generify IsInBounds and do a Copy sanity check
This commit is contained in:
parent
3d77da076f
commit
4742d90ba5
1 changed files with 15 additions and 8 deletions
|
@ -43,12 +43,13 @@ namespace TouchyTickets {
|
||||||
var random = new Random();
|
var random = new Random();
|
||||||
for (var x = -AdditionalRadius; x < this.Width + AdditionalRadius; x++) {
|
for (var x = -AdditionalRadius; x < this.Width + AdditionalRadius; x++) {
|
||||||
for (var y = -AdditionalRadius; y < this.Height + AdditionalRadius; y++) {
|
for (var y = -AdditionalRadius; y < this.Height + AdditionalRadius; y++) {
|
||||||
if (x >= 0 && y >= 0 && x < this.Width && y < this.Height)
|
var pos = new Point(x, y);
|
||||||
|
if (this.IsInBounds(pos))
|
||||||
continue;
|
continue;
|
||||||
if (random.Next(15) != 0)
|
if (random.Next(15) != 0)
|
||||||
continue;
|
continue;
|
||||||
var type = random.Next(3);
|
var type = random.Next(3);
|
||||||
this.treePositions[new Point(x, y)] = type;
|
this.treePositions[pos] = type;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -91,7 +92,7 @@ namespace TouchyTickets {
|
||||||
var nextPos = (camera.ToWorldPos(drag.Position + drag.Delta) / Attraction.TileSize).ToPoint();
|
var nextPos = (camera.ToWorldPos(drag.Position + drag.Delta) / Attraction.TileSize).ToPoint();
|
||||||
// drag the center of the attraction
|
// drag the center of the attraction
|
||||||
nextPos -= new Point(this.PlacingAttraction.Type.Width / 2, this.PlacingAttraction.Type.Height / 2);
|
nextPos -= new Point(this.PlacingAttraction.Type.Width / 2, this.PlacingAttraction.Type.Height / 2);
|
||||||
if (this.PlacingAttraction.Type.GetCoveredTiles().Select(p => nextPos + p).All(p => p.X >= 0 && p.Y >= 0 && p.X < this.Width && p.Y < this.Height))
|
if (this.PlacingAttraction.Type.GetCoveredTiles().Select(p => nextPos + p).All(this.IsInBounds))
|
||||||
this.PlacingPosition = nextPos;
|
this.PlacingPosition = nextPos;
|
||||||
} else {
|
} else {
|
||||||
// move the camera
|
// move the camera
|
||||||
|
@ -171,6 +172,8 @@ namespace TouchyTickets {
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool CanPlace(Point position, Attraction attraction) {
|
public bool CanPlace(Point position, Attraction attraction) {
|
||||||
|
if (!this.IsInBounds(position))
|
||||||
|
return false;
|
||||||
foreach (var offset in attraction.Type.GetCoveredTiles()) {
|
foreach (var offset in attraction.Type.GetCoveredTiles()) {
|
||||||
if (this.GetAttractionAt(position + offset) != null)
|
if (this.GetAttractionAt(position + offset) != null)
|
||||||
return false;
|
return false;
|
||||||
|
@ -195,9 +198,7 @@ namespace TouchyTickets {
|
||||||
}
|
}
|
||||||
|
|
||||||
public Attraction GetAttractionAt(Point position) {
|
public Attraction GetAttractionAt(Point position) {
|
||||||
if (position.X < 0 || position.Y < 0 || position.X >= this.Width || position.Y >= this.Height)
|
return !this.IsInBounds(position) ? null : this.attractionGrid[position.X, position.Y];
|
||||||
return null;
|
|
||||||
return this.attractionGrid[position.X, position.Y];
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public int GetAttractionAmount(AttractionType type) {
|
public int GetAttractionAmount(AttractionType type) {
|
||||||
|
@ -212,10 +213,16 @@ namespace TouchyTickets {
|
||||||
return this.attractions.Any(a => modifier.IsAffected(a.Item2));
|
return this.attractions.Any(a => modifier.IsAffected(a.Item2));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public bool IsInBounds(Point pos) {
|
||||||
|
return pos.X >= 0 && pos.Y >= 0 && pos.X < this.Width && pos.Y < this.Height;
|
||||||
|
}
|
||||||
|
|
||||||
public ParkMap Copy(int? newWidth = null, int? newHeight = null) {
|
public ParkMap Copy(int? newWidth = null, int? newHeight = null) {
|
||||||
var newMap = new ParkMap(newWidth ?? this.Width, newHeight ?? this.Height);
|
var newMap = new ParkMap(newWidth ?? this.Width, newHeight ?? this.Height);
|
||||||
foreach (var (pos, attraction) in this.attractions)
|
foreach (var (pos, attraction) in this.attractions) {
|
||||||
newMap.Place(pos, attraction);
|
if (newMap.CanPlace(pos, attraction))
|
||||||
|
newMap.Place(pos, attraction);
|
||||||
|
}
|
||||||
return newMap;
|
return newMap;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue