using Android.App; using Android.Content; using Android.Content.PM; using Android.OS; using Android.Views; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Input; using MLEM.Extensions; using MLEM.Misc; using TouchyTickets; using Uri = Android.Net.Uri; namespace Android; [Activity( Label = "@string/app_name", MainLauncher = true, Icon = "@drawable/icon", AlwaysRetainTaskState = true, LaunchMode = LaunchMode.SingleInstance, ScreenOrientation = ScreenOrientation.UserPortrait, ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.Keyboard | ConfigChanges.KeyboardHidden | ConfigChanges.ScreenSize )] public class Activity1 : AndroidGameActivity { private GameImpl game; private AndroidPlatform platform; private View view; protected override void OnCreate(Bundle bundle) { base.OnCreate(bundle); // set up the game MlemPlatform.Current = new MlemPlatform.Mobile(KeyboardInput.Show, l => this.StartActivity(new Intent(Intent.ActionView, Uri.Parse(l)))); this.platform = new AndroidPlatform(this); this.game = new GameImpl(this.platform); this.game.GraphicsDeviceManager.ResetWidthAndHeight(this.game.Window); this.game.GraphicsDeviceManager.IsFullScreen = true; this.game.OnLoadContent += game => game.InputHandler.HandleMouse = false; var gameView = this.game.Services.GetService(typeof(View)) as View; gameView.LayoutChange += (_, args) => { // force the game size to update when the ad size changes this.game.GraphicsDeviceManager.PreferredBackBufferWidth = args.Right - args.Left; this.game.GraphicsDeviceManager.PreferredBackBufferHeight = args.Bottom - args.Top; this.game.GraphicsDeviceManager.ApplyChanges(); }; this.view = this.game.Services.GetService(typeof(View)) as View; this.SetContentView(this.view); this.game.Run(); } public override void OnWindowFocusChanged(bool hasFocus) { base.OnWindowFocusChanged(hasFocus); #pragma warning disable CS0618 // hide the status bar if (hasFocus) this.Window.DecorView.SystemUiVisibility = (StatusBarVisibility) (SystemUiFlags.ImmersiveSticky | SystemUiFlags.LayoutStable | SystemUiFlags.LayoutHideNavigation | SystemUiFlags.LayoutFullscreen | SystemUiFlags.HideNavigation | SystemUiFlags.Fullscreen); #pragma warning restore CS0618 } }