shuffle analytics and ad loading around after the gdpr message
This commit is contained in:
parent
c1438464cd
commit
6408be7646
11 changed files with 136 additions and 104 deletions
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@ -31,9 +31,13 @@ namespace Android {
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protected override void OnCreate(Bundle bundle) {
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base.OnCreate(bundle);
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// ad layout
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var adLayout = new LinearLayout(this) {Orientation = Orientation.Vertical};
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adLayout.SetGravity(GravityFlags.Bottom);
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// set up the game
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TextInputWrapper.Current = new TextInputWrapper.Mobile();
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this.game = new GameImpl(new AndroidAnalytics(this));
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this.game = new GameImpl(new AndroidPlatform(this, adLayout));
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this.game.GraphicsDeviceManager.ResetWidthAndHeight(this.game.Window);
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this.game.GraphicsDeviceManager.IsFullScreen = true;
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this.game.OnLoadContent += game => {
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@ -53,18 +57,6 @@ namespace Android {
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if (Build.VERSION.SdkInt >= BuildVersionCodes.P)
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this.Window.Attributes.LayoutInDisplayCutoutMode = LayoutInDisplayCutoutMode.ShortEdges;
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// ad layout
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var adLayout = new LinearLayout(this) {Orientation = Orientation.Vertical};
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adLayout.SetGravity(GravityFlags.Bottom);
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var ad = new AdView(this) {
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AdUnitId = "ca-app-pub-5754829579653773/7841535920",
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AdSize = AdSize.SmartBanner
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};
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ad.LoadAd(new AdRequest.Builder()
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.AddTestDevice("14B965C6457E17D2808061ADF7E34923")
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.Build());
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adLayout.AddView(ad);
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// total layout that is displayed
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this.mainView = new LinearLayout(this) {Orientation = Orientation.Vertical};
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this.mainView.LayoutParameters = new LinearLayout.LayoutParams(MatchParent, MatchParent);
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@ -54,7 +54,7 @@
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Activity1.cs" />
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<Compile Include="AndroidAnalytics.cs" />
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<Compile Include="AndroidPlatform.cs" />
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<Compile Include="Resources\Resource.Designer.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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@ -1,26 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using Android.App;
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using GameAnalyticsSDK;
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using GameAnalyticsSDK.Utilities;
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using TouchyTickets;
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namespace Android {
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public class AndroidAnalytics : Analytics {
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private readonly Activity activity;
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public AndroidAnalytics(Activity activity) {
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this.activity = activity;
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}
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public override void Setup(Dictionary<string, object> json) {
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GameAnalytics.Initialize(this.activity, GA_MiniJSON.JsonEncode(new Hashtable(json)));
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}
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public override void AddResourceEvent(bool sink, string currency, float amount, string itemType, string itemId) {
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GameAnalytics.NewResourceEvent(sink ? GAResourceFlowType.Sink : GAResourceFlowType.Source, currency, amount, itemType, itemId);
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}
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}
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}
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41
Android/AndroidPlatform.cs
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41
Android/AndroidPlatform.cs
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@ -0,0 +1,41 @@
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using System.Collections;
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using System.Collections.Generic;
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using Android.App;
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using Android.Gms.Ads;
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using Android.Widget;
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using GameAnalyticsSDK;
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using GameAnalyticsSDK.Utilities;
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using TouchyTickets;
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namespace Android {
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public class AndroidPlatform : Platform {
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private readonly Activity activity;
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private readonly LinearLayout adLayout;
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public AndroidPlatform(Activity activity, LinearLayout adLayout) {
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this.activity = activity;
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this.adLayout = adLayout;
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}
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public override void SetupAds() {
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var ad = new AdView(this.activity) {
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AdUnitId = "ca-app-pub-5754829579653773/7841535920",
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AdSize = AdSize.SmartBanner
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};
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ad.LoadAd(new AdRequest.Builder()
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.AddTestDevice("14B965C6457E17D2808061ADF7E34923")
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.Build());
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this.adLayout.AddView(ad);
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}
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public override void SetupAnalytics(Dictionary<string, object> json) {
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GameAnalytics.Initialize(this.activity, GA_MiniJSON.JsonEncode(new Hashtable(json)));
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}
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public override void AddResourceEvent(bool sink, string currency, float amount, string itemType, string itemId) {
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GameAnalytics.NewResourceEvent(sink ? GAResourceFlowType.Sink : GAResourceFlowType.Source, currency, amount, itemType, itemId);
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}
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}
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}
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@ -12,23 +12,32 @@ namespace TouchyTickets {
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public static GameImpl Instance { get; private set; }
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public readonly ISet<Upgrade> AppliedUpgrades = new HashSet<Upgrade>();
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public readonly Tutorial Tutorial = new Tutorial();
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public bool ReadAnalyticsInfo;
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public readonly Analytics Analytics;
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public readonly Platform Platform;
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public BigInteger Tickets;
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public int TimesRestarted;
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public int Stars;
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public ParkMap Map;
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public Tutorial Tutorial { get; private set; }
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public Camera Camera { get; private set; }
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public Ui Ui { get; private set; }
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public bool DrawMap;
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public DateTime LastUpdate;
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private double saveCounter;
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public GameImpl(Analytics analytics) {
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this.Analytics = analytics;
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public GameImpl(Platform platform) {
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this.Platform = platform;
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Instance = this;
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}
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protected override void LoadContent() {
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base.LoadContent();
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// start the load sequence
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Ui.SetupUiSystem(this.UiSystem);
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CoroutineHandler.Start(Ui.DisplaySplash(this.LoadGame));
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}
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private void LoadGame() {
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// set up analytics
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var settings = new Dictionary<string, object>();
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settings["InfoLog"] = true;
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@ -39,15 +48,15 @@ namespace TouchyTickets {
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// ios comes first, then android. For now they're the same
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settings["GameKey"] = new[] {"cc18de06eebbc5d5e987c384fcd28000", "cc18de06eebbc5d5e987c384fcd28000"};
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settings["SecretKey"] = new[] {"82ca1a930ee38e2383ffb02db7631e16033b511d", "82ca1a930ee38e2383ffb02db7631e16033b511d"};
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this.Analytics.Setup(settings);
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}
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this.Platform.SetupAnalytics(settings);
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this.Platform.SetupAds();
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protected override void LoadContent() {
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base.LoadContent();
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this.Tutorial = new Tutorial();
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if (!SaveHandler.Load(this))
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this.Map = new ParkMap(20, 20);
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// load other stuff
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this.Ui = new Ui(this.UiSystem);
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this.Camera = new Camera(this.GraphicsDevice) {
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Scale = 4,
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@ -56,13 +65,12 @@ namespace TouchyTickets {
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MaxScale = 24,
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MinScale = 2
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};
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CoroutineHandler.Start(this.Ui.DisplaySplash());
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}
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protected override void DoUpdate(GameTime gameTime) {
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base.DoUpdate(gameTime);
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if (this.Map != null) {
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var now = DateTime.Now;
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if (this.LastUpdate != default) {
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var passed = now - this.LastUpdate;
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@ -73,9 +81,6 @@ namespace TouchyTickets {
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}
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this.LastUpdate = now;
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this.Ui.Update(gameTime);
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this.Tutorial.Update(this);
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// save every 3 seconds
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this.saveCounter += gameTime.ElapsedGameTime.TotalSeconds;
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if (this.saveCounter >= 3) {
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@ -84,6 +89,10 @@ namespace TouchyTickets {
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}
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}
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this.Ui?.Update(gameTime);
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this.Tutorial?.Update(this);
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}
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protected override void DoDraw(GameTime gameTime) {
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this.GraphicsDevice.Clear(Color.Black);
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if (this.DrawMap) {
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@ -1,9 +1,11 @@
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using System.Collections.Generic;
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namespace TouchyTickets {
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public abstract class Analytics {
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public abstract class Platform {
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public abstract void Setup(Dictionary<string, object> json);
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public abstract void SetupAds();
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public abstract void SetupAnalytics(Dictionary<string, object> json);
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public abstract void AddResourceEvent(bool sink, string currency, float amount, string itemType, string itemId);
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@ -25,8 +25,7 @@ namespace TouchyTickets {
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Stars = game.Stars,
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TimesRestarted = game.TimesRestarted,
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Upgrades = game.AppliedUpgrades.Select(u => u.Name).ToList(),
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TutorialStep = game.Tutorial.CurrentStep,
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ReadAnalyticsInfo = game.ReadAnalyticsInfo
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TutorialStep = game.Tutorial.CurrentStep
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};
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Serializer.Serialize(stream, data);
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}
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@ -49,7 +48,6 @@ namespace TouchyTickets {
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foreach (var name in data.Upgrades)
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game.AppliedUpgrades.Add(Upgrade.Upgrades[name]);
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game.Tutorial.CurrentStep = data.TutorialStep;
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game.ReadAnalyticsInfo = data.ReadAnalyticsInfo;
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// version 1 had smaller maps
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if (data.SaveVersion <= 1) {
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@ -1,5 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Numerics;
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using Coroutine;
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@ -28,19 +29,7 @@ namespace TouchyTickets {
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private bool finishingSwipe;
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public Ui(UiSystem uiSystem) {
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InputHandler.EnableGestures(GestureType.HorizontalDrag, GestureType.FreeDrag, GestureType.Pinch, GestureType.Tap);
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this.uiSystem = uiSystem;
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this.uiSystem.GlobalScale = 4;
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this.uiSystem.AutoScaleWithScreen = true;
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this.uiSystem.AutoScaleReferenceSize = new Point(720, 1280);
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this.uiSystem.Style.Font = new GenericSpriteFont(MlemGame.LoadContent<SpriteFont>("Fonts/Regular"));
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this.uiSystem.Style.PanelTexture = this.uiSystem.Style.ScrollBarBackground = new NinePatch(Texture[2, 1], 4);
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this.uiSystem.Style.ButtonTexture = this.uiSystem.Style.ScrollBarScrollerTexture = new NinePatch(Texture[3, 1], 4);
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this.uiSystem.Style.TextScale = 0.1F;
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this.uiSystem.TextFormatter.AddImage("ticket", Texture[2, 0]);
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this.uiSystem.TextFormatter.AddImage("star", Texture[3, 0]);
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foreach (var modifier in AttractionModifier.Modifiers.Values)
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this.uiSystem.TextFormatter.AddImage(modifier.Name, modifier.Texture);
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// main ticket store ui
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var rainingTickets = new List<RainingTicket>();
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yesNoUi.AddChild(new Button(Anchor.AutoInlineIgnoreOverflow, new Vector2(0.5F, 30), Localization.Get("Place")) {
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OnPressed = e2 => {
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GameImpl.Instance.Tickets -= price;
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GameImpl.Instance.Analytics.AddResourceEvent(true, "Tickets", price, "Attraction", attraction.Key);
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GameImpl.Instance.Platform.AddResourceEvent(true, "Tickets", price, "Attraction", attraction.Key);
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map.Place(map.PlacingPosition, map.PlacingAttraction);
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this.FadeUi(false, () => this.uiSystem.Remove(e2.Root.Name));
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@ -241,7 +230,7 @@ namespace TouchyTickets {
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var price = attraction.GetModifierPrice(map.PlacingModifier);
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GameImpl.Instance.Tickets -= price;
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GameImpl.Instance.Analytics.AddResourceEvent(true, "Tickets", price, "Modifier", modifier.Name);
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GameImpl.Instance.Platform.AddResourceEvent(true, "Tickets", price, "Modifier", modifier.Name);
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attraction.ApplyModifier(map.PlacingModifier);
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},
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this.uiSystem.Remove(e2.Root.Name);
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var game = GameImpl.Instance;
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game.Analytics.AddResourceEvent(true, "Tickets", (long) game.Tickets, "Restart", "Restart" + game.TimesRestarted);
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game.Analytics.AddResourceEvent(false, "Stars", game.GetBuyableStars(), "Restart", "Restart" + game.TimesRestarted);
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game.Platform.AddResourceEvent(true, "Tickets", (long) game.Tickets, "Restart", "Restart" + game.TimesRestarted);
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game.Platform.AddResourceEvent(false, "Stars", game.GetBuyableStars(), "Restart", "Restart" + game.TimesRestarted);
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game.Stars += game.GetBuyableStars();
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game.TimesRestarted++;
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@ -381,41 +370,64 @@ namespace TouchyTickets {
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}
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}
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public IEnumerator<IWait> DisplaySplash() {
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public static void SetupUiSystem(UiSystem uiSystem) {
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InputHandler.EnableGestures(GestureType.HorizontalDrag, GestureType.FreeDrag, GestureType.Pinch, GestureType.Tap);
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uiSystem.GlobalScale = 4;
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uiSystem.AutoScaleWithScreen = true;
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uiSystem.AutoScaleReferenceSize = new Point(720, 1280);
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uiSystem.Style.Font = new GenericSpriteFont(MlemGame.LoadContent<SpriteFont>("Fonts/Regular"));
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uiSystem.Style.PanelTexture = uiSystem.Style.ScrollBarBackground = new NinePatch(Texture[2, 1], 4);
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uiSystem.Style.ButtonTexture = uiSystem.Style.ScrollBarScrollerTexture = new NinePatch(Texture[3, 1], 4);
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uiSystem.Style.TextScale = 0.1F;
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uiSystem.TextFormatter.AddImage("ticket", Texture[2, 0]);
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uiSystem.TextFormatter.AddImage("star", Texture[3, 0]);
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foreach (var modifier in AttractionModifier.Modifiers.Values)
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uiSystem.TextFormatter.AddImage(modifier.Name, modifier.Texture);
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}
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public static IEnumerator<IWait> DisplaySplash(Action loadGame) {
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var splash = new Group(Anchor.TopLeft, Vector2.One, false) {
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OnDrawn = (e, time, batch, alpha) => batch.Draw(batch.GetBlankTexture(), e.DisplayArea, Color.Black * alpha)
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};
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var center = splash.AddChild(new Group(Anchor.Center, new Vector2(0.5F, 0.5F), false) {DrawAlpha = 0});
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center.AddChild(new Image(Anchor.AutoCenter, new Vector2(1, -1), Texture[4, 0]));
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center.AddChild(new Paragraph(Anchor.AutoCenter, 10000, "A game by Ellpeck", true));
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this.uiSystem.Add("Splash", splash).Priority = 100000;
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GameImpl.Instance.UiSystem.Add("Splash", splash).Priority = 100000;
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while (center.DrawAlpha < 1) {
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center.DrawAlpha += 0.015F;
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yield return new WaitEvent(CoroutineEvents.Update);
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}
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yield return new WaitSeconds(1);
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while (center.DrawAlpha > 0) {
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center.DrawAlpha -= 0.015F;
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yield return new WaitEvent(CoroutineEvents.Update);
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}
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if (!GameImpl.Instance.ReadAnalyticsInfo) {
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yield return new WaitSeconds(0.5);
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var analyticsFlag = new FileInfo(Path.Combine(SaveHandler.GetGameDirectory(true).FullName, "_ReadGdpr"));
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if (!analyticsFlag.Exists) {
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var evt = new Event();
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var panel = splash.AddChild(new Panel(Anchor.Center, new Vector2(0.8F), Vector2.Zero, true));
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panel.AddChild(new Paragraph(Anchor.AutoLeft, 1, Localization.Get("GDPRInfo")));
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panel.AddChild(new Button(Anchor.AutoLeft, new Vector2(1, 30), Localization.Get("Okay")) {
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OnPressed = e2 => {
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GameImpl.Instance.ReadAnalyticsInfo = true;
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// create the (empty) flag file
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using (analyticsFlag.Create()) {
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}
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splash.RemoveChild(panel);
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CoroutineHandler.RaiseEvent(evt);
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}
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});
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yield return new WaitEvent(evt);
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}
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yield return new WaitSeconds(0.25);
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loadGame();
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yield return new WaitSeconds(0.25);
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while (center.DrawAlpha > 0) {
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center.DrawAlpha -= 0.015F;
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yield return new WaitEvent(CoroutineEvents.Update);
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}
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while (splash.DrawAlpha > 0) {
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splash.DrawAlpha -= 0.015F;
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yield return new WaitEvent(CoroutineEvents.Update);
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}
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this.uiSystem.Remove(splash.Root.Name);
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splash.System.Remove(splash.Root.Name);
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}
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private void FadeUi(bool fadeOut, Action after = null) {
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@ -481,7 +493,7 @@ namespace TouchyTickets {
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ChildPadding = new Vector2(4),
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OnPressed = e => {
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GameImpl.Instance.Stars -= upgrade.Price;
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GameImpl.Instance.Analytics.AddResourceEvent(true, "Stars", upgrade.Price, "Upgrade", upgrade.Name);
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GameImpl.Instance.Platform.AddResourceEvent(true, "Stars", upgrade.Price, "Upgrade", upgrade.Name);
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GameImpl.Instance.AppliedUpgrades.Add(upgrade);
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upgrade.OnApplied();
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@ -5,9 +5,13 @@ using GameAnalyticsSDK.Utilities;
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using TouchyTickets;
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namespace iOS {
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public class IosAnalytics : Analytics {
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public class IosPlatform : Platform {
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public override void Setup(Dictionary<string, object> json) {
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public override void SetupAds() {
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throw new System.NotImplementedException();
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}
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public override void SetupAnalytics(Dictionary<string, object> json) {
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GameAnalytics.Initialize(GA_MiniJSON.JsonEncode(new Hashtable(json)));
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}
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@ -11,7 +11,7 @@ namespace iOS {
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private static void RunGame() {
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TextInputWrapper.Current = new TextInputWrapper.Mobile();
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game = new GameImpl(new IosAnalytics());
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game = new GameImpl(new IosPlatform());
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game.Run();
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}
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@ -111,7 +111,7 @@
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<Reference Include="Xamarin.iOS" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="IosAnalytics.cs" />
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<Compile Include="IosPlatform.cs" />
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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