using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using MLEM.Textures; using Newtonsoft.Json; using static TouchyTickets.Attractions.AttractionFlags; namespace TouchyTickets.Attractions { [JsonConverter(typeof(Converter))] public class AttractionType { public static readonly Dictionary Attractions = new Dictionary(); public static readonly AttractionType Carousel = Register(new AttractionType("Carousel", RectArea(1, 1), Attraction.Texture[0, 0, 1, 1], 0.5F, 50, Relaxed | Cars | Small)); public static readonly AttractionType MirrorHouse = Register(new AttractionType("MirrorHouse", RectArea(1, 1), Attraction.Texture[3, 0, 1, 1], 1, 150, Relaxed | Walking | NonTechnology | Small)); public static readonly AttractionType FoodCourt = Register(new AttractionType("FoodCourt", RectArea(2, 1), Attraction.Texture[1, 0, 2, 1], 2F, 300, None)); public static readonly AttractionType SpiralSlide = Register(new AttractionType("SpiralSlide", RectArea(1, 2), Attraction.Texture[5, 0, 1, 2], 4, 1200, Relaxed | Walking)); public static readonly AttractionType HedgeMaze = Register(new AttractionType("HedgeMaze", RectArea(2, 2), Attraction.Texture[3, 3, 2, 2], 8, 2500, Relaxed | Walking | NonTechnology)); public static readonly AttractionType FerrisWheel = Register(new AttractionType("FerrisWheel", RectArea(2, 2), Attraction.Texture[0, 1, 2, 2], 12, 4000, Relaxed | Cars)); public static readonly AttractionType FreefallCoaster = Register(new AttractionType("FreefallCoaster", new[,] {{true, false, true}, {true, true, true}}, Attraction.Texture[6, 0, 3, 2], 24, 8000, FastCars)); public static readonly AttractionType HauntedHouse = Register(new AttractionType("HauntedHouse", RectArea(2, 2), Attraction.Texture[3, 5, 2, 2], 30, 12000, FastCars)); public static readonly AttractionType GoKarts = Register(new AttractionType("GoKarts", RectArea(2, 2), Attraction.Texture[5, 2, 2, 2], 50, 24000, Cars | Relaxed)); public static readonly AttractionType MiniGolf = Register(new AttractionType("MiniGolf", RectArea(2, 3), Attraction.Texture[9, 0, 2, 3], 75, 35000, Relaxed | Walking | NonTechnology)); public static readonly AttractionType WildMouse = Register(new AttractionType("WildMouse", RectArea(3, 2), Attraction.Texture[2, 1, 3, 2], 100, 60000, FastCars)); public static readonly AttractionType LogFlume = Register(new AttractionType("LogFlume", new[,] {{true, true, false}, {true, true, true}}, Attraction.Texture[0, 3, 3, 2], 160, 90000, FastCars)); public static readonly AttractionType HeartlineTwister = Register(new AttractionType("HeartlineTwister", RectArea(4, 2), Attraction.Texture[5, 4, 4, 2], 250, 150000, FastCars)); public static readonly AttractionType WoodCoaster = Register(new AttractionType("WoodCoaster", RectArea(3, 3), Attraction.Texture[0, 5, 3, 3], 300, 215000, FastCars)); public readonly string Name; public readonly bool[,] Area; public int Width => this.Area.GetLength(1); public int Height => this.Area.GetLength(0); public readonly TextureRegion TextureRegion; private readonly float generationPerSecond; public readonly long InitialPrice; public readonly AttractionFlags Flags; public AttractionType(string name, bool[,] area, TextureRegion texture, float generationPerSecond, long initialPrice, AttractionFlags flags) { this.Name = name; this.Area = area; this.TextureRegion = texture; this.generationPerSecond = generationPerSecond; this.InitialPrice = initialPrice; this.Flags = flags; } public Attraction Create() { return new Attraction(this); } public float GetGenerationRate() { var genRate = this.generationPerSecond; if (this.Flags.HasFlag(FastCars) && Upgrade.RollerCoasterModifier.IsActive()) genRate *= 2; if (this.Flags.HasFlag(Walking) && Upgrade.ManualRideModifier.IsActive()) genRate *= 3; if (this.Flags.HasFlag(NonTechnology) && Upgrade.NatureModifier.IsActive()) genRate *= 3; return genRate; } public IEnumerable GetCoveredTiles() { for (var x = 0; x < this.Width; x++) { for (var y = 0; y < this.Height; y++) { if (this.Area[y, x]) yield return new Point(x, y); } } } private static AttractionType Register(AttractionType type) { Attractions.Add(type.Name, type); return type; } private static bool[,] RectArea(int width, int height) { var ret = new bool[height, width]; for (var x = 0; x < width; x++) { for (var y = 0; y < height; y++) ret[y, x] = true; } return ret; } public delegate Attraction Constructor(AttractionType type); public class Converter : JsonConverter { public override void WriteJson(JsonWriter writer, AttractionType value, JsonSerializer serializer) { if (value != null) writer.WriteValue(value.Name); } public override AttractionType ReadJson(JsonReader reader, Type objectType, AttractionType existingValue, bool hasExistingValue, JsonSerializer serializer) { return reader.Value != null ? Attractions[reader.Value.ToString()] : null; } } } }