35 lines
No EOL
1.2 KiB
C#
35 lines
No EOL
1.2 KiB
C#
using System;
|
|
using Microsoft.Xna.Framework;
|
|
using Microsoft.Xna.Framework.Graphics;
|
|
using MLEM.Extensions;
|
|
using MLEM.Misc;
|
|
using MLEM.Textures;
|
|
|
|
namespace TouchyTickets {
|
|
public class RainingTicket {
|
|
|
|
private static readonly Random Random = new Random();
|
|
private readonly Vector2 speed;
|
|
private readonly float rotationSpeed;
|
|
private float rotation;
|
|
private Vector2 position;
|
|
|
|
public RainingTicket() {
|
|
this.position = new Vector2((float) Random.NextDouble(), -0.15F);
|
|
this.speed = new Vector2((float) Random.NextDouble() * 0.0005F - 0.00025F, 0.005F + (float) Random.NextDouble() * 0.01F);
|
|
this.rotationSpeed = MathHelper.ToRadians((float) Random.NextDouble() * 5);
|
|
}
|
|
|
|
public bool Update() {
|
|
this.rotation += this.rotationSpeed;
|
|
this.position += this.speed;
|
|
return this.position.Y >= 1.15F;
|
|
}
|
|
|
|
public void Draw(SpriteBatch batch, Vector2 viewport, float scale, Color color) {
|
|
var tex = Ui.Texture[2, 0];
|
|
batch.Draw(tex, this.position * viewport, color, this.rotation, tex.Size.ToVector2() / 2, scale, SpriteEffects.None, 0);
|
|
}
|
|
|
|
}
|
|
} |