101 lines
3.7 KiB
C#
101 lines
3.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Numerics;
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using Coroutine;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using MLEM.Cameras;
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using MLEM.Startup;
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namespace TouchyTickets {
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public class GameImpl : MlemGame {
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public static GameImpl Instance { get; private set; }
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public readonly ISet<Upgrade> AppliedUpgrades = new HashSet<Upgrade>();
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public readonly Tutorial Tutorial = new Tutorial();
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public readonly Analytics Analytics;
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public BigInteger Tickets;
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public int TimesRestarted;
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public int Stars;
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public ParkMap Map;
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public Camera Camera { get; private set; }
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public Ui Ui { get; private set; }
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public bool DrawMap;
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public DateTime LastUpdate;
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private double saveCounter;
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public GameImpl(Analytics analytics) {
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this.Analytics = analytics;
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Instance = this;
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}
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protected override void LoadContent() {
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base.LoadContent();
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// set up analytics
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var settings = new Dictionary<string, object>();
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settings["InfoLog"] = true;
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settings["VerboseLog"] = true;
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settings["SubmitErrors"] = true;
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settings["ResourceCurrencies"] = new[] {"Tickets", "Stars"};
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settings["ResourceItemTypes"] = new[] {"Attraction", "Restart", "Upgrade"};
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// ios comes first, then android. For now they're the same
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settings["GameKey"] = new[] {"cc18de06eebbc5d5e987c384fcd28000", "cc18de06eebbc5d5e987c384fcd28000"};
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settings["SecretKey"] = new[] {"82ca1a930ee38e2383ffb02db7631e16033b511d", "82ca1a930ee38e2383ffb02db7631e16033b511d"};
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this.Analytics.Setup(settings);
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if (!SaveHandler.Load(this))
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this.Map = new ParkMap(12, 12);
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this.Ui = new Ui(this.UiSystem);
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this.Camera = new Camera(this.GraphicsDevice) {
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Scale = 4,
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AutoScaleWithScreen = true,
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AutoScaleReferenceSize = new Point(720, 1280),
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MaxScale = 24,
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MinScale = 2
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};
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CoroutineHandler.Start(this.Ui.DisplaySplash());
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}
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protected override void DoUpdate(GameTime gameTime) {
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base.DoUpdate(gameTime);
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var now = DateTime.Now;
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if (this.LastUpdate != default) {
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var passed = now - this.LastUpdate;
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// if more than 1 second passed, the app is minimized or a save was loaded, so we penalize
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if (passed.TotalSeconds >= 1)
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passed = new TimeSpan(passed.Ticks / 2);
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this.Map.Update(gameTime, passed);
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}
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this.LastUpdate = now;
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this.Ui.Update(gameTime);
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this.Tutorial.Update(this);
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// save every 3 seconds
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this.saveCounter += gameTime.ElapsedGameTime.TotalSeconds;
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if (this.saveCounter >= 3) {
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this.saveCounter = 0;
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SaveHandler.Save(this);
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}
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}
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protected override void DoDraw(GameTime gameTime) {
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this.GraphicsDevice.Clear(Color.Black);
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if (this.DrawMap) {
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this.SpriteBatch.Begin(SpriteSortMode.Deferred, null, SamplerState.PointClamp, transformMatrix: this.Camera.ViewMatrix);
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this.Map.Draw(gameTime, this.SpriteBatch, Vector2.Zero, 1, 1, true, this.Camera.GetVisibleRectangle());
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this.SpriteBatch.End();
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}
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base.DoDraw(gameTime);
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}
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public BigInteger GetStarPrice() {
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return 10000000 * BigInteger.Pow(10, this.TimesRestarted);
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}
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}
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} |