fixed assets loading incorrectly occasionally
This commit is contained in:
parent
caa5a92382
commit
efbe1a64ac
11 changed files with 109 additions and 78 deletions
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@ -50,7 +50,7 @@
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<AndroidEnableProfiledAot>false</AndroidEnableProfiledAot>
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<AndroidEnableProfiledAot>false</AndroidEnableProfiledAot>
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<BundleAssemblies>false</BundleAssemblies>
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<BundleAssemblies>false</BundleAssemblies>
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<MandroidI18n />
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<MandroidI18n />
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<AndroidPackageFormat>aab</AndroidPackageFormat>
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<AndroidPackageFormat>apk</AndroidPackageFormat>
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<AndroidUseAapt2>true</AndroidUseAapt2>
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<AndroidUseAapt2>true</AndroidUseAapt2>
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<AndroidCreatePackagePerAbi>false</AndroidCreatePackagePerAbi>
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<AndroidCreatePackagePerAbi>false</AndroidCreatePackagePerAbi>
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</PropertyGroup>
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</PropertyGroup>
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@ -81,7 +81,7 @@
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<PackageReference Include="Contentless" Version="3.0.0" />
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<PackageReference Include="Contentless" Version="3.0.0" />
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<PackageReference Include="GameAnalytics.Xamarin.SDK" Version="4.1.1" />
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<PackageReference Include="GameAnalytics.Xamarin.SDK" Version="4.1.1" />
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<PackageReference Include="MonoGame.Content.Builder" Version="3.7.0.9" />
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<PackageReference Include="MonoGame.Content.Builder" Version="3.7.0.9" />
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<PackageReference Include="MonoGame.Framework.Android" Version="3.8.0.1375-develop" />
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<PackageReference Include="MonoGame.Framework.Android" Version="3.7.1.189" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\TouchyTickets\TouchyTickets.csproj">
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<ProjectReference Include="..\TouchyTickets\TouchyTickets.csproj">
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@ -2,9 +2,7 @@
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<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="de.ellpeck.touchytickets" android:installLocation="auto"
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<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="de.ellpeck.touchytickets" android:installLocation="auto"
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android:versionCode="100" android:versionName="1.0.0">
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android:versionCode="100" android:versionName="1.0.0">
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<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="28"/>
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<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="28"/>
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<application android:label="Touchy Tickets" android:resizeableActivity="false">
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<application android:label="Touchy Tickets" android:resizeableActivity="true"/>
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<meta-data android:name="android.max_aspect" android:value="2.1"/>
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</application>
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<permission android:name="ACCESS_NETWORK_STATE"/>
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<permission android:name="ACCESS_NETWORK_STATE"/>
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<permission android:name="INTERNET"/>
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<permission android:name="INTERNET"/>
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</manifest>
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</manifest>
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35
TouchyTickets/Assets.cs
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35
TouchyTickets/Assets.cs
Normal file
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@ -0,0 +1,35 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Audio;
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using Microsoft.Xna.Framework.Graphics;
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using MLEM.Startup;
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using MLEM.Textures;
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namespace TouchyTickets {
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public static class Assets {
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public static UniformTextureAtlas TilesTexture { get; private set; }
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public static UniformTextureAtlas AttractionTexture { get; private set; }
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public static UniformTextureAtlas UiTexture { get; private set; }
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public static SoundEffect ClickSound { get; private set; }
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public static SoundEffect PlaceSound { get; private set; }
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public static SoundEffect BuySound { get; private set; }
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public static Vector2 TileSize { get; private set; }
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public static SpriteFont Font { get; private set; }
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public static void Load() {
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TilesTexture = new UniformTextureAtlas(MlemGame.LoadContent<Texture2D>("Textures/Tiles"), 16, 16);
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AttractionTexture = new UniformTextureAtlas(MlemGame.LoadContent<Texture2D>("Textures/Attractions"), 16, 16);
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UiTexture = new UniformTextureAtlas(MlemGame.LoadContent<Texture2D>("Textures/Ui"), 16, 16);
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ClickSound = MlemGame.LoadContent<SoundEffect>("Sounds/Click");
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PlaceSound = MlemGame.LoadContent<SoundEffect>("Sounds/Place");
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BuySound = MlemGame.LoadContent<SoundEffect>("Sounds/StarBuy");
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TileSize = new Vector2(AttractionTexture.RegionWidth, AttractionTexture.RegionHeight);
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Font = MlemGame.LoadContent<SpriteFont>("Fonts/Regular");
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}
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}
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}
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@ -16,9 +16,6 @@ namespace TouchyTickets.Attractions {
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[DataContract]
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[DataContract]
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public class Attraction {
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public class Attraction {
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public static readonly UniformTextureAtlas Texture = new UniformTextureAtlas(MlemGame.LoadContent<Texture2D>("Textures/Attractions"), 16, 16);
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public static readonly Vector2 TileSize = new Vector2(Texture.RegionWidth, Texture.RegionHeight);
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[DataMember]
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[DataMember]
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public readonly List<ActiveModifier> Modifiers = new List<ActiveModifier>();
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public readonly List<ActiveModifier> Modifiers = new List<ActiveModifier>();
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[DataMember]
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[DataMember]
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@ -54,7 +51,7 @@ namespace TouchyTickets.Attractions {
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if (this.animationSizeModifier > 0)
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if (this.animationSizeModifier > 0)
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drawScale += (float) Math.Sin(this.animationSizeModifier) * 0.05F;
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drawScale += (float) Math.Sin(this.animationSizeModifier) * 0.05F;
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var center = this.Type.TextureRegion.Size.ToVector2() / 2;
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var center = this.Type.TextureRegion.Size.ToVector2() / 2;
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batch.Draw(this.Type.TextureRegion, position + center * scale, Color.White * alpha, 0, center, drawScale, SpriteEffects.None, 0);
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batch.Draw(Assets.AttractionTexture[this.Type.TextureRegion], position + center * scale, Color.White * alpha, 0, center, drawScale, SpriteEffects.None, 0);
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}
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}
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public float GetGenerationRate(ParkMap map, Point position) {
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public float GetGenerationRate(ParkMap map, Point position) {
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@ -1,6 +1,7 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Runtime.Serialization;
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using System.Runtime.Serialization;
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using Microsoft.Xna.Framework;
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using MLEM.Textures;
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using MLEM.Textures;
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using Newtonsoft.Json;
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using Newtonsoft.Json;
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using static TouchyTickets.Attractions.AttractionFlags;
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using static TouchyTickets.Attractions.AttractionFlags;
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@ -12,21 +13,21 @@ namespace TouchyTickets.Attractions {
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public static readonly Dictionary<string, AttractionModifier> Modifiers = new Dictionary<string, AttractionModifier>();
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public static readonly Dictionary<string, AttractionModifier> Modifiers = new Dictionary<string, AttractionModifier>();
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static AttractionModifier() {
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static AttractionModifier() {
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Register(new AttractionModifier("Lubricant", 200, Cars | FastCars, 1.02F, Ui.Texture[0, 4]));
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Register(new AttractionModifier("Lubricant", 200, Cars | FastCars, 1.02F, new Point(0, 4)));
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Register(new AttractionModifier("LouderMusic", 500, Relaxed, 1.03F, Ui.Texture[2, 4]));
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Register(new AttractionModifier("LouderMusic", 500, Relaxed, 1.03F, new Point(2, 4)));
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Register(new AttractionModifier("SmallAds", 800, Small, 1.5F, Ui.Texture[5, 4]));
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Register(new AttractionModifier("SmallAds", 800, Small, 1.5F, new Point(5, 4)));
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Register(new AttractionModifier("LongerQueue", 1000, All, 1.06F, Ui.Texture[1, 4]));
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Register(new AttractionModifier("LongerQueue", 1000, All, 1.06F, new Point(1, 4)));
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Register(new AttractionModifier("Bouncer", 1500, Walking, 1.2F, Ui.Texture[3, 4]));
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Register(new AttractionModifier("Bouncer", 1500, Walking, 1.2F, new Point(3, 4)));
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Register(new AttractionModifier("OnRideCameras", 2500, FastCars, 1.1F, Ui.Texture[4, 4]));
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Register(new AttractionModifier("OnRideCameras", 2500, FastCars, 1.1F, new Point(4, 4)));
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}
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}
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public readonly string Name;
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public readonly string Name;
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public readonly long InitialPrice;
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public readonly long InitialPrice;
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public readonly TextureRegion Texture;
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public readonly Point Texture;
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public readonly float Multiplier;
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public readonly float Multiplier;
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private readonly AttractionFlags affectedFlags;
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private readonly AttractionFlags affectedFlags;
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public AttractionModifier(string name, long initialPrice, AttractionFlags affectedFlags, float multiplier, TextureRegion texture) {
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public AttractionModifier(string name, long initialPrice, AttractionFlags affectedFlags, float multiplier, Point texture) {
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this.Name = name;
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this.Name = name;
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this.InitialPrice = initialPrice;
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this.InitialPrice = initialPrice;
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this.affectedFlags = affectedFlags;
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this.affectedFlags = affectedFlags;
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@ -10,35 +10,35 @@ namespace TouchyTickets.Attractions {
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public class AttractionType {
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public class AttractionType {
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public static readonly Dictionary<string, AttractionType> Attractions = new Dictionary<string, AttractionType>();
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public static readonly Dictionary<string, AttractionType> Attractions = new Dictionary<string, AttractionType>();
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public static readonly AttractionType Carousel = Register(new AttractionType("Carousel", RectArea(1, 1), Attraction.Texture[0, 0, 1, 1], 0.5F, 50, Relaxed | Cars | Small));
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public static readonly AttractionType Carousel = Register(new AttractionType("Carousel", RectArea(1, 1), new Rectangle(0, 0, 1, 1), 0.5F, 50, Relaxed | Cars | Small));
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public static readonly AttractionType MirrorHouse = Register(new AttractionType("MirrorHouse", RectArea(1, 1), Attraction.Texture[3, 0, 1, 1], 1, 150, Relaxed | Walking | NonTechnology | Small));
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public static readonly AttractionType MirrorHouse = Register(new AttractionType("MirrorHouse", RectArea(1, 1), new Rectangle(3, 0, 1, 1), 1, 150, Relaxed | Walking | NonTechnology | Small));
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public static readonly AttractionType FoodCourt = Register(new AttractionType("FoodCourt", RectArea(2, 1), Attraction.Texture[1, 0, 2, 1], 2F, 300, None));
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public static readonly AttractionType FoodCourt = Register(new AttractionType("FoodCourt", RectArea(2, 1), new Rectangle(1, 0, 2, 1), 2F, 300, None));
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public static readonly AttractionType SpiralSlide = Register(new AttractionType("SpiralSlide", RectArea(1, 2), Attraction.Texture[5, 0, 1, 2], 4, 1200, Relaxed | Walking));
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public static readonly AttractionType SpiralSlide = Register(new AttractionType("SpiralSlide", RectArea(1, 2), new Rectangle(5, 0, 1, 2), 4, 1200, Relaxed | Walking));
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public static readonly AttractionType HedgeMaze = Register(new AttractionType("HedgeMaze", RectArea(2, 2), Attraction.Texture[3, 3, 2, 2], 8, 2500, Relaxed | Walking | NonTechnology));
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public static readonly AttractionType HedgeMaze = Register(new AttractionType("HedgeMaze", RectArea(2, 2), new Rectangle(3, 3, 2, 2), 8, 2500, Relaxed | Walking | NonTechnology));
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public static readonly AttractionType FerrisWheel = Register(new AttractionType("FerrisWheel", RectArea(2, 2), Attraction.Texture[0, 1, 2, 2], 12, 4000, Relaxed | Cars));
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public static readonly AttractionType FerrisWheel = Register(new AttractionType("FerrisWheel", RectArea(2, 2), new Rectangle(0, 1, 2, 2), 12, 4000, Relaxed | Cars));
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public static readonly AttractionType FreefallCoaster = Register(new AttractionType("FreefallCoaster", new[,] {{true, false, true}, {true, true, true}}, Attraction.Texture[6, 0, 3, 2], 24, 8000, FastCars));
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public static readonly AttractionType FreefallCoaster = Register(new AttractionType("FreefallCoaster", new[,] {{true, false, true}, {true, true, true}}, new Rectangle(6, 0, 3, 2), 24, 8000, FastCars));
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public static readonly AttractionType HauntedHouse = Register(new AttractionType("HauntedHouse", RectArea(2, 2), Attraction.Texture[3, 5, 2, 2], 30, 12000, FastCars));
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public static readonly AttractionType HauntedHouse = Register(new AttractionType("HauntedHouse", RectArea(2, 2), new Rectangle(3, 5, 2, 2), 30, 12000, FastCars));
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public static readonly AttractionType GoKarts = Register(new AttractionType("GoKarts", RectArea(2, 2), Attraction.Texture[5, 2, 2, 2], 50, 24000, Cars | Relaxed));
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public static readonly AttractionType GoKarts = Register(new AttractionType("GoKarts", RectArea(2, 2), new Rectangle(5, 2, 2, 2), 50, 24000, Cars | Relaxed));
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public static readonly AttractionType MiniGolf = Register(new AttractionType("MiniGolf", RectArea(2, 3), Attraction.Texture[9, 0, 2, 3], 75, 35000, Relaxed | Walking | NonTechnology));
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public static readonly AttractionType MiniGolf = Register(new AttractionType("MiniGolf", RectArea(2, 3), new Rectangle(9, 0, 2, 3), 75, 35000, Relaxed | Walking | NonTechnology));
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public static readonly AttractionType WildMouse = Register(new AttractionType("WildMouse", RectArea(3, 2), Attraction.Texture[2, 1, 3, 2], 100, 60000, FastCars));
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public static readonly AttractionType WildMouse = Register(new AttractionType("WildMouse", RectArea(3, 2), new Rectangle(2, 1, 3, 2), 100, 60000, FastCars));
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public static readonly AttractionType LogFlume = Register(new AttractionType("LogFlume", new[,] {{true, true, false}, {true, true, true}}, Attraction.Texture[0, 3, 3, 2], 160, 90000, FastCars));
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public static readonly AttractionType LogFlume = Register(new AttractionType("LogFlume", new[,] {{true, true, false}, {true, true, true}}, new Rectangle(0, 3, 3, 2), 160, 90000, FastCars));
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public static readonly AttractionType HeartlineTwister = Register(new AttractionType("HeartlineTwister", RectArea(4, 2), Attraction.Texture[5, 4, 4, 2], 250, 150000, FastCars));
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public static readonly AttractionType HeartlineTwister = Register(new AttractionType("HeartlineTwister", RectArea(4, 2), new Rectangle(5, 4, 4, 2), 250, 150000, FastCars));
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public static readonly AttractionType WoodCoaster = Register(new AttractionType("WoodCoaster", RectArea(3, 3), Attraction.Texture[0, 5, 3, 3], 300, 215000, FastCars));
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public static readonly AttractionType WoodCoaster = Register(new AttractionType("WoodCoaster", RectArea(3, 3), new Rectangle(0, 5, 3, 3), 300, 215000, FastCars));
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public static readonly AttractionType SafariZone = Register(new AttractionType("SafariZone", RectArea(5, 3), Attraction.Texture[11, 0, 5, 3], 600, 750000, Relaxed | Walking | NonTechnology));
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public static readonly AttractionType SafariZone = Register(new AttractionType("SafariZone", RectArea(5, 3), new Rectangle(11, 0, 5, 3), 600, 750000, Relaxed | Walking | NonTechnology));
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public readonly string Name;
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public readonly string Name;
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public readonly bool[,] Area;
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public readonly bool[,] Area;
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public int Width => this.Area.GetLength(1);
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public int Width => this.Area.GetLength(1);
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public int Height => this.Area.GetLength(0);
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public int Height => this.Area.GetLength(0);
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public readonly TextureRegion TextureRegion;
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public readonly Rectangle TextureRegion;
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private readonly float generationPerSecond;
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private readonly float generationPerSecond;
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public readonly long InitialPrice;
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public readonly long InitialPrice;
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public readonly AttractionFlags Flags;
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public readonly AttractionFlags Flags;
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public AttractionType(string name, bool[,] area, TextureRegion texture, float generationPerSecond, long initialPrice, AttractionFlags flags) {
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public AttractionType(string name, bool[,] area, Rectangle textureRegion, float generationPerSecond, long initialPrice, AttractionFlags flags) {
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this.Name = name;
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this.Name = name;
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this.Area = area;
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this.Area = area;
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this.TextureRegion = texture;
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this.TextureRegion = textureRegion;
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this.generationPerSecond = generationPerSecond;
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this.generationPerSecond = generationPerSecond;
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this.InitialPrice = initialPrice;
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this.InitialPrice = initialPrice;
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this.Flags = flags;
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this.Flags = flags;
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protected override void LoadContent() {
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protected override void LoadContent() {
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base.LoadContent();
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base.LoadContent();
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Assets.Load();
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Options.Load();
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Options.Load();
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// start the load sequence
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// start the load sequence
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[DataContract]
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[DataContract]
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public class ParkMap {
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public class ParkMap {
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private static readonly UniformTextureAtlas TilesTexture = new UniformTextureAtlas(MlemGame.LoadContent<Texture2D>("Textures/Tiles"), 16, 16);
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private const int AdditionalRadius = 15;
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private const int AdditionalRadius = 15;
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[DataMember]
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[DataMember]
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public readonly int Width;
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public readonly int Width;
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@ -89,7 +88,7 @@ namespace TouchyTickets {
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} else if (MlemGame.Input.GetGesture(GestureType.FreeDrag, out var drag)) {
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} else if (MlemGame.Input.GetGesture(GestureType.FreeDrag, out var drag)) {
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if (this.draggingAttraction) {
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if (this.draggingAttraction) {
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// move the current placing position
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// move the current placing position
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var nextPos = (camera.ToWorldPos(drag.Position + drag.Delta) / Attraction.TileSize).ToPoint();
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var nextPos = (camera.ToWorldPos(drag.Position + drag.Delta) / Assets.TileSize).ToPoint();
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// drag the center of the attraction
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// drag the center of the attraction
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nextPos -= new Point(this.PlacingAttraction.Type.Width / 2, this.PlacingAttraction.Type.Height / 2);
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nextPos -= new Point(this.PlacingAttraction.Type.Width / 2, this.PlacingAttraction.Type.Height / 2);
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if (this.PlacingAttraction.Type.GetCoveredTiles().Select(p => nextPos + p).All(this.IsInBounds))
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if (this.PlacingAttraction.Type.GetCoveredTiles().Select(p => nextPos + p).All(this.IsInBounds))
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if (touch.State != TouchLocationState.Pressed)
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if (touch.State != TouchLocationState.Pressed)
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continue;
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continue;
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// when first pressing down, go into attraction drag mode if we're touching the place location
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// when first pressing down, go into attraction drag mode if we're touching the place location
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var offset = (camera.ToWorldPos(touch.Position) / Attraction.TileSize).ToPoint();
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var offset = (camera.ToWorldPos(touch.Position) / Assets.TileSize).ToPoint();
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this.draggingAttraction = this.PlacingAttraction.Type.GetCoveredTiles()
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this.draggingAttraction = this.PlacingAttraction.Type.GetCoveredTiles()
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.Any(p => this.PlacingPosition + p == offset);
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.Any(p => this.PlacingPosition + p == offset);
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}
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}
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} else {
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} else {
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// we're not placing an attraction, so we're in remove and move mode
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// we're not placing an attraction, so we're in remove and move mode
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if (MlemGame.Input.GetGesture(GestureType.Tap, out var tap) && GameImpl.Instance.UiSystem.Controls.GetElementUnderPos(tap.Position) == null) {
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if (MlemGame.Input.GetGesture(GestureType.Tap, out var tap) && GameImpl.Instance.UiSystem.Controls.GetElementUnderPos(tap.Position) == null) {
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var pos = (camera.ToWorldPos(tap.Position) / Attraction.TileSize).ToPoint();
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var pos = (camera.ToWorldPos(tap.Position) / Assets.TileSize).ToPoint();
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var attraction = this.GetAttractionAt(pos);
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var attraction = this.GetAttractionAt(pos);
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if (attraction != null && (this.PlacingModifier == null || this.PlacingModifier.IsAffected(attraction))) {
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if (attraction != null && (this.PlacingModifier == null || this.PlacingModifier.IsAffected(attraction))) {
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// actually select the top left for easy usage later
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// actually select the top left for easy usage later
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@ -120,12 +119,12 @@ namespace TouchyTickets {
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}
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}
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}
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}
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}
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}
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camera.ConstrainWorldBounds(new Vector2(-AdditionalRadius) * Attraction.TileSize, new Vector2(this.Width + AdditionalRadius, this.Height + AdditionalRadius) * Attraction.TileSize);
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camera.ConstrainWorldBounds(new Vector2(-AdditionalRadius) * Assets.TileSize, new Vector2(this.Width + AdditionalRadius, this.Height + AdditionalRadius) * Assets.TileSize);
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}
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}
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}
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}
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public void Draw(GameTime time, SpriteBatch batch, Vector2 position, float scale, float alpha, bool showSurroundings, RectangleF visibleArea) {
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public void Draw(GameTime time, SpriteBatch batch, Vector2 position, float scale, float alpha, bool showSurroundings, RectangleF visibleArea) {
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var tileSize = Attraction.TileSize * scale;
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var tileSize = Assets.TileSize * scale;
|
||||||
// draw ground
|
// draw ground
|
||||||
var additionalRadius = showSurroundings ? AdditionalRadius : 0;
|
var additionalRadius = showSurroundings ? AdditionalRadius : 0;
|
||||||
var minX = Math.Max(-additionalRadius, visibleArea.Left / tileSize.X).Floor();
|
var minX = Math.Max(-additionalRadius, visibleArea.Left / tileSize.X).Floor();
|
||||||
|
@ -136,12 +135,12 @@ namespace TouchyTickets {
|
||||||
for (var y = minY; y < maxY; y++) {
|
for (var y = minY; y < maxY; y++) {
|
||||||
var pos = new Vector2(x, y);
|
var pos = new Vector2(x, y);
|
||||||
var drawPos = position + pos * tileSize;
|
var drawPos = position + pos * tileSize;
|
||||||
batch.Draw(TilesTexture[0, 0], drawPos, Color.White * alpha, 0, Vector2.Zero, scale, SpriteEffects.None, 0);
|
batch.Draw(Assets.TilesTexture[0, 0], drawPos, Color.White * alpha, 0, Vector2.Zero, scale, SpriteEffects.None, 0);
|
||||||
|
|
||||||
if (this.fencePositions.TryGetValue(pos.ToPoint(), out var fenceType)) {
|
if (this.fencePositions.TryGetValue(pos.ToPoint(), out var fenceType)) {
|
||||||
batch.Draw(TilesTexture[fenceType, 1], drawPos, Color.White * alpha, 0, Vector2.Zero, scale, SpriteEffects.None, 0);
|
batch.Draw(Assets.TilesTexture[fenceType, 1], drawPos, Color.White * alpha, 0, Vector2.Zero, scale, SpriteEffects.None, 0);
|
||||||
} else if (this.treePositions.TryGetValue(pos.ToPoint(), out var treeType)) {
|
} else if (this.treePositions.TryGetValue(pos.ToPoint(), out var treeType)) {
|
||||||
batch.Draw(TilesTexture[1 + treeType, 0], drawPos, Color.White * alpha, 0, Vector2.Zero, scale, SpriteEffects.None, 0);
|
batch.Draw(Assets.TilesTexture[1 + treeType, 0], drawPos, Color.White * alpha, 0, Vector2.Zero, scale, SpriteEffects.None, 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -27,7 +27,7 @@ namespace TouchyTickets {
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Draw(SpriteBatch batch, Vector2 viewport, float scale, Color color) {
|
public void Draw(SpriteBatch batch, Vector2 viewport, float scale, Color color) {
|
||||||
var tex = Ui.Texture[2, 0];
|
var tex = Assets.UiTexture[2, 0];
|
||||||
batch.Draw(tex, this.position * viewport, color, this.rotation, tex.Size.ToVector2() / 2, scale, SpriteEffects.None, 0);
|
batch.Draw(tex, this.position * viewport, color, this.rotation, tex.Size.ToVector2() / 2, scale, SpriteEffects.None, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -22,7 +22,6 @@ using TouchyTickets.Attractions;
|
||||||
namespace TouchyTickets {
|
namespace TouchyTickets {
|
||||||
public class Ui {
|
public class Ui {
|
||||||
|
|
||||||
public static readonly UniformTextureAtlas Texture = new UniformTextureAtlas(MlemGame.LoadContent<Texture2D>("Textures/Ui"), 16, 16);
|
|
||||||
private static readonly BigInteger[] ExpoNums = Enumerable.Range(0, Localization.NumberFormat.Count).Select(i => BigInteger.Pow(1000, i + 1)).ToArray();
|
private static readonly BigInteger[] ExpoNums = Enumerable.Range(0, Localization.NumberFormat.Count).Select(i => BigInteger.Pow(1000, i + 1)).ToArray();
|
||||||
private readonly UiSystem uiSystem;
|
private readonly UiSystem uiSystem;
|
||||||
private readonly Element[] swipeRelations;
|
private readonly Element[] swipeRelations;
|
||||||
|
@ -32,11 +31,6 @@ namespace TouchyTickets {
|
||||||
|
|
||||||
public Ui(UiSystem uiSystem) {
|
public Ui(UiSystem uiSystem) {
|
||||||
this.uiSystem = uiSystem;
|
this.uiSystem = uiSystem;
|
||||||
this.uiSystem.Style.ActionSound = new SoundEffectInfo(MlemGame.LoadContent<SoundEffect>("Sounds/Click"), 0.5F);
|
|
||||||
this.uiSystem.TextFormatter.AddImage("ticket", Texture[2, 0]);
|
|
||||||
this.uiSystem.TextFormatter.AddImage("star", Texture[3, 0]);
|
|
||||||
foreach (var modifier in AttractionModifier.Modifiers.Values)
|
|
||||||
this.uiSystem.TextFormatter.AddImage(modifier.Name, modifier.Texture);
|
|
||||||
|
|
||||||
// main ticket store ui
|
// main ticket store ui
|
||||||
var rainingTickets = new List<RainingTicket>();
|
var rainingTickets = new List<RainingTicket>();
|
||||||
|
@ -87,7 +81,7 @@ namespace TouchyTickets {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
storeGroup.AddChild(new Image(Anchor.TopLeft, Vector2.One, Texture[0, 0, 2, 3]) {
|
storeGroup.AddChild(new Image(Anchor.TopLeft, Vector2.One, Assets.UiTexture[0, 0, 2, 3]) {
|
||||||
OnPressed = e => {
|
OnPressed = e => {
|
||||||
var rate = 1;
|
var rate = 1;
|
||||||
if (Upgrade.TapIncrease[2].IsActive()) {
|
if (Upgrade.TapIncrease[2].IsActive()) {
|
||||||
|
@ -109,7 +103,7 @@ namespace TouchyTickets {
|
||||||
Padding = new Padding(6, 6, 12, 6),
|
Padding = new Padding(6, 6, 12, 6),
|
||||||
OnDrawn = (e, time, batch, alpha) => {
|
OnDrawn = (e, time, batch, alpha) => {
|
||||||
var map = GameImpl.Instance.Map;
|
var map = GameImpl.Instance.Map;
|
||||||
var mapSize = new Vector2(map.Width, map.Height) * Attraction.TileSize;
|
var mapSize = new Vector2(map.Width, map.Height) * Assets.TileSize;
|
||||||
var (scaleX, scaleY) = e.DisplayArea.Size / mapSize;
|
var (scaleX, scaleY) = e.DisplayArea.Size / mapSize;
|
||||||
var scale = Math.Min(scaleX, scaleY);
|
var scale = Math.Min(scaleX, scaleY);
|
||||||
var pos = e.DisplayArea.Location + (e.DisplayArea.Size - mapSize * scale) / 2;
|
var pos = e.DisplayArea.Location + (e.DisplayArea.Size - mapSize * scale) / 2;
|
||||||
|
@ -126,7 +120,7 @@ namespace TouchyTickets {
|
||||||
OnPressed = e2 => this.FadeUi(false, () => this.uiSystem.Remove(e2.Root.Name))
|
OnPressed = e2 => this.FadeUi(false, () => this.uiSystem.Remove(e2.Root.Name))
|
||||||
});
|
});
|
||||||
infoUi.AddChild(new Button(Anchor.AutoInlineIgnoreOverflow, new Vector2(0.5F, 30), Localization.Get("Remove")) {
|
infoUi.AddChild(new Button(Anchor.AutoInlineIgnoreOverflow, new Vector2(0.5F, 30), Localization.Get("Remove")) {
|
||||||
ActionSound = new SoundEffectInfo(MlemGame.LoadContent<SoundEffect>("Sounds/Place")),
|
ActionSound = new SoundEffectInfo(Assets.PlaceSound),
|
||||||
OnPressed = e2 => {
|
OnPressed = e2 => {
|
||||||
if (map.SelectedPosition == null)
|
if (map.SelectedPosition == null)
|
||||||
return;
|
return;
|
||||||
|
@ -161,7 +155,7 @@ namespace TouchyTickets {
|
||||||
var map = GameImpl.Instance.Map;
|
var map = GameImpl.Instance.Map;
|
||||||
map.PlacingAttraction = attraction.Value.Create();
|
map.PlacingAttraction = attraction.Value.Create();
|
||||||
// set placing position to center of camera's view
|
// set placing position to center of camera's view
|
||||||
var (posX, posY) = (GameImpl.Instance.Camera.LookingPosition / Attraction.TileSize).ToPoint();
|
var (posX, posY) = (GameImpl.Instance.Camera.LookingPosition / Assets.TileSize).ToPoint();
|
||||||
map.PlacingPosition = new Point(MathHelper.Clamp(posX, 0, map.Width - attraction.Value.Width), MathHelper.Clamp(posY, 0, map.Height - attraction.Value.Height));
|
map.PlacingPosition = new Point(MathHelper.Clamp(posX, 0, map.Width - attraction.Value.Width), MathHelper.Clamp(posY, 0, map.Height - attraction.Value.Height));
|
||||||
|
|
||||||
var yesNoUi = new Group(Anchor.BottomLeft, new Vector2(1));
|
var yesNoUi = new Group(Anchor.BottomLeft, new Vector2(1));
|
||||||
|
@ -169,7 +163,7 @@ namespace TouchyTickets {
|
||||||
OnPressed = e2 => this.FadeUi(false, () => this.uiSystem.Remove(e2.Root.Name))
|
OnPressed = e2 => this.FadeUi(false, () => this.uiSystem.Remove(e2.Root.Name))
|
||||||
});
|
});
|
||||||
yesNoUi.AddChild(new Button(Anchor.AutoInlineIgnoreOverflow, new Vector2(0.5F, 30), Localization.Get("Place")) {
|
yesNoUi.AddChild(new Button(Anchor.AutoInlineIgnoreOverflow, new Vector2(0.5F, 30), Localization.Get("Place")) {
|
||||||
ActionSound = new SoundEffectInfo(MlemGame.LoadContent<SoundEffect>("Sounds/Place")),
|
ActionSound = new SoundEffectInfo(Assets.PlaceSound),
|
||||||
OnPressed = e2 => {
|
OnPressed = e2 => {
|
||||||
GameImpl.Instance.Tickets -= price;
|
GameImpl.Instance.Tickets -= price;
|
||||||
GameImpl.Instance.Platform.AddResourceEvent(true, "Tickets", price, "Attraction", attraction.Key);
|
GameImpl.Instance.Platform.AddResourceEvent(true, "Tickets", price, "Attraction", attraction.Key);
|
||||||
|
@ -192,7 +186,7 @@ namespace TouchyTickets {
|
||||||
price = (long) Math.Ceiling(attraction.Value.InitialPrice * Math.Pow(1 + 0.1F, attractionAmount));
|
price = (long) Math.Ceiling(attraction.Value.InitialPrice * Math.Pow(1 + 0.1F, attractionAmount));
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
var image = button.AddChild(new Image(Anchor.CenterLeft, new Vector2(0.2F, 40), attraction.Value.TextureRegion) {
|
var image = button.AddChild(new Image(Anchor.CenterLeft, new Vector2(0.2F, 40), Assets.AttractionTexture[attraction.Value.TextureRegion]) {
|
||||||
Padding = new Vector2(4)
|
Padding = new Vector2(4)
|
||||||
});
|
});
|
||||||
var right = button.AddChild(new Group(Anchor.TopRight, new Vector2(0.8F, 1), false) {CanBeMoused = false});
|
var right = button.AddChild(new Group(Anchor.TopRight, new Vector2(0.8F, 1), false) {CanBeMoused = false});
|
||||||
|
@ -233,7 +227,7 @@ namespace TouchyTickets {
|
||||||
OnPressed = e2 => this.FadeUi(false, () => this.uiSystem.Remove(e2.Root.Name))
|
OnPressed = e2 => this.FadeUi(false, () => this.uiSystem.Remove(e2.Root.Name))
|
||||||
});
|
});
|
||||||
var addButton = infoUi.AddChild(new Button(Anchor.AutoInlineIgnoreOverflow, new Vector2(0.5F, 30), string.Empty) {
|
var addButton = infoUi.AddChild(new Button(Anchor.AutoInlineIgnoreOverflow, new Vector2(0.5F, 30), string.Empty) {
|
||||||
ActionSound = new SoundEffectInfo(MlemGame.LoadContent<SoundEffect>("Sounds/Place")),
|
ActionSound = new SoundEffectInfo(Assets.PlaceSound),
|
||||||
OnPressed = e2 => {
|
OnPressed = e2 => {
|
||||||
if (map.SelectedPosition == null)
|
if (map.SelectedPosition == null)
|
||||||
return;
|
return;
|
||||||
|
@ -282,7 +276,7 @@ namespace TouchyTickets {
|
||||||
this.FadeUi(true);
|
this.FadeUi(true);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
var image = button.AddChild(new Image(Anchor.CenterLeft, new Vector2(0.2F, 40), modifier.Texture) {
|
var image = button.AddChild(new Image(Anchor.CenterLeft, new Vector2(0.2F, 40), Assets.UiTexture[modifier.Texture]) {
|
||||||
Padding = new Vector2(4)
|
Padding = new Vector2(4)
|
||||||
});
|
});
|
||||||
var right = button.AddChild(new Group(Anchor.TopRight, new Vector2(0.8F, 1)) {CanBeMoused = false});
|
var right = button.AddChild(new Group(Anchor.TopRight, new Vector2(0.8F, 1)) {CanBeMoused = false});
|
||||||
|
@ -322,7 +316,7 @@ namespace TouchyTickets {
|
||||||
upgradeHeader.AddChild(new Paragraph(Anchor.AutoCenter, 1, p => GameImpl.Instance.Stars + "<i star>", true) {TextScale = 0.3F});
|
upgradeHeader.AddChild(new Paragraph(Anchor.AutoCenter, 1, p => GameImpl.Instance.Stars + "<i star>", true) {TextScale = 0.3F});
|
||||||
upgradeHeader.AddChild(new Button(Anchor.AutoCenter, new Vector2(0.8F, 30), Localization.Get("EarnStar")) {
|
upgradeHeader.AddChild(new Button(Anchor.AutoCenter, new Vector2(0.8F, 30), Localization.Get("EarnStar")) {
|
||||||
PositionOffset = new Vector2(0, 4),
|
PositionOffset = new Vector2(0, 4),
|
||||||
ActionSound = new SoundEffectInfo(MlemGame.LoadContent<SoundEffect>("Sounds/StarBuy")),
|
ActionSound = new SoundEffectInfo(Assets.BuySound),
|
||||||
OnUpdated = (e, time) => ((Button) e).IsDisabled = GameImpl.Instance.GetBuyableStars() <= 0,
|
OnUpdated = (e, time) => ((Button) e).IsDisabled = GameImpl.Instance.GetBuyableStars() <= 0,
|
||||||
OnPressed = e => {
|
OnPressed = e => {
|
||||||
var infoBox = new Group(Anchor.TopLeft, Vector2.One, false) {
|
var infoBox = new Group(Anchor.TopLeft, Vector2.One, false) {
|
||||||
|
@ -449,10 +443,15 @@ namespace TouchyTickets {
|
||||||
uiSystem.GlobalScale = 4;
|
uiSystem.GlobalScale = 4;
|
||||||
uiSystem.AutoScaleWithScreen = true;
|
uiSystem.AutoScaleWithScreen = true;
|
||||||
uiSystem.AutoScaleReferenceSize = new Point(720, 1280);
|
uiSystem.AutoScaleReferenceSize = new Point(720, 1280);
|
||||||
uiSystem.Style.Font = new GenericSpriteFont(MlemGame.LoadContent<SpriteFont>("Fonts/Regular"));
|
uiSystem.Style.Font = new GenericSpriteFont(Assets.Font);
|
||||||
uiSystem.Style.PanelTexture = uiSystem.Style.ScrollBarBackground = new NinePatch(Texture[2, 1], 4);
|
uiSystem.Style.PanelTexture = uiSystem.Style.ScrollBarBackground = new NinePatch(Assets.UiTexture[2, 1], 4);
|
||||||
uiSystem.Style.ButtonTexture = uiSystem.Style.ScrollBarScrollerTexture = new NinePatch(Texture[3, 1], 4);
|
uiSystem.Style.ButtonTexture = uiSystem.Style.ScrollBarScrollerTexture = new NinePatch(Assets.UiTexture[3, 1], 4);
|
||||||
uiSystem.Style.TextScale = 0.1F;
|
uiSystem.Style.TextScale = 0.1F;
|
||||||
|
uiSystem.Style.ActionSound = new SoundEffectInfo(Assets.ClickSound, 0.5F);
|
||||||
|
uiSystem.TextFormatter.AddImage("ticket", Assets.UiTexture[2, 0]);
|
||||||
|
uiSystem.TextFormatter.AddImage("star", Assets.UiTexture[3, 0]);
|
||||||
|
foreach (var modifier in AttractionModifier.Modifiers.Values)
|
||||||
|
uiSystem.TextFormatter.AddImage(modifier.Name, Assets.UiTexture[modifier.Texture]);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static IEnumerator<Wait> DisplaySplash(Action loadGame) {
|
public static IEnumerator<Wait> DisplaySplash(Action loadGame) {
|
||||||
|
@ -460,7 +459,7 @@ namespace TouchyTickets {
|
||||||
OnDrawn = (e, time, batch, alpha) => batch.Draw(batch.GetBlankTexture(), e.DisplayArea, Color.Black * alpha)
|
OnDrawn = (e, time, batch, alpha) => batch.Draw(batch.GetBlankTexture(), e.DisplayArea, Color.Black * alpha)
|
||||||
};
|
};
|
||||||
var center = splash.AddChild(new Group(Anchor.Center, new Vector2(0.5F, 0.5F), false) {DrawAlpha = 0});
|
var center = splash.AddChild(new Group(Anchor.Center, new Vector2(0.5F, 0.5F), false) {DrawAlpha = 0});
|
||||||
center.AddChild(new Image(Anchor.AutoCenter, new Vector2(1, -1), Texture[4, 0]));
|
center.AddChild(new Image(Anchor.AutoCenter, new Vector2(1, -1), Assets.UiTexture[4, 0]));
|
||||||
center.AddChild(new Paragraph(Anchor.AutoCenter, 10000, Localization.Get("AGameByEllpeck"), true));
|
center.AddChild(new Paragraph(Anchor.AutoCenter, 10000, Localization.Get("AGameByEllpeck"), true));
|
||||||
GameImpl.Instance.UiSystem.Add("Splash", splash).Priority = 100000;
|
GameImpl.Instance.UiSystem.Add("Splash", splash).Priority = 100000;
|
||||||
while (center.DrawAlpha < 1) {
|
while (center.DrawAlpha < 1) {
|
||||||
|
@ -580,7 +579,7 @@ namespace TouchyTickets {
|
||||||
button.OnUpdated += (e, time) => HideAndDisable();
|
button.OnUpdated += (e, time) => HideAndDisable();
|
||||||
HideAndDisable();
|
HideAndDisable();
|
||||||
|
|
||||||
button.AddChild(new Image(Anchor.CenterLeft, new Vector2(0.2F, 40), upgrade.Texture) {
|
button.AddChild(new Image(Anchor.CenterLeft, new Vector2(0.2F, 40), Assets.UiTexture[upgrade.Texture]) {
|
||||||
Padding = new Vector2(4)
|
Padding = new Vector2(4)
|
||||||
});
|
});
|
||||||
var right = button.AddChild(new Group(Anchor.TopRight, new Vector2(0.8F, 1)) {CanBeMoused = false});
|
var right = button.AddChild(new Group(Anchor.TopRight, new Vector2(0.8F, 1)) {CanBeMoused = false});
|
||||||
|
|
|
@ -1,6 +1,7 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
using Microsoft.Xna.Framework;
|
||||||
using MLEM.Extensions;
|
using MLEM.Extensions;
|
||||||
using MLEM.Textures;
|
using MLEM.Textures;
|
||||||
|
|
||||||
|
@ -8,30 +9,30 @@ namespace TouchyTickets {
|
||||||
public class Upgrade {
|
public class Upgrade {
|
||||||
|
|
||||||
public static readonly Dictionary<string, Upgrade> Upgrades = new Dictionary<string, Upgrade>();
|
public static readonly Dictionary<string, Upgrade> Upgrades = new Dictionary<string, Upgrade>();
|
||||||
public static readonly Upgrade[] MapSize = RegisterTiers("MapSize", 5, 1, 1, Ui.Texture[0, 3]);
|
public static readonly Upgrade[] MapSize = RegisterTiers("MapSize", 5, 1, 1, new Point(0, 3));
|
||||||
public static readonly Upgrade[] TapIncrease = RegisterTiers("TapIncrease", 3, 1, 0.5F, Ui.Texture[6, 3]);
|
public static readonly Upgrade[] TapIncrease = RegisterTiers("TapIncrease", 3, 1, 0.5F, new Point(6, 3));
|
||||||
public static readonly Upgrade[] ModifierIncrease = RegisterTiers("ModifierIncrease", 3, 1, 1.5F, Ui.Texture[9, 3]);
|
public static readonly Upgrade[] ModifierIncrease = RegisterTiers("ModifierIncrease", 3, 1, 1.5F, new Point(9, 3));
|
||||||
public static readonly Upgrade FerrisWheelModifier = Register(new Upgrade("FerrisWheelModifier", 1, Ui.Texture[2, 3]));
|
public static readonly Upgrade FerrisWheelModifier = Register(new Upgrade("FerrisWheelModifier", 1, new Point(2, 3)));
|
||||||
public static readonly Upgrade NatureModifier = Register(new Upgrade("NatureModifier", 1, Ui.Texture[8, 3]));
|
public static readonly Upgrade NatureModifier = Register(new Upgrade("NatureModifier", 1, new Point(8, 3)));
|
||||||
public static readonly Upgrade FoodCourtModifier = Register(new Upgrade("FoodCourtModifier", 2, Ui.Texture[1, 3]));
|
public static readonly Upgrade FoodCourtModifier = Register(new Upgrade("FoodCourtModifier", 2, new Point(1, 3)));
|
||||||
public static readonly Upgrade RollerCoasterModifier = Register(new Upgrade("RollerCoasterModifier", 2, Ui.Texture[3, 3]));
|
public static readonly Upgrade RollerCoasterModifier = Register(new Upgrade("RollerCoasterModifier", 2, new Point(3, 3)));
|
||||||
public static readonly Upgrade ManualRideModifier = Register(new Upgrade("ManualRideModifier", 2, Ui.Texture[4, 3]));
|
public static readonly Upgrade ManualRideModifier = Register(new Upgrade("ManualRideModifier", 2, new Point(4, 3)));
|
||||||
public static readonly Upgrade SpiralSlideModifier = Register(new Upgrade("SpiralSlideModifier", 2, Ui.Texture[5, 3]));
|
public static readonly Upgrade SpiralSlideModifier = Register(new Upgrade("SpiralSlideModifier", 2, new Point(5, 3)));
|
||||||
public static readonly Upgrade HauntedHouseModifier = Register(new Upgrade("HauntedHouseModifier", 2, Ui.Texture[7, 3]));
|
public static readonly Upgrade HauntedHouseModifier = Register(new Upgrade("HauntedHouseModifier", 2, new Point(7, 3)));
|
||||||
|
|
||||||
public readonly string Name;
|
public readonly string Name;
|
||||||
public readonly int Price;
|
public readonly int Price;
|
||||||
public readonly TextureRegion Texture;
|
public readonly Point Texture;
|
||||||
public readonly Upgrade[] Dependencies;
|
public readonly Upgrade[] Dependencies;
|
||||||
|
|
||||||
public Upgrade(string name, int price, TextureRegion texture, params Upgrade[] dependencies) {
|
public Upgrade(string name, int price, Point texture, params Upgrade[] dependencies) {
|
||||||
this.Name = name;
|
this.Name = name;
|
||||||
this.Price = price;
|
this.Price = price;
|
||||||
this.Texture = texture;
|
this.Texture = texture;
|
||||||
this.Dependencies = dependencies;
|
this.Dependencies = dependencies;
|
||||||
}
|
}
|
||||||
|
|
||||||
private static Upgrade[] RegisterTiers(string name, int amount, int startPrice, float priceIncrease, TextureRegion texture) {
|
private static Upgrade[] RegisterTiers(string name, int amount, int startPrice, float priceIncrease, Point texture) {
|
||||||
var ret = new Upgrade[amount];
|
var ret = new Upgrade[amount];
|
||||||
for (var i = 0; i < amount; i++) {
|
for (var i = 0; i < amount; i++) {
|
||||||
// every tier except first depends on last tier
|
// every tier except first depends on last tier
|
||||||
|
|
Loading…
Reference in a new issue