TouchyTickets/TouchyTickets/Localization.cs
2020-06-04 21:43:11 +02:00

40 lines
1.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using MLEM.Startup;
using Newtonsoft.Json;
namespace TouchyTickets {
public static class Localization {
private static readonly Dictionary<string, string> Strings = LoadLocalized<Dictionary<string, string>>("Localization");
private static readonly List<string> News = LoadLocalized<List<string>>("News");
private static readonly Random Random = new Random();
public static string Get(string key) {
return Strings.TryGetValue(key, out var ret) ? ret : $"?{key}?";
}
public static string GetRandomNews() {
return News[Random.Next(News.Count)];
}
private static T LoadLocalized<T>(string name) {
var location = GameImpl.Instance.Content.RootDirectory + "/Localization/" + name;
var culture = CultureInfo.CurrentCulture.TwoLetterISOLanguageName;
foreach (var path in new[] {$"{location}.{culture}.json", $"{location}.json"}) {
try {
using (var reader = new JsonTextReader(new StreamReader(TitleContainer.OpenStream(path))))
return SaveHandler.Serializer.Deserialize<T>(reader);
} catch (Exception) {
// move on to the next path
}
}
throw new ContentLoadException();
}
}
}