540 lines
No EOL
31 KiB
C#
540 lines
No EOL
31 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Numerics;
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using Coroutine;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input.Touch;
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using MLEM.Extensions;
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using MLEM.Font;
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using MLEM.Formatting.Codes;
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using MLEM.Input;
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using MLEM.Misc;
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using MLEM.Startup;
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using MLEM.Textures;
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using MLEM.Ui;
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using MLEM.Ui.Elements;
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using TouchyTickets.Attractions;
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namespace TouchyTickets {
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public class Ui {
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public static readonly UniformTextureAtlas Texture = new UniformTextureAtlas(MlemGame.LoadContent<Texture2D>("Textures/Ui"), 16, 16);
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private readonly UiSystem uiSystem;
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private readonly Element[] swipeRelations;
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private Element currentUi;
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private float swipeProgress;
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private bool finishingSwipe;
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public Ui(UiSystem uiSystem) {
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InputHandler.EnableGestures(GestureType.HorizontalDrag, GestureType.FreeDrag, GestureType.Pinch, GestureType.Tap);
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this.uiSystem = uiSystem;
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this.uiSystem.GlobalScale = 4;
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this.uiSystem.AutoScaleWithScreen = true;
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this.uiSystem.AutoScaleReferenceSize = new Point(720, 1280);
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this.uiSystem.Style.Font = new GenericSpriteFont(MlemGame.LoadContent<SpriteFont>("Fonts/Regular"));
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this.uiSystem.Style.PanelTexture = this.uiSystem.Style.ScrollBarBackground = new NinePatch(Texture[2, 1], 4);
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this.uiSystem.Style.ButtonTexture = this.uiSystem.Style.ScrollBarScrollerTexture = new NinePatch(Texture[3, 1], 4);
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this.uiSystem.Style.TextScale = 0.1F;
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this.uiSystem.TextFormatter.AddImage("ticket", Texture[2, 0]);
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this.uiSystem.TextFormatter.AddImage("star", Texture[3, 0]);
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foreach (var modifier in AttractionModifier.Modifiers.Values)
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this.uiSystem.TextFormatter.AddImage(modifier.Name, modifier.Texture);
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// main ticket store ui
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var rainingTickets = new List<RainingTicket>();
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var main = new Group(Anchor.TopLeft, Vector2.One, false) {
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OnUpdated = (e, time) => {
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if (e.IsHidden)
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return;
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for (var i = rainingTickets.Count - 1; i >= 0; i--) {
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if (rainingTickets[i].Update())
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rainingTickets.RemoveAt(i);
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}
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while (rainingTickets.Count < Math.Min(GameImpl.Instance.Map.TicketsPerSecond / 20, 300))
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rainingTickets.Add(new RainingTicket());
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},
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OnDrawn = (e, time, batch, alpha) => {
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batch.Draw(batch.GetBlankTexture(), e.DisplayArea, ColorExtensions.FromHex(0xff86bccf) * alpha);
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foreach (var ticket in rainingTickets)
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ticket.Draw(batch, e.DisplayArea.Size, e.Scale, Color.White * alpha);
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}
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};
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var currentNews = Localization.GetRandomNews();
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var newsTicker = main.AddChild(new Panel(Anchor.AutoCenter, new Vector2(1, 0.05F), Vector2.Zero));
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newsTicker.AddChild(new Paragraph(Anchor.CenterLeft, float.MaxValue, p => currentNews, true) {
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OnUpdated = (e, time) => {
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e.PositionOffset -= new Vector2(1, 0);
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if (e.PositionOffset.X <= -e.DisplayArea.Width / e.Scale - 20) {
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e.PositionOffset = new Vector2(e.Parent.DisplayArea.Width / e.Scale + 20, 0);
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currentNews = Localization.GetRandomNews();
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}
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}
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});
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var ticketGroup = main.AddChild(new Group(Anchor.AutoCenter, new Vector2(1, 0.175F), false));
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ticketGroup.AddChild(new Paragraph(Anchor.AutoCenter, 10000, p => PrettyPrintNumber(GameImpl.Instance.Tickets) + "<i ticket>", true) {
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TextScale = 0.3F
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});
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ticketGroup.AddChild(new Paragraph(Anchor.AutoCenter, 1, p => GameImpl.Instance.Map.TicketsPerSecond.ToString("0,#.##") + "<i ticket>/s", true) {
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PositionOffset = new Vector2(0, -8)
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});
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BigInteger lastTickets = 0;
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ActiveCoroutine storeWobble = null;
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var storeGroup = main.AddChild(new CustomDrawGroup(Anchor.AutoCenter, new Vector2(1, 0.425F), null, null, false) {
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OnUpdated = (e, time) => {
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if (lastTickets != GameImpl.Instance.Tickets) {
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lastTickets = GameImpl.Instance.Tickets;
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// only wobble if we're not already wobbling
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if (storeWobble == null || storeWobble.IsFinished)
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storeWobble = CoroutineHandler.Start(WobbleElement((CustomDrawGroup) e));
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}
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}
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});
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storeGroup.AddChild(new Image(Anchor.TopLeft, Vector2.One, Texture[0, 0, 2, 3]) {
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OnPressed = e => {
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var rate = 1;
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if (Upgrade.TapIncrease[2].IsActive()) {
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rate = 50;
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} else if (Upgrade.TapIncrease[1].IsActive()) {
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rate = 10;
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} else if (Upgrade.TapIncrease[0].IsActive()) {
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rate = 5;
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}
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#if DEBUG
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rate = 500000;
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#endif
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GameImpl.Instance.Tickets += rate;
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},
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CanBeSelected = true,
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CanBeMoused = true
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});
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main.AddChild(new Group(Anchor.AutoLeft, new Vector2(1, 0.35F), false) {
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Padding = new Padding(6, 6, 12, 6),
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OnDrawn = (e, time, batch, alpha) => {
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var map = GameImpl.Instance.Map;
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var mapSize = new Vector2(map.Width, map.Height) * Attraction.TileSize;
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var (scaleX, scaleY) = e.DisplayArea.Size / mapSize;
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var scale = Math.Min(scaleX, scaleY);
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var pos = e.DisplayArea.Location + (e.DisplayArea.Size - mapSize * scale) / 2;
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batch.Draw(this.uiSystem.Style.PanelTexture, new RectangleF(pos - new Vector2(2) * e.Scale, mapSize * scale + new Vector2(4) * e.Scale), Color.White * alpha, e.Scale);
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map.Draw(time, batch, pos, scale, alpha, false, new RectangleF(Vector2.Zero, mapSize * scale));
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},
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OnPressed = e => {
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if (this.swipeProgress != 0)
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return;
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var map = GameImpl.Instance.Map;
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var infoUi = new Group(Anchor.BottomLeft, new Vector2(1)) {CanBeMoused = false};
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AddSelectedAttractionInfo(infoUi);
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infoUi.AddChild(new Button(Anchor.AutoLeft, new Vector2(0.5F, 30), Localization.Get("Back")) {
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OnPressed = e2 => this.FadeUi(false, () => this.uiSystem.Remove(e2.Root.Name))
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});
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infoUi.AddChild(new Button(Anchor.AutoInlineIgnoreOverflow, new Vector2(0.5F, 30), Localization.Get("Remove")) {
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OnPressed = e2 => {
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if (map.SelectedPosition == null)
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return;
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map.Remove(map.SelectedPosition.Value);
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map.SelectedPosition = null;
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},
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OnUpdated = (e2, time) => ((Button) e2).IsDisabled = map.SelectedPosition == null
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});
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// we want this to render below the main ui while it fades away
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this.uiSystem.Add("MapViewInfo", infoUi).Priority = -100;
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this.FadeUi(true);
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}
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});
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this.currentUi = main;
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this.uiSystem.Add("Main", main);
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// buy ui
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var buyUi = new Panel(Anchor.TopLeft, Vector2.One, Vector2.Zero, false, true, new Point(10, 30), false) {
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ChildPadding = new Padding(5, 15, 5, 5),
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IsHidden = true
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};
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foreach (var attraction in AttractionType.Attractions) {
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long price = 0;
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var attractionAmount = 0;
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var button = buyUi.AddChild(new Button(Anchor.AutoLeft, new Vector2(1, 40)) {
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ChildPadding = new Vector2(4),
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PositionOffset = new Vector2(0, 1),
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OnPressed = e => {
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if (this.swipeProgress != 0)
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return;
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var map = GameImpl.Instance.Map;
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map.PlacingAttraction = attraction.Value.Create();
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// set placing position to center of camera's view
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var (posX, posY) = (GameImpl.Instance.Camera.LookingPosition / Attraction.TileSize).ToPoint();
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map.PlacingPosition = new Point(MathHelper.Clamp(posX, 0, map.Width - attraction.Value.Width), MathHelper.Clamp(posY, 0, map.Height - attraction.Value.Height));
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var yesNoUi = new Group(Anchor.BottomLeft, new Vector2(1));
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yesNoUi.AddChild(new Button(Anchor.AutoInlineIgnoreOverflow, new Vector2(0.5F, 30), Localization.Get("Back")) {
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OnPressed = e2 => this.FadeUi(false, () => this.uiSystem.Remove(e2.Root.Name))
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});
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yesNoUi.AddChild(new Button(Anchor.AutoInlineIgnoreOverflow, new Vector2(0.5F, 30), Localization.Get("Place")) {
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OnPressed = e2 => {
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GameImpl.Instance.Tickets -= price;
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GameImpl.Instance.Analytics.AddResourceEvent(true, "Tickets", price, "Attraction", attraction.Key);
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map.Place(map.PlacingPosition, map.PlacingAttraction);
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this.FadeUi(false, () => this.uiSystem.Remove(e2.Root.Name));
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},
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OnUpdated = (e2, time) => ((Button) e2).IsDisabled = !map.CanPlace(map.PlacingPosition, map.PlacingAttraction)
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});
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// we want this to render below the main ui while it fades away
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this.uiSystem.Add("PlacingYesNo", yesNoUi).Priority = -100;
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this.FadeUi(true);
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},
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OnAreaUpdated = e => {
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// only update the price when the area updates, since it won't change while we're in the buy ui
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attractionAmount = GameImpl.Instance.Map.GetAttractionAmount(attraction.Value);
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// yay compound interest
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price = (long) Math.Ceiling(attraction.Value.InitialPrice * Math.Pow(1 + 0.1F, attractionAmount));
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}
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});
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var image = button.AddChild(new Image(Anchor.CenterLeft, new Vector2(0.2F, 40), attraction.Value.TextureRegion) {
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Padding = new Vector2(4)
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});
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var right = button.AddChild(new Group(Anchor.TopRight, new Vector2(0.8F, 1), false) {CanBeMoused = false});
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var name = right.AddChild(new Paragraph(Anchor.TopLeft, 1, Localization.Get(attraction.Key), true));
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var hiddenName = right.AddChild(new Paragraph(Anchor.TopLeft, 1, "?????", true) {TextColor = Color.Gray});
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var genRate = right.AddChild(new Paragraph(Anchor.BottomLeft, 1, p => attraction.Value.GetGenerationRate() + "<i ticket>/s", true) {TextScale = 0.08F});
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right.AddChild(new Paragraph(Anchor.BottomRight, 1, p => PrettyPrintNumber(price) + "<i ticket>", true));
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button.OnUpdated += (e, time) => {
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button.IsDisabled = GameImpl.Instance.Tickets < price;
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// we only want to show the info if we have enough tickets or we've placed the thing before
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var shouldShow = !button.IsDisabled || attractionAmount > 0;
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image.Color = shouldShow ? Color.White : Color.Black;
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name.IsHidden = !shouldShow;
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genRate.IsHidden = !shouldShow;
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hiddenName.IsHidden = shouldShow;
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};
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}
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this.uiSystem.Add("Buy", buyUi);
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// modifier ui
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var modifierUi = new Panel(Anchor.TopLeft, Vector2.One, Vector2.Zero, false, true, new Point(10, 30), false) {
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ChildPadding = new Padding(5, 15, 5, 5),
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IsHidden = true
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};
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foreach (var modifier in AttractionModifier.Modifiers.Values) {
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var button = modifierUi.AddChild(new Button(Anchor.AutoLeft, new Vector2(1)) {
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SetHeightBasedOnChildren = true,
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PositionOffset = new Vector2(0, 1),
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ChildPadding = new Vector2(4),
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OnPressed = e => {
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if (this.swipeProgress != 0)
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return;
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var map = GameImpl.Instance.Map;
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map.PlacingModifier = modifier;
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var infoUi = new Group(Anchor.BottomLeft, new Vector2(1)) {CanBeMoused = false};
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AddSelectedAttractionInfo(infoUi);
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infoUi.AddChild(new Button(Anchor.AutoLeft, new Vector2(0.5F, 30), Localization.Get("Back")) {
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OnPressed = e2 => this.FadeUi(false, () => this.uiSystem.Remove(e2.Root.Name))
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});
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var addButton = infoUi.AddChild(new Button(Anchor.AutoInlineIgnoreOverflow, new Vector2(0.5F, 30), string.Empty) {
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OnPressed = e2 => {
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if (map.SelectedPosition == null)
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return;
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var attraction = map.GetAttractionAt(map.SelectedPosition.Value);
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var price = attraction.GetModifierPrice(map.PlacingModifier);
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GameImpl.Instance.Tickets -= price;
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GameImpl.Instance.Analytics.AddResourceEvent(true, "Tickets", price, "Modifier", modifier.Name);
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attraction.ApplyModifier(map.PlacingModifier);
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},
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OnUpdated = (e2, time) => {
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var disabled = map.SelectedPosition == null;
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if (!disabled) {
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var attraction = map.GetAttractionAt(map.SelectedPosition.Value);
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disabled = attraction == null || !map.PlacingModifier.IsAffected(attraction) || GameImpl.Instance.Tickets < attraction.GetModifierPrice(map.PlacingModifier);
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}
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((Button) e2).IsDisabled = disabled;
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}
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});
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addButton.Text.GetTextCallback = p => {
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var price = map.PlacingModifier.InitialPrice;
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if (map.SelectedPosition != null) {
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var attraction = map.GetAttractionAt(map.SelectedPosition.Value);
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if (attraction != null && map.PlacingModifier.IsAffected(attraction))
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price = attraction.GetModifierPrice(map.PlacingModifier);
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}
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return PrettyPrintNumber(price) + "<i ticket>";
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};
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// we want this to render below the main ui while it fades away
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this.uiSystem.Add("ModifierInfo", infoUi).Priority = -100;
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this.FadeUi(true);
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}
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});
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button.OnUpdated += (e, time) => button.IsDisabled = GameImpl.Instance.Tickets < modifier.InitialPrice;
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button.AddChild(new Image(Anchor.CenterLeft, new Vector2(0.2F, 40), modifier.Texture) {
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Padding = new Vector2(4)
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});
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var right = button.AddChild(new Group(Anchor.TopRight, new Vector2(0.8F, 1)) {CanBeMoused = false});
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right.AddChild(new Paragraph(Anchor.TopLeft, 1, Localization.Get(modifier.Name), true));
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right.AddChild(new Paragraph(Anchor.AutoLeft, 1, Localization.Get(modifier.Name + "Description"), true) {TextScale = 0.08F});
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right.AddChild(new Paragraph(Anchor.AutoRight, 1, p => PrettyPrintNumber(modifier.InitialPrice) + "<i ticket>", true));
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right.AddChild(new Paragraph(Anchor.BottomLeft, 1, $"x{modifier.Multiplier}<i ticket>", true) {TextScale = 0.08F});
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}
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this.uiSystem.Add("Modifiers", modifierUi);
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// upgrade ui
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var upgradeUi = new Group(Anchor.TopLeft, Vector2.One, false) {
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IsHidden = true,
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OnDrawn = (e, time, batch, alpha) => batch.Draw(batch.GetBlankTexture(), e.DisplayArea, ColorExtensions.FromHex(0xff86bccf) * alpha)
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};
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var upgradeHeader = upgradeUi.AddChild(new Group(Anchor.AutoLeft, new Vector2(1)));
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upgradeHeader.AddChild(new Paragraph(Anchor.AutoCenter, 1, p => GameImpl.Instance.Stars + "<i star>", true) {TextScale = 0.3F});
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upgradeHeader.AddChild(new Button(Anchor.AutoCenter, new Vector2(0.8F, 30), Localization.Get("EarnStar")) {
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PositionOffset = new Vector2(0, 4),
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OnUpdated = (e, time) => ((Button) e).IsDisabled = GameImpl.Instance.Tickets < GameImpl.Instance.GetStarPrice(),
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OnPressed = e => {
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var infoBox = new Group(Anchor.TopLeft, Vector2.One, false) {
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OnDrawn = (e2, time, batch, alpha) => batch.Draw(batch.GetBlankTexture(), e2.DisplayArea, Color.Black * 0.35F)
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};
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var panel = infoBox.AddChild(new Panel(Anchor.Center, new Vector2(0.8F), Vector2.Zero, true));
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panel.AddChild(new Paragraph(Anchor.AutoLeft, 1, string.Format(Localization.Get("ReallyEarnStar"), GameImpl.Instance.GetBuyableStars())));
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panel.AddChild(new Button(Anchor.AutoLeft, new Vector2(0.5F, 30), Localization.Get("Back")) {
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OnPressed = e2 => this.uiSystem.Remove(e2.Root.Name)
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});
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panel.AddChild(new Button(Anchor.AutoInlineIgnoreOverflow, new Vector2(0.5F, 30), Localization.Get("Yes")) {
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OnPressed = e2 => {
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this.uiSystem.Remove(e2.Root.Name);
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var game = GameImpl.Instance;
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game.Analytics.AddResourceEvent(true, "Tickets", (long) game.Tickets, "Restart", "Restart" + game.TimesRestarted);
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game.Analytics.AddResourceEvent(false, "Stars", game.GetBuyableStars(), "Restart", "Restart" + game.TimesRestarted);
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game.Stars += game.GetBuyableStars();
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game.TimesRestarted++;
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game.Tickets = 0;
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game.Map = new ParkMap(game.Map.Width, game.Map.Height);
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}
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});
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this.uiSystem.Add("ReallyEarnStarBox", infoBox);
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}
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});
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upgradeHeader.AddChild(new Paragraph(Anchor.AutoCenter, 1, p => string.Format(Localization.Get("RequiresTickets"), PrettyPrintNumber(GameImpl.Instance.GetStarPrice()), GameImpl.Instance.GetMaxStars()), true) {
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PositionOffset = new Vector2(0, 2)
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});
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var upgradeList = upgradeUi.AddChild(new Panel(Anchor.AutoLeft, new Vector2(1), Vector2.Zero, false, true, new Point(10, 30), false) {
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ChildPadding = new Padding(5, 15, 5, 5)
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});
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upgradeHeader.OnAreaUpdated += e => upgradeList.Size = new Vector2(1, (upgradeUi.DisplayArea.Height - upgradeHeader.DisplayArea.Height) / e.Scale);
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PopulateUpgradeList(upgradeList);
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this.uiSystem.Add("Upgrade", upgradeUi);
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this.swipeRelations = new Element[] {upgradeUi, main, buyUi, modifierUi};
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}
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public void Update(GameTime time) {
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// swiping between tabs
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if (!this.currentUi.IsHidden && this.uiSystem.Controls.HandleTouch) {
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if (MlemGame.Input.GetGesture(GestureType.HorizontalDrag, out var gesture)) {
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this.swipeProgress -= gesture.Delta.X / this.currentUi.DisplayArea.Width;
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} else if (!this.finishingSwipe && this.swipeProgress != 0 && !MlemGame.Input.TouchState.Any()) {
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// if we're not dragging or holding, we need to move back to our current ui
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this.swipeProgress -= Math.Sign(this.swipeProgress) * 0.03F;
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if (this.swipeProgress.Equals(0, 0.03F))
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this.ResetSwipe();
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}
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if (this.swipeProgress != 0) {
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// actual swipe reaction logic
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var curr = Array.IndexOf(this.swipeRelations, this.currentUi);
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var next = curr + Math.Sign(this.swipeProgress);
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if (next >= 0 && next < this.swipeRelations.Length) {
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this.swipeRelations[next].IsHidden = false;
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// if we've swiped a bit, we count this as a success and move to the next ui
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this.finishingSwipe = Math.Abs(this.swipeProgress) >= 0.15F;
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// if we're in the process of finishing a swipe, move without requiring input
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if (this.finishingSwipe) {
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if (!MlemGame.Input.TouchState.Any())
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this.swipeProgress += Math.Sign(this.swipeProgress) * 0.05F;
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// we're done with the swipe, so switch the active ui
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if (this.swipeProgress.Equals(Math.Sign(this.swipeProgress), 0.05F)) {
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this.currentUi = this.swipeRelations[next];
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this.ResetSwipe();
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}
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}
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} else {
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// when we're swiping into the void, we want to stop at the max
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this.swipeProgress = MathHelper.Clamp(this.swipeProgress, -1, 1);
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}
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// update element positions
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this.currentUi.Root.Transform = Matrix.CreateTranslation(-this.swipeProgress * this.currentUi.DisplayArea.Width, 0, 0);
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if (next >= 0 && next < this.swipeRelations.Length)
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this.swipeRelations[next].Root.Transform = Matrix.CreateTranslation((Math.Sign(this.swipeProgress) - this.swipeProgress) * this.swipeRelations[next].DisplayArea.Width, 0, 0);
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}
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}
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}
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public IEnumerator<IWait> DisplaySplash() {
|
|
var splash = new Group(Anchor.TopLeft, Vector2.One, false) {
|
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OnDrawn = (e, time, batch, alpha) => batch.Draw(batch.GetBlankTexture(), e.DisplayArea, Color.Black * alpha)
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|
};
|
|
var center = splash.AddChild(new Group(Anchor.Center, new Vector2(0.5F, 0.5F), false) {DrawAlpha = 0});
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|
center.AddChild(new Image(Anchor.AutoCenter, new Vector2(1, -1), Texture[4, 0]));
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center.AddChild(new Paragraph(Anchor.AutoCenter, 10000, "A game by Ellpeck", true));
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this.uiSystem.Add("Splash", splash).Priority = 100000;
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while (center.DrawAlpha < 1) {
|
|
center.DrawAlpha += 0.015F;
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yield return new WaitEvent(CoroutineEvents.Update);
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|
}
|
|
yield return new WaitSeconds(1);
|
|
while (center.DrawAlpha > 0) {
|
|
center.DrawAlpha -= 0.015F;
|
|
yield return new WaitEvent(CoroutineEvents.Update);
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|
}
|
|
if (!GameImpl.Instance.ReadAnalyticsInfo) {
|
|
var evt = new Event();
|
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var panel = splash.AddChild(new Panel(Anchor.Center, new Vector2(0.8F), Vector2.Zero, true));
|
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panel.AddChild(new Paragraph(Anchor.AutoLeft, 1, Localization.Get("GDPRInfo")));
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panel.AddChild(new Button(Anchor.AutoLeft, new Vector2(1, 30), Localization.Get("Okay")) {
|
|
OnPressed = e2 => {
|
|
GameImpl.Instance.ReadAnalyticsInfo = true;
|
|
splash.RemoveChild(panel);
|
|
CoroutineHandler.RaiseEvent(evt);
|
|
}
|
|
});
|
|
yield return new WaitEvent(evt);
|
|
}
|
|
while (splash.DrawAlpha > 0) {
|
|
splash.DrawAlpha -= 0.015F;
|
|
yield return new WaitEvent(CoroutineEvents.Update);
|
|
}
|
|
this.uiSystem.Remove(splash.Root.Name);
|
|
}
|
|
|
|
private void ResetSwipe() {
|
|
this.finishingSwipe = false;
|
|
this.swipeProgress = 0;
|
|
foreach (var element in this.swipeRelations) {
|
|
element.IsHidden = element != this.currentUi;
|
|
element.Root.Transform = Matrix.Identity;
|
|
}
|
|
}
|
|
|
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private void FadeUi(bool fadeOut, Action after = null) {
|
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IEnumerator<IWait> Impl() {
|
|
// disable input handling during fade
|
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this.uiSystem.Controls.HandleTouch = false;
|
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GameImpl.Instance.DrawMap = true;
|
|
this.currentUi.IsHidden = false;
|
|
var alpha = 1F;
|
|
while (alpha > 0) {
|
|
alpha -= 0.03F;
|
|
this.currentUi.DrawAlpha = !fadeOut ? 1 - alpha : alpha;
|
|
yield return new WaitEvent(CoroutineEvents.Update);
|
|
}
|
|
this.uiSystem.Controls.HandleTouch = true;
|
|
GameImpl.Instance.DrawMap = fadeOut;
|
|
this.currentUi.IsHidden = fadeOut;
|
|
// disable horizontal and vertical drag on map view to allow free drag to take priority
|
|
InputHandler.SetGesturesEnabled(!fadeOut, GestureType.HorizontalDrag, GestureType.VerticalDrag);
|
|
if (!fadeOut) {
|
|
var map = GameImpl.Instance.Map;
|
|
map.PlacingAttraction = null;
|
|
map.SelectedPosition = null;
|
|
map.PlacingModifier = null;
|
|
}
|
|
after?.Invoke();
|
|
}
|
|
|
|
CoroutineHandler.Start(Impl());
|
|
}
|
|
|
|
private static void AddSelectedAttractionInfo(Element element) {
|
|
var map = GameImpl.Instance.Map;
|
|
element.AddChild(new Paragraph(Anchor.AutoCenter, 1, p => {
|
|
if (map.SelectedPosition == null)
|
|
return string.Empty;
|
|
var attraction = map.GetAttractionAt(map.SelectedPosition.Value);
|
|
return string.Join(" ", attraction.Modifiers.Select(m => $"{m.Amount}<i {m.Modifier.Name}>"));
|
|
}, true));
|
|
element.AddChild(new Paragraph(Anchor.AutoCenter, 1, p => {
|
|
if (map.SelectedPosition == null)
|
|
return string.Empty;
|
|
var pos = map.SelectedPosition.Value;
|
|
var attraction = map.GetAttractionAt(pos);
|
|
return attraction.GetGenerationRate(map, pos).ToString("0,#.##") + "<i ticket>/s";
|
|
}, true));
|
|
}
|
|
|
|
private static void PopulateUpgradeList(Element upgradeList) {
|
|
upgradeList.RemoveChildren(c => !(c is ScrollBar));
|
|
var reachedActive = false;
|
|
foreach (var upgrade in Upgrade.Upgrades.Values.OrderBy(u => u.IsActive())) {
|
|
// the first active upgrade should be preceded by a section separator paragraph
|
|
if (!reachedActive && upgrade.IsActive()) {
|
|
reachedActive = true;
|
|
upgradeList.AddChild(new Paragraph(Anchor.AutoCenter, 1, Localization.Get("AppliedUpgrades"), true) {
|
|
PositionOffset = new Vector2(0, 4)
|
|
});
|
|
}
|
|
var button = upgradeList.AddChild(new Button(Anchor.AutoLeft, new Vector2(1)) {
|
|
SetHeightBasedOnChildren = true,
|
|
PositionOffset = new Vector2(0, 1),
|
|
ChildPadding = new Vector2(4),
|
|
OnPressed = e => {
|
|
GameImpl.Instance.Stars -= upgrade.Price;
|
|
GameImpl.Instance.Analytics.AddResourceEvent(true, "Stars", upgrade.Price, "Upgrade", upgrade.Name);
|
|
|
|
GameImpl.Instance.AppliedUpgrades.Add(upgrade);
|
|
upgrade.OnApplied();
|
|
PopulateUpgradeList(upgradeList);
|
|
}
|
|
});
|
|
|
|
void HideAndDisable() {
|
|
button.IsHidden = upgrade.Dependencies.Any(u => !u.IsActive());
|
|
button.IsDisabled = upgrade.IsActive() || GameImpl.Instance.Stars < upgrade.Price;
|
|
}
|
|
|
|
button.OnUpdated += (e, time) => HideAndDisable();
|
|
HideAndDisable();
|
|
|
|
button.AddChild(new Image(Anchor.CenterLeft, new Vector2(0.2F, 40), upgrade.Texture) {
|
|
Padding = new Vector2(4)
|
|
});
|
|
var right = button.AddChild(new Group(Anchor.TopRight, new Vector2(0.8F, 1)) {CanBeMoused = false});
|
|
right.AddChild(new Paragraph(Anchor.TopLeft, 1, Localization.Get(upgrade.Name), true));
|
|
right.AddChild(new Paragraph(Anchor.TopRight, 1, p => upgrade.Price + "<i star>", true));
|
|
right.AddChild(new Paragraph(Anchor.AutoLeft, 1, Localization.Get(upgrade.Name + "Description"), true) {TextScale = 0.08F});
|
|
}
|
|
}
|
|
|
|
private static IEnumerator<IWait> WobbleElement(CustomDrawGroup element, float intensity = 0.02F) {
|
|
var sin = 0F;
|
|
while (sin < MathHelper.Pi) {
|
|
element.ScaleOrigin(1 + (float) Math.Sin(sin) * intensity);
|
|
sin += 0.2F;
|
|
yield return new WaitEvent(CoroutineEvents.Update);
|
|
}
|
|
element.Transform = Matrix.Identity;
|
|
}
|
|
|
|
private static string PrettyPrintNumber(BigInteger number) {
|
|
if (number < 1000)
|
|
return number.ToString();
|
|
// thousands
|
|
if (number < 1000000)
|
|
return number.ToString("0,.##K");
|
|
// millions
|
|
if (number < 1000000000)
|
|
return number.ToString("0,,.##M");
|
|
// billions
|
|
if (number < 1000000000000)
|
|
return number.ToString("0,,,.##B");
|
|
// trillions
|
|
if (number < 1000000000000000)
|
|
return number.ToString("0,,,,.##T");
|
|
return number.ToString("0,,,,,.##Q");
|
|
}
|
|
|
|
}
|
|
} |