using Microsoft.Xna.Framework; using MLEM.Misc; using ThemeParkClicker; namespace Desktop { public static class Program { public static void Main() { TextInputWrapper.Current = new TextInputWrapper.DesktopGl((w, c) => w.TextInput += c); using var game = new GameImpl(); game.GraphicsDeviceManager.PreferredBackBufferWidth = 1080 / 3; game.GraphicsDeviceManager.PreferredBackBufferHeight = 1920 / 3; game.IsMouseVisible = true; game.Run(); } } }