diff --git a/Ideas.md b/Ideas.md
index ad63526..223604e 100644
--- a/Ideas.md
+++ b/Ideas.md
@@ -20,8 +20,7 @@
- Upgrade that increases the amount of modifiers on each ride
- Advanced version that adds modifiers to each ride automatically, regardless of whether they already contain them
-# Park management
-- ~~Shows statistics on how much each ride type generates in the park~~
+# Gameplay options
- Edit park templates
- Set the minimum amount of tickets required for auto-buyers of any kind to take effect
- Set the amount of time between auto-buy attempts
\ No newline at end of file
diff --git a/TouchyTickets/Content/Localization/Localization.json b/TouchyTickets/Content/Localization/Localization.json
index 4512712..347ceb1 100644
--- a/TouchyTickets/Content/Localization/Localization.json
+++ b/TouchyTickets/Content/Localization/Localization.json
@@ -20,10 +20,8 @@
"KeepScreenOn": "Keep Screen On",
"RateInfo": "You've been playing the game for a while now, which probably means you're enjoying it.\nPlease rate the game, it really helps out! Thanks <3",
"Rate": "Rate",
- "ParkManagement": "Park Management",
"Attractions": "Attractions",
"Modifiers": "Modifiers",
- "RideStats": "Sales per Ride",
"----- Tutorial -----": "",
"Tutorial1": "Hi! Welcome to Touchy Tickets. To start the game, simply tap the ticket booth to sell a . Start by racking up 50!",
"Tutorial2": "Great! Now, you can buy your first attraction. Access the menu on the right by swiping and purchase a carousel.",
diff --git a/TouchyTickets/Ui.cs b/TouchyTickets/Ui.cs
index 5203552..1f7680e 100644
--- a/TouchyTickets/Ui.cs
+++ b/TouchyTickets/Ui.cs
@@ -410,33 +410,7 @@ namespace TouchyTickets {
});
this.uiSystem.Add("Options", optionsUi);
- var managementUi = new Group(Anchor.TopLeft, Vector2.One, false) {
- IsHidden = true,
- OnDrawn = (e, time, batch, alpha) => batch.Draw(batch.GetBlankTexture(), e.DisplayArea, ColorExtensions.FromHex(0xff86bccf) * alpha)
- };
- managementUi.AddChild(new Paragraph(Anchor.AutoCenter, 1, Localization.Get("ParkManagement"), true) {TextScale = 0.15F});
- var managementList = managementUi.AddChild(new Panel(Anchor.AutoLeft, new Vector2(1), Vector2.Zero, false, true, new Point(10, 30), false) {
- ChildPadding = new Padding(5, 15, 5, 5),
- PreventParentSpill = true
- });
- managementList.AddChild(new Paragraph(Anchor.AutoCenter, 1, Localization.Get("RideStats"), true) {
- PositionOffset = new Vector2(0, 4),
- TextScale = 0.12F
- });
- foreach (var type in AttractionType.Attractions.Values) {
- var group = managementList.AddChild(new Group(Anchor.AutoCenter, new Vector2(1)) {
- OnUpdated = (e, time) => e.IsHidden = !GameImpl.Instance.Map.TicketsPerRide.ContainsKey(type),
- PositionOffset = new Vector2(0, 1)
- });
- group.AddChild(new Image(Anchor.AutoLeft, new Vector2(20), Assets.AttractionTexture[type.TextureRegion]));
- group.AddChild(new Paragraph(Anchor.CenterLeft, 1, p => {
- GameImpl.Instance.Map.TicketsPerRide.TryGetValue(type, out var tickets);
- return tickets.ToString("#,0.##") + "/s";
- }, true) {PositionOffset = new Vector2(24, 0)});
- }
- this.uiSystem.Add("Management", managementUi);
-
- this.swipeRelations = new Element[] {optionsUi, upgradeUi, managementUi, main, buyUi, modifierUi};
+ this.swipeRelations = new Element[] {optionsUi, upgradeUi, main, buyUi, modifierUi};
var swipeTimer = 0D;
var swipeInfo = new Group(Anchor.BottomCenter, Vector2.One) {