using Foundation; using MLEM.Misc; using TouchyTickets; using UIKit; namespace iOS { [Register("AppDelegate")] internal class Program : UIApplicationDelegate { private static GameImpl game; private static void RunGame() { TextInputWrapper.Current = new TextInputWrapper.Mobile(); game = new GameImpl(new IosPlatform()); game.Run(); } /// /// The main entry point for the application. /// private static void Main(string[] args) { UIApplication.Main(args, null, "AppDelegate"); } public override void FinishedLaunching(UIApplication app) { RunGame(); } } }