big map view and movement
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parent
43a1c3c904
commit
f485f10c9f
4 changed files with 92 additions and 41 deletions
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@ -15,6 +15,7 @@ namespace ThemeParkClicker {
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public ParkMap Map { get; private set; }
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public ParkMap Map { get; private set; }
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public Camera Camera { get; private set; }
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public Camera Camera { get; private set; }
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public Ui Ui { get; private set; }
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public Ui Ui { get; private set; }
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public bool DrawMap;
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public GameImpl() {
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public GameImpl() {
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Instance = this;
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Instance = this;
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@ -25,14 +26,17 @@ namespace ThemeParkClicker {
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this.Ui = new Ui(this.UiSystem);
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this.Ui = new Ui(this.UiSystem);
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this.Map = new ParkMap(10, 10);
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this.Map = new ParkMap(10, 10);
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this.Camera = new Camera(this.GraphicsDevice) {
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this.Camera = new Camera(this.GraphicsDevice) {
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Scale = 4,
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Scale = 16,
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AutoScaleWithScreen = true
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AutoScaleWithScreen = true,
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AutoScaleReferenceSize = new Point(720, 1280),
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MaxScale = 24,
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MinScale = 4
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};
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};
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this.Map.Place(Point.Zero, Attraction.Attractions["Carousel"]());
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this.Map.Place(Point.Zero, Attraction.Attractions["Carousel"]());
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this.Map.Place(new Point(1, 0), Attraction.Attractions["Carousel"]());
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this.Map.Place(new Point(1, 0), Attraction.Attractions["Carousel"]());
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this.Map.Place(new Point(3, 0), Attraction.Attractions["Carousel"]());
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this.Map.Place(new Point(3, 0), Attraction.Attractions["Carousel"]());
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this.Map.Place(new Point(1,2), Attraction.Attractions["FoodCourt"]());
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this.Map.Place(new Point(1, 2), Attraction.Attractions["FoodCourt"]());
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}
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}
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public string DisplayTicketCount() {
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public string DisplayTicketCount() {
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@ -46,7 +50,12 @@ namespace ThemeParkClicker {
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}
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}
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protected override void DoDraw(GameTime gameTime) {
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protected override void DoDraw(GameTime gameTime) {
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this.GraphicsDevice.Clear(ColorExtensions.FromHex(0x86cfcb));
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this.GraphicsDevice.Clear(Color.Black);
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if (this.DrawMap) {
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this.SpriteBatch.Begin(SpriteSortMode.Deferred, null, SamplerState.PointClamp, transformMatrix: this.Camera.ViewMatrix);
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this.Map.Draw(gameTime, this.SpriteBatch, Vector2.Zero, 1);
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this.SpriteBatch.End();
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}
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base.DoDraw(gameTime);
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base.DoDraw(gameTime);
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}
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}
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@ -1,6 +1,9 @@
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input.Touch;
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using MLEM.Extensions;
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using MLEM.Extensions;
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using MLEM.Misc;
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using MLEM.Misc;
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using MLEM.Startup;
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using MLEM.Startup;
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@ -25,6 +28,24 @@ namespace ThemeParkClicker {
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public void Update(GameTime time) {
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public void Update(GameTime time) {
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foreach (var attraction in this.attractions.Values)
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foreach (var attraction in this.attractions.Values)
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attraction.GainTickets(time);
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attraction.GainTickets(time);
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// map movement
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if (GameImpl.Instance.DrawMap) {
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var camera = GameImpl.Instance.Camera;
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if (MlemGame.Input.GetGesture(GestureType.Pinch, out var pinch)) {
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var startDiff = pinch.Position2 - pinch.Position;
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var endDiff = pinch.Position2 + pinch.Delta2 - (pinch.Position + pinch.Delta);
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if (startDiff.LengthSquared() < endDiff.LengthSquared()) {
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// zooming in
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camera.Zoom(pinch.Delta.Length() / camera.Scale);
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} else {
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// zooming out
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camera.Zoom(-pinch.Delta.Length() / camera.Scale);
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}
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} else if (MlemGame.Input.GetGesture(GestureType.FreeDrag, out var drag)) {
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camera.Position -= drag.Delta / camera.Scale;
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}
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}
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}
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}
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public void Draw(GameTime time, SpriteBatch batch, Vector2 position, float scale) {
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public void Draw(GameTime time, SpriteBatch batch, Vector2 position, float scale) {
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@ -5,7 +5,7 @@
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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<PackageReference Include="MLEM.Startup" Version="3.3.3-186" />
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<PackageReference Include="MLEM.Startup" Version="3.3.3-189" />
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<PackageReference Include="MonoGame.Framework.Portable" Version="3.7.1.189">
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<PackageReference Include="MonoGame.Framework.Portable" Version="3.7.1.189">
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<PrivateAssets>all</PrivateAssets>
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<PrivateAssets>all</PrivateAssets>
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</PackageReference>
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</PackageReference>
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@ -28,7 +28,7 @@ namespace ThemeParkClicker {
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private bool finishingSwipe;
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private bool finishingSwipe;
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public Ui(UiSystem uiSystem) {
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public Ui(UiSystem uiSystem) {
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InputHandler.EnableGestures(GestureType.HorizontalDrag, GestureType.Pinch);
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InputHandler.EnableGestures(GestureType.HorizontalDrag, GestureType.FreeDrag, GestureType.Pinch);
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this.uiSystem = uiSystem;
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this.uiSystem = uiSystem;
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this.uiSystem.GlobalScale = 4;
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this.uiSystem.GlobalScale = 4;
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this.uiSystem.AutoScaleWithScreen = true;
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this.uiSystem.AutoScaleWithScreen = true;
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@ -49,6 +49,7 @@ namespace ThemeParkClicker {
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rainingTickets.Add(new RainingTicket());
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rainingTickets.Add(new RainingTicket());
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},
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},
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OnDrawn = (e, time, batch, alpha) => {
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OnDrawn = (e, time, batch, alpha) => {
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batch.Draw(batch.GetBlankTexture(), e.DisplayArea, ColorExtensions.FromHex(0xff86cfcb));
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foreach (var ticket in rainingTickets)
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foreach (var ticket in rainingTickets)
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ticket.Draw(batch, e.DisplayArea.Size, e.Scale);
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ticket.Draw(batch, e.DisplayArea.Size, e.Scale);
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}
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}
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@ -80,7 +81,8 @@ namespace ThemeParkClicker {
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var scale = Math.Min(scaleX, scaleY);
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var scale = Math.Min(scaleX, scaleY);
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var pos = e.DisplayArea.Location + (e.DisplayArea.Size - mapSize * scale) / 2;
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var pos = e.DisplayArea.Location + (e.DisplayArea.Size - mapSize * scale) / 2;
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map.Draw(time, batch, pos, scale);
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map.Draw(time, batch, pos, scale);
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}
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},
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OnPressed = e => CoroutineHandler.Start(this.SwipeUi(true))
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});
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});
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this.currentUi = main;
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this.currentUi = main;
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this.uiSystem.Add("Main", main);
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this.uiSystem.Add("Main", main);
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@ -115,6 +117,7 @@ namespace ThemeParkClicker {
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public void Update(GameTime time) {
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public void Update(GameTime time) {
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// swiping between tabs
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// swiping between tabs
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if (!this.currentUi.IsHidden) {
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if (MlemGame.Input.GetGesture(GestureType.HorizontalDrag, out var gesture)) {
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if (MlemGame.Input.GetGesture(GestureType.HorizontalDrag, out var gesture)) {
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this.swipeProgress -= gesture.Delta.X / this.currentUi.DisplayArea.Width;
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this.swipeProgress -= gesture.Delta.X / this.currentUi.DisplayArea.Width;
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} else if (!this.finishingSwipe && this.swipeProgress != 0 && !MlemGame.Input.TouchState.Any()) {
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} else if (!this.finishingSwipe && this.swipeProgress != 0 && !MlemGame.Input.TouchState.Any()) {
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@ -153,6 +156,7 @@ namespace ThemeParkClicker {
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this.swipeRelations[next].Root.Transform = Matrix.CreateTranslation((Math.Sign(this.swipeProgress) - this.swipeProgress) * this.swipeRelations[next].DisplayArea.Width, 0, 0);
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this.swipeRelations[next].Root.Transform = Matrix.CreateTranslation((Math.Sign(this.swipeProgress) - this.swipeProgress) * this.swipeRelations[next].DisplayArea.Width, 0, 0);
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}
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}
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}
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}
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}
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private void ResetSwipe() {
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private void ResetSwipe() {
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this.finishingSwipe = false;
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this.finishingSwipe = false;
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@ -163,6 +167,23 @@ namespace ThemeParkClicker {
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}
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}
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}
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}
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private IEnumerator<IWait> SwipeUi(bool swipeOut) {
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GameImpl.Instance.DrawMap = true;
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this.currentUi.IsHidden = false;
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var offset = 0F;
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while (offset < 1) {
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offset += 0.025F;
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var trans = (!swipeOut ? 1 - offset : offset) * this.currentUi.DisplayArea.Height;
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this.currentUi.Root.Transform = Matrix.CreateTranslation(0, trans, 0);
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yield return new WaitEvent(CoroutineEvents.Update);
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}
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this.currentUi.Root.Transform = Matrix.Identity;
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GameImpl.Instance.DrawMap = swipeOut;
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this.currentUi.IsHidden = swipeOut;
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// disable horizontal and vertical drag on map view to allow free drag to take priority
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InputHandler.SetGesturesEnabled(!swipeOut, GestureType.HorizontalDrag, GestureType.VerticalDrag);
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}
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private static IEnumerator<IWait> WobbleElement(CustomDrawGroup element, float intensity = 0.02F) {
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private static IEnumerator<IWait> WobbleElement(CustomDrawGroup element, float intensity = 0.02F) {
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var sin = 0F;
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var sin = 0F;
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while (sin < MathHelper.Pi) {
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while (sin < MathHelper.Pi) {
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