130 lines
No EOL
3.9 KiB
C#
130 lines
No EOL
3.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Numerics;
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using Coroutine;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using MLEM.Cameras;
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using MLEM.Startup;
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using TouchyTickets.Upgrades;
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using Vector2 = Microsoft.Xna.Framework.Vector2;
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namespace TouchyTickets;
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public class GameImpl : MlemGame {
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public static GameImpl Instance { get; private set; }
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public readonly ISet<Upgrade> AppliedUpgrades = new HashSet<Upgrade>();
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public readonly Platform Platform;
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public BigInteger Tickets;
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public int TimesRestarted;
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public int Stars;
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public ParkMap Map;
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public Tutorial Tutorial { get; private set; }
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public Camera Camera { get; private set; }
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public Ui Ui { get; private set; }
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public bool DrawMap;
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public DateTime LastUpdate;
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public TimeSpan PlayTime;
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private double saveCounter;
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public GameImpl(Platform platform) {
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this.Platform = platform;
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this.Platform.SetRenderUnderNotch(false);
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GameImpl.Instance = this;
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}
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protected override void LoadContent() {
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base.LoadContent();
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Assets.Load();
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Options.Load();
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// start the load sequence
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Ui.SetupUiSystem(this.UiSystem);
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CoroutineHandler.Start(Ui.DisplaySplash(this.LoadGame));
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}
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private void LoadGame() {
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this.Tutorial = new Tutorial();
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if (!SaveHandler.Load(this))
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this.Map = new ParkMap(20, 20);
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// load other stuff
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this.Ui = new Ui(this.UiSystem);
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this.Camera = new Camera(this.GraphicsDevice) {
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Scale = 4,
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AutoScaleWithScreen = true,
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AutoScaleReferenceSize = new Point(720, 1280),
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MaxScale = 24,
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MinScale = 2
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};
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// update the map once to make sure that catching up happens during loading
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this.UpdateMapOnce();
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}
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protected override void DoUpdate(GameTime gameTime) {
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base.DoUpdate(gameTime);
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if (this.Map != null) {
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// update the map
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this.UpdateMapOnce();
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// save every 3 seconds
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this.saveCounter += gameTime.ElapsedGameTime.TotalSeconds;
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if (this.saveCounter >= 3) {
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this.saveCounter = 0;
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SaveHandler.Save(this);
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}
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}
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// play time stuff
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var lastTime = this.PlayTime;
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this.PlayTime += gameTime.ElapsedGameTime;
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if (lastTime.TotalHours >= 1 != this.PlayTime.TotalHours >= 1)
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Ui.DisplayRatePlease();
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this.Ui?.Update(gameTime);
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this.Tutorial?.Update(this);
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}
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protected override void DoDraw(GameTime gameTime) {
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this.GraphicsDevice.Clear(Color.Black);
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if (this.DrawMap) {
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this.SpriteBatch.Begin(SpriteSortMode.Deferred, null, SamplerState.PointClamp, transformMatrix: this.Camera.ViewMatrix);
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this.Map.Draw(gameTime, this.SpriteBatch, Vector2.Zero, 1, 1, true, this.Camera.GetVisibleRectangle());
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this.SpriteBatch.End();
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}
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base.DoDraw(gameTime);
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}
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public BigInteger GetStarPrice() {
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return 1000000000 * BigInteger.Pow(100, this.TimesRestarted);
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}
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public int GetBuyableStars() {
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#if DEBUG
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return 3;
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#else
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return (int) BigInteger.Min(3, this.Tickets / this.GetStarPrice());
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#endif
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}
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private void UpdateMapOnce() {
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var now = DateTime.Now;
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if (this.LastUpdate != default) {
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var lastTickets = this.Tickets;
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var lastTps = this.Map.TicketsPerSecond;
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var passed = now - this.LastUpdate;
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this.Map.Update(passed, passed.TotalSeconds >= 1);
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// if 10 or more seconds passed, we display a message
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if (Options.Instance.WhileYouWereAwayMessage && passed.TotalSeconds >= 10)
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Ui.DisplayWhileYouWereAway(passed, this.Tickets - lastTickets, this.Map.TicketsPerSecond - lastTps);
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}
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this.LastUpdate = now;
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}
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} |