using System.Numerics; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using MLEM.Cameras; using MLEM.Extensions; using MLEM.Font; using MLEM.Startup; using ThemeParkClicker.Attractions; namespace ThemeParkClicker { public class GameImpl : MlemGame { public static GameImpl Instance { get; private set; } private BigInteger tickets; public BigInteger Tickets { get => this.tickets; set { var diff = value - this.tickets; if (diff > 0) this.ticketsPerSecondCounter += (long) diff; this.tickets = value; } } public ParkMap Map { get; private set; } public Camera Camera { get; private set; } public Ui Ui { get; private set; } public bool DrawMap; public float TicketsPerSecond { get; private set; } private long ticketsPerSecondCounter; private double secondCounter; public GameImpl() { Instance = this; } protected override void LoadContent() { base.LoadContent(); this.Ui = new Ui(this.UiSystem); this.Map = new ParkMap(10, 10); this.Camera = new Camera(this.GraphicsDevice) { Scale = 5, AutoScaleWithScreen = true, AutoScaleReferenceSize = new Point(720, 1280), MaxScale = 24, MinScale = 3 }; #if DEBUG this.Tickets = 1000; this.Map.Place(Point.Zero, Attraction.Attractions["Carousel"]()); this.Map.Place(new Point(1, 0), Attraction.Attractions["Carousel"]()); this.Map.Place(new Point(3, 0), Attraction.Attractions["Carousel"]()); this.Map.Place(new Point(1, 2), Attraction.Attractions["FoodCourt"]()); #endif } public string DisplayTicketCount() { return this.Tickets.ToString(); } protected override void DoUpdate(GameTime gameTime) { base.DoUpdate(gameTime); this.Map.Update(gameTime); this.Ui.Update(gameTime); // we average tickets per second over two seconds this.secondCounter += gameTime.ElapsedGameTime.TotalSeconds; if (this.secondCounter >= 2) { this.secondCounter -= 2; this.TicketsPerSecond = this.ticketsPerSecondCounter / 2F; this.ticketsPerSecondCounter = 0; } } protected override void DoDraw(GameTime gameTime) { this.GraphicsDevice.Clear(Color.Black); if (this.DrawMap) { this.SpriteBatch.Begin(SpriteSortMode.Deferred, null, SamplerState.PointClamp, transformMatrix: this.Camera.ViewMatrix); this.Map.Draw(gameTime, this.SpriteBatch, Vector2.Zero, 1, 1); this.SpriteBatch.End(); } base.DoDraw(gameTime); } } }