re-added analytics
This commit is contained in:
parent
5d81b5374d
commit
6c83312ad3
13 changed files with 5917 additions and 11 deletions
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@ -1,5 +1,7 @@
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using Android.App;
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using Android.Content;
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using Android.Content.PM;
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using Android.Net;
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using Android.OS;
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using Android.Views;
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using Microsoft.Xna.Framework;
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@ -29,9 +31,12 @@ namespace Android {
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this.Window.Attributes.LayoutInDisplayCutoutMode = LayoutInDisplayCutoutMode.ShortEdges;
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TextInputWrapper.Current = new TextInputWrapper.Mobile();
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this.game = new GameImpl();
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this.game = new GameImpl(new AndroidAnalytics(this));
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this.game.GraphicsDeviceManager.ResetWidthAndHeight(this.game.Window);
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this.game.OnLoadContent += game => game.InputHandler.HandleMouse = false;
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this.game.OnLoadContent += game => {
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game.InputHandler.HandleMouse = false;
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game.UiSystem.LinkBehavior = l => this.StartActivity(new Intent(Intent.ActionView, Uri.Parse(l.Match.Groups[1].Value)));
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};
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this.game.GraphicsDeviceManager.IsFullScreen = true;
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this.view = this.game.Services.GetService(typeof(View)) as View;
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@ -54,6 +54,7 @@
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Activity1.cs" />
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<Compile Include="AndroidAnalytics.cs" />
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<Compile Include="Resources\Resource.Designer.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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@ -70,6 +71,7 @@
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Contentless" Version="2.0.6" />
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<PackageReference Include="GameAnalytics.Xamarin.SDK" Version="4.1.0" />
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<PackageReference Include="MonoGame.Content.Builder" Version="3.7.0.9" />
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<PackageReference Include="MonoGame.Framework.Android" Version="3.7.1.189" />
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</ItemGroup>
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26
Android/AndroidAnalytics.cs
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26
Android/AndroidAnalytics.cs
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@ -0,0 +1,26 @@
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using System.Collections;
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using System.Collections.Generic;
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using Android.App;
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using GameAnalyticsSDK;
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using GameAnalyticsSDK.Utilities;
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using TouchyTickets;
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namespace Android {
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public class AndroidAnalytics : Analytics {
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private readonly Activity activity;
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public AndroidAnalytics(Activity activity) {
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this.activity = activity;
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}
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public override void Setup(Dictionary<string, object> json) {
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GameAnalytics.Initialize(this.activity, GA_MiniJSON.JsonEncode(new Hashtable(json)));
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}
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public override void AddResourceEvent(bool sink, string currency, float amount, string itemType, string itemId) {
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GameAnalytics.NewResourceEvent(sink ? GAResourceFlowType.Sink : GAResourceFlowType.Source, currency, amount, itemType, itemId);
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}
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}
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}
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5806
Android/Resources/Resource.Designer.cs
generated
5806
Android/Resources/Resource.Designer.cs
generated
File diff suppressed because it is too large
Load diff
11
TouchyTickets/Analytics.cs
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11
TouchyTickets/Analytics.cs
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@ -0,0 +1,11 @@
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using System.Collections.Generic;
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namespace TouchyTickets {
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public abstract class Analytics {
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public abstract void Setup(Dictionary<string, object> json);
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public abstract void AddResourceEvent(bool sink, string currency, float amount, string itemType, string itemId);
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}
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}
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@ -21,6 +21,7 @@
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"Tutorial11": "Now that you have a couple of attractions, you can start thinking about purchasing modifiers for them! Swipe to access the modifier menu on the far right and purchase a modifier.",
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"Tutorial12": "Different kinds of modifiers can be applied to different attractions. Click on one of your attractions and add the modifier to it.",
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"Tutorial13": "Modifiers add a ticket sale multiplier to a single attraction. Each attraction can have an infinite amount of any given modifier, so they're a great way to rack up tickets faster.",
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"GDPRInfo": "This game uses user data for advertising and analytics. For more information, see <c CornflowerBlue><l https://gameanalytics.com/privacy>GameAnalytics'</l></c> and <c CornflowerBlue><l http://www.google.com/policies/privacy/partners/>Google's</l></c> policies on data collection.",
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"Carousel": "Carousel",
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"FoodCourt": "Food Court",
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"FerrisWheel": "Ferris Wheel",
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@ -13,6 +13,8 @@ namespace TouchyTickets {
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public static GameImpl Instance { get; private set; }
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public readonly ISet<Upgrade> AppliedUpgrades = new HashSet<Upgrade>();
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public readonly Tutorial Tutorial = new Tutorial();
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public bool ReadAnalyticsInfo;
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public readonly Analytics Analytics;
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public BigInteger Tickets;
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public int TimesRestarted;
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public int Stars;
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@ -23,8 +25,21 @@ namespace TouchyTickets {
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public DateTime LastUpdate;
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private double saveCounter;
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public GameImpl() {
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public GameImpl(Analytics analytics) {
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this.Analytics = analytics;
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Instance = this;
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// set up analytics
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var settings = new Dictionary<string, object>();
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settings["InfoLog"] = true;
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settings["VerboseLog"] = true;
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settings["SubmitErrors"] = true;
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settings["ResourceCurrencies"] = new[] {"Tickets", "Stars"};
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settings["ResourceItemTypes"] = new[] {"Attraction", "Restart", "Upgrade"};
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// ios comes first, then android. For now they're the same
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settings["GameKey"] = new[] {"cc18de06eebbc5d5e987c384fcd28000", "cc18de06eebbc5d5e987c384fcd28000"};
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settings["SecretKey"] = new[] {"82ca1a930ee38e2383ffb02db7631e16033b511d", "82ca1a930ee38e2383ffb02db7631e16033b511d"};
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this.Analytics.Setup(settings);
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}
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protected override void LoadContent() {
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@ -25,7 +25,8 @@ namespace TouchyTickets {
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Stars = game.Stars,
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TimesRestarted = game.TimesRestarted,
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Upgrades = game.AppliedUpgrades.Select(u => u.Name).ToList(),
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TutorialStep = game.Tutorial.CurrentStep
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TutorialStep = game.Tutorial.CurrentStep,
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ReadAnalyticsInfo = game.ReadAnalyticsInfo
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};
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Serializer.Serialize(stream, data);
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}
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@ -48,6 +49,7 @@ namespace TouchyTickets {
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foreach (var name in data.Upgrades)
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game.AppliedUpgrades.Add(Upgrade.Upgrades[name]);
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game.Tutorial.CurrentStep = data.TutorialStep;
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game.ReadAnalyticsInfo = data.ReadAnalyticsInfo;
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// version 1 had smaller maps
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if (data.SaveVersion <= 1) {
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@ -88,6 +90,7 @@ namespace TouchyTickets {
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public int TimesRestarted;
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public List<string> Upgrades;
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public int TutorialStep;
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public bool ReadAnalyticsInfo;
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}
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}
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@ -6,7 +6,7 @@
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<ItemGroup>
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<PackageReference Include="Coroutine" Version="1.0.4" />
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<PackageReference Include="MLEM.Startup" Version="3.3.3-201" />
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<PackageReference Include="MLEM.Startup" Version="3.3.3-204" />
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<PackageReference Include="MonoGame.Framework.Portable" Version="3.7.1.189">
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<PrivateAssets>all</PrivateAssets>
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</PackageReference>
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@ -172,6 +172,8 @@ namespace TouchyTickets {
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yesNoUi.AddChild(new Button(Anchor.AutoInlineIgnoreOverflow, new Vector2(0.5F, 30), Localization.Get("Place")) {
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OnPressed = e2 => {
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GameImpl.Instance.Tickets -= price;
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GameImpl.Instance.Analytics.AddResourceEvent(true, "Tickets", (long) price, "Attraction", attraction.Key);
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map.Place(map.PlacingPosition, map.PlacingAttraction);
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this.FadeUi(false, () => this.uiSystem.Remove(e2.Root.Name));
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},
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if (map.SelectedPosition == null)
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return;
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var attraction = map.GetAttractionAt(map.SelectedPosition.Value);
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GameImpl.Instance.Tickets -= attraction.GetModifierPrice(map.PlacingModifier);
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var price = attraction.GetModifierPrice(map.PlacingModifier);
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GameImpl.Instance.Tickets -= price;
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GameImpl.Instance.Analytics.AddResourceEvent(true, "Tickets", price, "Modifier", modifier.Name);
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attraction.ApplyModifier(map.PlacingModifier);
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},
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OnUpdated = (e2, time) => {
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this.uiSystem.Remove(e2.Root.Name);
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var game = GameImpl.Instance;
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game.Analytics.AddResourceEvent(true, "Tickets", (long) game.Tickets, "Restart", "Restart" + game.TimesRestarted);
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game.Analytics.AddResourceEvent(false, "Stars", (long) game.Tickets, "Restart", "Restart" + game.TimesRestarted);
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game.Stars += game.GetBuyableStars();
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game.TimesRestarted++;
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game.Tickets = 0;
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center.DrawAlpha -= 0.015F;
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yield return new WaitEvent(CoroutineEvents.Update);
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}
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if (!GameImpl.Instance.ReadAnalyticsInfo) {
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var evt = new Event();
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var panel = splash.AddChild(new Panel(Anchor.Center, new Vector2(0.8F), Vector2.Zero, true));
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panel.AddChild(new Paragraph(Anchor.AutoLeft, 1, Localization.Get("GDPRInfo")));
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panel.AddChild(new Button(Anchor.AutoLeft, new Vector2(1, 30), Localization.Get("Okay")) {
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OnPressed = e2 => {
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GameImpl.Instance.ReadAnalyticsInfo = true;
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splash.RemoveChild(panel);
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CoroutineHandler.RaiseEvent(evt);
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}
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});
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yield return new WaitEvent(evt);
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}
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while (splash.DrawAlpha > 0) {
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splash.DrawAlpha -= 0.015F;
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yield return new WaitEvent(CoroutineEvents.Update);
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ChildPadding = new Vector2(4),
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OnPressed = e => {
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GameImpl.Instance.Stars -= upgrade.Price;
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GameImpl.Instance.Analytics.AddResourceEvent(true, "Stars", upgrade.Price, "Upgrade", upgrade.Name);
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GameImpl.Instance.AppliedUpgrades.Add(upgrade);
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upgrade.OnApplied();
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PopulateUpgradeList(upgradeList);
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19
iOS/IosAnalytics.cs
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19
iOS/IosAnalytics.cs
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using System.Collections;
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using System.Collections.Generic;
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using GameAnalyticsSDK;
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using GameAnalyticsSDK.Utilities;
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using TouchyTickets;
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namespace iOS {
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public class IosAnalytics : Analytics {
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public override void Setup(Dictionary<string, object> json) {
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GameAnalytics.Initialize(GA_MiniJSON.JsonEncode(new Hashtable(json)));
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}
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public override void AddResourceEvent(bool sink, string currency, float amount, string itemType, string itemId) {
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GameAnalytics.NewResourceEvent(sink ? GAResourceFlowType.Sink : GAResourceFlowType.Source, currency, amount, itemType, itemId);
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}
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}
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}
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@ -11,7 +11,7 @@ namespace iOS {
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private static void RunGame() {
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TextInputWrapper.Current = new TextInputWrapper.Mobile();
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game = new GameImpl();
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game = new GameImpl(new IosAnalytics());
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game.Run();
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}
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@ -111,6 +111,7 @@
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<Reference Include="Xamarin.iOS" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="IosAnalytics.cs" />
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Contentless" Version="2.0.6" />
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<PackageReference Include="GameAnalytics.Xamarin.SDK" Version="4.1.0" />
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<PackageReference Include="MonoGame.Content.Builder" Version="3.7.0.9" />
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<PackageReference Include="MonoGame.Framework.iOS" Version="3.8.0.1375-develop" />
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</ItemGroup>
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