cache exponent values for number formats
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3 changed files with 24 additions and 23 deletions
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@ -23,6 +23,7 @@ namespace TouchyTickets {
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public class Ui {
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public static readonly UniformTextureAtlas Texture = new UniformTextureAtlas(MlemGame.LoadContent<Texture2D>("Textures/Ui"), 16, 16);
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private static readonly BigInteger[] ExpoNums = Enumerable.Range(0, Localization.NumberFormat.Count).Select(i => BigInteger.Pow(1000, i + 1)).ToArray();
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private readonly UiSystem uiSystem;
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private readonly Element[] swipeRelations;
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private Element currentUi;
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@ -602,7 +603,7 @@ namespace TouchyTickets {
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private static string PrettyPrintNumber(BigInteger number) {
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for (var i = 0; i < Localization.NumberFormat.Count; i++) {
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if (number < BigInteger.Pow(1000, i + 1))
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if (number < ExpoNums[i])
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return number.ToString(Localization.NumberFormat[i]);
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}
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// if the number is too large, just return the highest possible
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