TouchyTickets/TouchyTickets/Upgrades/Upgrade.cs
2020-07-10 20:45:23 +02:00

66 lines
3.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using MLEM.Extensions;
using static TouchyTickets.Attractions.AttractionFlags;
using static TouchyTickets.Attractions.AttractionType;
namespace TouchyTickets.Upgrades {
public class Upgrade {
public static readonly Dictionary<string, Upgrade> Upgrades = new Dictionary<string, Upgrade>();
public static readonly Upgrade[] MapSize = RegisterTiers("MapSize", 5, 1, 1, new Point(0, 3));
public static readonly Upgrade[] TapIncrease = RegisterTiers("TapIncrease", 3, 1, 0.5F, new Point(6, 3));
public static readonly Upgrade[] ModifierIncrease = RegisterTiers("ModifierIncrease", 3, 1, 1.5F, new Point(9, 3));
public static readonly Upgrade[] AutoPlaceModifiers = RegisterTiers("AutoPlaceModifiers", 2, 6, 1, new Point(10, 3));
public static readonly Upgrade FerrisWheelModifier = Register(new NeighborModifierUpgrade("FerrisWheelModifier", 1, new Point(2, 3), FerrisWheel, 2));
public static readonly Upgrade NatureModifier = Register(new ModifierUpgrade("NatureModifier", 1, new Point(8, 3), NonTechnology, 2));
public static readonly Upgrade FoodCourtModifier = Register(new NeighborModifierUpgrade("FoodCourtModifier", 2, new Point(1, 3), FoodCourt, 2));
public static readonly Upgrade RollerCoasterModifier = Register(new ModifierUpgrade("RollerCoasterModifier", 2, new Point(3, 3), FastCars, 2));
public static readonly Upgrade ManualRideModifier = Register(new ModifierUpgrade("ManualRideModifier", 2, new Point(4, 3), Walking, 3));
public static readonly Upgrade SpiralSlideModifier = Register(new NeighborModifierUpgrade("SpiralSlideModifier", 2, new Point(5, 3), SpiralSlide, 2));
public static readonly Upgrade HauntedHouseModifier = Register(new NeighborModifierUpgrade("HauntedHouseModifier", 2, new Point(7, 3), HauntedHouse, 3, Relaxed));
public readonly string Name;
public readonly int Price;
public readonly Point Texture;
public readonly Upgrade[] Dependencies;
public Upgrade(string name, int price, Point texture, params Upgrade[] dependencies) {
this.Name = name;
this.Price = price;
this.Texture = texture;
this.Dependencies = dependencies;
}
public void OnApplied() {
// map size upgrades
if (MapSize.Contains(this)) {
var oldMap = GameImpl.Instance.Map;
GameImpl.Instance.Map = oldMap.Copy(oldMap.Width + 10, oldMap.Height + 10);
}
}
public bool IsActive() {
return GameImpl.Instance.AppliedUpgrades.Contains(this);
}
private static Upgrade Register(Upgrade upgrade) {
Upgrades.Add(upgrade.Name, upgrade);
return upgrade;
}
private static Upgrade[] RegisterTiers(string name, int amount, int startPrice, float priceIncrease, Point texture) {
var ret = new Upgrade[amount];
for (var i = 0; i < amount; i++) {
// every tier except first depends on last tier
var deps = i == 0 ? Array.Empty<Upgrade>() : new[] {ret[i - 1]};
var price = (startPrice * (1 + i * priceIncrease)).Floor();
Register(ret[i] = new Upgrade(name + (i + 1), price, texture, deps));
}
return ret;
}
}
}