TouchyTickets/iOS/iOS.csproj

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
<PropertyGroup>
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<Platform Condition=" '$(Platform)' == '' ">iPhoneSimulator</Platform>
<ProjectTypeGuids>{FEACFBD2-3405-455C-9665-78FE426C6842};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<ProjectGuid>{CA7AB65C-57DE-412C-AF42-E7E6EDDF2D5F}</ProjectGuid>
<OutputType>Exe</OutputType>
<RootNamespace>iOS</RootNamespace>
<IPhoneResourcePrefix>Resources</IPhoneResourcePrefix>
<AssemblyName>iOS</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhoneSimulator' ">
<DebugSymbols>true</DebugSymbols>
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<Optimize>false</Optimize>
<OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>
<DefineConstants>DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<MtouchArch>i386, x86_64</MtouchArch>
<MtouchLink>None</MtouchLink>
<MtouchUseRefCounting>true</MtouchUseRefCounting>
<MtouchUseSGen>true</MtouchUseSGen>
<MtouchFastDev>true</MtouchFastDev>
<MtouchDebug>true</MtouchDebug>
<MtouchProfiling>true</MtouchProfiling>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhoneSimulator' ">
<DebugType>none</DebugType>
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<OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>
<ErrorReport>prompt</ErrorReport>
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<MtouchArch>i386, x86_64</MtouchArch>
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</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhone' ">
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<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>
<DefineConstants>DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<MtouchArch>ARMv7, ARMv7s, ARM64</MtouchArch>
<DeviceSpecificBuild>true</DeviceSpecificBuild>
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<MtouchUseSGen>true</MtouchUseSGen>
<MtouchUseRefCounting>true</MtouchUseRefCounting>
<MtouchProfiling>true</MtouchProfiling>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
<CodesignKey>iPhone Developer</CodesignKey>
<MtouchLink>None</MtouchLink>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhone' ">
<DebugType>none</DebugType>
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<OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>
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<MtouchArch>ARMv7, ARMv7s, ARM64</MtouchArch>
<MtouchUseSGen>true</MtouchUseSGen>
<MtouchUseRefCounting>true</MtouchUseRefCounting>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
<CodesignKey>iPhone Developer</CodesignKey>
<MtouchLink>None</MtouchLink>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Ad-Hoc|iPhone' ">
<DebugType>none</DebugType>
<Optimize>True</Optimize>
<OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>
<ErrorReport>prompt</ErrorReport>
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<ConsolePause>False</ConsolePause>
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<MtouchUseRefCounting>true</MtouchUseRefCounting>
<MtouchUseSGen>true</MtouchUseSGen>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
<BuildIpa>True</BuildIpa>
<CodesignProvision>Automatic:AdHoc</CodesignProvision>
<CodesignKey>iPhone Distribution</CodesignKey>
<MtouchLink>None</MtouchLink>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'AppStore|iPhone' ">
<DebugType>none</DebugType>
<Optimize>True</Optimize>
<OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>
<ErrorReport>prompt</ErrorReport>
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<MtouchUseSGen>true</MtouchUseSGen>
<MtouchUseRefCounting>true</MtouchUseRefCounting>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
<CodesignProvision>Automatic:AppStore</CodesignProvision>
<CodesignKey>iPhone Distribution</CodesignKey>
<MtouchLink>None</MtouchLink>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="System.Core" />
<Reference Include="Xamarin.iOS" />
</ItemGroup>
<ItemGroup>
<Compile Include="IosPlatform.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="Entitlements.plist" />
<None Include="Info.plist" />
<None Include="..\TouchyTickets\Content\*\**" />
<MonoGameContentReference Include="..\TouchyTickets\Content\Content.mgcb">
<Link>Content\Content.mgcb</Link>
</MonoGameContentReference>
</ItemGroup>
<ItemGroup>
<BundleResource Include="Default.png" />
<BundleResource Include="GameThumbnail.png" />
</ItemGroup>
<ItemGroup>
<InterfaceDefinition Include="LaunchScreen.storyboard" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Contentless" Version="2.0.6" />
<PackageReference Include="GameAnalytics.Xamarin.SDK" Version="4.1.0" />
<PackageReference Include="MonoGame.Content.Builder" Version="3.7.0.9" />
<PackageReference Include="MonoGame.Framework.iOS" Version="3.8.0.1375-develop" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\TouchyTickets\TouchyTickets.csproj">
<Project>{3df7ae69-f3f0-461a-be98-f31eb576b5e2}</Project>
<Name>TouchyTickets</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Xamarin\iOS\Xamarin.iOS.CSharp.targets" />
</Project>