only do achievement map check on debug
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@ -89,10 +89,12 @@ namespace Android {
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.Build();
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.Build();
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this.GoogleApi.Connect();
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this.GoogleApi.Connect();
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#if DEBUG
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// Sanity check to ensure that all achievements are mapped
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// Sanity check to ensure that all achievements are mapped
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foreach (var achievement in Achievement.Achievements.Values) {
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foreach (var achievement in Achievement.Achievements.Values) {
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var _ = AchievementIds[achievement.Name];
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var _ = AchievementIds[achievement.Name];
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}
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}
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#endif
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}
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}
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public override void AddResourceEvent(bool sink, string currency, float amount, string itemType, string itemId) {
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public override void AddResourceEvent(bool sink, string currency, float amount, string itemType, string itemId) {
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