using Android.App; using Android.Content.PM; using Android.OS; using Android.Views; using Microsoft.Xna.Framework; using MLEM.Extensions; using MLEM.Misc; using TouchyTickets; namespace Android { [Activity( Label = "@string/app_name", MainLauncher = true, Icon = "@drawable/icon", AlwaysRetainTaskState = true, LaunchMode = LaunchMode.SingleInstance, ScreenOrientation = ScreenOrientation.UserPortrait, ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.Keyboard | ConfigChanges.KeyboardHidden | ConfigChanges.ScreenSize )] public class Activity1 : AndroidGameActivity { private GameImpl game; private View view; protected override void OnCreate(Bundle bundle) { base.OnCreate(bundle); // render under notches if (Build.VERSION.SdkInt >= BuildVersionCodes.P) this.Window.Attributes.LayoutInDisplayCutoutMode = LayoutInDisplayCutoutMode.ShortEdges; TextInputWrapper.Current = new TextInputWrapper.Mobile(); this.game = new GameImpl(); this.game.GraphicsDeviceManager.ResetWidthAndHeight(this.game.Window); this.game.OnLoadContent += game => game.InputHandler.HandleMouse = false; this.game.GraphicsDeviceManager.IsFullScreen = true; this.view = this.game.Services.GetService(typeof(View)) as View; this.SetContentView(this.view); this.game.Run(); } public override void OnWindowFocusChanged(bool hasFocus) { base.OnWindowFocusChanged(hasFocus); // hide the status bar this.view.SystemUiVisibility = (StatusBarVisibility) (SystemUiFlags.LayoutStable | SystemUiFlags.LayoutHideNavigation | SystemUiFlags.LayoutFullscreen | SystemUiFlags.HideNavigation | SystemUiFlags.Fullscreen | SystemUiFlags.ImmersiveSticky); } } }