From 5a02e51e72d844712155b440d937464ad5a84807 Mon Sep 17 00:00:00 2001 From: Ellpeck Date: Thu, 4 Jun 2020 22:27:42 +0200 Subject: [PATCH] minor balancing and tutorial tweaks --- TouchyTickets/Content/Localization/Localization.json | 5 +++-- TouchyTickets/GameImpl.cs | 2 +- TouchyTickets/TouchyTickets.csproj | 2 +- TouchyTickets/Tutorial.cs | 4 ++-- 4 files changed, 7 insertions(+), 6 deletions(-) diff --git a/TouchyTickets/Content/Localization/Localization.json b/TouchyTickets/Content/Localization/Localization.json index 8a921a9..ffd5862 100644 --- a/TouchyTickets/Content/Localization/Localization.json +++ b/TouchyTickets/Content/Localization/Localization.json @@ -14,8 +14,9 @@ "Tutorial5": "You'll still be able to sell manually by tapping, but the longer you play, the more you'll be able to accumulate automatically.", "Tutorial6": "While the game is closed or in the background, you'll sell at half the regular speed.", "Tutorial7": "Looks like you finally sold enough to exchange them for a ! Once you're ready, access the menu on the left by swiping and earn a .", - "Tutorial8": "Now that you have a , you also have to restart the game. But don't worry: give you the ability to purchase some great permanent upgrades for your attractions.", - "Tutorial9": "Now, you can rack up more even faster to earn more to rack up more ... you get the point. Have fun!", + "Tutorial8": "Alternatively, you can wait a little bit longer and buy multiple at once with more .", + "Tutorial9": "Now that you have a , you also have to restart the game. But don't worry: give you the ability to purchase some great permanent upgrades for your attractions.", + "Tutorial10": "Now, you can rack up more even faster to earn more to rack up more ... you get the point. Have fun!", "Carousel": "Carousel", "FoodCourt": "Food Court", "FerrisWheel": "Ferris Wheel", diff --git a/TouchyTickets/GameImpl.cs b/TouchyTickets/GameImpl.cs index 144ac4a..3131eb6 100644 --- a/TouchyTickets/GameImpl.cs +++ b/TouchyTickets/GameImpl.cs @@ -83,7 +83,7 @@ namespace TouchyTickets { } public BigInteger GetStarPrice() { - return 1000000 * BigInteger.Pow(10, this.TimesRestarted); + return 10000000 * BigInteger.Pow(10, this.TimesRestarted); } } diff --git a/TouchyTickets/TouchyTickets.csproj b/TouchyTickets/TouchyTickets.csproj index 3eb455f..123ce5d 100644 --- a/TouchyTickets/TouchyTickets.csproj +++ b/TouchyTickets/TouchyTickets.csproj @@ -6,7 +6,7 @@ - + all diff --git a/TouchyTickets/Tutorial.cs b/TouchyTickets/Tutorial.cs index ff83559..e96c6df 100644 --- a/TouchyTickets/Tutorial.cs +++ b/TouchyTickets/Tutorial.cs @@ -12,8 +12,8 @@ namespace TouchyTickets { new Step(g => g.Tickets >= AttractionType.Carousel.InitialPrice, "Tutorial2"), new Step(g => g.DrawMap && g.Map.PlacingAttraction?.Type == AttractionType.Carousel, "Tutorial3"), new Step(g => g.Map.GetAttractionAmount(AttractionType.Carousel) > 0, "Tutorial4", "Tutorial5", "Tutorial6"), - new Step(g => g.Tickets >= g.GetStarPrice(), "Tutorial7"), - new Step(g => g.Stars > 0, "Tutorial8", "Tutorial9") + new Step(g => g.Tickets >= g.GetStarPrice(), "Tutorial7", "Tutorial8"), + new Step(g => g.Stars > 0, "Tutorial9", "Tutorial10") }; public int CurrentStep; private int currentStepMessage;