 additions and 9 deletions
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@ -1,5 +1,7 @@
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using System.Collections.Generic;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using MLEM.Extensions;
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using MLEM.Startup;
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using MLEM.Textures;
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@ -8,10 +10,11 @@ namespace ThemeParkClicker.Attractions {
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public static readonly Dictionary<string, Constructor> Attractions = new Dictionary<string, Constructor>();
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public static readonly UniformTextureAtlas Texture = new UniformTextureAtlas(MlemGame.LoadContent<Texture2D>("Textures/Attractions"), 16, 16);
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public static readonly Vector2 TileSize = new Vector2(Texture.RegionWidth, Texture.RegionHeight);
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static Attraction() {
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Attractions.Add("Carousel", () => new Attraction(new[,] {{true}}, Texture[0, 0, 1, 1], 0.25F, 50));
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Attractions.Add("FoodCourt", () => new Attraction(new[,] {{true, true}}, Texture[1, 0, 2, 1], 0.6F, 300));
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Attractions.Add("Carousel", () => new Attraction(new[,] {{true}}, Texture[0, 0, 1, 1], 0.5F, 50));
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Attractions.Add("FoodCourt", () => new Attraction(new[,] {{true, true}}, Texture[1, 0, 2, 1], 0.7F, 300));
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}
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private readonly bool[,] area;
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@ -20,6 +23,7 @@ namespace ThemeParkClicker.Attractions {
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public readonly TextureRegion TextureRegion;
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public readonly float GenerationPerSecond;
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public readonly long InitialPrice;
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private float ticketPercentage;
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public Attraction(bool[,] area, TextureRegion texture, float generationPerSecond, long initialPrice) {
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this.area = area;
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@ -38,5 +42,14 @@ namespace ThemeParkClicker.Attractions {
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return this.InitialPrice;
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}
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public void GainTickets(GameTime time) {
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this.ticketPercentage += this.GenerationPerSecond * (float) time.ElapsedGameTime.TotalSeconds;
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var amount = this.ticketPercentage.Floor();
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if (amount > 0) {
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GameImpl.Instance.Tickets += amount;
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this.ticketPercentage -= amount;
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}
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}
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}
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}
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@ -1,15 +1,19 @@
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using System.Numerics;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using MLEM.Cameras;
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using MLEM.Extensions;
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using MLEM.Font;
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using MLEM.Startup;
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using ThemeParkClicker.Attractions;
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namespace ThemeParkClicker {
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public class GameImpl : MlemGame {
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public static GameImpl Instance { get; private set; }
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public BigInteger Tickets = 200;
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public ParkMap Map { get; private set; }
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public Camera Camera { get; private set; }
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public Ui Ui { get; private set; }
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public GameImpl() {
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@ -19,6 +23,16 @@ namespace ThemeParkClicker {
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protected override void LoadContent() {
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base.LoadContent();
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this.Ui = new Ui(this.UiSystem);
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this.Map = new ParkMap(10, 10);
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this.Camera = new Camera(this.GraphicsDevice) {
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Scale = 4,
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AutoScaleWithScreen = true
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};
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this.Map.Place(Point.Zero, Attraction.Attractions["Carousel"]());
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this.Map.Place(new Point(1, 0), Attraction.Attractions["Carousel"]());
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this.Map.Place(new Point(3, 0), Attraction.Attractions["Carousel"]());
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this.Map.Place(new Point(1,2), Attraction.Attractions["FoodCourt"]());
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}
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public string DisplayTicketCount() {
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@ -27,6 +41,7 @@ namespace ThemeParkClicker {
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protected override void DoUpdate(GameTime gameTime) {
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base.DoUpdate(gameTime);
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this.Map.Update(gameTime);
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this.Ui.Update(gameTime);
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}
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58
ThemeParkClicker/ParkMap.cs
Normal file
58
ThemeParkClicker/ParkMap.cs
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using System.Collections.Generic;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using MLEM.Extensions;
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using MLEM.Misc;
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using MLEM.Startup;
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using MLEM.Textures;
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using ThemeParkClicker.Attractions;
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namespace ThemeParkClicker {
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public class ParkMap {
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public readonly int Width;
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public readonly int Height;
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private readonly Attraction[,] grid;
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private readonly Dictionary<Point, Attraction> attractions = new Dictionary<Point, Attraction>();
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public ParkMap(int width, int height) {
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this.Width = width;
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this.Height = height;
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this.grid = new Attraction[width, height];
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}
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public void Update(GameTime time) {
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foreach (var attraction in this.attractions.Values)
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attraction.GainTickets(time);
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}
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public void Draw(GameTime time, SpriteBatch batch, Vector2 position, float scale) {
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var tileSize = Attraction.TileSize * scale;
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// draw ground
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batch.Draw(batch.GetBlankTexture(), new RectangleF(position, new Vector2(this.Width, this.Height) * tileSize), ColorExtensions.FromHex(0xff53a662));
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// draw attractions
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foreach (var kv in this.attractions)
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batch.Draw(kv.Value.TextureRegion, position + kv.Key.ToVector2() * tileSize, Color.White);
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}
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public bool CanPlace(Point position, Attraction attraction) {
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for (var x = 0; x < attraction.Width; x++) {
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for (var y = 0; y < attraction.Height; y++) {
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if (this.grid[position.X + x, position.Y + y] != null)
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return false;
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}
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}
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return true;
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}
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public void Place(Point position, Attraction attraction) {
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for (var x = 0; x < attraction.Width; x++) {
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for (var y = 0; y < attraction.Height; y++)
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this.grid[position.X + x, position.Y + y] = attraction;
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}
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this.attractions[position] = attraction;
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}
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}
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}
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@ -9,6 +9,7 @@ using Microsoft.Xna.Framework.Input.Touch;
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using MLEM.Extensions;
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using MLEM.Font;
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using MLEM.Formatting.Codes;
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using MLEM.Input;
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using MLEM.Misc;
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using MLEM.Startup;
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using MLEM.Textures;
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@ -27,6 +28,7 @@ namespace ThemeParkClicker {
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private bool finishingSwipe;
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public Ui(UiSystem uiSystem) {
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InputHandler.EnableGestures(GestureType.HorizontalDrag, GestureType.Pinch);
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this.uiSystem = uiSystem;
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this.uiSystem.GlobalScale = 4;
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this.uiSystem.AutoScaleWithScreen = true;
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@ -51,19 +53,35 @@ namespace ThemeParkClicker {
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ticket.Draw(batch, e.DisplayArea.Size, e.Scale);
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}
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};
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main.AddChild(new Paragraph(Anchor.AutoCenter, 1, p => GameImpl.Instance.DisplayTicketCount(), true) {
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var ticketGroup = main.AddChild(new Group(Anchor.AutoCenter, new Vector2(1, 0.15F), false));
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ticketGroup.AddChild(new Paragraph(Anchor.AutoCenter, 1, p => GameImpl.Instance.DisplayTicketCount(), true) {
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TextScale = 0.3F
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});
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var storeGroup = main.AddChild(new CustomDrawGroup(Anchor.AutoLeft, Vector2.One));
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BigInteger lastTickets = 0;
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var storeGroup = main.AddChild(new CustomDrawGroup(Anchor.AutoCenter, new Vector2(1, 0.5F), null, null, false) {
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OnUpdated = (e, time) => {
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if (lastTickets != GameImpl.Instance.Tickets) {
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lastTickets = GameImpl.Instance.Tickets;
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CoroutineHandler.Start(WobbleElement((CustomDrawGroup) e));
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}
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}
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});
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storeGroup.AddChild(new Image(Anchor.TopLeft, Vector2.One, Texture[0, 0, 2, 3]) {
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OnPressed = e => {
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GameImpl.Instance.Tickets++;
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CoroutineHandler.Start(WobbleElement(storeGroup));
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},
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OnPressed = e => GameImpl.Instance.Tickets++,
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CanBeSelected = true,
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CanBeMoused = true
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});
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main.OnAreaUpdated += e => storeGroup.Size = new Vector2(e.DisplayArea.Width / e.Scale);
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main.AddChild(new Group(Anchor.AutoLeft, new Vector2(1, 0.35F), false) {
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Padding = new Padding(4, 4, 12, 4),
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OnDrawn = (e, time, batch, alpha) => {
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var map = GameImpl.Instance.Map;
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var mapSize = new Vector2(map.Width, map.Height) * Attraction.TileSize;
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var (scaleX, scaleY) = e.DisplayArea.Size / mapSize;
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var scale = Math.Min(scaleX, scaleY);
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var pos = e.DisplayArea.Location + (e.DisplayArea.Size - mapSize * scale) / 2;
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map.Draw(time, batch, pos, scale);
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}
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});
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this.currentUi = main;
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this.uiSystem.Add("Main", main);
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