93 lines
No EOL
4 KiB
C#
93 lines
No EOL
4 KiB
C#
using System;
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using Android.App;
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using Android.Content;
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using Android.Content.PM;
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using Android.Gms.Ads;
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using Android.Gms.Common;
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using Android.Gms.Games;
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using Android.OS;
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using Android.Views;
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using Android.Widget;
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using Microsoft.Xna.Framework;
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using MLEM.Extensions;
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using MLEM.Misc;
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using TouchyTickets;
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using static Android.Views.SystemUiFlags;
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using static Android.Views.ViewGroup.LayoutParams;
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using Uri = Android.Net.Uri;
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namespace Android {
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[Activity(
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Label = "@string/app_name",
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MainLauncher = true,
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Icon = "@drawable/icon",
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AlwaysRetainTaskState = true,
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LaunchMode = LaunchMode.SingleInstance,
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ScreenOrientation = ScreenOrientation.UserPortrait,
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ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.Keyboard | ConfigChanges.KeyboardHidden | ConfigChanges.ScreenSize
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)]
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public class Activity1 : AndroidGameActivity {
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private GameImpl game;
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private AndroidPlatform platform;
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private LinearLayout mainView;
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protected override void OnCreate(Bundle bundle) {
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base.OnCreate(bundle);
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// ad layout
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var adLayout = new LinearLayout(this) {Orientation = Orientation.Vertical};
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adLayout.SetGravity(GravityFlags.Bottom);
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// set up the game
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TextInputWrapper.Current = new TextInputWrapper.Mobile();
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this.platform = new AndroidPlatform(this, adLayout);
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this.game = new GameImpl(this.platform);
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this.game.GraphicsDeviceManager.ResetWidthAndHeight(this.game.Window);
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this.game.GraphicsDeviceManager.IsFullScreen = true;
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this.game.OnLoadContent += game => {
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game.InputHandler.HandleMouse = false;
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game.UiSystem.LinkBehavior = l => this.StartActivity(new Intent(Intent.ActionView, Uri.Parse(l.Match.Groups[1].Value)));
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};
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var gameView = this.game.Services.GetService(typeof(View)) as View;
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gameView.LayoutChange += (o, args) => {
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// force the game size to update when the ad size changes
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this.game.GraphicsDeviceManager.PreferredBackBufferWidth = args.Right - args.Left;
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this.game.GraphicsDeviceManager.PreferredBackBufferHeight = args.Bottom - args.Top;
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this.game.GraphicsDeviceManager.ApplyChanges();
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};
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// don't render under notches
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if (Build.VERSION.SdkInt >= BuildVersionCodes.P)
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this.Window.Attributes.LayoutInDisplayCutoutMode = LayoutInDisplayCutoutMode.Never;
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// total layout that is displayed
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this.mainView = new LinearLayout(this) {Orientation = Orientation.Vertical};
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this.mainView.LayoutParameters = new LinearLayout.LayoutParams(MatchParent, MatchParent);
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this.mainView.AddView(gameView);
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// height of 0 but high weight causes this element so scale based on the ad's height
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gameView.LayoutParameters = new LinearLayout.LayoutParams(MatchParent, 0, 1);
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this.mainView.AddView(adLayout);
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adLayout.LayoutParameters = new LinearLayout.LayoutParams(MatchParent, WrapContent);
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this.SetContentView(this.mainView);
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this.game.Run();
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}
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protected override void OnActivityResult(int requestCode, Result result, Intent data) {
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base.OnActivityResult(requestCode, result, data);
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// Connect again after logging in to Google Play game services, but only if we haven't tried yet
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if (requestCode == AndroidPlatform.GooglePlayLoginRequest && (int) result != GamesActivityResultCodes.ResultSignInFailed)
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this.platform.GoogleApi.Connect();
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}
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public override void OnWindowFocusChanged(bool hasFocus) {
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base.OnWindowFocusChanged(hasFocus);
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// hide the status bar
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if (hasFocus)
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this.Window.DecorView.SystemUiVisibility = (StatusBarVisibility) (ImmersiveSticky | LayoutStable | LayoutHideNavigation | LayoutFullscreen | HideNavigation | Fullscreen);
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}
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}
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} |